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STEREO DIVE FOUNDATION - Renegade

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Topic Starter
Kihhou
This beatmap was submitted using in-game submission on Sunday, August 23, 2015 at 8:29:58 AM

Artist: STEREO DIVE FOUNDATION
Title: Renegade
Source: GANGSTA.
Tags: ギャングスタ opening op theme tv size R・O・N
BPM: 135
Filesize: 22708kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.41 stars, 88 notes)
  2. Hard (2.92 stars, 250 notes)
  3. Normal (2.03 stars, 145 notes)
  4. Twilight (3.82 stars, 301 notes)
Download: STEREO DIVE FOUNDATION - Renegade
Download: STEREO DIVE FOUNDATION - Renegade (no video)
Information: Scores/Beatmap Listing
---------------

Easy: by Kihhou
Normal: by Kihhou
Hard: by Kihhou
Twilight: by Kihhou

Milan- ((bubbled))
Okoratu ((ranked))

ringating has blessed me

stole tutuhaha's mp3 and video lol check out his set~ o3o
Shohei Ohtani
ok im gonna be real I always get nervous when I do first mods because people tend to expect them to be really long but I never really do long mods so uhhh

Insane:
00:00:782 (1) - I was really hoping you'd do something like here and like it seems like it in the beginning but then you use a different combocolor for other speed ups and that makes me sad
00:15:004 (1,2) - ok regardless of effects that's not how the rhythm goes sorry
00:20:670 (2) - ok this fucks with me because this is a relatively well known pattern. If you're going to allude to things that players have internalized into their minds to be a centain way, at least make it easy to see if it is different.
00:25:004 (2,1,2) - ok explain this spacing to me
00:45:226 (1,2,1,2) - dyuhwhat. like I don't get it. Assume for all other instances.
01:20:781 (2) - NC pls?

This map is trying to be a lot harder than the song wants to be. It's trying to be like fanzhen/charles esque with lots of effects but the song doesn't really call for that as extreme as you're wanting. Also, more combocolors would be nice to dictate the effects, if you're looking for that.

Hard:
00:15:004 (1,2) - Same as insane
00:22:559 (2) - like dpleae do not stack this
00:54:115 (1) - you can do more here i believe in you

EasY:
00:43:448 (1,2,1,2,1,2) - Give easy players a little more than this pls.

Dank start, but I'm a little wary about the insane. I don't know if that's the 2011 of me talking or what, buuuut yeah
Ringating
from my queue:

The extension you had didn't really blend at all with the original image, so I fixed that.
Also added a gradient to the edges so it wouldn't seem quite as bland.this is just preliminary, looking into those other changes requested shortly

no kds
Topic Starter
Kihhou

Reditum wrote:

ok im gonna be real I always get nervous when I do first mods because people tend to expect them to be really long but I never really do long mods so uhhh

Insane:
00:00:782 (1) - I was really hoping you'd do something like here and like it seems like it in the beginning but then you use a different combocolor for other speed ups and that makes me sad ehhhh sorry :/ i did it once sort of for chorus and stuff but its so much extra work and it wont fit with the video that i dont now have, as almost everything is in blue and green except when it turns red at the very last note soooo
00:15:004 (1,2) - ok regardless of effects that's not how the rhythm goes sorry uhhhhhh actually yes that is how the rhythm goes o-o we are looking at the same thing, yes? lol
00:20:670 (2) - ok this fucks with me because this is a relatively well known pattern. If you're going to allude to things that players have internalized into their minds to be a centain way, at least make it easy to see if it is different. sorry im not quite sure what you mean by this..
00:25:004 (2,1,2) - ok explain this spacing to me lol tunnel visioned on pattern. it does kinda suck huh. fixedd
00:45:226 (1,2,1,2) - dyuhwhat. like I don't get it. Assume for all other instances. non clap notes follow the previous note at a .8 DS spacing while jumps are provided for all claps in the section except the ones on the blue ticks since it would be confusing to space it like 00:16:670 (3,1) - as it would be too similar to the non clap notes. so instead, it is emphasized with object density and a change in pace, which the stack provides
01:20:781 (2) - NC pls? i thought about it while mapping but nooo :c i want it to be pretty with the same NC pattern as 01:19:004 (1,2,1,2,1,2) - where each 2 note "column" gets its own NC

This map is trying to be a lot harder than the song wants to be. It's trying to be like fanzhen/charles esque with lots of effects but the song doesn't really call for that as extreme as you're wanting. Also, more combocolors would be nice to dictate the effects, if you're looking for that. mmmm i might have to disagree with you there as it sounds pretty complex to mee..

