mapped by Verti
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This beatmap was ranked on 4 August 2021!
nominated by Chatie and Bastian
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00:02:531 (3,4) - any reasons to make bigger hdash?

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00:22:422 (4,1) - kinda too strong

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00:41:335 (3,4,5) - it's cool to use stronger spacing but what if you keep it the same for (4,5) as well since it's the same sound even in hs

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00:55:356 (1,2,3) - ambiguous, make it clear if walk or dash (I guess dash feels better so buff)
01:05:791 (1,2,3) - here is good example of how you did it well

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done all except 00:22:422 (4,1) - imo this is fine because (1) is pretty strong

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Marked as resolved by Verti

00:10:520 (4,5,6) - this one feels very sharp in gameplay , try to reduce it very little bit

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done

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Marked as resolved by Verti

00:12:314 (1,2,3,4) - Spacing / this pattern here feels very underwhelming, consider adding some movement here. Maybe a mirror of 00:12:966 (5,6) - but with notes?

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just mirrored 00:12:966 (5,6) cuz it feels weird with notes

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Marked as resolved by Verti

00:15:248 - Has a pretty strong sound, don't really think a sliderend fits here. Consider turning 00:14:922 (1) - into a regular 1/2 slider and adding a note with hdash to it on 00:15:248 -

Could make it something like this https://osu.ppy.sh/ss/16808951/d759 (or a different pattern ofc)

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ok

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Marked as resolved by Verti

00:15:756 (7) - how about moving this to x:213 so theres a gradual increase in distance on the 1/4 jumps

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looking nice changed

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Marked as resolved by Verti

00:20:140 (1,2,3,4) - since 3 is kinda strong and you are skipping it would be nice to do something like this https://osu.ppy.sh/ss/16551355/94ca

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gonna resolve for now cuz i dont really want to change that will change if some1 reopen

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Marked as resolved by Verti

00:20:710 - Could put a note here for drum

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done

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Marked as resolved by Verti

00:20:985 (7) - I think the vocal here is deserving of an hdash, having it in the middle of a burst-stream without emphasis feels underwhelming. Consider re-arranging 00:20:792 (5,6,7,8,9) - in a way to fit in the hdash 00:20:888 (6,7) -

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done

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Marked as resolved by Verti

00:24:949 - note here? its rhythmically better to add one since ur following the vocals on this part

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changed to slider like this 00:23:400 (3) -

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Marked as resolved by Verti

00:25:880 (2,3,4,5) - Looks really off, consider 1x / 1.1x distance for 00:25:931 (3) - for better aesthetics

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disagree i think that current spacing looks better

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Marked as resolved by Verti

this looks weird tho, idk C shape maybe for aesthetics owo

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Reopened by Mniam

for me its fine tho

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Marked as resolved by Verti

00:25:931 (3) - Consider 1x distance for this note, 1.3x ds looks really off to me

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ok

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Marked as resolved by Verti

00:30:084 (2,3) - Feel like this was intended to be an hdash, would otherwise suggest nerfing this since 2.25 is uneccessarily far for a normal dash and kinda plays like an edgedash.

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oops

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Marked as resolved by Verti

ok

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Marked as resolved by Verti

00:30:940 (2,3,4,5,6) - having big hyper jump following with spacing stream makes the pace feels a bit fast here, consider moving 00:31:252 (3,4,5,6) - a bit to left (maybe around 2.5x) or make them have lesser spacing would be nice i guess

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moved (2) to right instead

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Marked as resolved by Verti

00:32:556 (4) - Unsnapped sliderend bc it passes through a red line

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changed into circles to avoid this problem

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Marked as resolved by Verti

00:32:556 (4,5,6) - this plays weird, buffing distance might make it clearer and represent the song better (1.4x spacing maybe)

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buffed to 1.3x

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Marked as resolved by Verti

00:33:101 I hear something here and since it's top diff you might want to add something here

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i think this is just stretching vocal from 00:33:021 - will leave it for now

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Marked as resolved by Verti

00:40:519 (3) - Standstill is kinda ignoring the vocal's pitch progression at 00:40:683 - , would suggest adding some movement here

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done

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Marked as resolved by Verti

00:40:846 - Pretty strong cymbal + vocals you're currently ignoring, i suggest remapping a bit here to add an hyperdash here somehow.

