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FUNKIST - Snow Fairy (TV Size) [Osu|Taiko]

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Total Posts
19
Topic Starter
Swayzo_old
This beatmap was submitted using in-game submission on August-18-13 at 3:15:28 AM

Artist: FUNKIST
Title: Snow Fairy (TV Size)
Source: Fairy Tail
Tags: Snow Fairy Tail Funkist Intro Title
BPM: 106
Filesize: 12174kb
Play Time: 01:26
Difficulties Available:
  1. Guild Master (Insane) (4.64 stars, 157 notes)
  2. Recruit (Easy) (1.92 stars, 78 notes)
  3. S Class (Hard) (4.13 stars, 122 notes)
  4. Taiko Futsuu (Normal) (4.13 stars, 193 notes)
  5. Taiko Oni (Insane) (4.77 stars, 326 notes)
  6. Wizard (Normal) (2.56 stars, 79 notes)
Download: FUNKIST - Snow Fairy (TV Size)
Download: FUNKIST - Snow Fairy (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
This is my (4th) beatmap, I hope you enjoy!
(Also looking for modding and help with Taiko mode)
Change log:
(09/08/2013)(x3) Redid the beatmap. Added Combos to Taiko Futsuu (Normal) Difficulty and Fixed minor mistakes.
(09/17/2013) (x2) Changed the sliders and notes to make the beatmap look more pretty, updated Taiko Oni and Futsuu.
edgeiaisha
Hi, I'll mod your map
Hope these mods are helpful for you

SPOILER
Easy
- Add some notes (?) I think it's to much free space
- Remove 01:024:485
- Spinner move to 01:024:485 and end it here 01:26:739

SPOILER
Normal
- Remove 01:024:485
- Spinner move to 01:024:485 and end it here 01:26:739

SPOILER
Hard
- 00:58:973 - 01:01:662 add some marathon notes
- Remove 01:024:485
- Spinner move to 01:024:485 and end it here 01:26:739

SPOILER
Insane
- Remove 01:024:203
- Remove 01:024:485
- Spinner move to 01:024:485 and end it here 01:26:739

SPOILER
Taiko Oni diff
- 00:58:973 - 01:01:662 add some marathon notes

I just can mod that,, because your map is already perfect for me :)
Well, good luck! ;)
Topic Starter
Swayzo_old

edgeiaisha wrote:

Hi, I'll mod your map
Hope these mods are helpful for you

SPOILER
Easy
- Add some notes (?) I think it's to much free space
- Remove 01:024:485
- Spinner move to 01:024:485 and end it here 01:26:739

SPOILER
Normal
- Remove 01:024:485
- Spinner move to 01:024:485 and end it here 01:26:739

SPOILER
Hard
- 00:58:973 - 01:01:662 add some marathon notes
- Remove 01:024:485
- Spinner move to 01:024:485 and end it here 01:26:739

SPOILER
Insane
- Remove 01:024:203
- Remove 01:024:485
- Spinner move to 01:024:485 and end it here 01:26:739

SPOILER
Taiko Oni diff
- 00:58:973 - 01:01:662 add some marathon notes

I just can mod that,, because your map is already perfect for me :)
Well, good luck! ;)
Thanks for the advice! I'll start working on it. :D
Medard22
Thanks for the beatmap you are the best!!! :D
Topic Starter
Swayzo_old

Medard22 wrote:

Thanks for the beatmap you are the best!!! :D
Haha, no problem. You're too kind :)
LexiaLovesU
:) RANDOM MOD
too many mistakes to do a full mod fix thek
[GENERAL]
SLIDERS CANT BE UNDER SLIDERS ITS UNRANKABLE
Overlapping isnt pretty unless you know what you are doing. do blankets instead
Timing is off
In easy always stay on white ticks
always use ds on easy and normal use 1.3 ds for hard SOMETIMES you can igorne ds use ds 1.8~2.0 or insane
combos are allmessed up
your over using hitsounds
spinners are ending too far
breaks are being put in wrong places
never put breaks when their is vocals
only one break should be put in this song
the break should be from 00:11:469 to 00:17:075
you should be mapping AS SOON AS he starts singing which is at 00:00:306
repeating on sliders should stay at max 1
dont put somany repeating sliders
placement is really bad
and you need two taiko maps
honestly i suggest you remap the song
tell me when yor done then i give a full mod :)
Topic Starter
Swayzo_old

