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Shin Hae Chul - Sticks and Stones

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71
Topic Starter
Bikko
This beatmap was submitted using in-game submission on 2010년 8월 17일 화요일 at 오전 2:04:54

Artist: Shin Hae Chul
Title: Sticks and Stones
Source: Guilty Gear XX #Reload: The Midnight Carnival
Tags: jam kuradoberi arc system works playstation sony samiljul
BPM: 150
Filesize: 8089kb
Play Time: 03:04
Difficulties Available:
  1. 31's Taiko (4.89 stars, 870 notes)
  2. Easy (2.02 stars, 199 notes)
  3. Hard (4.71 stars, 407 notes)
  4. Insane (5 stars, 553 notes)
  5. Madness (5 stars, 519 notes)
  6. Normal (3.6 stars, 294 notes)
Download: Shin Hae Chul - Sticks and Stones
Information: Scores/Beatmap Listing
---------------
If you were download this map when it was on pending, Plz redownload.
I just hope you can enjoy this map. This is only reason why I make the map. then...

HEAVEN OR HELL?
LET'S ROCK!!!
M A I D
Difficult jump very fun ~ XD
Rusty
star-- :)
L i a
ㅁ한자7
Kais_old
high quality beatmaps!

Difficulty XD
aRiskOfRain
Madness;

There are numerous sliders here that are unrankable; the start and end of a slider CANNOT overlap.

Here's the thing. I don't think there's any need for the Madness difficulty when you have one as hard as Insane already. Madness just seems like difficulty for the sake of it, something I'm not a great fan of.
Topic Starter
Bikko
I just fix them all. I really didn't know about that criteria.
(but as I know, http://osu.ppy.sh/s/9029 this map has that kind of slider too. It is on 01:48:709, but it was ranked. that criteria is really work? or, if 'hold' SB is there it is allowed?)

I have reason for [Madness]. It is a little long story. anyway, I can not give up my [Madness]. thx.

EDIT 1 : well, that was old map before that rule. I understand. and thx for your recheck and kindness, DiamondCrash.
Gaejugi
star ??? !! ^o^
Shino
이건 별을 주지 않을수 없군
TKiller
[Madness]

02:49:632 (1,2,3) - I'd prefer if (2) was under slider beginning and (3) under slider end for this pattern (and for next 3 copy-pasted)

madness as it is :]

[Insane]

00:20:842 (1,2,3,4,5), 00:24:042 (1,2,3,4,5,6), 00:26:842 (1,2,3,4,5,6,7) - too much stacking. It's readable but not really fun.

00:44:841 (1,2,3,4,5,6,7,8,9) - I usually use <1.0x spacing for such patterns, so sliders and circles slightly overlap each other

01:21:838 (2,3) - better make it 3 circles, I think

02:48:232 (2,3) - ^

[Hard]

00:19:242 (1,2) - I'd made that a slightly curved bezier slider, like 01:55:236 (1)

00:22:442 (1,2) - ^

[Easy]

00:08:043 (3) - a bit non-symmetrical (press ctrl-h to see that)

01:12:839 (4,5) - probably hard to read for newbies

[General]

for some reason, it didn't imort [Normal] when I downloaded the .osz file. Had to download manually.

Remove the .osb and fullsubmit.

It loads default hit300/100/50 images, I would prefer using my own.

That's all.
Topic Starter
Bikko
SPOILER
[Madness]

02:49:632 (1,2,3) - I'd prefer if (2) was under slider beginning and (3) under slider end for this pattern (and for next 3 copy-pasted)
I'll consider about this, but I prefer this spacing between (3) and (1)
delayed

madness as it is :]
Yeah, Madness.

