110 posts jump | 1, 2, 3, 4, 5 ... 8  next
This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Rhythm Incarnate
753 posts
Offline
This beatmap was submitted using in-game submission on 23 September 2017 at 18:00:15

Artist: Feint
Title: Fall Away
Tags: dnb drum n bass kergio akitoshi my angel kanan nextplay
BPM: 174
Filesize: 6415kb
Play Time: 01:52
Difficulties Available:

Download: Feint - Fall Away
Information: Scores/Beatmap Listing
---------------
#2

Easy - me
Normal - My Angel Kanan & Akitoshi
Hard - Kergio
Insane - me
Extra - me

Image Lasse
Image Lasse
Image Natsu

Check out IceBolt's awesome full version
Last edited by Kujinn on , edited 79 times in total.
User avatar
Beatmap Nominator
1,395 posts
Offline
Earned 1 kudosu.
First mod!~

Easy

Easy



Normal

Normal



Hard

Hard



Insane

Insane



Extra

Extra



Mainly aesthetics. Nice maps!
User avatar
Combo Commander
457 posts
Offline
Earned 1 kudosu.
Hi from my useless q again



Gl gl hope this help.-.
User avatar
Rhythm Incarnate
753 posts
Offline
No comment means applied ~

Miryle wrote:
First mod!~

Won't be taking Mods from easy as I'm currently doing a little remapping

Easy

Easy



Normal

Normal



Hard

Hard

  • If I modded this diff, all you’d see are blankets.
  • 00:47:842 (2,3,4) – Try to make this curve smoother?
  • 01:11:117 (5,1) – Stack?
  • 01:15:083 (2,3,4,5) Considering this is the only time in the map you do the rhythm this way, it plays weird and feels off. [color=#FF0000]Same thing was done here 01:28:876 (2,3,4) - , I don't see a problem with it as long as it follows rhythm.
    /color


Insane

Insane



Extra

Extra



Mainly aesthetics. Nice maps!

(Maybe it depends on preference but from my experience its a lot easier to make changes if you mod from hardest diff downwards ^^)



Itasha_S13 wrote:
Hi from my useless q again

    Extra
    00:08:359 (1) - move this up? the sounds more pitchy but the distance is not as a far as you used in other parts with sounds like this xd
    00:17:152 (2) - move a bit to the left http://prntscr.com/cs4ber Its quite irrelevant don't you think? plus it will break the blanket
    00:33:186 (1) - with this shape you partially break the flow, Its okay because the music changes, but you didn't break it in the other parts like this so I recommend to mirror the shape (ctrl+j and move to its actual position)Not making much sense to me but ctrl j did make it better I guess
    00:39:910 (5,1) - distance between these is too short, move the 5 to 200/293?
    00:44:910 (1,2,3,4,1) - > http://prntscr.com/cs4d6i it looks better imo, also the spacing between 00:45:428 (4,1) - was different from the other parts so this fixwes it, its on to you 2 would've broken blanket but 4 was changed
    k I know youre not fan of stacking but you should stack 00:52:324 (9,2) - 00:48:014 (3,7,9,2) - these
    01:13:790 (3,4) - should move these closer to sliderend, actually it requires a very fast movement to catch up (not really FAST at all but it doesnt fit with the rest of the map, also I dont feel a big change in the music for a long movement such as you have to do here..)There is no change in music to allow this massive jump, also take note that its a kickslider to kickslider jump rather than circle to circle, breaks are more likely to happen if I increase spacing
    01:16:548 (3,4) - should move to 273/310 (there's not really a problem with this, for the movement, its linear down so its different than the other because the other partially breaks the flow/ the movement its faster to catch up)
    01:16:807 (5) - also rotate this hmm > http://prntscr.com/cs4gap
    01:21:807 (2,3,4) - same here, this breaks the flow, you haven't break the flow in the other parts like this, the first one partially breaks it, the 2d doesn't break it, but this one totally breaks it, should fix > suggestion http://prntscr.com/cs4hs6
    01:23:359 (3) - should move this further from 2
    01:24:566 (2,3) - move the 3 closer?
    01:38:531 (3,4,5) - here you should make something like you did 01:49:566 (6,7,8) - its more fun this way (or at least for me, but its on to you, if you don't want to change, don't do it xd) its fine the way it is imo, made a few adjustments though

    I found this mod really helpful :)


    Insane
    http://prntscr.com/cs4j76 move this white anchor down, makes it looks better imo Before > http://prntscr.com/cs4jhw > After > http://prntscr.com/cs4jw3
    00:14:910 (5,1) - blanket :7?
    00:22:152 (3) - ^
    00:22:669 (4,5) - ^
    00:38:704 (1,3) - ^
    01:12:324 (3) - move this to 103/256 (or somewhere there, because the current spacing between this and the next slider is too short)


Gl gl hope this help.-.


Thanks for Mods!!!
User avatar
Rhythm Incarnate
1,032 posts
Offline
Earned 1 kudosu.
Hi :3 M4M from my Q

General
    • I think there's a problem with the offset. Try to move the offset to 2824
    • Extra is the only diff that doesn't turn on Widescreen support. Are you gonna add an SB in?
    • Should have some cool combo colours xd
    • Try to use volume adjustment in your map. 100% all the time sometimes hurts my ear


Easy
    00:05:600 (3) - Why is the last white anchor? It makes the curve part look bad.
    00:56:635 - well you should add a spinner here and ends at 00:58:014 - because :514 - is a strong beat. Leaving it blank somehow annoys me
    01:03:531 (1,1) - The recovery is not enough, this is Easy. There are some words about this in RC, try to read it. End it sooner pls (same goes to 01:29:738 (1,1) - 01:29:738 (1,1) - )
    01:43:186 (2,3) - this is the only time you used 1/1 slider here, which really makes the map inconsistent. If you really wanna keep the pattern then change 01:49:738 (3,4) - to a slider too
    01:52:842 (3) - Hmm, a 1/2 slider here would show the music better. It's not really hard for Easy, but try it

Normal

Hard

Insane
    • Spacing in the whole first part (until 00:13:531 - ) is really confusing. Consider making them clearer by using the same spacing or the exact spacing for better pattern
    00:08:359 (1) - That overlap tho Dx can you move the slider head a bit to the left to avoid it?
    • There are a few parts where you NC-ed them all wrong, I mean not very suitable. 00:13:186 (1) - swap NC with 00:13:876 (3) - for example. Same goes to 00:15:601 (1,4) - 00:18:704 (1,3) - 00:21:462 (1,3) - and remove NC here 00:24:221 (1) -
    00:37:152 (5) - Why is the note with the highest pitch has the lowest spacing? Same goes 00:38:531 (6) - 00:44:048 (5) - 00:45:428 (5) -
    00:48:359 (1,2,3,4) - As I said in General, I think you should add a 5% volume to each slider ends.
    00:56:635 (1,2,3) - Spacing again
    01:05:945 (7,8,1) - Firstly, a linear pattern will be hard, especially between a jump and a stream. Secondly, It makes the jump less emphasized than it should be imo.
    01:09:892 (4,5) - Same issues in Hard and I think you know what to do. There's a few more afterward
    01:19:720 (4) - For an Insane, the spacing here is pretty ridiculous. Decrease it a bit
    01:31:099 (1) - ^
    01:29:720 (1,2,3,4) - Cool pattern but it doesn't look very clean. I'd suggest polishing it
    01:31:099 - From here, I think you should try to increase the spacing for every snare sound or at least most of them. The notes aren't very emphasized atm, which is kinda boring.
    • Well after having a closer look I can see that you increased spacing for those very soft notes such as 01:41:272 (5) - 01:42:824 (3) - 01:43:513 (2) - but not snare. This part seems to destroy the whole diff, which is why I think you should remap it.
Try to mod at least 4 diffs in return okay? xd GL on the set
User avatar
Beat Clicker
52 posts
Offline
Earned 1 kudosu.
NM from my queue


