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YUI - Ruido

posted
Total Posts
48
Topic Starter
Vanmonky
This beatmap was submitted using in-game submission on Friday, November 20, 2009 at 1:25:45 PM

Artist: YUI
Title: Ruido
Source: Can't Buy My Love
Tags: rock japan j-rock monkey
BPM: 144.18
Filesize: 2408kb
Play Time: 00:50
Difficulties Available:
  1. Junior (4.23 stars, 84 notes)
  2. Master (5 stars, 188 notes)
  3. Novice (2.14 stars, 63 notes)
  4. Senior (4.88 stars, 150 notes)
Download: YUI - Ruido
Information: Scores/Beatmap Listing
---------------


2nd beatmap! With a really nice code map~ great job silly monkey!

Ruido is a short song which included in YUI's third album, Can't Buy My Love. This is a very cheerful song although its length is too short. I often use Ruido as my phone's ringtone lol. Enjoy!
Mukku
Offset 212
arien666
BPM: 144.17(+-0.003)
1st offset=250ms
2nd offset=7116ms

Good luck :3
-SiN-
BPM: 144
offset: 7080
Andrea
Here's your timing.

BPM : 144,18

Offset : 440


This only offset is perfect :3
Topic Starter
Vanmonky
Thanks for the timing guys :D
The map is completed! Ready for mod~
Andrea
Mod Info's:

Green: Suggestions, you don't have to fix, your choice.
Orange: You don't have to fix too, but is better if you do it.
Red: You have to fix this for sure!

Starts Suggestions:

All seems fine.

[Novice]

00:00:23 (1) - You have a note before the first offset here.
00:22:91 (1) - Unsnapped. Resnap correctly, please.
00:37:06 (6) - New combo.

[Junior]

00:22:70 (2) - Unsnapped. Resnap correctly, please.
00:22:91 (3) - ^
00:24:85 (4) - ^


[Senior]

00:15:97 (8) - Unsnapped. Resnap correctly, please.
00:23:18 (9) - ^
00:24:85 (7) - ^
00:29:84 (7) - ^

00:27:07 (6) - New combo.

[Master]

Resnap all notes.
DJPop
~Novice~
00:24:57 (4) - end on blue tick
00:31:44 (3) - end on white tick
00:37:06 (6) - new combo

~Junior~
00:17:08 (2,3,4) - spacings are different
00:31:44 (4) - end on white tick

~Senior~
Fine.

~Master~
00:06:68 (6) - O__O
00:08:03 (6) - delete
00:26:44 (1) - remove new combo


+Star
Topic Starter
Vanmonky
This map has been deleted on the request of its creator. It is no longer available.
Arusha Shuna
~Novice~

22:705- Snap this
22:913- Snap this
24:853- Snap this
31:442- slider ends at 31:581 (optional)

~Master~

07:932- Snap This
08:140- Snap This
08:244- Snap This
08:348- Snap This
08:556- Snap This
08:764- Snap This
10:741- Snap This
10:845- Snap This
11:053- Snap This
11:261- Snap This
11:469- Snap This
11:573- Snap This
11:677- Snap This
12:926- Snap This
13:134- Snap This
13:238- Snap This
13:342- Snap This
13:758- Snap This
14:382- Snap This
15:631- Snap This
15:839- Snap This
16:047- Snap This
16:879- Snap This
17:295- Snap This
17:399- Snap This
22:705- Snap This
22:913- Snap This
24:162- Snap This
24:370- Snap This
24:578- Snap This
24:890- Snap This
25:202- Snap This
25:306- Snap This
25:410- Snap This
25:618- Snap This
25:826- Snap This

lots of unsnapped, fix it.
that's all!
Shulin
General

- Add some tags, things that will help people find your map.

Novice

00:00:23 (1) - Notes should not appear before the offset - delete it.
00:00:85 (1,1,1,2,3,1,1,1,1,2) - This who section is mapped on red ticks, while that isn't necessarily bad for an easy this is difficult to follow. I suggest remapping this on white ticks with some red.
00:20:415 - In this section raise the volume of the hitsounds slightly or use soft it sounds odd.

