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SHK - Halloween Party

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Topic Starter
Timorisu
This beatmap was submitted using in-game submission on Freitag, 6. März 2015 at 20:40:26

Artist: SHK
Title: Halloween Party
Source: Cytus
Tags: soundholick chapter 10 ten the new world 할로윈 파티 사이터스
BPM: 155
Filesize: 2936kb
Play Time: 01:48
Difficulties Available:
  1. Easy (1,85 stars, 121 notes)
  2. Hard (3,32 stars, 280 notes)
  3. Insane (4,74 stars, 453 notes)
  4. Normal (2,02 stars, 175 notes)
Download: SHK - Halloween Party
Information: Scores/Beatmap Listing
---------------




ヽ(゚Д゚)ノ
Spooky scary... pumpkins?
Myxo
Hi o3o
Ich find die Map ehrlich gesagt total langweilig- Sie ist einfach zu clean, die Patterns bestehen nur aus Sechsecken und irgendwie ist alles das gleiche, einfach weil du zu sehr auf Consistency achtest ODER zu faul bist, dir kreativere abwechslungsreichere Patterns zu überlegen. Sorry, finde du hast dich damit nich sonderlich zu vorherigen Maps verbessert, eher ist es genau die gleiche Map, die auch nich wirklich gut das Lied widerspiegelt.

Achja und der Stream 01:02:061 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) spielt sich nich gut, die Wendung is zu stark. Fühlt sich an als wär der Streamshape nur so um nen coolen, sinnvollen Shape zu machen, mit Copy-Paste drin, is aber spielerisch Müll.

3 Kudosu Please
lmao more german
Topic Starter
Timorisu
:O Wo kommst dudn her
Topic Starter
Timorisu
set done

weeeeee
Avena
Tags: Chapter 10 The New World 할로윈 파티
Low
[General]
- according to both my computer and AIBat, the mp3 used for this map has a bitrate of 0 kb/s. clearly this isn't true, but it'd be wise to re-encode the mp3 to 192 kb/s to avoid any obscure problems that may arise in the future.
- add "사이터스" to the tags. if i'm not mistaken, it's the korean name for Cytus.

[Easy]
00:01:674 (1,1) - this is an easy difficulty, so you should give players a bit more time to rest directly after a spinner. i recommend moving the end of the spinner back to the white tick.
00:10:384 (4) - the break starting after this slider is very unfitting to me. there's nothing in the music that really warrants one, so if i were you, i'd just remove it and map it out.
00:17:835 (1) - again, you need to give players more time to rest after spinners. try a rhythm like this:
00:32:255 (8) - add a clap here alongside the whistle
01:15:996 (1,1) - same thing as i mentioned previously. for this instance, do something such as this
01:23:351 (7) - the end of this slider feels empty without a hitsound considering you were adding claps at this point before. add either a clap or a whistle to fill in the void
01:28:771 (6) - ^

[Normal]
00:01:674 (1,1) - if these were 1/1 apart like in the easy difficulty, i think it'd be fine. however, to have an object 1/2 after a spinner in a normal difficulty is a bit ridiculous. please space these out by at least one white tick.
00:10:384 (4) - same thing as easy diff with the break
00:17:835 (1,1) - give players more time to recover
00:32:642 (1) - at 1024x768 resolution, this goes offscreen. this is an easy fix; just shift the entire pattern up a bit.
01:02:835 (1) - unstack this to give it more emphasis
01:15:996 (1,1) - you know what to do
01:30:125 (1,1) - ^

[Hard]
- the OD's a bit too small for a hard difficulty. i'd raise it to at least 6
00:01:674 (1) - extend this to the next white tick
00:03:319 (1) - move this to the blue tick and shorten it by 1/4 (this makes much more sense rhythmically)

[Insane]
00:01:674 (1,1) - same thing as hard diff
00:46:771 (1,2,3,4) - the placement of (4) makes this entire pattern sloppy. do this, and re-arrange the following objects according to DS
01:29:158 (4,5,6,7) - same thing, but with (7)
Topic Starter
Timorisu
Applied everything except for the last two things in Insane because the movement is supposed to flatten.

Thank you : o
emilia
Lezzgo~

Easy
00:05:352 (1,2,3,4,1,2,3,4) - I suggest shifting this back 1/2 a beat, because its very abrupt
00:52:771 (3,4,5) - Fix beat placement, eg. make 5 two hitcircles and NC on 2nd hitcircle

Overall, a lot of repeats, which may make the map a bore. Try adding new patterns.