Extra


Insane
  • 01:08:014 (1) - i see what you're trying to do with the rhythm here, but it feels out of place to me. it could just be the hitsound, idk
  • 01:29:738 (1,2,3,4) - by this point, this pattern is overused. maybe ctrl+g 2 and 4, or rotate some sliders, etc. to add variety to the map


Hard

Overall, I think you need to make neater shapes with your jumps. They're the biggest weakness of your maps IMO.
  • condense some squares into triangles
  • space jumps more evenly using geometric shapes (star, hexagon, etc.) so they feel less cramped and more free-flowing
  • curve your patterns at more subtle angles
  • make fewer overlaps

Here are a few things I enjoyed (Insane diff):

Good luck!
User avatar
Cymbal Sounder
49 posts
Offline
Earned 1 kudosu.
Hello, from my queue

General
Didn't find too much, just pointed out some minor things.

Try to adjust and use different hit sound* volume levels throughout the song.
Ex: ~40% for the intro, 00:02:824 - 00:24:892
>50% after 00:24:892 (1)
~ 100% for chorus 01:09:030 - 01:30:755
Use your preference


Insane
00:41:272 (6) - I think this note should be more apart from 00:40:927 (4) (not touching) so its consistent like the other similar areas
01:13:168 (1,2,3,4,5,6,7,8) - Same for here too^

01:49:548 (4) - Seems slightly off? Maybe placed slightly higher like this?

Overall, I think some of the patterns can be placed better but they are okay the way it is now.


Good luck :)
User avatar
Beatmap Nominator
1,395 posts
Offline
Earned 1 kudosu.
Rechecking this map as I’ve already modded it before. To kudos or not to kudos. Up to you. Usually rechecks don't get kudos, but I found more to say than my previous mod. If you don't decide to give kudos, I hope that offer of M4M is still up for my mapas that would be nice. As you said before, I’ll be modding the harder diffs first.

Extra

Extra



Insane

Insane

  • 00:02:824 – Hitsounds are REALLY loud here, consider lowering the volume to like 40% or something. You have it maxed out right now and it overpowers the music. You also mapped it in a calm manner so having someone softer hitsounds would reflect that better. Also consider raising the hitsound volume gradually with the music volume.
  • Your combos seem very inconsistent. Why did you not NC 00:30:410 (5) if you did NC 00:33:168 (1)? Generally new combos should start on downbeats. You also disregard this for most of the map. I don’t like NC mods, so I won’t bother to mention the rest, but you can check them yourself and fix them, I hope.
  • 00:38:341 (5,1,3) – Blanket is off.
  • 00:42:824 (1,1) – Um. What? This is the only instance you’ve done a flow break here and I don’t really get why. It’s following the same melody as all notes before it, none of which had this flow break. 00:45:582 (1,2) here as well. I don’t see a reason for it as the music is quite fluid here.
  • 00:47:824 (2,2) – Ew. Move 00:47:824 (2) – to stack with the slider head, it even makes 00:47:824 (2,3,4) a nice isosceles triangle. Same with 00:53:513 (3,2).
  • 00:57:651 (4,1) – Blanket is off.
  • 01:10:755 (2,3,4) – You never do this anywhere else in the kiai, so why did you do it here? I recommend keeping the flow consistent. Make these all four circles like you did in the other parts eg. 01:13:513 (2,3,4,5).
  • 01:29:720 (1,2,3,4) – Check these blankets too. They’re all off.
  • 01:34:203 (2,4) – Also fix this blanket.
  • 01:52:996 (6) – Could probably space this more as it’s a pretty strong note.


Hard

Hard

  • Again, wow, those hitsounds at the beginning are loud. See what I said for Insane.
  • 00:38:359 (3,2,3) - :/ This overlap looks ugly in the editor and in-game. Consider fixing this. I actually wouldn’t have said anything otherwise because it looks like, in all maps, you’re using slight overlaps. I don’t personally like it, but I guess it works for the style you want. This instance though, is pushing it a bit.
  • 01:15:428 (5,1) – Blanket.
  • 01:29:738 (1) – Honestly, I think circles would work better here. All these sounds are totally clickable.
  • 01:41:290 (4,5,6,1) – Another noteworthy overlap.
  • 01:45:255 (2) – Consider moving this down more for a smoother curve.
  • 01:46:290 (2,6) – Okay this overlap… just. Come on.


Normal

Normal



Easy

Easy

  • Hitsounds. See above.
  • 00:11:117 (4) – Move to the center of 00:08:359 (2)?
  • NC revision would benefit here too.
  • 01:18:704 (1) – What. No, remove this spinner, seriously. A pause here is fine, but this spinner will overwhelm the player, especially new ones, who can’t spin very well, because it’s super short, and the next notes appear RIGHT AS THE SPINNER IS ACTIVE. If you don’t remove it because of me, someone else will tell you to.
  • 01:24:221 (3,2) – Eh. I don’t know. Overlap looks bad in editor but in game you really have to try to notice it. Up to you if you wanna change it or not.
  • 01:31:117 (1,2) – Blanket.
  • 01:52:842 (3) – Not sure about having the last note on a slider end. Up to you on this one.


The rest is up to you.~

Good luck! I really like the song so I modded more than I usually do.
User avatar
Beatmap Nominator
1,741 posts
Offline
Earned 1 kudosu.
Hello! I enjoy feint music so I'll try to mod a lot of this. We'll see.


General

Useful link - guide to sliders, including blankets. t/208596

You need hitsounds. In the time being, lower the volume lol

Timing is not consistent. The Insane and Extra are offset differently than the other diffs.

Quote:
normal-hitclap.wav
normal-hitfinish.wav
soft-hitclap2.wav
soft-hitfinish2.wav


Do you use all of these hitsounds? If not, remove them. I can't find where you use them in the map :v

You should get some combo colors. Basically every ranked map nowadays has them.


Easy

00:07:669 (1,2) - It's best to place new combos on the downbeats to signify the start of a new measure, so move the NC to 00:08:359 (2) -

00:07:669 (1) - Fix DS (prev: 1.24 next: 1.10)

00:16:635 (4) - turn off grid snap and ctrl+up this twice so that it's level with 00:13:876 (2) -

00:13:876 (2) - As before, this should have the NC not the previous note. Please fix all of the combos in this map; place a new combo every 2 measures (every 2 downbeats)

00:26:290 (3,1) - Properly blanket these - https://osu.ppy.sh/ss/6357315

00:29:048 (3,2) - Overlaps like these aren't very good.

00:31:807 (3) - Goes a bit offscreen, which should usually be avoided. It's not terrible here so you don't have to change it, but keep that in mind for the future.

