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BIGBANG - Fantastic Baby

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Total Posts
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Topic Starter
Lissette
This beatmap was submitted using in-game submission on Sunday, August 19, 2012 at 10:38:43 AM

Artist: BIGBANG
Title: Fantastic Baby
Tags: alive kpop big bang mini album g-dragon taeyang t.o.p. daesung seungri
BPM: 130
Filesize: 5584kb
Play Time: 03:45
Difficulties Available:
  1. Dancing (4.89 stars, 613 notes)
  2. Sleeping (1.16 stars, 198 notes)
  3. Walking (2.84 stars, 288 notes)
Download: BIGBANG - Fantastic Baby
Information: Scores/Beatmap Listing
---------------
BIGBANG - Alive Project

Last Full-submit: August 10, 2012
Ainya
t.o.p look gross here on the pic
deadbeat
hurry up and finish D:
loving this map so far o/
cmn_891127
HI, Lissette~

[Dancing]

01:17:440 (1,2) - I think removing them will make the rhythm clear, even though they are follow the voice
02:03:709 (x) & 03:24:940 (x) - add a note
02:09:363 (1,2,3,4,5) & 03:30:363 (1,2,1,2,3,4,5) - why not make them same?~
02:20:671 (3,1,1) - the two white notes confuse me. Maybe 02:21:133 (1) should change to another color
02:38:440 (1) - add a reverse and end at 02:38:671

a lot of polygons are not regular, such as 02:59:094 (1,2,3,4,5,6,7)

I love the fluctuation-sliders~
Topic Starter
Lissette

cmn_891127 wrote:

HI, Lissette~

[Dancing]

01:17:440 (1,2) - I think removing them will make the rhythm clear, even though they are follow the voice Feels weird since the prev combo is following the voice, i find it to sudden the change
02:03:709 (x) & 03:24:940 (x) - add a note There's no any sound there, i prefer not
02:09:363 (1,2,3,4,5) & 03:30:363 (1,2,1,2,3,4,5) - why not make them same?~ oops, fixed :p
02:20:671 (3,1,1) - the two white notes confuse me. Maybe 02:21:133 (1) should change to another color removed new combo, now is dark pick
02:38:440 (1) - add a reverse and end at 02:38:671 no o.o

a lot of polygons are not regular, such as 02:59:094 (1,2,3,4,5,6,7) I'll check and try to fix all of them ^^'

I love the fluctuation-sliders~ <3
Thanks for the mod~
AngelHoney
preview point ?

00:48:017 (1) - remove ?
00:53:094 - add ?
01:02:902 - spinner ?
01:07:056 (2,1) - spacing ._.
01:33:363 (1) - end at 01:35:671 and add note to 01:36:133 ? feels easier to click ?
02:08:902 (5) - http://puu.sh/Iffv ?
02:38:902 - spinner ?
02:54:594 (1) - ^^^
03:28:748 (1) - change color ? same as 03:27:363 (1) ? coz last combo

have long time no mod , hope its useful >.<b
Topic Starter
Lissette

AngelHoney wrote:

preview point ? I always forget this >:

00:48:017 (1) - remove ? nope, feels something empty there ><
00:53:094 - add ? I want to keep the jump here
01:02:902 - spinner ? These blank spaces helps the lack of breaktimes ><
01:07:056 (2,1) - spacing ._. Fixed
01:33:363 (1) - end at 01:35:671 and add note to 01:36:133 ? feels easier to click ? Done
02:08:902 (5) - http://puu.sh/Iffv ? Ruins the effect i want with that note
02:38:902 - spinner ? ^
02:54:594 (1) - ^^^ Done
03:28:748 (1) - change color ? same as 03:27:363 (1) ? coz last combo What do you mean?

have long time no mod , hope its useful >.<b
Thanks for modding <3
ouranhshc
Just curious. But what is up with your source lol
Topic Starter
Lissette

ouranhshc wrote:

Just curious. But what is up with your source lol
Fail >//>
Kryptogram
Hi Lissette

General

  1. ~

Dancing

  1. 00:14:902 (1) - Add some whistles in notes from there until 00:29:209 (1) because it sounds empty
  2. 00:29:671 (x) - Move the Break over there, i think it follows the vocals of the singer and looks good
  3. 00:44:325 (7,1) - Bad stacked whit 00:43:979 (6) but if that was intentional no problem
  4. 00:48:594 (6) - I don't know why but if you add a finish there its sounds good, consider adding
  5. 00:55:979 (3) - Add clap at the begin ? it follows the instrumental and keeps the consistency at hitsounds
  6. 01:09:363 (1) - Add a NC, it plays pretty well whit the instrumental and avoid long combos that looks ugly
  7. 01:20:902 (4) - Move this note 1 grid down, it look better whit 01:19:517 (1,2,3) http://puu.sh/JnN4
  8. 03:17:671 (1) - Add finish, it will keep the consistency at hitsounds, and sounds good

    Nice !

