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Daniel Ingram - Raise This Barn

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Topic Starter
rezoons
This beatmap was submitted using in-game submission on jeudi 12 septembre 2013 at 16:39:55

Artist: Daniel Ingram
Title: Raise This Barn
Source: My Little Pony: Friendship is Magic
Tags: Gabe
BPM: 130
Filesize: 22621kb
Play Time: 02:13
Difficulties Available:
  1. Easy (2,17 stars, 120 notes)
  2. Gabe's Normal (3,69 stars, 164 notes)
  3. Hard (4,59 stars, 259 notes)
  4. Insane (4,95 stars, 317 notes)
  5. Raise This Barn (5 stars, 415 notes)
Download: Daniel Ingram - Raise This Barn
Download: Daniel Ingram - Raise This Barn (no video)
Information: Scores/Beatmap Listing
---------------
(map #0)
Thanks to Gabe for his diff and all the other people who helped me ^^
If you like this map you should be ashamed of you, because it's a bad map!
---------------

---------------
Mod this map, mod this map.
One two three four.
Together we can rank this map.
One two three four.
Hop hop hop, change it's shape.
Want a new diff, ask to Gabe.
Add a new slider for the flow.
Rage against the timing here we go.
---------------

---------------
Big Thanks to
Z-Aune for the mod and the diff.
Xagrok for the mod.
UnitedWeSin for the mod.
Kitagami for the mod and the star.
Static Noise Bird for the Timing Check.
---Assault[K]--- for the mod.
-Cloudchaser for the mod and the star.
CDFA for the star.
Natsu for the mod.
Gloria Guard for the mod.
HellDawn for the mod.
cFiszpan for the mod and the star.
Lolicakes for the mod.
Zweib for the mod.
popner for the general suggestions.
Teara for the mod.
JudgeTheDude for the stars.
Irreversible for the mod.
wa_ for the mod and the star.
neonat for the mod.
Gabe for the diff.
Asgard for the mod.
Xinely for the mod.
Hinsvar for the mod.
Philippines for the mod.
Gonzvlo for the timing check.
shARPII for the Testplay/timing Checkand for giving some suggestion.
Nadeku for trying to find the timing.
Deadlyneliel for the mod and the star.
TheVileOne for the Timing Check and the mod.
pimpG for the Timing Check.
Jemmy for the mod.
Zero__wind for the mod.
AlpacaCokelat for the mod and the star.
AnreFM for the mod.
LunarSakuya for the mod and the .
those for the Timing Check.
Ultimate for the Timing Check.
The_badin for the Testplay/timing Check.
Teara for the .
Charles445 for the Timing Check.
ztrot for the mod.
Kurai for the
Historical
29/12: Add "Hard" difficulty.
30/12: Add "Normal" difficulty / Fix a few things in "Hard" difficulty / Add Z-aune mod.
31/12: Add "Z-Aune's Insane" difficulty / Add a few elements of skinning / Change the background.
01/01: Finish "Insane" difficulty / Add some hitsound in all the difficulties.
12/01: Add Xagrok's mod / Add UnitedWeSin's mod.
14/01: Add Kitagami's mod.
20/01: Add Static Noise Bird's timing change / Remap some parts of "Normal" and "Insane".
15/02: Add Assault's mod / Huge changes in my three maps. "Normal" is now less straight, "Hard" is a little bit harder and "Insane" is now more fluid to play and a little harder too / Add some elements of skinning.
17/02: Add -Cloudchaser's mod / Add Natsu's mod.
18/02: Add some hitsounds in "Normal" and "Easy".
19/02: Add hitsounds in all my diffs / Add play-skip to the skin.
22/02: WTF!!! All the sliders disapeared in the "Insane" diff!! I fixed it.
26/02: MAT said that my map needs more work so i will delete everything that seems to suck and remap it. So "Normal" has been deleted and replaced by an "Easy" diff, "Hard" has been hugely remapped and "Insane" hasn't been that changed.
01/03: Add Gloria Guard's mod.
05/03: Add HellDawn's mod.
10/03: Add cFiszpan's mod / Add skinning elements (now it starts looking like a real skin).
12/03: Add Lolicakes'mod.
13/03: Add Zweib's mod.
15/03: Add some changes all over the diffs.
23/03: Following popner's advices i have remapped the Insane diff with a lower SV / Add applause.
30/03: "Hard" Remapped.
01/04: Add Teara's mod.
05/04: Add Irreversible's mod.
06/04: Add Wa_'s mod.
07/04: Add neonat's mod.
22/04: Add "Gabe's Normal" diff.
24/04: Add Asgard's mod.
26/04: Add Xinely's mod / Add Hinsvar's mod / Remove "Easy" diff.
27/04: Add Philippines' mod / Add Gonzvlo's timing.
10/05: Add Deadlyneliel's mod.
07/06: Add "Easy" diff again because i want you stop annoying me with it / Add "Raise this barn" diff..... Maybe it will not stay.
13/06: Add Jemmmmy's mod. / Add Zero__wind's mod.
24/06: Add AlpacaCokelat's mod.
26/06: Add AnreFM's mod.
30/06: Add TheVileOne's mod.
14/07: Remove 2 difficulties in order to have a cleaner mapset. / Add LunarSakuya's mod. ()
23/07: Add Those's timing.
04/08: Add Utlimate's timing.
10/08: by Teara.
13/09: by Kurai.
Image credit
Background found here: http://xtrl.deviantart.com/art/Raise-The-Barn-344243671
Combobursts, section-pass and heart-shaped AJ found randomly on google image.
Section-fail found here : http://mastermcnugget.deviantart.com/ar ... -277154440
Pause-overlay found here: http://kas92.deviantart.com/art/Appleja ... -304575012
Play-skip found here: http://j0kuc.deviantart.com/art/Happy-A ... -339481716
Fail-background found here: http://mlp.wikia.com/wiki/File:Applejac ... S03E08.png
Letters font found here: http://www.equestriadaily.com/2011/02/pony-faunt.html
NEVER...... MAPPING...... PONY...... SONG....... AGAIN.........
Z-Aune
Salut!

