General
- Difficulty settings exhibits some wacky trends - Cup and Salad are both AR6, whereas Platter-Rain goes HP5->7. AR5 on Cup and HP6 on Platter would result in a better spread
- Why is the map basically devoid of hitsounds? Aside from your jingle finishes and the odd drum clap, there's very little feedback provided to the player at all throughout the entire map. Get a soft whistle in there to complement the rhythm please, and you can even make use of the drum rhythm in the kiai for added variety
Cup
- 00:08:062 (1) - Slider head mapping an unnecessary beat here. A circle on the downbeat alone would be more fitting
- 00:27:953 (2,3) - Awkward flowstop, consider spacing this more
- 00:44:095 (2) - 00:46:703 (2) - etc. - weak 1/4 slider will be confusing to players at this difficulty. Something like 01:05:780 (3,4,5,6,7,8) - is easy to follow, but not here. I'd remove and map the drum sound at 00:43:606 - etc. instead
- 00:49:312 (2,3) - Easy to overshoot given the large spacing and shortness of (2). If you don't make changes mentioned above, consider a more flowing pattern here
- 01:05:780 (3) - Would suggest a NC for these, since the density may be a challenge for new players. Same applies to 01:16:214 (3) -
- 01:10:997 (6,1) - Swap NC, the first combo is very long for a Cup at 10 fruits
- 01:31:214 (1) - It would make more sense to continue your previous 4/1 pattern and start the spinner at 01:31:866 - instead. Additionally, even though the RC states you can use a 1/2 beat spinner-note spacing here, I would avoid it, since the spinner formation is very dense on the right side at the end, and 01:34:475 (1) - is on the left. Ending at 01:33:823 - would be better in this case
- 01:37:084 (4) - NC please, excessively long combo at 12 fruits. Same applies to 01:42:301 (4) -
- 01:43:606 (6,1) - Quite a large spacing considering the direction change, easy to miss here
Salad
- 00:00:563 (1,2,3) - A little excessive for the start of the map, especially considering the following patterns are all easily walkable. Reduce the distances a little here please
- 00:10:345 (4,1) - Could be seen as a dash, try reducing a little
- 00:11:975 (2,3) - ^
- 00:25:019 (2,3) - Justification for being dashless considering 00:22:410 (2,3) - 00:27:627 (2,3) - etc. require dash for the same sound?
- 00:34:475 (1,2) - Borderline jump, please reduce
- 00:37:736 (2,3) - Missing jump?
- 00:42:301 (1) - Unsnapped? Or maybe it just messed up for me by accident. Regardless, You could Ctrl+G this to create a dash which would be a great way to start the kiai
- 00:47:193 (5,1) - Dash please, serious lack of emphasis here
- 00:57:953 (1) - Another good spot to Ctrl+G if you want to add dash
- 01:08:388 (1,2) - Unexpectedly large jump, consider reducing a tiny bit
- 01:12:953 (6,1) - ^
- 01:31:214 (1) - Same comment r.e. spinner start as Cup
- 01:42:301 (1,2) - Slightly excessive, would reduce a bit
- 01:48:497 (2,3) - Borderline jump, try reducing slightly
Platter
- 00:20:127 (3,4) - Weird flowstop after the hyper, move (4) slightly to the left of (3) instead for better flow
- 00:20:780 (5,6,7) - Should be snapped to 1/6, not 1/4
- 00:36:921 (10,1) - 00:52:573 (4,1) - Doesn't really seem fitting for a 1/4 hyper imo. Second one especially so since it's leading into an antiflowing slider which is unrankable
- 00:41:649 (5,1) - I know this is low BPM, but please avoid hypering into antiflow, it's a major acc killer at this level of diffculty where a flowing pattern would be much better to play. Applies to similar such as 00:47:193 (5,1) - etc. also
- 00:43:606 (2) - 00:44:584 (4,1) - Feels weird to have dashes for neither downbeat synth or onbeat drums. Choosing a patter here would provide better emphasis since you're in a kiai section
- 00:57:627 (5,1) - Hyper into slight slant is likely to result in more droplet misses. Curved slider or horizontal slider would work better here
- 01:02:356 (4,1) - This is close to an edge dash, please reduce the spacing
- 01:12:464 (1) - Ugh, hyper to a weak blue tick is so unfitting, the emphasis is wrongly placed and it's very offputting to the player. Personally I don't feel a hyper is even necessary here at all considering how much stronger 01:11:649 (1) - and 01:13:606 (1) - are
- 01:22:736 (5,1) - ^
- 01:40:345 (2,3) - Was expecting a dash here based on your patterning in the intro, which mapped a similar rhythm
- 01:53:388 (2,3) - (3) deserves a hyper on account of being stronger than (2)
Midnight
Hope these suggestions help - good luck! (:- 00:08:388 (1,2) - No jump or even hyper for this strong piano sound? Comapre with 00:18:823 (1,2) - where you had a hyper lol
- 00:20:780 (5,6,7,8) - Should be snapped to 1/6, not 1/4
- 00:30:236 (3,4) - Expecting more spacing for the drum sound. Same applies to 00:37:410 (2,3) - 00:39:693 (4,5) - etc. so maybe change (2,4) to a curved 1/2 triplets
- 00:47:519 (1,2,3) - Stop-start nature of these sliders presents an awkward series of flowbreaks. Making these more horizontal would improve playability
- 00:52:573 (10,1) - Overly strong hyper into slow slider results in easy droplet misses. Reduce hyper strength please
- 01:01:866 (4,5) - Justification for hypering from the strong note for this instead of to as you have been doing through the map?
- 01:02:519 (8,9,10,11) - Curve could be reduced for better flow
- 01:04:149 - and similar - Any reason why you left all these drum sounds unmapped? The 1/1 gaps fit well in the lower diffs, but here they just feel boring and prevent you from doing anything with the strong synth sounds on the slider heads
- 01:22:084 (2,3) - Why is this 1/4 jump put on the blue tick also? the white and red ticks are far stronger
- 01:53:388 (6,7) - Missing hyper? Consistency with 01:42:953 (6,7) -