00:26:167 (1,2) - avoid using the same spacing for 1/2 notes as u do for 1/1 notes, it confuses new players, u do this multiple times
entire diff is 1/1 spam with occasional 1/2s, u should use breaks and 3/2 and 2/1 sliders to better represent the music,
an example at the start of the song, u can do something like https://osu.ppy.sh/ss/16830435/811c to focus on the "dings"
03:00:409 (1) - should map this more actively, ur ignoring the drum on the downbeat which u dont do in this section + its a kiai section, and ur ending 03:00:748 - on a sliderend
00:16:954 (1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,4,5) - same problem with easy, the vocals here r dominating the instrumentals + u map instruments the rest of the song, should use this section to map vocals, eg 00:17:736 - , 00:18:779 - slider here for "child", etc
you should also keep consistency when mapping, like here 00:27:367 (2,3) - where u skip the drum on 00:27:607 - but u map a slider on the next note with no drum but u actively map a 1/2 on 00:30:007 (5,6) - these 2 drums
another problem is mapping weak notes on active clicks and strong ones passively
example 00:56:779 (4) - weak note on sliderhead and it ends on a strong note on slider tail
00:52:469 (3,4,5,6,7) - strong 1/1 kicks gets the same spacing as some random drums 00:58:849 (7,8,9,10,1) -