forum

Falcom Sound Team J.D.K. - The Fate of The Fairies

posted
Total Posts
73
Topic Starter
Dotsu
This beatmap was submitted using in-game submission on 2010年10月14日 at 12:46:40

Artist: Falcom Sound Team J.D.K.
Title: The Fate of The Fairies
Source: The Legend of Heroes VI
Tags: Sora no Kiseki SC ignorethis
BPM: 170
Filesize: 4884kb
Play Time: 03:16
Difficulties Available:
  1. Easy (2.25 stars, 200 notes)
  2. Hard (4.95 stars, 553 notes)
  3. ignore's Hard (4.99 stars, 459 notes)
  4. Normal (4.18 stars, 303 notes)
Download: Falcom Sound Team J.D.K. - The Fate of The Fairies
Information: Scores/Beatmap Listing
---------------
My 10th map~
From The Legend of Heroes VI:Sora no Kiseki SC
Thank:
James2250 ,adron zhero ,Sallad4ever ,roflninja ,johnsage92 ,
Vass_Bass ,TheVileOne ,Nharox ,Colin Hou ,kuyukiP ,NoHItter ,Garven ,Shinde ,Lissette ,
Agnes ,Odaril ,yeahyeahyeahhh ,Xgor ,Sakura Hana ,orioncomet ,Mashley ,Lesjuh and Alace
for modding!
And special thanks to ignorethis for his great guest diff!
Pokie
喔喔喔喔許哥
LKs
yea
James2250
-Delete osb file in folder and do full submit
-Include a hitcircle approach circle as I have seen bubbles popped over it (although its not 100% needed....)
-Add some tags if possible
-Make all the lead-in's the same
-Looking at the offsets
easy:129,670----normal:129,669-----hard:129,669, fix this
easy:144,493----normal:147,316-----hard:147,316, this too

Easy:
resnap all notes
there are 2 timing sections at 00:01:81, delete one of them
I know its an easy but make 00:03:318 (2) start on the red tick and extend 1/2?
00:11:789 (3) - ^
01:46:022 (2,3,4,1) - could you make this part lower so it doesn't go so close to the hp bar
02:55:375 (3) - same as before
03:04:024 (3) - ^

Normal:
00:20:612 - break isnt really needed
01:38:610 (1,2) - move down
02:28:374 (1,2,1,2,1,2,1,1,2,1,2,1) - move them around more so they aren't always in the same places?

Hard:
00:20:612 - break isn't really needed
00:33:494 (2) - kinda hidden repeat, move it
01:43:728 (6,7) - odd jump

nice song, clean maps
*star + kudosu star*
Topic Starter
Dotsu
SPOILER

James2250 wrote:

-Delete osb file in folder and do full submit
-Include a hitcircle approach circle as I have seen bubbles popped over it (although its not 100% needed....)
-Add some tags if possible
-Make all the lead-in's the same
-Looking at the offsets
easy:129,670----normal:129,669-----hard:129,669, fix this
easy:144,493----normal:147,316-----hard:147,316, this too
Fixed
Easy:
resnap all notes Resnapped
there are 2 timing sections at 00:01:81, delete one of them Fixed
I know its an easy but make 00:03:318 (2) start on the red tick and extend 1/2?
00:11:789 (3) - ^
01:46:022 (2,3,4,1) - could you make this part lower so it doesn't go so close to the hp bar Fixed
02:55:375 (3) - same as before
03:04:024 (3) - ^

Normal:
00:20:612 - break isnt really needed Deleted
01:38:610 (1,2) - move down Fixed
02:28:374 (1,2,1,2,1,2,1,1,2,1,2,1) - move them around more so they aren't always in the same places?

Hard:
00:20:612 - break isn't really needed Deleted
00:33:494 (2) - kinda hidden repeat, move it Fixed
01:43:728 (6,7) - odd jump Fixed

nice song, clean maps
*star + kudosu star*
Thanks a lot~~~~~ :D
AdRon Zh3Ro
[*]Change?
[>]Change!

Normal:
>3:01:903(5) Spacing, stack the end with (6)

Hard:
>22:112(1,2,3,4,5,6) Too confusing, don't do that. I tryed 5 times and still didn't passed there.
>1:12:141(1,2,3,4,5,6) D: this makes me rage, 3 times.
>1:42:846(1,2,3,4,5,6,7) Not cool too, 4 times.

Avoid doing too confusing combos on hard, keep it to your next insanes.

Hmm, nice map.
Sallad4ever
Hi sorry for the delay :)

[General]
- Oh boy I've re-download but still got the osb file, check the folder and delete it if it still there
- You have to add hitcircle approach circle, take it from template skin
- remove these file cause it's not necessary :
  • - default-comma
    - default-percent
    - default-dot
    - default-x
- the fifth offset on easy diff is 144,493, while on the other 2 diffs are 144,492, you have to fix it
- the hitcircle is slightly bigger than it's overlay as seen on the pic

I try fixing it for you


[Easy]

if possible please add some normal-clap, you use clap on normal and hard and it's good so please add some for easy too

[Normal]

01:40:728 (4,5,6,7) - the fade in doesn't really fit here
02:24:492 (1) - I was expecting a soft-finish here

[Hard]

Please rise the OD by 1 it plays much better with 7 OD

Nothing much to point out, it's a solid and good map :)
~Star
Topic Starter
Dotsu
SPOILER

adron zhero wrote:

[*]Change?
[>]Change!