Apart from that it's a well done Easy.

Junior

The beatsnap divisor is on 1/6 but you don't use it, please change it back to 1/4 or 1/8.

00:00:23 (1) - Before offset, delete.
00:00:64 (2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Imo this would sound better on white ticks.
00:20:415 - Same comment as easy regarding these hitsounds.

Senior:

00:00:23 (1) - Before offset. To deal with the offset problem I recommend deleting 00:00:23 (1,2,3,4,5,6) - this combo.
00:10:01 (6) - Finish?
00:13:34 (6) - ^
00:14:38 (3) - This might sound better synced to the vocals.
00:17:91 (5) - Finish?
00:20:415 - Same as I said before about the hitsounds, soft?
00:31:65 (3) - The normal hitsounds should come in at the start of this slider and not at the end of it.

Master

00:00:23 (1,2,3) - Before the timing section, please delete, I also recommend deleting 00:00:23 (1,2,3,4,5) - this to keep your pattern.
00:24:89 (7) - This seems randomly placed, line it up with 00:25:20 (1) - ? or put it on the same square as 00:24:37 (5) - ?
00:30:19 (1) - To align this and the rest of the combo with 00:29:83 (6) - you would have to use grid 3 but its a minor issue.

Apart from the major issue of beats before the timing section, these are nice well balanced maps, you have my star :D
Topic Starter
Vanmonky
This map has been deleted on the request of its creator. It is no longer available.
Kytoxid
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Vanmonky
@ Kytoxid

Alright, about your suggestion to resnap some hitcircle in Master diff, sorry but refused. I built the circles like that to make some jumps. Overall your suggestions are nice~

---

Fixed & updated!
Armin
[Novice]

00:20:415 Whistle at the start
00:27:073 ^ +remove the whistle in the middle
00:30:402 Whistle at the start
00:37:060 (1,3) Add also some finish

[Junior]

00:20:415 Whistle at the start
00:21:871 ^
00:23:536 ^
00:27:073 ^
00:29:154 remove new combo
00:30:194 Whistle at the start
00:31:442 ^
00:42:054 Whistle or finish at the start
00:43:719 Whistle at the start

[Senior]

00:13:132 Finish
00:23:536 whistle

[Master]

00:23:537 Whistle
00:38:101 (9,10) Whistles

That's all.
What a nice map, starred. :D
Topic Starter
Vanmonky
This map has been deleted on the request of its creator. It is no longer available.
Teara
[Novice]

Stacks and notes under sliders should be avoided in a Easy diff, remember, this is meant to be easy :s but as I played it, the stacks are ok. but I do have a problem with

00:16:004 (2) - this is a No-No for a easy diff, no matter what, dont hide notes ever.. remember only people who start playing osu, will play easy, and hiding notes unders diffs is kinda bad.

Other then that, Nice ! No problems.

[Junior]

00:35:060 (2,3) - Kinda tricky for a normal :) but fine I guess

[Senior]

00:23:018 (9) - Stack on [8]
00:24:085 (7) - Stack on [7] and leave everything as it is, not that hard of a jump and plays better IMO :) You're call

[Master]

Perfect. I recommend not changing anything, unless a bat recommends/demands it! :)

~

Star!
Krisom
Hi MoNky. Nope, could not find anything wrong with it. I can just say that I did not see this (00:06:068 (6), Master) coming, and sometimes at Master sudden hitsound volume changes were, well, sudden X3.

Maybe you could (by example) add another timing section at 00:25:061 with normal volume and lower 00:25:020's volume (but it should be still higher than 00:20:041's volume).
I'd repeat that with 00:31:085 (and add another timing section at 00:32:048) and 00:35:060 (and add another timing section at 00:35:091)

Star ^^!
Topic Starter
Vanmonky

Teara wrote:

[Novice]

Stacks and notes under sliders should be avoided in a Easy diff, remember, this is meant to be easy :s but as I played it, the stacks are ok. but I do have a problem with

00:16:004 (2) - this is a No-No for a easy diff, no matter what, dont hide notes ever.. remember only people who start playing osu, will play easy, and hiding notes unders diffs is kinda bad.