[Insane]

00:20:842 (1,2,3,4,5), 00:24:042 (1,2,3,4,5,6), 00:26:842 (1,2,3,4,5,6,7) - too much stacking. It's readable but not really fun.
well, I'll consider about this.
delayed

00:44:841 (1,2,3,4,5,6,7,8,9) - I usually use <1.0x spacing for such patterns, so sliders and circles slightly overlap each other
I already know about that kind of pattern but I did it on purpose.
kept

01:21:838 (2,3) - better make it 3 circles, I think
02:48:232 (2,3) - ^
I never make the map with higher than 10 hit per second density of circles If it is unnecessary. (If I try to make a map for 300BPM song, This is only valid reason for 10 hit per second density of circles.) Maybe most of keyboard users never understand this, but this is really fxxkness, unholy sxxt, retarded technique, and without thinking note. I strongly believe that density of circles must be banned from OSU.
well, It is just my personal reason and your suggestion is reasonable, but I won't.

kept

[Hard]

00:19:242 (1,2) - I'd made that a slightly curved bezier slider, like 01:55:236 (1)
00:22:442 (1,2) - ^
kept

[Easy]
00:08:043 (3) - a bit non-symmetrical (press ctrl-h to see that)
01:12:839 (4,5) - probably hard to read for newbies
modified

[General]

for some reason, it didn't imort [Normal] when I downloaded the .osz file. Had to download manually.
Remove the .osb and fullsubmit.
Maybe there is some kind of corruption. There is no OSB file. and [N]diff is exist as well. but I just reupload it with fullsubmit. Maybe It's modified now.
modified

It loads default hit300/100/50 images, I would prefer using my own.
That's all.

I'm very thank you, Tkiller.
CLune
~_~ :)
Dark Layer
jamp very fun!

I'll give you star

-----------------------
I can't speak English very well.

MoonFragrance
Umm... i'll use korean :3

[Easy]
00:15:043 (4,1) - 이지에서 이런 방식의 슬라이더 끝에 스택되는 노트는 좋지 않습니다. 왠만하면 수정 부탁드릴게요.

[Normal]
01:23:238 (1,6) - 좀더 아름답게[?] 보이기 위해 01:21:238 (4)와 겹치게 하는것을 추천드립니다.
02:37:633 (1) - 여기에 왜 뉴콤보가 있을까요 ㅇㅅㅇ

[Hard]
00:39:241 (1) - 여기에 왜 뉴콤보가 있을까요 ㅇㅁㅇ
01:46:036 (1) - ^

[Insane]
00:16:442 (1) - 뉴 콤보를 지워주세요
00:17:242 (1) - ^

으음... 전체적으로 큰 문제점은 없네요 ㅇㅅㅇ
Star :3
Mapper 31
Topic Starter
Bikko
SPOILER
[Easy]
00:15:043 (4,1) - 이지에서 이런 방식의 슬라이더 끝에 스택되는 노트는 좋지 않습니다. 왠만하면 수정 부탁드릴게요.

왠지 그럴 거 같더라.... 한두군데에서 그짓을 해 놓은 게 아니라 수정이 좀 걸릴 듯요. 왠만하면 또 그냥 내버려두고 싶은 게...

1. 스페이싱이나 슬라이더 벨로시티 다시잡고 싹 리맵. (현 상태로는 1/2 간격 노트 스페이싱이 너무 좁아 노트의 절반 가까이가 오버랩됩니다. 그리고 전 이런 고밀도 스페이싱을 쓰느니 스택시키는 게 좋다고 생각하는 입장입니다. 그러고 보니 스페이싱을 넓혀서 이걸 겹쳐지지 않을 정도로 벌리면, 이지라고 하기엔 꽤나 넓직넓직한 맵이 나오네요.)
2. 그냥 이지에서 1/2간격 노트를 죄다 삭제.
3. 문제가 있는 부분 슬라이더를 전부 노트로 바꾸고 스택.
4. 빗코의 사상이 해괴망측한 거니 그냥 고밀도 스페이싱 사용.

어떤 게 좋을까요?

