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kors k - smooooch [OsuMania|Osu]

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Topic Starter
Franc[e]sco
This beatmap was submitted using in-game submission on Monday, March 17, 2014 at 2:51:43 PM

Artist: kors k
Title: smooooch
Source: beatmania IIDX 16 EMPRESS
Tags: candy rave
BPM: 177
Filesize: 14929kb
Play Time: 01:53
Difficulties Available:
  1. Beginner - 4Key (1.02 stars, 224 notes)
  2. Easy (1.7 stars, 71 notes)
  3. Hard (4.93 stars, 247 notes)
  4. Heavy - 4Key (3.76 stars, 916 notes)
  5. Insane (5 stars, 370 notes)
  6. Normal (4.03 stars, 138 notes)
Download: kors k - smooooch
Download: kors k - smooooch (no video)
Information: Scores/Beatmap Listing
---------------
My first serious beatmap for ranking. Edit/star it if you like it.
[Status]
Insane [Pretty much complete, awaiting more mods] ~ Modded by 10 people
Hard [Pretty much complete, awaiting more mods] ~ Modded by 10 people
Normal [Pretty much complete, awaiting more mods] ~ Modded by 9 people
Easy [Pretty much complete, awaiting more mods] ~ Modded by 9 people
Beginner (osu!mania 4K Stepmania style) [Pretty much complete, awaiting more mods] ~ Modded by 5 people
Heavy (osu!mania 4K Stepmania style) [Pretty much complete, awaiting more mods] ~ Modded by 6 people
[Changelog (oldest to newest changes)]
SPOILER
// 06/05/2012 -------------------------------------------------------------------
-Insane-
- Made some of the slider curved, fixed some distances, removed countdown.
- Made the circle size bigger.
- Fixed the slider at 01:16:536
- Finished the draft for Insane, now working on the hitsounds and tweaking it.
- Lowered volume of the beats, working on the hitsounds.
- Added hitsounds. Insane is now waiting for edits :D
- Fixed video offset
- Added Ayu's mod
// 08/05/2012 -------------------------------------------------------------------
-Insane-
00:29:757 (1) - Made the slider curved
00:45:096 (6,7,8,9) - Curved the end of the stream
01:29:416 (4) - Made the slider less ugly
01:39:079 (2) - Moved this beat
- Lowered drain rate for Insane
-Hard-
- The draft for Hard is done! Awaiting mods.
- Remapped over half of Hard
01:38:909 (9) - Fixed this beat on hard which I forgot to move
-General-
- Added Quiz-chan's mods to Insane and Hard.
// 12/05/2012 -------------------------------------------------------------------
-Hard-
- Minor spacing fixes.
00:30:096 (6) - Removed clap from slider reverse & end.
-Normal-
- Completed the draft for Normal, needs modding.
-Easy-
- Completed the draft for Easy, needs modding.
// 18/05/2012 -------------------------------------------------------------------
-General-
- Rodrigo dropped the guest difficulty, so I removed it.
- Added Red Layfon's mods
- Moved to Pending, gethering one more star and waiting for more mods and a BAT Mod...
// 20/05/2012 -------------------------------------------------------------------
-General-
- Added Quiz-chan's mods.
// 14/06/2012 -------------------------------------------------------------------
-General-
- Added Barney Stinson's mods.
// 09/07/2012 -------------------------------------------------------------------
-General-
- Added - t e n n y a -'s mods.
// 04/08/2012 -------------------------------------------------------------------
-Insane-
- Minor spacing fixes
// 08/05/2013 -------------------------------------------------------------------
-General-
- Removed beatmania from the tags (already in source)
- Added ts8zs' mods to Easy, Normal, Hard, Insane
-Heavy-
- Added Heavy 4K diff for osu!mania and mapped the initial draft for it. Awaiting mods~
-Easy-
Partially remapped patterns and sliders to make it look prettier
// 08/12/2013 -------------------------------------------------------------------
-Heavy-
Undermapped some overmapped parts. Should be rankable now.
// 08/13/2013 -------------------------------------------------------------------
-Heavy-
Added Roxas' IRC mod.
// 08/13/2013 -------------------------------------------------------------------
-Insane & Hard-
Added Sephibro's mod.
// 09/09/2013 -------------------------------------------------------------------
-Beginner-
Draft completed.
// 10/07/2013 -------------------------------------------------------------------
-Insane-
Reworked some sliders and added some jumps.
// 02/13/2014 -------------------------------------------------------------------
-General-
The map is now pending. Also I have no idea which changes have been sumbitted since my last update, but he sumbit system did submit some changes.
// 02/15/2014 -------------------------------------------------------------------
-Heavy-
Added Nitori's mods.
-Beginner-
Remapped at least half of this diff to make it easier and added Nitori's mods.
TODO: also map the beginning of this diff
-General-
Fixed all unsnapped kiai and beats. I have no idea on how they became unsnapped but maybe it was because of beatmap format changes. Vanilla, you can go ahead with your mod~
// 02/16/2014 -------------------------------------------------------------------
-Heavy, Beginner-
Added Sweet lil_yumika_lil's mods.
-General-
Added Sweet Vanilla's mods.
// 02/17/2014 -------------------------------------------------------------------
-General-
Added Neiji Razuiya's mods.
// 03/06/2014 -------------------------------------------------------------------
-General-
Added arcwinolivirus's mods.
// 03/16/2014 -------------------------------------------------------------------
-General-
Added Akihiro's mods.
Added 10crystalmask01's mods.
// 03/17/2014 -------------------------------------------------------------------
-General-
Added Neta's mods.
Ayu
[Insane]
00:20:943 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - a-symmetrical stream, fix it.
00:56:197 to 01:04:333 - lacks creativity, try to make a pattern here. It looks a bit too linear.
01:16:536 to 01:25:348 - Clap hitsound spam much, lol.

Also, Circle size 5 fits good.
Topic Starter
Franc[e]sco

Ayu wrote:

[Insane]
00:20:943 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - a-symmetrical stream, fix it.
00:56:197 to 01:04:333 - lacks creativity, try to make a pattern here. It looks a bit too linear.
01:16:536 to 01:25:348 - Clap hitsound spam much, lol.

Also, Circle size 5 fits good.
00:20:943 Remade the stream, it looks better even if it's still not exactly symmetrical.
00:56:197 to 01:04:333 Changed it.
01:16:536 to 01:25:348 It's okay imo, it fits with the breakdown.

I had circle size 5 but it feels too small for me.
Topic Starter
Franc[e]sco
Added hard mode, mod that too please~
quiz-chan_DELETED
[General]
Set preview point here: 00:12:299.

[Difficulties]
[Hard]
(Personally, I would increase Approach Rate by +2)
Well I think, the hit objects are not placed that well, because the hit windows drown the other hit objects:
http://puu.sh/tD4S - If this should not occur on your screen, then it might be my skin.

