mapped by Verti
submitted
ranked
This beatmap was ranked on 4 August 2021!
nominated by Chatie and Bastian
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00:05:303 would be nice to add 1/2 note here since cymbal sound outstand than other part.

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done

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Marked as resolved by Verti

00:09:705 (3) - it would be nice to unmap 00:09:705 sound & map 00:09:868 sound.
this part is that snare sound is more clear imo

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agree

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Marked as resolved by Verti

00:10:357 (4,1) - buff this spacing slightly for emphasis?

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done

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Marked as resolved by Verti

I would buff it a bit more, still feels too weak.

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Reopened by Bastian

buffed

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Marked as resolved by Verti

00:12:966 (4,1) - strong note and you just ignore that it's strong sound emphasized with finish hitsound even. buff the spacing it's inconsistant and too low

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00:47:530 (1,2) - 1.28x doesn't play badly but it's inconsistant

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00:56:009 (2,3) - too low ig

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actually in general if you could just try to stick with one certain distance bcs it differs a lot from 1.30 to 1.00 which isn't a small gap, 1.1-1.2 would be better (and ofc it would be all fine if you did that if it made sense with the song but here it feels random)

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tried to do as you suggested

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Marked as resolved by Verti

00:20:792 (2,1) - Buff the walk here a bit for cymbal emphasis.

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done

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Marked as resolved by Verti

00:20:792 (2) - The curve of this slider could make it easy for the player to miss droplets by fully walking, consider making it fully horizontal instead

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changed except last 2 cuz i think they work good enought

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Marked as resolved by Verti

00:20:792 (2) - unsnapped sliderend since it passes through a red line, could change this slider into a note + 1/2 slider to avoid this

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fixed

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Marked as resolved by Verti

00:20:985 (3,1) - Would be nice to have a distance increase here for cymbal emphasis and new section, currently this is much weaker than other walks that have a cymbal.

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done

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Marked as resolved by Verti

00:21:179 Unsnapped hit objects. (sent fixed map b4 in discord)

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snapped now

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Marked as resolved by Verti

00:21:933 (2) - could just remove this note as you are leaving similar sound at 00:23:889 -.

If you did it cuz 00:26:172 (5) - , that should be okay since the vocal is starting to be more intense after 00:26:172 (5) - as you decided to follow vocal at 00:27:313 (2,3,1,2,3) - .

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added a note at 00:23:889 instead

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Marked as resolved by Verti

00:23:889 (6) - how about remove this? cuz the vocal Isn't on 1/2 beats.

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ok

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Marked as resolved by Verti

00:29:106 (4) - remove this for reducing density? I think this part is heavy in a cup

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ok

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Marked as resolved by Verti

done

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Marked as resolved by Verti

00:41:172 (1) - id like to change this into 1/2 slider instead cuz it follow the music better

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agree

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Marked as resolved by Verti

00:50:139 - tbh this feels undermapped if you decide to leave the downbeat even for cup imo

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aight

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Marked as resolved by Verti

00:51:280 (4) - missed NC?

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oops

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Marked as resolved by Verti

00:52:422 (6,1) - More distance for cymbal emphasis + start of kiai.

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done

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Marked as resolved by Verti

00:52:422 (6) - Could make this a 1/2 slider to cover the drums more, similar to what you did here 00:46:715 (2) -
This would also cover the vocal at 00:52:585 - which feels skipped currently

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done

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Marked as resolved by Verti

00:54:541 - missing note? you have triplet at 01:04:486 (4,5,6) - tho

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added

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Marked as resolved by Verti

00:56:987 would be great to map this sound. I think 1/2 beats is better for following vocal although density Is a bit high

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changed to reverse slider

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Marked as resolved by Verti
  • 01:01:878 (1,2) - clear intense buildup of the drums and currently too underwhelming gameplay-wise, even as a cup.
    mostly due to the standstill movements.

easy way to "fix" that, is by keeping current rhythm
but making them horizontal, like this for example: https://i.imgur.com/tot5Y2N.png

since song is doing a lot, then it's fine to give it more walk movement.

plus, the flowbreak from 01:02:530 (2,1)
-> (2) constant movement bc of the drums into the standstilll of (1) <- start of a new section + vocal
gives it a really nice gameplay experience imo

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done

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Marked as resolved by Verti

01:06:932 (1) - Standstill on this slider feels a bit underwhelming, consider adding some movement here
Maybe a pattern like this? 01:09:052 (2,1,2) -

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imo its fine

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Marked as resolved by Verti

01:16:234 - Guitar sound here is pretty strong and is skipped over by the slider, would suggest making 01:16:071 (1) - a reverse slider instead or covering the sound in another way

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done

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Marked as resolved by Verti

01:17:049 (4) - too much of a circle, removed still represents guitar really pog

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00:18:835 (1) - 1/1 for consistancy

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00:52:748 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,1) - this part is a bit dense, this screenshot is my idea of timing:
https://imgur.com/TjLUduj

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00:18:835 (1) sounds similar to 00:11:009 (1) - but its not the same so gonna keep it and about 00:52:748 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,1) removed some notes should be fine

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Marked as resolved by Verti

01:17:212 (5,1) - Fast antiflow feels very counter-intuitive for a cup, would place (1) to the right of (5)

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ok

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Marked as resolved by Verti

01:18:028 (2,3) - remove circle and make it a slider ending on a 01:18:517

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this sound is really strong so imo its worth emphasizing it with this circle

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Marked as resolved by Verti

01:33:843 (3,1) - 1,16x spacing feels a bit underwhelming, could buff this to 1,3x for more emphasis

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oki

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Marked as resolved by Verti
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