Hi. Here for M4M from your queue. Hope this helps!
[General]
You've got a lot of unused hitsounds:
http://puu.sh/uOWOd/da30710905.png00:56:118 (1) – make this the start of the kiai section?
[Easy]
00:04:563 (6) – delete? The piano at 00:04:275 – is strong enough to act like a finish, and this section could use a rest to keep the map calm for the calm beginning of the song. Was originally going to suggest to turn 00:02:259 (3) – into a circle as a moment of rest, but the ½ slider makes a good deal of sense.
01:18:296 (6) – If so, stay consistent?
[Normal]
01:12:103 – The sound here is kind of weak, so I prefer to make 01:11:959 (6) – a circle to keep the rhythm simple.
[Hard]
00:16:948 (1) – I find it preferable if you could move it away from the edge of the screen. Yeah, it's not a big deal, but it's also not hard to fix. It seems like 00:15:796 (4) – is kind of flexible and can be moved to the right, so that could give you more room.
00:40:565 (3) – Similar issue, this is very close to the bottom. Try rotating it?
00:54:102 – So I like to listen to vocals, and there is a vocal note here, so this is where I thought (2) was. Now I'm not saying to follow the vocals, but I think the stack here is not making your intentions clear enough when you have the music going in different directions. One brute force way to get people on the drum track is to make (1) a ¾ slider. If you don't like this rhythm, is it possible to space (1,2) out so that reading it as ½ is impossible (or unlikely)? Also be aware that 00:55:254 (6,1) – is a ½ stack, so changing this stack now to something else will not run into any consistency criticisms.
[Insane]
00:35:669 (2) – Consider making this a ½ slider and putting a circle on 00:35:957 - . There's a bell on that note and I think increasing the note density here is nice.
00:37:685 (1) – This is a bit far to the left. It's not the easiest fix, so it's probably fine as is, but you can explore moving it the right by moving some previous objects to the right like changing 00:36:245 (4,5,1) – to be:
http://puu.sh/uOWx8/36cf4d469f.png.
00:54:966 (1) – part of me wants this to be two circles, though I'm not sure if that's too difficult for this audience.
01:14:407 (4) – I don't understand or can't hear what beat this is supposed to go with. Feels like (3) should be a ¼ slider
01:20:168 (4,1) – The (4) note is with the melody, and the (1) note is with the harmony. Since this is a transition between the main focus of the map, I like to reflect it by using a different flow. For instance, a flow like this
http://puu.sh/uOQyz/001a08de65.png more clearly separates each pattern into their respective track they follow, whereas the current flow makes it feel like the music is continuing the same sound when it's not.
[cRyo's Insane]
00:02:835 – I get that people have different perspectives, but I still want mine to be heard. I'm more of a melody guy and this note is super strong, so it doesn't feel good for this to be a slider end and not a circle or slider head.
00:27:316 (1) – I see how the hook of the slider really sets up the pattern nicely by stacking and keeping the DS right, but gameplay-wise it felt weird for me to play, so I have to ask what is it accomplishing?
00:30:341 (1,2,3) – this felt a little too easy. Consider scaling up the DS here a little?
00:49:206 (1,2,3) - ^
00:35:813 (1) – It's hard for me to make sense of this slider. For my personal benefit it'd be nice if you explained the thought process behind this rhythm. As for me, I think a rhythm that makes 00:36:101 – clickable and also captures the ding at 00:35:957 – would be nice, so test out this and see if you like it:
http://puu.sh/uP1yW/1ab2572203.jpg01:09:943 (1,2) – There are two reasons I don't like this stack. One is that this particular stack is so obfuscating it's nearly impossible to see, and I don't see how that reflects the music well. The other is that the note at 01:09:943 – feels like it finishes and hence calms down the song, so I expected the rhythm to be two ¾ sliders. When the actual rhythm is way more complicated than what is expected, I really feel like the onus is on the mapper to make it clear what's going on, so making not a hidden stack felt better. Try:
http://puu.sh/uP19O/141c393924.png01:20:312 (1) – move this to 180, 128. Increasing the DS here provides very helpful contrast between the melody at 01:20:168 (4) – and the harmony that 01:20:312 (1) – switches to. Other forms of contrast could work too.
Overall this is a high quality set and just needs a BN. Good luck!