Kick MeExplicit

Sleeping With Sirens

Guest difficulty by Peter
2:28
220
107
150
mapped by fieryrage
submitted
ranked
This beatmap was ranked on 27 January 2020!
nominated by skylaa and Nevo
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A difficulty's name must not solely consist of one or more usernames. Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.

Diff name is just ur username but with a space -_ - yeah the guy is angry in the song but like, come on it's not related in any substantial way

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fiery is used as an adjective in this case to "rage" (which was the original top diff name in dashy's set). diff name is fine in this case imo.

for more context, i wanted to keep the meaning of the original diff name from dashy's set (Fiery's Rage) but due to diff name criteria (i.e. can't use fiery's since i'm hosting it) i removed the 's to make the usage of fiery an adjective without changing the overall diff name meaning.

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bruh

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gonna resolve this for now, asked for input in the #help channel on the bn server and seems like the general consensus is "its dumb but it still fits the song somewhat so"

would not be against opening this for further discussion if need be though, personally i think even if it does reference my name it still fits the attitude and feel of the song and would fit perfectly fine as a diff name regardless if i made the map or not

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Marked as resolved by fieryrage

This topic will always suck

The first part of that rule is to prevent diff names like [Skystar] or [RLC] etc etc and has been that way forever but has been (often) spun to what we see here.

Relevant? Subjective.
Allowed? Yes.
Hotel? Trivago.

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nevo thinks its stupid anger but meh

Humming suppresses your gag reflex fun fact :3c

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difficulty name is your username with a space. the fact that you have a gd in another mapset with a similar difficulty name is not a valid excuse.

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Reopened by pimp

i encourage you to give the host to someone else from the mapset so you can have the difficulty name as "Fiery's Rage"

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it fits the song. i'm not changing it just because it coincides with my username.

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Marked as resolved by fieryrage

this is the most stupid topic i've seen this decade

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21 months later this is dumber than not getting a covid vaccine

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This beatmap set was updated by the mapper after a nomination. Please ensure to re-check the beatmaps for new issues. If you are the mapper, please comment in this thread on what you changed.

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00:56:660 (4,2,3) - check out this stack

not resolving this until i get confirmation from noffy abt the normal concerns since she has some apparently and i'd rather get that squared away rn

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noffy said she can’t mod due to irl stuff so gonna be pushing this now

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Marked as resolved by fieryrage

self dq cuz pishi wants his hitsounds back

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wow

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Marked as resolved by fieryrage

wow

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wow

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wow

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wow

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wow

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and change the AR to 9.6

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BN hyped

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wow

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wow

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02:27:751 - any diffs that map the scream starting from here could have hitwhistle since otherwise its a bit bare

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might as well turn this into hs post

00:22:297 - 00:22:842 - 00:24:479 - 00:26:660 - could have whistles here to support the vocals in the foreground
01:05:388 - 01:08:115 - 01:10:297 - missin kick

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fixed first

whistles r fine w/o since i was prioritizing guitar with the whistles there
i can't hear a kick on the 3 examples u gave, they sound more like guitar sounds rather than drum sounds which have whistles on them (01:05:388 - is too faint for a whistle imo so)

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Marked as resolved by fieryrage

might be more work than its worth but really not a big fan of how you use kicks currently, they're on a normal-hitnormal so basically every object that isn't custom assigned is a kick, which leads to spammy hitsounds in choruses and stuff; especially in parts when there aren't kicks on every single note

best way to resolve this would be to use soft sampleset as default, keep kick hs on normal-hitnormal, and then just switch individual kick sounds to normal sampleset - would basically require redoing hitsounds entirely, so it's up to you, rn i don't think it's terrible but this would be a good improvement

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oh ya 00:34:279 (1,1,1) - for some reason these ddont have proper kicks like the rest

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holding off on modding most hitsounding stuff until this is resolveddddd

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Yaye

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Marked as resolved by fieryrage

sounds like +25 to current offset is needed, some drums between choruses vary a little but the overall song is off by about this much (i really hope im not just losing my mind in the wake of the whole audio updates, happens both with audio compatibility on and off sooo yea)

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+10 at max if you use fallback osu! really be broken

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its actually +29 this is crazy

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Marked as resolved by fieryrage

"normal-hitwhistle69.wav"
"normal-hitnormal69.wav"
"normal-hitfinish69.wav"
"normal-hitclap69.wav"

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heh 69

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yeah

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Marked as resolved by fieryrage

I mean it's not a problem per se but the hp from hyper to top makes no spread and randomly goes from hp6 to hp5

i mean hypers diff should be made 5
craezys insane prob shouldnt have the highest hp on the set by .5 lol

hp5 on the top diff is lame to me :<

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advanced has hp 5.5
hard has 4.5 like blob confused

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fixing these when im home

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fixed the lower diffs (up to insane), everything else is fine and is more subjective than anything

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Marked as resolved by fieryrage

Hard, Advanced, Hyper, Insane, Another don't have HS

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oh my GOD i’m gonna destroy fiery .

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lol

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mate i fixed these like literally as he pointed them out

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Marked as resolved by fieryrage
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