00:41:335 (3,4,5) - it's cool to use stronger spacing but what if you keep it the same for (4,5) as well since it's the same sound even in hs
00:55:356 (1,2,3) - ambiguous, make it clear if walk or dash (I guess dash feels better so buff)
01:05:791 (1,2,3) - here is good example of how you did it well
00:12:314 (1,2,3,4) - Spacing / this pattern here feels very underwhelming, consider adding some movement here. Maybe a mirror of 00:12:966 (5,6) - but with notes?
00:15:248 - Has a pretty strong sound, don't really think a sliderend fits here. Consider turning 00:14:922 (1) - into a regular 1/2 slider and adding a note with hdash to it on 00:15:248 -
Could make it something like this https://osu.ppy.sh/ss/16808951/d759 (or a different pattern ofc)
00:20:140 (1,2,3,4) - since 3 is kinda strong and you are skipping it would be nice to do something like this https://osu.ppy.sh/ss/16551355/94ca
00:20:985 (7) - I think the vocal here is deserving of an hdash, having it in the middle of a burst-stream without emphasis feels underwhelming. Consider re-arranging 00:20:792 (5,6,7,8,9) - in a way to fit in the hdash 00:20:888 (6,7) -
00:25:880 (2,3,4,5) - Looks really off, consider 1x / 1.1x distance for 00:25:931 (3) - for better aesthetics
00:30:940 (2,3,4,5,6) - having big hyper jump following with spacing stream makes the pace feels a bit fast here, consider moving 00:31:252 (3,4,5,6) - a bit to left (maybe around 2.5x) or make them have lesser spacing would be nice i guess
00:42:313 (1,2) - Antiflow here feels like an odd choice to me since 00:42:639 - 00:42:802 - don't really have any sounds that calls for this kind of movement.
I'd suggest a pattern like this https://osu.ppy.sh/ss/16809033/4799 (1,2 and 2,3 are both 1.7xds in pic, 4 is just made into a vertical)
00:42:639 (2,3) - this deserves a dash to emphasis both vocal and drum, feels odd that they are walkable while 00:42:313 (1,2) - has higher spacing, eventho has weaker note.
Maybe you can make 00:43:128 (4) - vertical to get some more spacing on them
00:43:454 (1,2) - Would suggest make this an hdash since 00:43:943 - is really strong.
Could just flip 00:43:943 (2) - and move it to 2.6/2.7x ds from (1), I feel like this improves the flow between 00:43:943 (2,3) - as well since it has a similar antiflow thing as I mentioned in #2463409
00:46:063 (5,1) - tbh this would be better if this was a 1/1 slider instead for consistency with 00:43:454 (1)
i suggest adding a 1/1 reverse slider on x:426. that way it will create an hdash between that and 00:45:737 (4). and you can add a note on 00:46:552
like this: https://osu.ppy.sh/ss/16555351/707d
00:48:672 (6,1) - Consider having the hdash between 00:48:509 (5,6) - instead, since 00:48:672 - has the strong vocal while 00:48:835 (1) - just has a downbeat and rather unnotable instrumentals
00:49:161 (2,3,4,1) - tbh they have strange spacing. Could be have a build up spacing because the sound start to buildup at 00:49:487 (3,4) -.
Even 00:49:813 (4) - has a cymbal sound on the head, but you decided to give higher emphasis on lower note at 00:49:487 (3) -.
00:50:465 (3,4) - 00:51:280 (6) - Really think these should have hdashes too since 00:50:302 (2) - has it, while all being pretty much the same sound. Could also make them all normal dashes, but they should be consistent at least.
00:52:177 (2,3,4) - i think for not being repetetive you can try something like this https://osu.ppy.sh/ss/16551331/6194
00:52:911 (2,3) - Consider a dash here for vocal/intrumental.
Could move 00:52:911 (2) - to the left of (1) to create this dash, this would also give some antiflow here which I personally feel like it would fit here
00:57:965 (1,2,3,4) -
01:03:182 (1,2,3,4) -
01:08:400 (1,2,3,4) -
Similar with all these, would suggest a dash to (3) in all of them
00:58:943 (1) - Don't see much sense in having this as a reverse slider since vocal 00:59:106 - is rather strong, it's also inconsistent with similar sounding part 00:53:726 (6,1) - earlier in the map
Would suggest same rythm here as 00:53:726 (6,1) -
01:01:226 (3) - Slider reverse point is on x0, which we usually try to avoid in catch since it makes the player walk into the playfield border. Try to tilt this slider so the sliderpoint is at least on x16 or higher.
(You can also find this as a guideline in the RC)
01:24:549 (2,3) - Feels like an odd rythm choice, I think something like this sounds more accurate https://icebearbestbear.s-ul.eu/oZpoA3Kr
01:27:810 (8,1) - Consider making this a 1/1 slider instead to cover the prominent guitar here, as well as making it an hdash to 01:27:810 - since the guitar is so strong
01:28:952 (5) - could move more to the left, so that it has dynamic spacing and give better emphasis to 01:29:278 (1) -
01:29:278 this part really good I think, and my opinion is how about 01:29:522 (2,4) - like this single circle after slider can be make consistently distance, doesn't seem a bit constant right now. but, it doesn't matter if it's intended.
01:29:278 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Strong sounds are on the white ticks in this section, so I don't think it makes sense that you made all the hdashes towards the weaker sounds on the red ticks and put sliderends on all the white ticks?
From 01:29:930 - on out you're also skipping over the sounds on the blue ticks currently covered by the sliders. I'd suggest having the same rythm in this part as Greaper has in his diff, it sounds more accurate and it allows you to properly emphasize the stronger sounds.
01:31:805 (8,1) - I wonder why the downbeat has lower spacing among the others. Suggest to add more spacing between them instead, could be 4.4x~4.5x.
Maybe you will find that the movement will be abit harsh, it because the following notes at 01:32:131 (2,3,4) - which have horizontal patterning, so need some control to catch them properly afterward.
Idk why they ended like that cuz others have more vertically pattern after those antiflow but, imo the one that should be emphasized more is the downbeat at 01:31:805 (8,1) - , not 01:32:131 (2,3,4) - .