forum

Ara Potato - Skype x Can Can [Taiko|Osu|CtB]

posted
Total Posts
131
Topic Starter
Realazy
This beatmap was submitted using in-game submission on samedi 7 juillet 2012 at 18:04:41

Artist: Ara Potato
Title: Skype x Can Can
Source: Nico Nico Douga
Tags: MoodyRPG Mapper 31 Mapper_31 samiljul Serval Deif CTB Catch the Beat Collab Collaboration Mutsuhiko Izumi Tengoku to Jigoku jubeat [Ryuu]
BPM: 195,14
Filesize: 4531kb
Play Time: 01:42
Difficulties Available:
  1. 31's Taiko (4,83 stars, 613 notes)
  2. CTB Collab (5 stars, 492 notes)
  3. Hard (4,98 stars, 324 notes)
  4. Insane (5 stars, 402 notes)
  5. Moody's Normal (3,07 stars, 129 notes)
  6. Ryuu's Easy (1,51 stars, 97 notes)
Download: Ara Potato - Skype x Can Can
Information: Scores/Beatmap Listing
---------------
Taiko BG by _Gezo_
Taiko Difficulty by Mapper 31
Normal Difficulty by MoodyRPG
CTB Collab Difficulty by Serval and Deif
Easy Difficulty by [Ryuu]
Reiji-RJ
Go Go !!
[deleted user]
RANK.
NOW.
threenash
shhh
Topic Starter
Realazy

Kanna wrote:

shhh
tsklogtsk
Kurai
Moody's Normal :
  1. 00:10:382 - It awkward not to have a not because of the music (you know, that "drldl drldl drldl drldl" sound, this needs to be mapped otherwise it's like something is missing and that feeling is annoying when you play a map).
  2. 00:23:603 - Add a finish to emphasize the beginning of the new phrase and because you did it previously.
  3. 00:27:908 (1) - Sounds better with a whistle.
  4. 01:36:782 (4) - Even if it breaks the pattern you need to use the appropriate spacing.
  5. 01:39:241 (3) - Add a new combo to emphasize the last pattern !
  6. This difficulty is too hard as the easiest difficulty, Real will need to map an easy.
Hard :
  1. L'HPdrain est le même que dans la normal, tu devrais baisser celui de la normal pour avoir un meilleurs difficulty spread.
  2. 00:17:761 (1,1) - N'utilise pas les new combos juste parce qu'ils font beaux, faut qu'ils aient un sens ce qui apparemment n'est pas la cas là. Et comme tu ne l'as pas fait qu'une fois, fix partout où tu l'as fait.
  3. 00:55:119 (2) - Le reverse est caché pas un hitburst ce qui est interdit (car on peut pas deviner un reverse comme ça hein) donc rend le visible.
  4. 01:04:958 (1) - Seulement 1/2 après un spinner ? Juste non c'est pas cliquable assez facilement, de plus le jaune se font dans le default-spinner-circle ce qui le rend moins visible. Met au moins 1/1 pour que ce soit parfaitement jouable.
  5. 01:38:165 (2) - Ala ~ Ala ~~ Encore un reverse de caché.
Insane :
  1. 00:01:466 (1) - Quand on veut faire un beau slider, on le fait vraiment bien. Là au milieu il est pas bien lisse donc fix ça.
  2. 00:08:230 (3) - Bon il est pas totalement caché, mais le laps de temps que l'on a pour le voir est franchement court donc rend le reverse plus visible.
  3. 00:24:833 (1,2,1,2,1,2,1,2,1,2) - Freestyler ftw.
  4. 00:53:274 (5) - Il y a rien qui justifie cette note dans la musique. J'admets que des fois ça rend mieux d'ajouter des notes pour faire un stream, mais dans ce cas ça sonne assez mal donc...
  5. 00:54:582 (7) - ^
  6. 01:01:730 (1,3) - D'après la musique, les finish devraient commencer sur ces deux notes.
  7. 01:04:958 (1) - Juste 1/2 après le spinner + couleur qui se font dans le spinner circle. change moi ça. Met au moins 1/1 après le spinner et ne place pas cette note au centre de l'écran car elle est caché par le hitburst du spinner et se fond (le cercle et son approach-circle) dans le spinner ce qui est illisible.
  8. 01:23:253 (1,2,3,4) - Au lieux d'un stack je verrais bien des anti-jumps.
Tu as besoin de faire une easy, la normal est beaucoup trop dur je trouve (et ça va pas te tuer hein :<).
MoodyRPG
Deif
Hai thar!