Hard diff' :
Le timing n'a pas l'air d'être parfait (Enfin, y'a juste la dernière partie de la map où c'est pas tip top >w<)

01:16:624 (3) - Un simple aller - retour du slider suffit.

01:54:222 (6) - Décale la note un cran en dessous (01:54:106 (6) - )

La fin par contre est un peu spéciale, surtout avec le timing qui ne concorde pas forcément.
Je ne vais pas m'avancer car je ne suis pas très doué justement avec >.<.

Bon c'est léger mais c'est toujours ça ~
Topic Starter
rezoons
Salut, et merci beaucoup ^-^,


01:16:624 (3) En fait le slider ne va pas avec la chanson mais plutôt avec le petit effet qu'il y a en arrère-plan (malheureusement on l'entend assez mal à cause du bruit du slider). Je pense pas qu'il faille l'enlever, à moins que tu me dises que c'est vraiment gênant alors là je ferais comme tu as dit

01:54:222 (6) C'est fait!

Sinon lorsque tu dis que le Timing est pas génial tu parles de toutes la map ou seulement la partie à la fin? (Si c'est TOUTE la map là ça m'inquiète)
Pour ce qui est de la fin je suis d'accord et j'ai peur que le rythme soit très différent. Je vais faire des test et surement remappé toute cette partie là (pareil pour le easy.)

EDIT: C'est bon et ça passe beaucoup mieux, en effet. Merci encore :)
Z-Aune
=D

Je parlais juste sur la fin de la musique au niveau du timing.
D'ailleurs, je ne sais pas si tu devrais essayer de faire un autre timing (plus lent), histoire que cela colle mieux justement.
Mais une fois encore, ce n'est pas vraiment pas mon point fort >w<.
Topic Starter
rezoons
C'est ce que j'ai fait. J'ai mis la fin à 95.85 BPM et ça marche beaucoup mieux.
Topic Starter
rezoons
Bon j'ai tester ta diff. et je dois dire que je l'aime beaucoup. J'ai remarqué 2-3 petits trucs mais rien de bien grave. Dis-moi ce que t'en penses et je modifierais ce dont tu est d'accord avec moi.