Normal
00:04:771 (1,2,3,4,5,1,2,3,4) - Same with Easy
00:15:609 (1) - Not suggested
00:22:964 (6) - Confusing if placed here
00:26:061 (6) - ^
00:29:158 (7) - ^
There's one more

Flow in general is good, but beat placements from the start to the second break is rather bad.

Hard
00:04:964 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4) - Same as Normal and Easy
00:18:706 (1,2,3) - Might be messy
00:21:996 (1,2,3,4) - Confusing
There are more^
00:44:642 (7,1) - ^
00:50:448 (5,6) - ^

Very flowy, but there are a lot more unnecessary stacks. Rather boring in general as well.

Insane
00:06:319 (5) - NC here
00:06:706 (1) - Remove NC
00:07:867 (7) - NC here
00:08:254 (1) - Remove NC
Same with the weird stacking problem with Hard
01:02:061 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - This thing here is a problem
01:18:319 (5,1) - ^

I can see more style here, and its more pattern-orientated. Although, some patterns in this map do not work at all, so do fix up on unbalanced patterns.

Generally, very basic use of the Editor, but flowy. Good luck on rank~
KUURAhoshi
Mod Request From Kazamastar’s Modding Queue
Hello, TImorisu !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Cytus OST, the highest priority on my queue, you’ll receive a full mod from me.. ^^b
[General]
I think the correct timing offset is 4771.. ’I think’, it’s just my suggestion xD
00:20:255 – Kiai shouldn’t start here, remove
And.. Check your distance snap on Easy and Normal..
Easy
00:11:158 – Map this part..
You can copy from here 00:05:352 (1,2,3,4,1,) and have a change on shape and placing, and put it on 00:11:158.. But I recommend you to map it manually
00:23:351 (5) – NC ?
00:29:545 (5) – NC ?
00:52:771 (3,5) – use Finish ? At 5, on the end of slider
01:03:996 – fill it, it’s just my suggestion
01:22:577 (6) – NC ?
01:33:802 (5) – Nah.. Remove this..
01:34:190 (5) – Reshape this slider, it should end on 01:34:577 with Finish on the end
01:34:964 – Add circle here, with clap OR make a slider from here that end on 01:35:738 with Clap.. By removing 6 and 7
Normal
00:11:158 – Map this part..
You can copy from here 00:04:771 (1,2,3,4,5,1,2,3,4) and have a change on shape and placing, and put it on 00:11:158.. But I recommend you to map it manually
00:56:642 (2) – change the placement
00:56:642 (2) – fill ?
Woah, Distance Snap problem.. You must fix this, it’s must,,
Hard
00:03:319 (1) – remove this, extend the first spinner until 00:04:771
00:06:513 (1,2,3,4,1,2,3,4) – why not slider ? Same as the first ?
01:45:513 (1) – remove this, extend the first spinner until 01:48:513
Insane
00:03:319 (1) – remove this, extend the first spinner until 00:04:771
00:06:706 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) – why not slider ?
01:02:836 (1,2,3,4,5,6,7,8,9) – can you change the placement to something better -_-
01:03:996 – Fill this xD
01:45:513 (1) – remove this, extend the first spinner until 01:48:513
That’s All Timorisu,
Good luck…
Topic Starter
Timorisu

Kazamastar11 wrote:

Mod Request From Kazamastar’s Modding Queue
Hello, TImorisu !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Cytus OST, the highest priority on my queue, you’ll receive a full mod from me.. ^^b
[General]
I think the correct timing offset is 4771.. ’I think’, it’s just my suggestion xD Wouldnt work since there would be stuff in front of the offset
00:20:255 – Kiai shouldn’t start here, remove Yes it should
And.. Check your distance snap on Easy and Normal.. ?? Its fine ??
Easy
00:11:158 – Map this part.. Imo this makes for a good short break on lowdiffs
You can copy from here 00:05:352 (1,2,3,4,1,) and have a change on shape and placing, and put it on 00:11:158.. But I recommend you to map it manually
00:23:351 (5) – NC ?
00:29:545 (5) – NC ?
00:52:771 (3,5) – use Finish ? At 5, on the end of slider
01:03:996 – fill it, it’s just my suggestion I want the map to have one consistent break
01:22:577 (6) – NC ?
01:33:802 (5) – Nah.. Remove this.. That'd remove an important beat
01:34:190 (5) – Reshape this slider, it should end on 01:34:577 with Finish on the end It's fine the way it is, aids flow and doesn't leave out a very important beat
01:34:964 – Add circle here, with clap OR make a slider from here that end on 01:35:738 with Clap.. By removing 6 and 7 wat
Normal
00:11:158 – Map this part..
You can copy from here 00:04:771 (1,2,3,4,5,1,2,3,4) and have a change on shape and placing, and put it on 00:11:158.. But I recommend you to map it manually
00:56:642 (2) – change the placement Easier to read like it is
00:56:642 (2) – fill ? Wrong timestamp?
Woah, Distance Snap problem.. You must fix this, it’s must,,
Hard
00:03:319 (1) – remove this, extend the first spinner until 00:04:771 Important beat would be left out, also instruments change
00:06:513 (1,2,3,4,1,2,3,4) – why not slider ? Same as the first ? Would be too stale
01:45:513 (1) – remove this, extend the first spinner until 01:48:513 Same as first spinner suggestion yeah
Insane
00:03:319 (1) – remove this, extend the first spinner until 00:04:771 Same spinner stuff
00:06:706 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) – why not slider ? To bring a little change into the map? Who wants to click 1/2 sliders for 20 seconds? No one
01:02:836 (1,2,3,4,5,6,7,8,9) – can you change the placement to something better -_- Instruments go backwards, stream goes backwards
01:03:996 – Fill this xD Same as before
01:45:513 (1) – remove this, extend the first spinner until 01:48:513 Same as before
That’s All Timorisu,
Good luck…
No comment = fixed

Thanks
KUURAhoshi
AHH ! Wrong timestamp :(
Let me fix..
Shiranai
Hellooo Timorisu :)
a volunteer mod from #modreqs

[Insane]
  1. 00:34:964 (3) - 00:40:384 (1,2) - Touch the hp bar, please adjust some notes
  2. 00:55:867 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - I think It's better to have same Distance Spacing on each circle, since no reason to do so. unlike this part 00:18:706 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - the drum sound more intense It fit to spread the circle
  3. How about to add soft-clap these following notes, to keep hitsound consistent 00:56:254 (5) - 00:56:447 (7) -
  4. Soft-clap on head 00:57:029 (5) - 00:57:222 (6) -
  5. 01:02:836 (1) - Delete clap? It sound better and I think you can lower the volume there up to 60%-50% to get more feel
  6. 01:24:125 (5) - 01:24:318 (7) - 01:24:900 (5) - 01:25:093 (7) - Add soft-clap?
[Hard]
  1. 01:02:835 (3) - Better delete the clap on head and lower the volume on that part
  2. 01:43:867 (5) - NC to keep consitent with easy and insane
[Normal]
  1. 00:35:545 (5) - Delete clap? To make consistency with this 00:38:448 (4,5,1) -
  2. Isn't It to sudden if you put slider here 00:50:835 (4) - How about to delete that and add note here instead 00:51:222 - to begin the kiai time (a 1/2 slider could do)
  3. 01:02:835 (1) - Better delete the clap and lower the volume on that part
  4. 01:43:867 (4) - NC to keep consitent with easy and insane
[Easy]
  1. 00:05:352 (1,2,3,4,1) - On that part It's better looks like this http://puu.sh/c5AM5/3b63416ee6.jpg
  2. 00:50:835 (4) - Delete that? same reason as normal
  3. 01:02:835 (3) - Better delete the clap and lower the volume on that part
[]
I love cute soong~ but sorry poor mod that I have, I didn't modding past 3 months
And be aware when you placing notes, It can be out of screen or hit the hp bar sometimes
Ranked It soon :)
Topic Starter
Timorisu

Mako Sakata wrote:

Hellooo Timorisu :)
a volunteer mod from #modreqs

[Insane]
  1. 00:34:964 (3) - 00:40:384 (1,2) - Touch the hp bar, please adjust some notes
  2. 00:55:867 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1) - I think It's better to have same Distance Spacing on each circle, since no reason to do so. unlike this part 00:18:706 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - the drum sound more intense It fit to spread the circle I'll think about it
  3. How about to add soft-clap these following notes, to keep hitsound consistent 00:56:254 (5) - 00:56:447 (7) - Normal chorus gets replaced by piano so I didn't continue the hitsounds
  4. Soft-clap on head 00:57:029 (5) - 00:57:222 (6) - ^^
  5. 01:02:836 (1) - Delete clap? It sound better and I think you can lower the volume there up to 60%-50% to get more feel ^^
  6. 01:24:125 (5) - 01:24:318 (7) - 01:24:900 (5) - 01:25:093 (7) - Add soft-clap? ^^
[Hard]
  1. 01:02:835 (3) - Better delete the clap on head and lower the volume on that part
  2. 01:43:867 (5) - NC to keep consitent with easy and insane
[Normal]
  1. 00:35:545 (5) - Delete clap? To make consistency with this 00:38:448 (4,5,1) -
  2. Isn't It to sudden if you put slider here 00:50:835 (4) - How about to delete that and add note here instead 00:51:222 - to begin the kiai time (a 1/2 slider could do) Would miss out on drums :L
  3. 01:02:835 (1) - Better delete the clap and lower the volume on that part
  4. 01:43:867 (4) - NC to keep consitent with easy and insane
[Easy]
  1. 00:05:352 (1,2,3,4,1) - On that part It's better looks like this http://puu.sh/c5AM5/3b63416ee6.jpg
  2. 00:50:835 (4) - Delete that? same reason as normal Same, would miss out on drums
  3. 01:02:835 (3) - Better delete the clap and lower the volume on that part Idk, slidertrack is basically inaudible anyways
[]
I love cute soong~ but sorry poor mod that I have, I didn't modding past 3 months
And be aware when you placing notes, It can be out of screen or hit the hp bar sometimes
Ranked It soon :)
Yay. No comment = fix
Okoratu
a
General

  1. Ich mag den song aber irgendwie hast du Halloween verpasst
  2. Ich glaub das hat bereits jemand gesagt aber 00:20:255 - verdient im gegensatz zu 00:51:223 - und 01:19:093 - nicht wirklich die Kiai time, weil es nicht einmal nen chorus oder aehnliches ist es ist einfach nur mehr ein Intro als irgendwas anderes.
  3. Achso das sind 4 Farben oh. ja uhhh die kann man kaum unterscheiden du koenntest halt zumindest einen Rotton aus dem background noch nehmen und vlt die haarfarbe des characters dort
    Das waere zumindest unterscheidbar und ich find die nichtmal so schlecht~
  4. Entfern die .osb es sei denn du hast nen storyboard (ich glaube auch das hat dir schon jemand gesagt...)


Insane

  1. die gleichen slider ueberall lol, ist wohl dein Stil oder so
  2. 00:04:771 - finish (ich nehme an du benutzt in allen diffs die gleichen hitsounds von daher)
  3. 00:21:996 (2,3,4) - ich befinde diese 3 circles und alle wiederholungen etwas oede - in 00:22:577 - und 00:22:771 - sind zum beispiel immer noch zwei sounds aus denen du mit 00:22:964 (4) - ein dreieck formen koenntest oder so und 00:22:190 - ist halt ziemlich laut :/
  4. 00:30:706 (7) - wuerde halt einen repeat von diesem slider entfernen um in 00:31:093 - einen circle setzen zu koennen, da die restlichen (undermapped) patterns vorher dort auch immer nen circle haben und es ist halt der downbeat
  5. 00:31:480 - mir gefaellt ganz und gar nicht, dass du diesen lauten clap hier einfach ignorierst .-.
  6. 00:32:254 (5,6,7,8) - anstatt eines geraden streams koenntest du hier ueber hoeheres spacing und evtl eine mehr kreisaehnliche bewegung benutzen, das passt imo besser zu den sehr viel lauteren sounds hier und du greifst dieselbe idee auch in z.b. 01:24:125 (5,6,7,8,1,2,3,4,5) - auf. Wuerde das ganze halt interessanter machen fuer mich
  7. 00:34:964 (3) - das ding ist ziemlich ziemlich nah an der hp bar des standardskins, koenntest ueberlegen ob du das ganze nicht etwas nach unten schiebst um das zu vermeiden
  8. 00:40:384 (1) - und dieser hier ist unter der HP bar :/
  9. 00:41:061 - es wuerde sich anbieten diesen sound hier zu mappen - tust du ebenfalls in 00:43:384 (6) - und der sound hier ist wirklich laut und es ist im vergleich zu 00:37:190 - hier grad kein jump pattern oder so von daher waere das sogar relativ einfach zu bewerkstelligen
  10. 00:50:835 (1,2,3,4,1) - das ingame autostacking zerstoert diesen perfekten stack, solltest, wenn du den behalten willst halt einen custom stack verwenden
    Also so etwas