The hit circles always switch between being stacked and staying next each other instead of being stacked
This spacing mix confuses players. Few examples:
00:15:519 (2,3,4)
00:20:943 (1,2) - Well, this is just general spacing. While these sliders are easy to beat, the
following sliders 00:21:621 (3,4) are a bit too far. You can flip these sliders horizontally.
00:23:655 - Same as first point, some stacks. You can unstack the notes and properly space them by
using distance snap [ALT key].
Remember! Spacing is one of the most important things when mapping!

Following are just suggestions:
Please add hitsounds were you think they are necessary.
00:13:147 (1) - "Finish" hitsound?
00:15:858 (4) - ^
00:15:519 (2,3,4) - New combo?
00:18:231 (5) - New combo and adding "Finish" hitsound?
00:28:909 - Why not making the new combo here instead of 00:28:231 ?
00:30:096 (6) - Remove "Clap" sound from reverse arrow and slider end?
00:35:350 (5,6) - Swapping these two notes?
00:39:926 (5) - I would make a new combo here, replacing that slider.
00:42:638 (4) - That slider length is too long. Replace it by 4 sliders of that reversing speed.
01:03:147 (6,7) - Space these sliders properly. One slider above one other might count as an overlap.
01:16:536 - You mapped nearly everything with "Clap" sounds? Erase them where necessary.
01:16:536 (1,2,3,4,5) - Watch timeline and spacing between (2) and (3,4,5). Doesn't fit.
01:18:231 (3,4,5) - Same stacking comment as above.
01:19:079 (6) - New combo here? Just fits better to the rhythm.
01:20:604 (4) - New combo here instead of 01:19:926 (1) ?
01:30:096 - There it begins again. See above.
01:39:587 - Why again? Did you run outta ideas? :D
01:50:604 (1) - Shorten that spinner.

[Insane]
AR: increase by +1
Add hitsounds here as well, but only when needed.
Example: from 01:16:536 (1) on.

01:27:382 (5,6) - Definitely increase spacing between these notes.
01:28:399 (2,3) - ^
01:34:162 (4) - New combo here, not earlier, not later.
01:35:519 - New combo here? Adjust spacing and add a note here.
01:49:079 (3) - Split into 4 sliders with same reversing velocity. And don't forget spacing.
01:50:604 (1) - That spinner is for far too long. Shorten it greatly.

Well, that was pretty much it!
Kudosu! when this was helpful *greedy* :D
Topic Starter
Franc[e]sco

Quiz-chan wrote:

[General]
Set preview point here: 00:12:299. Done.

[Difficulties]
[Hard]
(Personally, I would increase Approach Rate by +2) Done.
Well I think, the hit objects are not placed that well, because the hit windows drown the other hit objects:
http://puu.sh/tD4S - If this should not occur on your screen, then it might be my skin.
Yeah, just noticed that by reverting to osu default skin. I wanted to map it in a different style but I guess it's no good :P changed lots of the patterns.

The hit circles always switch between being stacked and staying next each other instead of being stacked
This spacing mix confuses players. Few examples:
00:15:519 (2,3,4)
00:20:943 (1,2) - Well, this is just general spacing. While these sliders are easy to beat, the
following sliders 00:21:621 (3,4) are a bit too far. You can flip these sliders horizontally.
00:23:655 - Same as first point, some stacks. You can unstack the notes and properly space them by
using distance snap [ALT key].
Remember! Spacing is one of the most important things when mapping!
As above, wanted to map in a different style but it didn't turn out good :D remapped the stacks.

Following are just suggestions:
Please add hitsounds were you think they are necessary.
00:13:147 (1) - "Finish" hitsound? Okay
00:15:858 (4) - ^ Yep
00:15:519 (2,3,4) - New combo? Yup.
00:18:231 (5) - New combo and adding "Finish" hitsound? Mmmmk
00:28:909 - Why not making the new combo here instead of 00:28:231 ? Done.
00:30:096 (6) - Remove "Clap" sound from reverse arrow and slider end? AFAIK you can only have either all claps or no claps in a slider o_o.
00:35:350 (5,6) - Swapping these two notes? Changed the entire pattern :P
00:39:926 (5) - I would make a new combo here, replacing that slider. It doesnt exactly fit the beat but it feels better so okay.
00:42:638 (4) - That slider length is too long. Replace it by 4 sliders of that reversing speed. Done.
01:03:147 (6,7) - Space these sliders properly. One slider above one other might count as an overlap. Done.
01:16:536 - You mapped nearly everything with "Clap" sounds? Erase them where necessary. This is on purpose. It sounds good with the breakdown of the song :D
01:16:536 (1,2,3,4,5) - Watch timeline and spacing between (2) and (3,4,5). Doesn't fit. The spacing between 1 and 2 is that way because of the different slider speed, then it reverts to normal slider speed. It feels right when you play it imo.
01:18:231 (3,4,5) - Same stacking comment as above. This stack doesn't feel that weird.
01:19:079 (6) - New combo here? Just fits better to the rhythm. Naaah.
01:20:604 (4) - New combo here instead of 01:19:926 (1) ? Okay
01:30:096 - There it begins again. See above. Changed the entire pattern
01:39:587 - Why again? Did you run outta ideas? :D Remapped
01:50:604 (1) - Shorten that spinner. 'Kay

[Insane]
AR: increase by +1
Add hitsounds here as well, but only when needed. It already has hitsounds?
Example: from 01:16:536 (1) on. See my reply on "Hard"

01:27:382 (5,6) - Definitely increase spacing between these notes. Done
01:28:399 (2,3) - ^ Done
01:34:162 (4) - New combo here, not earlier, not later. Done
01:35:519 - New combo here? Adjust spacing and add a note here. Okay
01:49:079 (3) - Split into 4 sliders with same reversing velocity. And don't forget spacing. Done
01:50:604 (1) - That spinner is for far too long. Shorten it greatly. Done

Well, that was pretty much it!
Kudosu! when this was helpful *greedy* :D
quiz-chan_DELETED

Franc[e]sco wrote:

Quiz-chan wrote:

00:30:096 (6) - Remove "Clap" sound from reverse arrow and slider end? AFAIK you can only have either all claps or no claps in a slider o_o.
Well, use "Select" tool and click twice on one spot of the slider (Start, reverse, end) and choose a hitsound.
You will learn to deal with this kind of special function. I didn't know that either.
I was trying and then I happened to find out how to use it on hit objects.
Topic Starter
Franc[e]sco

Quiz-chan wrote:

Well, use "Select" tool and click twice on one spot of the slider (Start, reverse, end) and choose a hitsound.
You will learn to deal with this kind of special function. I didn't know that either.
I was trying and then I happened to find out how to use it on hit objects.
Fixed
-Kirito-
[Easy]
Love your consistency in spacing.
00:25:689 (3,4) - Try not to stack in Easy mode because it can be confusing to new players.
01:16:536 (1) - I dislike your use of a slowdown when it doesn't feel like there needs to be one.
01:32:808 (1) - Remove NC
01:34:163 (2) - NC
01:43:655 (1) - Remove NC
01:45:011 (2) - NC
01:46:367 - Place a note here if you do the 2 changes above.
01:47:045 (1) - Remove NC if you do the above change.
01:47:723 (2) - NC if you do the above change.