Love this song, and the mapset in Dancing its great, Hope it was helpful

Good Luck! And Star!
Midasmens
Midas here~
M4M

General
The map need a preview point and it's unrankable if you don't do that ><
Disable the countdown. it doesn't work~ so you can remove it

Walking
00:14:902 - 00:29:209 You can add some whistle in this part. such as
SPOILER
00:16:748 -
00:18:363 (3) -
00:20:440 -
00:22:286 -
00:24:133 -
00:25:748 (6) -
00:26:440 -
00:27:363 -
00:29:209 (1) - add finish
00:29:671 - drag the break to here imo.
00:57:594 - useless greenline
01:02:902 - 01:04:286 add spinner here imo.
01:19:517 - drag the break to here.
02:24:133 - finish
03:45:363 - ^
~~~~~~

Dancing
00:14:902 - 00:29:209 same with Walking~ add some whistle
00:29:671 - break start here
01:19:056 (4) - NC?
02:04:286 (1,2,3,4) - 02:09:825 (5) - add NC here. cause you change the Slider velocity. NC here can let player know the different about this slider
02:52:748 (3) - right 1 grid. Spacing will be better
02:57:594 (2) - NC here. Cause you add 01:36:363 NC
03:31:056 (5) - NC. SV change
03:45:363 (1) - finish
~~~~~~

Nice song & map :3
Hope I can help you~ >.<

٩(๑╹◡╹๑)۶
KDS
yo~ can I make a taiko map for you? x333
Topic Starter
Lissette

[Te][Amo] wrote:

Hi Lissette

General

  1. ~

Dancing

  1. 00:14:902 (1) - Add some whistles in notes from there until 00:29:209 (1) because it sounds empty Tried adding every 2 beats, but didnt liked how it sounds, then i added every 1 beat but sound too much for my taste, so ill keep this part like this, is the begging of the map, and i prefer it calm *.*
  2. 00:29:671 (x) - Move the Break over there, i think it follows the vocals of the singer and looks good ok *.*
  3. 00:44:325 (7,1) - Bad stacked whit 00:43:979 (6) but if that was intentional no problem Fixed
  4. 00:48:594 (6) - I don't know why but if you add a finish there its sounds good, consider adding nope
  5. 00:55:979 (3) - Add clap at the begin ? it follows the instrumental and keeps the consistency at hitsounds oops, added
  6. 01:09:363 (1) - Add a NC, it plays pretty well whit the instrumental and avoid long combos that looks ugly looks uglier laste 4 notes of the stream in another combo T.T
  7. 01:20:902 (4) - Move this note 1 grid down, it look better whit 01:19:517 (1,2,3) http://puu.sh/JnN4 done o.o
  8. 03:17:671 (1) - Add finish, it will keep the consistency at hitsounds, and sounds good added

    Nice !

Love this song, and the mapset in Dancing its great, Hope it was helpful

Good Luck! And Star!
Thanks for modding <3

Midasmens wrote:

Midas here~
M4M

General
The map need a preview point and it's unrankable if you don't do that >< I alwayssss forget thissss, added u.u
Disable the countdown. it doesn't work~ so you can remove it k~

Walking
00:14:902 - 00:29:209 You can add some whistle in this part. such as like i said on a previous mod post
SPOILER
00:16:748 -
00:18:363 (3) -
00:20:440 -
00:22:286 -
00:24:133 -
00:25:748 (6) -
00:26:440 -
00:27:363 -
00:29:209 (1) - add finish nope
00:29:671 - drag the break to here imo. yep
00:57:594 - useless greenline deleted
01:02:902 - 01:04:286 add spinner here imo. nope
01:19:517 - drag the break to here. ok
02:24:133 - finish nope
03:45:363 - ^ nope
~~~~~~

Dancing
00:14:902 - 00:29:209 same with Walking~ add some whistle ^
00:29:671 - break start here
01:19:056 (4) - NC? nope
02:04:286 (1,2,3,4) - oh no
02:09:825 (5) - add NC here. cause you change the Slider velocity. NC here can let player know the different about this slider is not a huge change, doesnt need
02:52:748 (3) - right 1 grid. Spacing will be better ok
02:57:594 (2) - NC here. Cause you add 01:36:363 NC removed from 01:36:363
03:31:056 (5) - NC. SV change ^
03:45:363 (1) - finish nope
~~~~~~

