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Jun Kuroda & AAAA - Cygnus

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Total Posts
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Topic Starter
Rohit6
This beatmap was submitted using in-game submission on 07 January 2017 at 16:15:34

Artist: Jun Kuroda & AAAA
Title: Cygnus
Tags: Drum&Bass dnb 夏 エモ 宮田守 Miyata Mamoru emo natsu Nerova Riuz GX ProfessionalBox Rizen
BPM: 183
Filesize: 3852kb
Play Time: 01:46
Difficulties Available:
  1. ANOTHER effected by N/A (5.2 stars, 409 notes)
  2. BEGINNER effected by N/A (1.51 stars, 111 notes)
  3. BLACK ANOTHER (5.57 stars, 571 notes)
  4. HYPER (3.27 stars, 260 notes)
  5. INSANE effected by ProBox (4.87 stars, 406 notes)
  6. LIGHT INSANE (4.16 stars, 359 notes)
  7. NORMAL effected by Rizen (2.11 stars, 152 notes)
Download: Jun Kuroda & AAAA - Cygnus
Information: Scores/Beatmap Listing
---------------
o k
Nerova Riuz GX
lemme add a star

chat log
20:23 Rohit6: yo
20:23 Rohit6: did you like it?
20:23 Nerova Riuz GX: yo
20:23 Nerova Riuz GX: umm
20:23 Nerova Riuz GX: better than XENNA
20:23 Rohit6: kek
20:24 Rohit6: well this isnt loaded with doubles
20:24 Rohit6: like xenna
20:24 Rohit6: should i try to rank xenna or this?
20:29 Nerova Riuz GX: this one, maybe
20:30 Nerova Riuz GX: it is shorter and easier to fix those issues
20:30 Rohit6: hmm
20:30 Rohit6: the streams?
20:32 Nerova Riuz GX: fix some shape on streams
20:32 Nerova Riuz GX: and make some stops
20:33 Nerova Riuz GX: and also, some unrankable issues
20:33 Rohit6: like?
20:33 Rohit6: i can justify streams
20:33 Rohit6: if you hear closely
20:33 Rohit6: its 1-2-1-2
20:33 Nerova Riuz GX: 00:11:211 (4,5,6,7,8,9,10,11,1) -
20:34 Nerova Riuz GX: make them a circle
20:35 Nerova Riuz GX: 00:23:342 (3,1) - make these two stack on the same place, it can get better effect
20:35 Nerova Riuz GX: 00:26:129 (4,1) - ^
20:35 Nerova Riuz GX: 00:28:752 (6,1) - ^
20:36 Nerova Riuz GX: or some more places like this
20:38 Rohit6: sorry i got dced
20:38 Nerova Riuz GX: D:
20:38 Rohit6: 00:11:211 (4,5,6,7,8,9,10,11,1) - this was the last thing i got
20:38 Nerova Riuz GX: 00:23:342 (3,1) - make these two stack on the same place, it can get better effect
20:38 Rohit6: rip
20:38 Nerova Riuz GX: the same on those places like that
20:38 Rohit6: okay done
20:38 Nerova Riuz GX: 00:39:571 (1,2,3,4,5,7) - make them a regular triangle
20:39 Rohit6: stacked 3 with 1's sliderhead
20:39 Nerova Riuz GX: 00:42:194 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - change their speed
20:39 Nerova Riuz GX: low speed first, then accel
20:40 Nerova Riuz GX: 00:49:817 (1,2,3,4,5,6) - use stream here
20:41 Nerova Riuz GX: 00:51:211 (1,2,3,4) - DS, and stack 3,4
20:41 Rohit6: but the00:39:571 (1,2,3,4,5,6,7,8) - here
20:41 Rohit6: the 7th circle has individual pressure
20:42 Nerova Riuz GX: why not just move 6 and 8?
20:42 Nerova Riuz GX: then you can replace 7 as you wish
20:42 Nerova Riuz GX: or maybe, just replace 1~5
20:43 Nerova Riuz GX: 00:43:342 (1,2,3,4,5,6,7) - bad flow
20:44 Nerova Riuz GX: 01:22:686 (1,3) - don't stack them, make them blanket
20:45 Nerova Riuz GX: 01:25:309 (1,2) - believe me, all of those connections will be better in 1/2, not 1/4
20:45 Rohit6: 00:49:817 (1,2,3,4,5,6) - why stream here?
20:46 Nerova Riuz GX: much more sounds are skipped, and they are clear
20:46 Nerova Riuz GX: also they are quite fast
20:47 Nerova Riuz GX: 01:43:670 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - re-shape this stram pls
20:47 Nerova Riuz GX: 01:51:538 (1,2,3) - stack them properly, it's too far now
20:48 Rohit6: you sure about that
20:48 Rohit6: i mean people might confuse it for 1/4
20:48 Nerova Riuz GX: no, im sure they will be better in stacked
20:49 Nerova Riuz GX: or only stack 3 under 2
20:49 Nerova Riuz GX: Also please use "Jun Kuroda & aaaa" as Romanized Artist
20:50 Rohit6: lol
20:50 Rohit6: i thought someone was kidding
20:50 Nerova Riuz GX: no
20:50 Nerova Riuz GX: it is a name of an artist
20:50 Rohit6: caps ?
20:50 Nerova Riuz GX: and he's a BMS artist
20:50 Nerova Riuz GX: just do that in undercase
20:51 Rohit6: i had those stacked actually
20:51 Rohit6: sergio told me to use ds there
20:51 Rohit6: 00:21:211 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - no problem with these types of streams right?
20:51 Nerova Riuz GX: umm
20:52 Nerova Riuz GX: it's okay
20:52 Nerova Riuz GX: but, i think you need to reset NCs on this map
20:52 Rohit6: what why
20:53 Nerova Riuz GX: first, you can NC them on the heads of streams
20:53 Nerova Riuz GX: second, lots of big numbers
20:53 Rohit6: also od8.8 overkill?
20:53 Nerova Riuz GX: 8~8.5 might be great
20:53 Rohit6: i already have 8 on insane
20:53 Nerova Riuz GX: OD can be the same
20:54 Nerova Riuz GX: no need to be higher
20:54 Nerova Riuz GX: and AR can shift in 9.3 or 9.4
20:55 Rohit6: also
20:55 Rohit6: whats the problem in the last stream?
20:55 Nerova Riuz GX: just reshape
20:55 Nerova Riuz GX: make them more like a circle
20:56 Nerova Riuz GX: i mean, that stream is good, but not beautiful
21:07 Rohit6: post this log
21:07 Rohit6: lemme kd you up
21:07 Nerova Riuz GX: wat
21:07 Nerova Riuz GX: u sure
21:08 Rohit6: mod insane as well doe
21:08 Rohit6: :^)
21:08 Nerova Riuz GX: remap
21:08 Rohit6: rood
21:08 Nerova Riuz GX: no, im not kidding this time
21:09 Rohit6: wait why
21:09 Nerova Riuz GX: unrankable issues
21:09 Nerova Riuz GX: and those doubles
21:09 Nerova Riuz GX: actually Expert is much more better than Insane, imo
21:10 Nerova Riuz GX: those doubles are all replaced by sliders in Insane
21:11 Nerova Riuz GX: but they just can't fit downbeats and really hard to play, seriously
21:11 Rohit6: lemme remap that in insane
21:11 Nerova Riuz GX: but wait
21:11 Nerova Riuz GX: you need 3~4 diffs
21:12 Nerova Riuz GX: you know that right
21:12 Rohit6: i know
21:12 Rohit6: im making those
21:12 Rohit6: in a couple of days
21:12 Nerova Riuz GX: umm okay
21:15 Rohit6: but
21:15 Rohit6: is the map >fun
21:15 Nerova Riuz GX: quality first
21:16 Nerova Riuz GX: if it has quality then it will be fun, ofc
21:30 Rohit6: post on the forum
21:31 Nerova Riuz GX: ok then
21:31 Rohit6: fixed the thing on insane
21:32 Nerova Riuz GX: still not fixed :(
21:32 Nerova Riuz GX: unrankable things
21:33 Rohit6: wait what
21:33 Nerova Riuz GX: blocked reverse arrows
21:33 Rohit6: where
21:33 Nerova Riuz GX: many of them
21:33 Rohit6: send link so i can fix them
21:34 Rohit6: 00:11:538 (8) - if youre talking about this
21:34 Rohit6: i dont think its unrankable
21:34 Nerova Riuz GX: no
21:35 Nerova Riuz GX: 00:17:604 (2) - this might probably one of them
21:35 Rohit6: how is it blocked...
21:35 Nerova Riuz GX: it is blocked by hitburst
21:36 Rohit6: i dont get it
21:36 Rohit6: elaborate please
21:36 Nerova Riuz GX: meh whatever
21:36 Nerova Riuz GX: lemme find more of them
21:36 Nerova Riuz GX: wit
21:36 Nerova Riuz GX: wait
21:36 Nerova Riuz GX: 00:44:817 (1,2,3,4,5,6,7,8) - wtf is this
21:36 Rohit6: wait but what is hitburst
21:37 Nerova Riuz GX: hitburst is that picture when you hit the note
21:37 Nerova Riuz GX: like "300" "100" "50"
21:37 Rohit6: ohh
21:37 Rohit6: 00:44:817 (1,2,3,4,5,6,7,8) - fixing this
21:38 Rohit6: didnt notice it started on blue tick
21:38 Nerova Riuz GX: all of those short sliders are passive sliders
21:38 Nerova Riuz GX: fix them
21:38 Rohit6: ye
21:39 Nerova Riuz GX: this is an obvious one, unrankable
21:39 Nerova Riuz GX: 01:08:752 (3) -
21:39 Nerova Riuz GX: 01:09:571 (5) - this might probably the same
21:39 Nerova Riuz GX: 01:15:637 (4) - this too
21:40 Nerova Riuz GX: 01:19:243 (2) -
21:40 Rohit6: 01:15:637 (4) - whats wrong with this one
21:40 Nerova Riuz GX: blocked by 01:14:817 (1) -
21:41 Rohit6: 01:14:817 (1,4) - this is just a regualr blanket man
21:41 Rohit6: i dont think so
21:41 Rohit6: that its unrankable
21:41 Nerova Riuz GX: watch that in original osu skin
21:41 Nerova Riuz GX: 4 appears before 1 disapper
21:41 Rohit6: alright
21:41 Nerova Riuz GX: 02:01:538 (3) - and this is the most obvious one
21:42 Rohit6: in auto?
21:42 Nerova Riuz GX: test mode will be faster
21:43 Rohit6: hmm okay
21:44 Rohit6: alright fixed almost all of that
21:45 Nerova Riuz GX: okay
21:47 Rohit6: anything else man?
21:47 Nerova Riuz GX: k no
21:48 Rohit6: ok then post
21:48 Rohit6: <3
21:48 Nerova Riuz GX: lemme make another insane
21:48 *Nerova Riuz GX runs
Topic Starter
Rohit6