Normal:
>3:01:903(5) Spacing, stack the end with (6)

Hard:
>22:112(1,2,3,4,5,6) Too confusing, don't do that. I tryed 5 times and still didn't passed there.
>1:12:141(1,2,3,4,5,6) D: this makes me rage, 3 times.
>1:42:846(1,2,3,4,5,6,7) Not cool too, 4 times.

Avoid doing too confusing combos on hard, keep it to your next insanes.

Hmm, nice map.

Sallad4ever wrote:

Hi sorry for the delay :)

[General]
- Oh boy I've re-download but still got the osb file, check the folder and delete it if it still there
- You have to add hitcircle approach circle, take it from template skin
- remove these file cause it's not necessary :
  • - default-comma
    - default-percent
    - default-dot
    - default-x
- the fifth offset on easy diff is 144,493, while on the other 2 diffs are 144,492, you have to fix it
- the hitcircle is slightly bigger than it's overlay as seen on the pic

I try fixing it for you


[Easy]

if possible please add some normal-clap, you use clap on normal and hard and it's good so please add some for easy too

[Normal]

01:40:728 (4,5,6,7) - the fade in doesn't really fit here
02:24:492 (1) - I was expecting a soft-finish here

[Hard]

Please rise the OD by 1 it plays much better with 7 OD

Nothing much to point out, it's a solid and good map :)
~Star
Fixed some~ Thank you very much!! :)
PSPDS Eddie
wmfchris
I can find nothing, good spacing and star
roflninja
Hi,
I get the "update to latest version after downloading, do a full submission? delete your .osb file before you do this (unless im wrong and you have a SB)

[easy]
00:28:730 (2) - kinda hidden behine (1), maybe rearange?
03:15:315 (1,1,1,1,1) - do you need all the new combos?

not much to point out, nice map
JhnySmthApl
Not bad~ The map is very well done. These are all suggestions so you do NOT have to follow them. I just find these go better with the song.

[Easy]

00:03:142 (2) - Move back 1/2 tick
00:11:436 (2,3) Multi choice
Delete (2) move back (3) 1/2 tick
Keep (2) move back (3) 1/2 tick
00:24:494 (1) - Shorten by 1/2 tick
00:32:965 (1) - ^
00:34:377 (3) - ^
(If followed above) 00:35:789 (x) Add note
00:37:200 (4) - Shorten by 1/2 tick
00:38:612 (1) - ^
00:40:024 (3) - ^
00:44:259 (1) - Keep same combo
01:41:434 (1,3) - Shorten by 1/2 tick
01:58:375 (1,2) - Multi choice
Extend (1) by 1/2 tick and delete (2)
Extend (1) by 1/2 tick and keep (2)
02:08:258 (2,3,4,5) May be a bit confusing to those beginners up to you to change.
02:09:669 (1) - Keep combo
02:28:727 (1) - Move back 1/2 tick
02:31:550 (1) - ^
02:34:374 (1,2,3) - ^ + Add another note
02:40:021 (2) - Move back 1/2 tick
02:42:492 (3,4) Multi choice
Delete (3) and move (4) back 1/2 tick
Keep (3) and move (4) back 1/2 tick
02:45:315 (2,3) ^ (Same multi choice just different #s)
02:55:197 (2,3) ^
03:03:668 (2,3) ^

[Normal]

00:44:259 (1) - Keep combo
01:21:670 (1) - ^
01:44:258 (1,1) - Delete note and snap spinner to this time
02:24:492 (1,1) - ^
03:16:727 (1,1) - ^

Don't forget if you do my mods there will be spacing adjustments you'll have to fix as well.

You deserve one of those 5 point things ;)
Vass_Bass
Hi, sorry for long wait

Easy
00:16:730 (2) - 2 grids down

Normal
01:01:906 (3) - new combo?
01:40:728 (4,5,6,7) - strange moment, there's must be a spacing...hm..if you did like this..ok
02:48:492 (1,2,3,4) - i think it's hard for "normal"
02:52:727 (1,2,3) - ^

Hard
02:20:257 (1) - spacing

Very good, star
Bikko
Sorry, I won't mod this.
TheVileOne
General

Source is too long.

Easy

00:31:553 (3) - Add whistle to start and second repeat.

01:40:375 - Add a note.

01:59:787 (2,3,4,5) - I would recommend you lower these about 3 units due to a sound existing here 01:59:611 -. Give the players enough time to figure out that that sound isn't a beat.

02:28:727 (1,1,1) - I think it's safe to ignore distance snap and place these on their proper ticks.

That means move 02:28:727 (1) - here 02:28:550 - and 02:31:550 (1) - here 02:31:374 -. The distance between these notes is so great that it doesn't matter that their spacings are equal. It sounds a lot better this way.

