00:00:200 - aww too hurts for them imo. just only start then they already need to tap 1/8 notes.. also 1/8 should not be used for this difficult. the normal one also only have 1/1 long note :((
suggest you to reduce it with 1/4 notes. like this would be nice! https://imgur.com/ATPHf2P
same for 00:11:866 (11866|3,11908|2,11949|1,11991|0,12033|3,12074|2,12116|1,12158|0) - and 00:20:866 (20866|0,20908|1,20949|3,20991|2,21033|0,21074|1,21116|3,21158|2) - might u can consider too about this to make it 1/4 notes only
00:03:699 (3699|0) - move to 00:03:783 - or add a note at 00:03:783 -
00:06:366 (6366|0) - 00:09:033 (9033|2) - ^
I want to solely focus on the snare there since the previous section has already done so so keeping this
00:14:949 (14949|2) - how about to remove this note for better rhythm? the sound here 00:14:866 - is interesting to make players having some 1/2 pause imo like in the top difficult
00:49:366 (49366|3,49366|2) - i dont think it is good idea to simplify the sound here with ln. such an amusing sound here should be map with double or at least, u map it in 1/4 would be nice! maybe arrangement like this? https://imgur.com/xznm5mm
Minijack is used here to transit into the next section and also to represent the pitch so keeping this
The pattern here is like 00:57:866 (57866|2,57866|3,58033|2,58199|2,58199|1,58366|1,58533|1,58533|0) and 00:56:533 (56533|1,56533|0,56699|1,56866|2,56866|1,57033|2,57199|2,57199|3) so it was intentional
00:59:699 (59699|2,59866|2) - stacking notes like these can be improve to the better layering like this https://imgur.com/qBw04Wc for more enjoyable play and having good flow imo
01:03:449 (63449|1,63533|2) - You'll end up with a 1/4 shield, but I'd control H these two so the 1/4 note mid 1/2 LN is on the opposite hand for better playability.
01:11:106 (71106|1,71106|2) - i think double is not really needed here. It's not emphasizing anything, and in fact those instrument section is not finished yet. Single should be enough
01:11:106 - For this section here, I think you'll be fine varying some of the jumptrills to be something besides [12][34] chords. The BPM is only 115, so you can def get away with using [14][23] and [13][24] chords for variety. As it is now, it's a little repetitive and boring to play as a result.
01:31:454, 01:33:541, 01:38:715 - You are missing double LNs here? It's represented at 01:25:193 (85193|1,85193|3) and other occasions as well.
Didn't add the LN for the first timestamp as it'd make the stairs a bit too difficult, added the second and didn't add the third as it doesn't represent the same sound as 01:25:193 (85193|1,85193|3)
01:33:019 (93019|1,93019|0,93085|3,93150|2,93215|1,93280|3,93280|0,93345|2,93411|1,93541|0,93541|1) - Why is this all on the left hand? From how this segment plays, the doubles usually alternate or at least transition to other columns, but this one is all on the first two columns which makes gameplay awkward and off-putting. 01:33:541 (93541|1,93541|0) should be at the 3rd and 4th column.
I doubt this'd be a big problem tbh, this is mostly a roll so I wouldn't say this is all on the left hand, and there is a point where it doesn't alternate fully anyway. I'll keep it as repeatedly doing 12 34 doubles would probably get too repetitive
01:43:156 (103156|3,103156|2,103237|0,103237|1,103319|3,103319|2,103400|0,103400|1,103482|2,103482|3) - Mid speed up, I'd probably nerf this to only doubles every 1/2 at most since it's hard for the player to get on the correct tempo as the music gets progressively faster and faster.
01:44:700 - I think there should rather be a note here instead of 01:44:862 (104862|2) - because the vocal is way louder here and it's almost silent or non existent at the other one
I do hear a sound if I slow it down to 50% but it doesn't seem to be a drum and you can't hear it at all in 100%,so I won't add it unless it becomes a problem later on
Try it out and I don't really like it that much as 12 34. 12 34 gives the player more sense off rhythm more than 14 23 and that's what I'm trying to achieve in this section: LN part that can only give good acc if you have good sense of rhythm. keeping this one