Nerova Riuz GX wrote:

lemme add a star

chat log
20:23 Rohit6: yo
20:23 Rohit6: did you like it?
20:23 Nerova Riuz GX: yo
20:23 Nerova Riuz GX: umm
20:23 Nerova Riuz GX: better than XENNA
20:23 Rohit6: kek
20:24 Rohit6: well this isnt loaded with doubles
20:24 Rohit6: like xenna
20:24 Rohit6: should i try to rank xenna or this?
20:29 Nerova Riuz GX: this one, maybe
20:30 Nerova Riuz GX: it is shorter and easier to fix those issues
20:30 Rohit6: hmm
20:30 Rohit6: the streams?
20:32 Nerova Riuz GX: fix some shape on streams
20:32 Nerova Riuz GX: and make some stops
20:33 Nerova Riuz GX: and also, some unrankable issues
20:33 Rohit6: like?
20:33 Rohit6: i can justify streams
20:33 Rohit6: if you hear closely
20:33 Rohit6: its 1-2-1-2
20:33 Nerova Riuz GX: 00:11:211 (4,5,6,7,8,9,10,11,1) -
20:34 Nerova Riuz GX: make them a circle
20:35 Nerova Riuz GX: 00:23:342 (3,1) - make these two stack on the same place, it can get better effect
20:35 Nerova Riuz GX: 00:26:129 (4,1) - ^
20:35 Nerova Riuz GX: 00:28:752 (6,1) - ^
20:36 Nerova Riuz GX: or some more places like this
20:38 Rohit6: sorry i got dced
20:38 Nerova Riuz GX: D:
20:38 Rohit6: 00:11:211 (4,5,6,7,8,9,10,11,1) - this was the last thing i got
20:38 Nerova Riuz GX: 00:23:342 (3,1) - make these two stack on the same place, it can get better effect
20:38 Rohit6: rip
20:38 Nerova Riuz GX: the same on those places like that
20:38 Rohit6: okay done
20:38 Nerova Riuz GX: 00:39:571 (1,2,3,4,5,7) - make them a regular triangle
20:39 Rohit6: stacked 3 with 1's sliderhead
20:39 Nerova Riuz GX: 00:42:194 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - change their speed
20:39 Nerova Riuz GX: low speed first, then accel
20:40 Nerova Riuz GX: 00:49:817 (1,2,3,4,5,6) - use stream here
20:41 Nerova Riuz GX: 00:51:211 (1,2,3,4) - DS, and stack 3,4
20:41 Rohit6: but the00:39:571 (1,2,3,4,5,6,7,8) - here
20:41 Rohit6: the 7th circle has individual pressure
20:42 Nerova Riuz GX: why not just move 6 and 8?
20:42 Nerova Riuz GX: then you can replace 7 as you wish
20:42 Nerova Riuz GX: or maybe, just replace 1~5
20:43 Nerova Riuz GX: 00:43:342 (1,2,3,4,5,6,7) - bad flow
20:44 Nerova Riuz GX: 01:22:686 (1,3) - don't stack them, make them blanket
20:45 Nerova Riuz GX: 01:25:309 (1,2) - believe me, all of those connections will be better in 1/2, not 1/4
20:45 Rohit6: 00:49:817 (1,2,3,4,5,6) - why stream here?
20:46 Nerova Riuz GX: much more sounds are skipped, and they are clear
20:46 Nerova Riuz GX: also they are quite fast
20:47 Nerova Riuz GX: 01:43:670 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - re-shape this stram pls
20:47 Nerova Riuz GX: 01:51:538 (1,2,3) - stack them properly, it's too far now
20:48 Rohit6: you sure about that
20:48 Rohit6: i mean people might confuse it for 1/4
20:48 Nerova Riuz GX: no, im sure they will be better in stacked
20:49 Nerova Riuz GX: or only stack 3 under 2
20:49 Nerova Riuz GX: Also please use "Jun Kuroda & aaaa" as Romanized Artist
20:50 Rohit6: lol
20:50 Rohit6: i thought someone was kidding
20:50 Nerova Riuz GX: no
20:50 Nerova Riuz GX: it is a name of an artist
20:50 Rohit6: caps ?
20:50 Nerova Riuz GX: and he's a BMS artist
20:50 Nerova Riuz GX: just do that in undercase
20:51 Rohit6: i had those stacked actually
20:51 Rohit6: sergio told me to use ds there
20:51 Rohit6: 00:21:211 (2,3,4,5,6,7,1,2,3,4,5,6,7,8) - no problem with these types of streams right?
20:51 Nerova Riuz GX: umm
20:52 Nerova Riuz GX: it's okay
20:52 Nerova Riuz GX: but, i think you need to reset NCs on this map
20:52 Rohit6: what why
20:53 Nerova Riuz GX: first, you can NC them on the heads of streams
20:53 Nerova Riuz GX: second, lots of big numbers
20:53 Rohit6: also od8.8 overkill?
20:53 Nerova Riuz GX: 8~8.5 might be great
20:53 Rohit6: i already have 8 on insane
20:53 Nerova Riuz GX: OD can be the same
20:54 Nerova Riuz GX: no need to be higher
20:54 Nerova Riuz GX: and AR can shift in 9.3 or 9.4
20:55 Rohit6: also
20:55 Rohit6: whats the problem in the last stream?
20:55 Nerova Riuz GX: just reshape
20:55 Nerova Riuz GX: make them more like a circle
20:56 Nerova Riuz GX: i mean, that stream is good, but not beautiful
21:07 Rohit6: post this log
21:07 Rohit6: lemme kd you up
21:07 Nerova Riuz GX: wat
21:07 Nerova Riuz GX: u sure
21:08 Rohit6: mod insane as well doe
21:08 Rohit6: :^)
21:08 Nerova Riuz GX: remap
21:08 Rohit6: rood
21:08 Nerova Riuz GX: no, im not kidding this time
21:09 Rohit6: wait why
21:09 Nerova Riuz GX: unrankable issues
21:09 Nerova Riuz GX: and those doubles
21:09 Nerova Riuz GX: actually Expert is much more better than Insane, imo
21:10 Nerova Riuz GX: those doubles are all replaced by sliders in Insane
21:11 Nerova Riuz GX: but they just can't fit downbeats and really hard to play, seriously
21:11 Rohit6: lemme remap that in insane
21:11 Nerova Riuz GX: but wait
21:11 Nerova Riuz GX: you need 3~4 diffs
21:12 Nerova Riuz GX: you know that right
21:12 Rohit6: i know
21:12 Rohit6: im making those
21:12 Rohit6: in a couple of days
21:12 Nerova Riuz GX: umm okay
21:15 Rohit6: but
21:15 Rohit6: is the map >fun
21:15 Nerova Riuz GX: quality first
21:16 Nerova Riuz GX: if it has quality then it will be fun, ofc
21:30 Rohit6: post on the forum
21:31 Nerova Riuz GX: ok then
21:31 Rohit6: fixed the thing on insane
21:32 Nerova Riuz GX: still not fixed :(
21:32 Nerova Riuz GX: unrankable things
21:33 Rohit6: wait what
21:33 Nerova Riuz GX: blocked reverse arrows
21:33 Rohit6: where
21:33 Nerova Riuz GX: many of them
21:33 Rohit6: send link so i can fix them
21:34 Rohit6: 00:11:538 (8) - if youre talking about this
21:34 Rohit6: i dont think its unrankable
21:34 Nerova Riuz GX: no
21:35 Nerova Riuz GX: 00:17:604 (2) - this might probably one of them
21:35 Rohit6: how is it blocked...
21:35 Nerova Riuz GX: it is blocked by hitburst
21:36 Rohit6: i dont get it
21:36 Rohit6: elaborate please
21:36 Nerova Riuz GX: meh whatever
21:36 Nerova Riuz GX: lemme find more of them
21:36 Nerova Riuz GX: wit
21:36 Nerova Riuz GX: wait
21:36 Nerova Riuz GX: 00:44:817 (1,2,3,4,5,6,7,8) - wtf is this
21:36 Rohit6: wait but what is hitburst
21:37 Nerova Riuz GX: hitburst is that picture when you hit the note
21:37 Nerova Riuz GX: like "300" "100" "50"
21:37 Rohit6: ohh
21:37 Rohit6: 00:44:817 (1,2,3,4,5,6,7,8) - fixing this
21:38 Rohit6: didnt notice it started on blue tick
21:38 Nerova Riuz GX: all of those short sliders are passive sliders
21:38 Nerova Riuz GX: fix them
21:38 Rohit6: ye
21:39 Nerova Riuz GX: this is an obvious one, unrankable
21:39 Nerova Riuz GX: 01:08:752 (3) -
21:39 Nerova Riuz GX: 01:09:571 (5) - this might probably the same
21:39 Nerova Riuz GX: 01:15:637 (4) - this too
21:40 Nerova Riuz GX: 01:19:243 (2) -
21:40 Rohit6: 01:15:637 (4) - whats wrong with this one
21:40 Nerova Riuz GX: blocked by 01:14:817 (1) -
21:41 Rohit6: 01:14:817 (1,4) - this is just a regualr blanket man
21:41 Rohit6: i dont think so
21:41 Rohit6: that its unrankable
21:41 Nerova Riuz GX: watch that in original osu skin
21:41 Nerova Riuz GX: 4 appears before 1 disapper
21:41 Rohit6: alright
21:41 Nerova Riuz GX: 02:01:538 (3) - and this is the most obvious one
21:42 Rohit6: in auto?
21:42 Nerova Riuz GX: test mode will be faster
21:43 Rohit6: hmm okay
21:44 Rohit6: alright fixed almost all of that
21:45 Nerova Riuz GX: okay
21:47 Rohit6: anything else man?
21:47 Nerova Riuz GX: k no
21:48 Rohit6: ok then post
21:48 Rohit6: <3
21:48 Nerova Riuz GX: lemme make another insane
21:48 *Nerova Riuz GX runs
Ayy, thanks for the star man <3
Seijiro
Yo~
I was summoned here to leave my IRC log from one month ago xD

