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eyelis - Mirai e no Tobira (OVA EDIT)

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Topic Starter
Bearizm
This beatmap was submitted using in-game submission on Wednesday, September 16, 2015 at 12:04:58 AM

Artist: eyelis
Title: Mirai e no Tobira (OVA EDIT)
Source: 神のみぞ知るセカイ 天理篇
Tags: Kami nomi zo Shiru Sekai Tenri-hen The World God Only Knows Tenri Arc TWGOK KamiNomi
BPM: 167
Filesize: 3833kb
Play Time: 01:37
Difficulties Available:
  1. Easy (1.41 stars, 109 notes)
  2. Hard (3.18 stars, 251 notes)
  3. Insane (4.43 stars, 319 notes)
  4. Megami (5.2 stars, 375 notes)
  5. Normal (1.9 stars, 157 notes)
Download: eyelis - Mirai e no Tobira (OVA EDIT)
Information: Scores/Beatmap Listing
---------------
pishifat
"omg im gonna get bns to check my map before i even upload it so i look really cool"
- mapper

SPOILER
2015-09-13 19:45 Bearizm: https://www.dropbox.com/s/baqnd5pnqwdnd ... 9.osz?dl=0
2015-09-13 19:45 pishifat: oh its this one
2015-09-13 19:46 pishifat: the the worldgodonlyknweoldv
2015-09-13 19:46 Bearizm: xdd
2015-09-13 19:46 Bearizm: ye
2015-09-13 19:46 Bearizm: and PP farm xd cuz build up in the end
2015-09-13 19:46 Bearizm: not that i mapped it for pp, but it's a neat addition xd
2015-09-13 19:46 Bearizm: the song is love <3
2015-09-13 19:46 Bearizm: LOL
2015-09-13 19:46 pishifat: wait this isnt the song i was thinking of
2015-09-13 19:47 Bearizm: :C
2015-09-13 19:47 pishifat: i was assuming the other one you mapped
2015-09-13 19:47 pishifat: ok
2015-09-13 19:47 Bearizm: no no
2015-09-13 19:47 Bearizm: different
2015-09-13 19:47 Bearizm: i have a shit loads of unsubmitted maps
2015-09-13 19:47 Bearizm: that are finished
2015-09-13 19:47 pishifat: ACTION is listening to Chihiro Kosaka - Hajimete Koi wo Shita Kioku (TV Edit)
2015-09-13 19:47 pishifat: that one
2015-09-13 19:47 Bearizm: cuz nothing to do + holidays = rip
2015-09-13 19:47 Bearizm: nope B)
2015-09-13 19:47 Bearizm: that's prolly next
2015-09-13 19:47 pishifat: speedranking map with an extra
2015-09-13 19:47 pishifat: u got balls
2015-09-13 19:47 Bearizm: :)
2015-09-13 19:47 Bearizm: ez
2015-09-13 19:49 Bearizm: 00:38:365 (1) - added finish on ez
2015-09-13 19:49 Bearizm: xd
2015-09-13 19:49 pishifat: good choice
2015-09-13 19:49 pishifat: easy looks k
2015-09-13 19:49 Bearizm: xddd
2015-09-13 19:50 Bearizm: :D
2015-09-13 19:51 pishifat: 01:22:556 (3,4) - could you not overlap tail thx
2015-09-13 19:51 Bearizm: where
2015-09-13 19:51 Bearizm: ez?
2015-09-13 19:51 pishifat: nroaml
2015-09-13 19:52 pishifat: also on easy/normal
2015-09-13 19:52 pishifat: get rid of the first green line
2015-09-13 19:52 Bearizm: it's not overlapped doe, only a lil bit? u want me to move it a bit further?
2015-09-13 19:52 Bearizm: moved anyways
2015-09-13 19:53 pishifat: "it's not overlapped"
2015-09-13 19:53 Bearizm: 1st greenline removed
2015-09-13 19:53 pishifat: kill urself
2015-09-13 19:53 pishifat: is this your first hard with spacing variation
2015-09-13 19:54 Bearizm: 01:22:556 (3,4) -
2015-09-13 19:54 Bearizm: this is what you're refering to right?
2015-09-13 19:54 Bearizm: well not a spacing variation
2015-09-13 19:54 Bearizm: but uhh.. i put more jumps in there for emphasis
2015-09-13 19:54 Bearizm: xd
2015-09-13 19:54 pishifat: aka
2015-09-13 19:54 pishifat: spacing variation
2015-09-13 19:54 pishifat: when spacing varies
2015-09-13 19:54 Bearizm: Xddddd
2015-09-13 19:54 pishifat: :o :O : OO: :O O o;
2015-09-13 19:55 Bearizm: ok dad
2015-09-13 19:55 pishifat: and ya that was the thing on normal
2015-09-13 19:55 Bearizm: so if i move 4 a bit forward it'll fix it right...
2015-09-13 19:55 pishifat: forward
2015-09-13 19:55 pishifat: i dont know what direction that is
2015-09-13 19:55 pishifat: but probably
2015-09-13 19:55 Bearizm: http://puu.sh/kazU8.png
2015-09-13 19:56 pishifat: iya
2015-09-13 19:56 pishifat: that works
2015-09-13 19:56 pishifat: it isnt a big deal thing lol
2015-09-13 19:56 Bearizm: xd
2015-09-13 19:56 Bearizm: other than that it's all gud bb
2015-09-13 19:56 pishifat: normal is yes
2015-09-13 19:56 Bearizm: B)
2015-09-13 19:58 pishifat: so reason why i mentioned the spacing thing
2015-09-13 19:58 pishifat: was cuz 00:24:532 (2,3) - is 2much
2015-09-13 19:58 pishifat: expected more but that was it
2015-09-13 19:59 pishifat: that one's like almost double base spacing so it's like 1/1 but not
2015-09-13 19:59 pishifat: make it less if you want speedrank thankx
2015-09-13 19:59 Bearizm: hmm alright i'll just remove the jump
2015-09-13 19:59 Bearizm: remapping those 2
2015-09-13 19:59 pishifat: remap makes it sound so bad
2015-09-13 19:59 Bearizm: well
2015-09-13 20:00 Bearizm: just those 2 objects xd
2015-09-13 20:00 pishifat: when i think remap i think trash diff byebye
2015-09-13 20:00 pishifat: connotation strong
2015-09-13 20:01 Bearizm: http://puu.sh/kaA9r.png
2015-09-13 20:01 Bearizm: wH
2015-09-13 20:01 Bearizm: h
2015-09-13 20:01 Bearizm: wh
2015-09-13 20:01 Bearizm: .xd
2015-09-13 20:01 pishifat: is k
2015-09-13 20:01 Bearizm: xXd
2015-09-13 20:01 Bearizm: ok bb <3
2015-09-13 20:02 pishifat: 00:45:371 (1) - could you not passive slider
2015-09-13 20:02 Bearizm: wat
2015-09-13 20:03 Bearizm: what's a passive slider
2015-09-13 20:03 Bearizm: and that's a circle xd
2015-09-13 20:03 pishifat: downbeat so strong
2015-09-13 20:03 pishifat: insane/extra
2015-09-13 20:03 pishifat: imean
2015-09-13 20:03 pishifat: not hard lul
2015-09-13 20:03 Bearizm: o
2015-09-13 20:03 pishifat: 2 circles >
2015-09-13 20:03 Bearizm: instruments doe xd
2015-09-13 20:03 Bearizm: but hmm
2015-09-13 20:03 pishifat: piano tho
2015-09-13 20:04 pishifat: its an instrument
2015-09-13 20:04 pishifat: vocals tho
2015-09-13 20:04 Bearizm: xdddddd
2015-09-13 20:04 Bearizm: ok dad
2015-09-13 20:05 pishifat: was thinking
2015-09-13 20:05 pishifat: "how is this over 5.25 stars"
2015-09-13 20:05 pishifat: then i saw how
2015-09-13 20:06 Bearizm: xd
2015-09-13 20:07 pishifat: if i can fc this first try
2015-09-13 20:07 pishifat: ill rank it
2015-09-13 20:08 Bearizm: well
2015-09-13 20:08 Bearizm: i asked for testplays
2015-09-13 20:08 Bearizm: and
2015-09-13 20:08 Bearizm: there's this consistent played i asked
2015-09-13 20:08 Bearizm: and he missed 1 in the end
2015-09-13 20:08 Bearizm: that's it.
2015-09-13 20:08 Bearizm: only 1 xd
2015-09-13 20:08 pishifat: out of luck
2015-09-13 20:08 pishifat: gg
2015-09-13 20:08 pishifat: nuking
2015-09-13 20:10 Bearizm: lOL
2015-09-13 20:10 Bearizm: wh
2015-09-13 20:10 Bearizm: should i nerf it xd
2015-09-13 20:10 Bearizm: i don't mind
2015-09-13 20:10 Bearizm: tbh
2015-09-13 20:10 Bearizm: xd
2015-09-13 20:10 pishifat: tbh
2015-09-13 20:10 pishifat: TBH
2015-09-13 20:10 Bearizm: xdddd
2015-09-13 20:10 Bearizm: EX DEE LOOOL
2015-09-13 20:11 Bearizm: nerfed.
2015-09-13 20:11 pishifat: can i see
2015-09-13 20:11 pishifat: also
2015-09-13 20:11 Bearizm: DS is only 4.25 now
2015-09-13 20:11 pishifat: you have some combo color inconsistency
2015-09-13 20:11 pishifat: apparently
2015-09-13 20:11 Bearizm: i haven't change em yet xd
2015-09-13 20:12 Bearizm: i'll change em before bubble
2015-09-13 20:12 Bearizm: so that's the only thing u will check, it's easier
2015-09-13 20:12 Bearizm: can u highlight the jumps
2015-09-13 20:12 Bearizm: but
2015-09-13 20:12 Bearizm: only the
2015-09-13 20:12 Bearizm: 01:27:407 (2,2) -
2015-09-13 20:13 Bearizm: and the other 2,2 in the next one
2015-09-13 20:13 Bearizm: together
2015-09-13 20:13 Bearizm: and then move it to x108y192
2015-09-13 20:13 Bearizm: 4.26 DS
2015-09-13 20:13 pishifat: um
2015-09-13 20:13 pishifat: gotta redownload
2015-09-13 20:13 Bearizm: wH
2015-09-13 20:13 Bearizm: ok hold on
2015-09-13 20:13 pishifat: i changed them myself lol
2015-09-13 20:13 Bearizm: lemme apply the changes a lil bit
2015-09-13 20:13 pishifat: and cant revert
2015-09-13 20:13 Bearizm: in the downbeat thing
2015-09-13 20:13 Bearizm: yeah hold on
2015-09-13 20:14 pishifat: gl
2015-09-13 20:14 Bearizm: <3
2015-09-13 20:14 Bearizm: thx bb
2015-09-13 20:18 Bearizm: wait wat
2015-09-13 20:18 Bearizm: combo color inconsistency as in?
2015-09-13 20:19 Bearizm: different colors throughout the diffs?
2015-09-13 20:19 pishifat: https://i.gyazo.com/38992004af149d9b42a ... b78a10.png
2015-09-13 20:19 Bearizm: o
2015-09-13 20:19 Bearizm: ez to fix la
2015-09-13 20:19 pishifat: ya
2015-09-13 20:21 Bearizm: what software is that
2015-09-13 20:21 Bearizm: wtf
2015-09-13 20:21 pishifat: t/359381/start=0
2015-09-13 20:21 pishifat: i just used it to look at the difficulty spike chart lol
2015-09-13 20:22 Bearizm: is it huge?
2015-09-13 20:22 Bearizm: the diff spike
2015-09-13 20:22 pishifat: oh
2015-09-13 20:22 Bearizm: i thought u looked at the diff spike
2015-09-13 20:23 pishifat: not that big
2015-09-13 20:23 pishifat: was expecting more
2015-09-13 20:23 Bearizm: xd see
2015-09-13 20:23 Bearizm: i planned it
2015-09-13 20:23 Bearizm: https://www.dropbox.com/s/baqnd5pnqwdnd ... 9.osz?dl=0
2015-09-13 20:23 Bearizm: new one
2015-09-13 20:23 pishifat: doesnt mean teh chart is perfect :(
2015-09-13 20:23 Bearizm: with all fixes
2015-09-13 20:23 Bearizm: Xdddddd
2015-09-13 20:24 pishifat: so this time
2015-09-13 20:24 pishifat: i should fc
2015-09-13 20:24 pishifat: thats what your fixes mean
2015-09-13 20:24 Bearizm: well
2015-09-13 20:24 Bearizm: idKD
2015-09-13 20:24 Bearizm: ddim
2015-09-13 20:25 Bearizm: NO
2015-09-13 20:26 pishifat: i got the first one at least :(
2015-09-13 20:26 Bearizm: THAT
2015-09-13 20:26 Bearizm: DOESNT
2015-09-13 20:26 Bearizm: COUNT
2015-09-13 20:26 Bearizm: LOOL
2015-09-13 20:26 Bearizm: ok
2015-09-13 20:26 Bearizm: YES
2015-09-13 20:28 Bearizm: xd
2015-09-13 20:28 Bearizm: wh
2015-09-13 20:28 pishifat: "yo u want food"
2015-09-13 20:28 pishifat: -mom
2015-09-13 20:28 Bearizm: LOL
2015-09-13 20:28 Bearizm: LOLOLOL
2015-09-13 20:28 Bearizm: SOUNDS LIKE A COOL MOM WTF
2015-09-13 20:28 pishifat: while it may be too spaced for some qats
2015-09-13 20:29 pishifat: idc
2015-09-13 20:29 pishifat: so whenever you upload i can bub