    jedes element ist 4x4y relativ zum vorherigen verschoben
  11. 00:56:642 (1,2,3,4,5) - eine kruemmung nach innen wuerde sich hier glaube ich besser spielen als eine gerade linie (also nach innen gewoelbt wie 01:24:513 (1,2,3,4) - etc)
  12. 01:02:836 (1,2,3,4) - die kurve hier ist - wie Desperate angemerkt hatte - viel zu scharf und zerstoert die lesbarkeit an dieser stelle weitgehend, ein nicht ganz so scharfer knick wuerds ja auch tun oder?
  13. 01:03:609 (9) - nicht unbedingt noetig aber NC fuer konsistenz mit sachen wie 00:57:416 (1) - , 01:17:545 (1) - , 01:25:287 (1) - , 01:31:480 (1) - , 01:37:674 (1) - und das hauptargument: 01:43:867 (1) -
  14. 01:18:319 (5) - wuerde diesen slider halt aufteilen in zwei 1/8 repeats, da du so den sound in 01:18:706 - intuitiver repraesentieren kannst imo
  15. 01:32:255 (5,6,7,8) - ich will halt nichtmal darauf hinaus wie die overmapped sind und so sondern die sind unangenehm nah aneinander in allen anderen faellen hattest du jump patterns wie 01:27:609 (4,5,6,7) - fuer die also wuerd ich (selbst bei 1/4 slidern) hier etwas mehr jumps erwarten
  16. 01:33:803 (5,6,7,8) - selbiges gilt hier natuerlich
  17. 01:41:932 (5) - fuer bessere lesbarkeit (weil so etwas u.U. ziemlich verwirrend sein kann) wuerde ich diesen slider etwas nach oben rechts verschieben:
    Beispiel

    somit laedt der slider zumindest nicht in der selben position neu
  18. 01:42:319 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ein ziemliches anticlimax dafuer dass du in diesem stream 5 verschiedene combos verwendest, du koenntest hier halt 4 verschiedene streamspacings nacheinander benutzen die zum ende hin weiter werden um die ganzen combos zu rechtfertigen (und weil das im moment etwas sehr schlicht ist)
Ich find diese map interessant

Hard

  1. Hoehere Stack leniency bitte 1/1 stacks sollten schon irgendwie autostacken in so einer diff denke ich (koennte sein das leute dadurch etwas verwirrt werden)
  2. 00:09:416 (1) - diesen koennte man in einer hard auch einfach ignorieren und weiter die lauten whistlesounds auf den red ticks mappen - waere etwas intuitiver hier imo
  3. 00:17:255 (1) - upps den hatte ich uebersehen weiterlesen um herauszufinden was ich dagegen haben koennte
  4. 00:21:996 (2,3,4) - solltest die auf jeden fall nicht direkt stacken, dafuer ist der rhytmus hier nicht intuitiv genug imo, selbiges gilt fuer aehnliche patterns ofc (vor allem mit der stack leniency wie sie grade ist)
  5. 00:44:255 (5,6,7,1,2) - ich bin mir nicht so sicher wie gut man das lesen kann..
  6. 00:55:867 (1,2,3) - slider in aehnlich lange intervalle aufzuteilen wie du es 01:02:061 (1,2,3,4,5) - hier gemacht hast koennte intuitiver sein
  7. 01:15:996 (1) - spinner un objekt sind viel viel zu nah beieinander (siehe t/241019 fuer einen der haeufigsten gruende weswegen man maps unranked) - gleiches gilt fuer die Easy und Normal, ich werde das nicht noch einmal auffuehren
  8. 01:28:384 (1) - etwas aehnliches hatte ich fuer die insane schon mal erwaehnt nur das Hard player noch leichter zu verwirren sind, also uhh
ich glaub sobald ich ein anderes pattern irgendwo vorschlage geht die ganze map kaputt lol.

