I'm not sure how much this effects ctb or mania, but in Taiko it is often a pain to receive the wanted difficulty-sign for a specific difficulty, especially when the mapped song is a high BPM one. So it happens often that you receive something like that:
( http://osu.ppy.sh/s/82259 )
Sometimes you are able to gain the wanted signs, but rather just on low-BPMed songs:
( https://osu.ppy.sh/s/70738 )
For osu the calculated star-raiting may fit in most cases, but for the specific game-modes it is often a mess which even dosen't look nice. To be honest, as person who likes having everything tidied up, is this an 'Eye-cancer'.
So I have wanted to suggest, having the possibility to change the needed sign manualy for the specific game-modes, like in this way:
( This would be an example for Taiko )
The signs may variate in dependence of the game-mode or just be shown with the osu signs in the song setup.
Having this feature would be great, since then, we wouldn't need to sit for hours anymore, trying to get these signs due to a not fitting calculations.
Oh, also adding the sign for 'Extra' difficulty wouldn't be bad either?
( http://osu.ppy.sh/s/82259 )
Sometimes you are able to gain the wanted signs, but rather just on low-BPMed songs:
( https://osu.ppy.sh/s/70738 )
For osu the calculated star-raiting may fit in most cases, but for the specific game-modes it is often a mess which even dosen't look nice. To be honest, as person who likes having everything tidied up, is this an 'Eye-cancer'.
So I have wanted to suggest, having the possibility to change the needed sign manualy for the specific game-modes, like in this way:
( This would be an example for Taiko )
The signs may variate in dependence of the game-mode or just be shown with the osu signs in the song setup.
Having this feature would be great, since then, we wouldn't need to sit for hours anymore, trying to get these signs due to a not fitting calculations.
Oh, also adding the sign for 'Extra' difficulty wouldn't be bad either?
From: p/2661527Pellexplutt wrote:
Since the difficulty system to me seems pretty old and busted, comparing old maps with new maps with the same difficulty name - insane. So I thought about adding another difficulty level: Extra. Beatmappers are already using this difficulty name to indicate that the difficulty is harder than just an insane(http://osu.ppy.sh/b/74200&m=0), and I don't really see why this shouldn't be implemented. Having to play a beatmap to know it's true difficulty is not a good way to do this. A beatmap's difficulty should be displayed on the beatmap's Scores/Beatmap Listing page. Using objects as an indicator only works in-game and needs experience playing maps of a similar difficulty to provide sufficient information.
The insane difficulty level is just too broad to fit all the maps: Many of the 200+ bpm beatmaps(http://osu.ppy.sh/b/119238&m=1) are in my opinion too hard to be considered on the same scale as the "introduction level" insanes(http://osu.ppy.sh/b/188819&m=0). Additionally, these <6 minute single-difficulty maps aren't even supposed to be allowed for ranking, which brings up another issue.
Since maps of this level is probably just by or beyond the border of overmapping, getting them ranked isn't very likely to happen. However, these maps can be challenging even for the best of the best, and can increase the competetiveness between the top players rather than showing who can SS DT/HD/HR most hard difficulties fastest. Additionally, it could also prevent players trying to learn insane level beatmaps from thinking they are terrible players because they can "only play the easy insanes", which is a term that shouldn't even exist, since personally I have never heard of "easy hards/difficult hards".
This icon is what comes to mind for the extra difficulty, taken from http://osu.ppy.sh/b/311082&m=0.
Please tell me what you think of this idea, and comment on changes you might feel are needed on this topic.