Add to tags: "Serval Deif CTB Catch the Beat Collab Collaboration" \o/

Download: CTB+SB.rar
Serval





Les mêmes, en mieux !
Stefan
Oh gawd.
Bobo_old
Hiiiii modded it earlier with Copter, lol

[General]

This is a Nico Nico MAD based on Mutsuhiko Izumi's Tengoku to Jigoku which was used in jubeat.
Add Mutsuhiko Izumi Tengoku to Jigoku jubeat to the tags.

[Insane]

CS 4

00:05:770 (3,4) - Make them go up like (1,2)
00:10:075 (1,2,3,4,5,6,7,8,9,10,11,12) - Arrange these into a square like in the previous two combos
00:11:920 (1) - Remove that nc
00:12:534 (7) - Same goes for this one
00:14:149 (1,2,3,4,5,6,1) - http://puu.sh/qmUf
00:16:224 (1,2) - I dont like these sliders :L
00:21:759 (2) - http://osu.ppy.sh/ss/295147
00:22:374 (1,2,3,4) - Move so (1)'s start point stacks with previous (1)'s endpoint then reposition (4) so it isnt so cramped against the bottom
00:23:603 (1,2,3,4) - Randomly placed antijumps? ._.
00:35:287 (1) - Add finish and clap to the slider start point
00:38:516 (4) - Move the slider so it doesn't touch the slider next to it
00:38:516 (4) - Try not to cover (7)'s reverse arrow
00:39:899 (1,2,1,2,3,4,1,2,3, etc) - The clap pattern suddenly changes here. Not sure if you did this on purpose but I suggest you place it normally
00:45:126 (1) - Finish on th startpoint
00:49:739 (7) - Finish
00:50:353 (2,3,4) - Why this direction?
00:50:968 (7,8,9,10,11) - ^
00:54:351 (4,5) - Stack with (1)
00:48:816 (2) - Don't stack this with the slider
00:53:505 (6,7,8,9) - Use the spacing you used in the Knight of Nights part

and yeah that's all we got so far, will mod the rest later :L
Deif
We're short of modders, don't kill me /o\

[CTB Collab - Pinky's sections]

S1:

00:03:310 (5) - I bet many players expected this note to be at the right side of the screen lol.
00:03:925 (1,2,3,4) - Those Hdashes aren't really justified imo. The song is more intense while 00:05:155 (1,2,3,4) than there, so you may reduce the distance between those notes.
00:07:769 (9,10,11,12,13,14) - I agree, to hit that notes you must dash... but you can try something different. I mean... there are 3 pair of notes placed and Hdashed with the same distance.
00:15:609 (7) - It doesn't really fit with the melody. Why don't you add 2 notes (1/2) instead of that slider you have? You can make a jumpy pattern with those notes and the next one, for example.

S3:

00:31:598 (6,7) - There's no need to generate such a hard Hdash there. You can try something like THIS, not with the same distance if you don't want.
00:36:517 (5,6) - ^
00:32:828 (3,4) - Here the melody isn't as intense as the previous pattern, so you may put those sliders a bit closer.
00:37:747 (1,2) - ^
00:35:287 (1) - Long sliders doesn't look good if they're fast and pointy. Try something like THIS (it's ugly in Edit Mode, but looks better while gameplay lol).

S5:

00:50:507 (2,3) - Those notes feel better 1/4 earlier in Timeline.
00:53:274 (3) - ^ Imo, it should be part of a pattern similar to 00:56:349 (9,10) - > (oo_oo)
00:54:197 (8) - ^
00:56:195 (8,9,10,11,12,13) - Do never change it, it's perfect :3

S7:

Nothing to point out, but you use the default spacing horizontally (1,0x) in almost every note. Use Y-axis as well, you can create a huge variety of patterns >_< It can be applied to the rest of the map as well, there's an abuse of horizontal sliders.

