mapped by Blood9
submitted
ranked
This beatmap was ranked on 17 February 2023!
nominated by Dignan and TheKingHenry
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isn't there a thing about not using copyrighted art for MPG maps? this dudes facebook says licensing costs 500$ :X

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eh uh the only thing i know is that for licensing they mean for commersial use like in terms of album covers for example. not really into it so i have no idea.

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changed, hopefully thats passable

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Marked as resolved by Blood9

why does this look like my movie 💀

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needs to be under 2.5mb tho

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Reopened by Dignan

pirates of caribbean sea vibes

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Marked as resolved by Blood9

the slow acoustic guitar part shouldn't be 100% hs volume, way too loud.

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done

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Marked as resolved by Blood9

please change your volume, use all the time 100% not cool

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ye

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done

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Marked as resolved by Blood9

could you double check the use of color hacks on your diffs pls? sometimes it feels like they are broken or misused

kinda 00:35:238 on the Gabdu09's Hard different colors are used than on other diffs

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colorhax is WIP on low diffs until the map is fully ready for ranking

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done

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Marked as resolved by Blood9

check MV there's massive bunch of stuff like "diff x uses 1/3, diff y uses 1/4" kind of conflicts

if there's parts with both rhythm in different layers of the music, fiar enoughn, but if not, sounds like a nope from me

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waiting for top diff to be checked so that other diffs could just doublecheck it

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modded top, it's free real estate now

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Henry don't take my job! :esucry:

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:ooooohhhh:

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his ass aint fixing

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its all good, bunch of rhythm diffierences aka guitars vs drums and so on

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Marked as resolved by Blood9

sliderslide on some parts are quite loud (like 01:17:066 - ). It doesn't sound very good, a silenced sliderslide sample might be nice.

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ad

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Marked as resolved by Blood9

usa FA mp3 please it's better than current it seems like

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ok, i think they are using my audio tho cuz fa template using my timing

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Marked as resolved by Blood9

00:45:523 => 00:45:809 should be 1/6
00:45:866 => 00:46:840 should be 1/5
00:46:910 => 00:47:137 should be 1/4
00:47:213 => 00:47:821 should be 1/3

tonality goes down by -0/1 tick, please check this with other diffs as there are some inconsistencies

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all changed

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Marked as resolved by Blood9

check aimod there seem to be some timing conflicts between diffs

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LMAO

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Marked as resolved by Blood9

@Asa's Extra
@kerupt's Extra
@Insane

02:36:438 => 02:46:209 this part has sounds to map, i'm more than sure you could put a lot more emphasis on that than just a break if you want

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due to the introduction of a new instrument, this segment sounds more saturated than the previous part of the break

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as for @Insane i did want to give the little break for players after pretty intensive gameplay, considering there are no drums (other than few rides and kicks?), it feels pretty decent spot for it

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I also think the break is warranted in mine because its rather streamy and dense for its difficulty

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this section in contrast to the rest of the song is extremely calm, using a break here almost acts as an object in and of itself to create contrast between the intensity of the song as a whole. whats the most inactive thing you can do here? nothing.. so i did nothing lol. I like it like this, one can claim its undermapped, but its supposed to be-- for contrast

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good

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Marked as resolved by Blood9

00:33:181 could put 6/4 timing line and remove point at 00:35:238, would be cleaner that way tbh

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this sounds like 4/4 for me tho, @TheKingHenry help

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I mean, it's not exactly "4/4" when you need the resets is it? If you think it's 4/4, might as well remove them too, though it may not sound great, as you know

so, instead of resets, having 6/4 point for the sequence that has them is cleaner, since it's essentially 2 phrases of 6 beats which cause the resets

music typically doesn't have some wild unaligning beats, it's either 4/4 there without need for any reds, or then it's not 4/4 for a part of it there

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put 6/4

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Marked as resolved by Blood9

@Zoli's Extreme
@Insane

kind of a shame that your diffs are missing kais, the guitar part are mapped in a more intense way, feels like the kiai should be there. could just copy those from other diffs

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@Insane added

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@Zoli's Extreme added

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Marked as resolved by Blood9

could you clarify on why you use pink in particular? given the tone of the song and the color palette, red could be a better fit imo

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I already have red and orange combo colors for 1/3s, 1/6s tho and the reason why i'm using pink/magenta for 1/8s is because they stand out enough to be different from the red/orange pallete, while being similar to them. I could prob use green/cyan instead in case someone dislikes the color choice, until then tho i'm keeping current ones

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Marked as resolved by Blood9

I thought that the 5th color is something between orange and red but not red at all. then your idea is clear

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https://i.imgur.com/Av70hr6.png

^ please make sure it really makes sense

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https://i.imgur.com/errROBJ.png

^ also knowing you i'm sure it could be intentional but i would recommend making sure you need them

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ye, they were intentional

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Marked as resolved by Blood9

in your description it says "Light extra - Asa" but you use "Asa's Extra", perhaps this is a typo, but it would not be better to simply rewrite on "Extra" not to confuse?

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fixed

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Marked as resolved by Blood9

with the recent changes to the mpg you could add new members to the mpg who don't already have 3 ranked maps

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thanks for clarifying

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Marked as resolved by Blood9

Awfulness

^ add in tags new gder nick

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d

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Marked as resolved by Blood9

swap ar between Replicate and Zoli's Extreme? on the top diff the need for high ar is higher due to pattern structure and snapping changes, I don't see such a strong need on Zoli's diff use 9.8 tbh

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lowered AR on Zoli's diff, but kept on Relicate, cuz it feels odd to have higher considering it's mostly 175 bpm

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Marked as resolved by Blood9

mappers' mg

^ add in tags. u already use "mappers" but there is a difference in 1 thing which plays a rather important role in the search, both can work

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d

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Marked as resolved by Blood9

will write full mod tomorrow, but for now i want to say that if you want to rank this map for mappers guild, zoli have to rank 2 more maps to join the guild (https://i.imgur.com/EnaFrWL.png)

remove mappers guild related tags or wait for zoli to rank 2 more maps

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oh shit, zoli ranking 2 more for sure

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maybe, but for now you can't rank it with mappers guild related tags

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it got changed, resolved

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Marked as resolved by Blood9

что изменилось

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https://i.imgur.com/UxTC4ZG.png nothing changed, they still has 2 ranked maps, not three

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Reopened by Daycore

Rules were changed, GDers now are not obligated to have 3 ranked maps to participate into the mapper's guild set.
https://osu.ppy.sh/home/news/2022-07-25-mappers-guild-updates
https://i.imgur.com/iaWKPkm.png

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However you still have to get 3 ranked maps to be the host of such set, not this case tho

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wow, okay

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Marked as resolved by Daycore

"soft-hitwhistle.wav" has a notably louder left channel. Used most frequently leading up to 02:00:781 (1) - in [Hitsounds].
"drum-hitclap.wav" has a notably louder right channel. Used most frequently leading up to 03:12:866 (8) - in [Replicate].
"drum-hitwhistle2.wav" has a notably louder right channel. Used most frequently leading up to 02:10:038 (1) - in [Hitsounds].

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as per usual keeping this, cuz i use panned samples to add little feeling of the real drumset

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Marked as resolved by Blood9

background size is 2,13mb and the format of the bg is jpg, its not really good, so i nerfed that

https://i.imgur.com/xrcyluZ.jpeg

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d

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Marked as resolved by Blood9
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