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Yui Horie - Sweet & Sweet CHERRY

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Topic Starter
Gaia
This beatmap was submitted using in-game submission on April 2, 2017 at 4:18:40 AM

Artist: Yui Horie
Title: Sweet & Sweet CHERRY
Source: ゴールデンタイム
Tags: cRyo[iceeicee] golden time tv size ending ed nopan
BPM: 104.16
Filesize: 2838kb
Play Time: 01:23
Difficulties Available:
  1. cRyo's Insane (4.77 stars, 337 notes)
  2. Easy (1.59 stars, 113 notes)
  3. Hard (3.1 stars, 221 notes)
  4. Insane (4.39 stars, 263 notes)
  5. Normal (2.21 stars, 160 notes)


Download: Yui Horie - Sweet & Sweet CHERRY
Information: Scores/Beatmap Listing
---------------
whoever claims to love cRyo more than me better be prepared to write me a 1800 word essay about cRyoisms
RLC
placeholder
Little

Gaia wrote:

nopan
VINXIS
ded
Synchrostar
cryo > gaia
Topic Starter
Gaia
cRyo > all
cRyo[iceeicee]

Little wrote:

Gaia wrote:

nopan
ヽ(ヅ)ノ
Lami
lol
Zero__wind
oh hey it's cRyo
M4M from my queue

Red: unrankable issues
Purple: highly recommend to fix

General
the following unused hitsounds should be removed from folder ↓
  1. drum-sliderslide.wav
  2. drum-sliderslide2.wav
  3. drum-sliderslide3.wav
  4. drum-slidertick.wav
  5. drum-slidertick11.wav
  6. drum-slidertick2.wav
  7. drum-slidertick3.wav
  8. normal-hitwhistle.wav
  9. normal-sliderslide2.wav
  10. normal-slidertick11.wav
  11. normal-slidertick2.wav
  12. normal-slidertick3.wav
  13. soft-hitclap11.wav
  14. soft-hitclap2.wav
  15. soft-slidertick2.wav
the diff gap from Hard to Insane feels too big atm, I suggest that you try more slider jumps and triples (1/4), or even streams of 5 in Hard whee drums are intense, making it generally harder to make the gap smaller. you can make an additional diff to fill in the blank as welli.
hitsound suggestions can work for other diffs as well

Easy
there're many unused inherited points could you plz clear them up? especially for stuff like 00:19:232 - and 00:27:297 - , also for other diffs
00:27:316 (6) - drum clap at end instead seems to fit better, it's similar to 00:18:676 -
00:35:381 (5) - 1/1 reverse instead? the rhythm should be easier to follow imo
00:38:837 (3) - normal sample on head match with the bassdrum better?
00:49:206 (4) - you really need a normal finish on head? seems too heavy for this beat
00:55:542 (6) - a clap on head would sound nice imo
01:12:247 (4) - normal?
01:15:127 (2) - mute these sliderslides plzzzzz so annoying
01:21:464 (1) - not sure if this spinner is too short for an Easy, maybe a long slider instead

Normal
00:08:883 (3,4) - I don't recommend such 1/1 gap stacks in a Normal diff, especially when you have many 1/2 stacks like 00:10:899 (2,3,4,1) - throughout the map. beginners can hardly tell the difference between those different stacks
00:18:100 (2,1) - should keep 1.2x spacing
00:35:381 (1,2) - where's hitsound

Hard
00:02:835 (3) - the sliderend sounds really awkward atm as you ignored the note at 00:03:123 - to end at a point where there's nothing noticeable
00:35:813 (4,5,6) - need hitsounds
generally too easy as a Hard, should try more triples and slider jumps