[Normal]
00:37:214 (7) - NC
00:38:231 (1) - Remove NC
00:39:926 (5) - NC
00:41:960 (1) - Remove NC
00:42:638 (3) - Optional NC
01:36:875 (6) - NC
01:39:248 (1) - Remove NC
01:39:587 (2) - NC
01:16:536 (1) - Same issue like in Easy

[Hard]
01:02:977 (5,6,7,1,2,3) - Consider remapping, making 5 a new combo, and removing the NC on 1.
01:30:774 (1) - Remove NC
01:30:943 (2) - NC
01:32:977 (11) - Optional NC
01:33:316 (1) - Remove NC if you do the above change
01:33:994 (4) - NC if you do the above change
01:43:824 (8) - NC
01:44:163 (1) - Remove NC
01:44:841 (4) - NC
The slowdown is not an issue in hard because most people should be able to recognize it.


[Insane]
00:18:231 (5) - NC
00:28:570 (1) - Remove NC
00:29:079 (4) - NC
00:29:757 (1) - Remove NC
I am personally against using so many claps, but in this song it sounds OK.
Topic Starter
Franc[e]sco

Red Layfon wrote:

[Easy]
Love your consistency in spacing.
00:25:689 (3,4) - Try not to stack in Easy mode because it can be confusing to new players. I wanted to make at least a little challenging to full combo for a new player
01:16:536 (1) - I dislike your use of a slowdown when it doesn't feel like there needs to be one. I think it feels right just like in hard & insane, and it makes it a little more challenging for a new player without making him fail
01:32:808 (1) - Remove NC Done
01:34:163 (2) - NC Done
01:43:655 (1) - Remove NC Done
01:45:011 (2) - NC Done
01:46:367 - Place a note here if you do the 2 changes above. Done
01:47:045 (1) - Remove NC if you do the above change. Done
01:47:723 (2) - NC if you do the above change. Done

[Normal]
00:37:214 (7) - NC Done
00:38:231 (1) - Remove NC Done
00:39:926 (5) - NC Done
00:41:960 (1) - Remove NC Done
00:42:638 (3) - Optional NC Done
01:36:875 (6) - NC Done
01:39:248 (1) - Remove NC Done
01:39:587 (2) - NC Done
01:16:536 (1) - Same issue like in Easy Same answer as easy

[Hard]
01:02:977 (5,6,7,1,2,3) - Consider remapping, making 5 a new combo, and removing the NC on 1. Edited the combo as you said, but I think it doesn't need remapping
01:30:774 (1) - Remove NC Done
01:30:943 (2) - NC Done
01:32:977 (11) - Optional NC Done
01:33:316 (1) - Remove NC if you do the above change Done
01:33:994 (4) - NC if you do the above change Done
01:43:824 (8) - NC Done
01:44:163 (1) - Remove NC Done
01:44:841 (4) - NC Done
The slowdown is not an issue in hard because most people should be able to recognize it.


[Insane]
00:18:231 (5) - NC Done
00:28:570 (1) - Remove NC Done
00:29:079 (4) - NC Done
00:29:757 (1) - Remove NC Done
I am personally against using so many claps, but in this song it sounds OK.
Thanks for all the combo fixes, I'm really bad at figuring out when I should start a new combo :D
-Kirito-
The song is confusing too, so it's hard to tell. Good luck getting it ranked~
quiz-chan_DELETED
[General]
Nothing that has to be fixed.

Easy
Overall difficulty feels a bit too harsh.
Approach Rate: -1, perhaps?
00:12:130 (1) - "Finish" hitsound?
00:15:519 (1) - ^
00:23:655 (1) - "Finish" hitsound on slider start?
00:25:689 (3,4) - Unstack these two notes?
00:26:367 - Why not new combo here instead of 00:27:723?
00:29:079 (3) - New combo and "Finish" hitsound upon slider start?
00:31:791 (4) - New combo?
00:39:926 (5) - ^
00:56:197 (1) - Remove "Finish" hitsound on slider end?
00:58:909 (4) - New combo?
01:01:621 (6) - ^
01:17:892 (2) - ^
01:27:384 (5) - If you'd ask me, that note is placed a bit too high.
01:38:231 (1) - "Finish" hitsound?
Normal
00:20:943 (1,2,3,4,5,6) - This is all messed up. Try another pattern.
00:29:418 (2,3) - Unstack these two notes?
00:30:943 (6,7) - ^
00:33:825 (4,5) - ^ (if you want to be unfairly harsh)
00:43:994 (1) - "Finish" hitsound?
01:04:333 (1) - Lengthen that spinner till 01:07:045.
01:28:401 (3,1) - No. This won't work. Spacing!
01:39:587 (1) - "Finish" hitsound upon slider start?
01:42:299 - New combo here instead of 01:41:960 (1)?
Hard
00:37:553 (4,5) - Still unacceptable. While the other patterns are O.K., this stack seriously doesn't fit.
00:56:197 (1,2,3,4) - Change this pattern. (3) is being drowned by the hit window of (1).
00:58:062 (3,4) - Unstack?
01:00:265 (1,2,3,4,5,6,7,8,9) - Acceptable, but I'd still change it.
01:04:333 (1) - See "Normal".
01:17:892 (2) - New combo?
01:18:231 (3,4,5) - Unstack?
01:23:316 (6) - New combo here with "Finish" hitsound instead of 01:24:333?
01:23:655 (7,8,9) - Change pattern.
Insane
00:13:147 (1) - "Finish" hitsound?
00:15:858 (4) - ^
00:18:231 (1) - ^
00:15:519 (2,3,4) - You have a wonderful approach rate being worthless here. Unstack these notes!
00:15:519 (2) - New combo?
00:35:519 (2,3) - No way. I know that you know what I mean.
00:39:926 (5) - Fatal combo error here. New combo here instead of 00:40:265!
00:41:452 (1) - Why not new combo on previous note (6)?
01:05:689 (1) - Lengthen that spinner. Spinner end is perfectly placed, but it begins too late.
01:19:078 (6,1) - http://puu.sh/vLM3 : See that white tick between these notes? Place a note with new combo on that one.
01:20:602 (6) - Supposed to be the new combo instead of the following note (1).
01:22:469 - Some combo issues around here. Start new combos on white, big ticks.

At this point, I almost lost my entire motivation to point out every single combo inconsistency! Use new combos carefully! There are just too many errors, sorry. Look for stupidly placed combos from 01:22:469 on.