IRC mod
17:22 Rohit6: #deadhelp again?
17:25 Antares-: rip halp
17:26 Rohit6: testplay?
17:34 -kevincela-: hm
17:34 MrSergio: Rohit6: Link it =3=
17:35 Rohit6: alright
17:35 Rohit6: [http://puu.sh/jMPRx/da720e85e2.osz here ya go]
17:35 Rohit6: cs5
17:35 Rohit6: expert diff (insane as well if you want)
17:35 MrSergio: cs5 mlmlmlml
17:37 *MrSergio is playing Jun Kuroda & - Cygnus [Expert]
17:39 Squigly: kevincela uwu
17:39 -kevincela-: uwu
17:39 Rohit6: phew
17:42 MrSergio: Hm...
17:42 Rohit6: what do you think?
17:42 MrSergio: Those 1/4 mini sliders where a bit strange
17:42 MrSergio: Mostly due to the small pacing after them
17:42 *MrSergio is editing Jun Kuroda & - Cygnus [Expert]
17:42 Rohit6: yeah
17:43 Rohit6: that was sr control
17:43 MrSergio: 00:03:997 (1,2,3,4,5,6,7,8) - This is the wrong one, actually it is the exact opposite of 00:01:375 (1,2,3,4,5,6,7,8) -
17:43 Rohit6: insane and expert are kinda similar
17:43 MrSergio: They are
17:43 MrSergio: It just changes a bit the spacing and the CS (4 -> 5)
17:43 MrSergio: Anyway
17:43 MrSergio: For that circle-slider-circle-slider... pattern
17:44 Rohit6: what do you recommend?
17:44 MrSergio: You should increase the spacing from the circle instead of reducing it
17:44 Rohit6: is it a readability issue?
17:44 MrSergio: Yes
17:44 MrSergio: I read perfectly the first one while i missed totally the second one
17:44 MrSergio: Since you used the opposite spacing
17:44 Rohit6: ye
17:44 Rohit6: fixing the second one
17:45 MrSergio: 00:05:801 - I feel like you should put a slider here (1/2)
17:45 MrSergio: You can create a good introduction to the next stream that way
17:45 MrSergio: If you hear, there is a long note at 00:05:801 -
17:45 theramdans: sergy seems busy
17:46 MrSergio: Rammy, I was gonna mod your map once I finish my new extra
17:46 MrSergio: I just need a couple of hours I guess
17:46 theramdans: extra
17:46 theramdans: I dont even hue
17:46 MrSergio: :^)
17:46 MrSergio: You'll see
17:46 MrSergio: Actually, here
17:46 *MrSergio is listening to [http://osu.ppy.sh/b/766956 Ogura Yui - Honey*Come!!]
17:47 Rohit6: if youre wondering about the streams
17:47 MrSergio: Rohit6, you switch where you place circle and slider on 00:06:620 (1,2,3,4,5,6,7,8) -
17:47 MrSergio: Which feels once again strange
17:47 MrSergio: Because you have no strong beat to support the slider start
17:48 BeatBreakerS: you need a Stronger beat like me
17:48 Rohit6: hold up
17:48 Rohit6: im still making earlier changes
17:49 MrSergio: Oh wait
17:49 Rohit6: alright
17:49 MrSergio: Delete my last suggestion
17:49 Rohit6: lets move forward
17:49 Rohit6: ...
17:49 MrSergio: But you should increase the spacing as before there
17:49 Rohit6: ill increase spacing
17:49 Rohit6: and change the direction of stream
17:49 MrSergio: 00:08:424 - Same as before, a slider would be much appreciated here
17:50 MrSergio: 00:10:719 (1,2) - While playing I thought there was a 1/2 pause
17:50 MrSergio: Yet they are jsut 1/4 apart
17:51 MrSergio: 00:14:079 (7) - You should start on red or white ticks to put this kind of sliders, because you usually have no strong beats on blue ticks (unless your map has blue polarity)
17:52 theramdans: rip blue ticks
17:52 Rohit6: wait
17:52 Rohit6: you said dont add a slider earlier right?
17:52 MrSergio: You can do like this: 00:14:079 - add a circle; 00:14:161 - Your current 1/4 slider; 00:14:325 - Another circle, far away from the slider
17:52 MrSergio: Don't add a sldier on blue ticks
17:53 MrSergio: Unless your map is "special" (it isn't)
17:53 theramdans: did he use extended sliders?
17:53 MrSergio: Nope
17:53 Rohit6: nah i added a 1/4 at the end
17:54 MrSergio: http://mrsergio.s-ul.eu/d1wMuBwd
17:54 MrSergio: 00:27:604 (1,2,3) - Spacing inconsistency between these and 00:27:604 (1,2,3) - these
17:55 Rohit6: fixed that
17:55 MrSergio: It is minor tho
17:55 MrSergio: Since most mappers usually use double spacings in the same combo but keeping patterns clean
17:55 MrSergio: And this is the case
17:56 MrSergio: 00:34:325 (3,4) - Dawh, please stack them xD
17:56 Rohit6: oops
17:56 MrSergio: It looks like a double while playing
17:56 *Hinsvar is editing [http://osu.ppy.sh/b/679779 Reol - Asymmetry [captin's Extra]]
17:56 Hinsvar: ;_;
17:56 MrSergio: 00:41:866 (4,1) - The spacing between these is a little too short. You should stack them or move the stream's start a bit more far away
17:57 Rohit6: are the hitsounds too loud?
17:57 MrSergio: I check hitsounds after patterning xD
17:57 MrSergio: Humans can't focus on too many things at once, otherwise there is a high chance to miss important things
17:58 Rohit6: ill move it downwards
17:58 MrSergio: 00:43:014 (11) - NC here since you change DS?
17:58 hyouri: any way I can get lower than 25% playback
17:58 MrSergio: 00:43:588 (2) - I guess you know already
17:58 MrSergio: hyouri: You can't
17:58 Rohit6: i decreased spacing from 9
17:58 hyouri: it's so hard to hear sub notes in songs
17:58 hyouri: ;w;
17:59 MrSergio: Rohit6: I saw that, but it isn't consistent up until 11
17:59 Rohit6: 00:43:588 (2) - what change did you suggest here?
17:59 MrSergio: I considered it part of the previous DS
17:59 MrSergio: Well... let me try a couple of things
17:59 MrSergio: Oh, yeah, I know what
18:00 MrSergio: Like [http://mrsergio.s-ul.eu/2wspkXWx this]
18:00 Rohit6: but i want the slider ;-;
18:00 MrSergio: 2 circles stacked after the slider: this way you keep the little jump you wanted with the 1/4 sldier, but keep also playability
18:00 MrSergio: But there is no strong sound on its start xD
18:01 MrSergio: Alright, it is a stream
18:01 Rohit6: all right ill delet
18:01 MrSergio: But the spacing after it is really confusing
18:01 MrSergio: You should re-arrange the patterns after the sldier if you want to keep it
18:01 MrSergio: 00:44:817 (1,3) - 1 is fine, 3 is the usual slider starting on the blue tick
18:02 MrSergio: 00:45:965 (1,2,3,4) - Spacing inconsistency. After 3 there is a new DS, so put a NC on 3 or even better on 4
18:03 MrSergio: No ok, the NC goes on 3
18:03 Rohit6: ill stack 1 and 2
18:03 MrSergio: Hm... it works
18:03 Rohit6: no need for nc imo
18:03 MrSergio: Yep, you can avoid that
18:04 MrSergio: 00:48:588 (9) - I hear a long note here, so maybe a 1/2 slider?
18:04 MrSergio: The next pattern won't be ruined
18:04 MrSergio: 00:49:735 - Is it just me or is missing a note here?
18:05 MrSergio: 00:50:391 - I'd put a 1/2 slider here and another 00:50:719 - here
18:06 MrSergio: Or even just circles
18:06 MrSergio: Yeah, circles. All notes have the same intensity there
18:06 Rohit6: oh okay
18:06 Rohit6: i thought notes were harsh
18:06 Rohit6: since fast doubles +notes
18:07 MrSergio: 00:51:374 (3) - This note isn't in the music
18:07 Rohit6: oh youre right
18:07 Rohit6: its just a triple
18:07 Rohit6: double*
18:08 MrSergio: lol
18:08 MrSergio: 00:52:194 (6,7,1,2,3) - Well... this part is hitsounding's fault I guess, since you should use softer onews
18:09 MrSergio: That normal hit is really overwriting the song
18:09 MrSergio: 00:52:850 (2,3) - Also, I don't think the jump is necessary here (because of the soft part), therefore a repeat would feel better
18:10 *theramdans is editing [http://osu.ppy.sh/b/679779 Reol - Asymmetry [captin's Extra]]
18:10 theramdans: dat 1/4 spam ;w;
18:10 Rohit6: ill replace by a soft sampleset from here 00:46:620 (3) -
18:10 MrSergio: 01:16:456 (1,2,3) - wow, before these sliders you have a great spacing, while these... are just too near
18:11 MrSergio: close*
18:11 MrSergio: Well, whatever xD
18:11 Rohit6: alright fine
18:11 Rohit6: ill increase the spacing a bit
18:11 MrSergio: 01:18:424 (7,8) - This one is the "ideal" usage of the 1/4 slider, at least on this map (since you do not use them differently)
18:12 MrSergio: 01:23:834 (6,1) - While this has the wrong spacing
18:12 MrSergio: Basically, because it is too close
18:13 Rohit6: hmm i guess its better just as cicrles
18:13 MrSergio: 01:30:227 (4,5) - Make them a bit longer (faster SV). They are a bit hard to read
18:13 MrSergio: Or maybe it was just me (probably)
18:14 Ongaku: weeeee
18:14 theramdans: sergy still modding :D
18:14 *Ongaku is editing [http://osu.ppy.sh/b/769518 kamome sano - enhancer (Radio Edit) [O-kaeri]]
18:14 Ongaku: 50% finished
18:14 Rohit6: done
18:14 Ongaku: someone wanna test play :^)
18:14 Leader: I wanted to map this
18:14 MrSergio: 01:29:079 (2) - Actually, this one should end 1/4 earlier and there is a stream starting immidiately after it
18:14 Leader: kek
18:14 MrSergio: aybe that's why I wasn't able to read those 1/4 sliders
18:15 MrSergio: Maybe*
18:15 MrSergio: 01:39:571 - Strong beat which isn't emphasized
18:15 MrSergio: All the next part is a bit confusing due to that too
18:16 MrSergio: 01:44:817 (1,1) - Why starting NCs on red ticks? xD
18:16 MrSergio: No, ok, they look fine
18:16 MrSergio: 01:44:817 (1) - At least this one is fine
18:17 MrSergio: 01:44:325 (1) - I guess this is unnecessary
18:17 MrSergio: Because you use those crashes in the music to place NCs
18:18 MrSergio: 01:51:538 (1,2,3,1,2,3) - Lol, at the beginning of the map you didn't place a NC on the 4th note
18:18 MrSergio: 01:57:604 (1,2,3,4) - And here you stacked the 3rd and 4th note
18:18 Rohit6: oops
18:18 MrSergio: lol, the last part looks like my suggestions xD
18:18 MrSergio: 01:57:112 (3) - But maybe add a NC here, since the spacing changes
18:18 hyouri: Need help
18:19 hyouri: I can't map
18:19 Rohit6: i made the end part in a rush
18:19 theramdans: why cant you map?
18:19 MrSergio: Alright, that's all for the Extra