Normal

00:16:024 (1,2,3) - I get thrown off when I play this. The beat tells me to repeat once more, but yet there is only 1 repeat and then it goes into an empty note. I really think you should add a repeat, and delete note 2. Then reposition the pattern however you like.

01:15:671 (2) - Add a repeat?

01:16:377 (3,4,1,2,3,4,5) - I don't this is completely accurate. I feel that Note 4 should be where note 3 ends and a note should be added here 01:17:258 -. Then finally delete this to complete the fix.

http://osu.ppy.sh/ss/22899

This actually works really well here. Remember the transitions you used for Easy, well they work good in this case. The double stack plays better than the triple stack you had IMO.

01:36:317 - Add note?
01:37:728 - ^

01:53:434 (2) - How about adding two repeats to this and deleting note 3?

http://osu.ppy.sh/ss/22902

The reverser would need to be shifted to a position like this for it to work though. Only take this suggestion if you truly like it.

Hard

00:02:436 - Add note. The beat will be complete if you do so.

00:05:259 - Add note. Place it in between the sliders.

http://osu.ppy.sh/ss/22903

It looks nicer than it does in the editor so test it out.

00:10:024 (3,4,1) - Ugly stack. Not much you can do about it though :/

00:14:436 (3,4,5,6,7,8) - Why are you cramming everything in a corner? 4 isn't following distance snap. You could shift all of these notes out of the corner if you fixed this.

00:18:494 (8,9,1) - Confusing spacing. If you could do something with this, please do so.

00:41:083 (3,1) - Doesn't sound like jump material to me.

01:08:964 (1,2,3,4) - I think it would play better if you deleted note 2 and centered 3 with distance snap. It would be the perfect slow down into the 0.5 section.

http://osu.ppy.sh/ss/22906

02:27:139 (12,1) - Doesn't sound like a jump.



Eh no real flaws. So star.
ignorethis
this is one of the best maps i've seen in a while
Nharox
[Hard]

00:08:877 (6) - The end of that slider should be closer to 00:08:965 (1).
00:22:730 (7) - I'd replace it with 2 circles because the slider is a bit hidden. It's okay though.
01:14:258 (1) - Remove new combo.
02:49:198 (5) - Add new combo.
02:49:904 (1) - Extend spinner to 02:52:374, sounds better.

[Normal]

02:49:904 (1) - Extend spinner to 02:52:374, sounds better. (same as above)
03:08:257 (1) - That slider might be confusing because it's close to the previous slider 03:07:551 (6).

[Easy]

Okay.

[Overall]

Delete the .osb file and reupload the map.
You might want to add custom colours fitting to the background. :P

Nice map, I like that song. Keep up the good work. :)
Colin Hou
一般都是 Falcom Sound Team jdk

no kds for this plz

star~
kuyukiP
Whee, here I go~

General:
Add some tags~

Easy:
01:35:787(1): Maybe try making this shorter and then map the rest?

Normal:
02:35:433(1): Take out this circle?
02:37:197(1): ^? Then add break?
03:01:197(5): New combo

Hard:
01:37:199(7): New combo
02:39:844(7): ^
02:45:492(7): ^
02:55:374(6): ^
03:03:844(7): ^


Really good overall.
Take my star~
NoHitter
General
Isn't the artist: Falcom Sound Team J.D.K. ?
Delete the .osb file and full submit.

Easy
Some notes (especially the ones with whistles and finish) sound odd since they're really supposed to be 1/2 back.
Don't be concerned of having 1/2 notes on an Easy as long as it's readable.

00:03:318 (3) - Move 1/2 back.
00:11:612 (3) - ^
00:29:083 (3) - Move 1/2 forward.
00:30:847 (2) - Move 1/2 back.
02:05:434 (3) - Move 1/2 back.
02:08:258 (2,3,4,5,1) - I wouldn't suggest stacking (2,3) and (4,5). At the very least, maybe you can put (1) at the top of (2,3,4,5) if you don't.
02:28:727 (1) - Move 1/2 back.
02:31:374 (1) - ^
02:34:374 (3,4,5) - ^
02:40:021 (2) - This should be 1/2 back.
02:42:844 (4) - Move 1/2 back.
02:45:668 (3) - ^
02:55:550 (3) - ^
03:04:021 (3) - ^

Normal
00:56:259 (2) - Personally, I don't like sliders like this with more than one repeat.
01:01:906 (3,4,5,6,7,8) - This doesn't look so good in play mode. (Stacks on a slider...)
01:40:728 (4,5,6,7,1) - ^
02:28:374 - 02:37:197 - This part seems bland to me with the notes being in the same places all over again. Maybe you can make something like a diagonal square formation after you cycle once?

Hard
00:44:259 (1) - Sorry to nazi, but in other diffs this note only has a finish hitsound. (also with similar notes like this e.g. 02:09:669)
01:10:023 (4) ; 01:16:376 (6); 01:18:494 (4); 02:21:316 (4) - IMO the 0.5x BPM sliders here doesn't fit as much as 01:13:199 (1,1) does.

Hard is amazing!
show more
Please sign in to reply.

New reply