/me runs away
Serval

Deif wrote:

We're short of modders, don't kill me /o\

[CTB Collab - Pinky's sections]

S1:

00:03:310 (5) - I bet many players expected this note to be at the right side of the screen lol.fix'd
00:03:925 (1,2,3,4) - Those Hdashes aren't really justified imo. The song is more intense while 00:05:155 (1,2,3,4) than there, so you may reduce the distance between those notes.I'm keeping them hyperdashed but I've greatly reduced the spacing ~
00:07:769 (9,10,11,12,13,14) - I agree, to hit that notes you must dash... but you can try something different. I mean... there are 3 pair of notes placed and Hdashed with the same distance.Honestly? I have no ideas for a different pattern here. Since it's 6 hyperdash in a row, I think I'll keep it like that to make it easier to read. If you have a suggestion about positions that doesn't make it too hard, tell me !
00:15:609 (7) - It doesn't really fit with the melody. Why don't you add 2 notes (1/2) instead of that slider you have? You can make a jumpy pattern with those notes and the next one, for example.fix'd

S3:

00:31:598 (6,7) - There's no need to generate such a hard Hdash there. You can try something like THIS, not with the same distance if you don't want.Not changing this one, it plays really fine. I've reduced the spacing a bit though.
00:36:517 (5,6) - ^ The spacing is pretty close from non hdash here, so I'll keep it.
00:32:828 (3,4) - Here the melody isn't as intense as the previous pattern, so you may put those sliders a bit closerChanging this one. It doesn't play that good.
00:37:747 (1,2) - ^Minimal distance for hdash
00:35:287 (1) - Long sliders doesn't look good if they're fast and pointy. Try something like THIS (it's ugly in Edit Mode, but looks better while gameplay lol).Changing this, but with a higher curve. The curve is too smooth with your slider :P

S5:

00:50:507 (2,3) - Those notes feel better 1/4 earlier in Timeline.Moving 00:50:584 (3) - to 00:50:430 (2) -
00:53:274 (3) - ^ Imo, it should be part of a pattern similar to 00:56:349 (9,10) - > (oo_oo)A doublet here sounds really weird o_o Contact me ig, cause I don't really see what you mean for this one
00:54:197 (8) - ^^
00:56:195 (8,9,10,11,12,13) - Do never change it, it's perfect :3 Thanks :3

S7:

Nothing to point out, but you use the default spacing horizontally (1,0x) in almost every note. Use Y-axis as well, you can create a huge variety of patterns >_< It can be applied to the rest of the map as well, there's an abuse of horizontal sliders.Yep. But this song plays pretty well with a lot of horizontal stuff on parts I have... I'm trying new stuff on another map, but I guess this one will stay as it is :P

Deif wrote:

/me runs away I don't hate you.
Thanks for the mod.

Here's the new diff Real!

Download: Ara Potato - Skype x Can Can (Real) [CTB Collab].osu
ZHSteven
MOD for CTB diff:

first of all, I think the SV here setting too high... some of the spacing of the slider is same as the jumping note... that is not very good, but it is ok if you want to keep it= =

And, please check all the

X
....X
X

Pattern like this, I think the spacing between them is too big.


00:05:770 (3,4) - Please make the hyper at 4, not 3.
00:08:230 (12,13) - I think decrease these 2 to normal jump is better, 6 continuous hyper is not good.. 4 is enough.
00:08:537 (14) - Ctrl +R and make it a vertical slider better.
00:14:841 - a little bit blank... is there some reason that you dont want to put a note here?
00:15:917 (9) - this is the end of 1 part of music. putting here a hyper is really a bad idea.
00:18:376 (7,1) - I suggest smaller this jump.
00:25:448 (1) - to 00:27:754 (8) - , app pattern. if you dont want to make this map app, smaller the jump in between the partten, otherwise it is ok


00:30:060 (1) - ok. start from this.

SPOILER
Part by part, your pattern seems good, and jumps at the right time in right way.
But, look at the whole map, it already lose its fun. People can only press and hold the dash button to move and catch the fruit.
And for the most important thing, every pattern you are using in this part looks like the same.
Is that good?

In my opinion, most of the CTB player will hate this kind of pattern, no matter it is playable or not.
I don't really play difficult CTB maps in a long time, so maybe nowadays people can all accept this kind of pattern? I don't really know..
Since CTB map is just rankable in no more than 1 month, I think we need to think twice about it.
I think we 'd better get other player play the map, and listen to their suggestion.