Other then that, Nice ! No problems.

[Junior]

00:35:060 (2,3) - Kinda tricky for a normal :) but fine I guess

[Senior]

00:23:018 (9) - Stack on [8]
00:24:085 (7) - Stack on [7] and leave everything as it is, not that hard of a jump and plays better IMO :) You're call

[Master]

Perfect. I recommend not changing anything, unless a bat recommends/demands it! :)

~

Star!
All fixed.

Krisom wrote:

Hi MoNky. Nope, could not find anything wrong with it. I can just say that I did not see this (00:06:068 (6), Master) coming, and sometimes at Master sudden hitsound volume changes were, well, sudden X3.

Maybe you could (by example) add another timing section at 00:25:061 with normal volume and lower 00:25:020's volume (but it should be still higher than 00:20:041's volume).
I'd repeat that with 00:31:085 (and add another timing section at 00:32:048) and 00:35:060 (and add another timing section at 00:35:091)

Star ^^!
I've changed it.

---

Thanks, both of you. Fixed & updated!
alvisto
NOVICE
Good

JUNIOR
Good

SENIOR
Good

MASTER
No problem found.

Orz. Good job, although I think you could have map those breaks since the song is short.

Star~
Topic Starter
Vanmonky
This map has been deleted on the request of its creator. It is no longer available.
Kurai
Hi~
[Novice]
Good
[Junior]
Good
[Senior]
Good
[Master]
Good

☼Star☼
GladiOol
I Love Me Ruido
nice map~

Senior
00:11:036 (5) - Remove (?)
00:28:032 (1,2,3) - Not snapped right, should be moved a little down.

Starred~
Topic Starter
Vanmonky
Fixed Gladi ^^

---

Updated now!
Ready to be bubbled!
0_o
Novice
00:01:027 (1) - Remove new combo
00:04:060 (1) - ^

Junior
00:09:017 (1) - Make this a part of the previous combo
00:12:009 (1) - ^
00:33:052 (1) - It's hard to predict the last repeat, try removing the last repeat, move it ahead 1/2 and add a hitcircle before it.

Master
00:06:068 (6) - Add some kind of warning? I didn't see this coming.
00:14:588 - Personally I think it sounds better without the slidertick-clap here
00:49:054 (1,2) - Kind of awkward, it sounds/plays better if these ended on the previous red ticks imo

Nice map ^_^
Topic Starter
Vanmonky
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Vanmonky
Bump.
Topic Starter
Vanmonky
Updated. RE-DOWNLOAD!
whymeman
[Novice]

00:22:091 (1) - Not snapped.

Why is the Stack Leniency set to Lv.1?

[Junior]

00:33:073 (2,3) - Too far apart.
00:22:070 (2) - Not snapped.
00:22:091 (3) - ^

Why is the Stack Leniency set to Lv.1?

[Senior]

Why is the Stack Leniency set to Lv.1?

[Master]

00:07:093 (5) - Not snapped.
00:08:014 (6) - ^
00:08:024 (7) - ^
00:08:034 (8) - ^
00:08:055 (9) - ^
00:08:076 (1) - ^
00:10:074 (3) - ^
00:10:084 (4) - ^
00:11:005 (5) - ^
00:11:026 (6) - ^
00:11:046 (7) - ^
00:11:057 (8) - ^
00:11:067 (9) - ^
00:12:092 (4) - ^
00:13:013 (5) - ^
00:13:023 (6) - ^
00:13:034 (7) - ^
00:13:075 (1) - ^
00:14:038 (2) - ^
00:15:063 (7) - ^
00:15:083 (8) - ^
00:16:004 (9) - ^
00:16:087 (1) - ^
00:17:029 (2) - ^
00:17:039 (3) - ^
00:22:070 (3) - ^
00:22:091 (4) - ^
00:24:016 (4) - ^
00:24:037 (5) - ^
00:24:057 (6) - ^
00:24:089 (7) - ^
00:25:020 (1) - ^
00:25:030 (2) - ^
00:25:041 (3) - ^
00:25:061 (4) - ^
00:25:082 (5) - ^

Why is the Stack Leniency set to Lv.1?