Hard:
00:15:004 (1,2) - Same as insane umm... are you sure? i sweaaaaar i hear a something at 00:15:115 -
00:22:559 (2) - like dpleae do not stack this ok :c
00:54:115 (1) - you can do more here i believe in you then how bout.. 2 of em!!! wuuuaaaaaa how do ya likem e nowasdaf!!!

EasY:
00:43:448 (1,2,1,2,1,2) - Give easy players a little more than this pls. aaa sorry easy players, but im really hesitant about this. worried QAT will go "waw almost the same object density as 00:29:893 - part even though this is much slower!!". reverse sliders would also put us in the same place as before which isnt very.. exciting.. mmm i try to think of something

Dank start, but I'm a little wary about the insane. I don't know if that's the 2011 of me talking or what, buuuut yeah
'

im not too sure on the insane either loool but thank you for modding!

Ringating wrote:

from my queue:

The extension you had didn't really blend at all with the original image, so I fixed that.
Also added a gradient to the edges so it wouldn't seem quite as bland.this is just preliminary, looking into those other changes requested shortly

no kds
thank you ringating *o* its nice as is! im pretty hyped for the final product if you decide to do the other requests lol
HappyRocket88
—————————————————————————————————————————————————————



Hai! From my queue, I'm sorry for modding this too late, but here's the mod. \(o.o)/

General
  1. Increase the stack latency in the Easy, Twilight and the hard diff to 3 as you do in the normal diff.

Easy
  1. 00:07:893 (1,2,3,4) This doesn't look that bad but I'd suggest to make a better blanket between them. this is what you can try
  2. 00:15:004 (1,3) You can use the same slider shape for this pattern.
  3. 00:15:893 (2) This one could look more curve, maybe? ºuº)/ like this.
  4. 00:18:559 (1,3) Not a big problem, but the slider (3) overlaps the slider (1) and I think they look odd. ;__;
  5. 00:23:893 (3,4) This pattern is intentional or do you want to make blanhet of them? Just like this.
  6. 00:31:004 (3) Such as a weird slider shape, but it's still readable. ºuº)7
  7. 00:30:559 (2,1) This is also a minor suggestion but you can stack the note (2) at the slider (1)'s head.
  8. 00:36:781 (1,4) Same but with this slider (1)'s tail.
  9. 00:59:448 (1,1) Make it blanket which means make the slider a bit less curve.
  10. 01:02:115 (3,4) Waaa... Ugly overlap. This is unlike seen in easy diffs. Try this maybe to fix it:
  11. 01:06:559 (3,2) This is a minor suggestion too, but you can stack them to make a neater pattern.
  12. 00:27:448 (1) Remove NC to keep the consistency in the NCs, or was this intentional? If it was intentional I'd suggest to use the red color please in that slider ><
  13. 01:01:226 (1) Remove NC.
  14. 01:02:115 (3) Acc NC.
  15. 01:03:004 (6) Add NC.
  16. 01:04:781 (1) Remove NC.
Overall I love this Easy. The patterns are pretty neat and flow is good. Good job. n.n

Normal
  1. 00:23:893 (4,6) This overlap looks quite weird. Fix it.
  2. 00:34:559 (4,6) ^
Neh, this diff is perfect. Nothing wron on it. Nice diff.

Hard
  1. 01:15:893 (2,6) You can change this sldier shape a bit to don't overuse it in this part.

My mod ends here because I don't mod as well as I wish the insane diffs. The Hard is beyond being perfect so better rank this, please. ;__;

Here a star! (´・ω・)っ★


—————————————————————————————————————————————————————
Topic Starter
Kihhou

HappyRocket88 wrote:

—————————————————————————————————————————————————————



Hai! From my queue, I'm sorry for modding this too late, but here's the mod. \(o.o)/

General
  1. Increase the stack latency in the Easy, Twilight and the hard diff to 3 as you do in the normal diff. easy diff increased just cuz its easy i guess o3o but im just gonna leave them as is. it stacks streams and theres no unstacked objects on easy and normal so it should be fine