00:34:566 (3,1) - Blanket - https://osu.ppy.sh/ss/6357322

01:03:531 (1) - In an easy there needs be 4 beats of recovery after the spinner ends. End the spinner at01:07:669 - to do this.

01:18:704 (1) - This spinner is too short for an easy, and there isn't enough recovery time afterwards. Use sliders instead.

01:29:997 (1,2) - Not properly blanketed.
01:31:117 (1,2) - ^


Normal

00:06:979 (5) - As with the earlier diff, you need to fix your NC pattern so that the NCs fall on downbeats.

00:04:910 (3,5) - You could stack 5 on 3's tail.

00:11:117 (6) - NC here, remove the NC on 00:12:497 (1), etc. Won't point out more NC mistakes.

00:13:186 (3) - ctrl+J for better flow from 00:12:842 (2) -

00:39:393 (2) - Spacing is much smaller for this slider.

00:35:255 (2) - and 00:36:635 (2) - are awfully close together, it would be best to move them apart a little bit.
00:40:773 (2) - and 00:42:152 (2) - ^
00:43:531 (2) - and 00:44:910 (2) - as a general point, overlaps like these don't look good.

01:06:290 (1) - Normals require 2 beats of recovery after the end of a spinner. End this spinner on 01:08:014 -

01:18:359 (3,1) - Properly blanket these.

01:29:738 (1) - Don't use double reverses like this in a Normal, they aren't good because they're hard for the player to read.

01:51:117 (3,1) - You could have better flow here, maybe move 1 so that it's in a more natural path coming out of 3


Hard

00:16:635 (1,2) - Blanket
00:38:359 (3,1) - blanket

00:34:566 (1,1) - Might look nicer if these two had similar amounts of curve to them.

01:05:083 (2) - Moving this down and the left a bit like pictured is better flow - https://osu.ppy.sh/ss/6357357

01:08:704 (1) - Maybe give this less slider velocity than the kiai so that 01:09:048 (1) - feels more intense.

01:19:393 (2,1) - Avoid overlap here.

01:29:738 (1) - pls no double reverse slider :(

01:38:531 (4,5,6,1) - I don't really think this looks good, it's probably best to just move 01:39:393 (1) - over to the left so that the shape flows better from 7 and 8.

I think I'll stop here. Remember to fix the timing, and NC 01:52:996 (6) - in the Insane because you NC the final note in all the other diffs ;)

Good luck!
User avatar
Rhythm Incarnate
782 posts
Offline
Earned 1 kudosu.
Hi. Here for M4M from your queue. Hope this helps (will finish the rest tomorrow)


Easy

00:08:359 (2) – This isn't symmetrical with itself. Start with the symmetry first, then do the rotation: http://puu.sh/rO18c/1c9eb3b376.png

00:11:117 (4,2) – This overlap doesn't look great. Can you set this up to avoid it?
00:19:393 (2,4) - ^
00:29:048 (3,2) - ^

00:13:876 (2,3,4) – Symmetry across the y-axis would be nice

00:26:290 (3,1) Blanket this better

Wiki wrote:
Spinners should be used sparingly in Easy difficulties - generally ends of mapped parts before a break and the entire song. When using a spinner, make sure the length is fairly long. 2-4 measures is a good guide.
The reasoning is because most new players are going to react slowly to a spinner, so there's a delay in starting them. Then they will also spin wildly, usually drawing along the perimeter of the screen. Once the spinner is complete, they will be most probably disoriented and wondering where their cursor is. This is the reason why if you have a spinner in the middle of a mapped phrase, you should allow for as much time as possible for recovery. A good rule of thumb is 3-4 beats after a spinner, but this can vary depending on BPM. Mappers are also encouraged to place notes/sliders within the center of the play field once a spinner has ended.


01:03:531 (1) – This spinner doesn't have enough recovery time. Try ending the spinner at 01:07:669 -

00:56:635 (1) – I don't like having a spinner → break here. Try deleting the spinner and fill this in with objects starting at 00:58:014 (1) - . If you'd like a suggestion http://puu.sh/rO1CW/a864df08bd.jpg

01:18:704 (1) – Delete this and fill in with objects (and probably a pause)

01:24:221 (3,2) – To avoid this overlap, make the DS between these 1.10x: http://puu.sh/rO1KX/8b7fa52366.jpg


Normal

00:14:910 (2,3) – I'm biased towards the melody, but I think you should try this rhythm to go with it: http://puu.sh/rOfNL/ff2a14caeb.png
00:17:669 (2,3) - ^

00:21:462 (4,1) – This kind of flow seems more natural to me: http://puu.sh/rOfPE/04c4b0c272.png

00:40:773 (2,2) – This overlap isn't strong enough, so it looks odd, so it might be better to avoid it.
00:43:531 (2,2) - ^

00:55:255 (1) – Not that this is in anyway helpful or harmful, but when I first played this, I thought this was going to a horizontally flipped version of 00:52:497 (1) - .

01:08:704 (1) – Delete this. Having more recovery time after the spinner will do a better job of reflecting the music anyway.

01:29:393 (3,1) – blanket better (rotate (1) by selection center is a pretty easy way to do this)

01:32:497 (1,2,3,4) – Speaking for this last section as a whole, but you've suddenly decided to give rhythm to every note in the music which doesn't fit with the decisions you've made in the rest of the map. It makes this last part feel a little too intense. Try to think of ways to keep your intentions while decreasing the note density. For instance here, consider deleting (4) and making (3) a reverse slider.
01:36:462 (5) – delete this for reasons above, and I'll leave the rest to you

01:45:600 (3,1) – blanket?


Hard

Fix your blankets

00:29:738 (2,1) – make this DS 1.50x. After you fix the (2,3) blanket, this should form a triangle: http://puu.sh/rOgvk/c62a39790c.png . Alternatively, you could do a trapezoidal version like this (which these red parallel lines give it structure): http://puu.sh/rOgCe/ccb906e4c1.jpg

00:43:876 (3,1) – The (3) end is a little close to the (1) sliderbody. It might be nice to give these a little more space using a small rotation: http://puu.sh/rOgI4/f655334c79.png
01:19:393 (2,1) - ^ similar

01:03:186 (2,3,1) – Try using a DS of .50x here to better indicate the shift to ¼ rhythm and to stay consistent with 01:24:566 (2,3,4) -


Insane

Fix your blankets

00:17:134 (5,6) – This is what you have: http://puu.sh/rOgYc/9f20825053.png . This is what you want: http://puu.sh/rOh9I/c4c802f46b.png . Curvature matters for blankets.

01:17:306 (1,3,4,5) – Just letting you know you don't have to blanket things, you just can't make it look like they should be blanketed. What I mean is, you could do this instead of blanketing: http://puu.sh/rOhsN/7023e4fbe2.png

01:23:168 (2,6) – This is a strong overlap. Overlapping in this way is clear, recognizable, and makes sense. 01:23:686 (6,8) – This is a weak overlap. This doesn't fit with the strong overlap before it, and generally looks a bit less neat than strong overlaps. I'd rather see a strong overlap here like this http://puu.sh/rOhyl/b4b47b7ddb.png

01:48:168 (4,5,6,1) – I think this looks better because it avoids the weak overlap and stays structured by having (1)'s be equidistant between (4) and (5): http://puu.sh/rOhDM/0ea55d26ef.png

01:52:996 (6) – Try having this at ~100, 308. The reason behind this is that 01:52:824 (5,6) – is distinctly different in the music than 01:52:306 (1,2,3,4) - , so using a different flow will help reflect that.