https://i.gyazo.com/0641f6d4c999ae88474 ... 99ac16.png
2015-09-14 18:05 Bearizm: pishi bb
2015-09-14 18:05 pishifat: what was the ez thing
2015-09-14 18:06 Bearizm: i changed it xd
2015-09-14 18:06 Bearizm: anything else?
2015-09-14 18:06 Bearizm: overlaps
2015-09-14 18:06 Bearizm: oh
2015-09-14 18:07 Bearizm: 01:24:353 (1) -
2015-09-14 18:07 Bearizm: 01:21:479 (1) -
2015-09-14 18:07 Bearizm: these are fine right?
2015-09-14 18:07 Bearizm: 01:27:227 (1) -
2015-09-14 18:07 Bearizm: overlaps too
2015-09-14 18:07 Bearizm: but very little
2015-09-14 18:08 pishifat: yeah those are k
2015-09-14 18:08 pishifat: the ones that overlap
2015-09-14 18:08 Bearizm: ok xd
2015-09-14 18:08 pishifat: heads or tails
2015-09-14 18:08 pishifat: bad
2015-09-14 18:08 Bearizm: ahh
2015-09-14 18:08 Bearizm: ok
2015-09-14 18:08 pishifat: ill check through everything again
2015-09-14 18:09 Bearizm: ok B)
2015-09-14 18:09 pishifat: and probably bubble
2015-09-14 18:09 pishifat: so u ready
2015-09-14 18:09 Bearizm: <3 ready as ever
2015-09-14 18:09 pishifat: ready for the dq i mean
Topic Starter
Bearizm
me irl tbh

GIVE ME MY 1 STAR BACK :( i made a mistake ;_;
pkhg
"omg im gonna get bns to check my map before i even upload it so i look really cool"
-mapper
primrose
end yourself and your pp map
pishifat

fallist wrote:

end yourself and your pp map

fallist wrote:

end yourself and your pp map

fallist wrote:

end yourself and your pp map

fallist wrote:

end yourself and your pp map
Topic Starter
Bearizm
DAD NO
Natsu
this is too much tbh... try to get at least the SP by mods and worry a bit more about improving your map, get some people feedback first and don't rush things like this... it's disgusting.

There aren't perfect maps and feedback is always a good thing to get, try to get feedback on this first, before rushing like it is now please, worry about quality.
Topic Starter
Bearizm

Natsu wrote:

this is too much tbh... try to get at least the SP by mods and worry a bit more about improving your map, get some people feedback first and don't rush things like this... it's disgusting.