Général:
Il y a un kiai time à chaque break. Je pense qu'il faut les enlever.
Il y a deux "Inherited Points" quasiment au même endroit: 01:26:657 et 01:26:772. Je pense qu'on peut en enlever un des deux.

Les notes:
00:18:958 (4) - Baisser d'un cran (Pour que ce soit bien centré)
01:09:934 (5) - Supprimer la note (Elle m'a l'air de ne correspondre à rien)
01:43:611 (1) - J'ai plutôt l'impression qu'il faille commencer le spinner à 01:43:841.
01:54:524 (1) - De même je pense qu'il faut que le spinner commence à 01:54:680 et finisse à 01:55:306.
Xagrok
I think I'll modthis later ^.=.~
Topic Starter
rezoons

Xagrok wrote:

I think I'll modthis later ^.=.~
Thanks ^-^.
Xagrok
Okay, here's my promised mod.

[Overall]
I'd remove the brown and green combo colour for the skin's sake.
The Tags so far are unneccesary because they're in Title, Artist and Source. You could replace them with something like "apple family applejack mlp fim" though.
Kiai time has to be the same in all diffs, also in z-Aune's Insane.
White Combo Colour... It's forbidden because it hurts like hell during kiai Time. Could you please make it a little yellowish, orangish or sth. like that?

[Normal]
00:09:273 (1) I'dlet the slider start at 00:09:42 and put the reverse arrow there instead.
00:20:118 (1) Remove NC and place the circle under the end of the slider.
01:00:730 (1) ^
01:19:190 (1) ^
01:27:267 (2, 4) Remove clap.
02:07:555 (1, 1) End of spinner and circle are unsnapped, please change this.

[Hard]
01:30:382 (1) I'd move the circle to 01:30:266, it sounds better imho.
01:45:727 Add circle?
01:58:791 (1, 2, 3, 4) Move all of them 1/4 beat forward.
02:13:189 (1) Finish?

[Insane]
00:18:503 (9) NC maybe?
01:00:703 (1) Remove NC?
01:15:037 (6) Overlapping looks a bit strange :/ Move the circle down to the end of the slider and set NC.
01:19:190 (1) Remove NC?
01:30:382 (1, 2, 3) Move all of them 1/4 forward.
02:02:348 (4) Move 1/4 beat forward.
02:02:974 (5) Hm... Maybe replace this one slider with some other ones?

[Z-Aune's Insane]
00:13:883 (4) NC?
01:49:672 (1) Auto has to be able to score at least 2000 points in a spinner. Plaese replace it with a slider.
01:54:680 (1) ^
02:09:704 (1) I'd let the spinner end at 02:13:147 .

Couldn't find much, sorry. Good luck with your map.
Topic Starter
rezoons

Xagrok wrote:

Okay, here's my promised mod.

[Overall]
I'd remove the brown and green combo colour for the skin's sake. -Fixed
The Tags so far are unneccesary because they're in Title, Artist and Source. You could replace them with something like "apple family applejack mlp fim" though. -Fixed
Kiai time has to be the same in all diffs, also in z-Aune's Insane. -For the moment i didn't have change it. I'll talk with him about that.
White Combo Colour... It's forbidden because it hurts like hell during kiai Time. Could you please make it a little yellowish, orangish or sth. like that? -Fixed

[Normal]
00:09:273 (1) I'dlet the slider start at 00:09:42 and put the reverse arrow there instead. -Fixed
00:20:118 (1) Remove NC and place the circle under the end of the slider. -Fixed but not the NC because it's done on purpose.
01:00:730 (1) ^ -Idem
01:19:190 (1) ^ -Idem
01:27:267 (2, 4) Remove clap. -Fixed
02:07:555 (1, 1) End of spinner and circle are unsnapped, please change this. -Fixed