Extra

00:03:858 (4,1) – Try making this a bit smoother: http://puu.sh/rO01e/9554927c02.png

00:05:582 (1,2) – and 00:06:099 (2,3) - , why aren't these blanketed? If you don't like a certain DS, you can change the curvature of the slider to get what you want.
00:16:617 (1,2) – found it here too, I'm guessing this is intentional across the beginning of the map so I won't bring it up again.

00:28:686 (4,5,1) – Linear flow doesn't do a great job of expressing the downbeat imo.
00:25:927 (4,5,1) – Looking back, same thing can be said here

00:37:134 (5,1) – vs 00:38:513 (6,1) – There's an inconsistency with how you emphasize these downbeats. What's the intention behind this? It doesn't feel great to me to have two seemingly different perspectives be given for similar music (though not all these downbeats are exactly the same), so it'd be nice if these DS's weren't so different. Applies to the other downbeats until 00:45:410 (4,1) -

01:19:375 (1,2,3) – (2) feels like a stronger note in the music than (3), but it's mapped a lot weaker. Consider changing into something that emphasizes (2). If you want a suggestion: http://puu.sh/rO0JP/54dd86fe51.jpg

01:31:099 (1,2,3,4,5) – This really applies to this whole final section, but why choose to make the spacing this high? I think the kiai sections are where the strong parts of the song are, so that should be the strong part of the map. Having all these big jumps takes away from this and doesn't reflect this calmer resolution. Yeah, modding assistant shows that this final section has on average stronger jumps than the kiai: http://puu.sh/rO0RT/c9258c87e3.png

Good luck!
User avatar
Combo Commander
355 posts
Offline
Earned 1 kudosu.
Hey there

Easy
I’m not an expert with easies but isn’t OD3 a bit harsh ?

00:06:635 - make the slider change direction since there’s an obvious note there

00:11:635 - same

00:12:152 - ^

00:08:359 (2) - Asymmetrical, ew

00:13:876 (2) - Same. Plus, direction change on note

00:16:635 (4) - also asymmetrical, last segment is a bit shorter than first one

00:17:669 - the direction change here is slightly too late

00:19:910 - same. Not gonna mention this anymore but you should keep an eye on this

00:22:152 (4) - last segment is shorter than first one here too

00:24:910 (1) - the way the flow leads into this is kinda weird cause the shape makes the cursor do a slight ‘ turnaround ‘, and it also looks ugly. Would suggest rotating it a bit clockwise

00:26:290 (3) - asymmetrical

00:27:669 (1) - blanket around 00:26:290 (3) sliderend

00:28:704 (2) - Flows weirdly ; the slider shape of 00:27:669 (1) - doesn’t lead naturally into 00:28:704 (2)

00:34:566 (3) - same as 00:24:910 (1)

00:37:324 (2) - ^

00:46:979 (1) - why 1/4 ? make it 1/2

00:49:738 (1) - ^

00:52:497 (1) - ^

00:55:255 (1) - ^

01:17:324 (1) - ugly

01:18:704 (1) - I feel like putting a spinner there leaves really few time for the player to ‘ recover ‘

01:23:876 (2) - same as 00:24:910 (1)

01:24:221 (3) - asymmetrical

01:33:876 (1) - why the sudden slidershape change ? Aesthetics should be consistent as well

01:37:669 (2) - ugly

01:39:393 (1) - same as 00:24:910 (1)

01:42:152 (1,2,3) - why this pattern in the middle of different ones, where the song didn’t change ? I get why you changed at 01:47:669 (1,2,3), because it’s after 4 beats, but here it’s just random.

Overall the same mistakes are being repeated a lot, and the aesthetics are a bit inconsistent ( if the song doesn’t change, there is no point in changing the slider shapes either ), so I’d suggest working on that.


Normal
00:06:979 (5,1) - First, NC should be at 00:06:979 (5) since it’s a downbeat and thus really important for the rhythm. Then, by making this a circle into a slider you make the same note 2 times clickable ( at 00:06:979 and 00:07:324 ), which has no reason to be emphasised, as well as making 00:07:669 not clickable while it should be emphasised. So, I’d suggest making this a slider into a circle instead of circle into slider.

00:08:359 (3) - there’s something wrong with the way this slider looks

00:10:083 (4,5) - same mistakes as in the Easy with the slidershape rotation

00:11:117 (6) - why did you put a straight slider while 00:05:600 (4) is a curved slider ? The song doesn’t change, so the aesthetics shouldn’t change either.

00:12:497 (1,2,3) - why do circle/circle/slider while at 00:06:979 (5,1) you did something different ? Be consistent.

00:13:186 (3) - ctrl+j for better flow

00:13:876 (1) - that slidershape doesn’t lead naturally into 00:14:910 (2) , I’d soften the curve

00:15:255 (3,4) - this flows weirdly for a part of the song that doesn’t need emphasis ( unlike 00:15:945 (4,1) )

00:18:704 (4) - this needs emphasis so I’d suggest putting 2 circles instead of slider.

00:19:393 (1) - ugly cause it’s asymmetrical

00:20:773 (2,3) - this is where you need a slider because you need less emphasis there

00:21:462 (4) - same as 00:18:704 (4)

00:22:152 (1) - same thing about aesthetics and consistency : there’s no reason to change slider shape ( compared to 00:19:393 (1) ) where the music doesn’t change

00:24:221 (4) - circles there

00:24:910 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - be consistent with your aesthetics

00:29:048 (1,2) - flows a bit awkwardly ; would suggest moving 00:29:048 (1) downwards a bit so that its sliderend is below 00:29:738 (2) ‘s sliderhead

00:38:014 (2) - why slider here while 00:36:635 (2,3) are 2 short sliders ? I hear as much notes so there shouldn’t be a change

00:40:773 (2) - same as 00:38:014 (2) , plus it’s ugly and inconsistent with aesthetics

00:43:531 (2) - blah blah circles

00:46:979 (1,1,1,1) - make those 1/1 and leaving those big spaces as breaks feels lazy

00:49:738 (1) - asymmetrical and inconsistent

00:52:497 (1) - inconsistent

00:55:255 (1) - If you really wanna keep 2/1 sliders, then at least make them change direction at the beat like this one does

01:03:531 (1,3,5,7) - inconsistent slider shapes

01:06:290 (1) - why end here ? end at 01:08:014 or even 01:07:669

01:09:048 - why keep soft sampleset ? It’s a kiai so emphasis through normal SS is welcome

01:09:048 (1,2) - you probably know what I’m pointing out at this rate

01:10:255 - why would you leave that out ? It’s a kiai so it would make more sense to fill it in

01:15:083 (2) - should technically be a red slider point like 01:09:566 (2,2)

01:20:083 (1,2) - flow

01:10:428 (1,1) - inconsistency in slider shapes strikes again

01:26:117 (2,3) - flow ; also 01:26:117 (2) is ugly

01:23:359 (2) - ew

01:23:876 (3) - flow

01:24:221 (1) - ew

01:27:497 (2) - why is this curvy all of a sudden and not straight like all the others ?

