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This beatmap was submitted using in-game submission on Thursday, August 24, 2017 at 6:02:46 PM

Artist: KNOWER
Title: Time Traveler
Tags: Let Go Louis Cole Genevieve Artadi dnb d&b drum and & bass jazz
BPM: 160
Filesize: 5105kb
Play Time: 03:13
Difficulties Available:

Download: KNOWER - Time Traveler
Information: Scores/Beatmap Listing
---------------
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Time Traveler? I barely Knower!
Last edited by Nifty on , edited 80 times in total.
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Hello, from my queue:
1st
I have finished my vacation. It's time to mod.
Since your music is in 3 minutes. I will mod 3 diffs only. Sorry :(


Kantan
00:13:534This slider why don't make it until big white tick?

00:26:471First of all, remove Drum here since I don't hear any strong emphasis. Secondly, move this note to 00:26:284 to flow better and easier for Kantan players

00:45:784Unrankable spinner. Too fast. Put a note in here. Too hard for Kantan players

Okay that's all


Muzukashii
00:13:534Same as Kantan's reason

01:19:721 (61, 62, 63)Why not dkd to fit the pitch?

01:54:784Same as the 1st reason of Muzu

02:07:346Add d and 02:07:534 add d here. I still can hear the vocal of the music

02:34:159kkk to fit the pitch

02:34:534Remove Drum here. I hear low emphasis


Oni
00:10:534Change to k? I think it will fit the pitch. Same as other difficulties

00:16:534^

00:20:471The space between the slider and the d note is too close. Shorten the slider.


Overall Summary:

Not really much to fix but only some of the unrankable spacing that i told you, I think will make this mapset better


Thank you : )
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davidminh0111 wrote:
Hello, from my queue:
1st
I have finished my vacation. It's time to mod.
Since your music is in 3 minutes. I will mod 3 diffs only. Sorry :(


Kantan
00:13:534This slider why don't make it until big white tick? ahhh it's supposed to end at the red tick, but I forgot to change after the sv switch.

00:26:471First of all, remove Drum here since I don't hear any strong emphasis. Secondly, move this note to 00:26:284 to flow better and easier for Kantan players boi it's on the last of the 4 hits there, and moving it to the white tick would make it unintuitive. As for flow, I believe the 2.5 beat gap switching from white to red tick is enough for a polarity change. I did move the note to 00:26:096 -
since it's easier to read.


00:45:784Unrankable spinner. Too fast. Put a note in here. Too hard for Kantan players

Okay that's all


Muzukashii
00:13:534Same as Kantan's reason

01:19:721 (61, 62, 63)Why not dkd to fit the pitch? you didn't update xd

01:54:784Same as the 1st reason of Muzu This spinner doesn't even break guidelines, and I wasn't comfortable putting a note there in the kantan to begin with.

02:07:346Add d and 02:07:534 add d here. I still can hear the vocal of the music Literally no beats there bro.

02:34:159kkk to fit the pitch Would be inconsistent with later patterns. (like the ddK__K)

02:34:534Remove Drum here. I hear low emphasis Are we listening to the same song?


Oni
00:10:534Change to k? I think it will fit the pitch. Same as other difficulties

00:16:534^

00:20:471The space between the slider and the d note is too close. Shorten the slider. Ranking Criteria: Use drum-rolls (slider) sparingly within a map and keep a 1/2 beat space between them and any other object. It doesn't overlap so... no.


Overall Summary:

Not really much to fix but only some of the unrankable (I know the RC boi) spacing that i told you, I think will make this mapset better


Thank you : )


Thanks for the mod ^^
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You were asking for a SV mod, yea? Okay, here we go, I take Inner Oni to mod, the rest applies for the other difficulties too. And don't kudosu this, not really worth at all. :P


Inner Oni
00:20:284 - 00:21:034 - So at first: Why do you use 1.30x in such an early stage of the difficulty? I see that the song is pretty strong and gives many options how to design it with SVs but anything that goes above 1.20x is for later build-ups. I don't think you need more than 1.10x here.

00:25:159 - 00:26:471 - If you want my opinion for this part: you can increase the SV for 00:25:534 (47,48,49,50) - to give it a higher impact due song. Try it like this: https://derpovic.s-ul.eu/VMSfxVOi.png with 1.15~1.30x SVs for 00:25:252 (44,45,46,47) - and 1.10x for 00:27:034 (51) - .

00:31:252 (83,84,85,86) - the SV increase should happen here already, just do it similar to the points above.

00:34:534 - 00:45:596 - the SV increase should be limited up to 1.15x, anything more doesn't look really natural.

00:58:534 - 00:46:534 - the SV should start from 1.20x and go up to 1.30x at maximum, that part isn't soooo strong that makes anything than 1.20x really suitable to increase but I guess you prefer this way. However, up to 1.35x seems a bit too much and looks forced.

00:58:534 - 01:04:534 - some values are missing: 1.01x and 1.16x, no idea if that's intentional but I don't see to skip them at all.

01:07:534 - 01:09:221 - instead of 0.05x jumps, do 0.03x. That looks waaaaay smoother. 01:09:409 - should also be changed to 0.98x.

01:12:315 - and 01:12:409 - quite a nazi point but reduce both for 0.01x, c o n s i s t e n c y i s a h a p p y t h i n g.

01:12:596 - 01:18:034 - Okay, I will give a brief opinion what I think about this - because I am for myself unsure if I am fine with it or not. I am for both side, at one I see that the SV increase up to 1.80x fits very well and that boosts the impact really high. On the other hand, it looks overdone to me and just fine to watch but not to play. It's rather something that should be asked by really good players, modding-wise this is just an eyecatch. And HR/DT aside, it may be really too fast because it's just overdone, not because people can't read it.

01:18:221 - I tend to say that the SV here should be slightly lower, like 1.65~.70x.