01:50:604 (1) - Spinner on white tick, perhaps?

That is pretty much it. After fixing these "minor" problems, this map is ready to be ranked.
Topic Starter
Franc[e]sco

Quiz-chan wrote:

[General]
Nothing that has to be fixed.

Easy
Overall difficulty feels a bit too harsh. Lowered by 1
Approach Rate: -1, perhaps? k
00:12:130 (1) - "Finish" hitsound? Ok
00:15:519 (1) - ^ Sure
00:23:655 (1) - "Finish" hitsound on slider start? Hmmm okay
00:25:689 (3,4) - Unstack these two notes? They're not that confusing, they just make it more challenging to S for a new player
00:26:367 - Why not new combo here instead of 00:27:723? Ok
00:29:079 (3) - New combo and "Finish" hitsound upon slider start? Ok
00:31:791 (4) - New combo? Doesn't feel right
00:39:926 (5) - ^ Doesn't feel right
00:56:197 (1) - Remove "Finish" hitsound on slider end? Okay
00:58:909 (4) - New combo? Ok
01:01:621 (6) - ^ Okay
01:17:892 (2) - ^ Okay
01:27:384 (5) - If you'd ask me, that note is placed a bit too high. Oh yeah it might overlap the hp bar. Moved it.
01:38:231 (1) - "Finish" hitsound? Yeah
Normal
00:20:943 (1,2,3,4,5,6) - This is all messed up. Try another pattern. Done
00:29:418 (2,3) - Unstack these two notes? I like them this way
00:30:943 (6,7) - ^ I like them this way
00:33:825 (4,5) - ^ (if you want to be unfairly harsh) I like them this way
00:43:994 (1) - "Finish" hitsound? Okay
01:04:333 (1) - Lengthen that spinner till 01:07:045. Done
01:28:401 (3,1) - No. This won't work. Spacing! Fix'd
01:39:587 (1) - "Finish" hitsound upon slider start? Doesn't fit
01:42:299 - New combo here instead of 01:41:960 (1)? Doesn't feel right
Hard
00:37:553 (4,5) - Still unacceptable. While the other patterns are O.K., this stack seriously doesn't fit. Unstacked
00:56:197 (1,2,3,4) - Change this pattern. (3) is being drowned by the hit window of (1). Moved (1)
00:58:062 (3,4) - Unstack? I like it
01:00:265 (1,2,3,4,5,6,7,8,9) - Acceptable, but I'd still change it. I like it
01:04:333 (1) - See "Normal". Fix'd
01:17:892 (2) - New combo? Ok
01:18:231 (3,4,5) - Unstack? Unstacked
01:23:316 (6) - New combo here with "Finish" hitsound instead of 01:24:333? Doesn't feel right imo
01:23:655 (7,8,9) - Change pattern. Okay
Insane
00:13:147 (1) - "Finish" hitsound? Sure
00:15:858 (4) - ^ Sure
00:18:231 (1) - ^ Sure
00:15:519 (2,3,4) - You have a wonderful approach rate being worthless here. Unstack these notes! Done
00:15:519 (2) - New combo? Yeah
00:35:519 (2,3) - No way. I know that you know what I mean. Unstacked
00:39:926 (5) - Fatal combo error here. New combo here instead of 00:40:265! Whew, didn't notice all these messed up combos
00:41:452 (1) - Why not new combo on previous note (6)? Fixed
01:05:689 (1) - Lengthen that spinner. Spinner end is perfectly placed, but it begins too late. Fixed
01:19:078 (6,1) - http://puu.sh/vLM3 : See that white tick between these notes? Place a note with new combo on that one. But that wouldn't follow the beat
01:20:602 (6) - Supposed to be the new combo instead of the following note (1). Fixed
01:22:469 - Some combo issues around here. Start new combos on white, big ticks. Fixed

At this point, I almost lost my entire motivation to point out every single combo inconsistency! Use new combos carefully! There are just too many errors, sorry. Look for stupidly placed combos from 01:22:469 on. Fixed

01:50:604 (1) - Spinner on white tick, perhaps? Nope

That is pretty much it. After fixing these "minor" problems, this map is ready to be ranked.
Thanks for the edit :D
10nya
nyaho from n y a -'s queue
Black means suggestion

[General]
nothing :)

[Easy]
OD -2?
- 00:31:791 : nc?
- 01:16:536 : double hit? omg http://puu.sh/GORS

[Normal]
nothing :)

[Hard]
- 00:27:892 : remove the clap, add the clap on 00:28:062

[Insane]
- 01:50:604 : remove finish?

thats all I can find, rank good luck :D
Topic Starter
Franc[e]sco

- t e n n y a - wrote:

nyaho from n y a -'s queue
Black means suggestion

[General]
nothing :)

[Easy]
OD -2? I'll go with -1
- 00:31:791 : nc? Yep :D
- 01:16:536 : double hit? omg http://puu.sh/GORS LOL! Epic fail, I dunno how I didn't see that

[Normal]
nothing :)

[Hard]
- 00:27:892 : remove the clap, add the clap on 00:28:062 Yeah, sounds better :D

[Insane]
- 01:50:604 : remove finish? Yeah, forgot to remove it after I made the hitsound silent ^^

thats all I can find, rank good luck :D
Thanks for the mod ;) *gives kudosu and a pat on the head*
Topic Starter
Franc[e]sco
Reviving the beatmap and adding a new osu!mania 4k diff! Awaiting mods~
ts8zs
[Insane]
00:15:519 (1,2,3,1) - Ctrl+H
00:33:147 (3,5,1) - Finish?
00:34:841 (3,4) - keep same DS with 1,2
00:35:350 (1,2,3,4,5,6,7) - http://osu.ppy.sh/ss/909529
00:45:689 - I think you break too much:3
01:07:384 - ^ This is an mug song,mug doesn't have such long breaks usually,If you want let player relax here,just make here eazier:3
01:49:079 (3,4,5,6) - Finish is too noisy
01:50:604 (1) - finish at 01:53:825 -
You can try to remove the middle one of 3x1/4claps
[Hard]
Too narrow,some notes stick and some not,such as 00:23:994 (2,3) - ,need add DS or SV
00:15:519 (1,2,3) - Ctrl+J
00:28:401 (10,11) - this have less DS than it shows because of slidercircle
00:42:638 (4,5,6,7) - Add finish with drum
01:38:232 (5) - NC
[Normal]
00:32:469 (2) - I think you can put it in bow 1's center
and these sliders...looks like have at least half a year old
[Easy]
Now,low difficulty maps is Slider!Slider!
Good luck:3
Topic Starter
Franc[e]sco

ts8zs wrote:

[Insane]
00:15:519 (1,2,3,1) - Ctrl+H Okay, feels much better ^^
00:33:147 (3,5,1) - Finish? Good idea
00:34:841 (3,4) - keep same DS with 1,2 Oops, didn't notice it
00:35:350 (1,2,3,4,5,6,7) - http://osu.ppy.sh/ss/909529 Nice pattern, I'll take it!
00:45:689 - I think you break too much:3 I guess I'll map this break
01:07:384 - ^ This is an mug song,mug doesn't have such long breaks usually,If you want let player relax here,just make here eazier:3 I will map the break at 00:45:689, but this one fits with the song
01:49:079 (3,4,5,6) - Finish is too noisy Fixed
01:50:604 (1) - finish at 01:53:825 - Fixed
You can try to remove the middle one of 3x1/4claps I think they feel better this way :)
[Hard]
Too narrow,some notes stick and some not,such as 00:23:994 (2,3) - ,need add DS or SV Fixed some patterns to make it more readable, but it's meant to be narrow :P.
00:15:519 (1,2,3) - Ctrl+J Fixed
00:28:401 (10,11) - this have less DS than it shows because of slidercircle Fixed
00:42:638 (4,5,6,7) - Add finish with drum Fixed
01:38:232 (5) - NC
[Normal]
00:32:469 (2) - I think you can put it in bow 1's center Fixed
and these sliders...looks like have at least half a year old They actually are a year old :) I mapped this in 2012 and revived it recently. Anyways, remapped some slider and some patterns to make it look prettier
[Easy]
Now,low difficulty maps is Slider!Slider! Partially remapped with pretty sliders 8-)
Good luck:3
Thanks for the mod~!
Roxas
modded via IRC mania diff