Easy
  1. 00:07:893 (1,2,3,4) This doesn't look that bad but I'd suggest to make a better blanket between them. this is what you can try i made it non blanketing on purpose :c why i was so blankety in normal and not for easy.. i dont know lol guess it would look ugly in normal o3o but this is intentional lol
  2. 00:15:004 (1,3) You can use the same slider shape for this pattern. too symmetrical for a non important part for me o-o
  3. 00:15:893 (2) This one could look more curve, maybe? ºuº)/ like this. yee did this to match the other one in the music with the curvee
  4. 00:18:559 (1,3) Not a big problem, but the slider (3) overlaps the slider (1) and I think they look odd. ;__; its still overlapping but its overlapping in a less weird way lol and it shouldnt be too visible
  5. 00:23:893 (3,4) This pattern is intentional or do you want to make blanhet of them? Just like this. intentional ~
  6. 00:31:004 (3) Such as a weird slider shape, but it's still readable. ºuº)7 c:
  7. 00:30:559 (2,1) This is also a minor suggestion but you can stack the note (2) at the slider (1)'s head. yaa
  8. 00:36:781 (1,4) Same but with this slider (1)'s tail. mmm a bit too far apart in the timeline and it wont make much of a difference
  9. 00:59:448 (1,1) Make it blanket which means make the slider a bit less curve. ok!
  10. 01:02:115 (3,4) Waaa... Ugly overlap. This is unlike seen in easy diffs. Try this maybe to fix it: ok :c
  11. 01:06:559 (3,2) This is a minor suggestion too, but you can stack them to make a neater pattern. nah :/ i wanna move up
  12. 00:27:448 (1) Remove NC to keep the consistency in the NCs, or was this intentional? If it was intentional I'd suggest to use the red color please in that slider >< intentional for emphasis and im saving the red color for the very end only lol cuz its blue and green throughout the video and then red at the end!
  13. 01:01:226 (1) Remove NC. this still counts as every 2 measures considering the previous 2 measures had 1 measure with nothing for legibility purposes
  14. 01:02:115 (3) Acc NC. ^
  15. 01:03:004 (6) Add NC.^
  16. 01:04:781 (1) Remove NC. ^ o3o
Overall I love this Easy. The patterns are pretty neat and flow is good. Good job. n.n

Normal
  1. 00:23:893 (4,6) This overlap looks quite weird. Fix it. ehh :/ id fix but theres no room and its not too important since 1 slider fades before the other appears. id have to break the flow that i want there so its ok
  2. 00:34:559 (4,6) ^ ehhh its alright o3o heads still not touching
Neh, this diff is perfect. Nothing wron on it. Nice diff.

Hard
  1. 01:15:893 (2,6) You can change this sldier shape a bit to don't overuse it in this part. ok!

My mod ends here because I don't mod as well as I wish the insane diffs. The Hard is beyond being perfect so better rank this, please. ;__;

Here a star! (´・ω・)っ★


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lol glad you like the diffs c: and thank you for the mod and star!
Ringating
added the text to the bg in such a way that it fits within the osu song select menu for both 4:3 and 16:9 resolutions.no kds how shocking
Topic Starter
Kihhou

Ringating wrote:

added the text to the bg in such a way that it fits within the osu song select menu for both 4:3 and 16:9 resolutions.no kds how shocking
oooooooooooooooooooooooooooo yesssss thank you ! c:

how shocking indeed :( id argue that you deserve it do you think theyd notice if i sneak one in out of the hundreds that you do lol
Zaphkael
Hi, from my queue :D

If you are going to stick with those combo colours, try adding more since you only use 2 of them until the end.
Maybe increase hitsound volume, I barely hear them.


easy
When I look at it, you really have a lot of (weird) sliders. Maybe try reducing the number of sliders by replacing them by notes, and regarding the weird sliders, I don't really know if they are rankable for an easy diff. Everything else, solid map.

normal
01:19:004 (9) - this note feels somewhat lost, and I'm afraid a lot of new people will miss it. Maybe remap the slider (8) before it to be more horizontal, so that this note is not completely at the bottom.
Solid diff too.

Hard
00:07:448 (4,1) - You use overlaps most of the time, so stick with them, don't stack like this one

Twilight
Don't map in 1/8, you don't even need it.
This map...it's so weird that I don't even....Your other diffs are so perfect, but this diff...I really don't like it, but thats just me. I hate those flashy fast maps, so unless you really want me to destroy your map, I won't mod this one. sorry :/

I hope this was useful somehow :/
Topic Starter
Kihhou

inspectorscout wrote:

Hi, from my queue :D

If you are going to stick with those combo colours, try adding more since you only use 2 of them until the end. 2 is fine o3o feels cleaner to me
Maybe increase hitsound volume, I barely hear them. oopss okay!


easy
When I look at it, you really have a lot of (weird) sliders. Maybe try reducing the number of sliders by replacing them by notes, and regarding the weird sliders, I don't really know if they are rankable for an easy diff. Everything else, solid map. ehhh they should be fine ~ ive mapped something similar before in a ranked easy with those kinds of weird sliders

normal
01:19:004 (9) - this note feels somewhat lost, and I'm afraid a lot of new people will miss it. Maybe remap the slider (8) before it to be more horizontal, so that this note is not completely at the bottom. good call lol zzz but i had to move stuff around and flip horizontally everything afterwards to satisfy my placements lol anyways fixed
Solid diff too.

