mapped by Jizzy
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This beatmap wasn't updated since 30 March 2021 so it was graveyarded...
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Pattern is very simple. Left alone

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Marked as resolved by Jizzy

I agree and It basically invades ranking criteria and yes that's way too complex for "Easy" diff. I suggest something like this https://osu.ppy.sh/ss/15625641/87aa

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Reopened by Bakuretsue

ok then

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Marked as resolved by Jizzy

I dont even see what's wrong with this

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Marked as resolved by Jizzy

Not reopening since I think what rule 8 means by "consecutive" is anchors but here's a suggestion
https://osu.ppy.sh/ss/15625650/9bef

or actually im just not sure but if it just means 1/2 put in a stream in general then yes, it definitely violates RC.

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00:05:350 - I know you following the vocal, but it's loud enough and worth a note. So, add it?

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sure

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Marked as resolved by Jizzy

00:06:036 you needn't to apply these singles for vocals and can just leave them away for Easy. It plays a lot better and feels less technical.

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removed

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Marked as resolved by Jizzy

simple pattern, left as is

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Marked as resolved by Jizzy

Yeah alright I see now, it breaks ranking criteria. :p

00:07:064 i would suggest not adding the notes for the background noises here, make the drum'ish sounds at 00:07:064 and 00:08:264 for example doubles and when the vocal switches quickly, leave it as a single instead of two. I also suggest doing this for the entire intro: https://osu.ppy.sh/ss/15625702/5522

And for the drum'ish sounds I pointed out earlier, when there are two with the same pitch in a row you could leave those as 1/2 anchor singles

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Reopened by Bakuretsue

1/1* Not 1/2. my excuses

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Sure then

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Marked as resolved by Jizzy

00:10:321 and 00:10:664
Might be due to have an extra note tacked on for the base kicks.

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true

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Marked as resolved by Jizzy

how about delete 00:12:378 (12378|0) - and make 00:12:207 - double? Emphasizing the slap seems good

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yeye good catch

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Marked as resolved by Jizzy

00:12:550 - don't use a lot of chord in easy diff (for this whole diff)

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rearranged actually

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Marked as resolved by Jizzy

THIS MOD IS SIMILAR TO #1896617 except I'll be going over what places I think should change based on difficulty spread.

  1. 00:12:550 - 00:14:778 : I think that this section compared to the NOVICE difficulty is a lot more harder. Due to the fact that there's a more density in notes compared to novice. It should change. This is what you could do:
    00:12:550 (12550|2,12550|3) - Keep Double.
    00:12:893 (12893|1,12893|0,13236|3,13236|2,13493|1,13493|0,13750|3,13921|0,13921|2,14093|3,14093|1,14436|0,14436|2) - Turn into singles. It doesn't end a chord. But it's not the start of the chord. Normally Starts of Chords Are What start things.
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  1. 01:23:864 (83864|0,83864|3,84207|1,84207|2,84550|3,84550|0,84893|2,84893|1) - This should just be singles apart from the introduction to this sound. At 01:23:864 there should just be a double. And the rest should be singles. It helps, because the difficulty from this compared to NOVICE is too difficult.

YOU COULD REPLACE THIS DIFFICULTY IN NOVICE

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  1. 01:46:836 (106836|3,106836|0,107007|1,107007|2,107178|3,107178|0) - Same difficulty as NOVICE but rearranged. Please I recommend making this all singles. It would help playability.
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yes

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Marked as resolved by Jizzy

00:13:750 (13750|3,13921|0,13921|2,14093|3,14093|1) - I think this pattern is too hard for basic diff. It's require good readibility and finger control, especially because of the previous layering which consist alot of double.

I suggest to make something like this instead to make it friendlier https://osu.ppy.sh/ss/15346296/0064

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that's true. changed

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Marked as resolved by Jizzy

00:15:293 - imo, this transition is not really smooth. It's look like you wanna follow the vocal, but the vocal is not as dense as that. I suggest to keep mapping the drum on this section because the vocal is bit tricky here

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done

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Marked as resolved by Jizzy

00:16:150 incorrectly snapped note, should be on the blue line ahead.