onepiece314 wrote:

combos are allmessed up

breaks are being put in wrong places

never put breaks when their is vocals

placement is really bad
Thanks for the criticism, I'll fix some of the stuff. But as quoted above, can you please explain what I need to do? It's not really helping me :(
LexiaLovesU
combos should basically start like when he starts a sentance
spinner should not end when he starts singing
breaks should never be put where he is singing
you should map in the beggiging of the song not when the title pops up you know that part when it says fairy tail as the title that part should be a break
and the placement of the notes is bad
Topic Starter
Swayzo_old

onepiece314 wrote:

combos should basically start like when he starts a sentance
spinner should not end when he starts singing
breaks should never be put where he is singing
you should map in the beggiging of the song not when the title pops up you know that part when it says fairy tail as the title that part should be a break
and the placement of the notes is bad
I guess I should start from the begining of the song, so I will have to add a small pause before the song starts, because there is no time to react since the song starts so fast.

I also like the idea of the break starting when the title popping up, but it feels better for the break to start near the end. (I've done that before on my other attemps :p)

And the placements of the notes, OK. I agree it is really bad for the easy/normal diffs, since I wanted to get it done really fast, but I think I did a great job with the hard/insane modes :p

I guess I will restart this beatmap since the timing was already screwed up. x.x
Topic Starter
Swayzo_old

Swayzo wrote:

I guess I should start from the begining of the song, so I will have to add a small pause before the song starts, because there is no time to react since the song starts so fast.
I guess I will restart this beatmap since the timing was already screwed up. x.x
Scratch that part, I can't add a pause before the song starts without tampering with the audio file. :oops:

Also, please do not mod this map if you are planning to~~ I'm going to redo the whole thing!!!
LexiaLovesU

Swayzo wrote:

onepiece314 wrote:

combos should basically start like when he starts a sentance
spinner should not end when he starts singing
breaks should never be put where he is singing
you should map in the beggiging of the song not when the title pops up you know that part when it says fairy tail as the title that part should be a break
and the placement of the notes is bad
I guess I should start from the begining of the song, so I will have to add a small pause before the song starts, because there is no time to react since the song starts so fast. no thats fine just start at the begging there is plenty of time to react and lower your ar

I also like the idea of the break starting when the title popping up, but it feels better for the break to start near the end. (I've done that before on my other attemps :p)it doesnt sorry it makes it just weird

And the placements of the notes, OK. I agree it is really bad for the easy/normal diffs, since I wanted to get it done really fast, but I think I did a great job with the hard/insane modes :p no your placement for insane and hard need work

I guess I will restart this beatmap since the timing was already screwed up. x.x
Topic Starter
Swayzo_old
Finally... Finished updating the beatmap, will be looking for modding! 8-)
LexiaLovesU
ill check now
LexiaLovesU
by timing i meant the notes not bpm
the bpm should be 212 btw
Papysh

onepiece314 wrote:

by timing i meant the notes not bpm
the bpm should be 212 btw
I think 212 looks better
but while changing it dont forget to halving Slider velocity and resnapping all notes
Topic Starter
Swayzo_old

onepiece314 wrote:

by timing i meant the notes not bpm
the bpm should be 212 btw
Sorry for not replying, I was fixing up the beatmap. Anyways, I guess I can fix that problem easily.
Topic Starter
Swayzo_old

onepiece314 wrote:

by timing i meant the notes not bpm
the bpm should be 212 btw
I tried it, but it doesn't sound right because of the slider ticks. Do you think it's a big problem?
ricki122
Great job with this beatmap! Hope it will be ranked soon :D
shinji-kazuya
awesome! *--* I LOVE FAIRY TAIL!!!!!!!!!!!!!!
APRIL APRIL 5th omfg <33
BanchoBot
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