00:50:046 (1) - start from here I think you need to rearrange the triples, seems spacing too big..
01:04:805 (1) - same thing as 00:30:060 (1) -
01:26:943 (1) - to 01:28:019 (8) - unexpected jump....maybe you can make some change at 01:25:713 (1,2,3,4) - these 4?
01:31:247 (1) - Decrease the spacing.

Map itself is not bad, but I think you need to seriously consider about what I write in the spoilerbox, although it is just suggestion.

Btw about the title,
I think the background music is "tengoku to jigoku", not "can can"(Really very similar to that jubeat version)
Topic Starter
Realazy

ZHSteven wrote:

Btw about the title,
I think the background music is "tengoku to jigoku", not "can can"(Really very similar to that jubeat version)
Actually the title is right :/
MoodyRPG
Musty
Moody's irc
0
22:30 <Mustaash> : i was waiting for you
22:31 <Mustaash> : IRCMod on your Normal?
22:31 *Mustaash is editing (Ara Potato - Skype x Can Can)[http://osu.ppy.sh/s/47078]
22:31 <MoodyRPG> : Hi Musty,and sure ^^
22:31 <Mustaash> : ( and Hi moody :
22:31 <Mustaash> : :3*
22:31 <Mustaash> : )
22:31 <Mustaash> : so
22:31 <MoodyRPG> : so yeah ^^
22:31 <Mustaash> : 00:14:994 (3) - why there's a 1/4 ? :<
22:32 <MoodyRPG> : oh i miss that
22:32 <MoodyRPG> : fixed
22:33 <Mustaash> : 00:23:603 (1) - It don't fit the music imo
22:33 <Mustaash> : try something like this? http://puu.sh/rioL
22:35 <MoodyRPG> : done
22:37 <Mustaash> : 01:38:011 (1,2) - Something like this looks better? http://puu.sh/rj8S
22:38 <MoodyRPG> : mmm i think is fine,is a little hard for being a Normal imo
22:38 <Mustaash> : mmh
22:38 <Mustaash> : okay :3*
22:38 <Mustaash> : that's all
22:38 <Mustaash> : :(
22:38 <Mustaash> : Nice Normal btw
22:38 <MoodyRPG> : oh ok ^^
And Real said to me that he'll post the IRC Savelog of our discussion.

Special Gift > http://puu.sh/rjc4
Topic Starter
Realazy

Mustaash wrote:

Moody's irc
0
22:30 <Mustaash> : i was waiting for you
22:31 <Mustaash> : IRCMod on your Normal?
22:31 *Mustaash is editing (Ara Potato - Skype x Can Can)[http://osu.ppy.sh/s/47078]
22:31 <MoodyRPG> : Hi Musty,and sure ^^
22:31 <Mustaash> : ( and Hi moody :
22:31 <Mustaash> : :3*
22:31 <Mustaash> : )
22:31 <Mustaash> : so
22:31 <MoodyRPG> : so yeah ^^
22:31 <Mustaash> : 00:14:994 (3) - why there's a 1/4 ? :<
22:32 <MoodyRPG> : oh i miss that
22:32 <MoodyRPG> : fixed
22:33 <Mustaash> : 00:23:603 (1) - It don't fit the music imo
22:33 <Mustaash> : try something like this? http://puu.sh/rioL
22:35 <MoodyRPG> : done
22:37 <Mustaash> : 01:38:011 (1,2) - Something like this looks better? http://puu.sh/rj8S
22:38 <MoodyRPG> : mmm i think is fine,is a little hard for being a Normal imo
22:38 <Mustaash> : mmh
22:38 <Mustaash> : okay :3*
22:38 <Mustaash> : that's all
22:38 <Mustaash> : :(
22:38 <Mustaash> : Nice Normal btw
22:38 <MoodyRPG> : oh ok ^^
And Real said to me that he'll post the IRC Savelog of our discussion.
By the way.
Serval

ZHSteven wrote:

MOD for CTB diff:

first of all, I think the SV here setting too high... some of the spacing of the slider is same as the jumping note... that is not very good, but it is ok if you want to keep it= = I'll check it with Deif. I think the SV is fine, maybe it's the overabuse of horizontal sliders that makes it very impressive, we will see together.