SPOILER
00:28 *Roxas is editing [http://osu.ppy.sh/b/284786 kors k - smooooch [Heavy]]
00:28 Franc[e]sco: oh grazie
00:28 Franc[e]sco: poi posta la mod sul forum
00:28 Roxas: irc mod ti va' bene? xD
00:28 Franc[e]sco: beh basta che mi dici come si salva la irc
00:29 Franc[e]sco: per metterla sul thread
00:29 Franc[e]sco: così si vede che è stata editata
00:29 Franc[e]sco: asd
00:29 Roxas: /savelog
00:29 Roxas: xD
00:29 Franc[e]sco: kk
00:29 Roxas: 00:12:808 (12808|0,12808|2) - per questi fai copia incolla qui00:13:147 -
00:30 Franc[e]sco: giusto
00:31 Roxas: poi lasci il vuoto così in quel pezzo fino a 00:20:943 - ?
00:31 Roxas: (non dico che sia sbagliato, anzi mi piace)
00:31 Franc[e]sco: si
00:31 Franc[e]sco: è così
00:31 Roxas: ok
00:31 Franc[e]sco: volevo farla partire così lenta e poi streams
00:32 Roxas: ho notato
00:32 Roxas: che in tutta la map
00:32 Roxas: fai finire gli hold 1/4 prima di dove dovrebbero finire
00:32 Roxas: (sul tick blu diciamo)
00:32 Franc[e]sco: sì
00:32 Franc[e]sco: è così che di solito si mappano gli hold credo
00:32 Franc[e]sco: bè non ho problemi a farli marvelous
00:32 Franc[e]sco: penso che sia giusto
00:32 Roxas: di solito vengono fatti attaccati agli altri
00:33 Roxas: perché
00:33 Roxas: se senti, il suono è continuo
00:33 Roxas: non è che lo strumento finisce di suonare sul tick blu e poi rinizia sul bianco
00:33 Franc[e]sco: sì però osu!mania conta la precisione del rilascio
00:33 Franc[e]sco: quindi vengono meglio così per non missarli
00:33 Roxas: ma non li missi infatti, perché 00:22:299 (22299|2,22299|1) -
00:33 Roxas: come lasci questi
00:33 Roxas: prendi gli altri
00:34 Franc[e]sco: c'è un piccolo delay quando lasci i tasti e pigi gli altri due
00:34 Franc[e]sco: e ho visto che generalmente si tende a missarli di piu quando sono attaccati
00:34 Roxas: uhhhm io non credo sia così
00:34 Roxas: cioè il delay magari c'è
00:34 Franc[e]sco: ora provo
00:34 Roxas: anche se credo di 5 ms toh
00:34 Roxas: comunque comunemente i mapper
00:34 Roxas: li fanno attaccati
00:35 Franc[e]sco: ok mi sembrano giocabile comunque
00:35 Roxas: se fai con gil hold come dico io, sposta questo sul |2| 00:23:655 (23655|0) -
00:35 Franc[e]sco: quindi li metto attaccati
00:35 Roxas: vai :)
00:35 Roxas: la stessa cosa (di attaccarli)
00:35 Roxas: falli su questi che ti linko ora
00:35 Roxas: (così fai veloce)
00:35 Roxas: 00:27:553 (27553|1,27553|3) -
00:35 Franc[e]sco: aspetta
00:35 Franc[e]sco: quel punto che hai detto
00:35 Franc[e]sco: dovrei sovrapporre l'hold all'accordo?
00:36 Roxas: no, metti il circle che è nella colonna |1| nella colonna |2|
00:36 Roxas: la sovrapposizione non è concessa xD
00:36 Franc[e]sco: http://puu.sh/40wfj.png
00:36 Franc[e]sco: così no?
00:36 Franc[e]sco: ah ho capito quindi l'accordo diventa 2-3
00:36 Roxas: no, perché il circle è sotto l'hold
00:36 Roxas: esatto
00:36 Roxas: hai letto le regole mapping osu mania?
00:37 Franc[e]sco: sì ma non posso ricordarmele
00:37 Franc[e]sco: asd
00:37 Roxas: magari tieni questa pagina tra i preferiti, comunque sono pochissime cose
00:37 Roxas: http://osu.ppy.sh/wiki/Osu!mania_Ranking_Criteria
00:38 Franc[e]sco: kk
00:38 Roxas: poi vabbè, gli altri hold li attacchi tu normale?
00:38 Roxas: *normali
00:38 Franc[e]sco: sisi
00:38 Roxas: ok
00:40 Roxas: 00:23:655 - vedo che da qua segui le percussioni, giusto?
00:40 Franc[e]sco: più o meno sì
00:40 Franc[e]sco: il ritmo della melodia era troppo irregolare
00:40 Franc[e]sco: sarebbe stato noioso da giocare
00:41 Franc[e]sco: però ogni tanto torno alla melodia quando è mappabile bene
00:41 Roxas: yep, lo noto
00:41 Roxas: e non dovrebbe esserci un pattern preciso per le percussioni, giusto?
00:42 Franc[e]sco: non mi piaceva fare un copiaincolla
00:42 Franc[e]sco: e quindi non ho seguito nessun pattern ripetuto
00:42 Franc[e]sco: ma variato i pattern via via
00:42 Roxas: capisco
00:42 Roxas: qua: 00:25:180 (25180|2,25180|0) -
00:42 Roxas: metti 2 circle insieme ogni 1/2, qua ne hai messi due per?
00:43 Roxas: *ogni 1/1
00:43 Roxas: xD
00:43 Franc[e]sco: segue la melodia lì
00:43 Franc[e]sco: lol
00:44 Roxas: capito, allora aggiungi un circle pure qua 00:24:841 -
00:44 Roxas: sulla |4|
00:44 Roxas: seguila da lì la melodia in quel punto
00:44 Franc[e]sco: sì meglio
00:45 Franc[e]sco: è un misto comunque lì
00:45 Roxas: cioè ti faccio tutte ste domande solo per capire come hai fatto xD
00:45 Franc[e]sco: è tipo il ritmo della batteria
00:45 Franc[e]sco: con sovrapposti pezzi di melodia
00:45 Franc[e]sco: come note extra
00:45 Roxas: sìsì ma lo immaginavo
00:45 Roxas: ma non ne ho la certezza ovviamente finché non lo chiedo a te
00:46 Roxas: 00:28:994 - aggiungi un circle sul |2|, ci sta che è una bellezza
00:46 Franc[e]sco: sì
00:46 Franc[e]sco: aspetta ma subito dopo la singola o insieme?
00:46 Franc[e]sco: oh subito dopo
00:46 Franc[e]sco: 2
00:46 Franc[e]sco: giusto
00:46 Roxas: subito dopo la singola
00:46 Roxas: viene bello
00:47 Roxas: 00:34:163 (34163|3,34248|3,34333|3,34418|3,34502|3) - uhmm non so se ti romperanno un po' le palle per questo
00:47 Roxas: sai forse è di dito medio dovrebbero sbattersene
00:47 Franc[e]sco: ho chiesto su #osumania
00:47 Roxas: hanno "approvato"?
00:47 Franc[e]sco: i cosiddetti jacks sono rankabili
00:47 Roxas: good
00:47 Franc[e]sco: e non c'è niente di male
00:48 Franc[e]sco: anche perché fanno parte dello skillset di un giocatore
00:48 Roxas: non dico che non ci sia niente di male non fraintendermi
00:48 Roxas: xD
00:48 Roxas: però c'è un certo limite per i jack
00:48 Roxas: io misi jack 1/4 su 192 bpm lol
00:48 Franc[e]sco: questi li faccio full combo io
00:48 Franc[e]sco: quindi penso chiunque riesca a farli
00:48 Franc[e]sco: che sia nella media
00:48 Franc[e]sco: xD
00:48 Roxas: sìsì ma pure io non dico quello
00:48 Roxas: xD
00:49 Roxas: 00:38:825 - qua, se vuoi seguire la melodia, aggiungi 1 o 2 circle
00:50 Franc[e]sco: alle singole?
00:50 Roxas: 00:52:299 (52299|3,52384|3) - spostarli sull' |1| magari? non sembra un pattern malaccio
00:50 Franc[e]sco: le singole stanno bene così
00:50 Roxas: 00:38:825 - qua proprio dove dico io cliccaci xD
00:50 Roxas: ci son le doppie
00:50 Roxas: ma se senti c'è la melodia
00:50 Roxas: non so se la vuoi seguire o no
00:51 Franc[e]sco: vero
00:51 Franc[e]sco: hmm
00:51 Franc[e]sco: lo trasformo in 33 2+3
00:51 Roxas: ok
00:52 Roxas: 00:49:418 - aggiungi un circle in questo punot
00:52 Roxas: *punto aaaah
00:52 Roxas: serve la doppia lì
00:52 Franc[e]sco: e a 00:52 beh dopo che hai fatto lo stream bilanciato sulla sinistra meglio metterli sulla destra i jack
00:52 Franc[e]sco: okay
00:52 Roxas: a 52 sec era solo un fatto di pattern, non è errore tranqui
00:53 Roxas: 00:55:011 (55011|3,55350|3,55689|3,56028|3) - muovili a sinistra di una colonna
00:53 Roxas: 00:55:096 (55096|0,55435|0,55774|0) - muovili a destra di una colonna
00:54 Roxas: 00:56:113 - aggiungi nota sul |2|
00:54 Roxas: dimmi se ti piace sto pattern
00:54 Franc[e]sco: per 0:55 mi piace il trillo tutto uguale
00:54 Roxas: aspè non prende le note, faccio screen
00:54 Franc[e]sco: a volte è piu difficile tenere un trillo tutto uguale
00:54 Franc[e]sco: ah
00:54 Franc[e]sco: hmm
00:54 Roxas: http://osu.ppy.sh/ss/924090
00:54 Franc[e]sco: forse ho capito
00:55 Franc[e]sco: mezzo trillo interno
00:55 Franc[e]sco: mezzo estreno
00:55 Roxas: così tipo
00:55 Franc[e]sco: si
00:55 Franc[e]sco: ok aggiunge varietà
00:55 Roxas: comunque, cancella questa nota 00:55:943 (55943|0) -
00:56 Franc[e]sco: giudto
00:56 Franc[e]sco: giusto*
00:56 Roxas: poi io farei una cosa così:
00:56 Roxas: 00:55:858 - aggiungi un circle sul |3| qui
00:56 Roxas: e qua sul |2| 00:56:028 -
00:56 Roxas: dovrebbe uscire così
00:56 Roxas: http://puu.sh/40xbt.png
00:57 Franc[e]sco: ok
00:58 Roxas: 01:00:265 - need doppia
00:58 Roxas: 01:00:265 - same
00:59 Roxas: oh no le ho scritte uguali rofl
00:59 Roxas: 00:58:909 -
00:59 Roxas: this intendevo anche
00:59 Franc[e]sco: ok
00:59 Roxas: 01:01:621 - pure qua (la metterei sul |3| qui)
00:59 Franc[e]sco: okay
01:00 Roxas: magari qua cambiare un po' invece di avere sempre i jack? http://osu.ppy.sh/ss/924095
01:00 Roxas: 01:02:977 -
01:00 Roxas: questa part
01:01 Roxas: 01:07:045 - aggiungi una o 2 note
01:01 Franc[e]sco: allora metto accordi jack
01:01 Franc[e]sco: voglio lasciarli jack
01:01 Roxas: okok
01:02 Franc[e]sco: la fine degli hold fa da nota
01:02 Franc[e]sco: basta l'hold
01:02 Roxas: 01:16:536 - cancella la green line
01:02 Roxas: non la fa sempre, la fa solo negli editor
01:02 Franc[e]sco: uhh
01:03 Franc[e]sco: come faccio?
01:03 Franc[e]sco: ah c'era una timing section li
01:03 Franc[e]sco: che non serve in o!m
01:03 Roxas: xD
01:03 Roxas: come fai a toglierla dici?
01:03 Roxas: vai su timing panel
01:03 Franc[e]sco: sì c'era una timing section
01:03 Roxas: capit
01:04 Franc[e]sco: però aspé sembra che rimanga
01:04 Roxas: devi dare l'ok dopo che l'hai tolta
01:04 Roxas: togli anche quella dopo comunque di green line
01:05 Franc[e]sco: ok
01:05 Roxas: 01:30:096 - doppia
01:06 Roxas: ^
01:06 Roxas: 01:40:943 -
01:06 Roxas: 01:41:282 - ^
01:06 Roxas: per il resto è ok, sistema gli hold ed è tutto apposto per me
01:06 Roxas: saveloggo e posto sul forum, faccio tutto io xD
Topic Starter
Franc[e]sco