Hard
00:07:448 (4,1) - You use overlaps most of the time, so stick with them, don't stack like this one that point is a big transition point o3o it goes from the really weeeeird seemingly without tempo intro into an actual beat lol making it like the others wouldnt do it justice!

Twilight
Don't map in 1/8, you don't even need it. tell that to the song lol . it is indeed there, in the 1/8ths
This map...it's so weird that I don't even....Your other diffs are so perfect, but this diff...I really don't like it, but thats just me. I hate those flashy fast maps, so unless you really want me to destroy your map, I won't mod this one. sorry :/ personally im fine with people heavily criticizing this diff, as long as those who mod it have decent reasoning behind their suggestions instead of "because its weird and not laurier, lfj, 2012 god mapping." i have nothing against that style, i just need a reason as to why i cant deviate from it lol. i believe i have a decent amount of justification as to why it is mapped this way o-o id like to hear your reasoning for why i should change some stuff and if it's a better reason than what i have to back up my map, ill take it and change it! but eyyy im not going to force you to mod it! //oksorry for ranting----- :/

I hope this was useful somehow :/ it was! c:
thank you for modding!
Shurelia
おっす!やったよ!
From my queue


~ From Lovely Modding Quest! ~


[General]
- Might want to add the song composer "R・O・N" .

[Easy]
  1. 00:03:670 (4,1) - Suggesting to rearrange these two because it looks kinda bad for me. http://puu.sh/j5zWe.jpg
  2. 00:07:004 - Adding an object at here would be much better for me because it feels really empty right now.
  3. 00:34:115 (2) - Nazi distance of me. 147 , 71.
  4. 00:59:448 (1) - 01:09:226 (2) - I don't know if this intentional or not but there's a distance problems at here. should keep using 0.9x snap.
  5. 01:12:337 (1) - 01:20:337 (2) - ^^^ (well, i think you did this intentionally)

[Normal]
  1. 00:22:115 (1) - Add finish on the head.
  2. 00:32:115 - would add an object at here so it will have a same feeling like 00:33:893 (2,3)
  3. 00:42:337 (5) - Distance problem~
  4. 01:07:226 (5,6) - Might want to unstack these because player might think it has a different rhythm with 01:08:115 (7,1)

[Hard]
  1. 00:19:893 (5,6) - Should be unstacked because it looks same but different rhythm with 00:18:893 (2,3)
  2. 00:34:559 (1,2) - with 00:35:448 (3,4,5) - ^^^
  3. 00:22:115 (1) - Add finish on the head.
  4. 00:38:781 - Add an object at here so it would have a same play with 00:39:893 (1,2,3)
  5. 01:11:448 (5,1) - I recommend to unstack these so it'll more readable.

[Twilight]
  1. 00:22:115 (1) - Finish on the head~
  2. 00:36:781 (2) - NC because different SV with 00:36:337 (1)
  3. 00:41:670 (1,1,1,1) - mmm, is this NC spam really necessary? i wouldn't say so.
  4. 01:12:337 (2) - same reason with 00:36:781 (2)
  5. 01:20:781 (2) - ^^^
  6. 01:22:559 (1) - Would suggest to unstack this because people might think that this is same like 01:22:115 (5,6)

That's all for me, Hope this help. And good luck!
Topic Starter
Kihhou

Shurelia wrote:

おっす!やったよ!
From my queue


~ From Lovely Modding Quest! ~


[General]
- Might want to add the song composer "R・O・N" . ok o3o

[Easy]
  1. 00:03:670 (4,1) - Suggesting to rearrange these two because it looks kinda bad for me. http://puu.sh/j5zWe.jpg ok lol
  2. 00:07:004 - Adding an object at here would be much better for me because it feels really empty right now. good idea
  3. 00:34:115 (2) - Nazi distance of me. 147 , 71. wooopssss
  4. 00:59:448 (1) - 01:09:226 (2) - I don't know if this intentional or not but there's a distance problems at here. should keep using 0.9x snap. eheheh... yeahhh its intentional but now that i think aobut it, i really shouldnt LOL fixed
  5. 01:12:337 (1) - 01:20:337 (2) - ^^^ (well, i think you did this intentionally) yes sorry :o fixed!

