00:21:672 (21672|0,21672|1) - I think I understand this double (adding a note for the flute thing in the background) but I honestly have no idea why 00:22:258 (22258|3,22258|2) is a double
regarding 00:36:555 and similar parts - you could move 00:36:496 (36496|2) to col 2, and add an LN on 00:36:555 (36555|2) which creates a double for the kick and sort of feels the same as the extended LNs from 00:21:496 (21496|2). This also avoids jacks, which I think was part of the problem.
Why haven't you add double in 00:58:117 - ? If that so, you'd probably have to change double in 00:58:586 - into single and emphasis the continuous 1/1 kick sound in the other way for consistency in my opinion.
Since I think there was any particular reason that you didn't add a double in 00:58:117 - , please explain why for safety, since this beatmap needs to be careful than any other beatmaps going for ranked.
since 00:58:117 - have no double sounds so no double notes. about notes on 00:57:648 - n 00:58:586 - are placed as 1 n 4col so it takes less stopping feelings. rather following consistencies which number only considered can bring imprecisely emphasizes so I'll skip this suggestion
also if we refer overall the map you can see as the sound was composed, single drums were used a lot
in conclusion that's the intended one and this map may have many counts of simply expressed drums
From 01:03:390 - to 01:03:625 - , considering the expression of pitch height in my opinion, I think the pattern structure of reverse-shield pattern like this example would be fit than the current one : https://osu.ppy.sh/ss/16200475/0655
Same goes for 01:10:890 - and the other similar sections
From 01:05:500 - to 01:05:969 - , I think using the same column position for the glitchy sound you expressed in 1/8 and 1/4 mini-jack could've been better if you move 01:05:851 (65851|2,65969|2) - to somewhere else, considering pitch height but also the 1/4 mini-jack in 01:05:851 - was quite tricky than necessary because of the shield in the col4.
Example : https://osu.ppy.sh/ss/16200491/d38a
Of course, if you have any particular reason that you must had to hold the same column about those mini-jack, please explain your rule about'em in detail.
Same goes from 01:20:617 - to 01:21:789 - and the other similar sections.
I mapped one handed for flow, and it is a way to emphasize strong sounds with more
also there's some links between 01:05:969 - n 01:06:203 - . 01:05:969 - has emphasized through jack and naturally flows to 01:06:203 - . It's natural that similar sounds are expressed in the same location, also the sound was even emphasized so I'll hold my pattern
and the additional one, 01:06:672 - have double since I need a natural switching to another hand. we should think the balance of density on 01:06:789 - . if we delete 01:06:672 (66672|3) - as you mentioned, then the right hand only have trill based feelings and at the same time, your left hand has to prepare a bunch of jacks. then while you switching, another hand just floats. and that hand can only feel the awkwardness remaining
#2158904 I think I understand why did you put a normal note in 01:20:969 (80969|1) - , not a LN is not to duplicate the expression of the growling sound at 01:21:203 - .
But I couldn't understand why did you put a LN at 01:21:906 (81906|3) - , not a normal note. May I ask your intention on this ?
When it comes to only about sound, I have to keep a long note
But given the visual and tactile(playing) elements if you choose a single note, 01:20:734 - and 01:21:203 - will make sure that they are different groups, but will help smooth play based concept.
also about 01:21:789 (81789|2,81906|3,82140|3,82180|2) - It's to show a long note that swings visually.
unlike below it's the end point so I thought of it as the same group
From 01:31:281 - to 01:35:734 - , I think it would cause the advantage of expressing repetitive melody of main pitch sound if you use shield in the sound like 01:35:734 - because I personally think those two sounds in 01:31:281 - 01:31:633 - are the same particular change of pitch height and I think it would be better if you express them with shield.
Examples : https://osu.ppy.sh/ss/16200506/9570 https://osu.ppy.sh/ss/16200509/29df
The map is a mixture of complex elements and some concepts, so it is difficult to get a suggestion that consists of the only a variation of sounds.
complex elements are first, except in some cases, the repetition of similar sounds takes precedence over the representation of the variation of sounds.
second, In melodies such as 02:31:526 - 03:09:926 - 03:49:162 (229162|0,229344|0) - , Jack's priority is set quite low. a kind of concept
third, use a jack if the pitch goes up a lot and affects the ears a lot, or if it is possible to express additional pitch by giving a slight feeling of bending through ln releases, use the jack.
his part is hard to receive suggestions because three things were applied at the same time
02:00:026 (120026|0,120083|0) - I'm guess these jacks are for the kick when there aren't really any other major sounds. But because of how rarely occur and how much the jacks stand out, I think they just feel inconsistent
it also doesn't help that the LN's timing is very close to 02:00:126 (120126|3) which might confuse players and make them think the two LNs are for the same sound for some reason
I think the sounds of 01:59:683 - and 02:00:083 - proly essentially the same, but the sounds of 02:00:083 - are more scattered compared to 01:59:683 - by other sounds
this applies equally to the whole second kiai, so I think there is no significant problem in the consistency dimension
However it is true that the overlapping use of short long notes causes confusion with the opposite column, so I will solve it by increasing the long note from 1/7 length to 2/7 length
02:26:826 - the layering here is kinda weird and I have a hard time seeing this getting to ranked.