Good luck :3
BarkingMadDog
THE BASIC MODDING OF BMDDD??!?!

18:24 Rohit6: yo
18:24 Rohit6: you busy?
18:24 BarkingMadDog: nop
18:24 Rohit6: good with cs5?
18:24 BarkingMadDog: i guess ;p
18:25 *Rohit6 is listening to [http://osu.ppy.sh/b/788472 Jun Kuroda & aaaa - Cygnus]
18:25 Rohit6: first try no h8
18:25 Rohit6: expert diff
18:25 BarkingMadDog: ok
18:25 BarkingMadDog: im not warmed up tho
18:25 BarkingMadDog: and havent played a couple days ;p
18:25 Rohit6: its a bit streamy
18:25 BarkingMadDog: so i might play sht
18:25 Rohit6: not that hard
18:25 Rohit6: s'okay
18:25 Rohit6: theres only one huge stream
18:27 BarkingMadDog: MY
18:27 BarkingMadDog: LEFT HAND IS SO WEAK
18:27 Rohit6: rip
18:28 BarkingMadDog: think u should make this stack
18:28 BarkingMadDog: 00:03:982 (1,2,3,4,5,6,7,8) -
18:28 BarkingMadDog: like these
18:28 BarkingMadDog: 00:01:360 (1,2,3,4,5,6,7,8) -
18:28 Rohit6: lets see
18:28 BarkingMadDog: they might coimplain about constistency
18:28 Rohit6: oh right
18:29 BarkingMadDog: 00:46:278 -
18:29 BarkingMadDog: sounds like a triple here
18:30 BarkingMadDog: 01:05:622 (1,2,3) -
18:30 BarkingMadDog: these 3 sliders
18:30 Rohit6: yeah i heard that but i mapped to the other thing
18:30 BarkingMadDog: start on red tick
18:30 BarkingMadDog: oh
18:30 BarkingMadDog: ok ;p
18:30 BarkingMadDog: 01:05:458 -
18:30 BarkingMadDog: remove this note and move those sliders back one tick
18:31 BarkingMadDog: 01:10:868 (1,2,3) - same for thse
18:31 Rohit6: yeah that fits better
18:31 BarkingMadDog: 01:16:114 (6,1,2) -
18:31 BarkingMadDog: 01:17:097 (3) - not sure about the 3rd one
18:32 BarkingMadDog: 01:39:720 (1) -
18:33 BarkingMadDog: nc here 01:44:310 (1) -
18:33 BarkingMadDog: and here
18:33 BarkingMadDog: 01:44:802 (1) -
18:33 BarkingMadDog: then remove nc here
18:33 BarkingMadDog: 01:44:966 (3) -
18:33 BarkingMadDog: then lastly nc here
18:33 BarkingMadDog: 01:45:458 (9) -
18:33 BarkingMadDog: is what i would do
18:34 BarkingMadDog: and lastly
18:34 BarkingMadDog: i think the soft part in the end has a bit too big spacing
18:34 BarkingMadDog: nah
18:34 BarkingMadDog: jk
18:34 BarkingMadDog: scratch that
18:34 Rohit6: hmm yeah
18:34 Rohit6: ill tone it down a bit
18:34 BarkingMadDog: alright
18:34 BarkingMadDog: that was all i noticed in one run i guess ;o
18:36 Rohit6: did all except one
18:36 BarkingMadDog: aight thats cooool
18:36 BarkingMadDog: want me to submit this in thread
18:36 Rohit6: 01:16:441 (1,2,3) - this is mapped to the other thing
18:36 Rohit6: sure
18:36 Rohit6: if yo ucan take a look at the N/A diff
18:36 Rohit6: that would be great
18:37 Rohit6: its a gd from a friend
18:37 BarkingMadDog: HMM
18:37 BarkingMadDog: idk ;p
18:37 BarkingMadDog: dont really have the mood rn tho
18:37 BarkingMadDog: ask me in 2 hours
18:37 Rohit6: alright
Nerova Riuz GX
http://puu.sh/knGPY/9cfc9609e1.rar

im pro at naming my diff
yo
Firmatorenio
Some weird irc testing convo about streamshapes and reading
13:53 Firmatorenio: eh cs5 is op with that kind of streamshapes
13:54 Rohit6: only one stream is oddly shaped afaik
13:54 Firmatorenio: 00:11:359 (6,7,8,9,10,11) - try to improve the curve
13:55 Rohit6: i had a sharper curve
13:55 Rohit6: but i changed it
13:56 Firmatorenio: 01:45:458 (1,2,3,4,5,6,7) - this maybe too
13:56 Firmatorenio: i like the map though
13:56 Rohit6: thank <3
13:56 Rohit6: can you gimme some reasoning though
13:56 Rohit6: to change it i mean
13:57 Firmatorenio: don't listen to anyone asking to decrease cs
13:57 Firmatorenio: well
13:57 Rohit6: 01:44:802 (1) - i changed direction because of the bg sound here
13:58 Firmatorenio: the very beginning is pretty out of the way in the reading intensity
13:58 Firmatorenio: 00:01:360 (1,2,3,4,5,6,7,8) - i mean, this is harder to read than the most of the map
13:58 Rohit6: okay
13:58 Firmatorenio: kinda inconsistent
13:59 Rohit6: ill move around the sliders a bit
14:01 Firmatorenio: 01:34:310 (2) - bad blanket
14:01 *Firmatorenio runs
14:01 Rohit6: ill make it a bit easier to read
14:02 Rohit6: 00:01:360 (1,2,3,4,5,6,7,8) - [http://puu.sh/kpKEv/d41f6839fe.jpg here]
14:03 Firmatorenio: why does the final spin end on a weird tick? :o
14:03 Firmatorenio: that looks cool
14:03 Rohit6: song is cut
14:03 Rohit6: shh
14:03 Firmatorenio: oh ok lol
14:05 Firmatorenio: Rohit: the star rating is really weird
14:05 Rohit6: wait how
14:06 Rohit6: cs5 and some streams
14:06 Firmatorenio: well
14:06 Rohit6: also i dont know how to sr control
14:06 Firmatorenio: i finished mapping a 175bpm deathstream map
14:06 Firmatorenio: cs4.8, clicksliderjumps all over the map
14:07 Firmatorenio: 5.38 stars :o
14:07 Rohit6: well sr works in weird ways
14:07 Firmatorenio: indeed :o
14:07 Rohit6: it only checks the peak difficulty
14:07 Rohit6: in the map
14:08 Firmatorenio: i think starting with here
14:08 Firmatorenio: 01:40:540 -
14:08 Firmatorenio: 01:46:278 (1) - and ending here
14:08 Firmatorenio: is all the starr rating :p
14:10 Rohit6: mod the rest as well firma
14:11 *Rohit6 runs
14:11 Rohit6: updated
14:11 Firmatorenio: uh i'm not a good modder, i suggest the style comes first
14:12 Rohit6: man its impossible to get mods
14:12 Firmatorenio: and only tell something if it's a minor improvement or it plays really weird
Arphimigon
hi
[General]
00:10:950 (2,3,4,5,6,7,8) - In the harder difficulties, the slider points away from the stream meaning the player has to stay put on this slider and making the 1/4 snap to the sliders feel much more pressured, I find this myself pretty unnecessary.
00:57:425 - Consider adding notes before the spinners here in harder diffs for effect.
Almost 20% of the outro isnt mapped, I'd seriously cut the mp3.
I mentioned a bunch of NCs kill me

[Scrubs effected by n/a]
I love this easy, its perfect.
00:22:343 (5) - NC for last note emphasis!
00:27:589 (1) - I would remove this since there is hardly much reason to add it and it is kind of long/arm straining for an easy.
00:42:015 (2,3,1) - These are really sharp angles for easiest diff, sure they are fine but just pointing out that they are generally pretty sharp for easiest diffs. You don't need to respond to this line.
01:10:868 (3,4,1) - This is really hard to play, mostly due to the note and last slider not really complimenting each other at all but instead being very anti-flowy. I feel as though making the slider more linear on both ends of it can make it be played more straight so making this part easier (changing the section is too many work)
Can you NC 01:27:917 (2) - and 01:33:163 (2) - ?
01:46:278 (5) - Oh and that.