And, please check all the

X
....X
X

Pattern like this, I think the spacing between them is too big.Wah? Can you be more specific ? :P cause huh, I guess I see what you're talking about, but more precision on this would be nice


00:05:770 (3,4) - Please make the hyper at 4, not 3.Fix'd
00:08:230 (12,13) - I think decrease these 2 to normal jump is better, 6 continuous hyper is not good.. 4 is enough.Fix'd
00:08:537 (14) - Ctrl +R and make it a vertical slider better. Not completely vertical, but easier to take after all the hyperdashs
00:14:841 - a little bit blank... is there some reason that you dont want to put a note here?woops. Added a note here
00:15:917 (9) - this is the end of 1 part of music. putting here a hyper is really a bad idea.Fix'd
00:18:376 (7,1) - I suggest smaller this jump. Deif's Part
00:25:448 (1) - to 00:27:754 (8) - , app pattern. if you dont want to make this map app, smaller the jump in between the partten, otherwise it is ok Deif's Part


00:30:060 (1) - ok. start from this. Deif's Part

SPOILER
Part by part, your pattern seems good, and jumps at the right time in right way.
But, look at the whole map, it already lose its fun. People can only press and hold the dash button to move and catch the fruit.
And for the most important thing, every pattern you are using in this part looks like the same.
Is that good?

In my opinion, most of the CTB player will hate this kind of pattern, no matter it is playable or not.
I don't really play difficult CTB maps in a long time, so maybe nowadays people can all accept this kind of pattern? I don't really know..
Since CTB map is just rankable in no more than 1 month, I think we need to think twice about it.
I think we 'd better get other player play the map, and listen to their suggestion.

00:50:046 (1) - start from here I think you need to rearrange the triples, seems spacing too big..Rearranged
01:04:805 (1) - same thing as 00:30:060 (1) - Moe Deif's Part
01:26:943 (1) - to 01:28:019 (8) - unexpected jump....maybe you can make some change at 01:25:713 (1,2,3,4) - these 4? Deif's Part. Though, I don't agree, the first jumps fit wells here, but 01:27:558 (5,6,7,8) - are harder to play imo.
01:31:247 (1) - Decrease the spacing. Moe Deif's Part

Map itself is not bad, but I think you need to seriously consider about what I write in the spoilerbox, although it is just suggestion.

Btw about the title,
I think the background music is "tengoku to jigoku", not "can can"(Really very similar to that jubeat version)
Sorry for the time it took to reply and apply the mod... I don't log that much in osu! recently.

Here's the new diff so Deif can work on his parts with my parts already modded and applied!

Download: Ara Potato - Skype x Can Can (Real) [CTB Collab].osu
Deif

ZHSteven wrote:

00:18:376 (7,1) - I suggest smaller this jump. (Done)
00:25:448 (1) - to 00:27:754 (8) - , app pattern. if you dont want to make this map app, smaller the jump in between the partten, otherwise it is ok (Done)


00:30:060 (1) - ok. start from this. (This slider is the beginning of Serval's part)

SPOILER
Part by part, your pattern seems good, and jumps at the right time in right way.
But, look at the whole map, it already lose its fun. People can only press and hold the dash button to move and catch the fruit.
And for the most important thing, every pattern you are using in this part looks like the same.
Is that good?

In my opinion, most of the CTB player will hate this kind of pattern, no matter it is playable or not.
I don't really play difficult CTB maps in a long time, so maybe nowadays people can all accept this kind of pattern? I don't really know..
Since CTB map is just rankable in no more than 1 month, I think we need to think twice about it.
I think we 'd better get other player play the map, and listen to their suggestion.

01:04:805 (1) - same thing as 00:30:060 (1) - (We're still short of modders/testers, I'll ask more players anyway)
01:26:943 (1) - to 01:28:019 (8) - unexpected jump....maybe you can make some change at 01:25:713 (1,2,3,4) - these 4? (Only changed (5,6,7,8) to a non-jumpy pattern)
01:31:247 (1) - Decrease the spacing. (Done)
Difficulty has to be decreased, don't worry.

Download: Ara Potato - Skype x Can Can (Real) [CTB Collab].osu
show more
Please sign in to reply.

New reply