mapped by waigoma
submitted
last updated
This beatmap wasn't updated since 11 July 2021 so it was graveyarded...
New Discussion
Please sign in to post or reply
Discussions
Sort by

Klee!

permalink

"soft-hitfinish.wav "の遅延時間は約5ミリ秒で、そのうち0ミリ秒は完全な無音です。
"soft-hitfinish2.wav "の遅延は ~5 ms で、そのうち 0 ms は完全な無音です。
"soft-hitclap2.wav "の遅延時間は ~10 ms で、そのうち 0 ms は完全な無音です。
hitsoundの遅延はプレイのフィードバックに影響するので、編集ソフト等で無音な所を削るのをオススメします。

permalink

ヒットサウンドの無音な部分を削除しました。
ヒットサウンドの無音な部分をms単位で見る事が無かったので勉強になります。
ありがとうございます!

permalink
Marked as resolved by waigoma

一番上の難易度だけMODさせて貰いましたが、全難易度を通して見てクオリティー不足が目立ちます
mappingの基本的な事を書いてみたので、参考にしてみてください。
rankedを目指しているのであれば、PM等で何でも聞いてみてください。

permalink

ありがとうございます!
またmappingをやり直してrankedを目指したいと思います!
わからないことがあれば、お手伝いいただけると幸いです。

permalink

jindanjo

permalink

一番上の難易度だけModさせて頂きました。
すべての難易度共通に見て、もっと配置に理由を持たせた方が良いように感じます
スライダーを曲げる時はスライダーをただ曲げるのではなく、前後の配置を考え曲げる
単発を置くときは前後の配置との関連性を考えて置く
マッピングはパターンで行われていて、複数のパターンを組み合わせて譜面が出来ると考えてください
newcomboから音取りや配置全てに理由や意味を持たせてください。
そうするとより良い譜面が作れると思います

permalink

#2448416
これはどの譜面全体にも使えますので是非

permalink

#2295545
まだ改善の余地があります
ctrl+Aをして見てみると、画面端がまだ上手に使えていないのは明らかでまだまだ置ける所があるように思えます。
試しに適当なこのmapと同じくらいの長さのrankmapを全選択して見てみると、違いは明らかです。
配置する際に画面全体を使うことを意識するのが重要になってくるかと思われます。

permalink

grid usage could be improved. if u do ctrl+a in any of the diffs, u'll notice most of the objects are closer to the center of the grid and the corners+sides are untouched. its less apparent in the 2 top diffs but usage could still be expanded

using a larger portion of the grid makes the experience more engaging for players

permalink

It's definitely closer to the center of the grid, and I'll try to remap this one with care while working on the #2297698.
Thanks!

permalink

I've changed it so that the notes come to every corner as much as possible.
Thanks for the advice.

Thanks!

permalink
Marked as resolved by waigoma

the only real issue for every diff is flow, i feel like there's an extreme lack of thoughtful patterning or just patterning in general. rhythm choice is great however, if you just went through and patterned most of what you have it'd probably be good to go for rank

permalink

The patterning is certainly not as good as the other maps.
I think I will remap it while looking at other maps.
Thanks!

permalink

I created a pattern of my own. Thanks for the advice.

Thanks!

permalink
Marked as resolved by waigoma

\o/

permalink

good

permalink

nice!!

permalink

01:39:755 - if ur going to do a increasing hitsound volume, u might as well continue it here, change to 80% and next one to 85% or lower the start volume

permalink

This is my mistake, lol. I didn't notice it at all.

I fixed it.
Thanks!

permalink
Marked as resolved by waigoma

yo this might need a timing fix

+18 offset would be more accurate to the following mp3

permalink

-1783 + 18 = -1765 offset, is that correct?

This offset is a more perfect match!
Thanks!

permalink
Marked as resolved by waigoma

fix this first #2295539

hitsounding sounds really lacking bc u didn't use claps. i suggest adding claps on every 2nd & 4th beat in the kiais

permalink

Adding claps made it better!
Thanks!

permalink
Marked as resolved by waigoma

BPM is double the number it should be, reduce it to 130

permalink

I got it. Thanks!

permalink
Marked as resolved by waigoma

meta mod you should add these tags "mihoyo 原神 yuanshen instrumental video game gacha"

permalink

also no need for "genshin impact" in tags the source field covers that already

permalink

I got it. Thanks!

permalink
Marked as resolved by waigoma

best map

permalink

Thanks!

permalink
Marked as resolved by waigoma

a

permalink

I liked.

permalink

gOod

permalink

nice

permalink

french man accpet this map

permalink

Fantastic music

permalink

Klee and PIKASONIC, best combo!

permalink

<3

permalink
/