Love the easy.

[Normal]
00:19:064 (5) - The sections of this aren't equal, also the start and end angles aren't equal either. You may want to check this over.
00:29:392 (1,2,3,4) - This is a bit confusing spacing wise, if you play it fully then the angles are kind of tricky, and if you play it linearly then the spacing is too low. I would try making these play more straight than this.
00:32:671 (1,2,3,4,5,6,7,8) - This feels like too many notes, I'd add some sliders in here. Preferably longer ones.
01:10:048 - Awkwardly missed sound
01:13:163 - And this, it feels more obvious than 01:13:327 -
01:15:130 - I would fill in this empty space, its weird without.
01:37:753 (6,1) - Blanket!

[Hyper]
00:01:360 (1,2,3,4,5) - These are all the same so there is no reason for that end two objects to be different. If you placed the sliders in a square to fix the pattern that could be better. I see you have all these later on the same, if you don't change then perhaps at least making the notes follow the slider so they feel less pressured.
00:27:589 (3) - This should be NCed not the next slider due to downbeat
00:31:359 - Why skipped noise?
00:38:081 (2) - My god I hate saying NC but NC
00:39:556 (1,2) - I'd slider-note these as it fits the music more, the later sliders after are fine.
00:42:179 (1) - Start the slider 1/2 before or add a sound there?
01:04:310 (1,2,3) - This rhythm is awkward, that slider doesnt really fit how the music is in sets of three.
01:11:687 (6,1,2,3) - Due to stacking this plays weird, put on stacking and see for yourself.
Later things are really just repetitions/not important

[Another]
00:16:278 (3) - Instead of stopping all tapping and movement here, how about a triple with a reverse at the end or two slider jumps?
00:29:556 (2,3,4,5) - These really don't feel like they are good in pairs, just having mini-jumps or so feels nicer for the music.
00:39:228 (2,1) - This spacing
00:43:327 (1,2) - I'd much prefer to tap both of those sounds on that 2 slider here
00:46:605 (2) - Pls NC to separate from the last stacked notes, due to followpoints that kinda ruins the feel here
01:03:327 (1,2,3,4,5,1) - This sounds so much more intense than it is mapped, pls add spacing
01:23:819 (6,7,1) - IF you gonna add a triangle triplet, dont make it so spaced. These usually play bad with all the sudden 1/4 snaps unless the map has a lot of them in this sense and its a common theme.

[Another Another (n/a)]
00:02:671 (6,7) - Unnecesary jump compared to the last parts.
00:06:605 (1,2) - As with the next sliders, i would make this note come from the slider direction more
00:10:704 (1) - Remove NC?
00:21:605 (6,7,1) - Playing with blueticks and 1/4s then having a weird 1/2 stack is reallllllllllll hard to read. At least space that slider at the end so people don't hit it too early!
01:00:212 (1,2) - Can note 2 follow from the slider more since the slider is longer? (longer sliders generally are harder to do angles from)
01:14:310 (7,8) - Same as before, I really think there should be like a jump here
01:30:212 (5) - NC to help justify the change in spacing?
01:40:704 (5) - ^ (also this spacing is lower)

[Dark Another]
00:03:327 (1,2,3,4,5,6,7,8,1) - What's with the jagged point in this stream?
00:08:655 (1) - Remove nc here or on the slider before
00:10:704 (1,2,3) - Stream starting on blue tick + slider jump on blue tick make this misread almost every time. I'd remove the short slider and start the stream 00:11:032 - for simplicity
00:24:146 (1,2,3,4,5,6) - This is a relatively calm section, can you keep the spacing lower?
01:18:409 (7,8) - Kinda large spacing compared to the last parts if you consider 1/4 snap. I'd reduce a bit.
01:19:392 (4,5,6,7,1) - It makes sense here to go from high spacing to low considering the lowering pitch here.
01:46:278 (1,1) - Pretty close. If I hit one more note on that stream I might risk hitting that early!

*flies*
BOUYAAA
hi xd

I'd like a full response explaining why you deny stuff pls ty


some diffs end on different spots. Fix that.


Black another


I honestly dont thing the map is dense enough to justify AR9.4 idk
there is some pretty spaced stuff compared to what I'm used to see in CS5 diff

00:03:327 (1,2,3,4,5,6,7,8) - I know what you're trying to do here but if the edge of the stream is on the last circle of the first 4 circles it puts emphasis on this one 00:03:573 (4) - which is a blue one so that's not what you want. The general shape of the stream isn't that great either imo
00:08:409 (1) - this should not end on the white tick because that's where your stream should start. Right now your stream starts on a blue tick which is not good. NC might be a mistake here
00:10:704 (1) - same xd
00:12:343 (3) - has its repeat on a strong tick while beginning and end are on weak red ticks. This is counter intuitive and should be avoided. We'll call them a passive slider for now. the ones in the beginning work because you can only hear the synth, but the ones where there are snares and stuff don't work as well. If you're wondering why I'd say that, here is the music theory that explains it a bit better than I do : https://www.youtube.com/watch?v=30GBgmww1q4. this is also the explanation for the spacing stuff I'll point out later
00:14:966 (4) - same applies to that one. the end of this slider has a super loud snare sound which should be clickable while the beginning has nothing. 00:16:605 (7) - 00:17:589 (2) - here are a few other bad ones, try going through your diff and fix the ones that don't fit
00:21:441 (4,5,6,1,2,3) - this transition doesnt work very well because it breaks the player's intuitive movement. I don't think a pich change justifies suchh a break in what people usually call "flow". Separating woth streams should be fine but make sure the gap follow the player's cursor movement.
00:24:310 (3,4,5) - this is where I start to think your spacing is a bit random, it seems like it doesn't complement the music very well. Spacing should be used to create emphasis on strong beats and strong sounds. here you have higher spacing from 3 to 4 which is a red (and thus weak) tick than from 4 to 5 which is a white (and thus strong) tick.
00:27:261 (5,6,1) - same here
00:31:769 (1) - stream starting on blue tick again which is kidn fo meh because it starts on the red tick
00:32:507 (10,1,2) - this is a bit more minor but having jump patterns like this one with really obtuse angles wakes this harder than it should be since these will rely more on your speed than your aim.
00:32:835 (2,1) - when objects have a 1/1 gap between them like that it's usually better to either stack them or put higher spacing between them (stack is better though)
00:35:130 (2,3,1) - same spacing stuff as mentionned before. The jump to 1 is super small but has a clap hitsound on it. This is just awkward and doesn't make any sense. Things like that will make your map unintuitive and the wrong objects will be emphasised. there is a lot that is wrong with your spacing in your map and you should go throught it and fix it all unless you have a really good reason to keep it as is (other than aesthetics obviously)
00:48:819 (2,3,4,5,6,7,1,2,3) - this might be just me but the sudden apparition of these doubles makes the whole thing awkward
01:06:933 (1,2,3,4,5,6) - spacing is a bit overdone here compared to the rest of the map imo
01:11:851 (4,5,1) - I got rekt by this but it's probably more because I expected higher spacing to 1
01:13:819 (1,2,3,4,5,6,7,8,1,2,3,4) - I knw this one xd
01:15:786 (4,5,6) - another example of jumps with obtuse angles
01:42:179 (8,1) - nc should probably be inverted here to follow the crash cymbal
02:05:950 (1) - this is not snapped correctly

another w/e that title means

00:09:228 (1,2,3,4,5,6) - same remark on spacing than in black another. You know how it works now so try to find these and fix them APPLY TO ALL OTHER DIFFS TOO
00:10:704 (1) - why nc
00:51:687 (2) - would be better if it was mover up a bit for "flow"
01:21:523 (2,3) - same ramark on passive sliders than in the black another APPLY TO ALL OTHER DIFFS TOO
01:30:129 (4,5) - spacing seems high for such a calm part idk
01:40:376 (1,2,3,4,5,6,7,8) - this doesnt work at all. Sharp turn + spacing means this is very hard and unfitting

insane

00:09:228 (1,2,3,4,5) - obtuse angles blablabla
00:13:819 (4,5,6,7,8,9) - this is aesthetics but you know how this can be improved
00:34:966 (1,2,3,1,2,1,2) - 00:39:556 (1,2,3,4,1,2,3,4) - alot of these jump patterns play meh but this is mainly tied to spacing
00:49:802 (1) - you're missing the downbeat. please map it
00:50:048 (2,3,4) - baground sound are probably not audible enough for you to change instrument focus like that idk
01:26:441 (2) - ew what is this shape is this 2009 or something
01:31:687 (2) - ctrl g for better flow
02:05:950 (1) - not snapped correctly should end on blue tick

hyper

00:10:704 (4) - nc should be here if you want one. you probably had issues with ncing here but tthat's mainly because a repeat slider is covering the downbeat
00:48:573 (2,3,4,5) - you can probably find a better rythm for that
00:52:835 - feels empty
01:17:261 (5) - nc should be here since that where the change in the music happens
01:10:048 (1,2,3,4,5,6,1,2) - confusing since spacing is almost the same but snapping is different
01:15:950 (1,2,3,4,5,1,2,3) - same here
02:05:950 (1) - idk

normal


00:12:507 (2,3) - invert them because passive slider blablablablabal
00:16:441 (5,1,2) - confusing pattern 5 points towards 2 so the most intuitive cursor movement is towards the wrong object. Avoid that.
00:30:212 (4) - shape could really be improved by making the end circular
00:32:671 (1,2,3,4,5,6) - talking about confusing patterns, this should be spaced out more imo
01:13:491 (1) - big question is : would this go through qats
01:15:622 (2,3) - i'd avoid stacking in easier diffs since beginners can't see how many objects there will be this has another issue already mentionned

ez

00:42:015 (2,3,1) - confusing pattern 2 points to 1 so most intuitive thing is to click 1. this might actually cause misses
01:13:491 (2,3,1) - same here, most intuitive movement goes to the end of 1
I think I saw others but I'm too lazy to go through again tbh

k that's it
sry if I sounded mean or something, that's not my intention
most of the issues I pointed out in harder diffs apply to other diffs aswell so make sure you understand them and search for them. Especially spacing.
You can join me ingame if you have questions