There aren't perfect maps and feedback is always a good thing to get, try to get feedback on this first, before rushing like it is now please, worry about quality.
If you can, why not? I did get a approx 6 testplayers and they said it plays well. I did minor adjustments to the map based on their feedback as a player, and asked asphyxia to testplay Megami.. It used to have a HUGE difficulty spike in the end, but now i changed it to that it builds up accordingly to how the song sounds. I don't see a problem with this. There are a lot of maps out there that received only 1 mod and successfully gets ranked and I see nobody complaining about it. There aren't such things as perfect maps, I do agree with that, but that doesn't mean that a map with little mods translates to bad. i.e: Milan-, captin1.
Natsu
Megami:

  1. HP 6,9? doesn't make too much sense just use 7, hp is more affected by your comboing usage than for decimal values in settings, for example just by doing this 01:21:479 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - 01:30:101 (1,2,1,2,1,1,2) - your hp is already getting affected, so using 7 or 6,9 is basically the same, so if you know how Hp work u will get that using decimal values don't really affect nothing.
  2. 00:01:359 (2,4) - not aligned properly
  3. 00:11:778 . ignoring this beat in the music isn't a great idea, since is stronger than the actual slider tail
  4. 00:07:107 (2) - I understand the whistle at tail here, since the music actually suggest it, but what about 00:07:826 (4) - slider tail doesn't have any significant sound in the music, so is better to use it in the slider head (atleast if you are following the music with them)
  5. 00:08:544 (2) - again why whistle is in the head now? it doesn't make sense with the music or your previous pattern, move it to the tail where it follow the music better and your hitsound pattern.
  6. 00:13:035 - since you did use whistle here, why you didn't at 00:13:574 - music is the same
  7. 00:14:652 (1,2) - hitnormal doesn't really represent what is happening in the music really nice, I'd suggest to use claps instead
  8. 00:16:449 using hitnormal instead of claps isn't really nice, since the hitnormal sound is just to different to the clap in the music, I guess you should rework this, for example: 00:17:167 I can't really get feedback from the hitnormal, maybe use the default clap at parts like this? or get some custom one? a bit more work can improve your hitsound usage here.
  9. 00:23:095 (2) - whistle sounds bad here, also I feel that the overmapped beat 00:23:185 (3) - should be removed as well, cuz it sounds really bad.
  10. 00:23:814 (7) - this beat is just to weak and I don't think it really need a clickaction, merging it with 00:23:634 (6) - in a slider will improve the rhythm imo
  11. 00:26:868 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2) - any special reason to don't use soft whistles here? there are some beats in the music that call for whistles imo
  12. 00:35:491 Add finish or whistle?
  13. 00:37:646 (1,2) - 00:52:017 (1,2) - I guess hitnormals aren't enought to represent the music here, I'd probably use finish in both or maybe claps can work better.
  14. 00:43:395 - not a great Idea that you are ignoring this beat, a repeat slider can work well and u can keep your hitsound pattern withour missing your ¨clap¨ at 00:43:395
  15. 01:15:011 (3,4,5,6,7,8,9,10) - streams shape look a bit bad, maybe cuz is too compressed, I'll add a bit more spacing, maybe 0.80 ?
  16. last part of the map is really overdone, also looking at the IRC with pishifat 2015-09-13 19:46 Bearizm: and PP farm xd cuz build up in the end seems that is just to boost the pp at the end... which is not right, for example:
    01:21:838 (3) - don't need for a jump the sound at the music is really soft, same happen to 01:22:377 (3) - 01:22:916 (3) - 01:23:275 (2,3) - , actually the only beats that need the huge jumps are the first one at each triangle pattern 01:21:479 (1,1,1,1) - if you really care about following the music, just remove the hitsounds and liste again
  17. 01:27:226 (1,2,1,2,1,2,3,4,1,2) - this ones are actually really nice, cuz them follow the music hits
  18. 01:24:353 (1,2,3,4,1,2,3,4,1,2,3,4) - jumps 4 to 1 are well done, but the jumps from 1 to the triplet are really overdone according to the music pitch
  19. 01:25:071 (2,3,4) - overmapping triplets and starting them on white ticks is a really bad thing to do.
  20. 01:25:610 (2,3,4) - this one is overmapped as well, a single 1/2 slider will represent the music alot better
  21. 01:26:508 (1,2,3,4,5,6,7,8,1) - this one also sounds overmapped (or mapped to almost inaudible sounds?) I gues is better if you follow the main 1/2 beats instead, like you did at your insane
Insane:

  1. same weird HP settings
  2. OD 7,2 ? to be honest 7,2 is basically the same as OD7, OD just does really change by 0,5 increases, so yeah just use OD7 or 7,5
sorry for not modding the other diffs, but is 3:30 am here

Bearizm wrote:

Natsu wrote:

this is too much tbh... try to get at least the SP by mods and worry a bit more about improving your map, get some people feedback first and don't rush things like this... it's disgusting.

There aren't perfect maps and feedback is always a good thing to get, try to get feedback on this first, before rushing like it is now please, worry about quality.
If you can, why not? I did get a approx 6 testplayers and they said it plays well. I did minor adjustments to the map based on their feedback as a player, and asked asphyxia to testplay Megami.. It used to have a HUGE difficulty spike in the end, but now i changed it to that it builds up accordingly to how the song sounds. I don't see a problem with this. There are a lot of maps out there that received only 1 mod and successfully gets ranked and I see nobody complaining about it. There aren't such things as perfect maps, I do agree with that, but that doesn't mean that a map with little mods translates to bad. i.e: Milan-, captin1.
About this, I have nothing against speed rank if the map is good, but atleast get some people to mod the map lol, testplays are cool, but they don't really hel with your hitsounds, nazi things, or stuff that you only know by taking a deep look in the editor.
Yeah other people do rank they map with 1 mod or less, but that does really make their maps awesome or something that people will keep at their memories?
Anyways the map can pass just fine over qualify section, but that doesn't mean that the map couldn't be improved with a bit more of modding, anyways feel free to call pishifat back if you take some suggestion from my mod at your hardest diff, I'd suggest to get a few people to look in to the map first, but do w/e you think its better.
Topic Starter
Bearizm

Natsu wrote:

Megami:

  1. HP 6,9? doesn't make too much sense just use 7, hp is more affected by your comboing usage than for decimal values in settings, for example just by doing this 01:21:479 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - 01:30:101 (1,2,1,2,1,1,2) - your hp is already getting affected, so using 7 or 6,9 is basically the same, so if you know how Hp work u will get that using decimal values don't really affect nothing.then there's nothing wrong with having HP6.9 :) just like irre's CS6.9 on krfawy's map
  2. 00:01:359 (2,4) - not aligned properly yes, they are.. lol stack them both together and they're 100% the same.
  3. 00:11:778 . ignoring this beat in the music isn't a great idea, since is stronger than the actual slider tail there's nothing there, just a continuation of the piano in 00:11:598 (3) -
  4. 00:07:107 (2) - I understand the whistle at tail here, since the music actually suggest it, but what about 00:07:826 (4) - slider tail doesn't have any significant sound in the music, so is better to use it in the slider head (atleast if you are following the music with them) piano. the way it plays is that it follows the vocal, but the hitsounds follows the piano because obviously, that sounds better. having whistles on vocals in a part where there's only pianos would sound like trash since they both can mix up.
  5. 00:08:544 (2) - again why whistle is in the head now? it doesn't make sense with the music or your previous pattern, move it to the tail where it follow the music better and your hitsound pattern. pianos
  6. 00:13:035 - since you did use whistle here, why you didn't at 00:13:574 - music is the same i did use whistle there LOL the whistle is already there, in both of the sliders you mentioned....
  7. 00:14:652 (1,2) - hitnormal doesn't really represent what is happening in the music really nice, I'd suggest to use claps instead it sounds worst with claps.....
  8. 00:16:449 using hitnormal instead of claps isn't really nice, since the hitnormal sound is just to different to the clap in the music, I guess you should rework this, for example: 00:17:167 I can't really get feedback from the hitnormal, maybe use the default clap at parts like this? or get some custom one? a bit more work can improve your hitsound usage here. it's fine lol.. pls. the other ranked version also use similar (if not the same) hitsounds set as this.
  9. 00:23:095 (2) - whistle sounds bad here, also I feel that the overmapped beat 00:23:185 (3) - should be removed as well, cuz it sounds really bad. whistles are for vocal emphasis. triple is to make the map more interesting. people do this all the time, it would be overmapping if they're quintuplets tho, fortunately, they are not! :)
  10. 00:23:814 (7) - this beat is just to weak and I don't think it really need a clickaction, merging it with 00:23:634 (6) - in a slider will improve the rhythm imo
  11. 00:26:868 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2) - any special reason to don't use soft whistles here? there are some beats in the music that call for whistles imo no reason, they're not necessary. I only use them when i skip a downbeat (which are all intentional such as 00:40:341 (2) - this one is to emphasize the guitar.
  12. 00:35:491 Add finish or whistle? sounds random to me.
  13. 00:37:646 (1,2) - 00:52:017 (1,2) - I guess hitnormals aren't enought to represent the music here, I'd probably use finish in both or maybe claps can work better. i'd rather keep the consistency of only using hitnormals for sounds like these. they're fine the way it is.
  14. 00:43:395 - not a great Idea that you are ignoring this beat, a repeat slider can work well and u can keep your hitsound pattern withour missing your ¨clap¨ at 00:43:395 it's fine i believe, that's a piano emphasis.
  15. 01:15:011 (3,4,5,6,7,8,9,10) - streams shape look a bit bad, maybe cuz is too compressed, I'll add a bit more spacing, maybe 0.80 ? applied, this one should have a higher DS than the ones near the end because this sounds a lot stronger due to hitnormal.
  16. last part of the map is really overdone, also looking at the IRC with pishifat 2015-09-13 19:46 Bearizm: and PP farm xd cuz build up in the end seems that is just to boost the pp at the end... which is not right, for example:
    01:21:838 (3) - don't need for a jump the sound at the music is really soft, same happen to 01:22:377 (3) - 01:22:916 (3) - 01:23:275 (2,3) - , actually the only beats that need the huge jumps are the first one at each triangle pattern 01:21:479 (1,1,1,1) - if you really care about following the music, just remove the hitsounds and liste again it was intended for pp, until i changed it so that the difficulty slow rises due to the music getting stronger every second from 01:21:479 - read the chat again. Not so free anymore since there are major changes due to asphyxia's feedback. the clap hitsounds are for intensity really, the map sounds better with it. if I would follow the music, i would stack the 2 and 3 within each combo, but i didn't because i want the map to play fluidly.
  17. 01:27:226 (1,2,1,2,1,2,3,4,1,2) - this ones are actually really nice, cuz them follow the music hits yes, the thing is that, the previous jumps are made to prepare players for this so that it won't be too sudden. if i nerf the previous part, it would feel out of place.
  18. 01:24:353 (1,2,3,4,1,2,3,4,1,2,3,4) - jumps 4 to 1 are well done, but the jumps from 1 to the triplet are really overdone according to the music pitch the song's note/tone/whatever sounds higher and higher every NC, and it keeps continuing from 01:21:479 (1) - . these are just continuations from the previous jumps, just with triplets because of the drums.
  19. 01:25:071 (2,3,4) - overmapping triplets and starting them on white ticks is a really bad thing to do. what? they start on a red tick, and they're not overmapping. delete all objects and listen to this part. they're there, just very faint. the sound sounds the same like 01:21:748 - . i didn't map this as a triple to keep the rhythm simple and not so sudden.
  20. 01:25:610 (2,3,4) - this one is overmapped as well, a single 1/2 slider will represent the music alot better no? lol
  21. 01:26:508 (1,2,3,4,5,6,7,8,1) - this one also sounds overmapped (or mapped to almost inaudible sounds?) I gues is better if you follow the main 1/2 beats instead, like you did at your insane what's the difference between insane and extra then.. this is extra, i should be emphasizing more sounds than insane and this is how i choose to do it lol :c
Insane:

  1. same weird HP settings
  2. OD 7,2 ? to be honest 7,2 is basically the same as OD7, OD just does really change by 0,5 increases, so yeah just use OD7 or 7,5 Hard: OD6.. Megami: 8.5.. 7.2 (technically 7.3, so i'm going to change it to that) is just in the middle of it which makes sense to me. what do you have against decimals man D:
sorry for not modding the other diffs, but is 3:30 am here it's fine :)

About this, I have nothing against speed rank if the map is good, but atleast get some people to mod the map lol, testplays are cool, but they don't really hel with your hitsounds, nazi things, or stuff that you only know by taking a deep look in the editor.
Yeah other people do rank they map with 1 mod or less, but that does really make their maps awesome or something that people will keep at their memories?
Anyways the map can pass just fine over qualify section, but that doesn't mean that the map couldn't be improved with a bit more of modding, anyways feel free to call pishifat back if you take some suggestion from my mod at your hardest diff, I'd suggest to get a few people to look in to the map first, but do w/e you think its better.
I feel like the quality within this map is sufficient enough to be qualified, so why not. not to sound so cocky but, i feel like my hitsounds are pretty well done..

Thank you very much for the mod!
Topic Starter
Bearizm
To clarify things and offline feedbacks, Asphyxia's feedback was something like: "mapping for pp is a way to ruin the map." My other friends (pishifat, pkhg, samplefish, handsome, fallist and javagame100) also somehow convinced me to change it since the result of their testplay shows the same thing. Since then, i nerfed the jumps in the last part from having 4.75x DS to 4.25x DS, and made a proper build up to it so that it won't feel very sudden. the build up was also random before the bubble, so that's also changed. I've only changed 2 things from Natsu's mods; insane's OD rose from 7.2 to 7.3 and Megami's stream DS in kiai. we talked in irc again, helped me made the jumps more consistent in the end. nothing major however, placements are similar, only moved things by a couple of px. I'm sure this needs no rebubbles.

While some may agree that this map having to receive little amount of mods is a bad thing, but i feel like not all kinds of maps with short drain time needs mods, unless they're dubstep, or any other controversial and 'unique' songs out there which are usually mapped in a different manner.
Natsu

Bearizm wrote:

Natsu wrote:

Megami:

  1. HP 6,9? doesn't make too much sense just use 7, hp is more affected by your comboing usage than for decimal values in settings, for example just by doing this 01:21:479 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - 01:30:101 (1,2,1,2,1,1,2) - your hp is already getting affected, so using 7 or 6,9 is basically the same, so if you know how Hp work u will get that using decimal values don't really affect nothing.then there's nothing wrong with having HP6.9 :) just like irre's CS6.9 on krfawy's map using other maps to justify yours isn't a great idea you know, butoh well seems that using random settings is cool nowdays
  2. 00:01:359 (2,4) - not aligned properly yes, they are.. lol stack them both together and they're 100% the same. not a big deal, but according to the grid they aren't, if you don't want to fix is fine, but the fact its different
  3. 00:11:778 . ignoring this beat in the music isn't a great idea, since is stronger than the actual slider tail there's nothing there, just a continuation of the piano in 00:11:598 (3) - you should listen again man, beat is really clearly
  4. 00:07:107 (2) - I understand the whistle at tail here, since the music actually suggest it, but what about 00:07:826 (4) - slider tail doesn't have any significant sound in the music, so is better to use it in the slider head (atleast if you are following the music with them) piano. the way it plays is that it follows the vocal, but the hitsounds follows the piano because obviously, that sounds better. having whistles on vocals in a part where there's only pianos would sound like trash since they both can mix up. lol, but the piano actually is stronger at the slider head and barely noticeable at tail, you should remove objects and listen again
  5. 00:08:544 (2) - again why whistle is in the head now? it doesn't make sense with the music or your previous pattern, move it to the tail where it follow the music better and your hitsound pattern. pianos yes but pianos are stronger at the place that I did point also them make more sense with your hitsounds pattern, your actually way is just not fitting music or your hitsouding tbh
  6. 00:13:035 - since you did use whistle here, why you didn't at 00:13:574 - music is the same i did use whistle there LOL the whistle is already there, in both of the sliders you mentioned.... 00:13:574 (4) - there isn't any whistle here, idk why you just don't say I don't like it lol
  7. 00:14:652 (1,2) - hitnormal doesn't really represent what is happening in the music really nice, I'd suggest to use claps instead it sounds worst with claps.....
  8. 00:16:449 using hitnormal instead of claps isn't really nice, since the hitnormal sound is just to different to the clap in the music, I guess you should rework this, for example: 00:17:167 I can't really get feedback from the hitnormal, maybe use the default clap at parts like this? or get some custom one? a bit more work can improve your hitsound usage here. it's fine lol.. pls. the other ranked version also use similar (if not the same) hitsounds set as this. yeah again is fine if you want to keep, but don't bring other maps as an excuse, we are looking at your map no someone else one
  9. 00:23:095 (2) - whistle sounds bad here, also I feel that the overmapped beat 00:23:185 (3) - should be removed as well, cuz it sounds really bad. whistles are for vocal emphasis. triple is to make the map more interesting. people do this all the time, it would be overmapping if they're quintuplets tho, fortunately, they are not! :) You was the one complaining at asymmetry overmap that didn't exist and now you are justifying your overmap with this pls? it doesn't make sense just follow the music like it is
  10. 00:26:868 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2) - any special reason to don't use soft whistles here? there are some beats in the music that call for whistles imo no reason, they're not necessary. I only use them when i skip a downbeat (which are all intentional such as 00:40:341 (2) - this one is to emphasize the guitar. I do still think that some parts need them, but w/e
  11. 00:35:491 Add finish or whistle? sounds random to me. more random that one special momment in the music, isn't represented correctly
  12. last part of the map is really overdone, also looking at the IRC with pishifat 2015-09-13 19:46 Bearizm: and PP farm xd cuz build up in the end seems that is just to boost the pp at the end... which is not right, for example:
    01:21:838 (3) - don't need for a jump the sound at the music is really soft, same happen to 01:22:377 (3) - 01:22:916 (3) - 01:23:275 (2,3) - , actually the only beats that need the huge jumps are the first one at each triangle pattern 01:21:479 (1,1,1,1) - if you really care about following the music, just remove the hitsounds and liste again it was intended for pp, until i changed it so that the difficulty slow rises due to the music getting stronger every second from 01:21:479 - read the chat again. the clap hitsounds are for intensity really, the song map sounds better with it. if I would follow the music, i would stack the 2 and 3 within each combo, but i didn't because i want the map to play fluidly. yes the music increase pitch just a certain beats, not in every 1/2 one, the fact that you say it was made for pp make me sad about how mappers do their maps lol
  13. 01:27:226 (1,2,1,2,1,2,3,4,1,2) - this ones are actually really nice, cuz them follow the music hits yes, the thing is that, the previous jumps are made to prepare players for this so that it won't be too sudden. if i nerf the previous part, it would feel out of place. so you overdo the last part to prepare for this? that's not nice, since the previous part feel overdone this one is just fine
  14. 01:24:353 (1,2,3,4,1,2,3,4,1,2,3,4) - jumps 4 to 1 are well done, but the jumps from 1 to the triplet are really overdone according to the music pitch the song's note/tone/whatever sounds higher and higher every NC, and it keeps continuing from 01:21:479 (1) - . these are just continuations from the previous jumps, just with triplets because of the drums. listen again the only strong sound that ask for a huge jump is the first one, other pitchs are really low compared to the first one
  15. 01:25:071 (2,3,4) - overmapping triplets and starting them on white ticks is a really bad thing to do. what? they start on a red tick, and they're not overmapping. delete all objects and listen to this part. they're there, just very faint. the sound sounds the same like 01:21:748 - . i didn't map this as a triple to keep the rhythm simple and not so sudden. Man lol its starting at white tick LOL and sounds really bad, maybe you did copy a wrong timestamp?? 01:25:071 (2,3,4) - check again pls
  16. 01:25:610 (2,3,4) - this one is overmapped as well, a single 1/2 slider will represent the music alot better no? lol no lol? mind explaining better why the overmap is a better option that following the music correctly?
  17. 01:26:508 (1,2,3,4,5,6,7,8,1) - this one also sounds overmapped (or mapped to almost inaudible sounds?) I gues is better if you follow the main 1/2 beats instead, like you did at your insane what's the difference between insane and extra then.. this is extra, i should be emphasizing more sounds than insane and this is how i choose to do it lol :c nice explain I think...
Insane:

  1. same weird HP settings
  2. OD 7,2 ? to be honest 7,2 is basically the same as OD7, OD just does really change by 0,5 increases, so yeah just use OD7 or 7,5 Hard: OD6.. Megami: 8.5.. 7.2 is just in the middle of it which makes sense to me. what do you have against decimals man D: that they are random and not done by any logic reason maybe

I feel like the quality within this map is sufficient enough to be qualified, so why not. not to sound so cocky but, i feel like my hitsounds are pretty well done..

Thank you very much for the mod!
seems that you really believe that well ok lol.. anyways don't need to kudo my post if you deny them all without valid reasons GL.