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agree

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Marked as resolved by Verti

00:41:335 (3,4) - Are both pretty strong, could have hdashes towards both of these

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buffed

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Marked as resolved by Verti

00:42:313 (1,2) - Antiflow here feels like an odd choice to me since 00:42:639 - 00:42:802 - don't really have any sounds that calls for this kind of movement.

I'd suggest a pattern like this https://osu.ppy.sh/ss/16809033/4799 (1,2 and 2,3 are both 1.7xds in pic, 4 is just made into a vertical)

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changed but in different way

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Marked as resolved by Verti

00:42:639 (2,3) - this deserves a dash to emphasis both vocal and drum, feels odd that they are walkable while 00:42:313 (1,2) - has higher spacing, eventho has weaker note.

Maybe you can make 00:43:128 (4) - vertical to get some more spacing on them

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changed in a diffrent way

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Marked as resolved by Verti

00:43:454 (1,2) - Would suggest make this an hdash since 00:43:943 - is really strong.

Could just flip 00:43:943 (2) - and move it to 2.6/2.7x ds from (1), I feel like this improves the flow between 00:43:943 (2,3) - as well since it has a similar antiflow thing as I mentioned in #2463409

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00:43:780 - is strong sound here so i made this 1/1 slider into 1/2 slider and circle

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Marked as resolved by Verti

00:46:063 (5,1) - tbh this would be better if this was a 1/1 slider instead for consistency with 00:43:454 (1)

i suggest adding a 1/1 reverse slider on x:426. that way it will create an hdash between that and 00:45:737 (4). and you can add a note on 00:46:552

like this: https://osu.ppy.sh/ss/16555351/707d

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changed to something similar

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Marked as resolved by Verti

forget to give kudosu oopsie (did now)

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00:48:672 (6,1) - Consider having the hdash between 00:48:509 (5,6) - instead, since 00:48:672 - has the strong vocal while 00:48:835 (1) - just has a downbeat and rather unnotable instrumentals

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done

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Marked as resolved by Verti

00:49:161 (2,3,4,1) - tbh they have strange spacing. Could be have a build up spacing because the sound start to buildup at 00:49:487 (3,4) -.
Even 00:49:813 (4) - has a cymbal sound on the head, but you decided to give higher emphasis on lower note at 00:49:487 (3) -.

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did as suggested

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Marked as resolved by Verti

00:49:813 there are finish so feel like undermapping to me. I'd highly suggest make hdash here

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changed

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Marked as resolved by Verti

00:50:465 (3,4) - 00:51:280 (6) - Really think these should have hdashes too since 00:50:302 (2) - has it, while all being pretty much the same sound. Could also make them all normal dashes, but they should be consistent at least.

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agree

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Marked as resolved by Verti

00:52:177 (2,3,4) - i think for not being repetetive you can try something like this https://osu.ppy.sh/ss/16551331/6194

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ill stay with my version

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Marked as resolved by Verti

00:52:911 (2,3) - Consider a dash here for vocal/intrumental.

Could move 00:52:911 (2) - to the left of (1) to create this dash, this would also give some antiflow here which I personally feel like it would fit here

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00:57:965 (1,2,3,4) -
01:03:182 (1,2,3,4) -
01:08:400 (1,2,3,4) -
Similar with all these, would suggest a dash to (3) in all of them

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imo its fine in current way

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Marked as resolved by Verti

00:53:726 (6,1) - Consider making this an hdash since vocal 00:53:889 - is rather strong, could make (1) a vertical slider to create this hdash

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imo this vocal isnt strong enought to make hdash here so i would leave