tbh I don't fully understand it myself but I'm guessing it's some additive layering thing where you're layering LNs and jacks for the melody and bass synth at the same time. The worst and most awkward part is definitely the triple, since it emphasizes the part with the least sounds the most. So if you're gonna adjust this section, that triple has to go. adding a double for the kick on 02:27:226 would also help
From 02:36:826 - to 02:37:626 - , even though I know that you wanted to emphasis this chiptune sound by using repetitive |3|4|3|4| trill, the gap of requirement of the playability between 02:24:826 - to 02:34:026 - and 02:36:826 - to 02:37:626 - , the 02:36:826 - to 02:37:626 - was much more technical which I think it's too much for the actual intensity of the sound.
The reason why 02:36:826 - to 02:37:626 - was so tricky for the actual sound's intensity is because of https://osu.ppy.sh/ss/16297674/b4b8 . When this section approaches, players have to deal with notes by dumping their fingers twice, which gives them the impression that the pattern emphasizes a special sound more than necessary.
There is no problem with emphasis because I almost gave up all the other sounds
However, I know it is true that some spikes exist because the techniques required to play the section below(02:24:826 - to 02:35:626) and the techniques used in 02:36:826 - are quite different in classification
The skill's requirement is not high, but the problem is that the demands of certain techniques suddenly pop up. There are already a variety of unannounced changes in play techniques throughout the map. so considering the benefits of breaking the repetition of 02:37:226 - , it is now thought to be more damaging than good
Even though I know that you wanted to emphasize the burst in 02:37:626 - with a short grace, but I think you have no choice but to make 02:37:626 - to double since it was quite odd because you used double in kick sounds like 02:34:426 - 02:34:826 - which were sounds smaller than a burst in 02:37:626 - .
The reason why I feel odd about between the grace in 02:37:626 (157626|0,157651|1) - and doubles is because the strength of expression in that grace was feel light ther than those drums.
But, perhaps it's just because of my lack of experience, I want to hear your opinion and explanation about these first, and then make a decision.
It's half right to feel that the drum in 02:34:426 - is strong but the biggest reason is the density near that part.
playing with double drum notes with a strong density you can momentarily give strength. and the point is the strength and feeling do not go completely into the drum notes. rather the focus is on the notes placed before and after the double.
02:37:626 - The quite short ln placed in does not have any major obstacles back and forth. In other words, it is not treated as normal notes, but leaves a short but very strong impression. Without distractions
of course both are double. but I think that the play feeling can change momentarily depending on which part the notes belong to and what the density is like in the front and back
02:37:626 (157626|0,157651|1) - I want to know why did you use this short 1/16 grace. I think you put that grace to express the aftermath of the chiptune sound used in 02:36:914 (156914|2,156986|3,157048|2,157111|3,157359|2,157448|3,157492|1,157568|2) - , but if not, I'd recommend you simply use a double.
I want you to try this kind of pattern to emphasize the chiptune sound less tricky : https://imgur.com/a/0GF70OD
03:32:856 - not a huge problem but why aren't the LNs starting at the 1/1 tick instead 03:32:886 - ? I kinda get why you'd want to capture the 1/12 synth lead before the drop which I think is ok but I think in this case, this plays pretty unintuitive rather than intuitively. this entire triple section is 1/3rd, which is great as usually stuff like this is easy to read and get, but the LNs in this case pretty much do the complete opposite since their LN ends are on the 1/1 tick rather than the start, meaning players in essence need to hit early on an already intuitive 1/3rd section if they want to get 300s on the LNs, which doesn't make sense to me personally. keeping the LNs 1/12th is fine but they'd do so much better on the 1/1 tick imo.
It's kind of intentional playablility breaking, I used a lot of them but I well aware of 03:32:856's use is pretty intuitive n intense compare to other breaking points also
The point is that this use has been applied a lot to other parts, so you wouldn't have mentioned it as a huge problem yeah
In this case, I used such a stubborn method to surprise the player's flow. This is because I wanted to make a strong impression that the bridge's flow was suddenly "gasped" and open with new flow again
Therefore I won't change the current pattern
03:37:253 - First of all, I know that 8 stack of notes is a diff spike
Therefore, I leave a note to clarify my intention
The interpretation of this interval is based on the repetition of the low range sound-drum (03:37:253 - ...) and the relatively high range sound-vocal sample (03:37:435 - ...).
It can be said that the feeling of vocal sound is strongest when a short long note at 4col is used among 3col and 4col repetitions.
In conclusion:
(1). Column 1 and 2 from 03:37:253 - to 03:38:526 -
= Only the drum beat was followed.
(2). Column 3 and 4 from 03:37:253 to 03:38:526 -
= Since col 3 is closer to the body than col 4, it is determined that it is relatively suitable for expressing the kick sample, and remind that drum beats are started at [1/1].