[Hard]
01:30:382 (1) I'd move the circle to 01:30:266, it sounds better imho. -Fixed
01:45:727 Add circle? -I don't think a circle is needed here but if someone else make the suggestion i'll reconsider it.
01:58:791 (1, 2, 3, 4) Move all of them 1/4 beat forward. -Fixed (in fact it was an offset issue)
02:13:189 (1) Finish? -Fixed

[Insane]
00:18:503 (9) NC maybe? -Fixed
01:00:703 (1) Remove NC? -No
01:15:037 (6) Overlapping looks a bit strange :/ Move the circle down to the end of the slider and set NC. -Fixed
01:19:190 (1) Remove NC? -No
01:30:382 (1, 2, 3) Move all of them 1/4 forward. -Fixed
02:02:348 (4) Move 1/4 beat forward. -Fixed
02:02:974 (5) Hm... Maybe replace this one slider with some other ones? -I'll do it later because it's 2 A.M. here and i need to sleep XD

Couldn't find much, sorry. Good luck with your map.
Thanks a lot for your mod :). I'll let Z-Aune do his modifications.
UnitedWeSin
Hello Rezoon~
Modding via M4M from my queue.

I really don't like this song, I find it annoying, so I'm going to make this as fast as possible. Sorry if it's not helpful.

[General]

  1. You timing is not correct at 01:45:917. The BPM is not constant here, you'll have to find a timing expert to help you.

  2. Make sure the tags are the same for each diff, even the guest diff. Right now the guest diff has different tags.

  3. You're using too many whistles. When you have a whistle on nearly every circle/slider, it gets a bit monotonous and sounds bad.
[Normal]

Map Design/Rhythm

  1. 01:10:422 (2,3) - This rhythm is a bit off. If you move the 3 to 01:11:114 and shorten it so that it ends at 01:11:806 and then add a circle at 01:10:883 it would fit the vocals much better.

  2. 01:16:652 (3) - Don't use a slider like this in a normal difficulty. It will surprise new players very much.

  3. 01:17:806 (5,6) - Same at 01:10:422 (2,3). The rhythm is not following the vocals right, fix in the same way.

  4. 01:30:266 (1) - Again rhythm is not following vocals correctly like you were with the 01:28:651 (1,2,3,4). Delete the 01:30:959 (2) and move the 01:30:266 (1) to 01:30:497.

  5. 01:37:420 (4) - Try and have the 4 in the center of the 01:37:881 (1) just like the 01:39:727 (2) is.

  6. 02:13:147 (1) - This is too soon after the end of the spinner for a normal diff. You need to end the spinner earlier.
Hitsounds

  1. Try adding some finishes on downbeats, like at 01:12:037 (1) for example. This is an important downbeat that starts the new verse, and a finish can be heard in the music. If you add a finish on the head of this slider it sounds very nice. You should place finishes like this all over each map on important downbeats that begin verses and at places where you hear finishes in the music.
[Hard]

Map Design/Rhythm

  1. 00:18:503 (6) - Maybe add a NC here because it's a new sentence and this combo gets a bit long.

  2. 00:18:733 (8) - Again rhythm is a bit off. It would be much better if the 8 was at 00:18:964 to follow the vocals. With a song like this, you need to make sure that everything is following the vocals perfectly because the other parts are not nearly as important.

  3. 00:46:193 (1,2) - You were using .8 distance snap and here you switch to a 1.0, it's a little confusing. When mapping you should try and stick with a consistent distance snap. It will make your map play much more intuitively. You can break it at places for jumps in hard and insane diffs when it makes sense with the music. Just a tip I guess.
Hitsounds

  1. Again some finishes might be nice.
[Insane]


Map Design/Rhythm

  1. 00:01:888 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12) - This would all be much nicer if it was symmetrical on the grid like almost everything else in the map. To make nice streams, you can use the "convert slider to stream" function in the compose tab.

  2. 00:20:118 (7) - NC to be consistent with 00:42:270 (1).