[Normal]
  1. 00:22:115 (1) - Add finish on the head. mmm i dont think theres a cymbal in the music and i dont have a super low thump sound for a finish :/ so nay for now
  2. 00:32:115 - would add an object at here so it will have a same feeling like 00:33:893 (2,3) yes!
  3. 00:42:337 (5) - Distance problem~ oopps
  4. 01:07:226 (5,6) - Might want to unstack these because player might think it has a different rhythm with 01:08:115 (7,1) mmm i think its alright o-o both are the same stack

[Hard]
  1. 00:19:893 (5,6) - Should be unstacked because it looks same but different rhythm with 00:18:893 (2,3) ok!
  2. 00:34:559 (1,2) - with 00:35:448 (3,4,5) - ^^^ i think this is alright and its hard to find an alternative to the flow i want. id prefer to leave it as is
  3. 00:22:115 (1) - Add finish on the head. same as normal
  4. 00:38:781 - Add an object at here so it would have a same play with 00:39:893 (1,2,3) it is kept the same as the previous 3 times and 00:39:893 (1,2,3) is special b/c its the last one and a transition !
  5. 01:11:448 (5,1) - I recommend to unstack these so it'll more readable. okay!

[Twilight]
  1. 00:22:115 (1) - Finish on the head~ same as normal and hard >.<
  2. 00:36:781 (2) - NC because different SV with 00:36:337 (1) yesss
  3. 00:41:670 (1,1,1,1) - mmm, is this NC spam really necessary? i wouldn't say so. yessssssssssssssss lol very impactful section
  4. 01:12:337 (2) - same reason with 00:36:781 (2) hmmm this is hard to decide b/c i think the straight slider fits well with the other sliders that have lower sv, as if it was part of the pattern.. ill have to think this through
  5. 01:20:781 (2) - ^^^ pretty NC with the 1-2 1-2 1-2 is more important to me :C
  6. 01:22:559 (1) - Would suggest to unstack this because people might think that this is same like 01:22:115 (5,6) oh yeah huh.. okay!

That's all for me, Hope this help. And good luck!
nice! thank you shurelia c: so lovely
Shurelia
Ahhh, i forgot to mention that there's a distance problems on Normal diff too.

from here 00:58:559 (1) - to 01:13:448 (4) - (from 1.1x to 1.2x) . I don't know if you really did this intentionally but yeah, maybe you didn't.


no kd
Topic Starter
Kihhou

Shurelia wrote:

Ahhh, i forgot to mention that there's a distance problems on Normal diff too.

from here 00:58:559 (1) - to 01:13:448 (4) - (from 1.1x to 1.2x) . I don't know if you really did this intentionally but yeah, maybe you didn't.


no kd
aahh yes this was intentional~ i think id like to keep this though thank you c: (but fixed for easy)
honkers
from q

Easy
  • -Add a note to 00:03:448 (4) and stack it with 00:03:670 (5). Last slider ended on white tick and with the next slider starting on red tick, it feels kinda weird.
    -Move 00:25:226 (4) to x:288 y:224, better triangle
    -Maybe add some notes from 00:58:115 and start khai here as well. Having notes continuous with the sliders feels better.
    -End the khai here 01:22:115 instead of 01:20:781
    -01:04:781 (6) Remove nc
    -01:05:670 (1) Add nc
    -01:08:781 (1) Remove nc
    -01:09:226 (2) Add nc
    -Why is this section 01:27:893 (1) khai? I'm not sure khai should be here, applies for all diffs. Check AiMod for this

Normal

  • -Add a note to 00:02:337 (4). I don't think it should be left blank. You can make a triangle with 00:01:670 (2,3) if you decide to add a note here.
    -Move 00:01:670 (2,3) to 00:04:781. Imo it works better this way
    -Add notes to 00:06:781 and 00:07:004. I think adding notes here goes well with the vocals.
    -Add a slider to 00:13:670. It can look like this. Goes well with the vocals and leaving it blank would make the transition feel awkward.
    -This is just a suggestion and doesn't need to be done. You can bend 00:34:559 (4) so it matches with the bend in vocal pitch as well.