01:21:784 (289,290,291,292,293,294,295,296) - if you have applied the previous suggestion, add some lines here again to make the transistion smooth.

01:23:471 - 01:24:034 - if you applied previously to change the section of 01:18:221 - to a slower, then adjust this part to stay consistent. Repeat this for the upcoming kiai sections and so on..

01:40:534 - 02:42:034 - just do the same thing over and over again. And I guess you haven't finished the part after 02:42:034 - ? :thinking:
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Stefan wrote:
You were asking for a SV mod, yea? Okay, here we go, I take Inner Oni to mod, the rest applies for the other difficulties too. And don't kudosu this, not really worth at all. :P


Inner Oni
00:20:284 - 00:21:034 - So at first: Why do you use 1.30x in such an early stage of the difficulty? I see that the song is pretty strong and gives many options how to design it with SVs but anything that goes above 1.20x is for later build-ups. I don't think you need more than 1.10x here.

00:25:159 - 00:26:471 - If you want my opinion for this part: you can increase the SV for 00:25:534 (47,48,49,50) - to give it a higher impact due song. Try it like this: https://derpovic.s-ul.eu/VMSfxVOi.png with 1.15~1.30x SVs for 00:25:252 (44,45,46,47) - and 1.10x for 00:27:034 (51) - .

00:31:252 (83,84,85,86) - the SV increase should happen here already, just do it similar to the points above.

00:34:534 - 00:45:596 - the SV increase should be limited up to 1.15x, anything more doesn't look really natural.

00:58:534 - 00:46:534 - the SV should start from 1.20x and go up to 1.30x at maximum, that part isn't soooo strong that makes anything than 1.20x really suitable to increase but I guess you prefer this way. However, up to 1.35x seems a bit too much and looks forced.

00:58:534 - 01:04:534 - some values are missing: 1.01x and 1.16x, no idea if that's intentional but I don't see to skip them at all.

01:07:534 - 01:09:221 - instead of 0.05x jumps, do 0.03x. That looks waaaaay smoother. 01:09:409 - should also be changed to 0.98x.

01:12:315 - and 01:12:409 - quite a nazi point but reduce both for 0.01x, c o n s i s t e n c y i s a h a p p y t h i n g.

01:12:596 - 01:18:034 - Okay, I will give a brief opinion what I think about this - because I am for myself unsure if I am fine with it or not. I am for both side, at one I see that the SV increase up to 1.80x fits very well and that boosts the impact really high. On the other hand, it looks overdone to me and just fine to watch but not to play. It's rather something that should be asked by really good players, modding-wise this is just an eyecatch. And HR/DT aside, it may be really too fast because it's just overdone, not because people can't read it.

01:18:221 - I tend to say that the SV here should be slightly lower, like 1.65~.70x.

01:21:784 (289,290,291,292,293,294,295,296) - if you have applied the previous suggestion, add some lines here again to make the transistion smooth.

01:23:471 - 01:24:034 - if you applied previously to change the section of 01:18:221 - to a slower, then adjust this part to stay consistent. Repeat this for the upcoming kiai sections and so on..

01:40:534 - 02:42:034 - just do the same thing over and over again. And I guess you haven't finished the part after 02:42:034 - ? :thinking:


TYVM MY DUDE. Only took like 4 hours but my map is safe and legal for dt play.
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Hoi, M4M promise.


General

Except the intro, I believe you can increase the hitsounds' volume as 20% , it'll be better for this map. Plus, consider the SV changes on Kantan, Futsuu and Muzukashii. >:(


Inner Oni

OD: 6

When I test this with HD, i've noticed some things. For example: 1,60x SV usage is a bit hard for this map in my opinion. 1,50x seems good but 1,60 is hard to read. The rest of the SV changes are fun :^)

Plus: 00:58:534 - 10% volume hitsounds are unhearable. I know you followed the synth sound and it's hard to hear but following the exact rhythm (in 1/3 especially) with HD is too hard. At least raise the volume to 25% to make these sections playable.

What I said up there may apply all the diffs, if you accept any of my opinions remember changing these spots on other diffs as well.

01:00:909 (121,122) - Ctrl + g? Fits the vocals better.

01:01:409 (125) - Synth sound is a bit higher on this, you can change it to kat.

01:03:534 (142,143) - Ctrl + g for same reason above.

01:07:159 (171,172) - ^

01:39:221 - Personal preference, but I'd add a kat. The keyboard sound supports it.

02:07:534 - If you apply any of my suggestions about the slow part, remember changing it on this section too, in order to keep consistency.

02:24:596 - I think you can apply the exact stream you did before. It fits much better compared to this one.

02:58:815 (193,194) - On these kinds of finishers, you have SV changes on all over your map. You can apply one here too.

03:04:815 (234,235) - ^


Oni

01:20:659 (77,78,79,80) - Instead of k dkd, I recommend kdkkd. Will fit with vocals + Inner Oni.

02:27:784 (64) - Don here? There is no snare sound.

02:38:940 (134) - Delete this note, you gave a gap in Inner Oni.

Nothing else I've found for this diff.


Muzukashii

00:46:815 (2,3) - Ctrl + g? Will fit drums better.

00:56:659 (56,57,58,59) - Not sure if these kinds are good for Muzukashii. Triplets alone is a hard step for Muzu players.

01:38:096 (150,151,152) - There is 1/2 note before and after, dkd is too hard. You can change it to kkk or ddd.

01:55:534 (1,2,3) - Not sure about this one either.

02:00:971 (30,31,32,33,34,35) - Two triplets, one of kkk and one of dkd. A bit too hard don't you think?

02:56:471 (187,1,2) - You can change this one to ddk, since the gap between the patterns are enough.


Futsuu

00:32:096 - 00:32:846 - How about adding notes on spots like this? Will create a better spread with Muzukashii.