Roxas wrote:

modded via IRC mania diff

SPOILER
00:28 *Roxas is editing [http://osu.ppy.sh/b/284786 kors k - smooooch [Heavy]]
00:28 Franc[e]sco: oh grazie
00:28 Franc[e]sco: poi posta la mod sul forum
00:28 Roxas: irc mod ti va' bene? xD
00:28 Franc[e]sco: beh basta che mi dici come si salva la irc
00:29 Franc[e]sco: per metterla sul thread
00:29 Franc[e]sco: così si vede che è stata editata
00:29 Franc[e]sco: asd
00:29 Roxas: /savelog
00:29 Roxas: xD
00:29 Franc[e]sco: kk
00:29 Roxas: 00:12:808 (12808|0,12808|2) - per questi fai copia incolla qui00:13:147 -
00:30 Franc[e]sco: giusto
00:31 Roxas: poi lasci il vuoto così in quel pezzo fino a 00:20:943 - ?
00:31 Roxas: (non dico che sia sbagliato, anzi mi piace)
00:31 Franc[e]sco: si
00:31 Franc[e]sco: è così
00:31 Roxas: ok
00:31 Franc[e]sco: volevo farla partire così lenta e poi streams
00:32 Roxas: ho notato
00:32 Roxas: che in tutta la map
00:32 Roxas: fai finire gli hold 1/4 prima di dove dovrebbero finire
00:32 Roxas: (sul tick blu diciamo)
00:32 Franc[e]sco: sì
00:32 Franc[e]sco: è così che di solito si mappano gli hold credo
00:32 Franc[e]sco: bè non ho problemi a farli marvelous
00:32 Franc[e]sco: penso che sia giusto
00:32 Roxas: di solito vengono fatti attaccati agli altri
00:33 Roxas: perché
00:33 Roxas: se senti, il suono è continuo
00:33 Roxas: non è che lo strumento finisce di suonare sul tick blu e poi rinizia sul bianco
00:33 Franc[e]sco: sì però osu!mania conta la precisione del rilascio
00:33 Franc[e]sco: quindi vengono meglio così per non missarli
00:33 Roxas: ma non li missi infatti, perché 00:22:299 (22299|2,22299|1) -
00:33 Roxas: come lasci questi
00:33 Roxas: prendi gli altri
00:34 Franc[e]sco: c'è un piccolo delay quando lasci i tasti e pigi gli altri due
00:34 Franc[e]sco: e ho visto che generalmente si tende a missarli di piu quando sono attaccati
00:34 Roxas: uhhhm io non credo sia così
00:34 Roxas: cioè il delay magari c'è
00:34 Franc[e]sco: ora provo
00:34 Roxas: anche se credo di 5 ms toh
00:34 Roxas: comunque comunemente i mapper
00:34 Roxas: li fanno attaccati
00:35 Franc[e]sco: ok mi sembrano giocabile comunque
00:35 Roxas: se fai con gil hold come dico io, sposta questo sul |2| 00:23:655 (23655|0) -
00:35 Franc[e]sco: quindi li metto attaccati
00:35 Roxas: vai :)
00:35 Roxas: la stessa cosa (di attaccarli)
00:35 Roxas: falli su questi che ti linko ora
00:35 Roxas: (così fai veloce)
00:35 Roxas: 00:27:553 (27553|1,27553|3) -
00:35 Franc[e]sco: aspetta
00:35 Franc[e]sco: quel punto che hai detto
00:35 Franc[e]sco: dovrei sovrapporre l'hold all'accordo?
00:36 Roxas: no, metti il circle che è nella colonna |1| nella colonna |2|
00:36 Roxas: la sovrapposizione non è concessa xD
00:36 Franc[e]sco: http://puu.sh/40wfj.png
00:36 Franc[e]sco: così no?
00:36 Franc[e]sco: ah ho capito quindi l'accordo diventa 2-3
00:36 Roxas: no, perché il circle è sotto l'hold
00:36 Roxas: esatto
00:36 Roxas: hai letto le regole mapping osu mania?
00:37 Franc[e]sco: sì ma non posso ricordarmele
00:37 Franc[e]sco: asd
00:37 Roxas: magari tieni questa pagina tra i preferiti, comunque sono pochissime cose
00:37 Roxas: http://osu.ppy.sh/wiki/Osu!mania_Ranking_Criteria
00:38 Franc[e]sco: kk
00:38 Roxas: poi vabbè, gli altri hold li attacchi tu normale?
00:38 Roxas: *normali
00:38 Franc[e]sco: sisi
00:38 Roxas: ok
00:40 Roxas: 00:23:655 - vedo che da qua segui le percussioni, giusto?
00:40 Franc[e]sco: più o meno sì
00:40 Franc[e]sco: il ritmo della melodia era troppo irregolare
00:40 Franc[e]sco: sarebbe stato noioso da giocare
00:41 Franc[e]sco: però ogni tanto torno alla melodia quando è mappabile bene
00:41 Roxas: yep, lo noto
00:41 Roxas: e non dovrebbe esserci un pattern preciso per le percussioni, giusto?
00:42 Franc[e]sco: non mi piaceva fare un copiaincolla
00:42 Franc[e]sco: e quindi non ho seguito nessun pattern ripetuto
00:42 Franc[e]sco: ma variato i pattern via via
00:42 Roxas: capisco
00:42 Roxas: qua: 00:25:180 (25180|2,25180|0) -
00:42 Roxas: metti 2 circle insieme ogni 1/2, qua ne hai messi due per?
00:43 Roxas: *ogni 1/1
00:43 Roxas: xD
00:43 Franc[e]sco: segue la melodia lì
00:43 Franc[e]sco: lol
00:44 Roxas: capito, allora aggiungi un circle pure qua 00:24:841 -
00:44 Roxas: sulla |4|
00:44 Roxas: seguila da lì la melodia in quel punto
00:44 Franc[e]sco: sì meglio
00:45 Franc[e]sco: è un misto comunque lì
00:45 Roxas: cioè ti faccio tutte ste domande solo per capire come hai fatto xD
00:45 Franc[e]sco: è tipo il ritmo della batteria
00:45 Franc[e]sco: con sovrapposti pezzi di melodia
00:45 Franc[e]sco: come note extra
00:45 Roxas: sìsì ma lo immaginavo
00:45 Roxas: ma non ne ho la certezza ovviamente finché non lo chiedo a te