Hard
  • -Move 01:02:115 (4) this to x:208 y:280. Makes a better triangle
    -01:19:893 (2). Ctrl + G?

Insane
  • -00:36:337 (1). Ctrl + G?

Sorry that my mod is very short. This is well mapped already which is why my mod is lacking. I modded all diffs because of this. :?
Topic Starter
Kihhou

[ Ernasis ] wrote:

from q

Easy
  • -Add a note to 00:03:448 (4) and stack it with 00:03:670 (5). Last slider ended on white tick and with the next slider starting on red tick, it feels kinda weird. that is, i believe, unrankable for easy diffs lol
    -Move 00:25:226 (4) to x:288 y:224, better triangle ok!
    -Maybe add some notes from 00:58:115 and start khai here as well. Having notes continuous with the sliders feels better. also unrankable. it must have time after a spinner with no notes
    -End the khai here 01:22:115 instead of 01:20:781 but the music has that weeeeeooooooo sound going down at 01:20:781 :c
    -01:04:781 (6) Remove nc NCs are according to measure, as it should be o3o same for the others down therrrerrrr
    -01:05:670 (1) Add nc
    -01:08:781 (1) Remove nc
    -01:09:226 (2) Add nc
    -Why is this section 01:27:893 (1) khai? I'm not sure khai should be here, applies for all diffs. Check AiMod for this short kiais are okay as long as they make sense. the ending feels very appropriately kiaiish, along with whats going on in the video~

Normal

  • -Add a note to 00:02:337 (4). I don't think it should be left blank. You can make a triangle with 00:01:670 (2,3) if you decide to add a note here. i definitely dont want to make it too dense with objects here
    -Move 00:01:670 (2,3) to 00:04:781. Imo it works better this way ehhhh more inconsistent. id rather not :/
    -Add notes to 00:06:781 and 00:07:004. I think adding notes here goes well with the vocals. most instruments are dropped here and theres just vocals, which id rather avoid making this part more dense for only vocals
    -Add a slider to 00:13:670. It can look like this. Goes well with the vocals and leaving it blank would make the transition feel awkward. nah o-o it seems fine to me. instruments drop and so do the notes. also, those sliders are following drums so itd be a bit weird to make em the same
    -This is just a suggestion and doesn't need to be done. You can bend 00:34:559 (4) so it matches with the bend in vocal pitch as well. following the buzz sound here mostly o3o

Hard
  • -Move 01:02:115 (4) this to x:208 y:280. Makes a better triangle ok!
    -01:19:893 (2). Ctrl + G? u know what screw this pattern. the more i look at it, the worse it feels im just gonna change it altogether lol

Insane
  • -00:36:337 (1). Ctrl + G? nahhh i dont want it to flow like that o3o

Sorry that my mod is very short. This is well mapped already which is why my mod is lacking. I modded all diffs because of this. :? cool! c: thanks!
thank you for modding!
Mortem
hi.

Easy:
• 00:07:893 (1,2,3,4) - What about moving these slider on positions for blanket? (Example)
• 00:36:781 (1,4) - Stack?

Normal:
• 00:41:004 (2,1) - Stack these two?

Other diffs seems fine to me.
Good Luck!
Topic Starter
Kihhou

Mortem wrote:

hi.

Easy:
• 00:07:893 (1,2,3,4) - What about moving these slider on positions for blanket? (Example) ehhhh ill blanket the last one but i dont want too many blanketing sliders here
• 00:36:781 (1,4) - Stack? ok

Normal:
• 00:41:004 (2,1) - Stack these two? ook

Other diffs seems fine to me.
Good Luck!
lol nice c: thanks!
Lurei
Hey there. Modding from modding queue. More like paying what I didn't before due to problems adsafdg

The only overall thing would be that you need at least 1000-1250 audio lead-in since you don't even give players a second of preparation before the map starts (it's almost a sec, but not quite so Idk if you even need the lead-in lol) but I better mention it just in case.