Kantan

Image

This value is 80 on all diffs, edit the BG on here as well.

Considering the SV changes, I'd recommend using 1.2 on this diff. Would be too hard for new players.

No structural opinions about this diff, they are good.

That's all for me, good luck on the ranking way~
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frukoyurdakul wrote:
Hoi, M4M promise.


General

Except the intro, I believe you can increase the hitsounds' volume as 20% , it'll be better for this map. Plus, consider the SV changes on Kantan, Futsuu and Muzukashii. >:( they may be hard for you but other people have no problem, changing em is way too hard for one opinion :x


Inner Oni

OD: 6

When I test this with HD, i've noticed some things. For example: 1,60x SV usage is a bit hard for this map in my opinion. 1,50x seems good but 1,60 is hard to read. The rest of the SV changes are fun :^)

Plus: 00:58:534 - 10% volume hitsounds are unhearable. I know you followed the synth sound and it's hard to hear but following the exact rhythm (in 1/3 especially) with HD is too hard. At least raise the volume to 25% to make these sections playable. how bout 20%

What I said up there may apply all the diffs, if you accept any of my opinions remember changing these spots on other diffs as well.

01:00:909 (121,122) - Ctrl + g? Fits the vocals better.

01:01:409 (125) - Synth sound is a bit higher on this, you can change it to kat.

01:03:534 (142,143) - Ctrl + g for same reason above.

01:07:159 (171,172) - ^

01:39:221 - Personal preference, but I'd add a kat. The keyboard sound supports it.

02:07:534 - If you apply any of my suggestions about the slow part, remember changing it on this section too, in order to keep consistency.

02:24:596 - I think you can apply the exact stream you did before. It fits much better compared to this one. ok ye lmao

02:58:815 (193,194) - On these kinds of finishers, you have SV changes on all over your map. You can apply one here too. I only sv each note in the kiai, see 00:25:534 - for more information

03:04:815 (234,235) - ^


Oni

01:20:659 (77,78,79,80) - Instead of k dkd, I recommend kdkkd. Will fit with vocals + Inner Oni.

02:27:784 (64) - Don here? There is no snare sound.

02:38:940 (134) - Delete this note, you gave a gap in Inner Oni. fixed inner :^)

Nothing else I've found for this diff.


Muzukashii

00:46:815 (2,3) - Ctrl + g? Will fit drums better.

00:56:659 (56,57,58,59) - Not sure if these kinds are good for Muzukashii. Triplets alone is a hard step for Muzu players.

01:38:096 (150,151,152) - There is 1/2 note before and after, dkd is too hard. You can change it to kkk or ddd.

01:55:534 (1,2,3) - Not sure about this one either.

02:00:971 (30,31,32,33,34,35) - Two triplets, one of kkk and one of dkd. A bit too hard don't you think?

02:56:471 (187,1,2) - You can change this one to ddk, since the gap between the patterns are enough.


Futsuu

00:32:096 - 00:32:846 - How about adding notes on spots like this? Will create a better spread with Muzukashii.


Kantan

Image

This value is 80 on all diffs, edit the BG on here as well.

Considering the SV changes, I'd recommend using 1.2 on this diff. Would be too hard for new players.

No structural opinions about this diff, they are good.

