General
Some of the 1/3 patterns are spaced equally to normal 1/4 gaps, which makes the 1/3 parts feel very confusing, even if you zig-zag them. A random 1/3 pattern I did some changes to it something like 02:52:801 (1,2,3,1) -
https://osu.ppy.sh/ss/7788166 . It seems hard to play stuff like this, but when you think about the BPM, the spacing compared to the rest of the choruses, and the fact that the turns are all changing rotation and are sharp, this can be easier to play in terms of momentum than what you have now. If you dislike what I did here, i'd consider just increasing spacing on all those 1/3 sections to make it stand out more from other parts of the map
Your 1/3 parts: 01:19:467 (1,2,3,1) -
02:52:801 (1,2,3,1) -
03:34:051 (1,2,3,1,2,3) - (It's especially important for the 3:34 one, 'cause it really looks like 1/4 because of the AR and patterning beforehand) (Keep in mind that 1/3 is slower than 1/4, so having low spacing on something that is slower in the song is underwhelming in terms of gameplay)
04:24:467 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - (This one is standalone, and if you increase the spacing, make 1-2 reverses with this. (on
04:24:467 (1) - and 04:25:717 (1) - preferably)
04:39:329 (1,2,3,4,1) - (I mentioned an NC thing here too)
05:05:162 (1,2,3,4,5,1,2,3,4,5) - (mentioned more NC stuff here below)
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Unrankable (presumably) hitsounds:
Wave hitsounds with possible delay > 5ms:
soft-hitwhistle11.wav
soft-hitwhistle12.wav
soft-hitwhistle13.wav
soft-hitwhistle14.wav
soft-hitwhistle15.wav
soft-hitwhistle16.wav
soft-hitwhistle17.wav
soft-hitwhistle19.wav
soft-hitwhistle2.wav
soft-hitwhistle20.wav
soft-hitwhistle21.wav
soft-hitwhistle22.wav
soft-hitwhistle28.wav
soft-hitwhistle29.wav
soft-hitwhistle30.wav
soft-hitwhistle5.wav
soft-hitwhistle6.wav
Unused hitsounds:
soft-hitnormal15.wav
soft-hitwhistle15.wav^ Looking into the ones above, there's definitely some small gaps on the audacity file (They seem to be ~6-7 ms large, so I'd remove that gap if possible) Here's a random example from one of the files:
https://gyazo.com/62fac6421e5e7d12fedcb07eb2330a1e- Audio Kbps: 128 (You could probably find a 192 kbps version somewhere, it is a little meh in terms of how it sounds sometimes (maybe ask shad0w1and or something? )- Some of the Kiai times are unsnapped, refer to AiMod. (They are off by 1 ms wtf)Things i didn't check: Metadata yummy CS
00:04:051 (1,2,3,4,5,6,7,8) -I feel like the pitch of the song should make the pattern ascending in a more smooth way. You're kinda doing it atm, but the spacing is a little inconsistent between 00:04:051 (1,2,3) - and 00:05:717 (5,6,7) - for example.
https://osu.ppy.sh/ss/7788101 <--- (1,2 is 2.1x, 2,3 is 2,3x and 3,4 is 2,5x) and same for 00:05:717 (5,6,7,8) - , which is
https://osu.ppy.sh/ss/7788117 yeah so mentally I group these sounds into groups of 4. the first 4 are a bit softer and lower pitched, with the 4th note accented thus warranting smaller spacing from the similarly designed following group of 4 notes which is higher pitched and high volumed.00:11:342 (4,5,6) - This part could have that ascending spacing feel too.
I would rather go with a more structured design here because it feels like the song is slowing down out of the intro so i just made them clear 1/2 gaps. plus it would be pretty ambiguous the gap if I gradually spaced these imo00:25:717 - I'd map something here. refer to my suggestion on 01:59:051 - xd
I know why you suggested this. What you should notice different from the intro to this section starting at roughly 14 seconds is that I'm not longer focusing on the piano, in fact I'm for the most part excluding it to solely follow the rhythm of the vocalist. This rhythm choice was based on circle size mostly seeing that you have to be much more careful when trying to click a note in cs 7 so there is a lot more room for meaning behind more open variably spaced rhythms. The reason I'm going to leave the piano out is because it would distract from this rhythm ideal I've held for this section, and will hold for sections similar to this.00:27:384 (1,2,4) - visual equality maybe? It'll make the pattern look cleaner overall, even if you don't see the notes at the same time (Look at green circles)
https://osu.ppy.sh/ss/7788131^ I mention these types of things, because there aren't many notes in the song, so every visual concept counts here to make a good looking map.
I understand what you want, but I would argue the underlying premise you are looking for already exists, I am just choosing to recognize 3,4 is much stronger so they have their own visual distance in regards to slider 2. 00:33:842 (6,1,2) - I feel like this would flow a liittle better.
https://osu.ppy.sh/ss/7788138 the movement you suggested would take away from the motion I'm looking for from slider 1, especially because players tend to play sliders based on the next object.00:36:759 (5,6,1) - Yum reading :* <3
its much easier to read than you probably are thinking :p00:50:509 (10,1) - This messed me up so hard while playing, because the downbeat is also representing something strong. I'd either do 3 single taps or make a reverse instead here to simplify the rhythm a bit.
correct me if I'm mistaken, but you are trying to argue the slider end being on the downbeat is bad because there is a strong note there? In case of answering with a rankable response, I'm mapping to the vocals, like I said prior, and this slider end + stopping motion is in effect to compliment this downbeat. 01:46:759 (1,1) - The tilt here is kinda weird compared to the almost perfectly horizontal slider xd It looks better on 02:00:092 (5,1) -
it looks fine to me.01:59:051 - i'd add in 4 single taps here to follow the piano:
https://osu.ppy.sh/ss/7788217 this or a zig-zag could be pretty good i think I find it weird that it's left out since you didn't do anything on
I'm sure you read my response prior, but I would literally just copy and paste it here02:13:842 (8) - The DS is a little inconsistent with the 2x you went for earlier (it's 1,7 from 02:13:217 (7) - )
it looks almost identical? unless you mean 8-> 1 then I have to say its because emphasis? lol02:14:676 (2) - I'd also make this 2x
you should link or type the gap you are referring to because sometimes its hard to tell if you mean before or after, but I'm going to assume you mean after. Its less about the specific DS and more about the overlapping. 02:18:842 (4,5) - maybe make 5 a copy of 4? xd
it looks fine to me. there are a lot of things in this map like this where i just free handed it instead of copying the slider shape. "its part of the aesthetic "02:23:842 (11,1) - I'm mixed, but I won't mention a suggestion 'cause it's obvious that it's intentional xd (Reason being is 'cause you follow downbeats pretty closely most of the time)
I follow vocals primarily, I use certain drum sounds as filler rhythm to hold the ideas I want together.02:36:967 (6) - I'd space this a little more due to the hitsound to use here (maybe NC, but doesn't matter)
the reduced speed from the previous note is what I was looking for.02:37:072 (1) - The recovery is low, so if 02:39:467 (1,1) - was a little closer to the middle, that would be quite helpful for having a stable aim getting into the more spacing parts in the chorus recovery time is a full beat at roughly 160 bpm, since this is more of an insane diff it doesn't matter, plus I haven't seen someone sliderbreak or miss here because of the recovery time.03:19:259 (5,6) - Maybe switch rhythm here or make a reverse since the drum is strong on 03:19:259 - only for those 3 1/4 beats? xd
I have so many strong beats on slider ends, I don't think just changing this one part would be of any use because of this.03:21:342 (2,4,5) - Is visually off by a bit (Yup, I didn't send a blanket, are you proud ma!!)
https://osu.ppy.sh/ss/7788275 ???03:57:592 (2,3,4) - visually off by a bit like before (I moved slider ends a little bit)
https://osu.ppy.sh/ss/7788295 I'm not at all following what the suggestion or issue here is. same with the immediately previous timestamp.04:02:384 (2) - lul xd
04:09:051 (2) - I'd make this slider somewhat similar to 4:02
I wouldn't.04:10:717 (1,2) - Why are these normal xd
I mean simple curves are simple curves, they don't have to be bezier04:15:717 (2) - especially this one should be an odd shape, since we're on a # note musically, which is jarring/gimmicky in the song itself
its pitch doesn't justify or invalidate its shape. these are all just about random ass shapes 04:20:092 (7) - NC for visuals? (you do low BPM sliders to NC'ed notes quite often)
This slider doesn't have an SV change so I didn't make it NC04:39:329 (1,2) - switch NC, 'cause it's deceiving on the 1/3 tick currently. (Either that, or make it obvious that the 2nd note is on the white tick.)
I don't know what you mean by deceiving. I Nc because this pattern is 1/6 to help with reading.05:05:162 (1,2,3,4,5,1,2,3,4,5) -
I would completely revert the way the 1/3's play here, 'cause there's emphasis on the (2) and (5) in both of these. NC patterning could technically also be different, laying focus on (2) and (5) for NC'ing, but that's not as important. I did a suggestion where I applied both of these + the spacing changes from earlier:
https://osu.ppy.sh/ss/7788374 (even for me my suggestion is jarring to look at, so you can probably come up with something that is way better than this lol)
I'm keeping my 1/6 the same because I don't find the issue you seem to have with this. Also just because something could be different doesn't mean I will think it should be different within the context of the map.05:18:634 (6,8,10) - Did you do this earlier in the song? I don't think you did xd Then again, it fits with the slider shape so Idk lol :3
there isn't such a drum involved phrase like this one for me to be able to do this