I agree and It basically invades ranking criteria and yes that's way too complex for "Easy" diff. I suggest something like this https://osu.ppy.sh/ss/15625641/87aa
Not reopening since I think what rule 8 means by "consecutive" is anchors but here's a suggestion
https://osu.ppy.sh/ss/15625650/9bef
or actually im just not sure but if it just means 1/2 put in a stream in general then yes, it definitely violates RC.
Yeah alright I see now, it breaks ranking criteria. :p
00:07:064 i would suggest not adding the notes for the background noises here, make the drum'ish sounds at 00:07:064 and 00:08:264 for example doubles and when the vocal switches quickly, leave it as a single instead of two. I also suggest doing this for the entire intro: https://osu.ppy.sh/ss/15625702/5522
And for the drum'ish sounds I pointed out earlier, when there are two with the same pitch in a row you could leave those as 1/2 anchor singles
how about delete 00:12:378 (12378|0) - and make 00:12:207 - double? Emphasizing the slap seems good
THIS MOD IS SIMILAR TO #1896617 except I'll be going over what places I think should change based on difficulty spread.
YOU COULD REPLACE THIS DIFFICULTY IN NOVICE
00:13:750 (13750|3,13921|0,13921|2,14093|3,14093|1) - I think this pattern is too hard for basic diff. It's require good readibility and finger control, especially because of the previous layering which consist alot of double.
I suggest to make something like this instead to make it friendlier https://osu.ppy.sh/ss/15346296/0064
00:52:321 (52321|1,52493|1,52664|1,52836|1,53007|3,53178|2,53350|0,53521|1) - The guidelines tell you to avoid more than 5 consecutive 1/2 notes, so I think something like this would be better https://osu.ppy.sh/ss/15346354/04f2
remove 00:57:978 (57978|1,58150|3,58150|2) - while adding notes at 00:58:150 and 00:58:321, i think it makes more sense when playing
00:58:493 Suggest remapping into something like this to avoid the uncomfortable 1/2 note https://osu.ppy.sh/ss/15625914/c89b whilst 01:00:207 is a LN (no double for playability) just to express that tiny break.
01:00:550 bit of a complex pattern maybe you could do this https://osu.ppy.sh/ss/15625922/8e6f
Swap 01:08:264 with 01:08:436 for consistency with chord sizes according to the sounds (rearrange if you need to).
Edit: I didn't realise that you were mapping the voice here with the bass kicks until now which is why I was a bit confused. Best to map the more noticable sounds than ones hidden underneath the music so the player understands why you mapped it the way it is. (I think this is mostly due to the fact that the voice isn't mapped in long notes so it's more clear that the voice is being played.)
No changes are necessary though.
01:25:236 (85236|2) - Change LN instead SN? for represent sound 1/2 and bg, work well for this diff imo so LN until 01:25:921 - and 01:25:921 (85921|0) - until 01:26:607 -