That's all for me, good luck on the ranking way~


Helpful mod ^^
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Incomplete for now, will update with Muzukashii+ when they have been modded- Completed~
IRC mod with Nifty, 6/20/17
Code:
15:38 *Taikocracy is editing [http://osu.ppy.sh/b/1314178 KNOWER - Time Traveler [Kantan]]
15:38 Taikocracy: zzz
15:38 Taikocracy: do you have time for an irc
15:41 Nifty: hi
15:41 Nifty: uhh
15:41 Nifty: maybe
15:42 Taikocracy: :thinking:
15:42 Nifty: well I'm takin a break from chores but idk how long it'll be
15:42 Nifty: maybe 30 min
15:43 Taikocracy: First thing's first
15:43 Taikocracy: Why is there no variation in color in the beginning
15:43 Taikocracy: I know kantans are supposed to be easy
15:43 Taikocracy: But there's still room for variation here
15:44 Nifty: mm
15:44 Nifty: nothin on the sliders im fixing those
15:44 Nifty: so like 00:10:534 (3,4,5) - can be k
15:45 Taikocracy: I'd just make 3 and 4 k
15:45 Taikocracy: Instead of doing like d k or k d just keep them one color
15:45 Taikocracy: d d or k k
15:45 Taikocracy: Just for the beginning
15:45 Taikocracy: Make sense?
15:45 Nifty: ye
15:45 Taikocracy: Under this logic 00:16:534 (10,11) - would be k as well
15:46 Nifty: yeah
15:46 Taikocracy: 00:22:534 (18,19) - also k
15:46 Nifty: and 00:22:534 (18,19) -  and
15:46 Nifty: oh yeah lmao
15:46 Nifty: I'm making those changes
15:46 Taikocracy: :ok_hand:
15:47 Taikocracy: Got 27 and 28>
15:47 Taikocracy: ?*
15:47 Taikocracy: 00:22:534 (18,19) - you have this drum mapped here, but it's not mapped anywhere else
15:47 Nifty: ye
15:47 Nifty: just removed 00:45:784 - this sv
15:48 Taikocracy: Wait
15:48 Taikocracy: Wrong section
15:48 Taikocracy: Don't click that lol
15:48 Nifty: yup
15:48 Taikocracy: 00:40:534 (42) - this one
15:48 Taikocracy: If you map it there it can also go at 00:43:534
15:48 Nifty: 00:43:534 -
15:49 Nifty: damn we're just the same person
15:49 Taikocracy: :clapking:
15:49 Nifty: I moved the note 00:45:409 - here to a beat before
15:49 Taikocracy: That sounds better
15:50 Taikocracy: Holy big problem
15:50 Nifty: real shit???
15:50 Taikocracy: SV changes should not be a thing in Kantan or Futsuu
15:50 Taikocracy: There shouldn't be ANY
15:50 Nifty: n o n
15:50 Taikocracy: And the SV itself should be 1.4 as well
15:51 Nifty: weird stefan ok'd it :/
15:51 Taikocracy: 160 is a slow enough bpm, the only time you slow the general SV is when the BPM is HIGH
15:51 Taikocracy: Like 285
15:51 Taikocracy: And if its super slow, you can only change it to 2.8x because it's double 1.4x
15:52 Nifty: eh lowest it goes is 0.8 it's fine
15:52 Taikocracy: Kantan/Futsuu = No SV changes, Muzu = very small SV canges, Oni+ = whatever you want
15:54 Taikocracy: 00:54:409 (11,12,13,14) - keep this the same as 00:51:409 (7,8,9,10) - simplicity and repetition is key in kantan, because the k  k d k rhythm fits notes 11-14 as well, it's better to have it repeat than to change it to something different
15:55 Nifty: oui
15:57 Nifty: fixed the area at 01:27:034 - to be congruent with 01:21:034 -
15:57 Taikocracy: Using the same logic move 01:22:159 (25) - to 01:21:784 - 
15:58 Taikocracy: 01:33:034 (41,42,43,44) - 
15:58 Taikocracy: Same concept
15:59 Nifty: ok I'm making quite a few changes here
16:01 Nifty: 01:40:534 (50,51,52,53) - changed all to D
16:01 Nifty: cause everything else large is D anyways
16:01 Taikocracy: Did you get 54 and 55
16:02 Nifty: move this 01:54:409 - to 01:54:784 -
16:02 Nifty: one sec
16:02 Nifty: 54 and 55 are still just a d k
16:02 Taikocracy: Both can be d
16:03 Taikocracy: or D
16:03 Nifty: they're the same as 00:34:534 (35,36) -
16:03 Nifty: I think we have different 54 and 55s
16:03 Nifty: mine are 01:43:534 - right here
16:04 Taikocracy: 01:40:534 (52,53) - shouldn't these be K too then
16:05 Nifty: they're the same as the rest of the hits in the kiai
16:05 Taikocracy: Ok
16:06 Taikocracy: 01:40:534 (52,53) - consistent to 02:30:034 (25,26,27,28) -  plz
16:06 Taikocracy: wrong notes again'[awe
16:06 Taikocracy: r
16:07 Taikocracy: 02:33:034 (29,30,31,32) - consistent to 02:30:034 (25,26,27,28) -  plz
16:08 Taikocracy: 02:39:034 (38,39,40,41) - same thing e
16:08 Taikocracy: 02:45:409 (47,48) - ctrl+g
16:08 Taikocracy: 02:51:409 (54,55) - same
16:08 Nifty: aaa
16:08 Nifty: I've changed a lot of this before you're making these changes
16:08 Taikocracy: XD
16:08 Nifty: can i just update lmao
16:09 Taikocracy: ye go ahead
16:09 Nifty: I just applied the changes in the beginning
16:09 Taikocracy: ?
16:09 Nifty: since 02:42:034 - is the beginning but restarted