Afterwards, a short long note is used in col 4, and the focus is on drum+vocal samples rather than drums only, along with the feeling of being pulled to the right overall. Similarly, it is a reminder that the vocal sample starts every [1/2].
It is assumed that this was a grouping of 1/1 ~ 1/2 section(drums) and 1/2 ~ 1/1 section(drums+vocal samples).
(3). Column 1, 2 and 3 from 03:38:707 to 03:38:798 -
= Only the drum is emphasized by (2) from [1/1] to [1/2]. It was decided to express drum with triple.
(4). Column 2 and 4 from 03:38:889 to 03:38:980 -
= To emphasize the right-leaning(mainly because the mapper intended) vocals, and to take into account the density, remove the stack of col 1 and repeat the remaining col 2 and col 4.
(5). Repeat of (3) and (4) during 03:39:071 - to 03:39:344 -
From 03:38:707 - to 03:39:344 - , I think at least 8 continuous jack at col2 03:38:707 (218707|1,218798|1,218889|1,218980|1,219071|1,219162|1,219253|1,219344|1) - should be removed.
Since the side with a slightly higher sound's intensity between 03:38:707 - and 03:38:798 - was 03:38:707 - , so I would recommend having a triple in 03:38:707 - only like this example : https://osu.ppy.sh/ss/16323705/2de8
To be honest, I agree with you because I also think that the density and difficulty of this beatmap can be allowed to rise to a certain extent because the intensity and BPM of the song increased in the second half, especially after the BPM change like 01:52:826 - and 03:22:426 - .
But I think some jacks that focused on the left hand at
03:54:344 (234344|1,234344|0,234526|0,234526|1,234616|1,234616|0,234707|0,234707|1) - 03:55:960 (235960|1,235980|0,236071|0,236081|1,236162|0,236162|1) -
03:38:707 (218707|1,218798|1,218889|1,218980|1,219071|1,219162|1,219253|1,219344|1) - should be reconsidered even though those section's increase of the note density seems legal due to its intensity of the sounds.
From 04:03:435 - to 04:13:344 - , In addition, since you've used double to express the emphasis of the synth sounds like 04:03:889 (243889|0,243889|2,243980|3,243980|1) - , I think some unnecessary doubles, triples should be nerfed due to their low intensity like these examples: https://osu.ppy.sh/ss/16328640/32b0 https://osu.ppy.sh/ss/16328644/dc8a
about 03:54:344 - and 03:55:960 - , Its intensity is not high compare to the start point of the section such as 03:41:374 - . further left hand has rather easier diff then right hand I think, because 03:54:526 - is just a jack. and even if I mention 03:55:960 - also, I can say these are not a big diff bump.
one more reason, 03:54:162 (234162|2,234240|3,234253|2,234384|3,234424|2,234505|3,234546|2,234627|2,234707|3,234811|2,234863|3,234915|2) - considering the density of the right column stack also, I think It's not acceptable that the balance is quite focused to the left
and for the second discussion
double n triple has been used differently depending on the situation(mainly, sounds) and how the notes are stacked
In addition, most of the double notes used in the synth have an additional effect, away from the simple expression of intensity.
For example, 04:03:707 (243707|0,243889|0) - makes the repetition of the synth by repeating it over the same col, 04:03:889 (243889|2,243980|1,243980|3) - helps with the flow of the left > right hand, and 04:04:071 (244071|3) - allows the expression of higher pitch by the stack of 04:03:889 (243889|2,243980|3) -
There will be a better layering of course, but I don't think the current layering is wrong enough to require major modifications
In addition, considering the density between kiai, it would desirable to keep the overall density and difficulty of kiai intact from the current state. including the mentioned 3rd kiai of course
I attach importance to the flow rather than considering the average difficulty, so I focused on whether the difficulty of each section represents the upsurging flow well
therefore the density of the last kiai was the highest, as the upsurge in this song was progressed in ascending order
The 2 n 4 vocals are also made by just momentary concept, which cannot be explained other than this
Therefore, there is no strong basis like 'must be' but as written in the note, I thought that the meaning of this pattern should be explained rather than the reason or rules why it should be adhered to
so I think I just did it but not well lol
and back to the point, since it's definitely a diff spike as I wrote so I'll have to adjust it if I prioritize the balance of the map over the others
but considering the priorities that I have already been put on this map, also I didn't think sticking to a little concept is a big problem so I decided to stick to the current pattern
ty for your opinion uwu
Move 03:42:526 (222526|3) - to 03:42:556 - (1/12) as what you did at 03:41:101 (221101|3) -
From 04:15:435 - to 04:20:616 - , I think it's too dense that using the same triple, double expressing a different sound already to emphasize the intensity of a particular pitch sound like these examples : https://imgur.com/a/q9JqQTN
I think It would be better to make the appropriate difference between a double and a triple for kick/snare sounds or a double and triple depending on pitch intensity.
Rather than putting a single note at 04:24:980 - in col 1, I think using a chord jack at col 3, 4 would be more fit to express this intensity like this example : http://osu.ppy.sh/ss/16328637/75ee