Insane
00:40:853 (1) - need those bell sounds
00:53:814 (1,3) - don't really like these extended sliders especially when your tick rate is 2. using 1/2 sliders instead could follow the vocals well and make it play more smoothly
00:55:830 (3) - 1/4 slider should be enough, just like 00:56:982 (4) - . making them different just feels too random
01:00:438 (3) - 01:05:047 (5) - ^
01:10:375 (2) - need normal for drum
01:13:975 (1) - why a slider? don't think it should be different from 01:14:119 (2,3) -

cRyo's Insane
00:55:830 (3) - same as Insane, try 1/4 slider instead
nothing else cRyo sooooo gooood

that's all for now
good luck~
[Nemesis]
Moddu For Moddu

General
00:00:819 - start the BPM here, there's no need for it to be so early.
the gap between Hard and Insane is a little too big, make Hard a bit harder, 3 stars at least (thus I'm not gonna mod this one)
pls not such an animu bg ;-; hurts my eyes

cRyo's thingy
00:07:443 - I feel like the increased SV is a little too high for such a buildup, maybe reduce it a little?
00:14:644 - 00:15:796 - I get that the bgm is getting more intense, but both the sliders deserve a little less of a difference between each other.
00:25:732 (1,2,3) - a triple pattern would flow a bit better imo (like this one :3 00:34:949 (1,2,3) - )
00:36:821 - doesn't deserve the NC's but yeah, optional
01:07:639 (1,2,1,2) - inconsistency with snapping

Insaen
where the heck is kiai time lol
00:01:683 (3) - bend this one pixel more, to match with 00:00:531 (3) -
00:02:835 - you missed a sound here, you should map it
00:18:604 - idk why but this just flows too well to me <3
00:28:468 - this one, however requires a jump imo, doesn't feel right
01:16:567 - missed the important sound here again

Normie
no kiai again, is it cRyo's fault then?
00:31:637 - this should have a separate slider starting from here, like in both Insanes

Ez
yep, definitely cRyo's fault.
01:12:247 (4,5) - auto says it's a little too close, I'm just netpicking to write something in here, cause I can't find anything lol


Good luck <3
pinataman
Hi. Here for M4M from your queue. Hope this helps!

[General]

You've got a lot of unused hitsounds: http://puu.sh/uOWOd/da30710905.png

00:56:118 (1) – make this the start of the kiai section?

[Easy]

00:04:563 (6) – delete? The piano at 00:04:275 – is strong enough to act like a finish, and this section could use a rest to keep the map calm for the calm beginning of the song. Was originally going to suggest to turn 00:02:259 (3) – into a circle as a moment of rest, but the ½ slider makes a good deal of sense.
01:18:296 (6) – If so, stay consistent?

[Normal]

01:12:103 – The sound here is kind of weak, so I prefer to make 01:11:959 (6) – a circle to keep the rhythm simple.

[Hard]

00:16:948 (1) – I find it preferable if you could move it away from the edge of the screen. Yeah, it's not a big deal, but it's also not hard to fix. It seems like 00:15:796 (4) – is kind of flexible and can be moved to the right, so that could give you more room.

00:40:565 (3) – Similar issue, this is very close to the bottom. Try rotating it?

00:54:102 – So I like to listen to vocals, and there is a vocal note here, so this is where I thought (2) was. Now I'm not saying to follow the vocals, but I think the stack here is not making your intentions clear enough when you have the music going in different directions. One brute force way to get people on the drum track is to make (1) a ¾ slider. If you don't like this rhythm, is it possible to space (1,2) out so that reading it as ½ is impossible (or unlikely)? Also be aware that 00:55:254 (6,1) – is a ½ stack, so changing this stack now to something else will not run into any consistency criticisms.

[Insane]

00:35:669 (2) – Consider making this a ½ slider and putting a circle on 00:35:957 - . There's a bell on that note and I think increasing the note density here is nice.

00:37:685 (1) – This is a bit far to the left. It's not the easiest fix, so it's probably fine as is, but you can explore moving it the right by moving some previous objects to the right like changing 00:36:245 (4,5,1) – to be: http://puu.sh/uOWx8/36cf4d469f.png.

00:54:966 (1) – part of me wants this to be two circles, though I'm not sure if that's too difficult for this audience.

01:14:407 (4) – I don't understand or can't hear what beat this is supposed to go with. Feels like (3) should be a ¼ slider

01:20:168 (4,1) – The (4) note is with the melody, and the (1) note is with the harmony. Since this is a transition between the main focus of the map, I like to reflect it by using a different flow. For instance, a flow like this http://puu.sh/uOQyz/001a08de65.png more clearly separates each pattern into their respective track they follow, whereas the current flow makes it feel like the music is continuing the same sound when it's not.