  3. 01:19:190 (14) - NC for the same reason.
Hitsounds

  1. Again some finishes might work nice.
[Z-Aune's Insane]

Map Design/Rhythm

  1. The BPM is different from the other diffs. Please make them the same.

  2. 00:14:806 (1,2,3) - Make these spaced less, or just stack them. It's too difficult to read the timing on them with them spaced so far apart imo.

  3. 00:35:104 (1,2,3) - These are spaced even further. Maybe make spacing consistent with these triplets all over the map.
Hitsounds

  1. 100% volume is way too much. Please reduce volume in all timing sections to 50% like the other diffs.

I hope that helps a bit. Sorry, I can't listen to this much longer.
Topic Starter
rezoons

UnitedWeSin wrote:

Hello Rezoon~
Modding via M4M from my queue.

I really don't like this song, I find it annoying, so I'm going to make this as fast as possible. Sorry if it's not helpful. On the contrary it's more than helpful, and i thank you even more for having done this despite that you loathe the song :) .

[General]

  1. You timing is not correct at 01:45:917. The BPM is not constant here, you'll have to find a timing expert to help you. I'll try
  2. Make sure the tags are the same for each diff, even the guest diff. Right now the guest diff has different tags. -Fixed
    -Fixed
  3. You're using too many whistles. When you have a whistle on nearly every circle/slider, it gets a bit monotonous and sounds bad.
-Fixed

[Normal]

Map Design/Rhythm

  1. 01:10:422 (2,3) - This rhythm is a bit off. If you move the 3 to 01:11:114 and shorten it so that it ends at 01:11:806 and then add a circle at 01:10:883 it would fit the vocals much better. -Fixed

  2. 01:16:652 (3) - Don't use a slider like this in a normal difficulty. It will surprise new players very much. -Fixed

  3. 01:17:806 (5,6) - Same at 01:10:422 (2,3). The rhythm is not following the vocals right, fix in the same way. -Fixed

  4. 01:30:266 (1) - Again rhythm is not following vocals correctly like you were with the 01:28:651 (1,2,3,4). Delete the 01:30:959 (2) and move the 01:30:266 (1) to 01:30:497. -Fixed

  5. 01:37:420 (4) - Try and have the 4 in the center of the 01:37:881 (1) just like the 01:39:727 (2) is. -I've changed the pattern

  6. 02:13:147 (1) - This is too soon after the end of the spinner for a normal diff. You need to end the spinner earlier.
-Fixed

Hitsounds

  1. Try adding some finishes on downbeats, like at 01:12:037 (1) for example. This is an important downbeat that starts the new verse, and a finish can be heard in the music. If you add a finish on the head of this slider it sounds very nice. You should place finishes like this all over each map on important downbeats that begin verses and at places where you hear finishes in the music.
-Fixed (at least i tried)

[Hard]

Map Design/Rhythm

  1. 00:18:503 (6) - Maybe add a NC here because it's a new sentence and this combo gets a bit long. -Fixed

  2. 00:18:733 (8) - Again rhythm is a bit off. It would be much better if the 8 was at 00:18:964 to follow the vocals. With a song like this, you need to make sure that everything is following the vocals perfectly because the other parts are not nearly as important. It doesn't seem off to me but if you say so i believe you. Nevertheless i don't change it for the moment, i wait to see if someone else have the same feeling than you.

  3. 00:46:193 (1,2) - You were using .8 distance snap and here you switch to a 1.0, it's a little confusing. When mapping you should try and stick with a consistent distance snap. It will make your map play much more intuitively. You can break it at places for jumps in hard and insane diffs when it makes sense with the music. Just a tip I guess.
-Fixed

Hitsounds

  1. Again some finishes might be nice.
[Insane]


Map Design/Rhythm

  1. 00:01:888 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12) - This would all be much nicer if it was symmetrical on the grid like almost everything else in the map. To make nice streams, you can use the "convert slider to stream" function in the compose tab. -I'll do this later

  2. 00:20:118 (7) - NC to be consistent with 00:42:270 (1). -Fixed

  3. 01:19:190 (14) - NC for the same reason.
-Fixed

Hitsounds

  1. Again some finishes might work nice.
-Fixed

I hope that helps a bit. Sorry, I can't listen to this much longer.
Thank you again, your mod is really helpful and i understand that country and anime mixed together craft a very peculiar kind of song. I can just thank you again for having done this despite the song. :)
Yumih
Hello rezoons!

