00:09:025 (1,2) - 00:13:999 (1,2) - spacing between these should be more or less the same, the simplest fix would be to move 00:09:957 (2,3,4,5,1,2,3,4,5,1) - all of these more towards the middle of the playfield ( https://puu.sh/HQdeq.jpg )
00:18:662 (1,2) - i think making this into a 1/4 slider would better introduce the constant 1/4 that is incoming
00:22:250 (1,2) - you could maybe give this a spacing increase like you did 00:19:284 (1,2) - ? would help make your "spacing increase for strong sounds" thing you have in this section consistent
00:18:973 (3,1) and 00:37:859 (4,1)'s spacings were meant to highlight the kiai start/end time
the difference in sounds in 00:21:781 (3,1,2) are much less noticeable than those since these are fully inside the kiai
00:25:371 (3,1,2) - this overlap is pretty ugly, you should slightly rearrange 00:24:903 (1,2,3,4) - to make it look better while keeping your blanket (something similar to this https://puu.sh/HQdf3.jpg)
00:36:766 (3,2) - this isn't very clean, just rotate and move 00:35:829 (1,2,3) - slightly (https://puu.sh/HQdfR.jpg)
00:48:910 - you should space 00:53:889 (1) - out a bit more, like in other instances ( 00:48:599 (5,1) - , 00:43:619 (5,1) - )
I just meant that these two instances are not equal in terms of spacing, but they should be. Seems like you fixed 01:02:613 (3,4) - this while applying my other mod
the ending ended up being pretty due to 01:02:770 (4) having this reverse arrow - which wasn't really a thing in the insane diff where i planned to do the sv + spacing changes
now that i see it though, i lowered spacing in the ending, so it'd make more sense in the whole mapset :p