A difficulty's name must not solely consist of one or more usernames. Words that happen to be usernames are acceptable within difficulty names as long as they relate to the song.
Diff name is just ur username but with a space -_ - yeah the guy is angry in the song but like, come on it's not related in any substantial way
fiery is used as an adjective in this case to "rage" (which was the original top diff name in dashy's set). diff name is fine in this case imo.
for more context, i wanted to keep the meaning of the original diff name from dashy's set (Fiery's Rage) but due to diff name criteria (i.e. can't use fiery's since i'm hosting it) i removed the 's to make the usage of fiery an adjective without changing the overall diff name meaning.
gonna resolve this for now, asked for input in the #help channel on the bn server and seems like the general consensus is "its dumb but it still fits the song somewhat so"
would not be against opening this for further discussion if need be though, personally i think even if it does reference my name it still fits the attitude and feel of the song and would fit perfectly fine as a diff name regardless if i made the map or not
This topic will always suck
The first part of that rule is to prevent diff names like [Skystar] or [RLC] etc etc and has been that way forever but has been (often) spun to what we see here.
Relevant? Subjective.
Allowed? Yes.
Hotel? Trivago.
This beatmap set was updated by the mapper after a nomination. Please ensure to re-check the beatmaps for new issues. If you are the mapper, please comment in this thread on what you changed.
00:56:660 (4,2,3) - check out this stack
not resolving this until i get confirmation from noffy abt the normal concerns since she has some apparently and i'd rather get that squared away rn
might be more work than its worth but really not a big fan of how you use kicks currently, they're on a normal-hitnormal so basically every object that isn't custom assigned is a kick, which leads to spammy hitsounds in choruses and stuff; especially in parts when there aren't kicks on every single note
best way to resolve this would be to use soft sampleset as default, keep kick hs on normal-hitnormal, and then just switch individual kick sounds to normal sampleset - would basically require redoing hitsounds entirely, so it's up to you, rn i don't think it's terrible but this would be a good improvement
sounds like +25 to current offset is needed, some drums between choruses vary a little but the overall song is off by about this much (i really hope im not just losing my mind in the wake of the whole audio updates, happens both with audio compatibility on and off sooo yea)
I mean it's not a problem per se but the hp from hyper to top makes no spread and randomly goes from hp6 to hp5
i mean hypers diff should be made 5
craezys insane prob shouldnt have the highest hp on the set by .5 lol
hp5 on the top diff is lame to me :<