As promised on PM, here's my mod!

General

The skin looks nice! Ha, ha! I liked the section-fail.png. Maybe disable "Display storyboard in front of combo fire", since there's no Storyboard.
Normal

Just some suggestions, you may not follow them if you don't like it.
  1. 00:06:504 (2,2) - Maybe remove this overlap by doing this? If doing so, don't forget to check the spacing with the next and previous notes!
  2. 00:10:196 (3) - I think this would follow the end 00:09:734 (2) better if it was like this:

    More comfortable to play, in my opinion. Again, if doing so, recheck spacing.
  3. 00:13:888 (2) - Maybe move this to x:244 y:296 to be aligned with 00:12:965 (1)? Needs spacing recheck if doing so
  4. 01:13:883 (1) - Maybe get this note on the same spot as 01:12:037 (1)? I think it looks better.
  5. 01:54:211 (2,3) - Maybe snap them like this? I think it follows the vocal better.
Hard
  1. 00:18:503 (1) - Maybe New Combo here? I think combo of 10 notes is too much compared to the other combos (that ranged from 2~5)
  2. 00:40:655 (1) - ^
  3. 00:59:115 (1) - ^
  4. 01:15:729 (1) - Not sure where to break this combo, but I think you should...
  5. 01:19:190 (1) - This note here makes everything looks like a mess, in my opinion. How about stacking it to 01:17:575 (5,10)?
  6. 01:30:266 (1,2) - I think these ones don't follow the vocal so well. How about this?

    I moved 01:30:497 (2) to 01:30:497 and reduced it to 01:30:728

Oh God... Sorry, I'll stop here (with this small and maybe useless mod).

Puush is really annoying me, you know? There may be some corrupted images, but it will fix itself when puush stabilize...

Good luck "Raising this Map" and getting it ranked! xD
Topic Starter
rezoons

Kitagami wrote:

Hello rezoons!

As promised on PM, here's my mod!

General

The skin looks nice! Ha, ha! I liked the section-fail.png. Maybe disable "Display storyboard in front of combo fire", since there's no Storyboard. -Thanks ^^ and Fixed
Normal

Just some suggestions, you may not follow them if you don't like it.
  1. 00:06:504 (2,2) - Maybe remove this overlap by doing this? If doing so, don't forget to check the spacing with the next and previous notes!
    -Fixed
  2. 00:10:196 (3) - I think this would follow the end 00:09:734 (2) better if it was like this:
    -Fixed
    More comfortable to play, in my opinion. Again, if doing so, recheck spacing.[/box]
  3. 00:13:888 (2) - Maybe move this to x:244 y:296 to be aligned with 00:12:965 (1)? Needs spacing recheck if doing so
    -Fixed
  4. 01:13:883 (1) - Maybe get this note on the same spot as 01:12:037 (1)? I think it looks better. -Fixed
  5. 01:54:211 (2,3) - Maybe snap them like this? I think it follows the vocal better. -Fixed but it may be a timing issue.

    [notice] Hard
    1. 00:18:503 (1) - Maybe New Combo here? I think combo of 10 notes is too much compared to the other combos (that ranged from 2~5) -Fixed
    2. 00:40:655 (1) - ^ -Fixed
    3. 00:59:115 (1) - ^ -Fixed
    4. 01:15:729 (1) - Not sure where to break this combo, but I think you should... -Fixed
    5. 01:19:190 (1) - This note here makes everything looks like a mess, in my opinion. How about stacking it to 01:17:575 (5,10)? -Fixed but in another way
    6. 01:30:266 (1,2) - I think these ones don't follow the vocal so well. How about this?
      -Fixed and i've also removed the first note which starting to bother me.
Oh God... Sorry, I'll stop here (with this small and maybe useless mod).
Doesn't seem small to me, and it's mooooooore than helpful. Thanks again ^^
Puush is really annoying me, you know? There may be some corrupted images, but it will fix itself when puush stabilize...