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No its cause i was following the SDVX noise in the background

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Marked as resolved by Jizzy

try to remap a little bit.

I think it'll be better to make 00:22:150 - , 00:22:493 - , and 00:22:836 - as single.

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ye this is my first time making an easy diff

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Marked as resolved by Jizzy

00:24:378 - I think is better put a note here for the sound is more audible that 00:24:207 - so move it in 00:24:378 - ?

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Same in diff NOVICE

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That's a good one

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Marked as resolved by Jizzy

00:31:750 (31750|0,31921|0) - don't this stuff often

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nerfed

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simple

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00:46:836, 00:47:521 and 00:49:236
Should be doubles while
00:46:836 and 00:47:521
should be singles.

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true

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Marked as resolved by Jizzy

00:49:578 can make this a double, while the whiteline before that is also a double.
and extend this LN by 1/1 while moving the note to the end of the LN

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kk

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Marked as resolved by Jizzy

00:52:321 (52321|1,52493|1,52664|1,52836|1,53007|3,53178|2,53350|0,53521|1) - The guidelines tell you to avoid more than 5 consecutive 1/2 notes, so I think something like this would be better https://osu.ppy.sh/ss/15346354/04f2

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01:29:007 - oh no

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should be marked as problem, i'm dumb

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Fixed

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Marked as resolved by Jizzy

i suggest removing 00:56:093, focusing on the single at 00:56:264and a doublue on the whiteline after. No need for the LN since its 1/2 which crosses RC and it doesn't resemble any sound needed to express

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yessir

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Marked as resolved by Jizzy

remove 00:57:978 (57978|1,58150|3,58150|2) - while adding notes at 00:58:150 and 00:58:321, i think it makes more sense when playing

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aight

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Marked as resolved by Jizzy

00:58:493 Suggest remapping into something like this to avoid the uncomfortable 1/2 note https://osu.ppy.sh/ss/15625914/c89b whilst 01:00:207 is a LN (no double for playability) just to express that tiny break.

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ye

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Marked as resolved by Jizzy

00:59:521
Not sure why this is a double

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true

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Marked as resolved by Jizzy

01:00:550 bit of a complex pattern maybe you could do this https://osu.ppy.sh/ss/15625922/8e6f

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nahh... dont really like this one

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Marked as resolved by Jizzy

01:05:007 - How about add LN here? fit well for sound 1/1 imo.

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yeah i like this

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Marked as resolved by Jizzy

01:07:064
Might be better off as a single tap

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true

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Marked as resolved by Jizzy

Swap 01:08:264 with 01:08:436 for consistency with chord sizes according to the sounds (rearrange if you need to).

Edit: I didn't realise that you were mapping the voice here with the bass kicks until now which is why I was a bit confused. Best to map the more noticable sounds than ones hidden underneath the music so the player understands why you mapped it the way it is. (I think this is mostly due to the fact that the voice isn't mapped in long notes so it's more clear that the voice is being played.)

No changes are necessary though.

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aight

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Marked as resolved by Jizzy

01:11:178 - add something here?

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done

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Marked as resolved by Jizzy

01:23:864 - suggestion for music representation https://osu.ppy.sh/ss/15346364/923e

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I like that. added

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Marked as resolved by Jizzy

01:25:236 (85236|2) - Change LN instead SN? for represent sound 1/2 and bg, work well for this diff imo so LN until 01:25:921 - and 01:25:921 (85921|0) - until 01:26:607 -

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I want the LN at 01:26:607 to be for emphasis, so i added notes 01:25:578 - 01:26:264

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Marked as resolved by Jizzy

01:29:007 HUGE 1/2 part. referring to what we discussed.

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redone

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Marked as resolved by Jizzy

01:41:007 - I think you should mapped this section 1/1 since since there are still intense sounds, as this is the 2do section it should increase the density of the map a bit for the kiai, also it feels a bit empty, additionally it would improve the spread with the NOVICE diff.

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Same 01:42:378 - and similar part

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Yes spread is important i like

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Marked as resolved by Jizzy

01:48:378-01:49:578
Here's an opportunity you could use to lightly map the fast bass kicks in some short-long notes

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Good suggestion

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Marked as resolved by Jizzy
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