보류됨

[Normal]
01:23:238 (1,6) - 좀더 아름답게[?] 보이기 위해 01:21:238 (4)와 겹치게 하는것을 추천드립니다.
나으 노멀은 그러치 아나!
수정됨

02:37:633 (1) - 여기에 왜 뉴콤보가 있을까요 ㅇㅅㅇ
그러게요.
수정됨

[Hard]
00:39:241 (1) - 여기에 왜 뉴콤보가 있을까요 ㅇㅁㅇ
너 왜 거깄니;
수정됨

01:46:036 (1) - ^
개인적으로는 매핑할 때 패턴이 직관적이지 않으면 (코너점프라든가, 대각선, 십자, 악셀점프 등 한눈에 '같은 박자로 치는 거겠군'을 알 수 있는 패턴), 한 콤보 안에서 스페이싱을 변경하는 것을 의외로 좋아하지 않습니다. 그래서 점프를 위해 스페이싱을 도중에 바꾸면 그 패턴이 정말 자연스럽게 읽히지 않는 한 죄다 뉴콤보를 넣습니다[.] 게다가 지금 지적하신 부분은 정말 곡하고 상관없이 뜬금없이 점프가 등장하는 부분이라... 저는 지금 상태가 더 자연스럽게 읽히네요.
패턴 자체에 오류가 있었다고 판단, 뉴콤보를 지우고 자연스럽게 오른쪽에서 왼쪽으로 가는 1,2,3,4로 바꾸었습니다. 이에 따라 01:46:636의 뉴콤보도 삭제됐습니다.

수정됨

[Insane]
00:16:442 (1) - 뉴 콤보를 지워주세요
00:17:242 (1) - ^
^
그리고 그 부분, 섹시해 보이지 않나요? [.]

유지됨

으음... 전체적으로 큰 문제점은 없네요 ㅇㅅㅇ
Star :3


모딩 감사드립니다 문프라형님 (_ _)
EvianBubble
Hey there, sure I'll mod your map! :P

General
Your current .mp3 has a bit rate of 320kbps. It should be under 256kbps, so lower the quality a bit
Why is the BPM 150.01? Just make it 150BPM
Your skin is AWESOME. Seriously, especially the spinner, and I usually hate spinners XD
The song is really cool too *_*

Easy
It kinda feels bordering on the easy+ side, but I thought this was really fun to play XD
00:30:441 (3 - 5) - Move one grid right
00:51:040 (3) - I think it would sound better if you moved this to the previous white tick (00:50:840)
01:21:638 (3) - Move one grid left
01:24:038 (3, 4) - Right one grid
01:26:438 (1) - Same thing
01:29:238 (end of 2) - Move slightly closer to (1) of next combo?
01:45:636 (1) - Change whistle to finish?
01:46:836 (end of 2) - Move down one grid
01:49:636 (3) - Lol spacing. Move one grid right
01:52:036 (1) - Change to finish?
01:58:436 (1) - Same here
02:17:434 (3) - Again, move to previous white tick (02:17:234)
02:33:633 (5) - New combo here (if you do, remove new combo on next note)
Most of these are minor things, so really nice difficulty!

Normal
00:19:242 (1) - Change whistle to finish
Some really nice patterns going on here :D
01:10:439 (6) - Change to finish? If you do I suggest also changing the hitsounds on (4, 5)
01:36:037 (5) - New combo
01:52:036 (1) - Change hitsound to finish
01:58:436 (1) - Same thing
02:04:835 (1) - Add finish (I think it sounds good and it keeps it consistent with the part coming right after)
02:17:634 - Put a circle here?
03:02:431 (5) - New combo
I really like this as well ^_^

Hard
00:13:243 (2) - Move one grid right
01:04:039 (1, 3) - Move left one grid
01:08:039 (4 - 6) - Move one right
02:37:633 (3, 4) - Move (3) one grid right and (4) two. Also maybe start slanting them upward slightly so the end of (4) is closer to (1)?

By the way, I watched Insane and Madness just for the heck of it, and the appears to be a lack of hitsounds throughout half of the song (like the beginning and in the middle). Is this intentional? O_o Also, lol at Insane having a higher max score than Madness :P

ANYWAYS. Really awesome mapset (from what I can tell anyway, haha) so +1 star! :D
EDIT: I forgot to press the "Star this map!" button OTL
Reisen Udongein
Take this star :D
Sanjenin Nagi
star
Avatare
I like this map. (only tried Easy and normal diff) and watched madness with auto on. And i really like the easy and normal one. normal being the favorite though. not much to point out in my opinion.

star from here. :)
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