Normal

  1. ewww.
  2. 00:01:674 (1) - eww.
  3. 00:11:158 - ich versteh die break hier ueberhaupt nicht - der song ist nichtmal lang und du hast eine vergleichsweise lange break in der mitte von daher koenntest du diese 4 sekunden einfach mit 10 objekten mappen oder so und es wuerde sich quasi nichts aendern
  4. 00:15:609 (1) - der anzahl der repeats nach zu urteilen koenntest du ebenfalls so etwas wie unten angemerkt verwenden
    wobei ich hier den ersten vorschlag angenehmer finde weil er vorhersehbarer ist.
  5. 00:20:255 (1,2,3) - ich bin ueberhaupt kein fan von Stacks in normals, habe mehrere anfaenger gefragt, was sie einfacher finden und quasi alle hatten mir gesagt "wenn die kreise nebeneinander sind", bei stacks bekommen die leicht panik und klicken dann zu schnell und sind am ende frustriert :/
    Ist dir ueberlassen ob du einige sachen unstacken willst, ich wuerde nur von 00:23:351 (1,2,3) - solchen sachen abraten, da es nicht nur aussieht als haettest du keine lust dir irgendwelche rhytmen auszudenken die abwechslungsreich sind sondern auch die oben aufgefuehrten probleme aufweisen
  6. 00:31:287 (5,6) - das hier koennte potentiell ebenfalls verwirrend sein, da man hier warten muss und neulinge generell irgendwie zur ungeduld neigen wenn sie warten muessen
  7. 00:56:642 (2,1,2,3) - autostacking versaut dir das design an dieser stelle :|
  8. 01:27:222 (3) - beruehrt HP bar :/
  9. 01:37:675 (1,2,3) - ^ dank des autostacks sind 01:37:675 (1,2) - sogar ausserhalb des playareas und das ist meines wissens nach nicht grade rankable
TL;DR wuerd sich wohl eher lohnen diese diff nochmal zu mappen anstatt sie weiter modden zu lassen imo

Easy

  1. ewww. Ach ja AR+1 koennte man sicherlich machen
  2. 00:01:674 (1) - eww.
  3. Diese diff sieht eigentlich eher nach einer normal aus wenn du mich fragst
  4. 00:26:835 - , 00:28:384 - , 00:31:480 - , 00:36:125 - mir missfaellt komplett dass die clapsounds hier auf sliderticks sind, solltest den rhytm hier unter umstaenden umgestalten
  5. 00:34:190 (3,4) - solltest der einfachheit halber diese mit nem slider ersetzen - wuerde auch zum sound in 00:34:190 - passen
  6. 00:36:900 (2) - ich weiss nicht einmal was dieser slider genau followed
  7. 00:43:480 (3,4,5,6) - 2 von denen wieder zu einem slider der einfachheit halber
  8. 01:23:738 - warum ignorierst du diesen wirklich starken beat ;;
  9. 01:29:932 (1,2,3,4,1) - das ist irgendwie mehr etwas fuer eine normal - koennte etwas zu schwierig sein fuer eine easy
  10. 01:34:577 - .
  11. 01:35:350 (7,8,1,2,3,4,1) - eher etwas fuer eine normal.
  12. 01:40:770 (1,2,3,4,1,2,3,4,1) - .......
easy2hard

Alles in allem bereiten mir die easy und normal die meisten sorgen, die insane ist irgendwie in ordnung und die hard geht, alles in allem bin ich allerdings nicht ganz beeindruckt.

lmaogerman
[ Eon Fox ]
Easy:

00:04:771 - Add a slider (probably 2 horizontally flipped).
00:31:093 (3) - Move to x: 488 y: 280.
01:43:867 (1) - You probably want to remove this. It leaves an awful tight gap for beginners.

Hard:

You needn't separate the kiai times at the end. It's pretty unnoticeable.

Insane:

01:02:545 (6) - Have the stream curve up and right from this point. The way it almost reverses is a little awkward.
01:18:125 (4) - Even for Insane, this is a needlessly large jump, and it doesn't fit the flow of the stream you established.
01:24:415 (8,1) - Remove these two notes and adjust 01:24:318 (7) - and 01:24:221 (6) - to compensate.
01:42:319 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Adjust to x: 492 y: 192.'

General:

Change the combo colours for 3 and 4 to a slightly darker version. They're a bit confusing as is.
Topic Starter
Timorisu

VeronicaTheFox wrote:

Easy:

00:04:771 - Add a slider (probably 2 horizontally flipped).
00:31:093 (3) - Move to x: 488 y: 280.
01:43:867 (1) - You probably want to remove this. It leaves an awful tight gap for beginners.

Hard:

You needn't separate the kiai times at the end. It's pretty unnoticeable.