Another thing to point out is that it would be a good idea to set the inherited timing points a bit off of the notes to give it some leeway incase of late/early hits like 00:20:041 (1) for example. For the Stack Leniency, at least set it to Lv.3. Also, make sure the flashes are not too strong.
Topic Starter
Vanmonky
All fixed. And maybe about the timing points, I think it won't be a big problem. And the flash too.
May I let it still like that? If you don't like, I can change it (but need little help for this problem).
whymeman
[Novice]

00:22:091 (1) - Still not snapped into the timeline.

[Junior]

00:22:070 (2) - Still not snapped into the timeline.
00:22:091 (3) - ^

[Master]

00:07:093 (5) - Still not snapped into the timeline.
00:08:014 (6) - ^
00:08:024 (7) - ^
00:08:034 (8) - ^
00:08:055 (9) - ^
00:08:076 (1) - ^
00:10:074 (3) - ^
00:10:084 (4) - ^
00:11:005 (5) - ^
00:11:026 (6) - ^
00:11:046 (7) - ^
00:11:057 (8) - ^
00:11:067 (9) - ^
00:12:092 (4) - ^
00:13:013 (5) - ^
00:13:023 (6) - ^
00:13:034 (7) - ^
00:13:075 (1) - ^
00:14:038 (2) - ^
00:15:063 (7) - ^
00:15:083 (8) - ^
00:16:004 (9) - ^
00:16:087 (1) - ^
00:17:029 (2) - ^
00:17:039 (3) - ^
00:22:070 (3) - ^
00:22:091 (4) - ^
00:24:016 (4) - ^
00:24:037 (5) - ^
00:24:057 (6) - ^
00:24:089 (7) - ^
00:25:020 (1) - ^
00:25:030 (2) - ^
00:25:041 (3) - ^
00:25:061 (4) - ^
00:25:082 (5) - ^


Forgot to resnap the notes into the timeline? :| Also, i'm just giving you a heads up about the inherited timing points and the flashes as it could effect the quallity of the map.
Kytoxid
Just a clarification, I think. Snapping to the timeline is mandatory, so set timing to 1/4, 1/6, or 1/8 snap (whichever one you used for most of the map) and then go Timing -> Resnap All Notes. Then, go back and place the actual notes that weren't in the right position (like, if you had a 1/6 somewhere and you snapped to 1/4, you'll have to move it back manually, or vice versa).
Topic Starter
Vanmonky
OH! I thought the distance snaps are the troubles!
But now I've fixed them all. Uploaded!! And I also fixed the flash. Need feedback.

Thanks kytoxid~ that's really useful!!
And whymeman for the patience ^^
Kytoxid
Let's clean this up a bit more before whyme gets back.

Ouch, the ending flashes, could they be a bit more subtle?

[Junior]

00:29:057 (4,1) - Too close.
00:32:006 - Probably don't need this break.

[Senior]

00:34:035 (4,5) - Too close. (less noticeable)

[Master]
00:36:085 (1,2,3) - Didn't like these quiet notes, but that's just personal opinion.

/me fades away.
Topic Starter
Vanmonky

Kytoxid wrote:

Let's clean this up a bit more before whyme gets back.

Ouch, the ending flashes, could they be a bit more subtle?

[Junior]

00:29:057 (4,1) - Too close. Done.
00:32:006 - Probably don't need this break. EDIT: Let it be like that.. I love the break here.

[Senior]

00:34:035 (4,5) - Too close. (less noticeable) That's close enough..

[Master]
00:36:085 (1,2,3) - Didn't like these quiet notes, but that's just personal opinion. Fixed.