Good luck with the map!
Topic Starter
Rohit6

Arphimigon wrote:

hi
[General]
00:10:950 (2,3,4,5,6,7,8) - In the harder difficulties, the slider points away from the stream meaning the player has to stay put on this slider and making the 1/4 snap to the sliders feel much more pressured, I find this myself pretty unnecessary.
00:57:425 - Consider adding notes before the spinners here in harder diffs for effect.
Almost 20% of the outro isnt mapped, I'd seriously cut the mp3.
I mentioned a bunch of NCs kill me

[Scrubs effected by n/a]
I love this easy, its perfect.
00:22:343 (5) - NC for last note emphasis!
00:27:589 (1) - I would remove this since there is hardly much reason to add it and it is kind of long/arm straining for an easy.
00:42:015 (2,3,1) - These are really sharp angles for easiest diff, sure they are fine but just pointing out that they are generally pretty sharp for easiest diffs. You don't need to respond to this line.
01:10:868 (3,4,1) - This is really hard to play, mostly due to the note and last slider not really complimenting each other at all but instead being very anti-flowy. I feel as though making the slider more linear on both ends of it can make it be played more straight so making this part easier (changing the section is too many work)
Can you NC 01:27:917 (2) - and 01:33:163 (2) - ?
01:46:278 (5) - Oh and that.

Love the easy.

[Normal]
00:19:064 (5) - The sections of this aren't equal, also the start and end angles aren't equal either. You may want to check this over.
00:29:392 (1,2,3,4) - This is a bit confusing spacing wise, if you play it fully then the angles are kind of tricky, and if you play it linearly then the spacing is too low. I would try making these play more straight than this. Made this curved flow
00:32:671 (1,2,3,4,5,6,7,8) - This feels like too many notes, I'd add some sliders in here. Preferably longer ones.
01:10:048 - Awkwardly missed sound
01:13:163 - And this, it feels more obvious than 01:13:327 -
01:15:130 - I would fill in this empty space, its weird without.
01:37:753 (6,1) - Blanket!

[Hyper]
00:01:360 (1,2,3,4,5) - These are all the same so there is no reason for that end two objects to be different. If you placed the sliders in a square to fix the pattern that could be better. I see you have all these later on the same, if you don't change then perhaps at least making the notes follow the slider so they feel less pressured.
00:27:589 (3) - This should be NCed not the next slider due to downbeat
00:31:359 - Why skipped noise?
00:38:081 (2) - My god I hate saying NC but NC
00:39:556 (1,2) - I'd slider-note these as it fits the music more, the later sliders after are fine.
00:42:179 (1) - Start the slider 1/2 before or add a sound there?
01:04:310 (1,2,3) - This rhythm is awkward, that slider doesnt really fit how the music is in sets of three.
01:11:687 (6,1,2,3) - Due to stacking this plays weird, put on stacking and see for yourself.
Later things are really just repetitions/not important

[Another]
00:16:278 (3) - Instead of stopping all tapping and movement here, how about a triple with a reverse at the end or two slider jumps?
00:29:556 (2,3,4,5) - These really don't feel like they are good in pairs, just having mini-jumps or so feels nicer for the music.
00:39:228 (2,1) - This spacing
00:43:327 (1,2) - I'd much prefer to tap both of those sounds on that 2 slider here
00:46:605 (2) - Pls NC to separate from the last stacked notes, due to followpoints that kinda ruins the feel here
01:03:327 (1,2,3,4,5,1) - This sounds so much more intense than it is mapped, pls add spacing
01:23:819 (6,7,1) - IF you gonna add a triangle triplet, dont make it so spaced. These usually play bad with all the sudden 1/4 snaps unless the map has a lot of them in this sense and its a common theme. made it slightly angled so the last circle feels pressured


[Dark Another]
00:03:327 (1,2,3,4,5,6,7,8,1) - What's with the jagged point in this stream?
00:08:655 (1) - Remove nc here or on the slider before
00:10:704 (1,2,3) - Stream starting on blue tick + slider jump on blue tick make this misread almost every time. I'd remove the short slider and start the stream 00:11:032 - for simplicity
00:24:146 (1,2,3,4,5,6) - This is a relatively calm section, can you keep the spacing lower?
01:18:409 (7,8) - Kinda large spacing compared to the last parts if you consider 1/4 snap. I'd reduce a bit.
01:19:392 (4,5,6,7,1) - It makes sense here to go from high spacing to low considering the lowering pitch here.
01:46:278 (1,1) - Pretty close. If I hit one more note on that stream I might risk hitting that early!

*flies*
no reply = fixed
Topic Starter
Rohit6

BOUYAAA wrote:

hi xd

I'd like a full response explaining why you deny stuff pls ty


some diffs end on different spots. Fix that.


Black another


I honestly dont thing the map is dense enough to justify AR9.4 idk i can lower to 9.2 but then it conflicts with the insane diff which feels slow at ar9
there is some pretty spaced stuff compared to what I'm used to see in CS5 diff

00:03:327 (1,2,3,4,5,6,7,8) - I know what you're trying to do here but if the edge of the stream is on the last circle of the first 4 circles it puts emphasis on this one 00:03:573 (4) - which is a blue one so that's not what you want. The general shape of the stream isn't that great either imo made it a regular curve
00:08:409 (1) - this should not end on the white tick because that's where your stream should start. Right now your stream starts on a blue tick which is not good. NC might be a mistake here
00:10:704 (1) - same xd
00:12:343 (3) - has its repeat on a strong tick while beginning and end are on weak red ticks. This is counter intuitive and should be avoided. We'll call them a passive slider for now. the ones in the beginning work because you can only hear the synth, but the ones where there are snares and stuff don't work as well. If you're wondering why I'd say that, here is the music theory that explains it a bit better than I do : https://www.youtube.com/watch?v=30GBgmww1q4. this is also the explanation for the spacing stuff I'll point out later helpful vid
00:14:966 (4) - same applies to that one. the end of this slider has a super loud snare sound which should be clickable while the beginning has nothing. 00:16:605 (7) - 00:17:589 (2) - here are a few other bad ones, try going through your diff and fix the ones that don't fit
00:21:441 (4,5,6,1,2,3) - this transition doesnt work very well because it breaks the player's intuitive movement. I don't think a pich change justifies suchh a break in what people usually call "flow". Separating woth streams should be fine but make sure the gap follow the player's cursor movement.
00:24:310 (3,4,5) - this is where I start to think your spacing is a bit random, it seems like it doesn't complement the music very well. Spacing should be used to create emphasis on strong beats and strong sounds. here you have higher spacing from 3 to 4 which is a red (and thus weak) tick than from 4 to 5 which is a white (and thus strong) tick.
00:27:261 (5,6,1) - same here
00:31:769 (1) - stream starting on blue tick again which is kidn fo meh because it starts on the red tick ended slider on blue and started stream on red
00:32:507 (10,1,2) - this is a bit more minor but having jump patterns like this one with really obtuse angles wakes this harder than it should be since these will rely more on your speed than your aim. changed the angles to make it more comfortable to hit
00:32:835 (2,1) - when objects have a 1/1 gap between them like that it's usually better to either stack them or put higher spacing between them (stack is better though)
00:35:130 (2,3,1) - same spacing stuff as mentionned before. The jump to 1 is super small but has a clap hitsound on it. This is just awkward and doesn't make any sense. Things like that will make your map unintuitive and the wrong objects will be emphasised. there is a lot that is wrong with your spacing in your map and you should go throught it and fix it all unless you have a really good reason to keep it as is (other than aesthetics obviously)
00:48:819 (2,3,4,5,6,7,1,2,3) - this might be just me but the sudden apparition of these doubles makes the whole thing awkward used sliders because everyone complained about the doubles
01:06:933 (1,2,3,4,5,6) - spacing is a bit overdone here compared to the rest of the map imo adjusted the sapcing
01:11:851 (4,5,1) - I got rekt by this but it's probably more because I expected higher spacing to 1
01:13:819 (1,2,3,4,5,6,7,8,1,2,3,4) - I knw this one xd :')
01:15:786 (4,5,6) - another example of jumps with obtuse angles
01:42:179 (8,1) - nc should probably be inverted here to follow the crash cymbal
02:05:950 (1) - this is not snapped correctly

another w/e that title means

00:09:228 (1,2,3,4,5,6) - same remark on spacing than in black another. You know how it works now so try to find these and fix them APPLY TO ALL OTHER DIFFS TOO
00:10:704 (1) - why nc
00:51:687 (2) - would be better if it was mover up a bit for "flow"
01:21:523 (2,3) - same ramark on passive sliders than in the black another APPLY TO ALL OTHER DIFFS TOO
01:30:129 (4,5) - spacing seems high for such a calm part idk
01:40:376 (1,2,3,4,5,6,7,8) - this doesnt work at all. Sharp turn + spacing means this is very hard and unfitting

insane

00:09:228 (1,2,3,4,5) - obtuse angles blablabla
00:13:819 (4,5,6,7,8,9) - this is aesthetics but you know how this can be improved
00:34:966 (1,2,3,1,2,1,2) - 00:39:556 (1,2,3,4,1,2,3,4) - alot of these jump patterns play meh but this is mainly tied to spacing increased the spacing for emphasis
00:49:802 (1) - you're missing the downbeat. please map it
00:50:048 (2,3,4) - baground sound are probably not audible enough for you to change instrument focus like that idk
01:26:441 (2) - ew what is this shape is this 2009 or something rood , but changed
01:31:687 (2) - ctrl g for better flow
02:05:950 (1) - not snapped correctly should end on blue tick

hyper

00:10:704 (4) - nc should be here if you want one. you probably had issues with ncing here but tthat's mainly because a repeat slider is covering the downbeat
00:48:573 (2,3,4,5) - you can probably find a better rythm for that
00:52:835 - feels empty
01:17:261 (5) - nc should be here since that where the change in the music happens
01:10:048 (1,2,3,4,5,6,1,2) - confusing since spacing is almost the same but snapping is different
01:15:950 (1,2,3,4,5,1,2,3) - same here
02:05:950 (1) - idk

normal


00:12:507 (2,3) - invert them because passive slider blablablablabal
00:16:441 (5,1,2) - confusing pattern 5 points towards 2 so the most intuitive cursor movement is towards the wrong object. Avoid that.
00:30:212 (4) - shape could really be improved by making the end circular
00:32:671 (1,2,3,4,5,6) - talking about confusing patterns, this should be spaced out more imo
01:13:491 (1) - big question is : would this go through qats
01:15:622 (2,3) - i'd avoid stacking in easier diffs since beginners can't see how many objects there will be this has another issue already mentionned

ez

00:42:015 (2,3,1) - confusing pattern 2 points to 1 so most intuitive thing is to click 1. this might actually cause misses
01:13:491 (2,3,1) - same here, most intuitive movement goes to the end of 1
I think I saw others but I'm too lazy to go through again tbh

k that's it
sry if I sounded mean or something, that's not my intention
most of the issues I pointed out in harder diffs apply to other diffs aswell so make sure you understand them and search for them. Especially spacing.
You can join me ingame if you have questions