IRC
2015-09-15 01:57 Bearizm: What's the problem? :c
2015-09-15 01:57 Natsu: no mods
2015-09-15 01:57 Natsu: an intended speed rank by circlejerking?
2015-09-15 01:57 Bearizm: but I did receive a lot of feedback when it was unsubmitted
2015-09-15 01:57 Bearizm: i.e: Mazzerin, Asphyxia, and some friends you prolly don't know.
2015-09-15 01:58 Natsu: and no one provide it to the thread
2015-09-15 01:58 Bearizm: they were small changes
2015-09-15 01:58 Bearizm: as the feedback is positive
2015-09-15 01:58 Bearizm: Asphyxia suggested a huge one tho
2015-09-15 01:58 Bearizm: he made me remap some parts in the kiai
2015-09-15 01:59 Bearizm: there was a huge spike in the end, so i had to change it.
2015-09-15 01:59 Natsu: ya but by not posting the logs
2015-09-15 01:59 Bearizm: huge sudden spike*
2015-09-15 01:59 Natsu: seems that just pishifat did mod it
2015-09-15 01:59 Bearizm: idk, it was 3 days before it was submitted
2015-09-15 02:00 Bearizm: you can confirm with asphyxia that he said the kiai was overdone and he said it seems that i mapped for the sake of pp, which it looks like I do a while back.
2015-09-15 02:00 Bearizm: He didn't tell me to remap it, but his feedback suggests me to change it, so i did. and now it builds up accordingly.
2015-09-15 02:01 Bearizm: I believe that there's no reason to complain about speedranking. If you can, why not? It'll only add more beatmaps into the game.
2015-09-15 02:01 Natsu: ya I'll try atleast to give some feedback
2015-09-15 02:01 Bearizm: ok.. xd
2015-09-15 02:11 Bearizm: we can irc if you want
2015-09-15 02:11 Bearizm: actually, i'd prefer it if you thread it xd
2015-09-15 02:12 Natsu: I'll post, I'm bit slow when modding
2015-09-15 02:12 Bearizm: ah it's fine c:
2015-09-15 04:36 Bearizm: I applied one of them..
2015-09-15 04:36 Bearizm: Idk, I just have this map planned.
2015-09-15 04:36 Bearizm: sorry about the declines.. you shouldn't deny that kd
2015-09-15 04:38 Bearizm: pls, I'm not a bad person. Don't make me look like one :c
2015-09-15 04:38 Natsu: I should cause lol
2015-09-15 04:39 Bearizm: hmm?
2015-09-15 04:39 Bearizm: Don't take it personally, please.
2015-09-15 04:39 Natsu: U are one of the people that complain about overmap,, but now u justify the triplets, ¨everyone does¨
2015-09-15 04:39 Natsu: also wasn't a full mod
2015-09-15 04:39 Bearizm: Yes.
2015-09-15 04:39 Bearizm: Yea :p
2015-09-15 04:39 Bearizm: but isn't it true that people do it and they actually get away with it.
2015-09-15 04:40 Bearizm: if a QAT DQ'd for overmapping and it's actually true, then don't blame them
2015-09-15 04:40 Natsu: yes and that just make sounds a bit hypocrital to post in other maps about it no?
2015-09-15 04:40 Bearizm: I wasn't complaining about overmapping, I was complaining about how QATs gets shitted on because they pointed out that several parts are overmapped.
2015-09-15 04:41 Bearizm: unless the overmapping is blatant. like Skystar's licca
2015-09-15 04:41 Natsu: skystar rarely overmap tbh
2015-09-15 04:41 Natsu: also u should atleast remove the white tick triplet
2015-09-15 04:42 Bearizm: you sure? xd
2015-09-15 04:42 Bearizm: ACTION is listening to [http://osu.ppy.sh/b/647844 Qrispy Joybox - licca]
2015-09-15 04:42 Bearizm: 01:20:221 (1,2,3,4,5,6,7,8,9) -
2015-09-15 04:42 Bearizm: 01:22:670 (1,2,3,4,5,6,7,8,9) -
2015-09-15 04:42 Bearizm: also, he used a lot of triples in the second kiai.
2015-09-15 04:42 Natsu: why u bring me other maps lol
2015-09-15 04:42 Bearizm: when they're not there.
2015-09-15 04:42 Bearizm: Because you said Skystar rarely overmap xd
2015-09-15 04:42 Bearizm: what do you mean white tick triplet?
2015-09-15 04:42 Bearizm: they start in red
2015-09-15 04:43 Bearizm: and what's wrong with that anyways.. it's the song. there are sounds of triplets (drums) there :p
2015-09-15 04:43 Natsu: 01:25:071 (2,3,4) -
2015-09-15 04:43 Bearizm: or actually, ye one of them starts in white tick
2015-09-15 04:43 Bearizm: but that's the song..
2015-09-15 04:44 Natsu: that overmap triplets are usually justify ¨by adding more emphasis to the white sound¨
2015-09-15 04:44 Bearizm: but that part isn't overmapped....
2015-09-15 04:44 Bearizm: you can hear the triple sound there
2015-09-15 04:44 Bearizm: it's almost inaudible but they're there
2015-09-15 04:44 Bearizm: it's just like Asphyxia's United.
2015-09-15 04:44 Bearizm: triples are almost inaudible but they're there, correct? nobody complained, but when I complained, i get a lot of hate for it.
2015-09-15 04:45 Bearizm: Me and asphyxia is cool tho.
2015-09-15 04:45 Natsu: cause ofg the way u did it maybe?
2015-09-15 04:45 Natsu: I didn't know that map so I can't give my opinion on it
2015-09-15 04:45 Bearizm: you mean overdone?
2015-09-15 04:45 Bearizm: 01:24:532 (2) -
2015-09-15 04:45 Bearizm: 01:25:071 (2) -
2015-09-15 04:45 Bearizm: 01:25:610 (2) -
2015-09-15 04:45 Bearizm: there's a constant increase of distance there
2015-09-15 04:46 Natsu: triplet will sound better 01:24:982 - tbh
2015-09-15 04:46 Bearizm: those are just to emphasis the song's background. it sounds higher and higher every time
2015-09-15 04:46 Bearizm: but the song suggests otherwise :( there's no triplet there.
2015-09-15 04:46 Bearizm: also about hitsounds
2015-09-15 04:47 Bearizm: ACTION is listening to [http://osu.ppy.sh/b/533048 eyelis - Mirai e no Tobira (OVA EDIT)]
2015-09-15 04:47 Natsu: 01:23:994 (3,1) - this should have higher spacing than
2015-09-15 04:47 Bearizm: ^ this is Rizia's version
2015-09-15 04:47 Natsu: 01:24:353 (1,2) -
2015-09-15 04:47 Bearizm: hmm
2015-09-15 04:47 Natsu: mean u explain why not?
2015-09-15 04:48 Bearizm: huh? because if i make that closer, it would feel like an anti jump since the DS used constantly gets bigger
2015-09-15 04:48 Natsu: 01:24:712 (4,1,2) - same
2015-09-15 04:48 Natsu: 01:25:251 (4,1,2) - this one is worst
2015-09-15 04:48 Bearizm: also, 01:24:353 (1) - whether if this has higher DS or not, it shouldn't matter because the previous object is a slider, it's easy to hit it.
2015-09-15 04:48 Natsu: and actually 1 the stongest beat is like antijump at this part
2015-09-15 04:49 Bearizm: if anything, i should move 01:23:994 (3) -