[cRyo's Insane]

00:02:835 – I get that people have different perspectives, but I still want mine to be heard. I'm more of a melody guy and this note is super strong, so it doesn't feel good for this to be a slider end and not a circle or slider head.

00:27:316 (1) – I see how the hook of the slider really sets up the pattern nicely by stacking and keeping the DS right, but gameplay-wise it felt weird for me to play, so I have to ask what is it accomplishing?

00:30:341 (1,2,3) – this felt a little too easy. Consider scaling up the DS here a little?
00:49:206 (1,2,3) - ^

00:35:813 (1) – It's hard for me to make sense of this slider. For my personal benefit it'd be nice if you explained the thought process behind this rhythm. As for me, I think a rhythm that makes 00:36:101 – clickable and also captures the ding at 00:35:957 – would be nice, so test out this and see if you like it: http://puu.sh/uP1yW/1ab2572203.jpg

01:09:943 (1,2) – There are two reasons I don't like this stack. One is that this particular stack is so obfuscating it's nearly impossible to see, and I don't see how that reflects the music well. The other is that the note at 01:09:943 – feels like it finishes and hence calms down the song, so I expected the rhythm to be two ¾ sliders. When the actual rhythm is way more complicated than what is expected, I really feel like the onus is on the mapper to make it clear what's going on, so making not a hidden stack felt better. Try: http://puu.sh/uP19O/141c393924.png

01:20:312 (1) – move this to 180, 128. Increasing the DS here provides very helpful contrast between the melody at 01:20:168 (4) – and the harmony that 01:20:312 (1) – switches to. Other forms of contrast could work too.

Overall this is a high quality set and just needs a BN. Good luck!
Mint
cRyo's too good
MashaSG
M4M From Your Queue

General:

Turn off WideScreen Support in Insane

Easy:

00:30:773 (4,6) - Blanket is really off
01:23:336 (1) - You can add 2nd spinner here IMO

For me your Easy diff uses very much 1/2 rhythms and more than that, you are using stacks pretty much, it can be hard for beginners to read them all. Aside from that pretty clean diff

Normal:

00:05:427 (1) - This slider have really weird rhythm, there is absolutely nothing on blue tick...
01:16:567 (1) - Why you miss sound on 01:16:856 - ? Its really loud, it should be clickable

Insane:

00:14:356 (4,1) - Stack?
00:40:565 (3,1) - ^
00:44:309 (4,5) - Such jumps on such not strong sounds?

cRyo's Insane:

00:21:412 (2) - Slider end on strong beat :triggered:
00:32:357 (1,2,3,1,2) - No sound support for these jumps
00:44:165 (2) - No sound


Vocal mapping :o

Good Mapset, GL!
Topic Starter
Gaia

Zero__wind wrote:

oh hey it's cRyo
M4M from my queue

Red: unrankable issues
Purple: highly recommend to fix

General
the following unused hitsounds should be removed from folder ↓
so many
  1. drum-sliderslide.wav
  2. drum-sliderslide2.wav
  3. drum-sliderslide3.wav
  4. drum-slidertick.wav
  5. drum-slidertick11.wav
  6. drum-slidertick2.wav
  7. drum-slidertick3.wav
  8. normal-hitwhistle.wav
  9. normal-sliderslide2.wav
  10. normal-slidertick11.wav
  11. normal-slidertick2.wav
  12. normal-slidertick3.wav
  13. soft-hitclap11.wav
  14. soft-hitclap2.wav
  15. soft-slidertick2.wav


the diff gap from Hard to Insane feels too big atm, I suggest that you try more slider jumps and triples (1/4), or even streams of 5 in Hard whee drums are intense, making it generally harder to make the gap smaller. you can make an additional diff to fill in the blank as welli. Yeah i know i buffed the hard and nerfed the insane a bit, shud be a lot bettter now
hitsound suggestions can work for other diffs as well

Easy
there're many unused inherited points could you plz clear them up? especially for stuff like 00:19:232 - and 00:27:297 - , also for other diffs they don't really affect gameplay so i dont really see the point to do that, i deleted some but definitely not all lol
00:27:316 (6) - drum clap at end instead seems to fit better, it's similar to 00:18:676 -
00:35:381 (5) - 1/1 reverse instead? the rhythm should be easier to follow imo i wanted to follow the piano sound in the back
00:38:837 (3) - normal sample on head match with the bassdrum better? mm current sounds fine to me
00:49:206 (4) - you really need a normal finish on head? seems too heavy for this beat
00:55:542 (6) - a clap on head would sound nice imo tried it but didnt feel it :p
01:12:247 (4) - normal?
01:15:127 (2) - mute these sliderslides plzzzzz so annoying
01:21:464 (1) - not sure if this spinner is too short for an Easy, maybe a long slider instead mm i'll see

Normal
00:08:883 (3,4) - I don't recommend such 1/1 gap stacks in a Normal diff, especially when you have many 1/2 stacks like 00:10:899 (2,3,4,1) - throughout the map. beginners can hardly tell the difference between those different stacks
00:18:100 (2,1) - should keep 1.2x spacing
00:35:381 (1,2) - where's hitsound

Hard
00:02:835 (3) - the sliderend sounds really awkward atm as you ignored the note at 00:03:123 - to end at a point where there's nothing noticeable
00:35:813 (4,5,6) - need hitsounds
generally too easy as a Hard, should try more triples and slider jumps

Insane
00:40:853 (1) - need those bell sounds
00:53:814 (1,3) - don't really like these extended sliders especially when your tick rate is 2. using 1/2 sliders instead could follow the vocals well and make it play more smoothly
00:55:830 (3) - 1/4 slider should be enough, just like 00:56:982 (4) - . making them different just feels too random mm i like these extended sliders cuz they emphasize the next note nicely (also creates better spread into next diff which is the whole point of this diff lol)
01:00:438 (3) - 01:05:047 (5) - ^ ^
01:10:375 (2) - need normal for drum
01:13:975 (1) - why a slider? don't think it should be different from 01:14:119 (2,3) -

cRyo's Insane
00:55:830 (3) - same as Insane, try 1/4 slider instead yea i think it fits :S
nothing else cRyo sooooo gooood

that's all for now
good luck~

[Nemesis] wrote:

Moddu For Moddu

General
00:00:819 - start the BPM here, there's no need for it to be so early. no then the pickup would screw everything up
the gap between Hard and Insane is a little too big, make Hard a bit harder, 3 stars at least (thus I'm not gonna mod this one)
pls not such an animu bg ;-; hurts my eyes

cRyo's thingy
00:07:443 - I feel like the increased SV is a little too high for such a buildup, maybe reduce it a little? i think it's greattt
00:14:644 - 00:15:796 - I get that the bgm is getting more intense, but both the sliders deserve a little less of a difference between each other. it's a pretty cool emphasis trick here tho, i like to keep it
00:25:732 (1,2,3) - a triple pattern would flow a bit better imo (like this one :3 00:34:949 (1,2,3) - ) asdf i love these sliders tho
00:36:821 - doesn't deserve the NC's but yeah, optional
01:07:639 (1,2,1,2) - inconsistency with snapping

Insaen
where the heck is kiai time lol
00:01:683 (3) - bend this one pixel more, to match with 00:00:531 (3) - 1 pixel lul
00:02:835 - you missed a sound here, you should map it nah on purpose for emphasis
00:18:604 - idk why but this just flows too well to me <3
00:28:468 - this one, however requires a jump imo, doesn't feel right i think the antijump is cool tho
01:16:567 - missed the important sound here again same

Normie
no kiai again, is it cRyo's fault then?
00:31:637 - this should have a separate slider starting from here, like in both Insanes insane was following the bells, this is following vocals

Ez
yep, definitely cRyo's fault.
01:12:247 (4,5) - auto says it's a little too close, I'm just netpicking to write something in here, cause I can't find anything lol on purpose otherwise it'd be too far


Good luck <3

pinataman wrote:

Hi. Here for M4M from your queue. Hope this helps!

[General]

You've got a lot of unused hitsounds: http://puu.sh/uOWOd/da30710905.png

00:56:118 (1) – make this the start of the kiai section?

[Easy]

00:04:563 (6) – delete? The piano at 00:04:275 – is strong enough to act like a finish, and this section could use a rest to keep the map calm for the calm beginning of the song. Was originally going to suggest to turn 00:02:259 (3) – into a circle as a moment of rest, but the ½ slider makes a good deal of sense.
01:18:296 (6) – If so, stay consistent? i think it's fine, i'd rather not skip these sounds

[Normal]

01:12:103 – The sound here is kind of weak, so I prefer to make 01:11:959 (6) – a circle to keep the rhythm simple. i think it's fine

[Hard]

00:16:948 (1) – I find it preferable if you could move it away from the edge of the screen. Yeah, it's not a big deal, but it's also not hard to fix. It seems like 00:15:796 (4) – is kind of flexible and can be moved to the right, so that could give you more room. its fine to me, as long as it's not offscreen i'd rather use the entire mappable are than be restricted to the grid

00:40:565 (3) – Similar issue, this is very close to the bottom. Try rotating it? ^

00:54:102 – So I like to listen to vocals, and there is a vocal note here, so this is where I thought (2) was. Now I'm not saying to follow the vocals, but I think the stack here is not making your intentions clear enough when you have the music going in different directions. One brute force way to get people on the drum track is to make (1) a ¾ slider. If you don't like this rhythm, is it possible to space (1,2) out so that reading it as ½ is impossible (or unlikely)? Also be aware that 00:55:254 (6,1) – is a ½ stack, so changing this stack now to something else will not run into any consistency criticisms. i prefer instrumental mapping over vocals sorry ;-;

[Insane]

00:35:669 (2) – Consider making this a ½ slider and putting a circle on 00:35:957 - . There's a bell on that note and I think increasing the note density here is nice. mm i think it's alright, if anything i might start the slider 1/4 later

00:37:685 (1) – This is a bit far to the left. It's not the easiest fix, so it's probably fine as is, but you can explore moving it the right by moving some previous objects to the right like changing 00:36:245 (4,5,1) – to be: http://puu.sh/uOWx8/36cf4d469f.png. same as hard

00:54:966 (1) – part of me wants this to be two circles, though I'm not sure if that's too difficult for this audience. yeah it'd rather not

01:14:407 (4) – I don't understand or can't hear what beat this is supposed to go with. Feels like (3) should be a ¼ slider

01:20:168 (4,1) – The (4) note is with the melody, and the (1) note is with the harmony. Since this is a transition between the main focus of the map, I like to reflect it by using a different flow. For instance, a flow like this http://puu.sh/uOQyz/001a08de65.png more clearly separates each pattern into their respective track they follow, whereas the current flow makes it feel like the music is continuing the same sound when it's not. i prefer good flow here

[cRyo's Insane]

00:02:835 – I get that people have different perspectives, but I still want mine to be heard. I'm more of a melody guy and this note is super strong, so it doesn't feel good for this to be a slider end and not a circle or slider head. mm imo as long as it's mapped it's fine to me lol, cRyo doesn't seem to wanna follow the piano sound like me so i wanna respect that

00:27:316 (1) – I see how the hook of the slider really sets up the pattern nicely by stacking and keeping the DS right, but gameplay-wise it felt weird for me to play, so I have to ask what is it accomplishing? great flow and the anchor is stacked on top of the previous (3)

00:30:341 (1,2,3) – this felt a little too easy. Consider scaling up the DS here a little? on purpose
00:49:206 (1,2,3) - ^ ^

00:35:813 (1) – It's hard for me to make sense of this slider. For my personal benefit it'd be nice if you explained the thought process behind this rhythm. As for me, I think a rhythm that makes 00:36:101 – clickable and also captures the ding at 00:35:957 – would be nice, so test out this and see if you like it: http://puu.sh/uP1yW/1ab2572203.jpg follows vocals so yeah

01:09:943 (1,2) – There are two reasons I don't like this stack. One is that this particular stack is so obfuscating it's nearly impossible to see, and I don't see how that reflects the music well. The other is that the note at 01:09:943 – feels like it finishes and hence calms down the song, so I expected the rhythm to be two ¾ sliders. When the actual rhythm is way more complicated than what is expected, I really feel like the onus is on the mapper to make it clear what's going on, so making not a hidden stack felt better. Try: http://puu.sh/uP19O/141c393924.png i'll wait for some opinions before i change things here

01:20:312 (1) – move this to 180, 128. Increasing the DS here provides very helpful contrast between the melody at 01:20:168 (4) – and the harmony that 01:20:312 (1) – switches to. Other forms of contrast could work too. it's a mirror of the other circle pattern on the right so yea

Overall this is a high quality set and just needs a BN. Good luck!

MashaSG wrote:

M4M From Your Queue

General:

Turn off WideScreen Support in Insane

Easy:

00:30:773 (4,6) - Blanket is really off
01:23:336 (1) - You can add 2nd spinner here IMO nahh

For me your Easy diff uses very much 1/2 rhythms and more than that, you are using stacks pretty much, it can be hard for beginners to read them all. Aside from that pretty clean diff

Normal:

00:05:427 (1) - This slider have really weird rhythm, there is absolutely nothing on blue tick... there are drums
01:16:567 (1) - Why you miss sound on 01:16:856 - ? Its really loud, it should be clickable to emphasize the piano more

Insane:

00:14:356 (4,1) - Stack?
00:40:565 (3,1) - ^
00:44:309 (4,5) - Such jumps on such not strong sounds? not rly a big jump imo

cRyo's Insane:

00:21:412 (2) - Slider end on strong beat :triggered: it's fine , following vocals after all
00:32:357 (1,2,3,1,2) - No sound support for these jumps not rly a jump, the last 2 are vocals
00:44:165 (2) - No sound i hear them o .o


Vocal mapping :o

Good Mapset, GL!

thx for modding everyone!! blame my cryo con mind for not wanting to change much in the insane x .x
no reply are fixed!
Zero__wind
recheck, no kd
General
as silencing both sliderslide and slidertick is unrankable so you have to remove soft-slidertick.wav, soft-slidertick3.wav, soft-slidertick11.wav and normal-slidertick.wav from your folder. you probably won't want to remove the sliderslide, right?
preview time is unsnapped, please reset it to 00:55:542 - in all diffs
why is the romanized artist Yui Horie instead of Horie Yui?
why is nopan in tags will anyone ever search maps with that lmao

Hard
01:16:567 (1) - can you change it to 1/2 as well like 00:02:835 (3) - ?
and well,
I noticed the 1/8 notes in the kiai like 00:57:702 (2,3,4) - as a change, but tbh I don't really think they're suitable as they are. on one hand, there's no such beat in the music at 00:57:774 - and 01:02:383 - and on... in the music so it's not good to overmap like this in a Hard diff. on the other hand, the rhythm is even harder than 00:57:702 (2,3) - in your Insane and I don't think it's really appropriate. I'm not saying that a Hard should always be easier than the Insane at every single point though, it's just not really good in the case here.
so to be more simple and precise, throughout the entire Hard diff, I think only 00:16:228 (5,6,7) - and 01:11:527 (2,3,4) - are acceptable 1/8 triples and I hope you keep only these two and remove the others, and try to make this diff harder in other ways

call me back when you think the Hard is ready
Topic Starter
Gaia
all fixed :3

replaced some 1/2 sliders with 2 circles and also added some jumps

about artist: from album u can clearly see it should be Yui Horie http://golden-time.jp/music/
and also here http://king-cr.jp/artist/horie/

about tags: it was in cryo's set so i just left it there lol
Zero__wind
ok much better now
Let's make it happen
cRyo[iceeicee]
ooopsie o.o

Poke me before final check, i remember i wanted to do some minor changes, just dun remember where ^-^
Suiyu

cRyo[iceeicee] wrote:

ooopsie o.o

Poke me before final check, i remember i wanted to do some minor changes, just dun remember where ^-^
do it now 8-)
Topic Starter
Gaia
aaa thx zero! let's make it happen ヾ(。・ω・)シ

/me poke poke (σ・з・)σ
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