Good luck "Raising this Map" and getting it ranked! xD Thanks ^-^
And thanks for the star :).
Birdy
First part is BPM 130,000 (you have 130,010 now) and offset around 1860.
Second part is BPM 93,500 and offset around 105870.
I suggest to get another confirmation later, since I don't believe that's 100% perfect.
Topic Starter
rezoons
I have talk to Z-Aune and he his kind of busy so he gave me carte blanche with his diff.

So:

UnitedWeSin wrote:

[Z-Aune's Insane]
Map Design/Rhythm
  1. The BPM is different from the other diffs. Please make them the same. -Fixed
  2. 00:14:806 (1,2,3) - Make these spaced less, or just stack them. It's too difficult to read the timing on them with them spaced so far apart imo. -Fixed
  3. 00:35:104 (1,2,3) - These are spaced even further. Maybe make spacing consistent with these triplets all over the map. -Fixed
Hitsounds
  1. 100% volume is way too much. Please reduce volume in all timing sections to 50% like the other diffs.-Fixed

Xagrok wrote:

[Z-Aune's Insane]
00:13:883 (4) NC? -Fixed
01:49:672 (1) Auto has to be able to score at least 2000 points in a spinner. Plaese replace it with a slider. -Fixed
01:54:680 (1) ^ -Fixed
02:09:704 (1) I'd let the spinner end at 02:13:147 .-Fixed

Static Noise Bird wrote:

First part is BPM 130,000 (you have 130,010 now) and offset around 1860.
Second part is BPM 93,500 and offset around 105870.-Fixed
ColdTooth
I will not let this beatmap die. I will mod this and ask you if i can make an easy give you a star whenever i mod it with my kudosu bag.
Topic Starter
rezoons
Neither do i, don't worry. It's just that i've put it on hold because i had to restart with the hitsounds (and i'm very bad at it) and this song just have been ranked by another one. But i never intended to let it die and i thank you for your support. :)
(Oh and if you want to make an "easy", go ahead. I don't know how to do it, anyway. Last time i tried to make one, it became the "hard" diff.)
---Assault[K]---
Hi, from my mod queue!

[General]

BG should be 800x600 or 1024 x 728 (Correct me if i'm wrong)
Your BG is 768x423.

[Normal]

00:20:132 (1) - Distance Snap it.
00:42:285 (1) - ^
01:00:750 (1) - ^
01:19:235 (1) - ^
01:41:153 - Insert break time if nothing there

[Hard]
01:19:235 (1) - Distance snap
02:05:923 (2) - Add Clap sound
02:06:232 (3) - ^

No comments on insane diffs because seems fine.

Good Luck hope this map get rank soon, i'm a brony :P
Topic Starter
rezoons
Hi ^^,

---Assault[K]--- wrote:

Hi, from my mod queue!

[General]

BG should be 800x600 or 1024 x 728 (Correct me if i'm wrong) -Fixed. (Sort of...)
Your BG is 768x423.

[Normal]

00:20:132 (1) - Distance Snap it. -Fixed.
00:42:285 (1) - ^ -Fixed.
01:00:750 (1) - ^ -Fixed.
01:19:235 (1) - ^ -Fixed.
01:41:153 - Insert break time if nothing there -Fixed but there was one before. I don't know how it vanished.

[Hard]
01:19:235 (1) - I wanted to make some jumps but it's true that's they are not that clear. I think i(ll remap this part.
02:05:923 (2) - Add Clap sound -Fixed but not really convinced.
02:06:232 (3) - ^ ^

No comments on insane diffs because seems fine.

Good Luck hope this map get rank soon, i'm a brony :P -Yeah! *brohoof*
Thanks fo the mod. :)
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