Good luck with the map!
Topic Starter
Rohit6

Rohit6 wrote:

BOUYAAA wrote:

hi xd

I'd like a full response explaining why you deny stuff pls ty


some diffs end on different spots. Fix that.


Black another


I honestly dont thing the map is dense enough to justify AR9.4 idk i can lower to 9.2 but then it conflicts with the insane diff which feels slow at ar9
there is some pretty spaced stuff compared to what I'm used to see in CS5 diff

00:03:327 (1,2,3,4,5,6,7,8) - I know what you're trying to do here but if the edge of the stream is on the last circle of the first 4 circles it puts emphasis on this one 00:03:573 (4) - which is a blue one so that's not what you want. The general shape of the stream isn't that great either imo made it a regular curve
00:08:409 (1) - this should not end on the white tick because that's where your stream should start. Right now your stream starts on a blue tick which is not good. NC might be a mistake here
00:10:704 (1) - same xd
00:12:343 (3) - has its repeat on a strong tick while beginning and end are on weak red ticks. This is counter intuitive and should be avoided. We'll call them a passive slider for now. the ones in the beginning work because you can only hear the synth, but the ones where there are snares and stuff don't work as well. If you're wondering why I'd say that, here is the music theory that explains it a bit better than I do : https://www.youtube.com/watch?v=30GBgmww1q4. this is also the explanation for the spacing stuff I'll point out later helpful vid
00:14:966 (4) - same applies to that one. the end of this slider has a super loud snare sound which should be clickable while the beginning has nothing. 00:16:605 (7) - 00:17:589 (2) - here are a few other bad ones, try going through your diff and fix the ones that don't fit
00:21:441 (4,5,6,1,2,3) - this transition doesnt work very well because it breaks the player's intuitive movement. I don't think a pich change justifies suchh a break in what people usually call "flow". Separating woth streams should be fine but make sure the gap follow the player's cursor movement.
00:24:310 (3,4,5) - this is where I start to think your spacing is a bit random, it seems like it doesn't complement the music very well. Spacing should be used to create emphasis on strong beats and strong sounds. here you have higher spacing from 3 to 4 which is a red (and thus weak) tick than from 4 to 5 which is a white (and thus strong) tick.
00:27:261 (5,6,1) - same here
00:31:769 (1) - stream starting on blue tick again which is kidn fo meh because it starts on the red tick ended slider on blue and started stream on red
00:32:507 (10,1,2) - this is a bit more minor but having jump patterns like this one with really obtuse angles wakes this harder than it should be since these will rely more on your speed than your aim. changed the angles to make it more comfortable to hit
00:32:835 (2,1) - when objects have a 1/1 gap between them like that it's usually better to either stack them or put higher spacing between them (stack is better though)
00:35:130 (2,3,1) - same spacing stuff as mentionned before. The jump to 1 is super small but has a clap hitsound on it. This is just awkward and doesn't make any sense. Things like that will make your map unintuitive and the wrong objects will be emphasised. there is a lot that is wrong with your spacing in your map and you should go throught it and fix it all unless you have a really good reason to keep it as is (other than aesthetics obviously)
00:48:819 (2,3,4,5,6,7,1,2,3) - this might be just me but the sudden apparition of these doubles makes the whole thing awkward used sliders because everyone complained about the doubles
01:06:933 (1,2,3,4,5,6) - spacing is a bit overdone here compared to the rest of the map imo adjusted the sapcing
01:11:851 (4,5,1) - I got rekt by this but it's probably more because I expected higher spacing to 1
01:13:819 (1,2,3,4,5,6,7,8,1,2,3,4) - I knw this one xd :')
01:15:786 (4,5,6) - another example of jumps with obtuse angles
01:42:179 (8,1) - nc should probably be inverted here to follow the crash cymbal
02:05:950 (1) - this is not snapped correctly

another w/e that title means

00:09:228 (1,2,3,4,5,6) - same remark on spacing than in black another. You know how it works now so try to find these and fix them APPLY TO ALL OTHER DIFFS TOO
00:10:704 (1) - why nc
00:51:687 (2) - would be better if it was mover up a bit for "flow"
01:21:523 (2,3) - same ramark on passive sliders than in the black another APPLY TO ALL OTHER DIFFS TOO
01:30:129 (4,5) - spacing seems high for such a calm part idk
01:40:376 (1,2,3,4,5,6,7,8) - this doesnt work at all. Sharp turn + spacing means this is very hard and unfitting

insane

00:09:228 (1,2,3,4,5) - obtuse angles blablabla
00:13:819 (4,5,6,7,8,9) - this is aesthetics but you know how this can be improved
00:34:966 (1,2,3,1,2,1,2) - 00:39:556 (1,2,3,4,1,2,3,4) - alot of these jump patterns play meh but this is mainly tied to spacing increased the spacing for emphasis
00:49:802 (1) - you're missing the downbeat. please map it
00:50:048 (2,3,4) - baground sound are probably not audible enough for you to change instrument focus like that idk
01:26:441 (2) - ew what is this shape is this 2009 or something rood , but changed
01:31:687 (2) - ctrl g for better flow
02:05:950 (1) - not snapped correctly should end on blue tick

hyper

00:10:704 (4) - nc should be here if you want one. you probably had issues with ncing here but tthat's mainly because a repeat slider is covering the downbeat
00:48:573 (2,3,4,5) - you can probably find a better rythm for that
00:52:835 - feels empty
01:17:261 (5) - nc should be here since that where the change in the music happens
01:10:048 (1,2,3,4,5,6,1,2) - confusing since spacing is almost the same but snapping is different
01:15:950 (1,2,3,4,5,1,2,3) - same here
02:05:950 (1) - idk

normal


00:12:507 (2,3) - invert them because passive slider blablablablabal
00:16:441 (5,1,2) - confusing pattern 5 points towards 2 so the most intuitive cursor movement is towards the wrong object. Avoid that.
00:30:212 (4) - shape could really be improved by making the end circular
00:32:671 (1,2,3,4,5,6) - talking about confusing patterns, this should be spaced out more imo
01:13:491 (1) - big question is : would this go through qats ;-;
01:15:622 (2,3) - i'd avoid stacking in easier diffs since beginners can't see how many objects there will be this has another issue already mentionned

ez

00:42:015 (2,3,1) - confusing pattern 2 points to 1 so most intuitive thing is to click 1. this might actually cause misses
01:13:491 (2,3,1) - same here, most intuitive movement goes to the end of 1
I think I saw others but I'm too lazy to go through again tbh

k that's it
sry if I sounded mean or something, that's not my intention
most of the issues I pointed out in harder diffs apply to other diffs aswell so make sure you understand them and search for them. Especially spacing.
You can join me ingame if you have questions

Good luck with the map!
comments with bold and no reply=fixed
Nerova Riuz GX

Arphimigon wrote:

hi
[General]
00:10:950 (2,3,4,5,6,7,8) - In the harder difficulties, the slider points away from the stream meaning the player has to stay put on this slider and making the 1/4 snap to the sliders feel much more pressured, I find this myself pretty unnecessary.
00:57:425 - Consider adding notes before the spinners here in harder diffs for effect.
Almost 20% of the outro isnt mapped, I'd seriously cut the mp3.
I mentioned a bunch of NCs kill me

[Scrubs effected by n/a]
I love this easy, its perfect.
00:22:343 (5) - NC for last note emphasis!
00:27:589 (1) - I would remove this since there is hardly much reason to add it and it is kind of long/arm straining for an easy.
00:42:015 (2,3,1) - These are really sharp angles for easiest diff, sure they are fine but just pointing out that they are generally pretty sharp for easiest diffs. You don't need to respond to this line.
01:10:868 (3,4,1) - This is really hard to play, mostly due to the note and last slider not really complimenting each other at all but instead being very anti-flowy. I feel as though making the slider more linear on both ends of it can make it be played more straight so making this part easier (changing the section is too many work) changed the angle, it might be better now
Can you NC 01:27:917 (2) - and 01:33:163 (2) - ?
01:46:278 (5) - Oh and that.
All of them are fixed. (maybe.)

Love the easy. thanks.