16:09 Taikocracy: Ah ye
16:10 Nifty: so I just made the same dd kk dd stuffs
16:10 Nifty: made identical kiais
16:12 Taikocracy: Lol that wraps up the kiai
16:12 Taikocracy: But it's been like ~30minutes 
16:12 Taikocracy: And by kiai I ment kantan oops
16:12 Nifty: just changed this 02:18:034 - a little
16:12 Nifty: tsh kantan was never modded so
16:12 Taikocracy: Yikes
16:12 Nifty: and everyone knows my oni and inner are perfect :^)
16:13 Taikocracy: We'll see :thinking:
16:13 Taikocracy: Do you have time for me to keep going w the futsuu
16:13 Nifty: ye
16:14 *Taikocracy is editing [http://osu.ppy.sh/b/1313342 KNOWER - Time Traveler [Futsuu]]
16:14 Taikocracy: General issue
16:14 Taikocracy: Kantan breaks are supposed to be both 4/1 and 2/1
16:14 Taikocracy: Futsuu is supposed to be mainly 2/1 with some 1/1
16:14 Taikocracy: It seems to be the opposite in this case
16:15 Taikocracy: Main 1/1 with some 2.1
16:15 Nifty: hm hm
16:15 Nifty: what if i spent 5 minutes correcting this
16:15 Taikocracy: Until that kat spam lol
16:15 Nifty: hey it's buildup :^)
16:16 Taikocracy: Kantan can use 4/1 or 5/2 as the main snapping, with some 2/1
16:16 Taikocracy: Futsuu can use 2/1 or 3/2 as the main snapping
16:16 Taikocracy: i say this because I see some 3/2
16:17 Taikocracy: But it's still mostly 1/1
16:27 *Nifty is editing [https://osu.ppy.sh/b/1313342 KNOWER - Time Traveler [Futsuu]]
16:27 Taikocracy: updated?
16:28 Nifty: oui oui
16:28 Nifty: it's still a little dense in the kiai but imo it's fine, it's still below 2.5* anyway
16:29 Taikocracy: 00:29:284 (37) - you can remove this note, because it both allows a 2/1 break and makes the section with notes 34-51 a bit less dense
16:30 Taikocracy: Idk if having notes snapped on blue is a good idea
16:30 Taikocracy: But if Stefan looked at it and said it was okay, then it's okay 
16:31 Nifty: they're pretty annunciated in the music so
16:31 Taikocracy: 01:11:471 (16) - this note doesn't have much sound to back it up, it can be removed
16:32 Nifty: oui
16:32 Nifty: made the same change 02:23:471 - here
16:33 Taikocracy: 01:26:471 (61) - you can either delete this note, or add it to 01:20:471 - to keep these consistent because they're the same vocals
16:33 Nifty: added
16:34 Taikocracy: 01:36:034 (89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105) - there needs to be a 2/1 or 3/2 break somewhere in here, it's weirdly dense compared to the rest of the kiai
16:34 Nifty: also where blue snap hmm
16:34 Nifty: added one after this note 01:37:909 -
16:34 Taikocracy: IN the beginning somewhere lol
16:34 Taikocracy: 00:31:534 (43,44,45,46,47,48,49,50) - blue snap
16:34 Nifty: cause that's what we did 00:28:909 - here
16:35 Nifty: ok im changing that
16:35 Nifty: cause its doesnt match 01:40:534 -
16:35 Nifty: where they're like snapped to reds before the K
16:35 Taikocracy: :ok_hand:
16:36 Taikocracy: 02:23:471 (24) - I think you'll know what to do here
16:37 Nifty: 02:23:471 - here?
16:37 Nifty: ye I fixed that earlier
16:37 Taikocracy: 02:24:034 (26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48) - another spot that needs a 2/1 or 3/2 break
16:38 Nifty: oh I didn't fix that
16:39 Taikocracy: 02:42:034 - starting here and on you can make like the beginning for consistency where it's needed, right?
16:41 Nifty: ye\
16:43 Nifty: I gotta go in 5 min
16:43 Nifty: wew
16:43 Taikocracy: We'll pick this back up later lol
16:43 Taikocracy: I'm sure the muzu and on wont take lon
16:43 Taikocracy: long
16:43 Nifty: wew
16:44 Nifty: probably not I spend a lot of time on the muzu+
16:44 Nifty: just some sv stuff ig
16:44 Taikocracy: I'm gonna post the log on your thread rn, I'll update it with the rest of the stuff when we go over it
16:44 Taikocracy: Also other last comments
16:44 Taikocracy: Your BG is in an unrankable size
16:45 Taikocracy: You still have SV changes in the kantan :thinking:
16:45 Nifty: w0t
16:45 Taikocracy: And you need to make sure all diffs have a general SV of 1.4
16:45 Nifty: non
16:45 Taikocracy: Ah sorry didn't see
16:45 Taikocracy: But ye
16:45 Taikocracy: General SV 1.4, not 1.2
16:46 Nifty: ye got
16:46 Nifty: bg unrankable size :thonk:
16:46 Nifty: too hd bg
16:46 Nifty: what's rankable boi
16:46 Taikocracy: Stefan will probably help you with that
16:46 Taikocracy: I'm not completely familiar with rankable sizes
16:46 Nifty: prob below 250kb
16:46 Taikocracy: Tbh idek why there are "unrankable background sizes"
16:47 Nifty: I'll just make it 1920x1080
16:47 Taikocracy: But ye if you ask Stefan he'll help you out w that