Nice song & map :3
Hope I can help you~ >.<

٩(๑╹◡╹๑)۶
Thanks~

KDS wrote:

yo~ can I make a taiko map for you? x333
Sorry, I'm not accepting any type of guest difficulties on this one ><
Ceani
BOOM SHAKALAKA~

I like it :3
riffy
eh.. hi! maybe m4m? (you already modded this map. but i've got more mods. and maps is much better now, so i think it's ok to ask for re-mod)

[General]
~

[Walking]
00:00:133 (1,1,1) - i understand why but i still think this pattern isn't readale for Normal(?) diff (maybe do it like this?)
00:07:517 (1,1,1) - ^
00:41:671 (1) - maybe 1/2 shorter + add reverse. sounds much better, imo
00:45:825 (6,1,6) - stack them? >.<
00:53:209 (3) - i can't read this pattern because of spinner's hitburst
01:06:594 (5) - nazi: end point 2 grids up. to be aligned with (2) and make perfect sqare
01:19:517 (1) - maybe add note here. right before break?
02:09:363 (1) - rythm change
03:19:979 (2) - nazi: ctrl+j add some fun!
03:45:363 (1) - finish

[Dancing]
00:28:979 (4,1) - NC swap. kinda awkward while playing now :<
01:28:748 (1) - not sure. but a bit overlaped with my hp-bar
01:31:979 (4) - ^
01:33:363 (1) - clap
02:09:825 (5) - please, point this slider out. use NC

~~~~~~~~~~

awesome diffs, really! :3
tiper
Hey~

[Walking]


  • HP Drain&OD -1? This is a easiest diffiulty in mapset huh
    Use Grid level 4 and check spacing after it
    00:17:671 (2,3) - maybe unstack it? this stacks looks hard in easiest difficulty
    00:25:056 (5,6) - ^
    00:40:286 (4) - nc?
    00:47:671 (4) - ^
    01:18:594 (3,4) - unstack? fourbeat-stacks in normal? or this
    01:41:671 (1) - maybe break?
    01:44:440 (1) - nc?
    01:46:748 (4) - ^
    01:54:133 (4) - ^
    02:03:825 (4) - delete nc
    02:04:286 (1) - nc
    02:16:748 (1,2,3,4) - like in 01:18:594
    03:02:902 (1) - like in 01:41:671
    03:05:671 (5) - unstack?
    03:07:979 (4) - nc?
    03:10:748 (2) - ^
    03:11:671 (4,5) - unstack?
    03:15:363 (4) - nc?
    03:30:594 (1) - maybe delete? i think that 1\1 beat after looks hard in easiest difficulty
[Dancing]


  • OD-1?
    Use Grid level 4 and check spacing after it
    00:16:056 (6) - nc?
    00:18:133 (5) - nc?
    00:28:979 (4,1) - place it closer
    01:05:556 (5) - nc?
    01:08:671 (2) - ^
    01:26:209 (4,1) - place it closer
    01:39:017 (1) - 2k spinner? One more reason to do OD-1
    01:42:133 (2) - nc?
    02:38:440 (1) - why this slider is rotated?
    02:47:440 (4,1) - place it closer
    03:11:671 (6) - nc?
    03:12:133 (1) - delete nc?
Takos
As requested.

General
  • 01:19:517 - Unnecessary green line
Sleeping
  • Why not map till end ;.;
    01:55:979 (1,1,2) - For these patterns, I think it will be easier to read for beginner if the 2nd NC was removed
Walking
  • 00:17:671 (2,3) - Add whistle at the end of the slider and 3?
    00:25:056 (5,6) - ^
    00:55:979 (3) - Add whistle?
    01:17:671 (1,2,3) - ^
    02:08:440 (3,1) - 1 grid down?
    02:16:748 (1,2,3) - Add whistle?
    02:24:133 (1) - ^
    02:31:517 (6) - ^
    03:34:748 (1,2,3) - ^
    03:38:440 (1,2,3) - ^
    03:42:133 (1,2,3) - ^
Dancing
  • 00:07:517 (1) - Completely hidden under 00:05:671 (1) - so I suggest you to shift these up or down
    00:18:133 (5,6) - Add whistle somewhere here?
    00:21:825 (3,4) - ^
    00:22:748 (1) - Start this slider at 00:22:517 - and add note at 00:23:440 - ?
    00:23:671 (1,1,1) - Remove NC?
    00:25:979 (2) - NC
    00:27:594 (1) - Remove NC
    00:28:979 (4) - NC for this instead of 00:29:209 (1) -
    00:55:979 (3) - Add whistle?
    01:17:671 (1,2,3,4) - ^ Add whistle somewhere here?
    01:24:594 (4,1) - 1 grid down, 1 grid right?
    01:26:209 (4) - NC this instead of 01:26:440 (1) -
    01:31:979 (4,1) - Hits the hp bar, move it down a bit?
    01:43:517 (1) - The slider slightly hits the hp bar
    02:04:748 (3) - 1 grid down
    02:16:748 (1,2,3,4) - Add whistles somewhere?
    02:31:517 (1) - Add whistle?
    02:47:440 (4) - NC this instead of 02:46:056 (1) -
    03:34:748 (1,2,3) - Add whistle?
    03:38:440 (1,2,3) - ^
    03:42:133 (1,2,3) - ^
Nice map 8-)
Catchy rhythm haha
Topic Starter
Lissette

-Bakari- wrote:

eh.. hi! maybe m4m? (you already modded this map. but i've got more mods. and maps is much better now, so i think it's ok to ask for re-mod)

[General]
~

[Walking]
00:00:133 (1,1,1) - i understand why but i still think this pattern isn't readale for Normal(?) diff (maybe do it like this?) this is far enough, will consider if there are more complaining tho
00:07:517 (1,1,1) - ^
00:41:671 (1) - maybe 1/2 shorter + add reverse. sounds much better, imo This pattern is supposed to be the same as Dancing, so wont change it
00:45:825 (6,1,6) - stack them? >.< ok S:
00:53:209 (3) - i can't read this pattern because of spinner's hitburst That's just like a normal back a forth pattern
01:06:594 (5) - nazi: end point 2 grids up. to be aligned with (2) and make perfect sqare ok
01:19:517 (1) - maybe add note here. right before break? mmm nope
02:09:363 (1) - rythm change I don't really get what you mean, what rhythm change?
03:19:979 (2) - nazi: ctrl+j add some fun! I don't see how that was is more fun anyways keeping it to be consistent with Dancing diff
03:45:363 (1) - finish I want last note to be quiet

[Dancing]
00:28:979 (4,1) - NC swap. kinda awkward while playing now :< This have been tested with different kind of players and is readable
01:28:748 (1) - not sure. but a bit overlaped with my hp-bar Is visible
01:31:979 (4) - ^
01:33:363 (1) - clap ok
02:09:825 (5) - please, point this slider out. use NC This change of velocity is not that drastic, in this case a new combo won't make any difference
~~~~~~~~~~