[Another Another (n/a)]
00:02:671 (6,7) - Unnecesary jump compared to the last parts. i don't think so, this jump is a trail about the stream with jumps after this note.
00:06:605 (1,2) - As with the next sliders, i would make this note come from the slider direction more slightly fixed
00:10:704 (1) - Remove NC? yep i failed on that sht
00:21:605 (6,7,1) - Playing with blueticks and 1/4s then having a weird 1/2 stack is reallllllllllll hard to read. At least space that slider at the end so people don't hit it too early! no i can be sure it's pretty good on gameplay. most ppl can hit that slider correctly at the first time, it can be seen clearly by watching the approach circle.
01:00:212 (1,2) - Can note 2 follow from the slider more since the slider is longer? (longer sliders generally are harder to do angles from) ok im trying
01:14:310 (7,8) - Same as before, I really think there should be like a jump here same
01:30:212 (5) - NC to help justify the change in spacing? ok i'll do that
01:40:704 (5) - ^ (also this spacing is lower) same, and also do sth on that spacing

*flies*
i'll give the file after finishing the next mod
Nerova Riuz GX

BOUYAAA wrote:

hi xd

I'd like a full response explaining why you deny stuff pls ty im trying my best


some diffs end on different spots. Fix that. I don't think that is an issue actually. Ending on different spots is acceptable

another w/e that title means

00:09:228 (1,2,3,4,5,6) - same remark on spacing than in black another. You know how it works now so try to find these and fix them APPLY TO ALL OTHER DIFFS TOO im sure those spacings here is pretty good, or just because i cant get what you're talking about
00:10:704 (1) - why nc because im retarded! fixed.
00:51:687 (2) - would be better if it was mover up a bit for "flow" ummm nope, it flows good like a wave.
01:21:523 (2,3) - same ramark on passive sliders than in the black another APPLY TO ALL OTHER DIFFS TOO idk but imo passive sliders work well here. no change
01:30:129 (4,5) - spacing seems high for such a calm part idk it separate two different way on expressing. I think it's fine.
01:40:376 (1,2,3,4,5,6,7,8) - this doesnt work at all. Sharp turn + spacing means this is very hard and unfitting same above. also, it's a circle flow, it won't be too hard to unfit

ez

00:42:015 (2,3,1) - confusing pattern 2 points to 1 so most intuitive thing is to click 1. this might actually cause misses to me it's pretty fine to make a movement like this as an emphases
01:13:491 (2,3,1) - same here, most intuitive movement goes to the end of 1 Umm you mentioned me that here i should use another different parallel pattern, nice
I think I saw others but I'm too lazy to go through again tbh

k that's it
sry if I sounded mean or something, that's not my intention it's okay because i did that for many times ;w;
most of the issues I pointed out in harder diffs apply to other diffs aswell so make sure you understand them and search for them. Especially spacing.
You can join me ingame if you have questions

Good luck with the map!
New diffs here: http://puu.sh/kuEpB/c69ac3dabb.rar

why no one noticed that i forgot to add hitsounds on beginner diff lmao
riktoi

mod from my mod queue (now with an actual link to the queue111!!)

[BLACKKKK ANOTHER]

00:25:040 - 00:22:343 - you could increase the sv here a bit to better fit the fast feeling the part has

00:45:294 (3,4,5,6,7,8,9,10,1) - make this less squarey pls like this one 00:49:884 (3,4,5,6,7,8,9) -

01:08:573 (2,3,4,5) - change up the pattern, square no work here

01:10:376 (3,3) - these are intended to use the background melody as hitsound right

02:01:359 (3,4,5,6) - the square fits, good job

[ANOTHER EFFECTED BY.... N / A]

00:50:211 (5,6,7) - up the spacing for quick liftoff

00:57:425 (1) - make spinner end sound silent and move the end to the white tick on the left and add a hitcircle to 00:58:900 -

[...INSANE?]

00:35:458 (1,2,1,2) - I don't think this massive spacing is needed

00:39:556 (1,2,3,4,1,2,3,4) - do you hate fun

01:10:048 (1,2,3) - disrupts flow too much, use the same pattern as here 01:12:671 (2,3,4) -

01:27:917 (1,2) - is 2 supposed to be blanketed by 1?

01:33:163 (1) - the sliderstart stacks whistle, finish and clap on it(finish being the sliderslide). I don't think this is what you want(unless I'm missing something)

01:53:327 (1,2,3,4,5) - tilt this a bit so 01:53:327 (1,4) - overlap 01:54:146 (1) - equally

[HYpER]

00:21:196 (1) - I don't really like how this skips the drum, try a reverse slider or something
00:31:687 (6) - (and this misses the electronic sound)

00:56:441 - drag the break here

02:04:966 - you can just start the spinner here

[NoRMAL]

00:59:064 (1,2,3,4,5,6,7) - FAR TOO LOUD

[bEGGGINNER EFFECTED BY: N/A]

-nice

good luck with your map
Nerova Riuz GX

riktoi wrote:


mod from my mod queue (now with an actual link to the queue111!!) nice banner ayy lmao

[ANOTHER EFFECTED BY.... N / A]

00:50:211 (5,6,7) - up the spacing for quick liftoff well i think raise spacing in only 3 notes here is not really necessary so im going to keep the current

00:57:425 (1) - make spinner end sound silent and move the end to the white tick on the left and add a hitcircle to 00:58:900 - umm that sounds not that good to me :/

[bEGGGINNER EFFECTED BY: N/A]

-nice thx

good luck with your map
Topic Starter
Rohit6

riktoi wrote:


mod from my mod queue (now with an actual link to the queue111!!)

[BLACKKKK ANOTHER]

00:25:040 - 00:22:343 - you could increase the sv here a bit to better fit the fast feeling the part has If i increase the sv then it doesnt remain consistent with the rest of the slow parts so no chaneg :c

00:45:294 (3,4,5,6,7,8,9,10,1) - make this less squarey pls like this one 00:49:884 (3,4,5,6,7,8,9) - ugh FINE

01:08:573 (2,3,4,5) - change up the pattern, square no work here
Changed it to make 3,4,5 more impactful

01:10:376 (3,3) - these are intended to use the background melody as hitsound right Yes

02:01:359 (3,4,5,6) - the square fits, good jobthank


[...INSANE?]

00:35:458 (1,2,1,2) - I don't think this massive spacing is needed Toned down the spacing

00:39:556 (1,2,3,4,1,2,3,4) - do you hate fun Yes

01:10:048 (1,2,3) - disrupts flow too much, use the same pattern as here 01:12:671 (2,3,4) Done

01:27:917 (1,2) - is 2 supposed to be blanketed by 1? >2015
>blanket modding


01:33:163 (1) - the sliderstart stacks whistle, finish and clap on it(finish being the sliderslide). I don't think this is what you want(unless I'm missing something) Removed Finnish :^)

01:53:327 (1,2,3,4,5) - tilt this a bit so 01:53:327 (1,4) - overlap 01:54:146 (1) - equally Okay , comrade

[HYpER]

00:21:196 (1) - I don't really like how this skips the drum, try a reverse slider or something I wanted to keep this diff a bit mroe lenient than the rest ,so I avoided the drum here
00:31:687 (6) - (and this misses the electronic sound)Same as above

00:56:441 - drag the break here Good thinking

02:04:966 - you can just start the spinner hereAdded a few beats before the spinner like 00:41:032 (1,2,1,2) here

[NoRMAL]

00:59:064 (1,2,3,4,5,6,7) - FAR TOO LOUDmade it 80% jeez


good luck with your mapthank
Thank for moddu
Underforest
Well beatmapped for me! Just one thing

01:02:999 - Put this as preview point
Deppyforce
m4m :3

[Beginner n/a]
  1. 01:18:737 (3) - Should be straight to make it blanket better
  2. 01:27:917 (1) - Fix blanket lol
  3. 01:27:917 (1,1) - The curve near the sliders' start should be parallel
;)

[Normal]
  1. 00:13:491 (5) - Reduce roundness this curves too much
  2. 00:15:622 - This beat here should be mapped with a circle
  3. 00:24:638 (2,3,4) - Fix ds
  4. 00:30:212 (4) - Fix curve
  5. 01:00:540 (4,5,6,7) - Maybe change pattern the flow here is kinda bad for new players
  6. 01:24:802 (4,1) - Since 4 is curving ''up'' so it'll be better if 1's head starts where the curve is pointing to
  7. 01:41:359 (1,2,3,4,5,6,7) - I think 7 notes is too much change 2 of them to a 1/2 slider
[Hyper]
  1. 00:06:605 (1,2,3,4) - These should have same ds since its same rhythm. change the pattern to make that because ik 4 gunna be out of grid
  2. 00:21:196 (1) - remove nc
  3. 00:49:556 (6) - ctrl+h makes flow better
  4. 00:57:425 (1) - fix curving O.o the S is weird right now
  5. 01:25:294 - I Think SV change at this part is too much for a hyper diff
  6. 01:48:081 - HS is too loud after this
[Insane]
  1. 00:01:360 (1,2,3,4,5,6,7,8) - nice pattern
  2. 00:09:228 (1,2,3,4,5,6,1) - Its same rhythm so this should have same patterns (fix 00:10:704 (1) - )
  3. 00:24:146 (1,2,3,4) - Fix square
  4. 00:25:786 (1,2,3) - should be same with 00:25:130 (5,6,7)
  5. 00:26:769 (1,2,3,4) - Fix square
  6. 00:29:392 (1,2,3,4,5,1) - Should have same ds
  7. 01:05:622 (1,2,3) - start on red ticks
  8. 01:18:409 (4,5) - Should be 2 circles
  9. 01:23:819 (6,7,1) - make a straight line or fix the curve, make it smoother pls
  10. 01:27:917 (1,2) - blanket
  11. 01:46:605 - after this part hs is too loud
[Another n/a]
  1. 00:53:819 (8) - Stack on 00:52:998 (4)
  2. 01:30:130 (4,1) - 4 -> 1 ds is too much imo
[Black Another]
  1. 00:01:360 (1,2,3,4,5,6,7,8) - I think the ds from slider -> circle should be increasing like 3 -> 4 should hav more ds than 1 -> 2
  2. 01:13:819 (1,2,3,4,5,6,7,8,1,2,3,4,1) - Fix stream shape its weird

    Sry i didnt point much in this. since ''extra'' is mapping that shows creativity of the mapper, so some mapper specific pattern should be fine
gl with ranking :3

ur better as a modder than mapper really
ham
RVMathew
Hi there. I just want to mention this.

According to https://soundcloud.com/jun_kuroda/jun-k ... nusfree-dl, the data should be: Jun Kuroda & ああああ - Cygnus
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