later...
Code:
14:24 Nifty: wew aight
14:24 Nifty: im back
14:25 *Taikocracy is editing [http://osu.ppy.sh/b/1313306 KNOWER - Time Traveler [Muzukashii]]
14:28 Nifty: shoot 
14:28 Taikocracy: ?
14:30 Taikocracy: 00:50:471 (21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38) - you can break this up for a small 1/2 or 1/1 break in some way or another, it's one of those sections that stick out in both difficulty and density compared to the rest of the map
14:33 Taikocracy: 01:13:346 (29,30,31) - and 01:16:346 (43,44,45) - both imo don't have enough intensity for ddd triplets, they can stay as 1/2 notes imo
14:34 Nifty: deleted 00:51:784 -  so it's the same as the rest
14:36 Taikocracy: 02:06:971 (64,65,66) - instead of making this a ddk which is unusual in a muzukashii it can just be d k because the triplet sounds kinda weird and when I slowed it down I didn't here any noises that need a triplet for emphasizion
14:36 Nifty: oui
14:36 Taikocracy: 02:23:284 (34,35,36) - the same thing kinda goes for this triplet
14:37 Nifty: changed to kkk
14:38 Taikocracy: A note you can choose to apply if you want is 1/4 doublets in muzus are also preferably monocolor, if you can change them to monocolor and be happy with it I'd recommend doing so
14:39 Nifty: I changed those awhile ago leaving only s0me that are spaced out or stand out in the music
14:39 Nifty: wait there's no note 01:14:940 - here lole jk
14:39 Taikocracy: 02:25:159 (44,45,46) - and 02:28:159 (58,59,60) - are the same as 01:13:346 -
14:40 Nifty: same here
14:40 Nifty: 02:28:815 - 
14:40 Taikocracy: ye
14:41 Taikocracy: 02:37:346 (106,107,108) - This triplet doesn't have the same sound that 02:31:346 (76,77,78) - this has to really make it a triplet, I recommend just making them 1/2 k k
14:42 Taikocracy: 03:03:034 (225,226,227,228) - I think this can be a d ddd for the same relative effect
14:43 Nifty: k ddd?
14:43 Taikocracy: That's all for muzu
14:43 Nifty: oui
14:43 Taikocracy: k ddd works too lol
14:43 *Taikocracy is editing [http://osu.ppy.sh/b/1311614 KNOWER - Time Traveler [Oni]]
14:43 Taikocracy: Now onto the "perfect diffs"
14:44 Nifty: super perfect
14:44 Taikocracy: Mhm
14:44 Nifty: god mapping
14:44 Taikocracy: Oh wait
14:44 Taikocracy: Also for muzu
14:44 Taikocracy: SV changes are too extreme
14:44 Nifty: ye ill change those later
14:44 Taikocracy: You can change them but the way it is now is way too much for muzu players
14:44 Taikocracy: :ok_hand:
14:45 Taikocracy: 00:20:752 (32) - this can be a k because note 31 sounds a lot like 32, and kkddd is more comfortable to play than kdddd
14:45 Nifty: I've thought bout changin that
14:49 Taikocracy: 00:21:784 (39,40,41) - this sounds weird imo
14:49 Taikocracy: I'd get rid of note 40
14:49 Taikocracy: Because this is just a regular oni and not the inner, the sounds that are mapped in this diff should be concretely matched to the song
14:49 Taikocracy: The inner is where you have the freedom to improvise the patterns more
14:49 Nifty: boo
14:50 Nifty: I have some sv to fix here btw
14:50 Taikocracy: wot
14:50 Taikocracy: Notes 72 and 76 can be removed by that logic
14:51 Nifty: okei
14:53 Nifty: updated diff in accordance to previous changes
14:54 Taikocracy: 01:14:471 (37,38,39,40,41,42,43) - no
14:54 Taikocracy: 01:15:971 (47,48,49,50,51,52,53) - NO
14:54 Taikocracy: I'm being overdramatic lol
14:54 Nifty: delets
14:54 Taikocracy: But yeah these can be simplified definitely
14:54 Nifty: 01:16:252 - deelts
14:54 Nifty: deleted middle note of both lole
14:56 Taikocracy: 01:50:940 (231) - this note for any of the doublets in the entire song can be deleted, the hit is on the note after it and this note just sounds weird imo
14:56 Nifty: but the background effect
14:57 Nifty: the thing I'm mapping 01:48:034 - here
14:57 Nifty: all the d's in that section at least are mapped to that effect
14:57 Taikocracy: Then keep it hat way
14:57 Taikocracy: that*
14:57 Taikocracy: Just my opinion :P
14:58 Nifty: oui
14:59 Taikocracy: 02:30:034 - 02:24:409 - (backwards) this section is overmapped, can you keep it the same as it was at 01:12:409 -
14:59 Taikocracy: heads up I accidentally pressed close on the chat so you'll have to send me the log when we're done
15:01 Taikocracy: anyways it doesn't have to be the exact same, but the way it is now is just too much
15:01 Taikocracy: 02:33:971 (104,105,106,107,108,109,110) - simplify please, too difficult for elementary oni players
15:01 Taikocracy: 02:39:971 (141,142,143,144,145,146,147) - same thing
15:01 Taikocracy: That's all I have for oni :P
15:03 *Taikocracy is editing [http://osu.ppy.sh/b/1312589 KNOWER - Time Traveler [Inner Oni]]
15:03 Taikocracy: I'm only a few seconds in and this is a good diff so far
15:03 Nifty: wew
15:03 Taikocracy: 00:30:127 (75) - can be moved to 00:30:221 - and then make 00:30:034 (74) - a kat
15:04 Nifty: ye prob better for playing
15:06 Taikocracy: 01:12:596 (202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260) - again a lot of notes but although that sound is holding through out this all, there's no reason to make it a stream
15:06 Taikocracy: The focus on the other diffs was the drums in the background, and it should stay the same for this diff as well
15:06 Nifty: hm
15:06 Nifty: hmph
15:06 Nifty: but
15:06 Nifty: hmh
15:07 Nifty: I'm withhold that change until more people want it
15:07 Taikocracy: Alright
15:08 Nifty: imo it's the most intense part of the song so it's deserving but i get what you're saying
15:09 Taikocracy: 02:01:627 (53) - you can do the same thing here as we changed at 00:30:127
15:09 Taikocracy: 02:04:627 (78) - again
15:09 Taikocracy: 02:24:596 (44) - the stream change just as a note
15:10 Nifty: change the stream?
15:10 Taikocracy: For the same reason I already same, but like you said you're withholding it
15:11 Nifty: oh right :P
15:11 Taikocracy: And that's all for the inner
15:11 Nifty: oui oui 
15:11 Taikocracy: Your mapping got better over time
15:11 Taikocracy: I remember your avalanche map
15:11 Taikocracy: :^)
15:12 Nifty: :'(
15:12 Taikocracy: Hey this is a good map
15:12 Taikocracy: It has lots of potential
15:12 Nifty: ty
15:12 Taikocracy: :clap:
15:12 Nifty: ok chat log coming
15:12 Taikocracy: type ./savelog then send the thing to me on discord
15:12 Taikocracy: ye
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I've let you wait long enough, aye?