01:31:117 (1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1) - so this whole section is basically harder than the kiai ? Nerf it. Also, this flows like a big stream ; you should reverse it at some points ( when it makes sense ofc ) so that it’s a bit less monotonous

01:31:117 (1,2) - why is 01:31:117 (1) curvy and 01:31:462 (2) straight ?

01:35:255 (1) - ewwgly ; not mentioning that in the future but keep an eye on it

01:37:324 (3) - inconsistent ; should be curvy

01:38:014 (1) - this shouldn’t be curvy

01:40:083 (3) - should be

01:40:773 (1) - shouldn’t ; this is repeated throughout the section so not gonna mention it anymore

01:44:910 (1,2) - same as 01:31:117 (1,2)


Hard
00:02:842 (1,2) - meh flow

00:04:910 (4,1) - the emphasis here is a bit weird, 00:04:910 (4) is emphasised through flow while 00:05:600 (1) - isn’t. Also 00:05:600 (1) is ugly

00:08:359 (1,2,3) - inconsistent with 00:02:842 (1,2,3,4)

00:11:117 (1) - ew. I’d suggest keeping the same slider as 00:05:600 (1) ( after fixing its looks ) for consistency reasons

00:12:497 (2,3) - inconsistent. Here you do 2 curved sliders while at 00:06:979 (2,3) you do straight-curved

00:15:945 (3) - why straight slider ?

00:19:393 (1) - you probably know what this is about at that point

00:27:324 (3) - inconsistent with 00:25:945 (3)

00:30:083 (3) - ^

00:30:428 (1) - ew

00:31:117 (2,3,2,3) - Inconsistent. Plus I don’t get why you’re switching to curvier sliders there ; curvy sliders feel less harsh so if anything they should be earlier in the buildup

00:34:566 (1) - inconsistent ; make it straight

00:35:600 (3) - ^

00:40:083 (1,1) - why a red point ? Keep it curvy

00:53:876 (5,6) - straight there for consistency

00:55:255 (1) - curvy ~~

00:56:635 (1) - straight

01:02:842 (1,2,3,1,2,3,4,1,2,3,1,2,3) - This moves only in circle motion and can get boring for the player, move around more

01:08:704 (1) - 01:08:876 feels just as important as 01:08:704 so I’d suggest making 2 circles here instead of slider

01:09:048 - same thing about the sampleset

01:09:738 (5,6,5,6) - straight-curved then curved-straight ?

01:11:807 (1,1,1) - I don’t get why you did a longer slider while 01:09:048 (1,2) was a shorter one ?

01:12:497 (4,5,5,6) - double curved into double straight, that’s inconsistent. Also 01:12:497 (4,5) has meh flow

01:14:566 (1) - this slider shape is inconsistent with 01:11:807 (1)

01:15:428 (5) - ?

01:16:290 (2,3,4) - ??

01:17:842 (2) - ???

01:17:324 (1) - ctrl + j for better flow

01:20:083 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6) - basically the same types of mistakes as above, inconsistency with patterns and slider shapes

01:33:876 (1,2) - same thing about inconsistency

01:36:290 (7,1) - flow should reset at 01:36:635 (1) since it’s where NC is

01:48:704 (1,2) - consistency


Insane
Like with the other diffs, the inconsistencies aesthetics and patterns are fairly frequent so I didn’t mention all of them but keep it in mind

00:06:961 - Why are you skipping the downbeat here ? it just feels wrong, end it there

00:10:065 (2) - ugly flow

00:15:927 (2,3,4) - I get a slight increase in DS but this is too big

00:18:686 (1,2,3) - same

00:31:789 (1) - aesthetics

00:34:548 (1) - ^

00:35:927 (1) - this need way more emphasis. I’d go for a higher DS here since there’s a ( pretty big ) beat going on here

00:37:306 (1,2) - this plays horribly because of the 3/4 gap between those 2, it’s confusing

00:37:996 (3,1) - nasty overlap

00:40:927 (4,6) - ^

00:41:444 (1) - slightly asymmetrical

00:42:134 (2,3,4,5) - why did the spacing suddenly get lower ?

00:42:479 (4) - ugly overlap

00:43:686 (3) - ^

00:45:237 (4) - ^

00:45:410 (5) - ^

00:56:617 (1,2,3,4,1) - keep a back-and-forth flow like before for consistency

00:57:306 (3) - stack head on top of 00:55:237 (1) ‘s repeat

01:02:824 (1) - would do 3 circles here since unlike at 01:00:065 (1) 0102:996 is just as important for the song so it needs the same emphasis

01:06:272 (1,2,3,4,5,6,7,8,1) - ugly stream curve

01:10:065 - needs to be clickable

01:10:410 (1) - bruh where’s the emphasis ?

01:10:755 (2,3,4,2,3,4,5) - inconsistent

01:12:824 - make this clickable as well

01:16:444 (3,4,5) - inconsistent

01:17:651 (2,6,1) - random overlap

01:19:720 (4,5) - the only thing that needs emphasis here is from 01:19:892 (5) to 01:20:065 (1) so I’d suggest lowering those 2’s DS but keep (5) to (1) high

01:25:237 (5) - why that random shape ? Keep it curvy like the rest. Also it’s asymmetrical

01:37:306 (4) - stack on 01:36:617 (1) ‘s end

01:37:479 (5) - ewwverlap

01:37:651 (1) - needs more emphasis

01:41:099 (4,5,6,7) - if anything here needs emphasis through spacing, it’s 01:41:099 (4) not 01:41:272 (5,6,7) since the beat is at 01:41:099 (4) so reduce that spacing ( for example something like that to put emphasis on (4) )

01:44:375 (8,1) - overlap

01:46:272 (2) - meh placement, rather stack it on 01:45:755 (6)

01:47:824 (2,6) - overlap

01:50:755 (3) - stack on 01:49:720 (6) head

01:51:099 (5) - such a high spacing is unnecessary

01:51:272 (6,1) - such a low spacing is underwhelming

01:52:824 (5) - NC for emphasis

01:52:996 (6) - NC and high spacing for emphasis


Extra
00:02:824 - the SV on this part is really high ( as high as 00:35:927 and the buildup section ) for the part where the intensity is the lowest, tone it down a bit

00:05:582 (1,2) - why aren’t those 2 sliders the same ? It makes making a clean pattern a lot harder. Also this should be blanketed

00:06:961 (1,2,3,4) - this isn’t really a mistake in itself if you can justify it but why 4 circles instead of 2 sliders like 00:04:892 (3,4) ?

00:08:858 (2,3) - consistency mistake ; you didn’t stack at 00:03:341 (2,3) so you shouldn’t be doing it here

00:09:030 (3,4) - consistency ; y u put curvy sliders while at 00:03:513 (3,4) you did straight

00:10:237 (2,3) - same thing about stacking

00:11:099 (1,2) - blanket this

00:13:168 (5,6) - curvy while 00:07:651 (5,6) is straight

00:13:858 (1) - ugly cause the direction change isn’t at the middle but slightly above

00:14:375 (2) - fix that blanket

00:15:927 (2,3) - why is the spacing higher here than 00:15:582 (1,2) ? I see no reason to emphasise it

00:16:617 (1,2) - why aren’t those the same ? + failed blanket

00:17:651 (3) - 00:17:134 (2,3) - flows weirdly cause 00:17:134 (2) doesn’t lead naturally into 00:17:651 (3) ‘s direction

00:18:341 (1,2,3) - where are the circles from before ?