2015-09-15 04:49 Natsu: ya that's why it should have more distance 1 stronger sound and previous object is a slider
2015-09-15 04:49 Bearizm: and 01:25:431 (1) -
2015-09-15 04:49 Natsu: yes atleast do that
2015-09-15 04:50 Bearizm: ok.
2015-09-15 05:02 Bearizm: ok so..
2015-09-15 05:03 Natsu: ?
2015-09-15 05:03 Bearizm: i made the triplet jumps consistent
2015-09-15 05:03 Bearizm: MORE, consistent.
2015-09-15 05:03 Natsu: that's cool
2015-09-15 05:03 Bearizm: arrghh
2015-09-15 05:04 Bearizm: alright then, that was nice.
2015-09-15 05:04 Bearizm: again, you could post this chat in thread if you want.
2015-09-15 05:04 Bearizm: I'll KD, i mean, you did help.
2015-09-15 05:04 Natsu: XD
2015-09-15 05:04 Bearizm: and I'm sorry if I'm stubborn
2015-09-15 05:04 Bearizm: I know I am xd
2015-09-15 05:05 Natsu: u can post that if you want,
2015-09-15 05:05 Natsu: and yes u begin a bit with the: I feel like the quality within this map is sufficient enough to be qualified, so why not. not to sound so cocky b
2015-09-15 05:05 Bearizm: well it is.
2015-09-15 05:06 Bearizm: it was only a slight revision to how i did it
2015-09-15 05:06 Natsu: I think that every map can still improve with more modding, but if you feel that is right to qualify it without much feedback and other BNs agree with that its fine
2015-09-15 05:06 Bearizm: Ok... again, please post this chat to the thread xd
2015-09-15 05:07 Bearizm: I don't want to deny your kd after all that checking.
2015-09-15 05:07 Bearizm: just edit your post or something i'll kd that post once you edit it.
2015-09-15 05:09 Bearizm: no?
2015-09-15 05:09 Natsu: I'll edit later,or u post it tho
2015-09-15 05:10 Bearizm: i'll just KD your last post.
2015-09-15 05:15 Bearizm: thank you for the check..
2015-09-15 05:15 Bearizm: I hope I don't leave a bad impression of myself to you xd
2015-09-15 05:16 Natsu: mmmm not really, but just look you like doesn't matter what u want to speedrank it without feedback xD
2015-09-15 05:16 Bearizm: whoa..
2015-09-15 05:16 Bearizm: I did get feedback.
2015-09-15 05:17 Bearizm: You have no idea how many finished unsubmitted maps I have, and I ask for a testplays and feedback from them.
2015-09-15 05:17 Natsu: but you can prove it? that's the problem
2015-09-15 05:18 Bearizm: sure
2015-09-15 05:18 Bearizm: prove the unsubmitted maps or the feedback?
2015-09-15 05:18 Bearizm: well i don't save the logs
2015-09-15 05:18 Bearizm: but asphyxia did
2015-09-15 05:18 Bearizm: because i said "time to experiment with QAT's diff spike leniency"
2015-09-15 05:18 Bearizm: this was before I changed a lot of things in the jump
2015-09-15 05:18 Natsu: see that's the problem will be ok if they post logs or siomething, but is like no feedback to me :l
2015-09-15 05:18 Bearizm: s
2015-09-15 05:19 Bearizm: but the map wasn't submitted..
2015-09-15 05:19 Bearizm: you can ask Pandiar, Mazzerin, javagame100, fallist (great players these 2), pkhg, samplefish, handsome, pishi
2015-09-15 05:19 Bearizm: those guys tested my maps before it was submitted.
2015-09-15 05:20 Bearizm: this map was finished 3 days ago. so only pishi saved the log because he tested 1 day before the submission.
2015-09-15 05:20 Bearizm: and he said he was going to bubble it so...
2015-09-15 05:21 Natsu: but I dont see nothing worng to get some more people to brintg their suggestions
2015-09-15 05:22 Bearizm: it's not. I never said it is, but some maps don't need them.
2015-09-15 05:22 Bearizm: I'm saying that it's not very necessary
2015-09-15 05:23 Bearizm: some people can rank stuff fast, some cannot.
2015-09-15 05:24 Natsu: yes I can probably do a tv size map every day and rank it as well
2015-09-15 05:25 Natsu: but that's real good?
2015-09-15 05:25 Bearizm: sure
2015-09-15 05:25 Bearizm: why not?
2015-09-15 05:25 Bearizm: as long as it's good enough.. the thing is.. I don't map for people. I map for myself xd
2015-09-15 05:26 Natsu: ya but idk i feel it wrong tho
2015-09-15 05:27 Bearizm: that's not a valid answer... Some people choose to rank things fast, some don't. Those who can, probably do it. Like captin, or Milan. I don't see you complaining in their threads :c
2015-09-15 05:27 Bearizm: Why me?
2015-09-15 05:27 Natsu: if u see im too busy modding alot, to complain at every map
2015-09-15 05:27 Bearizm: LOL xd
2015-09-15 05:27 Natsu: I just was looking at bubble maps to qualify something lol
2015-09-15 05:28 Natsu: and saw yours was a random
2015-09-15 05:28 Bearizm: oooh
2015-09-15 05:29 Bearizm: well
2015-09-15 05:29 Natsu: and I was like wut
2015-09-15 05:29 Natsu: ranking system is not going well here
2015-09-15 05:29 Bearizm: xd
2015-09-15 05:30 Bearizm: what
2015-09-15 05:30 Bearizm: alright then. I guess it's not wrong to look from your perspective, but simply saying that "speedranking is bad because it FEELS wrong" doesn't justify your point.
2015-09-15 05:30 Bearizm: yea it's never bad to look for MORE feedback, but when does it end?
2015-09-15 05:30 Natsu: speedranking isn't bad lol
2015-09-15 05:31 Bearizm: well then what is it?
2015-09-15 05:31 Bearizm: because that's what i'm getting from you :c
2015-09-15 05:31 Natsu: probably with more feedback like 4 mods atleast lol and 4 hours old map I'll not care
2015-09-15 05:31 Natsu: my problem is not how old is the map is the lack of mods
2015-09-15 05:31 Bearizm: ah lol
2015-09-15 05:31 Natsu: mods are suggestions nothing more nothing less
2015-09-15 05:31 Natsu: so u basically upload at map get opinions then rank
2015-09-15 05:32 Natsu: so you are missing the opinions part
2015-09-15 05:32 Bearizm: Well, it's not like BNs don't check your map.
2015-09-15 05:32 Bearizm: BNs check maps before bubbling, if it's ok then bubble/qualify, if it's not, then it's modded.
2015-09-15 05:32 Bearizm: I'm sure you know that lol
2015-09-15 05:33 Natsu: yes, but that isn't moral correct lol
2015-09-15 05:33 Natsu: I can do pretty much the same with a friend map lol, but is that correct?
2015-09-15 05:34 Natsu: even old mappers with great experiece alwats get feedback before moving their map fowards
2015-09-15 05:34 Bearizm: why not? I don't need people's opinion for my map lol. their opinion will be shown in the map ratings don't even matter most of the time.