Insane:

01:02:545 (6) - Have the stream curve up and right from this point. The way it almost reverses is a little awkward. THAT would be awkward
01:18:125 (4) - Even for Insane, this is a needlessly large jump, and it doesn't fit the flow of the stream you established. Idk I think its p okay
01:24:415 (8,1) - Remove these two notes and adjust 01:24:318 (7) - and 01:24:221 (6) - to compensate. B-but muh streams. That'd make an important transition go comletely missing
01:42:319 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Adjust to x: 492 y: 192.' It starts on the head of 01:41:545 (4) - and is perfectly symmetrical, which I prefer, so no

General:

Change the combo colours for 3 and 4 to a slightly darker version. They're a bit confusing as is.
No comment = fix, thanks!
Akali
Can I maek extra? Insane is nice but this song could have something more difficult easily (find me in game)
waefwerf
From #modreqs

Easy

00:04:771 (1,2) - Make these into a slider, I find them difficult to read as the beginning of the song.

Normal

00:55:867 (1,2,1,2,3) - This pattern might be really difficult to read for newer players, please unstack it somehow.
01:37:675 (1,2,3) - Stack these please, I don't think fake stacks are suited for normal difficulty.

Hard

00:45:029 (1,2) - Try moving it somewhere else to make it more readable with the previous stack.

Insane

I think the map is kinda boring until the end of the first kiai. Try making the first kiai section more interesting or simply remove kiai from it - non-kiai probably shouldn't be more interesting than a kiai section!

01:35:545 (7,8,9) - Changing direction threw me off on my first try, but that might just be my fault.
01:37:287 (3,4) - Suggest nerfing the spacing here a bit.
01:39:996 (4,5,6,7) - I'd love for you to move these slightly out of that corner on the playfield, maybe so that 01:40:190 (5) is on the sliderhead of 01:39:609 (3)

I really like the mapset, and the insane is a ton of fun to play.
Grrum
Hi Timorisu. Here from modreqs and remember seeing this on reddit. Hope this helps.

[General]
Love the combo colors.
The spread is a little high, but I think it's acceptable.

[Easy]

00:04:964 (1,2) – would like to see 1 on the tangent line from 2, how about a pattern like this?

Low wrote:

00:10:384 (4) - the break starting after this slider is very unfitting to me. there's nothing in the music that really warrants one, so if i were you, i'd just remove it and map it out.
Agreed, especially since the long slider at 00:15:609 (1) – should act as a small rest.

01:35:350 (7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) – starts to get a little repetitive with the hexagon pattern and copy paste. I know creativity has a cost, but I do think these need a little shake up. My suggestion: Ctrl + J on 01:37:673 (1,2,3,4,1,2,3,4,1,2,3,4,1) – and making 01:35:350 (7,8,1,2,3,4,1) – a pentagon like this
[Normal]

00:09:610 (3) – 's end is off the grid, though I don't think this matters

00:10:964 (5) - +1 to y (196, 145) gives a better flow out of 00:10:384 (4) -

00:10:384 (4) - same thing as easy diff with the break

00:15:609 (1) – felt dull since you don't have to move your mouse. Alternatives are doing what you did in easy and make long jagged slider or two reverse sliders like so
00:21:996 (5) – Consider adding hitsound on the end, (maybe a custom whistle that matches the offbeat)?
00:25:093 (5) - ^
00:28:190 (6) - ^
00:31:287 (5) - ^

01:31:480 (1,2,3) – these stacks start to get stale after a while. It might be good for pacing to spread them out after this point with like .5 or .6x dist spacing.

[Hard]

00:21:996 (2,3,4) – kind of a dull stack, though not as big a problem as in insane

00:56:642 (2) – NC? Esp since there's a NC in insane
01:02:835 (3) – ^
01:24:512 (3) - ^
01:30:706 (3) - ^
01:36:899 (3) - ^
01:43:093 (3) - ^

01:39:996 (5,6,1,2) – felt too similar to 01:31:674 (2,3,4,5,6) – consider rotating/editing it to be not so similar or new pattern.

[Insane]

00:06:706 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) – consider increasing distance spacing (1.1x maybe)? The stacks already slow it down enough.

00:21:996 (2,3,4) – Not a fan of these stacks. They're just not fun to play when I'm expecting more insane patterns. You did a better job in the normal by having 00:21:996 (2) – as a slider, and I think that rhythm and the pattern that would follow it would fit better here. Ditto for the following stacks.
Regardless, I think 00:21:996 (2) – should have a whistle

01:18:319 (5) – the reverse part of the reverse slider is hard to read, try doing Ctrl H and keeping in same spot

01:19:093 (1) – this being stacked was also hard to read, consider moving to 94, 298 or so

01:43:093 (1,2,3,4,1,2,3,4,1) – consider increasing dist spacing for final stream since energy picks up here?