[Easy]

  1. 00:03:670 (4) - You might actually want to start this on 00:03:448 - to avoid that polarity change there. I also say this because leaving it as it is right now sounds a bit weird imo, as it plays like if you were following vocals because of the sliders 00:00:782 (1,2) - and you then stop and players become frustrated at their broken combo (but keep the end at the same place as it actually fits there c: ).
  2. 00:31:004 (3) - Just mentioning that the start of this slider isn't really parallel to 00:29:226 (1) - by a small margin, so you might want to fix that (mere and minor aesthetic, but yeah).
  3. 01:02:115 (3,4) - Fix the blanket please. D:
  4. 01:02:115 (3,5) - I think flow would be better if you stack (5) under the start of (3) and then place 01:04:781 (1) - on another fitting place, but actual arrangement isn't really bad, so it's up to you to decide. :p
  5. Nice Easy. =w=)b

[Normal]

  1. 00:07:004 - Please add a note here. The polarity change 00:06:115 (6,7) - is just too weird to play, and there's a sound on this beat so please don't leave it empty. ;w;
  2. 00:27:448 (5,6,7) - I'd say I don't really like the 3/4 gaps on here since the diff is a Normal, but I don't really know any other way to map them so... Up to your imagination, I guess? ;w; Same for 00:41:670 (4,5,1) -
  3. The density is like... Idk, but I think the diff is too hard for a Normal. Ye, I know this is like low BPM so more 1/2 notes are allowed, but this plays actually as the kind of diff I would call Normal+ or Hard-. I dunno, you might have complains about diff spread later or not, I can't really tell. x.x

[Hard]

  1. 00:02:337 (4,1,2,3,4,1) - This whole pattern is like, Idk, quite hard for this diff? Yeah, you focus on following the melody, but the way you do it is actually a bit weird, considering you use lots of extended sliders, making this sound and play quite ankwardly. Consider making something else here. ;w;
  2. Density before the Kiai is like... just making the diff harder than what it should be like. If you just started to move every note to make jumps, this diff would easily become an Insane. Consider deeply some ways to reduce the note density. Actually, never mind that. You might just want to read below, at the end.

[Twilight]

  1. 00:00:782 (1) - Just making the first slider (and first thing on the map) so fast is like really unexpected IMO. If you wanna make it faster than the rest, nerf the SV change at least some bit. ;w;
  2. Just... I don't really think I can help you here anymore. Anything else I say might just be rejected because you'll most likely want to keep the diff as it is. It's just... kinda too extreme IMO. Like an Extra, despite of being below 4 stars, just because of the kind of gimmicks, sliders and jumps used here.

My overall opinion... would be that every diff is quite a bit above the level of what people (maybe just me, Idk) usually consider it, except for the Easy. Since Easy is actually beginner-friendly, and other diffs are a bit harder than what they should that alone might be a problem later on. If anything, my overall suggestion is to make every diff of the level of the next diff.
In easier-to-understand words: Make the Easy a little more dense to make it a Normal; add some triplets and easy jumps on Normal to make it a Hard; make a little more complex jumps on Hard to make it an Insane; and maybe leave Twilight as it is, since it actually could work as the hardest diff.
>Or just make an easier Normal and Hard, and name the actual normal as... Advanced?. And the actual Hard as Hyper. Idk, might work to keep a balanced diff spread, too.
But in the end, this is just my opinion. The course to take is up to you! (and BNs? o.o) o/

Good luck! ;)
Topic Starter
Kihhou

Reiki wrote:

Hey there. Modding from modding queue. More like paying what I didn't before due to problems adsafdg

The only overall thing would be that you need at least 1000-1250 audio lead-in since you don't even give players a second of preparation before the map starts (it's almost a sec, but not quite so Idk if you even need the lead-in lol) but I better mention it just in case. oppss I forgot about leadin! Fixed!

[Easy]

  1. 00:03:670 (4) - You might actually want to start this on 00:03:448 - to avoid that polarity change there. I also say this because leaving it as it is right now sounds a bit weird imo, as it plays like if you were following vocals because of the sliders 00:00:782 (1,2) - and you then stop and players become frustrated at their broken combo (but keep the end at the same place as it actually fits there c: ). ive been highly considering this. im just gonna do it. nice!
  2. 00:31:004 (3) - Just mentioning that the start of this slider isn't really parallel to 00:29:226 (1) - by a small margin, so you might want to fix that (mere and minor aesthetic, but yeah). wa i swear i fixed this!!!!!
  3. 01:02:115 (3,4) - Fix the blanket please. D: yessir
  4. 01:02:115 (3,5) - I think flow would be better if you stack (5) under the start of (3) and then place 01:04:781 (1) - on another fitting place, but actual arrangement isn't really bad, so it's up to you to decide. :p ehhh its a tiny bit awkward so i made it flow easier <-- that way. but i kept the note as is cuz i want up and down heree
  5. Nice Easy. =w=)b ~

[Normal]