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Marked as resolved by Verti

00:53:889 (3) - should add NC & removed nc 00:53:400 (1) -

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ok

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Marked as resolved by Verti

00:58:943 (1) - Don't see much sense in having this as a reverse slider since vocal 00:59:106 - is rather strong, it's also inconsistent with similar sounding part 00:53:726 (6,1) - earlier in the map

Would suggest same rythm here as 00:53:726 (6,1) -

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done

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Marked as resolved by Verti

01:01:226 (3) - Slider reverse point is on x0, which we usually try to avoid in catch since it makes the player walk into the playfield border. Try to tilt this slider so the sliderpoint is at least on x16 or higher.
(You can also find this as a guideline in the RC)

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01:26:669 (1) - Would suggest moving this slighty to left too as it's on x8

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changed slightly diffrent

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Marked as resolved by Verti

01:01:226 (3,1) - Consider an hdash since vocal at 01:01:715 (1) - is rather strong

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added hdash here but changed it into stream because there is stream sound which i didnt notice before

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Marked as resolved by Verti

would be nice to add NC at 01:12:188 or 01:12:357

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added on 01:12:357

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Marked as resolved by Verti

01:16:071 (1) - Strong drum/guitar + downbeat at 01:16:234 - gets skipped with this slider, would suggest putting a note/1/2 slider with hdash on 01:16:234 -

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changed

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Marked as resolved by Verti

01:21:452 (1,2,3,4,1,2,3,4,5,6,7,1) - I like how you did this section!

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thank you

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01:24:549 (2,3) - Feels like an odd rythm choice, I think something like this sounds more accurate https://icebearbestbear.s-ul.eu/oZpoA3Kr

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Also would suggest hdash to 01:24:549 - wether you apply or not since guitar is really strong here

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didnt follow your rythm choice but added hdash as suggested

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Marked as resolved by Verti

01:27:810 (8,1) - Consider making this a 1/1 slider instead to cover the prominent guitar here, as well as making it an hdash to 01:27:810 - since the guitar is so strong

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will keep current version because 01:27:810 - 01:27:973 - sounds like 2 diffrent sounds so it would make no sense to leave 1 inside 1/1 slider

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Marked as resolved by Verti

01:28:952 (5) - could move more to the left, so that it has dynamic spacing and give better emphasis to 01:29:278 (1) -

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imo its fine

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Marked as resolved by Verti

01:29:278 this part really good I think, and my opinion is how about 01:29:522 (2,4) - like this single circle after slider can be make consistently distance, doesn't seem a bit constant right now. but, it doesn't matter if it's intended.

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agree that there are distance diffrence but imo they are not that big that they have to be changed

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Marked as resolved by Verti

01:29:278 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - The triples here should be on where you're currently using sliders, take a look at the hitsound difficulty as an example.

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aight

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Marked as resolved by Verti

01:29:278 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Strong sounds are on the white ticks in this section, so I don't think it makes sense that you made all the hdashes towards the weaker sounds on the red ticks and put sliderends on all the white ticks?

From 01:29:930 - on out you're also skipping over the sounds on the blue ticks currently covered by the sliders. I'd suggest having the same rythm in this part as Greaper has in his diff, it sounds more accurate and it allows you to properly emphasize the stronger sounds.

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after listening more carefully i've made changed here also i think that greaper's rythm follow is slightly off too

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Marked as resolved by Verti

01:31:805 (8,1) - I wonder why the downbeat has lower spacing among the others. Suggest to add more spacing between them instead, could be 4.4x~4.5x.

Maybe you will find that the movement will be abit harsh, it because the following notes at 01:32:131 (2,3,4) - which have horizontal patterning, so need some control to catch them properly afterward.

Idk why they ended like that cuz others have more vertically pattern after those antiflow but, imo the one that should be emphasized more is the downbeat at 01:31:805 (8,1) - , not 01:32:131 (2,3,4) - .

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increased to 4.30x

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Marked as resolved by Verti
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