These are all observations, suggestions and questions unless stated otherwise. In other words, don't take them too seriously if you don't feel they help.
[Normal]
00:03:664 (1,2,3,4,5,6) - What is this mapped to? 1,2,3 I suspect the synth, 4,5,6 no idea.
00:07:660 (1,2,3,4,5) - ^ except no 6
00:11:211 (1,2,3,4,5) - ^
00:32:520 (1,2,3,4) - The position of these CAN be improved. These might not be arts-y enough.
00:39:180 (3) - Maybe new combo here
00:39:624 (1) - Remove new combo
00:46:727 (1,2,3,4) - Inconsistent angle between 1-2-3 and 2-3-4
00:51:610 (2) - What is this mapped to? But I don't know this slider can actually be removed.
00:53:830 (1,2,3,4) - same as 00:46:727 (1,2,3,4)
01:01:155 (3,4) - No reason of these being in an angle.
01:04:040 (1,2) - The angle to the X axis is not quite.. beautiful
01:08:258 (3) - ^
01:25:350 (1,2,3) - Angle.
01:28:013 (4,5,6) - These in a combo of their own
01:45:327 (4,5) - What is this mapped to.
01:48:879 (4,5) - ^
01:52:430 (4,5) - ^
General Normal suggestions
00:04:108 (2,3) - This kind of patterns might not really belong in a normal
00:37:404 (1,2) - Not much reason of these to be at an angle; check twice if it really is meaningful to have those like that
Kiai at 01:00:489 might not transfer well into the map.
A bit of the structure of the map doesn't quite feel like a normal, instead feels like something between normal and insane in terms of normal difficulty rhythm patterns, insane difficulty spacing.
[Hard+]
The overmapping sections are not wrong, emphasis. They just don't quite follow the song itself, but it might or might not work in the beatmap.
00:06:994 (6,7,1) - No need for a triple. This is overmapping.
00:14:985 (2,3,4,5,6) - Overmapping.
00:14:985 (2,3,4,5,6) - ^
00:16:982 (1,2,3,4,5,6,7,8,9) - This stream is sorta fine; but does it really add up to the previous parts of the song or is it there because you want to try to make it harder?
00:34:296 (5) - What is this mapped to (but the pause due to removing might be awkward, maybe separate from the slider as an independant note instead of on the top of it)
00:41:177 (1,2,3) - Overmapping
00:50:944 (3,4,5) - ^
00:52:720 (3,4,5) - ^
00:56:937 (1,2,3,4,5,6) - No need to flow, follow the vocals instead.
00:59:601 (1,2,3) - Overmapping
01:01:821 (3) - ^
01:00:489 (1) - Kiai time doesn't quite add up as a section; maybe remove next beat.
01:05:372 (1,3) - Overmapping (quite a few of these so I skipped them)
01:16:027 (3) - ^
01:26:127() - Insert beat here.
01:28:457 (3,4,5,6,7) - Overmapping
02:17:735 (3,4,5) - ^
02:26:059 (6) - ^
02:30:610 (7,8) - ^
03:00:354 (3,4,5) - ^
03:02:574 (3) - ^
03:21:663 (1,2,3,4,5,6,7,8,9) - ^
General Hard+ Issues
Hard to follow in rhythmic terms at times. Sometimes following vocals, others synths, etc.. These inconsistencies do not help; try to stay
focused on the most important aspect of the melody at a time instead of trying to map everything, unless the mixture of these instruments is right; it's hard to tell but if you do, you'll have a way more fun beatmap.
There's jumps that feel a bit too random; that are there just to make the map harder instead of musically fun.
Kiai at 02:47:036 feels a lot more right than the first kiai; not sure why
That the beatmap sounds allow developing a bit more pattern into the music helping it flow better, you shouldn't lose focus on the song itself.
What I feel about Hard+ is that you tried to make it hard instead of breaking loose with the music's feel. Hard/Insane shouldn't be overmapped; instead they should just be the real game where the player actually feels the gameplay flowing with the music.