  1. 00:07:004 - Please add a note here. The polarity change 00:06:115 (6,7) - is just too weird to play, and there's a sound on this beat so please don't leave it empty. ;w; i love this polarity change! with all my heart! it actually fits well imo cuz thats where the music stops and ends as is and i dont want ot make it to dense in between when theres no music playing soooo
  2. 00:27:448 (5,6,7) - I'd say I don't really like the 3/4 gaps on here since the diff is a Normal, but I don't really know any other way to map them so... Up to your imagination, I guess? ;w; Same for 00:41:670 (4,5,1) - yeah... this whole time ive been hoping either this would pass, someone would suggest something better, or i figure out one myself eventually. ill keep thinking ><
  3. The density is like... Idk, but I think the diff is too hard for a Normal. Ye, I know this is like low BPM so more 1/2 notes are allowed, but this plays actually as the kind of diff I would call Normal+ or Hard-. I dunno, you might have complains about diff spread later or not, I can't really tell. x.x i actually wasnt too focused on making this a normalized normal o3o so i had to go searching for stuff that was similar to mine lol these are 2 that i randomly pulled up so ithink it should be fine~ theyre pretty recent too. https://osu.ppy.sh/b/556430 https://osu.ppy.sh/b/527699

[Hard]

  1. 00:02:337 (4,1,2,3,4,1) - This whole pattern is like, Idk, quite hard for this diff? Yeah, you focus on following the melody, but the way you do it is actually a bit weird, considering you use lots of extended sliders, making this sound and play quite ankwardly. Consider making something else here. ;w; i was actually like "but i love this part :/" and then i thought about it and saw that it could be a bit too difficult but then i asked grandmaster gira for his opinion and he said it should be fine as the spacings dont throw people off and i agree now by adding that there isnt much in the music to justify a normal 1 2 1 2 basic white tick kind of rhythm for the player to follow so he/she should follow the instruments that he hears and now im gonna keep it like this LOL made some adjustments with gira tho but still keeping the pattern hehsorry
  2. Density before the Kiai is like... just making the diff harder than what it should be like. If you just started to move every note to make jumps, this diff would easily become an Insane. Consider deeply some ways to reduce the note density. Actually, never mind that. You might just want to read below, at the end. taking another good look at this, i completely agree. ive now toned down the density a bunch yet i truly believe another diff isnt needed :/

[Twilight]

  1. 00:00:782 (1) - Just making the first slider (and first thing on the map) so fast is like really unexpected IMO. If you wanna make it faster than the rest, nerf the SV change at least some bit. ;w; i would totally agree if it was in the middle of the map but since its in the beginning with nothing for the player to compare the SV to, i think its fine o-o plus it isnt too damaging if a player misses it or gets a 100. its barely been 1 second lol its not like his score is crushed :X
  2. Just... I don't really think I can help you here anymore. Anything else I say might just be rejected because you'll most likely want to keep the diff as it is. It's just... kinda too extreme IMO. Like an Extra, despite of being below 4 stars, just because of the kind of gimmicks, sliders and jumps used here. orz why do some people think like this.. if your reason or suggestion is justifiable and disproves what i have, then i say go for it! i wouldnt be so stuck up just cuz i mapped this differently. if i rejected your suggestion by saying "i like it mapped this way cuz i said so", i would be a load of garbage! i would either give my opinion on why i disagree or i would see your point and agree with you :/ oh well. ofc i wouldnt want to force anyone to mod this diff soooo nevermind ><

My overall opinion... would be that every diff is quite a bit above the level of what people (maybe just me, Idk) usually consider it, except for the Easy. Since Easy is actually beginner-friendly, and other diffs are a bit harder than what they should that alone might be a problem later on. If anything, my overall suggestion is to make every diff of the level of the next diff.
In easier-to-understand words: Make the Easy a little more dense to make it a Normal; add some triplets and easy jumps on Normal to make it a Hard; make a little more complex jumps on Hard to make it an Insane; and maybe leave Twilight as it is, since it actually could work as the hardest diff.
>Or just make an easier Normal and Hard, and name the actual normal as... Advanced?. And the actual Hard as Hyper. Idk, might work to keep a balanced diff spread, too.
But in the end, this is just my opinion. The course to take is up to you! (and BNs? o.o) o/
normal should be fine o3o hard should be fine now after the changeess.. ill have to think about the difference between hard and insane. i really feel that the only thing my insane has over a more normal insane is SV changes and patterns.. density of notes and 1/4th sliders are pretty normal i think IDK AAA ill have to think it over first

Good luck! ;)
thank you for modding! >.<
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