00:20:410 (3) - move this slightly to the left for better flow

00:20:410 (3,4,5) - ugly overlap

00:22:134 (1,2) - make those the same

00:24:892 (1) - ewwgly

00:27:651 (1) - my eyes. Plus make this further to emphasise NC

00:30:410 (1) - further for emphasis. Also this should have a red anchor for consistency reasons

00:32:134 (2) - a curvy slider is a bit underwhelming since before ( where the intensity was slightly lower ) you used straight sliders

00:33:168 (1) - red anchor

00:33:168 (1,2) - flows awkwardly, ctrl + j 00:33:168 (1) for emphasis on NC + fixing flow

00:34:548 (1) - the low angle here is fine, however the spacing is a bit small for a NC so I’d suggest moving it upwards and to the right to keep the low angle and get rid of the ugly overlap with 00:34:892 (2)

00:35:927 (1) - asymmetrical

00:35:927 (1,2,3,4,5) - reduce that spacing

00:37:306 (1) - this slider’s first section isn’t going in the direction as the last one and it looks ugly

00:37:306 (1,2) - again, this plays really badly because of the gap. You had a nice idea with 00:26:272 (1,2) , so why not keep it ?

00:38:686 (1) - move this a bit the right for emphasis. Also there should be a red anchor for consistency

00:40:582 (1,2,3,4,5) - again, that spacing feels really forced

00:41:444 (1) - red anchor there

00:42:824 (1) - there too

00:44:203 (1) - ^

00:45:582 (1) - this should be further for emphasis

00:46:961 (1,4) - stack

00:46:099 (2,6) - ^

00:48:341 (5) - NC to go with the emphasis you put on there through spacing. Also maybe stack on 00:47:824 (2) to get rid of the overlap with 00:48:686 (2) ?

00:48:686 (6,7) - why red anchor then curve ?

00:49:720 (1) - asymmetrical

00:51:099 (5,6) - fix that overlap

00:50:927 (4,5) - this spacing is slightly too high

00:51:444 (6,7) - again with that pattern

00:52:479 (1) - Needs more emphasis. Plus it’s ugly

00:53:686 (4,5) - bruh

00:53:858 (5,6) - overlap

00:54:203 (6,7) - slider shapes are inconsistent with the rest

00:57:306 (7,8) - ^

00:56:617 (5) - this should be curvy

01:06:961 (1) - no reason to emphasise that through direction change + NC, nothing really changes in the music

01:07:996 (1) - why buzzslider there ? just keep the stream going

01:09:720 (4,6) - overlap

01:11:444 (6) - ew

01:12:824 (7,8) - stack 01:12:824 (7) on 01:12:134 (2) and move 01:12:996 (8) slightly to keep that spacing reasonable

01:12:651 (6,1) - overlap

01:16:272 (2,3,4) - consistency mistake ; this should look like 01:10:755 (2,3,4) with the triple being distance-snapped

01:18:686 (1,1,1) - mute those sliderends

01:20:755 (4,6) - overlap

01:20:582 (3,4) - this spacing is a bit underwhelming

01:22:479 (6) - this needs more emphasis

01:23:341 (3,4) - this should be a triple like in previous kiai

01:26:099 (3,4,5) - inconsistent ; needs to be kick into circle like 01:20:582 (3,4)

01:26:789 (8,1) - awkwardly high spacing

01:27:306 (2) - same

01:27:824 (5,1) - ugly overlap

01:29:720 (1,1,1,1) - mute ends

01:31:099 (1,2,3,4,5) - why is the SV higher than in the kiais ( where the song’s intensity is supposed to be at its highest ) ? Same thing with the spacing

01:33:858 (1,2,3,4,5) - bruh

01:34:892 (1,2,3,4,5) - bruh ?

01:36:272 (5) - inconsistent shape with 01:33:513 (5)

01:37:306 (5) - same

01:37:651 (1,2,3,4,5) - etc, basically nerf those patterns

01:42:134 (1) - needs more emphasis

01:46:961 (3,4,5) - why suddenly red anchors ?

01:49:548 (1,2,3,4,5) - flows awkwardly

01:52:824 (1) - NC for emphasis


Overall a lot of emphasis and consistency mistakes, so keep an eye on that.

If you have any questions, feel free to poke me, i'll answer if I'm here ~

Good luck with ranking this :3
User avatar
Rhythm Incarnate
1,434 posts
Offline
Earned 1 kudosu.
Hey, sorry for the heavy delay


Extra
00:16:272 (3) - Could probably rotate this a bit to act like 00:19:030 (3) - does in its combo. Maybe like this? Rotated by 30° and placed around 208/228.
00:31:444 (4,5,1) - 00:34:203 (4,5,1) - Make sure to keep the spacing between these kinds of low-angle patterns. Having speedups or slowdowns on angles that you usually dont snap on can be difficult or awkward to play.
00:32:996 (6,1) - Not a low angle, but still, try to keep the spacing equal.
00:33:858 (2,3,4,5,1) - Aesthetically, not pleasing at all. Might want to move 2, 4 and 3, 5 further apart or maybe stick to the triangle/starpatterns like before
00:36:617 (2,4) - Either make them overlap more, or not overlap at all. Having them touch by a few pixels only is pretty ugly.
01:08:686 (1) - How about 296/80 for this one? Doesnt need to be as spaced, since the gap between Slider and Circle is only 1/8th. Could also place 01:08:858 (2) - on 400/228ish then so that 01:09:030 (1) - has more impact.
01:09:720 (4,6) - same touch thing as above
01:19:030 (1,1) - You dont necessarily need to NC these. The change is already maked with 01:18:686 (1) -
01:30:065 (1,1) - ^
01:33:858 (1) - 136/34 for straight alignment with 01:33:513 (5) - (and less ugly overlapping)
01:42:306 (2,4) - same touch thing
01:52:306 (6,7,8) - Automatic stacking will make these also have the touchy thing that doesnt look good. Might want to move a bit.



Insane
Same object touch thing applies for this map too. (as for example, 00:37:996 (3,5) - )

00:48:341 (1,2,3,4) - 00:51:099 (1,2,3,4) - 00:53:858 (1,2,3,4) - 00:56:617 (1,2,3,4) - You could silence each Sliderend of these to avoid the hitsound on an empty beat (put 5% soft greenline at the Sliderend and a normal one at the Sliderhead)
01:06:099 (8,1) - I'd say that a sharper angle would work better here. I generally dont think that jumps like these (high spacing in a straight line with no way to snap) arent a good thing, especially when there's a speedup involved. Could either move the previous combos a bit or the stream to start on another side.
01:07:996 (1) - Since this is an Insane, I think that you could take away one repeat for the sake of not having people combobreak.
01:29:720 (1,2,3,4) - I think this should be NC'd like in Extra - or the other way around - so that it's consistent throughout the diffs. (Can also silence the Sliderends here)



Hard
Looks fine. Generally, there are one or two things where you could polish the map to be less overlappy (like 01:46:290 (2,6) - or 01:38:704 (6,1) -) but that's not too important gameplay wise. I mean, it's a simple song, not much to do wrong here.



Normal
00:39:393 (2) - Spacing is less than usual here, derped maybe.

