I think most of the stuff here is assuming players who generally play Hards are almost as good as players who play Insanes. Hard difficulties are generally arranged via visual spacing, and bursts are the hardest gameplay these types of players play, so I used that in the Kiai section. Thank you for the mod, but a lot of the advice on here will be more useful on the higher difficulties, rather than a primitive hard difficulty.
i like the visual consistency that i get from this slider from 1 to 4 https://i.imgur.com/zqErIX0.jpeg