Very well done mapset. Do talk to Akali about that extra. It seems like this should be ranked near Halloween which gives him plenty of time to work on it, and I know I'd like to see an extra for this map even if it has really highly spaced streams.

Good Luck, and can't wait 'till Halloween!
Topic Starter
Timorisu

pinataman wrote:

Hi Timorisu. Here from modreqs and remember seeing this on reddit. Hope this helps.

[General]
Love the combo colors.
The spread is a little high, but I think it's acceptable.

[Easy]

00:04:964 (1,2) – would like to see 1 on the tangent line from 2, how about a pattern like this? That'd kinda break my structure, idk

Low wrote:

00:10:384 (4) - the break starting after this slider is very unfitting to me. there's nothing in the music that really warrants one, so if i were you, i'd just remove it and map it out.
Agreed, especially since the long slider at 00:15:609 (1) – should act as a small rest.

01:35:350 (7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) – starts to get a little repetitive with the hexagon pattern and copy paste. I know creativity has a cost, but I do think these need a little shake up. My suggestion: Ctrl + J on 01:37:673 (1,2,3,4,1,2,3,4,1,2,3,4,1) – and making 01:35:350 (7,8,1,2,3,4,1) – a pentagon like this
[Normal]

00:09:610 (3) – 's end is off the grid, though I don't think this matters

00:10:964 (5) - +1 to y (196, 145) gives a better flow out of 00:10:384 (4) -

00:10:384 (4) - same thing as easy diff with the break

00:15:609 (1) – felt dull since you don't have to move your mouse. Alternatives are doing what you did in easy and make long jagged slider or two reverse sliders like so That''d be too harsh for a Normal diff imho
00:21:996 (5) – Consider adding hitsound on the end, (maybe a custom whistle that matches the offbeat)?
00:25:093 (5) - ^
00:28:190 (6) - ^
00:31:287 (5) - ^

01:31:480 (1,2,3) – these stacks start to get stale after a while. It might be good for pacing to spread them out after this point with like .5 or .6x dist spacing. I wanted to make this diff 1/2 intense to help the difficulty curve from Easy>Normal>Hard, each adding a tick that's mapped on, hence the stacks (which is also why there's many stacks in Hard). Spacing them out a lot would probably stress newer players out, but I'll get some more opinions.

[Hard]

00:21:996 (2,3,4) – kind of a dull stack, though not as big a problem as in insane

00:56:642 (2) – NC? Esp since there's a NC in insane
01:02:835 (3) – ^
01:24:512 (3) - ^
01:30:706 (3) - ^
01:36:899 (3) - ^
01:43:093 (3) - ^ No to all, don't want to spam NCs, plus they wouldn't add anything in terms of composition anyways.

01:39:996 (5,6,1,2) – felt too similar to 01:31:674 (2,3,4,5,6) – consider rotating/editing it to be not so similar or new pattern.

[Insane]

00:06:706 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) – consider increasing distance spacing (1.1x maybe)? The stacks already slow it down enough. Uh, it's a good suggestion but idk if that'd really do much in terms of gameplay. I'll think about it I guess.

00:21:996 (2,3,4) – Not a fan of these stacks. They're just not fun to play when I'm expecting more insane patterns. You did a better job in the normal by having 00:21:996 (2) – as a slider, and I think that rhythm and the pattern that would follow it would fit better here. Ditto for the following stacks.
Regardless, I think 00:21:996 (2) – should have a whistle Having long sliders which would replace 3 and 4 respectively would end up rather horrid due to the high sv, I think stacks are the best solution here. Also 2 won't get a whistle because it's on a lower tone than 00:21:803 (1,3) - respectively.

01:18:319 (5) – the reverse part of the reverse slider is hard to read, try doing Ctrl H and keeping in same spot Doubled SV for now

01:19:093 (1) – this being stacked was also hard to read, consider moving to 94, 298 or so

01:43:093 (1,2,3,4,1,2,3,4,1) – consider increasing dist spacing for final stream since energy picks up here? I'm not a dick who wants to have people break combo at the end ; ~;


Very well done mapset. Do talk to Akali about that extra. It seems like this should be ranked near Halloween which gives him plenty of time to work on it, and I know I'd like to see an extra for this map even if it has really highly spaced streams.

Good Luck, and can't wait 'till Halloween!
Thanks! No comment = fix
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