awesome diffs, really! :3

tiper wrote:

Hey~

[Walking]


  • HP Drain&OD -1? This is a easiest diffiulty in mapset huh This is not the easiest diff, remember i told you wait until is in pending? the easiest diff wasn't finished ^^
    Use Grid level 4 and check spacing after it
    00:17:671 (2,3) - maybe unstack it? this stacks looks hard in easiest difficulty ^
    00:25:056 (5,6) - ^
    00:40:286 (4) - nc? why?
    00:47:671 (4) - ^
    01:18:594 (3,4) - unstack? fourbeat-stacks in normal? or this There's nothing wrong with it
    01:41:671 (1) - maybe break? I want that effect while "wow fantastic baby" thingy
    01:44:440 (1) - nc?
    01:46:748 (4) - ^
    01:54:133 (4) - ^
    02:03:825 (4) - delete nc
    02:04:286 (1) - nc
    02:16:748 (1,2,3,4) - like in 01:18:594
    03:02:902 (1) - like in 01:41:671
    03:05:671 (5) - unstack?
    03:07:979 (4) - nc?
    03:10:748 (2) - ^
    03:11:671 (4,5) - unstack?
    03:15:363 (4) - nc?
    03:30:594 (1) - maybe delete? i think that 1\1 beat after looks hard in easiest difficulty

I really don't get your combo suggestions, about the others things didn't changed since you are modding this as if is the easiest diff, which is not.


[Dancing]


  • OD-1? ok
    Use Grid level 4 and check spacing after it
    00:16:056 (6) - nc?
    00:18:133 (5) - nc?
    00:28:979 (4,1) - place it closer Like I already said, this has been tested and is readable
    01:05:556 (5) - nc?
    01:08:671 (2) - ^
    01:26:209 (4,1) - place it closer
    01:39:017 (1) - 2k spinner? One more reason to do OD-1
    01:42:133 (2) - nc?
    02:38:440 (1) - why this slider is rotated? Because the change in the vocal tone
    02:47:440 (4,1) - place it closer
    03:11:671 (6) - nc?
    03:12:133 (1) - delete nc?

