mapped by BryNu
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This beatmap wasn't updated since 12 December 2020 so it was graveyarded...
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Not really good at research but assuming that this is from a 'Video Game' song, you should change the title into (Game Ver.) instead of (Short Ver.).

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I also noticed that it's also been used from the Anime too so it could be either (TV Size) or (Game Ver.)

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"If a song title contains short or game version markers, the markers must be standardized to (Short Ver.) and (Game Ver.) respectively." from the Ranking Criteria.

Metadata (https://musicbrainz.org/recording/2a53e235-45be-44fa-9395-7e68a6e1bfd0) literally says Short Ver in the title of the song.

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Marked as resolved by BryNu

There is a spread issue in your mapset:
The difficulty gap between your Hard and your Insane is too large: your hard diff is mostly distance snapped, has no slider velocity variation,occasional triples and no streams,.While your top diff has variable slider velocity,variable spacing,streams and long jump sections.

I suggest adding a Light insane diff that introduces more difficulties elements such as variable slider velocity and spacing to make the transition easier for players.

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I thought that was a problem, and that could be a solution. I'll keep it as it is for now, but if it actually becomes a problem to rank it, I'll try and make a Light Insane in the future.

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Marked as resolved by BryNu

:cortex:

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Nice map! Can't wait for it to be ranked! :)

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great set of a good song !

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you should switch the hitnormal samples to soft instead of normal since the default hitnormal on normal sampleset kinda overpowers the song and makes it somewhat hard to hear since the hitsound is so loud. also imo having normal sampleset as hitnormal kinda makes the other hitsounds less impactful since the hitnormals are already so loud

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switched everything to soft sampleset!

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Marked as resolved by BryNu

Metadata: consider adding ''Itō itou observer productions vn virtual novel japanese video game pop jpop j-pop op intro theme song anime ending ed'' to the tags.

Explanations:

  • ''Itō itou'' for different spelling variations for the singer
  • ''observer'' as the english title can be translated to ''Skyclad Observer''
  • ''productions'' for 5pb Productions
  • ''vn virtual novel'' probably obvious
  • ''japanese video game pop jpop j-pop op intro theme song'' probably obvious as well
  • ''anime ending ed'' for the anime as it has been used as ending theme for episode 23

Reference:
http://steinsgate.jp/
http://steinsgate.jp/goods_01.html
https://web.archive.org/web/20120609042031/http://www.kanataro.com/disc/skyclad/ (this is the waybackmashine as the new sebsite does not include those pages anymore)

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Japanese is already the language picked for this beatmap, and video game is already the genre of it. I added every other tags, though, thx!

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Marked as resolved by BryNu

Japanese and video game STILL have to be in the tags as the website genre and language are NOT searchable in the game itself as they are not information included by the .osu file

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Reopened by KaedeharaKazuha

Fair enough, done.

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Marked as resolved by BryNu

1.Using the drum sampleset as standard sampleset is not the best idea for hitsounding im my opinion as 2.using drum-hitclap for the snare and drum-hitfinish for the finish is not an option to use those for. If you use the default skin and listen to their respective default sound, you will see that those are ''normally'' used for additional drum sounds with a different pitch compared to a typical kick.

I would recommend you 1.use the soft (or normal) sampleset and 2. use soft-hitfinish for the finished and soft-hitclap for the snares as they give much better feedback and especially: They give default players the correct kind of feedback.

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yes

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Marked as resolved by BryNu

Maybe use a few more whistle throughout your map to increase the amount of feedback the player gets. I feel that the map has a few sections with nearly no feedback at all.

You could use the whistles to reflect the main melody/vocals for example.

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yes

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Marked as resolved by BryNu

maybe make the spinner at the end of each diff end on the blue tick? I can understand that why it's on 1/16, but i think 1/4 makes a bit more sense as that's the tick where the sound ends completely. So having it end there might be a bit more intuitive.

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Makes sense! Fixed it.

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Marked as resolved by BryNu

the bg is slightly over the allowed limit (2.5mb), so you should either compress it or find something a bit smaller (courtesy of Mapset Verifier)

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My bad, should be fixed.

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Marked as resolved by BryNu

Really great set, gl with ranking! :D

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add volume changes throughout sections. having it 70% the entire time is ear bleeding especially in slow parts.

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Done

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Marked as resolved by BryNu

00:02:877 to 00:22:996 has absolutely no hit sounding feedback. Should add some whistles for stronger beats etc. Also just change this part to soft sampleset cause the drum default slider tick is obnoxious in low diffs etc.

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My bad, fixed all of it. Got rid of the soft-hitnormal.wav, also, wasn't necessary. Switched to a new soft-hitwhistle.wav and added a bunch of it in the intro.

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Marked as resolved by BryNu

I dont know why you put random offset resets but they are unneccessary. Just delete all the redlines beside the first one at 00:02:877 and timing is completely fine.

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fixed

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Marked as resolved by BryNu

I didn't find any major problems. The map is well spaced, good flow and good coverage.Good job.

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nice map

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Cool

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Well, I’m currently playing this visual novel, which is great
and you got it :v

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nice

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its pretty nice

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:o

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yes

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nice map

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good map

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