... 00:42 aabc271: : Anyway, 2nd song
00:44 spboxer3: : 第二首說實話我絕得並沒有做很好:(
00:44 aabc271: : ............
00:44 : *aabc271 slaps baka sp3 www
00:44 spboxer3: : Q_Q
00:45 : *aabc271 wipes baka sp3's tears
00:45 aabc271: : Well ....
00:45 spboxer3: : O_O
00:45 aabc271: : A few things
00:45 aabc271: : 00:54:455 -
00:45 aabc271: : How do I know k is right / left ?
00:45 aabc271: : Maybe a bit hard ?
00:46 aabc271: : Also for the beat
00:46 aabc271: : Hard to interpret at 1st sight
00:46 aabc271: : But well, this is the song's style ?
00:47 spboxer3: : 背景音樂的搖鈴是這樣沒錯 我想用note呈現出來
00:47 aabc271: : Yes, but this could be hard to play
00:47 aabc271: : Uses of 1/3 ~ 1/8
00:48 aabc271: : All included .______.
00:48 aabc271: : Sometimes even mixes
00:48 aabc271: : 01:13:368 -
00:48 aabc271: : The sliders . . . .
00:48 aabc271: : Even at editor, I still wonder if (1) ends at 1/8 tick ....
00:49 spboxer3: : Orz... It's a mistake
00:49 aabc271: : Baka ~ www
00:49 spboxer3: : I just want make 1/4 rhythm to here lol
00:50 aabc271: : I'm not sure if the bug applies to sliders too
00:50 aabc271: : notes<====Slider====>
00:50 aabc271: : ^ With 1/4 space in between
00:50 aabc271: : = High chance of missing some / all hits in slider
00:50 spboxer3: : Orz...
00:50 aabc271: : I dunno if sliders will have this bug too
00:50 spboxer3: : 我實在很想知道為什麼會有這個bug...
00:50 aabc271: : ^ Same
00:51 aabc271: : Seems the osu mechanics
00:51 aabc271: : In authentic, d & k are separate
00:51 aabc271: : While in osu, they're the same
00:51 spboxer3: : Orz...
00:51 aabc271: : If you hit kkkkkkkkkkkk in authentic when a d appears, it will not miss because of wrong hit
00:52 aabc271: : But only miss because of hitting nothing
00:52 aabc271: : But osu isn't like that. It'll assume as a miss because of wrong colour
00:52 aabc271: : ^ I guess it could be related to this
00:52 aabc271: : Osu may treat notes & sliders the same thing
00:52 aabc271: : ^ Not sure though
00:53 aabc271: : But well, I dunno the real reason .____.
00:53 aabc271: : This is just a possible one
00:54 spboxer3: :
00:54 aabc271: : Anyway, let's get back to the map
00:54 aabc271: : 01:37:118 - A bit hard, but acceptable ...?
00:55 aabc271: : 01:43:317 - Could be misleading because this 1/6 pattern appears once only >
00:55 aabc271: : ?*
00:55 aabc271: : 01:48:690 - Last k is again unsure if it's left / right
00:56 aabc271: : 02:01:353 - A bit hard, but this is the last part. So whatever .__.
00:56 spboxer3: : \:D///
00:57 aabc271: : 2:01 should be earier imo :<
00:57 spboxer3: : 00:55:107 (1) - -> d
00:57 spboxer3: : 01:13:368 (1,2) - I really dunno what should I do lol
00:58 spboxer3: : 01:50:148 (1) - ->d
00:58 aabc271: : Yeah I know some are hard to fix :3
00:58 aabc271: : So I don't really expect fixes on them
00:59 aabc271: : Just saying some places which make players want to slap you
00:59 aabc271: : wwwwwwww
00:59 spboxer3: : Orz...
00:59 : *aabc271 slaps sp3 ~~
00:59 aabc271: : xD
00:59 aabc271: : For me, I'll probably not submit the record when it's ranked
00:59 aabc271: : Too hard to FC & have good acc
01:00 spboxer3: :
01:00 aabc271: : But anyway, I understand most of the styles
01:00 aabc271: : So don't worry .___."
01:01 aabc271: : Just saying that some players may think this map's eggpain
01:01 spboxer3: : Orz...eggpain
01:01 aabc271: : Yes for me in 1st impression
01:01 aabc271: : But neutral after simple modding
01:01 spboxer3: : Orz...我懂
...