00:46 Roxas: 00:28:994 - aggiungi un circle sul |2|, ci sta che è una bellezza
00:46 Franc[e]sco: sì
00:46 Franc[e]sco: aspetta ma subito dopo la singola o insieme?
00:46 Franc[e]sco: oh subito dopo
00:46 Franc[e]sco: 2
00:46 Franc[e]sco: giusto
00:46 Roxas: subito dopo la singola
00:46 Roxas: viene bello
00:47 Roxas: 00:34:163 (34163|3,34248|3,34333|3,34418|3,34502|3) - uhmm non so se ti romperanno un po' le palle per questo
00:47 Roxas: sai forse è di dito medio dovrebbero sbattersene
00:47 Franc[e]sco: ho chiesto su #osumania
00:47 Roxas: hanno "approvato"?
00:47 Franc[e]sco: i cosiddetti jacks sono rankabili
00:47 Roxas: good
00:47 Franc[e]sco: e non c'è niente di male
00:48 Franc[e]sco: anche perché fanno parte dello skillset di un giocatore
00:48 Roxas: non dico che non ci sia niente di male non fraintendermi
00:48 Roxas: xD
00:48 Roxas: però c'è un certo limite per i jack
00:48 Roxas: io misi jack 1/4 su 192 bpm lol
00:48 Franc[e]sco: questi li faccio full combo io
00:48 Franc[e]sco: quindi penso chiunque riesca a farli
00:48 Franc[e]sco: che sia nella media
00:48 Franc[e]sco: xD
00:48 Roxas: sìsì ma pure io non dico quello
00:48 Roxas: xD
00:49 Roxas: 00:38:825 - qua, se vuoi seguire la melodia, aggiungi 1 o 2 circle
00:50 Franc[e]sco: alle singole?
00:50 Roxas: 00:52:299 (52299|3,52384|3) - spostarli sull' |1| magari? non sembra un pattern malaccio
00:50 Franc[e]sco: le singole stanno bene così
00:50 Roxas: 00:38:825 - qua proprio dove dico io cliccaci xD
00:50 Roxas: ci son le doppie
00:50 Roxas: ma se senti c'è la melodia
00:50 Roxas: non so se la vuoi seguire o no
00:51 Franc[e]sco: vero
00:51 Franc[e]sco: hmm
00:51 Franc[e]sco: lo trasformo in 33 2+3
00:51 Roxas: ok
00:52 Roxas: 00:49:418 - aggiungi un circle in questo punot
00:52 Roxas: *punto aaaah
00:52 Roxas: serve la doppia lì
00:52 Franc[e]sco: e a 00:52 beh dopo che hai fatto lo stream bilanciato sulla sinistra meglio metterli sulla destra i jack
00:52 Franc[e]sco: okay
00:52 Roxas: a 52 sec era solo un fatto di pattern, non è errore tranqui
00:53 Roxas: 00:55:011 (55011|3,55350|3,55689|3,56028|3) - muovili a sinistra di una colonna
00:53 Roxas: 00:55:096 (55096|0,55435|0,55774|0) - muovili a destra di una colonna
00:54 Roxas: 00:56:113 - aggiungi nota sul |2|
00:54 Roxas: dimmi se ti piace sto pattern
00:54 Franc[e]sco: per 0:55 mi piace il trillo tutto uguale
00:54 Roxas: aspè non prende le note, faccio screen
00:54 Franc[e]sco: a volte è piu difficile tenere un trillo tutto uguale
00:54 Franc[e]sco: ah
00:54 Franc[e]sco: hmm
00:54 Roxas: http://osu.ppy.sh/ss/924090
00:54 Franc[e]sco: forse ho capito
00:55 Franc[e]sco: mezzo trillo interno
00:55 Franc[e]sco: mezzo estreno
00:55 Roxas: così tipo
00:55 Franc[e]sco: si
00:55 Franc[e]sco: ok aggiunge varietà
00:55 Roxas: comunque, cancella questa nota 00:55:943 (55943|0) -
00:56 Franc[e]sco: giudto
00:56 Franc[e]sco: giusto*
00:56 Roxas: poi io farei una cosa così:
00:56 Roxas: 00:55:858 - aggiungi un circle sul |3| qui
00:56 Roxas: e qua sul |2| 00:56:028 -
00:56 Roxas: dovrebbe uscire così
00:56 Roxas: http://puu.sh/40xbt.png
00:57 Franc[e]sco: ok
00:58 Roxas: 01:00:265 - need doppia
00:58 Roxas: 01:00:265 - same
00:59 Roxas: oh no le ho scritte uguali rofl
00:59 Roxas: 00:58:909 -
00:59 Roxas: this intendevo anche
00:59 Franc[e]sco: ok
00:59 Roxas: 01:01:621 - pure qua (la metterei sul |3| qui)
00:59 Franc[e]sco: okay
01:00 Roxas: magari qua cambiare un po' invece di avere sempre i jack? http://osu.ppy.sh/ss/924095
01:00 Roxas: 01:02:977 -
01:00 Roxas: questa part
01:01 Roxas: 01:07:045 - aggiungi una o 2 note
01:01 Franc[e]sco: allora metto accordi jack
01:01 Franc[e]sco: voglio lasciarli jack
01:01 Roxas: okok
01:02 Franc[e]sco: la fine degli hold fa da nota
01:02 Franc[e]sco: basta l'hold
01:02 Roxas: 01:16:536 - cancella la green line
01:02 Roxas: non la fa sempre, la fa solo negli editor
01:02 Franc[e]sco: uhh
01:03 Franc[e]sco: come faccio?
01:03 Franc[e]sco: ah c'era una timing section li
01:03 Franc[e]sco: che non serve in o!m
01:03 Roxas: xD
01:03 Roxas: come fai a toglierla dici?
01:03 Roxas: vai su timing panel
01:03 Franc[e]sco: sì c'era una timing section
01:03 Roxas: capit
01:04 Franc[e]sco: però aspé sembra che rimanga
01:04 Roxas: devi dare l'ok dopo che l'hai tolta
01:04 Roxas: togli anche quella dopo comunque di green line
01:05 Franc[e]sco: ok
01:05 Roxas: 01:30:096 - doppia
01:06 Roxas: ^
01:06 Roxas: 01:40:943 -
01:06 Roxas: 01:41:282 - ^
01:06 Roxas: per il resto è ok, sistema gli hold ed è tutto apposto per me
01:06 Roxas: saveloggo e posto sul forum, faccio tutto io xD
Thanks for the mod~
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