    Didn't understand the combo pattern you are trying to suggest either

Takos wrote:

As requested.

General
  • 01:19:517 - Unnecessary green line removed


Sleeping
  • Why not map till end ;.; It wasn't finished, but now is
    01:55:979 (1,1,2) - For these patterns, I think it will be easier to read for beginner if the 2nd NC was removed I made some changes to those


Walking
  • 00:17:671 (2,3) - Add whistle at the end of the slider and 3? I wanted that first to be quiet, but i will consider add some whistles if I find a pattern I like
    00:25:056 (5,6) - ^
    00:55:979 (3) - Add whistle?
    01:17:671 (1,2,3) - ^
    02:08:440 (3,1) - 1 grid down? ok
    02:16:748 (1,2,3) - Add whistle? nope
    02:24:133 (1) - ^
    02:31:517 (6) - ^
    03:34:748 (1,2,3) - ^
    03:38:440 (1,2,3) - ^
    03:42:133 (1,2,3) - ^I don't like the whistles at those points
Dancing
  • 00:07:517 (1) - Completely hidden under 00:05:671 (1) - so I suggest you to shift these up or down I'll will ask for some other opinions about this before considering changing it, because I personally think is ok, and I have seen players test this and doesn't seem confusing
    00:18:133 (5,6) - Add whistle somewhere here? Like I said, will add some whistles if i find a pattern I like
    00:21:825 (3,4) - ^
    00:22:748 (1) - Start this slider at 00:22:517 - and add note at 00:23:440 - ? Nice, I like it
    00:23:671 (1,1,1) - Remove NC? I keep it like this because of the reverses, I dont like how it looks all in the same combo
    00:25:979 (2) - NC following the vocals here
    00:27:594 (1) - Remove NC This one is to mark the anti-jump
    00:28:979 (4) - NC for this instead of 00:29:209 (1) - Like I said in previous mods
    00:55:979 (3) - Add whistle? nope
    01:17:671 (1,2,3,4) - ^ Add whistle somewhere here?
    01:24:594 (4,1) - 1 grid down, 1 grid right? ok
    01:26:209 (4) - NC this instead of 01:26:440 (1) - ^
    01:31:979 (4,1) - Hits the hp bar, move it down a bit? Moved down a bit
    01:43:517 (1) - The slider slightly hits the hp bar Is not that much
    02:04:748 (3) - 1 grid down ok
    02:16:748 (1,2,3,4) - Add whistles somewhere? No whistles in this part ><
    02:31:517 (1) - Add whistle?
    02:47:440 (4) - NC this instead of 02:46:056 (1) - ^
    03:34:748 (1,2,3) - Add whistle?
    03:38:440 (1,2,3) - ^
    03:42:133 (1,2,3) - ^
Nice map 8-)
Catchy rhythm haha
Thanks everyone~
Kiiwa
BIGBANG XD<3

General
Move to pend. yet~?
I don't really think this BG is very good... Can't even see two of the group members faces?! It looks like it was just screen-shotted from the M/V...

Dancing
00:18:594 (1) - Consider deleting or changing to a slider... You follow vocals for some parts 00:16:748 (1) - , and 1/2 sounds for others..
01:26:440 (1) - Remove clap cause you have no clap 02:47:671 (1) -
01:33:363 - 01:33:825 - Add notes and 01:34:286 - start spinner here
02:40:286 - No note with clap~? lol
02:54:594 - Same as 01:33:363 - if you followed...
02:59:094 (1,2,3,4,5,6,7) - Fix this square
03:26:440 (5,1,2,1) - These types of use of new combo is very confusing to play with 0.0 Maybe remove some~?
03:30:363 (1,2) - Useless notes! Consider deleting

Walking
00:05:671 (1) - Unsnapped to grid...
00:13:056 (1) - This too^~^

Sleeping
Good~
remy11
Hi~
Here is my suggestion

[General]
Fine~

[Sleeping]
00:56:902 (3) - add clop in this timing?
02:24:133 - remove NC?

[Walking]
00:51:594 - Distance, I think that it is little near
00:56:902 - volume up in this moment?
02:31:979 - Slider return point should move right (192:352)

[Dancing]
01:07:056 - Not stuck is good~
01:08:671 (2,3,4,5,6,7,8,9,10,11,12) - You can more beautiful, Distance 0.8 is good~
01:14:440 (1) - Not stuck is good, It is difficult to play
02:09:133 (1,2,3,4,5,6,7) - I want to change distance~ I think that it is large
03:30:363 (1,2,3,4,5,6,7) - ^

Nice map~
I give you starrrrrrrrrrrrrrrrrrrr

Good luck~ 8-)
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