mapper say that he don't need opinions from others at his map so I can't help here, GL then
Ciyus Miapah
hello here my mods:
- find mods lol

im said this bcz ily <3
pkhg
dude pls this map is perfect
Hinsvar
yha
23.09 Hinsvar: 00:11:598 (3,4) - try Ctrl+G dunno
23.10 Bearizm: no xd
23.11 Hinsvar: ...dude
23.11 Hinsvar: try it
23.11 Hinsvar: astaga
23.12 Bearizm: 3 and 4??
23.12 Hinsvar: Ctrl+G cuma buat ritmenya
23.12 Hinsvar: jangan perhatiin placement dulu
23.13 Bearizm: no it sounds worst
23.13 Bearizm: if u want me to put a 1/2 there just say so
23.13 Hinsvar: nope
23.13 Hinsvar: gw malah merasa jelek kalau 1/2 terus di sini
23.13 Hinsvar: kalau itu Ctrl+G entar kayak 00:05:311 (1) - kok
23.13 Bearizm: can't u hear what i'm following..
23.14 Bearizm: but 00:05:311 (1) - kan ngikutin vocal...
23.14 Bearizm: ngikut instrument from 00:09:622 (1) -
23.15 Hinsvar: kalau emang ikut itu
23.15 Hinsvar: 00:09:622 - 00:10:161 - 00:10:880 -
23.15 Hinsvar: 00:09:622 (1,2,3,1) - ini ikut apaan dong
23.15 Bearizm: can't u hear the piano in the background
23.16 Bearizm: itu both ngikut vocal sama piano
23.16 Bearizm: parts sebelum itu cuma ngikut vocal
23.16 Bearizm: cuma hitsounds doang yang instrument
23.16 Bearizm: i don't exclusively emphasize one thing throughout the whole map you know.. pls
23.17 Hinsvar: uuuuuuuuh
23.18 Bearizm: maksudnya i emphasize both itu di click kea vocal, tapi bisa juga dianggap ngikutin instrument karena strong beatsnya di tick itu
23.23 Hinsvar: spent 5 minutes and still can't figure out
23.23 Hinsvar: nvm
23.24 Bearizm: moving on.
23.26 Bearizm: tumben mau check my map. I should speed rank more often to get attention :B
23.26 Hinsvar: hmm dunno
23.26 Hinsvar: gw cuma khawatir aja sih karena Natsu bisa sampe segitunya
23.26 Hinsvar: remember I trust this guy
23.26 Hinsvar: gw ga tau ya kalau
23.26 Hinsvar: he decayed or sumthin
23.29 Hinsvar: ok ini saran hitsound-nya emang
23.29 Hinsvar: terlalu subjektif sih ya
23.30 Hinsvar: 00:35:491 - well menurut gw sih ini emang bagus ditambahin whistle
23.30 Hinsvar: aaa fuck wifi.id
23.30 Bearizm: hmmm
23.30 Hinsvar: 00:35:491 - ini emang bagus sih ditambahin whistle
23.30 Hinsvar: tadi masuk ga
23.30 Hinsvar: soalnya follow gitar
23.30 Bearizm: yeah i get that msg
23.30 Hinsvar: finish emang overkill sih
23.31 Bearizm: ok then. whistle it is
23.31 Bearizm: in all diffs
23.31 Hinsvar: kool
23.32 Hinsvar: well
23.32 Hinsvar: gimana ya
23.32 Hinsvar: yang paling gw khawatirin
23.32 Hinsvar: tetep diff spike-nya
23.32 Hinsvar: yang keterlaluan
23.33 Hinsvar: like ye lagunya emang strong tapi err
23.33 Hinsvar: please no Miraizu v2
23.35 Hinsvar: fuck this
23.36 Bearizm: lol
23.36 Bearizm: i updated already
23.36 Bearizm: 01:28:485 (4,1) - repositioned to the middle of the triangle btw
23.36 Hinsvar: dam I still have stuff to say
23.36 Hinsvar: lmao
23.36 Bearizm: ok go on
23.36 Hinsvar: 01:18:065 (6,7,8) - menurut gw sih ya bagusan 6-7 spacing-nya jauh lebih gede daripada 7-8
23.36 Hinsvar: emphasizing the instrument on the white tick
23.36 Hinsvar: (7)
23.37 Hinsvar: like uh (7) @ 201,133 and (8) @ 44,158 maybe
23.38 Bearizm: 01:18:425 (8) - x133y91
23.38 Hinsvar: ~ fuck this shit ~
23.38 Bearizm: good ?
23.38 Bearizm: l o l
23.39 Hinsvar: 01:18:245 (7) - ?
23.39 Hinsvar: shitty internet
23.39 Hinsvar: as shaky as 10 SR earthquake
23.39 Bearizm: 7 kenapa?
23.39 Hinsvar: Posisinya di mana?
23.40 Bearizm: gw deketin 7-8
23.40 Bearizm: daripada jauhin 6-7
23.40 Hinsvar: oh sure
23.40 Bearizm: 01:18:425 (8) - x133y91
23.40 Bearizm: I agree!
23.40 Bearizm: breaks the flow when going 01:18:604 (1) -
23.40 Bearizm: karena ke atas terus kebawah
23.40 Bearizm: da perfect plan
23.40 Bearizm: and it plays well
23.40 Hinsvar: ok ok
23.40 Bearizm: downwards jumps plays smoothly
23.41 Bearizm: B)
23.41 Hinsvar: nah gw
23.41 Hinsvar: mulai ga yakin
23.41 Hinsvar: dari
23.41 Hinsvar: 01:24:353 -
23.41 Bearizm: 01:23:455 (3) -
23.41 Bearizm: DS is 3.39
23.41 Bearizm: 01:24:532 (2) - 3.26
23.41 Bearizm: it's just a continuation
23.42 Bearizm: 01:25:071 (2) - 3.49
23.42 Bearizm: 01:25:610 (2) - 3.75
23.42 Bearizm: 01:27:407 (2) - 4.25 da big boss
23.42 Bearizm: it's a build up basically. lo ada software namanya AutoMod gk?
23.42 Bearizm: it shows difficulty spikes and mods unrankable stuff
23.42 Hinsvar: masalahnya ini awalan build up-nya sendiri udah tinggi banget loh
23.42 Hinsvar: dibandingin average DS dari sebelum part ini
23.43 Bearizm: awal build upnya kan average ds
23.43 Bearizm: .
23.43 Bearizm: average as in, the typical DS used for jumps
23.44 Hinsvar: gw liat sebelum itu nyentuh 3 aja jarang banget loh
23.44 Hinsvar: rata-rata 1,8 - 2,5
23.44 Hinsvar: oh
23.44 Hinsvar: bentar
23.44 Bearizm: but it didn't start in 3..
23.44 Bearizm: with*
23.44 Hinsvar: 01:21:479 (1) - Ini awalan yang diomongin?
23.44 Bearizm: 01:21:479 (1) - 2.80 because vocal is strong
23.45 Bearizm: 01:21:658 (2) - sama
23.45 Bearizm: well, kalau start ya 01:21:658 (2) -
23.45 Bearizm: that's the first jump in the pattern lah
23.48 Hinsvar: hmm oke deh kalau mulai dari situ makes sense
23.49 Hinsvar: tapi dilihat-lihat diff spike-nya tetep aja terasa overkill sih mulai dari triplet...
23.49 Bearizm: :)
23.49 Hinsvar: tapi sebelumnya
23.49 Bearizm: (in all honesty those are random but it worked out in the end) xdddd
23.49 Hinsvar: pls
23.49 Hinsvar: 01:23:634 (1,2,3) - di sini musiknya
23.49 Hinsvar: ga keras banget loh
23.49 Hinsvar: ga bisa dijadiin lanjutan
23.49 Bearizm: the guitar
23.50 Bearizm: listen to the guitar
23.50 Bearizm: it goes on a higher note every 1/1
23.50 Bearizm: or 3/2 ._.
23.51 Hinsvar: Sangat ga disarankan ngikutin instrumen yang ga dominan buat yang ginian... ._.
23.51 Hinsvar: karena di sinui
23.51 Bearizm: but it's a part of the song.
23.51 Hinsvar: sini
23.51 Hinsvar: uh
23.51 Bearizm: it's for build up too
23.51 Bearizm: because
23.51 Hinsvar: how to explain it
23.51 Bearizm: 01:27:407 (2) -
23.51 Bearizm: that jump s BIG
23.51 Bearizm: kalau previous parts don't build it up, jadi terasa out of place
23.51 Bearizm: out of place meaning "kok gede banget jumpnya"
23.54 Bearizm: im about to
23.54 Bearizm: tap out
23.54 Hinsvar: Buat yang begini sebenernya patokan yang paling bener itu bukan cuma ngikut satu instrumen apalagi yang ga dominan sih...
23.54 Hinsvar: Tapi ngikutin volume dari semua instrumen yang ada.
23.54 Hinsvar: 01:21:479 (1,2,3,1,2,3,1,2,3,1,2,3) - Di sini emang makin lama makin keras.
23.54 Hinsvar: 01:23:634 (1,2,3) - Tapi di sini justru jadi pelan.
23.54 Bearizm: 01:25:431 (1,2) -
23.55 Bearizm: vocals are loud
23.55 Bearizm: and guitar pitch rises
23.55 Bearizm: that's why i decreased the DS...
23.55 Bearizm: kalau kedeketan terasa kea anti jump
23.55 Bearizm: i want the speed to stay stable
23.56 Bearizm: i don't want none of that HW's Helix in my map
23.56 Bearizm: but ok lah
23.56 Bearizm: 01:23:814 (2) - 388,172
23.56 Bearizm: should be better
23.56 Bearizm: ok?
23.57 Hinsvar: ok it's acceptable I guess
23.58 Bearizm: ok
23.58 Hinsvar: 01:24:173 - hmm ini gimana ya
23.58 Hinsvar: aslinya kan ga ada apa-apa di sini
23.58 Hinsvar: gw *mungkin* ngerti kenapa ini di-map
23.58 Hinsvar: and I can let it slide
23.58 Bearizm: that's why it's a slider end
23.58 Bearizm: xd
23.59 Bearizm: you don't click it
23.59 Bearizm: besides
23.59 Bearizm: you can heal the vocal
23.59 Bearizm: NNN
23.59 Bearizm: ho-NNNN-to
23.59 Hinsvar: healin da vocal
23.59 Hinsvar: owait
23.59 Hinsvar: ok
23.59 Bearizm: by that logic, i should apply that here too 01:28:485 (4) -
23.59 Bearizm: but
00.00 Bearizm: i choose not too lah, finish is too strong
00.00 Hinsvar: itu
00.00 Hinsvar: 01:28:485 (4,1) - gw malah mau nyuruh bikin slider 1/1 tapi ya
00.00 Hinsvar: emphasis-nya ded entar
00.01 Hinsvar: soalnya itu kehubung sama bunyi biolanya
00.01 Bearizm: but drums
00.01 Bearizm: are k00l
00.01 Bearizm: :C
00.01 Bearizm: xd
00.01 Hinsvar: ok :C
00.01 Hinsvar: well selain itu gw ga ada masalah lagi deh
00.01 Bearizm: 01:27:226 (1) - from here exclusively drums sih
00.01 Hinsvar: sure
00.01 Bearizm: alright :B
00.02 Hinsvar: oh nvm
00.02 Hinsvar: one more
00.02 Hinsvar: 01:28:305 (3,4) - kenapa spacing-nya
00.02 Hinsvar: kecil
00.02 Hinsvar: banget
00.02 Bearizm: post in thread after dis
00.02 Hinsvar: ayy ok
00.02 Bearizm: ahh
00.02 Bearizm: that one's just for pattern
00.02 Bearizm: it's in the middle of the triangle
00.02 Bearizm: anti jump
00.02 Hinsvar: hmm okelah soalnya 01:28:844 (1) - lebih keras juga
00.02 Hinsvar: ._.
00.03 Hinsvar: oh hey here's an ok idea
00.03 Hinsvar: 01:28:485 - reduce the volume for this
00.03 Hinsvar: xd
00.03 Bearizm: mAGER xd
00.03 Bearizm: not necessary
00.03 Hinsvar: (dari musiknya di situ lebih lemah daripada 01:28:844 - )
00.03 Hinsvar: pls
00.03 Hinsvar: xd
00.03 Hinsvar: ok
00.03 Bearizm: not a big deal laah
00.03 Bearizm: imo
00.04 Hinsvar: sure sure
00.04 Hinsvar: ya udah

I dunno I just threw stuff on the hardest diff
Topic Starter
Bearizm
^ Hinsvar modded a little bit. Minor stuff.

Talked to handsome on Skype about the minor changes and let em check it. stuff.
hehe
daddy got ur bak
pkhg
10/10
pishifat
waiting for the speed-dq
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