General
-) We could cut the unmapped part at the end, it's around twenty seconds. It's nothing major - and not that important - but if you don't mind, that'd reduce some kbits at least.
-) Background could be adjusted to fit better with the playfield. Put this in the .osu file in the [Events] section:
Code:
0,0,"makoto-konno-the-girl-who-leapt-through-time-32620-1920x1080.jpg",0,40


Otherwise, if you know how to move the BG on your own, then don't mind me. I just mentioned it to move it. ¯\_(ツ)_/¯


Inner Oni
01:29:096 - You missed this one. That actually should be 1.50x.

Good difficulty but you know how I think about the SVs in the Kiai parts.. :D but let's keep them for now like this.


Oni
01:10:534 - 01:43:534 - Although I understand you want to emphasize the song even more by SV lines I find the current setup feels too much. Inner Oni may have an excuse because it's the harder version of an Oni, obviously. As well how you use less notes and lower density and easier pattern, you should do this with the SVs and reduce the range of SV in- and decreases. The same case applies for 02:21:034 - 02:42:034 - too.
01:29:096 - just in case.

Difficulty is really nice but I'd really suggest to decrease the range of slider velocities, in case you need support I can offer myself to nerf them.


Muzukashii
We talked about the SV usage of this difficulty and that I really disagree to use such a wide range of it since the level difference between Oni and Muzukashii players related to scrolling speed are really big, and someone who's "proficient" to Muzukashiis will have a lot of trouble to get along with the SV increases and decreases. However, I offered the mapper to work together on this problem and to nerf it - to have them acceptable playable.

00:23:284 (43) - You could potentially move the note to 00:23:096 - , the beat here sounds stronger to me and I'd suggest of having a little longer break. You have an 3/2 break after all.
00:26:846 (57) - What about removing this note? Unless you didn't do the previous point an 3/2 break works here as well.
00:31:534 - 00:34:534 - because of the mix of single 1/4 notes and SV decrease it's really tough to follow that properly, accuracy and ryhthm-wise. You could skip constant SV decreases here completely or remove all notes on the red ticks, that makes it much easier to read with the current SV setup. Same story for 01:40:534 - 01:43:534 - .
00:34:534 - 00:45:596 - that part can be slightly harder. Futsuu is quite similar while Oni has at least double of hitobject numbers here. The only thing I wouldn't suggest to use are doublets - since they're present in the Oni already.
01:23:659 (78,79) - What about skipping them so you have the same rhythm built like 00:25:534 (53,54,55,56) - (in case you applied to remove 00:26:846 (57) - )? the 3/2 break can be a good addition of having a little longer breaks, apart form the 1/2 ones.
01:29:659 (108,109) - ^ for consistency reasons.
01:32:565 (123) - You're using single-colour triplets for the whole time so... a sudden multi-colour triplet might be a bad surprise. Change it to kat back.
02:42:409 (129,130) - as well I'd try to have a break since none 2/1 or 3/2 breaks appear for a long time after the kiais.
02:59:659 (205,206,207) - ^
03:05:659 (237,238) - ^

Overall the difficulty is nice, still having some flaws for rest times and having problems with the SVs - which we can hopefully solve soon.


Futsuu


Kantan
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Stefan wrote:
I've let you wait long enough, aye?


General
-) We could cut the unmapped part at the end, it's around twenty seconds. It's nothing major - and not that important - but if you don't mind, that'd reduce some kbits at least.
-) Background could be adjusted to fit better with the playfield. Put this in the .osu file in the [Events] section:
Code:
0,0,"makoto-konno-the-girl-who-leapt-through-time-32620-1920x1080.jpg",0,40


Otherwise, if you know how to move the BG on your own, then don't mind me. I just mentioned it to move it. ¯\_(ツ)_/¯


Inner Oni
01:29:096 - You missed this one. That actually should be 1.50x.

Good difficulty but you know how I think about the SVs in the Kiai parts.. :D but let's keep them for now like this.


Oni
01:10:534 - 01:43:534 - Although I understand you want to emphasize the song even more by SV lines I find the current setup feels too much. Inner Oni may have an excuse because it's the harder version of an Oni, obviously. As well how you use less notes and lower density and easier pattern, you should do this with the SVs and reduce the range of SV in- and decreases. The same case applies for 02:21:034 - 02:42:034 - too.
01:29:096 - just in case.

Difficulty is really nice but I'd really suggest to decrease the range of slider velocities, in case you need support I can offer myself to nerf them.


Muzukashii
We talked about the SV usage of this difficulty and that I really disagree to use such a wide range of it since the level difference between Oni and Muzukashii players related to scrolling speed are really big, and someone who's "proficient" to Muzukashiis will have a lot of trouble to get along with the SV increases and decreases. However, I offered the mapper to work together on this problem and to nerf it - to have them acceptable playable.

00:23:284 (43) - You could potentially move the note to 00:23:096 - , the beat here sounds stronger to me and I'd suggest of having a little longer break. You have an 3/2 break after all.
00:26:846 (57) - What about removing this note? Unless you didn't do the previous point an 3/2 break works here as well.
00:31:534 - 00:34:534 - because of the mix of single 1/4 notes and SV decrease it's really tough to follow that properly, accuracy and ryhthm-wise. You could skip constant SV decreases here completely or remove all notes on the red ticks, that makes it much easier to read with the current SV setup. Same story for 01:40:534 - 01:43:534 - .
00:34:534 - 00:45:596 - that part can be slightly harder. Futsuu is quite similar while Oni has at least double of hitobject numbers here. The only thing I wouldn't suggest to use are doublets - since they're present in the Oni already.
01:23:659 (78,79) - What about skipping them so you have the same rhythm built like 00:25:534 (53,54,55,56) - (in case you applied to remove 00:26:846 (57) - )? the 3/2 break can be a good addition of having a little longer breaks, apart form the 1/2 ones.
01:29:659 (108,109) - ^ for consistency reasons.
01:32:565 (123) - You're using single-colour triplets for the whole time so... a sudden multi-colour triplet might be a bad surprise. Change it to kat back.
02:42:409 (129,130) - as well I'd try to have a break since none 2/1 or 3/2 breaks appear for a long time after the kiais.
02:59:659 (205,206,207) - ^
03:05:659 (237,238) - ^

Overall the difficulty is nice, still having some flaws for rest times and having problems with the SVs - which we can hopefully solve soon.


Futsuu


Kantan


Applied all but the very last on muzu, I gotta keep in those snare hits. Will kds when finished >:) Also added a few more breaks on moozoo
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part two


General
OD for the lower difficulties can be increased: Kantan to 3 (that's the absolute minimum we use), Futsuu 4 and Muzukashii 4.5 (if you keep Oni at 5), it'd fit to Muzukashii's density to have 4.5 instead of 5.
As well the HP drain can be adjusted: Kantan is very simple so 8 may be better, Oni doesn't necessarily need 6 imo, five should be enough.


Futsuu
01:04:534 - 01:09:034 - I'd suggest to remove some notes to split the combo's lenght a bit. I'd remove 01:05:284 (2,4,6,8) - ideally.
02:13:534 - 02:19:534 - pretty much the same case, 02:14:284 (2,4,6,8,10,12) - may be removed.