The ending is pretty intense with all of the Circles, but I think it should be fine since you also have an Easy in the set.



Normal
01:03:531 (1) - According to https://new.ppy.sh/forum/t/241019 , this needs more recovery time. A full measure, that is.
01:18:704 (1) - same, this one surely wont work at all, so a Silder fits in better here.
01:52:497 (3) - Add a Circle here so that new players are less confused about the following Slider
User avatar
Rhythm Incarnate
753 posts
Offline
Sorry this mod is late, Original one was in a notepad until windows decided to restart itself to because of updates -__-, I didn't apply mods because of how annoyed I was.

Anyway, this is only half of them, I'll do the rest & return mods tonight.

No Comment means applied btw

Yamicchi wrote:
Hi :3 M4M from my Q

General
    • I think there's a problem with the offset. Try to move the offset to 2824 Aye
    • Extra is the only diff that doesn't turn on Widescreen support. Are you gonna add an SB in? Aye
    • Should have some cool combo colours xd Aye
    • Try to use volume adjustment in your map. 100% all the time sometimes hurts my ear Aye


Easy
    00:05:600 (3) - Why is the last white anchor? It makes the curve part look bad.
    00:56:635 - well you should add a spinner here and ends at 00:58:014 - because :514 - is a strong beat. Leaving it blank somehow annoys me
    01:03:531 (1,1) - The recovery is not enough, this is Easy. There are some words about this in RC, try to read it. End it sooner pls (same goes to 01:29:738 (1,1) - 01:29:738 (1,1) - )
    01:43:186 (2,3) - this is the only time you used 1/1 slider here, which really makes the map inconsistent. If you really wanna keep the pattern then change 01:49:738 (3,4) - to a slider too
    01:52:842 (3) - Hmm, a 1/2 slider here would show the music better. It's not really hard for Easy, but try it

Normal
    00:04:566 (2,3) - I'd Ctrl + G these 2, because 00:05:255 (3) - is not as strong as the other 2 on the slider, so... I think you understand it now? Same goes to 00:10:083 (4,5) -
    00:06:979 (5,1) - What's with the spacing here? Try to keep the spacing constant for every pair of objects.
    00:38:014 (2,1) - And the spacing here too? Well AiMod didn't catch up with these but you should take a look round your map and fix all the inconsistent spacing Adjusted slightly but it didn't do much, position pretty much the same using the right DS
    00:28:359 (2,1) - A bit ugly because of the overlap. Consider adjusting them a bit
    00:48:014 - Remove all the break, since you didn't add them in Easy, and I don't think the drain will be that much that needs a break Easy didn't allow it because of the approach rate, I think it fits fine here.
    01:06:290 (1,1) - Same issue as mentioned in Easy, and I'm not gonna mention this again, pls fix all of them
    01:10:945 (2,3) - 01:16:635 (2,3) - 01:22:152 (2,3) - 01:27:669 (2,3) - I think use this pattern instead -> http://puu.sh/rKLhv/81937891f2.jpg because there's a beat on 01:11:031 - but we can't use 1/4 in Normal, so I think making it a 1/2 slider would make much more sense, since 01:11:635 - don't really have anything special that needs to be mapped This is actually perfect ^^

Hard

Insane
    • Spacing in the whole first part (until 00:13:531 - ) is really confusing. Consider making them clearer by using the same spacing or the exact spacing for better pattern
    00:08:359 (1) - That overlap tho Dx can you move the slider head a bit to the left to avoid it?
    • There are a few parts where you NC-ed them all wrong, I mean not very suitable. 00:13:186 (1) - swap NC with 00:13:876 (3) - for example. Same goes to 00:15:601 (1,4) - 00:18:704 (1,3) - 00:21:462 (1,3) - and remove NC here 00:24:221 (1) -
    00:37:152 (5) - Why is the note with the highest pitch has the lowest spacing? Same goes 00:38:531 (6) - 00:44:048 (5) - 00:45:428 (5) - imo I spaced them evenly accordingly to the music 00:38:513 (6) - & 00:44:030 (6) - it only makes sense for these to have less spacing because the last note for each of these isn't high pitched
    00:48:359 (1,2,3,4) - As I said in General, I think you should add a 5% volume to each slider ends.
    00:56:635 (1,2,3) - Spacing again looks fine to me
    01:05:945 (7,8,1) - Firstly, a linear pattern will be hard, especially between a jump and a stream. Secondly, It makes the jump less emphasized than it should be imo.
    01:09:892 (4,5) - Same issues in Hard and I think you know what to do. There's a few more afterward
    01:19:720 (4) - For an Insane, the spacing here is pretty ridiculous. Decrease it a bit
    01:31:099 (1) - ^
    01:29:720 (1,2,3,4) - Cool pattern but it doesn't look very clean. I'd suggest polishing it
    01:31:099 - From here, I think you should try to increase the spacing for every snare sound or at least most of them. The notes aren't very emphasized atm, which is kinda boring.
    • Well after having a closer look I can see that you increased spacing for those very soft notes such as 01:41:272 (5) - 01:42:824 (3) - 01:43:513 (2) - but not snare. This part seems to destroy the whole diff, which is why I think you should remap it. Made a few changes to this section but I think with a little fixing it'll be fine, don't think I'll remap it.
Try to mod at least 4 diffs in return okay? xd GL on the set


samcircus wrote:
NM from my queue


Extra
^


Insane
  • 01:08:014 (1) - i see what you're trying to do with the rhythm here, but it feels out of place to me. it could just be the hitsound, idk if this problem appears in the next few mods I'll make the changes
  • 01:29:738 (1,2,3,4) - by this point, this pattern is overused. maybe ctrl+g 2 and 4, or rotate some sliders, etc. to add variety to the mapdoesn't seem very rankable to have it this way but applied anyway


Hard

Overall, I think you need to make neater shapes with your jumps. They're the biggest weakness of your maps IMO. I'll try
  • condense some squares into triangles
  • space jumps more evenly using geometric shapes (star, hexagon, etc.) so they feel less cramped and more free-flowing
  • curve your patterns at more subtle angles
  • make fewer overlaps

Here are a few things I enjoyed (Insane diff):

Good luck!


SolariS wrote:
Hello, from my queue

General
Didn't find too much, just pointed out some minor things.

Try to adjust and use different hit sound* volume levels throughout the song.
Ex: ~40% for the intro, 00:02:824 - 00:24:892
>50% after 00:24:892 (1)
~ 100% for chorus 01:09:030 - 01:30:755
Use your preference


Insane
00:41:272 (6) - I think this note should be more apart from 00:40:927 (4) (not touching) so its consistent like the other similar areas
01:13:168 (1,2,3,4,5,6,7,8) - Same for here too^ stacked them instead

01:49:548 (4) - Seems slightly off? Maybe placed slightly higher like this?

Overall, I think some of the patterns can be placed better but they are okay the way it is now.


Good luck :)


Miryle wrote:
Rechecking this map as I’ve already modded it before. To kudos or not to kudos. Up to you. Usually rechecks don't get kudos, but I found more to say than my previous mod. If you don't decide to give kudos, I hope that offer of M4M is still up for my mapas that would be nice. As you said before, I’ll be modding the harder diffs first.