/me fades away. /me finds the lost kytoxid
Kitty McWittles
[Novice]
00:02:052 (2,3) - Whistles?
00:04:060 (2,1,2) - ^
00:06:026 (3) - Change to normal hitsounds, 50% volume, and add whistle to start and body

[Junior]
00:02:093 (3,4) - Whistles on these then add a note between?
00:06:026 (3) - Whistle
00:06:068 (4) - Change to normal hitsounds, 50% volume, and add whistle to start and body, and add a note on the red tick before this
00:09:017 (5) - Kill repeats
00:10:001 (6,7,8) - Add these, every half beat, keep original hitsound pattern
00:12:009 (4) - Kill repeats
00:12:092 (5,6,7) - Add these ^

Maybe add a couple whistles here and there on the first few notes of the song (before my earliest mod times - both diffs)

Love the rest, hope to see it ranked soon :D
Topic Starter
Vanmonky
Followed nothing from your mod but thanks ^^

And uploaded again! Fixed some hitsounds, hitcircles, and SB.

And btw, the genre of this song is Pop, (Japanese). Please someone change it and thanks.
whymeman
Well done. Bubbled.
Topic Starter
Vanmonky

whymeman wrote:

Well done. Bubbled.
Well done. Thanks ^^
Waiting for rank.
Sinistro
Ok, since I'm incredibly rusty, first let's see what AI mod has to say. Green means ignore its suggestion, orange means consider listening to what it says, red means change it, please. Details below:

Senior
00:15:993 (8) - too close to the 7, eh? I guess you don't have a reason for doing that (unless you want to make a triangle out of 7,8,9) so fix it (and, I'm afraid, anything that needs fixing after it)
00:36:228 (7) - Eh, that's not a problem. I think AI's confused by the low grid size. Ignore this.
00:50:377 (3) - That's ok too. It's a hard difficulty, it's at the end, it looks pretty, you only do it once. No problem keeping this :)

Master
00:12:092 (2) - I had no problem reading this.
00:46:632 (8) - I imagine you made this small spacing disrepancy because you wanted to have the 8 on the grid's center? You could try either making it a new combo, or changing the position of the previous circles so that 8 ends on the center with the right spacing. Still, if you don't want to do any of that, I'll let you keep it; one small spacing difference at the end of Insane isn't all that much of a problem.
00:50:377 (3)- see Senior, no problem.

I thought combo bursts had to be 500 pixels at most in width. The mapper told me a ranked map of his uses a similarly wide image, but as far as I know the rule hasn't changed, so it was probably an oversight. Try making the image smaller; hopefully that won't ruin the effect you want.

That's all for now, I think.
Topic Starter
Vanmonky
Fixed all red suggestions. And uplaoded!
Thanks Sinistro. And time for re-bubble!
Sinistro
Senior
You moved the 8 at 00:15:993 (8), but now the 9 is closer. You'll have to drag it with distance snap on to a new place, then the grey 1 in the next combo and so on until the break at 00:18:126.

And yeah, it turns out your comboburst has to be at most 500 pixels wide after all. Resize it and full resubmit.
Topic Starter
Vanmonky

Sinistro wrote:

Senior
You moved the 8 at 00:15:993 (8), but now the 9 is closer. You'll have to drag it with distance snap on to a new place, then the grey 1 in the next combo and so on until the break at 00:18:126. Done.

And yeah, it turns out your comboburst has to be at most 500 pixels wide after all. Resize it and full resubmit. Oh yeah this is really embarrassing me. What I meant 768 is the height. Sorry for my fucking silly brain. Fixed
And anyway Sinistro, I got message from whymeman, said "Sorry, but I can't do rebubbles. Once another BAT checks into the map, its up to them to bubble or not. If I tried to rebubble it now, there might be problems since Sinistro is the one watching over the map now."

So the one who can re-bubble my map is YOU Sinistro! Congratulations! I know you are very happy now haha!
Sinistro
We're probably ok now. Bubble restored. Gold star awarded for storyboarding and some nice hitsound use in places (although I can't say I'm a fan of the quiet whistles at the middle of the map).
Topic Starter
Vanmonky
Thanks ^^
Sinistro, like it or kiss me?
LuigiHann
Cute little map. Rebubbling after a minor Sb fix. The short spinner-to-note gaps in the end of Master difficulty trouble me slightly, but the spinners are long enough and the overall 4-difficulty curve of the map is solid enough that I don't think it's a deal-breaking issue.
Topic Starter
Vanmonky
Fixed. Thanks ^^
Sinistro
Ker-ranked.
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