01:35:190 - noticed that the Futsuu difficulty has a different kiai setting and I am wondering if it makes sense at all. It's strictly not unrankable but questionable either to have them different across the set. That also goes for Kantan.


Kantan
00:21:034 - 00:58:534 - Okay, the breaks are hella long. Actually they fit well to the song and the fact it's a Kantan difficulty but it doesn't go well with the spread. Futsuu would need wider breaks to justify them in the Kantan, and the opposite.
01:55:534 - 02:07:159 - ^, gonna mention this only, so I give you some time if you want to do changes on your own. Otherwise, we'll take care about this issue together.

PMing the user in Discord as well.
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Hi Niffy
I can't mod taiko
i'll do my best



Kantan
00:25:534 (22,23) - Possibly make these both D so that they're like every other occurence of 3/2 spacing in this difficulty ? xd


Futsuu
00:45:784 (1) - Isn't this spinner being so short with a note 1/2 right after kinda hard? :c I, a poor noob, messed up here. (01:54:784 (1) - same)


Muzukashii
Looks good to me!


Oni
I have no idea what goes on in harder diffs I'm sorry, it's beyond my scope.


Inner Oni
I have no idea what goes on in harder diffs I'm sorry, it's beyond my scope.

Good luck on your taiko set!
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Noffy wrote:
Hi Niffy
I can't mod taiko
i'll do my best



Kantan
00:25:534 (22,23) - Possibly make these both D so that they're like every other occurence of 3/2 spacing in this difficulty ? xd How about I make everything else K xd


Futsuu
00:45:784 (1) - Isn't this spinner being so short with a note 1/2 right after kinda hard? :c I, a poor noob, messed up here. (01:54:784 (1) - same) Thank u for your testplaying ability


Best mod on this map so far
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Earned 1 kudosu.
well I was late ; w ;
here's what I had...

NM here
remember that you need 12 stars for an icon, and 20 is preferred
this means I can't even give you a star icon until you get more mods or shoot more stars!

General
  • where's the cute little "Mapset by Nifty" you usually have

Futsuu
  • 02:23:659 - unnecessary timing point, please remove or change to be organized
    more of this
    02:24:034 - ^
    Muzukashii
    02:24:034 - unnecessary timing point, please remove or change to be organized
    Oni
    01:28:815 - unnecessary timing point, please remove or change to be organized
    Inner
    01:01:784 - unnecessary timing point, please remove or change to be organized
    01:07:534 - ^
    01:28:815 - ^
    02:10:784 - ^
  • 01:18:409 (37,38,39) - / 01:19:534 (41,42,43) - I disagree with using the same kdk pattern to represent both of these rhythms. They are clearly different and should be mapped as such. Doing this would also, coincidentally, result in a more enjoyable kiai. You can choose to invert one to dkd, or map as ddk to make a build-up. Mix through these options and that's good variety.
  • 02:31:909 (52,53) - Why are the breaks in the second kiai section more forgiving than the breaks in the first kiai section? A map generally starts easier and and gets a little harder, eg. adding a few more notes to avoid total repetition, but it seems that you've made it easier in this section. You need to make the first sections more difficult, and the second sections less difficult in each difficulty.
cont.

Muzu

Oni

call me back owo
Last edited by Jonawaga on , edited 1 time in total.
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Jonawaga wrote:
well I was late ; w ;
here's what I had...

NM here
remember that you need 12 stars for an icon, and 20 is preferred
this means I can't even give you a star icon until you get more mods or shoot more stars!

General
  • where's the cute little "Mapset by Nifty" you usually have right there in the banner uwu

Futsuu
  • 02:23:659 - unnecessary timing point, please remove or change to be organized oh shit the lawn patrol is here
    more of this
    02:24:034 - ^
    Muzukashii
    02:24:034 - unnecessary timing point, please remove or change to be organized necessary D:
    Oni
    01:28:815 - unnecessary timing point, please remove or change to be organized necessary D:
    Inner
    01:01:784 - unnecessary timing point, please remove or change to be organized
    01:07:534 - ^
    01:28:815 - ^
    02:10:784 - ^
  • 01:18:409 (37,38,39) - / 01:19:534 (41,42,43) - I disagree with using the same kdk pattern to represent both of these rhythms. They are clearly different and should be mapped as such. Doing this would also, coincidentally, result in a more enjoyable kiai. You can choose to invert one to dkd, or map as ddk to make a build-up. Mix through these options and that's good variety. The k's are meant to emphasize the hard synths in the pattern, which repeat from the beginning right 00:10:534 (3,4) - here, but I see your point in it getting boring. Added a few notes addressing the next points with the breaks, and changed the patterns to a kdk d ddk pattern.
  • 02:31:909 (52,53) - Why are the breaks in the second kiai section more forgiving than the breaks in the first kiai section? A map generally starts easier and and gets a little harder, eg. adding a few more notes to avoid total repetition, but it seems that you've made it easier in this section. You need to make the first sections more difficult, and the second sections less difficult in each difficulty. ye fixed
cont.

Muzu

Oni
  • 00:37:440 - this seems inconsistent with the rest of the section (also with this 01:46:440 - )
  • 00:52:534 - / 00:58:159 - is it intentional that some of the patterns here don't fully follow the kicks and snares? my main focus here it to map k on 2 and 4 with that wacky offbeat synth thing represented by the patterns around them
  • 01:31:534 (140) - k for the duh duh noise
  • 01:58:909 (24,) the snare mapped as d here sounds a little strange, please make it a k

keep in mind that stefan generally knows better than me NO DEVALUATION ON MY FORUM POST PLEASE THANK YOU

call me back owo it's at 12 13 20 now bubble please and thank you
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