Extra

Extra



Insane

Insane

  • 00:02:824 – Hitsounds are REALLY loud here, consider lowering the volume to like 40% or something. You have it maxed out right now and it overpowers the music. You also mapped it in a calm manner so having someone softer hitsounds would reflect that better. Also consider raising the hitsound volume gradually with the music volume.
  • Your combos seem very inconsistent. Why did you not NC 00:30:410 (5) if you did NC 00:33:168 (1)? Generally new combos should start on downbeats. You also disregard this for most of the map. I don’t like NC mods, so I won’t bother to mention the rest, but you can check them yourself and fix them, I hope.
  • 00:38:341 (5,1,3) – Blanket is off.
  • 00:42:824 (1,1) – Um. What? This is the only instance you’ve done a flow break here and I don’t really get why. It’s following the same melody as all notes before it, none of which had this flow break. 00:45:582 (1,2) here as well. I don’t see a reason for it as the music is quite fluid here.
  • 00:47:824 (2,2) – Ew. Move 00:47:824 (2) – to stack with the slider head, it even makes 00:47:824 (2,3,4) a nice isosceles triangle. Same with 00:53:513 (3,2).
  • 00:57:651 (4,1) – Blanket is off.
  • 01:10:755 (2,3,4) – You never do this anywhere else in the kiai, so why did you do it here? I recommend keeping the flow consistent. Make these all four circles like you did in the other parts eg. 01:13:513 (2,3,4,5).
  • 01:29:720 (1,2,3,4) – Check these blankets too. They’re all off.
  • 01:34:203 (2,4) – Also fix this blanket.
  • 01:52:996 (6) – Could probably space this more as it’s a pretty strong note.


Hard

Hard

  • Again, wow, those hitsounds at the beginning are loud. See what I said for Insane.
  • 00:38:359 (3,2,3) - :/ This overlap looks ugly in the editor and in-game. Consider fixing this. I actually wouldn’t have said anything otherwise because it looks like, in all maps, you’re using slight overlaps. I don’t personally like it, but I guess it works for the style you want. This instance though, is pushing it a bit.
  • 01:15:428 (5,1) – Blanket.
  • 01:29:738 (1) – Honestly, I think circles would work better here. All these sounds are totally clickable.
  • 01:41:290 (4,5,6,1) – Another noteworthy overlap.
  • 01:45:255 (2) – Consider moving this down more for a smoother curve.
  • 01:46:290 (2,6) – Okay this overlap… just. Come on.


Normal

Normal



Easy

Easy

  • Hitsounds. See above.
  • 00:11:117 (4) – Move to the center of 00:08:359 (2)?
  • NC revision would benefit here too.
  • 01:18:704 (1) – What. No, remove this spinner, seriously. A pause here is fine, but this spinner will overwhelm the player, especially new ones, who can’t spin very well, because it’s super short, and the next notes appear RIGHT AS THE SPINNER IS ACTIVE. If you don’t remove it because of me, someone else will tell you to.
  • 01:24:221 (3,2) – Eh. I don’t know. Overlap looks bad in editor but in game you really have to try to notice it. Up to you if you wanna change it or not.
  • 01:31:117 (1,2) – Blanket.
  • 01:52:842 (3) – Not sure about having the last note on a slider end. Up to you on this one.


The rest is up to you.~

Good luck! I really like the song so I modded more than I usually do.
User avatar
Combo Commander
317 posts
Offline
Earned 2 kudosu.
QUICK CHECK FROM my queue

General:
- Combo colours, where?

Hard
- Plays fun!
- 00:47:824 (2,3,4,5) - 00:50:582 (2,3,4,1) - Could you please polish these more? Make their angles consistent and make a circle-like pattern. It'd look and feel awesome that way!
- 00:56:617 (1,2) - https://osu.ppy.sh/ss/6622707 I personally thing you could do it this way better.
- 01:03:168 (2,3,1) - Lower Distance Snap (DS) to 0.6 or smth. It's much better that way for any diff.
- 01:08:686 (1,1) - Feels a bit too unemphasized for such a strong beat... I could use a bit more DS or SV, idk.
- 01:19:892 (3,1) - Too close.
- 01:46:272 (1,5) - Ugly overlap.


Insane
- 00:13:858 (1,3) - Could use some blanket.
- 00:46:961 (1,4) - Ugly overlap.
- 00:49:720 (1,4) - Too close. Try to have them spaced equally far from each other on the playfield. (Distance snap =/= Object spacing)
- 01:03:513 (1,1,1,1) - Sliders seems weird... Overall, the whole jump pattern thingy seems to move randomly on the playfield... Could use a remap or smth, map with better shapes.
- 01:09:030 - Most jumps felt plain and just plain. It feels like nothing is emphasized. Everything is mapped equally no matter how unique the beats were... :( Try to map 'snares' and 'crashes' (e.g. 01:10:065 - 01:10:410 - 01:12:824 - )
- 01:19:030 - 01:19:375 - This part felt too empty... I could use some 3/4 sliderart thingy...
- 01:32:134 (6) - 01:45:927 (6) - These sliders just felt contradictory to the flow and full of 'drag'... They felt forced. Try to remap them.
- 01:38:341 (2) - Ugly overlap, you could place this almost directly on top of (6)'s slider head. It'd look a ton better.
- 01:40:065 (5,6) - DS too low?
- 01:48:341 (5,6,1) - This pattern seems weird...
- Nice mappu.


Descent
- 00:05:237 (4,1) - Why low DS?
- 00:13:858 (1,2) - Blanket.
- 00:25:927 (4,5,1) - Wide angle flow doesn't seem fitting with a strong beat...
- 00:32:996 (6,1) - Again, angle is a bit too wide, with retained flow pattern, doesn't feel emphasized at all.
- 00:36:617 (2,4) - Ugly overlap, try to place them closer or just place them further away to avoid overlap or almost totally overlap. Don't do slight overlaps because they're ugly.
- 00:55:065 (9,1) - Wide angle and retained flow doesn't give any emphasis to it.
- 01:02:306 (4,1) - The previous overlap was a ton better...
- 01:06:272 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - Since the sound is gradually getting louder, you could map the first 8 or 4 circles with 0.6x DS, then the next ones with 0.8x DS, and so on. It would be more interesting that way.
- 01:07:996 (5,1) - 1/8 release is a bit sliderbreak provoking... Try to have a 1/4 space between them in the timeline.
- 01:10:410 (1) - Same emphasis issues like that of Insane. Try to pay attention to the DS of the patterns... When everything is mapped with high DS, nothing feels emphasized. (Won't be pointing out the next ones.)
- 01:27:824 (6,1) - Overlap CLOSER. be CONFIDENT with overlaps. Don't hesitate to cover 80% of the note under it. If anything, it's better that way.
- 01:33:858 (1,2,3,4,5,6,7,8) - lol your pattern could use some more polishing - https://osu.ppy.sh/ss/6622826
- Your 8 object jumps seems random... Try to add some interesting shapes and grid-like patterns - https://osu.ppy.sh/ss/6622840 - like this simple overlap constellation group.
- That's all. Good luck.
User avatar
Combo Commander
317 posts
Offline
No kudosu yet.
omfg I love the Descent update

still waiting for custom combo colours

Try to use dark blue and dark grey for the first part, lighter cyanish-blue and blue for kiai, then idk what you should use at the end.
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 110 posts jump | 1, 2, 3, 4, 5 ... 8  next

Users browsing this forum: None


Jump to: