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DJ OKAWARI - Represent feat.Chieko Kinbara

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Topic Starter
Backstep
This beatmap was submitted using in-game submission on 15 กันยายน 2557 at 16:32:30

Artist: DJ OKAWARI
Title: Represent feat.Chieko Kinbara
Tags: Kaleidoscope violin jazz 金原千恵子
BPM: 99
Filesize: 6588kb
Play Time: 02:35
Difficulties Available:
  1. Another (5.06 stars, 446 notes)
  2. Beginner (1.2 stars, 97 notes)
  3. Hyper (2.78 stars, 314 notes)
  4. Standard (2.17 stars, 172 notes)
Download: DJ OKAWARI - Represent feat.Chieko Kinbara
Information: Scores/Beatmap Listing
---------------
2nd DJ OKAWARI beatmap...with Represent ~
Status
Beginner = 100%
Standard = 100%
Hyper = 100%
Another = 100%

This map is Present for my birthday \:D/ (15 September 1992)

Who modded this! (Thanks for support.)
Soldsaga KunG, Ikaros_F, Rakuen, Hinsvar, IadzXenon, Narcissu, CelsiusLK, Mystyk, IamKwaN (), RandomEffect, Hollow Wings, [ Setsuna ], ts8zs, Sieg, P.Railgun, streeteelf, Nichiyouki, Flask (), Reisen Udongein
Groumiezi
first
Topic Starter
Backstep

Groumiezi wrote:

first
xD
Groumiezi

Backstep wrote:

Groumiezi wrote:

first
xD
:3
Soldsaga KunG
Offset : 65

^^
Topic Starter
Backstep

Soldsaga KunG wrote:

Offset : 65

^^
Thanks for check it Pond <3
Ikaros_F
Hello, Backstep :)

Here is some advice.

[Challenge]
00:24:761 (2,3,4,5,6,7) - change the flow like → http://puu.sh/5If2z ,by the way,change the slider's movement direction.
00:29:155 (1) - change the hitsounds as S:C2' finish.
00:44:307 (5,6) - ctrl+G
00:58:549 (3) - how about this? → http://puu.sh/5IfjI
02:03:701 (1) - i think slow down the speed as bpm*0.5 and cancel rotation.
02:31:883-02:32:489 add five notes. → http://puu.sh/5Ig4N
i think the hitsounds S:C1' finish is a little noise,if you use it,you can slow down the volume.

[Standard]
00:43:701 (1) - add a clap in white line.
01:07:943 (1) - change the finish hitsounds as clap.

That's all. Good luck :) :) :)
Topic Starter
Backstep

Ikaros_F wrote:

Hello, Backstep :)

Here is some advice.

[Challenge]
00:24:761 (2,3,4,5,6,7) - change the flow like → http://puu.sh/5If2z ,by the way,change the slider's movement direction.
:arrow: Changed.
00:29:155 (1) - change the hitsounds as S:C2' finish.
:arrow: About Hitsound it's fine for me, so not change here.
00:44:307 (5,6) - ctrl+G
:arrow: look better flow, fixed.
00:58:549 (3) - how about this? → http://puu.sh/5IfjI
:arrow: Nice idea, fixed.
02:03:701 (1) - i think slow down the speed as bpm*0.5 and cancel rotation.
:arrow: I use my slider art that why I don't change SV.
02:31:883-02:32:489 add five notes. → http://puu.sh/5Ig4N
:arrow: Disagree because it isn't have rhythm here D:
i think the hitsounds S:C1' finish is a little noise,if you use it,you can slow down the volume.
:arrow: Fine for me lol

[Standard]
00:43:701 (1) - add a clap in white line.
01:07:943 (1) - change the finish hitsounds as clap.
:arrow: Not change at all.
That's all. Good luck :) :) :)
Thanks for modded.
tutuhaha
my hard will be something like this ._.b
and no mater what this combo color hurt my eyes so /_\>............
if you really want to all diff use same combo color when i finish my diff just change it back
http://puu.sh/5IFBU.osu
beautiful song❤
Topic Starter
Backstep

tutuhaha wrote:

my hard will be something like this ._.b
and no mater what this combo color hurt my eyes so /_\>............
if you really want to all diff use same combo color when i finish my diff just change it back
http://puu.sh/5IFBU.osu
beautiful song❤
Thanks for supported. :D

I'll wait your full diff soon ><

So I change your combo color to all my diffs. (look not similar color with BG.)
Topic Starter
Backstep
updated TuHard full difficulty <3
Rakuen
Hi~

M4M from your queue~

My map: CLIFF EGDE feat. Nakamura Maiko - Endless Tears

A few suggestions here

[General]
It's nice but the SV is a little too hard for me >w<
The BGs is nice, but I suggest maybe some "Natural scenery" or something that makes you wanna cry like "Pity/Poor family" or "someone died and you cry"
If you get what I mean :P

[Beginner]
How can you treat Beginner with that SV T_T
Maybe increase AR?
02:24:610 - Add circle to match set with 02:19:761 (2,3,4) -
02:25:216 - ^

[Standard]
01:15:216 (1,2,3,4) - Put 4 more circles, spam it! It makes more fun cuz it's a smooth music :) (whateva smooth means)
01:34:610 (1,2,3,4) - ^
01:38:246 (2) - No more clap starts here until here 02:04:307 - ? Consider adding custom hitsounds
02:17:337 (4,5) - Swap their place and then stack the circle on head of the slider
02:26:125 (2) - Ctrl+G

[TuHard]
KIAI times :)
That's all >w<

[Challenge]
00:51:580 (3) - Move little more up
01:55:822 (8,9) - NC (heavy hitsound and far timing distance)
02:10:064 (5) - Ctrl+G, make it like flower, prettier :) (dont worry, players wont get bored but enjoyable)

Hope it helps.
Topic Starter
Backstep

Rakuen wrote:

Hi~

M4M from your queue~

My map: CLIFF EGDE feat. Nakamura Maiko - Endless Tears

A few suggestions here

[General]
It's nice but the SV is a little too hard for me >w<
The BGs is nice, but I suggest maybe some "Natural scenery" or something that makes you wanna cry like "Pity/Poor family" or "someone died and you cry"
If you get what I mean :P
:arrow: I think it fine, double SV for music below 100 BPM >w<
[Beginner]
How can you treat Beginner with that SV T_T
Maybe increase AR?
:arrow: Okay here
02:24:610 - Add circle to match set with 02:19:761 (2,3,4) -
02:25:216 - ^
:arrow: Fixed all diff owo

[Standard]
01:15:216 (1,2,3,4) - Put 4 more circles, spam it! It makes more fun cuz it's a smooth music :) (whateva smooth means)
01:34:610 (1,2,3,4) - ^
:arrow: Disagree here, coz it will make this diff spend hard too much ._.
01:38:246 (2) - No more clap starts here until here 02:04:307 - ? Consider adding custom hitsounds
:arrow: I'll add later <3
02:17:337 (4,5) - Swap their place and then stack the circle on head of the slider
:arrow: Okay.
02:26:125 (2) - Ctrl+G
:arrow: Okay.

[TuHard]
KIAI times :)
That's all >w<
:arrow: Added.

[Challenge]
00:51:580 (3) - Move little more up
01:55:822 (8,9) - NC (heavy hitsound and far timing distance)
02:10:064 (5) - Ctrl+G, make it like flower, prettier :) (dont worry, players wont get bored but enjoyable)
:arrow: Fixed all :3

Hope it helps.
Thanks for modded! <3
Hinsvar
Hi there; modding for M4M.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Beginner
  1. Don't you think 1.8x SV is quite fast, even though the song's BPM value is just 99? And what's more, the DS is only 0.6x... It's quite unbalanced, you know, since the sliders are fast but the spacing is small. It makes this diff a little uncomfortable to play. But no need to remap, I guess. Just saying my opinions.
  2. 01:02:792 (1,2) - Swap NC? This pattern is similar to 01:12:489 (4,1), and you NC'd the object that starts at the beginning of a new stanza instead of the one before it, so do it to make the combo pattern consistent, please.
  3. 01:11:580 (3,4,1) - Try this? Gives a nicer flow and makes the pattern look neater.
  4. 01:47:943 (2) - Since the instruments are strong on the white and red ticks here, why not mapping them instead of making a 3/4 slider? The instrument on the blue tick is weak, and it may confuse players since the stronger instruments aren't mapped. (Applies to all 3/4 sliders, actually; they feel quite forced here.)
  5. 02:10:974 (1) - You can improve the blanket with 02:09:761 (2) here by moving this slider one grid up and left.
  6. 02:18:246 (1,2,3,4,1) - Aren't these notes a little too hard for Easy players? I mean, it's a 5-note 1/2 stream here, and it can be too quick for them.
  7. 02:27:943 (1,2,3,4,1) - ^
>Standard
  1. Whoa, now. The average (SV * BPM) value for Normal diffs are, from my observation, around 170 points. But in your map, the value is 237.6 (99 * 2.4)... I really want you to consider making the SV lower now, since it's just too fast. The SV you use here is actually bordering to what would be used in a Hard diff.
  2. 01:21:883 (3,4) - The flow can be better if you moved (3) to (52,304) and (4) to (164,348).
  3. 01:32:186 (1) - Make the blanket here better by moving the middle node to (44,232) and the last one to (132,148)?
>TuHard
  1. 00:19:458 (1,1) - I don't really like the overlap here. You can easily move the circle to the right, you know?
  2. 00:24:913 - Just saying: There's a strong instrument sound here, and yet you mapped the weaker ones around it, resulting in confusion for the players while hitting the slider. This happens occasionally throughout the diff, so I guess it's intentional, but it's just... awkward to play because of how you made the rhythm here.
  3. 00:37:186 (4) - The instrument at 00:37:034 makes it feel like as if this slider is placed there instead of at 00:37:186, making 00:36:883 (3,4) feel like a 1/4 jump. This is related to the previous point: You mapped the weaker instruments in a way that skips the strong ones and makes the players confused. I'd do something like this here, instead.
  4. 00:43:701 (2,3) - The flow is kinda strange here, because you had to hit 00:43:549 (1) first, then hold the short (2) slider, and you suddenly have to make a wider move to 00:44:004 (3). Just make the spacing consistent, I suppose?
  5. 01:27:792 (2,3) - Similar to 00:37:186 (4). This thing happens occasionally too across the diff, and it's kinda problematic. In the end, I just don't really like how you made the rhythm here; the other things are pretty fine. It's just the rhythm that can be confusing at times.
  6. 01:38:549 (2,3) - Make the spacing 0.8x, since that's the spacing you usually use if you want the 1/4 notes to touch each other?
>Challenge

Did an IRC mod with Backstep since he noticed me modding his map.

hue
21:42 Backstep: owo
21:42 Backstep: xD
21:42 Hinsvar: :D/
21:42 Hinsvar: I'm planning for an M4M with you actually lol
21:43 Backstep: Ah... I see and which your map o.o?
21:44 Backstep: I'll mod now before i'm busy with my homework :/
21:44 *Hinsvar is listening to [http://osu.ppy.sh/b/331138 BoA - Winter Love]
21:45 Backstep: Oh... I see your map now xD
21:45 Hinsvar: Uh, do you want an IRC mod for the Challenge diff instead?
21:45 Hinsvar: :D/
21:45 Hinsvar: Oh wait, you're about to mod my map now? o.o
21:45 Backstep: Sure, why not owo
21:45 Hinsvar: Oh, okay.
21:46 Hinsvar: Because I think it'll be easier to mod the diff this way.
21:46 Hinsvar: First off, I know this diff has a lot of jumps and the spacing is big in general, but...
21:46 Hinsvar: Why AR9?
21:47 Hinsvar: It just doesn't feel quite right, even with how intense the map is.
21:47 Hinsvar: I personally find myself more comfortable with AR8.
21:49 Backstep: Ah.. you're right D:
21:49 Backstep: fixed <3
21:50 Hinsvar: lol okay :D
21:50 Hinsvar: Hmm, let's see...
21:52 Hinsvar: 00:25:216 (5,6) - I prefer to see these two notes reversed (Ctrl+G).
21:52 Hinsvar: It flows better that way.
21:52 Hinsvar: The flow between 00:25:368 (6,7) - will be somewhat weird, though.
21:53 Hinsvar: Feel free to leave (5,6) unchanged if you don't want to rework the pattern lol
21:54 Backstep: haha I don't change here, coz i think my pattern flow better lol
21:54 Hinsvar: Fine then :P
21:55 Hinsvar: 00:26:580 - I'd add a note here; the instrument is relatively loud.
21:55 Hinsvar: Feels empty, you know.
21:56 Backstep: I agree, but if I add note what should I paste... cover with 00:26:731 (1) ? lol
21:58 Backstep: However I want player to rest a bit of stream :/
21:59 Hinsvar: Hmm, it doesn't feel like the correct time to give a rest, though.
22:00 Hinsvar: 00:23:852 (8) - I'd remove this one instead, since the instrument is very faint.
22:00 Hinsvar: That will allow a short time to rest, I suppose.
22:02 Hinsvar: For 00:26:580 - ...maybe [http://puu.sh/5MkHt.jpg this] will work?
22:04 Hinsvar: 00:28:549 (7,8,9,10) - Maybe make them a square? Flows way better than the previous pattern, where 00:28:246 (5,6,7,8) - is too linear, IMO.
22:05 Hinsvar: 00:37:943 (5) - I know you want to make the end stacked with 00:36:428 (1) - , but this makes the spacing inconsistent.
22:06 Hinsvar: Also, because of how intense the map is, it can easily be readable as a 1/4 jump...
22:06 Hinsvar: Especially with the instrument at 00:37:792 - .
22:10 Backstep: 00:28:549 (7,8,9,10) - About this I think it fine... but 00:28:701 (8,9) - will hard to see note a bit :/
22:11 Hinsvar: Yeah, exactly what I have in mind too.
22:11 Hinsvar: It's kinda hard to make a square without getting stuff overlapped.
22:13 Hinsvar: 00:47:186 (6) - Make it like [http://puu.sh/5Mlcp.jpg this]? Again, nicer flow~
22:14 Backstep: Ah... okay ^
22:15 Hinsvar: 00:52:337 (5,6,7) - I'd make a triangle like [http://puu.sh/5MljP.jpg this] to make the flow better.
22:15 Hinsvar: ...I'm talking about flow a lot today lol
22:16 Hinsvar: There's a chance that (7) will overlap 00:53:398 (12) - , though.
22:16 Hinsvar: This is difficult lol
22:17 Backstep: lol
22:17 Hinsvar: 01:02:186 (5) - Move this to (324,48)? :P
22:17 Hinsvar: I think you know the reason already.
22:17 Hinsvar: I'm bored of saying "flow" all the day ``
22:18 Hinsvar: Not that the flow is really bad though; just had a lot of ideas to improve it today.
22:18 Backstep: It should be 324, 42 orz owo
22:19 Hinsvar: Do as you wish :P
22:19 Hinsvar: 01:04:155 (6,7) - Ctrl+G?
22:19 Hinsvar: The current flow feels pretty forced lol
22:21 Hinsvar: 01:14:004 (4,1,2,3,4) - I'd make a star or a polygon to follow how the instruments are played, instead.
22:21 Hinsvar: It's hard to explain, but it does feel better.
22:22 Backstep: I think I can do it :3
22:22 Hinsvar: Go ahead then :P
22:25 Hinsvar: Oh good, my parents are starting to tell me to go off.
22:25 Hinsvar: I'll try to keep modding, but I think I won't have the time to post the log lol
22:26 Hinsvar: 01:42:792 (5) - http://puu.sh/5MlLt.jpg ?
22:26 Hinsvar: For flow, yep.
22:26 Backstep: save your log first before go to bed :0
22:27 Hinsvar: I'll save it of course :D
22:27 Hinsvar: 01:56:883 (2,3) - Don't you think players will mistake (2) to be the head of the slider, while it's actually (3)?
22:29 Hinsvar: 02:22:186 (7,8) - The flow will be better if they were reversed/Ctrl+G'd, but it will break the pattern here, I guess.
22:29 Hinsvar: Okay, that's all.
22:29 Hinsvar: The other things look fine to me.
22:31 Backstep: Thanks for IRC mod :3
22:31 Hinsvar: No problem :D
22:31 Hinsvar: I have to be quick.

I was quite in a hurry lol

That's all :D

Good luck on the way 8-)
Topic Starter
Backstep
@Hinsvar most suggestion was fixed, except SV :/
bossandy
Waiting for me >3<~
IadzXenon
Hello, M4M request... :)
[General]
- Reverse arrow is too thin, sometimes hard for player to see (and also me when playing). Try change with bolder skin like leaf or somewhat (or may I make it?)...
- Just 2 combo color make boringable, try add new two combo colour with pink and blue sea...
Combo3 : 193,132,255
Combo4 : 193,132,255
Beautiful right?

[Begginer]
CS = 3
- 00:46:125 Nice pattern but I prefer to replace this with spinner...
- 02:10:974 ~ 02:13:398 Ctrl+Shift+R > select "Selection Centre" > rotate to 10 degree and move to x:148 y:172. It's better...
- 02:32:186 Add note...

[Standard]
- 02:06:125 Add finish...
- 02:32:186 Add note too...

[TuHard]
- "TuHard" diff name isn't prove it's a guest mappers. Change into "tutuhaha's Hard"...
- 00:53:398 , 00:58:246 , 01:56:428 , 02:13:398 and 02:15:822 Why hitsound should be different with other diff, try to keep consistency with other diff please?
- 02:32:792 and 02:32:943 But I think it's ok...

[Challenge]
- Reduce too long combo please...
- 00:40:974 Distance snap...
- 01:33:398 - ^ . It's too far...
- 02:03:701 replace with spinners...
- 02:31:883 , 02:32:186 and 02:32:489 Add note please to make this diff more interesting...

That's all, too short, but anyway hope this helpful...
Such a beautiful song, I hope ranked quickly...
Narcissu
m4m

very love this song

AImod↓↓↓


[challenge]


i think AR9 easy than AR8

00:24:004 - ahh……i click it in 00:23:852 - ……maybe reverse 00:23:398 (7) - better

01:11:580 (7,8) - bent these like your 00:50:064 (5,6) - ?

02:03:701 (1) - maybe……these is you wish↓↓

216,260,123701,6,0,B|256:232|44:172|136:116|152:12|256:88|256:88|360:12|376:116|468:172|256:232|256:356,1,750,0|8,0:0|0:0,0:0:0:0:
232,120,123701,102,0,B|240:88|216:40|128:48|100:124|72:172|208:216|256:288|256:288|304:216|440:172|412:124|384:48|296:40|272:88|280:120,1,750

[hard]

貌似可以中文走起……tutuhaha你是我偶像啊,我去你图里面借鉴抄袭了很多←.←

音效节奏和最高难度差异好大……我觉得最高难度那个比较好,尤其是最后02:35:216 - 的音效我觉得SC2的whistle好多了


我自认为对纯音乐的节奏还是比较在行的……但是我100是在00:24:913 - ,我以为这里有个音就按下去了滑条断尾,我很奇怪为什么不跟随这么明显的音……然后我边目押边思考节奏然后我顺着滑条过去按在了00:31:580 (1) - 上面一口气断了2个……然后……我就只管目押了……我是渣新人我看不懂节奏就放过我吧

而且这么安静的曲子如果是我做……我大概不会放任何遮挡……

[Standard]

00:24:913 (2) - out of sceen

00:27:337 (3) - ^

00:31:580 (1) - ^…………too many……

00:39:458 (2) - ^

01:10:974 (2) -…………………

[Beginner]

some out of sceen ……


you can ignore my map if my mod useless……

Edit:
Topic Starter
Backstep
I'm sorry about above mods, I want to remap! my difficulties ._.

EDIT: remove TuHard diff too, i'm remake with own diff =.=
CrystilonZ
ขอโต้ดน้า ทำช้ามากเบย งานโรงเรียนมันเยอะมาก
เอาไปก่อนละกัน

osu file format v12

[General]
AudioFilename: Represent.mp3
AudioLeadIn: 2
PreviewTime: 58226
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Represent (Short Ver.)
TitleUnicode:代表する
Artist:DJ Okawari
ArtistUnicode:DJ Okawari
Creator:Backstep
Version:Crystil's Standard
Source:
Tags:Kaleidoscope
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Represent.jpg",0,0
//Break Periods
2,53598,57046
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
65,606.060606060606,4,2,2,75,1,0
19458,-100,4,2,0,75,0,0
19610,-100,4,2,1,75,0,0
38852,-100,4,2,2,75,0,0
39004,-100,4,2,1,75,0,0
53398,-100,4,2,0,75,0,0
58246,-100,4,2,2,75,0,1
58398,-100,4,2,1,75,0,1
75216,-100,4,2,1,75,0,0
77640,-100,4,2,2,75,0,1
77792,-100,4,2,1,75,0,1
94610,-100,4,2,1,75,0,0
97034,-100,4,2,2,75,0,0
97186,-100,4,2,1,75,0,0
116428,-100,4,2,2,75,0,0
116580,-100,4,2,1,75,0,0
123625,-200,4,2,1,75,0,0
126883,-100,4,2,1,75,0,0
133398,-100,4,2,2,75,0,0
135822,-100,4,2,2,75,0,1
135974,-100,4,2,1,75,0,1
150368,-100,4,1,1,35,0,1
150519,-100,4,2,2,45,0,1
152792,-100,4,2,2,75,0,0


[Colours]
Combo1 : 193,132,255
Combo2 : 175,255,96
SliderBorder : 215,213,200

[HitObjects]
88,72,19458,6,0,P|108:132|96:160,1,70,4|0,0:0|0:0,0:0:0:0:
100,220,20065,2,0,B|156:264|156:264|160:312|200:332,1,140,8|0,0:0|0:0,0:0:0:0:
244,260,20974,1,0,0:0:0:0:
327,272,21277,2,0,P|325:237|308:208,1,70,8|2,0:0|0:0,0:0:0:0:
260,140,21883,6,0,P|336:128|384:176,2,140,2|8|0,0:0|0:0|0:0,0:0:0:0:
192,188,23398,2,0,L|132:136,1,70,0|8,0:0|0:0,0:0:0:0:
104,68,24004,1,0,0:0:0:0:
176,24,24307,6,0,B|228:69|228:69|256:52|308:48,2,140,2|8|0,0:0|0:0|0:0,0:0:0:0:
104,68,25822,2,0,L|157:113,1,70,0|8,0:0|0:0,0:0:0:0:
192,188,26428,1,2,0:0:0:0:
180,272,26731,6,0,B|228:280|260:244|260:244|316:248,2,140,2|8|0,0:0|0:0|0:0,0:0:0:0:
192,188,28246,2,0,L|245:142,1,70,0|8,0:0|0:0,0:0:0:0:
388,52,29155,6,0,B|334:97|334:97|352:136|340:180,2,140,2|8|0,0:0|0:0|0:0,0:0:0:0:
468,20,30671,2,0,P|476:68|460:104,1,70,0|8,0:0|0:0,0:0:0:0:
448,168,31277,1,2,0:0:0:0:
428,252,31580,6,0,B|468:260|496:240|496:240|512:308,2,140,2|8|0,0:0|0:0|0:0,0:0:0:0:
448,168,33095,2,0,L|400:116,1,70,0|8,0:0|0:0,0:0:0:0:
236,80,34004,6,0,B|288:136|288:136|268:168|272:216,2,140,2|8|0,0:0|0:0|0:0,0:0:0:0:
156,56,35519,1,0,0:0:0:0:
76,80,35822,2,0,B|24:136|24:136|44:168|40:216,2,140,8|2|8,0:0|0:0|0:0,0:0:0:0:
156,228,37640,2,0,L|156:320,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
154,54,38852,6,0,P|220:76|284:54,2,140,4|8|0,0:0|0:0|0:0,0:0:0:0:
76,80,40368,2,0,L|24:136,1,70,0|8,0:0|0:0,0:0:0:0:
80,200,40974,1,2,0:0:0:0:
154,236,41277,6,0,P|219:212|285:234,2,140,2|8|0,0:0|0:0|0:0,0:0:0:0:
80,200,42792,2,0,L|32:148,1,70,0|8,0:0|0:0,0:0:0:0:
4,316,43701,6,0,L|52:368,1,70,2|0,0:0|0:0,0:0:0:0:
132,348,44307,2,0,B|176:352|200:368|200:368|232:348|265:349,1,140,8|0,0:0|0:0,0:0:0:0:
348,368,45216,2,0,L|396:316,1,70,0|8,0:0|0:0,0:0:0:0:
356,240,45822,1,2,0:0:0:0:
396,164,46125,6,0,B|348:112|348:112|360:80|344:40,2,140,2|8|0,0:0|0:0|0:0,0:0:0:0:
356,240,47640,2,0,L|308:188,1,70,0|8,0:0|0:0,0:0:0:0:
148,140,48549,6,0,B|199:191|199:191|200:240|236:264,2,140,2|8|0,0:0|0:0|0:0,0:0:0:0:
88,200,50064,1,0,0:0:0:0:
24,252,50368,2,0,P|4:212|44:124,1,140,8|2,0:0|0:0,0:0:0:0:
96,68,51277,6,0,L|160:36,1,70,0|8,0:0|0:0,0:0:0:0:
240,24,51883,2,0,P|304:44|328:124,1,140,2|0,0:0|0:0,0:0:0:0:
248,104,52792,2,0,B|244:152|284:180|284:180|280:231,1,140,8|4,0:0|0:0,0:0:0:0:
281,231,58246,6,0,P|309:283|401:295,1,140,4|8,0:0|0:0,0:0:0:0:
416,136,59458,2,0,P|380:78|313:65,1,140,2|8,0:0|0:0,0:0:0:0:
236,100,60368,1,0,0:0:0:0:
160,66,60671,6,0,P|93:78|57:136,2,140,2|8|0,0:0|0:0|0:0,0:0:0:0:
236,100,62186,2,0,L|236:184,1,70,2|10,0:0|0:0,0:0:0:0:
236,252,62792,1,2,0:0:0:0:
236,336,63095,6,0,B|180:328|160:284|160:284|104:280,2,140,2|8|2,0:0|0:0|0:0,0:0:0:0:
320,340,64610,2,0,P|353:331|387:339,1,70,0|8,0:0|0:0,0:0:0:0:
464,308,65216,1,2,0:0:0:0:
492,228,65519,6,0,B|448:216|420:236|420:236|372:168,1,140,2|8,0:0|0:0,0:0:0:0:
300,184,66428,2,0,L|259:126,1,70,2|2,0:0|0:0,0:0:0:0:
184,164,67034,2,0,L|224:221,1,70,2|10,0:0|0:0,0:0:0:0:
120,356,67943,6,0,B|96:336|79:298|79:298|44:288|16:268,1,140,2|8,0:0|0:0,0:0:0:0:
36,188,68852,1,0,0:0:0:0:
16,108,69155,2,0,B|43:88|79:77|79:77|95:40|119:20,1,140,2|8,0:0|0:0,0:0:0:0:
192,64,70064,1,2,0:0:0:0:
264,20,70368,6,0,B|288:40|304:77|304:77|340:88|367:107,2,140,2|8|0,0:0|0:0|0:0,0:0:0:0:
192,64,71883,2,0,P|184:108|196:148,1,70,2|10,0:0|0:0,0:0:0:0:
232,204,72489,1,2,0:0:0:0:
232,204,72792,6,0,B|188:232|140:204|140:204|108:232,2,140,2|8|2,0:0|0:0|0:0,0:0:0:0:
308,168,74307,1,0,0:0:0:0:
356,96,74610,2,0,P|388:136|376:224,1,140,8|2,0:0|0:0,0:0:0:0:
300,252,75519,5,0,0:0:0:0:
308,168,75822,2,0,P|244:184|216:252,1,140,8|0,0:0|0:0,0:0:0:0:
204,332,76731,2,0,L|136:348,1,70,0|8,0:0|0:0,0:0:0:0:
136,348,77640,6,0,P|88:316|92:224,1,140,4|8,0:0|0:0,0:0:0:0:
132,80,78852,2,0,P|196:108|280:84,1,140,2|8,0:0|0:0,0:0:0:0:
344,68,79761,1,2,0:0:0:0:
420,32,80064,6,0,B|440:80|412:116|412:116|436:172,2,140,2|8|0,0:0|0:0|0:0,0:0:0:0:
344,67,81580,2,0,P|328:98|329:133,1,70,2|10,0:0|0:0,0:0:0:0:
340,216,82186,1,2,0:0:0:0:
340,216,82489,6,0,P|292:212|252:116,2,140,2|8|2,0:0|0:0|0:0,0:0:0:0:
330,133,84004,2,0,L|390:77,1,70
448,32,84610,1,2,0:0:0:0:
464,116,84913,6,0,B|412:164|412:164|440:200|420:252,1,140,2|8,0:0|0:0,0:0:0:0:
340,216,85822,2,0,P|300:216|268:192,1,70,2|2,0:0|0:0,0:0:0:0:
224,136,86428,2,0,P|193:119|159:120,1,70,2|10,0:0|0:0,0:0:0:0:
144,288,87337,6,0,P|192:320|280:288,2,140,2|8|2,0:0|0:0|0:0,0:0:0:0:
212,236,88852,2,0,P|240:220|296:220,1,70,0|8,0:0|0:0,0:0:0:0:
348,264,89458,1,2,0:0:0:0:
412,208,89761,6,0,P|436:271|405:331,2,140,2|8|0,0:0|0:0|0:0,0:0:0:0:
348,264,91277,1,2,0:0:0:0:
277,215,91580,1,10,0:0:0:0:
340,160,91883,1,2,0:0:0:0:
412,208,92186,6,0,P|432:152|360:80,1,140,6|8,0:0|0:0,0:0:0:0:
340,160,93095,1,0,0:0:0:0:
292,92,93398,2,0,P|252:146|271:211,1,140,2|8,0:0|0:0,0:0:0:0:
340,260,94307,2,0,L|340:336,1,70,0|2,0:0|0:0,0:0:0:0:
256,192,94761,12,8,96428,0:0:0:0:
340,330,97034,6,0,P|296:336|224:256,2,140,0|0|0,0:0|0:0|0:0,0:0:0:0:
308,252,98549,2,0,L|350:196,1,70
300,128,99155,1,0,0:0:0:0:
351,60,99458,6,0,P|296:44|224:88,1,140
176,150,100368,2,0,P|242:165|300:128,1,140
351,60,101277,1,0,0:0:0:0:
351,60,101883,6,0,L|432:184,1,140
460,256,102792,2,0,B|420:276|376:248|376:248|308:280,1,140
256,228,103701,2,0,L|184:260,1,70
Topic Starter
Backstep
ว่างก็เอามาต่อนะเหมือง พี่อัพละ
Kyouren
osu! needs more DJ Okawari

Artist is DJ Okawari feat. Chieko Kinbara
Topic Starter
Backstep

gokugohan12468 wrote:

osu! needs more DJ Okawari

Artist is DJ Okawari feat. Chieko Kinbara
I'm add this to tag already orz ._.
Topic Starter
Backstep
Ready for mod all diffs. \:D/

P.S. I made with my own diff ss for guest diff owo
Iceskulls
Hello there frommy modding queue

[General]
Fine

[Another]
ทำไมไม่เอา HP=7 ไปเลย?
  1. 00:43:852 (2,4,6) - น่าจะให้มันเรียงตรงกันไปเลย
  2. 00:43:701 (1,3,7) - ^
  3. 01:00:822 (1,2) - ยัง blanket ไมค่อยดี http://puu.sh/b0jP7/9b92334967.jpg
  4. 01:02:943 (8,1) - ยัง blanket ไม่ค่อยดีhttp://puu.sh/b0jSp/038ddf3576.jpg
  5. 01:05:368 (10,2) - ให้มันเรียงตรงกันดีกว่านะ เราว่า เพราะตรงนี้ 01:05:519 (1,3) - ก็อุตส่าเรียงตรงกันละ
  6. 01:10:519 (2) - y=322 ตรงนี้ 01:10:519 (2,3,4,5) - จะได้โค้งสวยขึ้น
  7. 01:11:580 (7) - จังหวะดูไม่เข้าเท่า 01:11:883 (8,9,10) - นะ ลองแปลง เป็นวงกลมดู http://puu.sh/b0kHw/874049c999.jpg
  8. 01:21:125 (3) - น่าจะ NC เพราะ มันเริ่ม jump และเวลามี waypoint ของโน๊ต 2 ตัวนี้ 01:20:368 (2,3) - มันดูยังไงๆอยู่
  9. 01:33:398 (1) - NC เพราะ มันดูดีกว่านะถ้าไม่มี waypoint ของ 01:33:246 (6,7) -
  10. 01:37:034 (1) - เอา slider โค้งๆดีกว่าเราว่า มันตรงแล้วมันดูไม่เหมาะกับเพลงเลย
  11. 01:55:368 (5,6) - เรียงให้ตรงกันจะได้เหมือน 01:55:822 (1,2) -
  12. 01:55:822 (1,2) - Rhythm ไม่เหมือน ตรงนี้อะ 00:37:943 (5,6,7) - เราว่าเอาให้มันเหมือนกันแต่วางโน๊ตต่างกันก็ยังดีนะ
  13. 02:03:701 (1) - ลองจบ slider ตรงนี้ไหม 02:06:125 - ตรงจังหวะตามเพลงดี
  14. 02:29:004 (4,5,6,7) - เรียงตรงกันดีกว่านะเราว่า
    สำหรับ diff นี้ ที่จริงจะให้ลอง NC บางจุดอยู่แต่เห็นมันดูเยอะแล้วไม่ค่อยจำเป็นเพราะเราแค่อยากให้ NC จะได้ ลบ waypoint จากโน๊ตตัวก่อนหน้าโน๊ตตัวนั้นเช่น 01:24:155 (8,9,10,11,12) -
[Hyper]
  • AR 8.5 เลยหรอ เราว่า 8 ดีกว่า เพราะ AR ของ Standard = 6 เพิ่มมาตั้ง 2.5 (เราว่าเยอะไปนะ)
    ็HP=7 OD=7 แต่ star diff=2.83 ดูไม่ค่อยเข้ากันนะ
  1. 00:38:095 (5,6,7,8) - เราเปลี่ยนเป็น slider แบบนี้ดีกว่า มันดูเข้ากับเพลงมากกว่า http://puu.sh/b0lHA/42f6783f50.jpg
  2. 00:59:761 (6) - เอาขึ้นมานิดนึงวางต่ำเกินไป
  3. 01:01:580 (4,5,6,9) - น่าจะ stack
  4. 01:41:580 (6,1) - น่าจะเรียงตรงกัน
  5. 01:45:822 (4) - NC เพราะ spacing เปลี่ยนแปลง
  6. 02:03:701 (1) - เหมือน Another
    สำหรับ diff นี้เราว่า ตรงนี้ 01:56:428 (1,2,1,2) - ดูง่ายไปหน่อย อย่างอื่นก็โอเคละ
[Standard]
  1. 00:22:792 (2) - เอียงหางไปทางขวานิดนึง flow เกือบจะโอละ
  2. 00:46:125 (1,2) - พยายามอย่าเปลี่ยน rhythm ดีกว่า เพราะ คนเล่นจะงงเอา
  3. 01:01:580 (4,5) - น่าจะขยับขึ้นนิดนึงจะได้โค้งกับโน๊ตตัวก่อนหน้านั้นสวยขึ้น ลอง x=171 y=336
  4. 01:06:731 (5) - ลองโค้งหางอีกนิด หรือ เอาให้มันโค้งคล้ายๆกับ 01:07:337 (6) -
  5. 01:33:398 (5) - น่าจะ NC นะ 8 combo ดูจะยาวไป และนายก็เปลี่ยน pattern ด้วย
  6. 02:03:701 (1) - เหมือน Another
  7. 02:27:640 (4,1,2,3) - ดูโค้งไม่ค่อยสวย ลองย้าย (1) ไป x=197 y=321
    diff นี้ใช้ได้อยู่
[Beginner]
ทำออกมาได้ดีสุดละ diff นี้ :)

โอเคแค่นี้
แมพถือว่าทำออกมาได้ดีมาก แก้บางจุดก็โอสำหรับเราละ HS เราว่าโอเคละ
Nice mapset

Good luck :)
Topic Starter
Backstep

CelsiusLK wrote:

Hello there frommy modding queue

[General]
Fine

[Another]
ทำไมไม่เอา HP=7 ไปเลย?
:arrow: มันไม่จำเป็นหรอกนะเราว่า 7.2 กำลังดีเลย ไม่เร็ว ไม่ช้าเกินไป
  1. 00:43:852 (2,4,6) - น่าจะให้มันเรียงตรงกันไปเลย
    :arrow: เรียงเป็นรูปสี่เหลี่ยม กะรูปห้าเลี่ยมติดกัน (คงไม่แก้ล่ะ)
  2. 00:43:701 (1,3,7) - ^
    :arrow: ตาม คห. ด้านบน
  3. 01:00:822 (1,2) - ยัง blanket ไมค่อยดี http://puu.sh/b0jP7/9b92334967.jpg
    :arrow: แก้ละ
  4. 01:02:943 (8,1) - ยัง blanket ไม่ค่อยดีhttp://puu.sh/b0jSp/038ddf3576.jpg
    :arrow: นิดหน่อยคงไม่เป็นไรม้างง
  5. 01:05:368 (10,2) - ให้มันเรียงตรงกันดีกว่านะ เราว่า เพราะตรงนี้ 01:05:519 (1,3) - ก็อุตส่าเรียงตรงกันละ
    :arrow: เลื่อนเรียบร้อย
  6. 01:10:519 (2) - y=322 ตรงนี้ 01:10:519 (2,3,4,5) - จะได้โค้งสวยขึ้น
    :arrow: โอเช
  7. 01:11:580 (7) - จังหวะดูไม่เข้าเท่า 01:11:883 (8,9,10) - นะ ลองแปลง เป็นวงกลมดู http://puu.sh/b0kHw/874049c999.jpg
    :arrow: แก้ฮะ
  8. 01:21:125 (3) - น่าจะ NC เพราะ มันเริ่ม jump และเวลามี waypoint ของโน๊ต 2 ตัวนี้ 01:20:368 (2,3) - มันดูยังไงๆอยู่
    :arrow: อ่าโอเคๆ
  9. 01:33:398 (1) - NC เพราะ มันดูดีกว่านะถ้าไม่มี waypoint ของ 01:33:246 (6,7) -
    :arrow: ^
  10. 01:37:034 (1) - เอา slider โค้งๆดีกว่าเราว่า มันตรงแล้วมันดูไม่เหมาะกับเพลงเลย
    :arrow: แล้วแต่คนชอบนะแต่ คหสต คิดว่ามีแต่โค้งๆ map จะดูน่าเบื่อนะ มีสไลด์รูปแปลกๆบ้างก็ดี
  11. 01:55:368 (5,6) - เรียงให้ตรงกันจะได้เหมือน 01:55:822 (1,2) -
    :arrow: โอเช
  12. 01:55:822 (1,2) - Rhythm ไม่เหมือน ตรงนี้อะ 00:37:943 (5,6,7) - เราว่าเอาให้มันเหมือนกันแต่วางโน๊ตต่างกันก็ยังดีนะ
    :arrow: มันไม่จำเป็นเลยที่ต้องทำจังหวะแพทเทิลเดียวกับอันก่อนๆ แปลกๆบางก็ดีเพราะเพลงนี้รัว 1/4 เกือบทั้งเพลง เหมือนให้คนเล่นพักมือด้วย
  13. 02:03:701 (1) - ลองจบ slider ตรงนี้ไหม 02:06:125 - ตรงจังหวะตามเพลงดี
    :arrow: อันนี้ขอไม่แก้เน้อ
  14. 02:29:004 (4,5,6,7) - เรียงตรงกันดีกว่านะเราว่า
    :arrow: ไม่แก้นะครับ ไว้ jump ท้ายเพลง
    สำหรับ diff นี้ ที่จริงจะให้ลอง NC บางจุดอยู่แต่เห็นมันดูเยอะแล้วไม่ค่อยจำเป็นเพราะเราแค่อยากให้ NC จะได้ ลบ waypoint จากโน๊ตตัวก่อนหน้าโน๊ตตัวนั้นเช่น 01:24:155 (8,9,10,11,12) -
[Hyper]
  • AR 8.5 เลยหรอ เราว่า 8 ดีกว่า เพราะ AR ของ Standard = 6 เพิ่มมาตั้ง 2.5 (เราว่าเยอะไปนะ)
    ็HP=7 OD=7 แต่ star diff=2.83 ดูไม่ค่อยเข้ากันนะ
  1. 00:38:095 (5,6,7,8) - เราเปลี่ยนเป็น slider แบบนี้ดีกว่า มันดูเข้ากับเพลงมากกว่า http://puu.sh/b0lHA/42f6783f50.jpg
    :arrow: โอเช
  2. 00:59:761 (6) - เอาขึ้นมานิดนึงวางต่ำเกินไป
    :arrow: โน้ตนี้ที่วางต่ำ เพื่อลากเป็นเส้นให้ตรง (7)
  3. 01:01:580 (4,5,6,9) - น่าจะ stack
    :arrow: โอเช
  4. 01:41:580 (6,1) - น่าจะเรียงตรงกัน
    :arrow: ^
  5. 01:45:822 (4) - NC เพราะ spacing เปลี่ยนแปลง
    :arrow: อ่าหะ
  6. 02:03:701 (1) - เหมือน Another
    :arrow: เหมือน Another เช่นกัน lol
    สำหรับ diff นี้เราว่า ตรงนี้ 01:56:428 (1,2,1,2) - ดูง่ายไปหน่อย อย่างอื่นก็โอเคละ
:arrow: ให้คนเล่นได้พักมือบ้างก็ได้นะ =...=

[Standard]
  1. 00:22:792 (2) - เอียงหางไปทางขวานิดนึง flow เกือบจะโอละ
    :arrow: แก้ละ
  2. 00:46:125 (1,2) - พยายามอย่าเปลี่ยน rhythm ดีกว่า เพราะ คนเล่นจะงงเอา
    :arrow: มันเป็นจังหวะลากยาว การใส่ rhythm ที่ซ้ำ pattern เดิมๆ คนเล่นอาจเบื่อได้นะเออ = =
  3. 01:01:580 (4,5) - น่าจะขยับขึ้นนิดนึงจะได้โค้งกับโน๊ตตัวก่อนหน้านั้นสวยขึ้น ลอง x=171 y=336
    :arrow: แก้ละ
  4. 01:06:731 (5) - ลองโค้งหางอีกนิด หรือ เอาให้มันโค้งคล้ายๆกับ 01:07:337 (6) -
    :arrow: ^
  5. 01:33:398 (5) - น่าจะ NC นะ 8 combo ดูจะยาวไป และนายก็เปลี่ยน pattern ด้วย
    :arrow: รับแซ่บ!
  6. 02:03:701 (1) - เหมือน Another
    :arrow: เหมือน Another เช่นกัน lol
  7. 02:27:640 (4,1,2,3) - ดูโค้งไม่ค่อยสวย ลองย้าย (1) ไป x=197 y=321
    :arrow: ไม่แก้เน้อ
    diff นี้ใช้ได้อยู่
[Beginner]
ทำออกมาได้ดีสุดละ diff นี้ :)

โอเคแค่นี้
แมพถือว่าทำออกมาได้ดีมาก แก้บางจุดก็โอสำหรับเราละ HS เราว่าโอเคละ
Nice mapset

Good luck :)
ขอบคุณครับ :)
Mystyk
Hi! Mod from my modding queue.

[General]
You could make the reversearrow a bit nicer in my opinion, to me it was pretty annoying that the "body" of it wasn't straight, it looks like it has a slight curve in it, and you could make put a little bigger shadow on it so that it will be easier to notice because at kiai times when the yellow combo flashes the really thin body of the reverse arrow can be a bit hardly seen.

[Beginner]
Looks fine to me.

[Standard]

  • It would be enough to use AR5, it's only a standard diff, and AR6 might be a bit fast after AR3.
  1. In general I think that this difficulty has too much 1/2, and I know that it's only 99 BPM but it is still a lot, try to reduce them, I'll mention a few parts, but not all.
  2. 01:19:761 (4) - remove this to put some break because there are too many 1/2 objects and because the music is soft here
  3. 01:24:307 (4) - you could use a hit circle instead of a slider here because of the previous reason - http://puu.sh/b50dG/2c3eebeb0f.jpg
  4. 01:27:034 (3) - remove this too because of what I mentioned
  5. 01:28:549 (4,5) - try to use less objects because of what I said - http://puu.sh/b50nJ/c1ddb1342a.jpg
  6. 02:02:489 (2,1) - this is too hard to read in my opinion not only because of the stack but also because the beginning and ending of the heart-shaped slider is too close and it's hard to tell where the sliderball will go so I think you should try to change this --> https://osu.ppy.sh/ss/1959133 - you'll have to rearrange the previous pattern a bit though, I can give you a code for this if you want, you don't have to use it if you don't want to:
    244,180,120064,2,0,P|188:142|133:121,2,112.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
    340,228,121277,6,0,P|377:173|422:134,2,112.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
    404,312,122489,2,0,P|444:272|474:225,2,112.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
    300,320,123701,6,0,B|304:228|388:207|448:144|432:80|400:0|304:0|256:48|256:48|208:0|112:0|80:80|64:144|132:207|208:228|216:320,1,900,0|0,0:0|0:0,0:0:0:0:
    of course you'll have to change the upcoming part too a little but since there will be a short break I think it's not that troublesome, you can just try to flip them horizontally and replacing it a bit: https://osu.ppy.sh/ss/1959152
  7. 02:27:640 (4) - remove this because there is nothing loud here and the difficulty is full of 1/2 so put little breaks like this to make it easier
  8. 02:28:549 (3,4,5,6,1,2) - I don't really like how this looks like because of the stacks and I also think that there are too many circles here so you should make this easer and nicer by replacing 02:29:155 (5,6,1,2) - with sliders - https://osu.ppy.sh/ss/1959170
[Hyper]
  1. 01:37:489 (2,3) - very small thing but try to make this blanket nicer xD place this 01:38:246 (3) - x:120 y:176 and ofc replace 01:38:701 (4) - together with it
  2. 01:43:095 (3,4) - while playing I could hardly decide what you mapped to here, and I think that it doesn't fit so you should try this - http://puu.sh/b5KcJ/d24715cefc.jpg - this would fit a lot better to the rhythm because of the fast piano sound and because 01:43:701 - there is a big beat here that you didn't hit and the slider being on red and white ticks fits a lot better
  3. 01:47:943 (3,4) - similar as above ^ - http://puu.sh/b5KwV/c91d255630.jpg . this rhythm would fit better also because the melody ends on the red tick and not on the blue tick 01:48:852 -
  4. 02:07:640 (2) - this slider looks weird, you should delete it and remake it - http://puu.sh/b5Kp9/799994ceed.jpg
[Another]
  1. 00:32:640 (4,5,6,7) - I think this would play better because the sliders would start on big beats (red and white ticks) - http://puu.sh/b66vd/f3a45378d8.jpg
  2. 00:37:943 (5) - it's a little annoying that you missed to hit the piano sounds which start in the middle of the slider, so I think you could use 3 hit circles instead of a slider here
  3. 00:40:671 (7,8,9) - I would rather make this a slider because it feels like it's overmapped (even though I know you mapped it to the soft ticking sound but it's so soft that I really don't see hit circles fitting to that :S) and there is that long violin sound too so try to do this - http://puu.sh/b66O8/ba89e61e3b.jpg
  4. 00:43:701 (1,2,3,4,5,6,7) - similar suggestion to the one I did above ^ try to use less circles to make it match better to the music - http://puu.sh/b66TP/f4822aff47.jpg
  5. 00:52:337 (5,6,7,8,9,10,11,12) - I think the jumps here don't fit, the music is really soft, it doesn't "ask" for a jump, suggestion - http://puu.sh/b67Jc/eef8d075c6.jpg
  6. 00:59:913 (8,9,10) - the previous sliders fit the violin so you adding these sliders are weird imo and I think they don't fit, so I would rather try this - http://puu.sh/b67Sb/7187f636cd.jpg (and you also ended the sliders on big beats)
  7. 01:02:943 (8) - I think it would be better if you removed this because it would emphasize 01:03:095 (1) - this better, and the sound there is so soft, I think it shouldn't me emphasized with a hit circle
  8. 01:03:852 (4,5,6) - I would make this a slider instead because the circles feel unnecessary because the music is soft
  9. 01:04:761 (8,9) - they don't really fit to the music imo, they start on blue ticks and there is nothing loud at the beginning of the sliders I would rather do this - https://osu.ppy.sh/ss/1962822
  10. 01:06:580 (4,5,6,7) - same issue I mentioned, I think you could make this fit better to the music by putting them on red and white ticks - http://puu.sh/b6fgz/b67d7d0521.jpg
  11. 01:54:458 (2,3,4,5) - it would fit better if you started the slider on white/red ticks - http://puu.sh/b6iho/2ccda714c2.jpg for same reason as I said
  12. 02:09:458 (3,4,5,6,7) - here again, there is soft music and the previous objects were long sliders and just suddenly using 1/4 sliders, I think they don't fit sorry :C sometimes you map to violin sometimes to piano sometimes background, it's weird sometimes (I made someone else play it too and he thought similarly in general and not exactly this pattern) and for here I think this would fit better than those short sliders - http://puu.sh/b6iyZ/e492f570b8.jpg
  13. 02:19:307 (4,5,6,7) - same as I mentioned before, try not to start them on blue ticks
  14. 02:23:549 (2,3,4,5,6) - same as above ^

    Well I didn't mention anything, but in general I think this difficulty has too many hit circles and jumps, the map is only 99 BPM and you map to those really really soft sounds, so I hope you do consider changing and looking through your own map too and also those sliders starting on blue ticks, apart from these the map was fine.
Good luck!
IamKwaN
Hi, from my queue here.

General

  1. I don't know if your romanised title is correct or not. I can't find a source for the (Short Ver.) thing. As stated in the ranking criteria, it can be used only if official one has (Short Ver.). So, please provide a reference for this lol. Btw, I found something on iTunes, (feat. Kimbara Chieko) should be added on both title and romanised title as it's the official title.
    Reference: https://itunes.apple.com/us/album/kalei ... d447115967
  2. If you have applied the above, remove "Chieko Kinbara" from tags.
  3. According to https://osu.ppy.sh/wiki/Skinning, You need a "approachcircle.png" to achieve a complete Hitcircle set.
  4. Snap your preview time to 00:58:095, it's now unsnapped.
  5. Disable widescreen support for all diffs as there're no storyboards.

Another

  1. Gap between Another and Hyper is quite large imo, OD7 and HP7 would work fine, while you can lower both OD and HP of Hyper to 6.
  2. 00:32:640 (4,5,6,7,8) - I feel more comfortable if you can CTRL+G all these on the timeline basis as the stresses can be captured by the slider heads. Same for 00:42:337 (4,5,6,7,8). I saw several patterns the same at the back, I don't mention them one by one but I hope u can try adjust and test them before rejecting my views.
  3. 00:52:489 (6) - Maybe a NC here to reduce the huge number of combo number.
  4. 01:14:307 (8) - NC also for indicating the back and forth circles. In fact, it's recommended to NC every half white tick instead of one, coz many of the combo numbers are too large.
  5. 02:30:368 (1) - Adding a normal finish with lower volume fits better, like Hyper.
  6. 02:32:792 (1) - Lower the volume by 20% please, it's quite inappropriate since the music is only of small volume.
  7. Nice hitsounds! I love it! <3

Hyper

  1. 00:36:428 (1,2) - The rhythm here is weird, as it ruins your 2-4 clap pattern. Something like this would be more sensible:
  2. 00:51:580 (2,3,4) - CTRL+G these on timeline basis plays more comfortable and matches the feeling better coz the instrument prolongs since 00:51:883.
  3. 01:41:277 (4) - Clap missing. Same for 01:46:125 (3) and 01:50:974 (5) .
  4. 01:43:549 (4,1) - Flawed blanket. Same for 01:48:398 (4,1).
  5. 01:45:822 (1) - Seems this NC is redundant, it isn't a jump nor something really needs to be taken care of.
  6. 02:03:701 (1,2) - Lower the volume, as TR2 makes it quite noisy which contradicts the music.
  7. 02:32:792 (1) - Lower the volume by 20% please, it's quite inappropriate since the music has only a small volume of sound.

Standard

  1. Standard has a quite high setting too, if it's a Normal diff. How about AR5, OD&HP4 since the BPM is very low. Also, it helps reduce the gap between E and I.
  2. 00:44:913 (3) - Quite odd to sacrifice the clap on 4th tick, how about this?
  3. 01:37:034 (1) - Mentioned above, try to alter the rhythm or simply use slider tick to capture it:
  4. 02:32:792 (1) - Mentioned in Another.

Beginner

  1. 02:03:701 (1) - Extend it to 02:07:943? The drum there is much obvious and weighty.
  2. 02:32:792 (1) - Mentioned in Another.
I hope some of these help! Good luck!
Topic Starter
Backstep

Mystyk wrote:

Hi! Mod from my modding queue.

[General]
You could make the reversearrow a bit nicer in my opinion, to me it was pretty annoying that the "body" of it wasn't straight, it looks like it has a slight curve in it, and you could make put a little bigger shadow on it so that it will be easier to notice because at kiai times when the yellow combo flashes the really thin body of the reverse arrow can be a bit hardly seen.

[Beginner]
Looks fine to me.

[Standard]

  • It would be enough to use AR5, it's only a standard diff, and AR6 might be a bit fast after AR3.
    :arrow: Ah... okay.
  1. In general I think that this difficulty has too much 1/2, and I know that it's only 99 BPM but it is still a lot, try to reduce them, I'll mention a few parts, but not all.
  2. 01:19:761 (4) - remove this to put some break because there are too many 1/2 objects and because the music is soft here
    :arrow: Fixed.
  3. 01:24:307 (4) - you could use a hit circle instead of a slider here because of the previous reason - http://puu.sh/b50dG/2c3eebeb0f.jpg
    :arrow: Sure why not ?
  4. 01:27:034 (3) - remove this too because of what I mentioned
    :arrow: okay.
  5. 01:28:549 (4,5) - try to use less objects because of what I said - http://puu.sh/b50nJ/c1ddb1342a.jpg
    :arrow: okay.
  6. 02:02:489 (2,1) - this is too hard to read in my opinion not only because of the stack but also because the beginning and ending of the heart-shaped slider is too close and it's hard to tell where the sliderball will go so I think you should try to change this --> https://osu.ppy.sh/ss/1959133 - you'll have to rearrange the previous pattern a bit though, I can give you a code for this if you want, you don't have to use it if you don't want to:
    244,180,120064,2,0,P|188:142|133:121,2,112.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
    340,228,121277,6,0,P|377:173|422:134,2,112.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
    404,312,122489,2,0,P|444:272|474:225,2,112.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
    300,320,123701,6,0,B|304:228|388:207|448:144|432:80|400:0|304:0|256:48|256:48|208:0|112:0|80:80|64:144|132:207|208:228|216:320,1,900,0|0,0:0|0:0,0:0:0:0:
    of course you'll have to change the upcoming part too a little but since there will be a short break I think it's not that troublesome, you can just try to flip them horizontally and replacing it a bit: https://osu.ppy.sh/ss/1959152
    :arrow: Good work! I like it <3
  7. 02:27:640 (4) - remove this because there is nothing loud here and the difficulty is full of 1/2 so put little breaks like this to make it easier
    :arrow: Sure.
  8. 02:28:549 (3,4,5,6,1,2) - I don't really like how this looks like because of the stacks and I also think that there are too many circles here so you should make this easer and nicer by replacing 02:29:155 (5,6,1,2) - with sliders - https://osu.ppy.sh/ss/1959170
    :arrow: Nice idea! it's make more flow.
[Hyper]
  1. 01:37:489 (2,3) - very small thing but try to make this blanket nicer xD place this 01:38:246 (3) - x:120 y:176 and ofc replace 01:38:701 (4) - together with it
    :arrow: Haha sure.
  2. 01:43:095 (3,4) - while playing I could hardly decide what you mapped to here, and I think that it doesn't fit so you should try this - http://puu.sh/b5KcJ/d24715cefc.jpg - this would fit a lot better to the rhythm because of the fast piano sound and because 01:43:701 - there is a big beat here that you didn't hit and the slider being on red and white ticks fits a lot better
    :arrow: Nice idea!
  3. 01:47:943 (3,4) - similar as above ^ - http://puu.sh/b5KwV/c91d255630.jpg . this rhythm would fit better also because the melody ends on the red tick and not on the blue tick 01:48:852 -
    :arrow: Same above too.
  4. 02:07:640 (2) - this slider looks weird, you should delete it and remake it - http://puu.sh/b5Kp9/799994ceed.jpg
    :arrow: Yup, my mistake D:
[Another]
  1. 00:32:640 (4,5,6,7) - I think this would play better because the sliders would start on big beats (red and white ticks) - http://puu.sh/b66vd/f3a45378d8.jpg
    :arrow: Okay.
  2. 00:37:943 (5) - it's a little annoying that you missed to hit the piano sounds which start in the middle of the slider, so I think you could use 3 hit circles instead of a slider here
    :arrow: Okay and remake arrange notes.
  3. 00:40:671 (7,8,9) - I would rather make this a slider because it feels like it's overmapped (even though I know you mapped it to the soft ticking sound but it's so soft that I really don't see hit circles fitting to that :S) and there is that long violin sound too so try to do this - http://puu.sh/b66O8/ba89e61e3b.jpg
    :arrow: Sure!
  4. 00:43:701 (1,2,3,4,5,6,7) - similar suggestion to the one I did above ^ try to use less circles to make it match better to the music - http://puu.sh/b66TP/f4822aff47.jpg
    :arrow: Same above.
  5. 00:52:337 (5,6,7,8,9,10,11,12) - I think the jumps here don't fit, the music is really soft, it doesn't "ask" for a jump, suggestion - http://puu.sh/b67Jc/eef8d075c6.jpg
    :arrow: lol, I think someone tell me about this soon... so I use your pattern but make my own style arrange notes.
  6. 00:59:913 (8,9,10) - the previous sliders fit the violin so you adding these sliders are weird imo and I think they don't fit, so I would rather try this - http://puu.sh/b67Sb/7187f636cd.jpg (and you also ended the sliders on big beats)
    :arrow: Nice idea, fixed.
  7. 01:02:943 (8) - I think it would be better if you removed this because it would emphasize 01:03:095 (1) - this better, and the sound there is so soft, I think it shouldn't me emphasized with a hit circle
    :arrow: okay.
  8. 01:03:852 (4,5,6) - I would make this a slider instead because the circles feel unnecessary because the music is soft
    :arrow: I think it's fine coz these notes will continue (2,3) until next violin sound (7)
  9. 01:04:761 (8,9) - they don't really fit to the music imo, they start on blue ticks and there is nothing loud at the beginning of the sliders I would rather do this - https://osu.ppy.sh/ss/1962822
    :arrow: okay.
  10. 01:06:580 (4,5,6,7) - same issue I mentioned, I think you could make this fit better to the music by putting them on red and white ticks - http://puu.sh/b6fgz/b67d7d0521.jpg
    :arrow: Fixed.
  11. 01:54:458 (2,3,4,5) - it would fit better if you started the slider on white/red ticks - http://puu.sh/b6iho/2ccda714c2.jpg for same reason as I said
    :arrow: Fixed like your pattern but apply a bit.
  12. 02:09:458 (3,4,5,6,7) - here again, there is soft music and the previous objects were long sliders and just suddenly using 1/4 sliders, I think they don't fit sorry :C sometimes you map to violin sometimes to piano sometimes background, it's weird sometimes (I made someone else play it too and he thought similarly in general and not exactly this pattern) and for here I think this would fit better than those short sliders - http://puu.sh/b6iyZ/e492f570b8.jpg
    :arrow: Ah.. I can feel your felt now D:
  13. 02:19:307 (4,5,6,7) - same as I mentioned before, try not to start them on blue ticks
    :arrow: Fixed.
  14. 02:23:549 (2,3,4,5,6) - same as above ^
    :arrow: Fixed.

    Well I didn't mention anything, but in general I think this difficulty has too many hit circles and jumps, the map is only 99 BPM and you map to those really really soft sounds, so I hope you do consider changing and looking through your own map too and also those sliders starting on blue ticks, apart from these the map was fine.
    :arrow: Yes, this song is really soft sound and I trust your modded but somewhere I feel empty :/
Good luck!
Thanks for modded!

And congratz you're BAT now \:D/
Topic Starter
Backstep

IamKwaN wrote:

Hi, from my queue here.

General

  1. I don't know if your romanised title is correct or not. I can't find a source for the (Short Ver.) thing. As stated in the ranking criteria, it can be used only if official one has (Short Ver.). So, please provide a reference for this lol. Btw, I found something on iTunes, (feat. Kimbara Chieko) should be added on both title and romanised title as it's the official title.
    Reference: https://itunes.apple.com/us/album/kalei ... d447115967
  2. If you have applied the above, remove "Chieko Kinbara" from tags.
    :arrow: I'll fixed this later.[color=#FF0000]EDIT: fixed.[/color]
  3. According to https://osu.ppy.sh/wiki/Skinning, You need a "approachcircle.png" to achieve a complete Hitcircle set.
    :arrow: Added.
  4. Snap your preview time to 00:58:095, it's now unsnapped.
    :arrow: Sure!
  5. Disable widescreen support for all diffs as there're no storyboards.
    :arrow: Okay.

Another

  1. Gap between Another and Hyper is quite large imo, OD7 and HP7 would work fine, while you can lower both OD and HP of Hyper to 6.
  2. 00:32:640 (4,5,6,7,8) - I feel more comfortable if you can CTRL+G all these on the timeline basis as the stresses can be captured by the slider heads. Same for 00:42:337 (4,5,6,7,8). I saw several patterns the same at the back, I don't mention them one by one but I hope u can try adjust and test them before rejecting my views.
  3. 00:52:489 (6) - Maybe a NC here to reduce the huge number of combo number.
  4. 01:14:307 (8) - NC also for indicating the back and forth circles. In fact, it's recommended to NC every half white tick instead of one, coz many of the combo numbers are too large.
  5. 02:30:368 (1) - Adding a normal finish with lower volume fits better, like Hyper.
    :arrow: My mistake lol
  6. 02:32:792 (1) - Lower the volume by 20% please, it's quite inappropriate since the music is only of small volume.
    :arrow: Okay.
  7. Nice hitsounds! I love it! <3
    Thanks <3

Hyper

  1. 00:36:428 (1,2) - The rhythm here is weird, as it ruins your 2-4 clap pattern. Something like this would be more sensible:
  2. 00:51:580 (2,3,4) - CTRL+G these on timeline basis plays more comfortable and matches the feeling better coz the instrument prolongs since 00:51:883.
    :arrow: Nice idea!
  3. 01:41:277 (4) - Clap missing. Same for 01:46:125 (3) and 01:50:974 (5) .
    :arrow: Thanks for looking this... my mistake ._.
  4. 01:43:549 (4,1) - Flawed blanket. Same for 01:48:398 (4,1).
  5. 01:45:822 (1) - Seems this NC is redundant, it isn't a jump nor something really needs to be taken care of.
    :arrow: Added NC.
  6. 02:03:701 (1,2) - Lower the volume, as TR2 makes it quite noisy which contradicts the music.
    :arrow: Okay.
  7. 02:32:792 (1) - Lower the volume by 20% please, it's quite inappropriate since the music has only a small volume of sound.
    :arrow: Fixed.

Standard

  1. Standard has a quite high setting too, if it's a Normal diff. How about AR5, OD&HP4 since the BPM is very low. Also, it helps reduce the gap between E and I.
    :arrow: Reduce a bit from Mystyk suggestion.
  2. 00:44:913 (3) - Quite odd to sacrifice the clap on 4th tick, how about this?
    :arrow: fixed with my own way owo.
  3. 01:37:034 (1) - Mentioned above, try to alter the rhythm or simply use slider tick to capture it:
  4. 02:32:792 (1) - Mentioned in Another.

Beginner

  1. 02:03:701 (1) - Extend it to 02:07:943? The drum there is much obvious and weighty.
    :arrow: Sure! why not?
  2. 02:32:792 (1) - Mentioned in Another.
I hope some of these help! Good luck!
Thanks for modded :D
P.S. Some your suggestion I was fixed by Mystyk so I'll not write any message in some your suggest. :P
RandF
From my queue~

[General]
  1. title: Represent feat.Chieko Kinbara
    (Romanised title is the same)
  2. Airtist: DJ OKAWARI
I'm not sure. please ask to JP BAT
(but japanese title is obviously worng)
[Beginner]
  1. 01:21:883 (4,1) - check blanketting
[Standard]
  1. 01:01:580 (4,5) - I think this stack is unnecessary
  2. 01:33:398 (1,2,3,4) - curve more like 01:32:186 (1,2,3,4) -
[Hyper]
  1. 01:43:095 (3,4) - why not DS 1.0x?
  2. 01:47:943 (3,4) - ^
  3. 02:01:277 (1,2) - I prefer the same rhythm as 02:00:064 (3,4) -
[Another]
  1. 01:07:943 (1,4) - stack correctly
  2. 01:11:580 (7,8) - I prefer to exchange their positions
  3. 01:54:913 (2,3) - hard to find rhythm, imo. I suggest to increase DS more
beautiful custom hitsound <3
~Good Luck~
Hollow Wings
from Scorpiour's Modding Queue

Another

  1. 00:24:004 (9,10) - ctrl+g
  2. 00:25:974 add a note at 00:25:519 (7) - 's end
  3. 00:37:943 (5) - set this note at 00:37:337 (4) - 's end
  4. 01:02:489 (8,1) - larger ds, and same places with that 1/2 gap for u have lots of big jumps other sides
  5. 01:44:155 (10) - stack at 01:43:246 (6) - is better imo, for following that violin's melody
  6. 02:07:034 (2) - ctrl+g
  7. almost all jumping patterns in ur map, and some kind of lack of organizations maybe. try to make some patterns on purpose, u'll find a new world imo w

Hyper

  1. 00:26:580 this beat should not be missed imo, and lots of same issues like this, that's too weird to miss them indeed
  2. 01:37:489 (2,3) - blanket each other
  3. 01:49:610 (2,3) - blanket perfect
  4. 02:09:155 (2,3) - parallel perfect
  5. same feeling as another diff

Standard

  1. 01:06:731 (5,6,1) - maybe blanket
  2. this diff's better mapped imo

Beginner

  1. 01:38:246 (2,3) - blanket?
  2. fine
beautiful song, thou those violin's tracks r really hard to be followed in a mug game, u can still try that

good luck
Topic Starter
Backstep

RandomEffect wrote:

From my queue~

[General]
  1. title: Represent feat.Chieko Kinbara
    (Romanised title is the same)
  2. Airtist: DJ OKAWARI
I'm not sure. please ask to JP BAT
(but japanese title is obviously worng)
:arrow: I changed to... DJ Okawari - Represent feat. Chieko Kinbara and remove represent Japanese title.
[Beginner]
  1. 01:21:883 (4,1) - check blanketting
    :arrow: Okay.
[Standard]
  1. 01:01:580 (4,5) - I think this stack is unnecessary
    :arrow: Re-arranged notes.
  2. 01:33:398 (1,2,3,4) - curve more like 01:32:186 (1,2,3,4) -
    :arrow: Okay.
[Hyper]
  1. 01:43:095 (3,4) - why not DS 1.0x?
  2. 01:47:943 (3,4) - ^
    :arrow: My mistake lol
  3. 02:01:277 (1,2) - I prefer the same rhythm as 02:00:064 (3,4) -
    :arrow: I think it unnecessary coz that rhythm it isn't same your suggestion.
[Another]
  1. 01:07:943 (1,4) - stack correctly
    :arrow: Fixed.
  2. 01:11:580 (7,8) - I prefer to exchange their positions
    :arrow: Sure!
  3. 01:54:913 (2,3) - hard to find rhythm, imo. I suggest to increase DS more
    :arrow: You're right! fixed.
beautiful custom hitsound <3
~Good Luck~
Glad to hear that~ <3
Topic Starter
Backstep

Hollow Wings wrote:

from Scorpiour's Modding Queue

Another

  1. 00:24:004 (9,10) - ctrl+g
    :arrow: Okay.
  2. 00:25:974 add a note at 00:25:519 (7) - 's end
    :arrow: Okay
  3. 00:37:943 (5) - set this note at 00:37:337 (4) - 's end
    :arrow: Added @ another place...
  4. 01:02:489 (8,1) - larger ds, and same places with that 1/2 gap for u have lots of big jumps other sides
    :arrow: That looks like hard.. but I'll try :D
  5. 01:44:155 (10) - stack at 01:43:246 (6) - is better imo, for following that violin's melody
    :arrow: Okay.
  6. 02:07:034 (2) - ctrl+g
    :arrow: Sure!
  7. almost all jumping patterns in ur map, and some kind of lack of organizations maybe. try to make some patterns on purpose, u'll find a new world imo w
    :arrow: That's true... but I'll try, thanks for advice :3

Hyper

  1. 00:26:580 this beat should not be missed imo, and lots of same issues like this, that's too weird to miss them indeed
    :arrow: Added.
  2. 01:37:489 (2,3) - blanket each other
    :arrow: Sure!
  3. 01:49:610 (2,3) - blanket perfect
  4. 02:09:155 (2,3) - parallel perfect
    :arrow: Thanks for suggestion lol
  5. same feeling as another diff

Standard

  1. 01:06:731 (5,6,1) - maybe blanket
    :arrow: Sure!
  2. this diff's better mapped imo

Beginner

  1. 01:38:246 (2,3) - blanket?
    :arrow: I think it's fine D:
  2. fine
beautiful song, thou those violin's tracks r really hard to be followed in a mug game, u can still try that

good luck
Thanks for modded and hope you like this song :)
Kyouren
No No No~

I think Chieko Kinbara add in Artist~
Topic Starter
Backstep

gokugohan12468 wrote:

No No No~

I think Chieko Kinbara add in Artist~
Maybe I should ask JP BAT for check this one~
Lanturn
Please don't KD this. Just confirming the title.

DJ Okawari's Label/Production company is Libyus and thus I will name the track listing found on the Libyus website, as DJ Okawari's site has no track info.
http://www.libyus.com/web/catalog/2011/ ... scope.html


Title & Romanized Title: Represent feat.Chieko Kinbara

Aritst & Romanized Artist: DJ OKAWARI (This is easily confirmed at: http://www.djokawari.com/home.html)
Please add 金原千恵子 (Kinbara's name in Japanese) to the tags.

Small edits to clear up Title/Romanized/Artist/Romanized. if no Japanese is provided on the official site in the track listing, then you don't use it :)
Kyouren
I check with Itunes and:

Tittle is: Represent (feat. Chieko Kinbara) (i not use Kinbara Chieko, so i change to Cheiko Kinbara~)

Artist is corect: DJ OKAWARI ---> DJ Okawari (because i see a other mapper and Backstep's map (Canon)
Topic Starter
Backstep
@Lanturn Thanks for check this~ fixed all my difficulties.
Lanturn
No problem. Make sure to change DJ Okawari to DJ OKAWARI (all caps) though. :)
Topic Starter
Backstep

Lanturn wrote:

No problem. Make sure to change DJ Okawari to DJ OKAWARI (all caps) though. :)
I think it's unnecessary for change.. because all of ranked beatmap use "DJ Okawari" :/

EDIT: OK! I'll changed~

Update : Remake slider in Hyper diff.
[ Setsuna ]
came from my modding queue, er hi.

*=Personal Opinion
**=Should Fix
***=FIX NOW LOL

Beginner
**00:24:307 (1) - Change this, as your missing a strong beat in the middle of it.
*00:41:277 (3) - Change this to a more er, creative, slider. (Use red anchors)
*01:04:307 (2) - Move this to the left a bit more.
**01:12:792 (1) - Add a "Finish" Hitsound on the reverse on this.
*02:03:701 (1) - Change puu.sh/bo1R8/37ce9c309d.jpg to puu.sh/bo1Sy/220c7fbc73.jpg

Notes: Should be rankable, YOU CAN DO IT

Standard
***IMO This is overmapped for Normal
*00:22:792 (2,3) - Don't be afraid of straight sliders lol
**Move 00:36:731 (2) to where 00:35:519 (4) started.
02:03:701 (1) Not a mod, just want to note how awesome this is lol
**Make 02:25:519 (1) the same as 02:26:125 (2).
*02:30:368 (3) - The hitsound on this is a bit weird.

Notes: Overmapped for a normal, Normal's should have OCCASIONAL red tick beats. This feels like a hard if you teak the AR,OD,HP.
But, it's still good.

Hyper
*00:48:246 (6) - This is put way to far imo put this in the same place as 00:48:549 (1).
Usually I would put 00:50:368 (5,6,7,8) as a mod, but as this BPM it is rank able.
*01:17:640 (1) - Curve this slider?
*02:11:428 (2) - Move this to the left a bit lol

Notes: Good Map :D, Fun to DT.

Another
Mapping is to sugoi, can't mod D:. No but srsly this is amazing.
Topic Starter
Backstep

[ Setsuna ] wrote:

came from my modding queue, er hi.

*=Personal Opinion
**=Should Fix
***=FIX NOW LOL

Beginner
**00:24:307 (1) - Change this, as your missing a strong beat in the middle of it.
:arrow: I think it unnecessary :/
*00:41:277 (3) - Change this to a more er, creative, slider. (Use red anchors)
:arrow: Smooth curve make more flow :3
*01:04:307 (2) - Move this to the left a bit more.
:arrow: Fine for me~ not changed.
**01:12:792 (1) - Add a "Finish" Hitsound on the reverse on this.
:arrow: It's make rhythm weird, so no changed.
*02:03:701 (1) - Change puu.sh/bo1R8/37ce9c309d.jpg to puu.sh/bo1Sy/220c7fbc73.jpg
:arrow: Spinner length I think it's fine (however it's so long for newbie, but that's easy.)

Notes: Should be rankable, YOU CAN DO IT

Standard
***IMO This is overmapped for Normal
*00:22:792 (2,3) - Don't be afraid of straight sliders lol
:arrow: Fixed with same pattern of (2) and rotate a bit.
**Move 00:36:731 (2) to where 00:35:519 (4) started.
02:03:701 (1) Not a mod, just want to note how awesome this is lol
:arrow: Move these note with my own.
**Make 02:25:519 (1) the same as 02:26:125 (2).
:arrow: Use same pattern = player bored... more slider style will make map fun! :/
*02:30:368 (3) - The hitsound on this is a bit weird.
:arrow: I think it fine here.

Notes: Overmapped for a normal, Normal's should have OCCASIONAL red tick beats. This feels like a hard if you teak the AR,OD,HP.
But, it's still good.
:arrow: IT"S NOT OVERMAPPED!!! owo

Hyper
*00:48:246 (6) - This is put way to far imo put this in the same place as 00:48:549 (1).
Usually I would put 00:50:368 (5,6,7,8) as a mod, but as this BPM it is rank able.
:arrow: A bit jump with 1/2 it's make more a bit difficult but not over hard...
*01:17:640 (1) - Curve this slider?
:arrow: Fixed.
*02:11:428 (2) - Move this to the left a bit lol
:arrow: Fixed.
Notes: Good Map :D, Fun to DT.
:arrow: Thanks for testplay :3
Another
Mapping is to sugoi, can't mod D:. No but srsly this is amazing.
Thanks for modded! :)
ts8zs
[Another]
00:22:943 (4,5,6,7,8,9,10) - https://osu.ppy.sh/ss/2014820
01:25:671 (3) - Ctrl+G
01:37:640 (3,4) - swap?
02:07:640 (1) - Ctrl+G
[Hyper]
[Standard]
01:07:337 (6) - blanket
[Beginner]
01:49:155 (3) - blanket
02:26:731 (2) - blanket

Good luck:3
Topic Starter
Backstep

ts8zs wrote:

[Another]
00:22:943 (4,5,6,7,8,9,10) - https://osu.ppy.sh/ss/2014820
:arrow: Fixed with my own.
01:25:671 (3) - Ctrl+G
:arrow: ok
01:37:640 (3,4) - swap?
:arrow: I think it fine, so not changed.
02:07:640 (1) - Ctrl+G
:arrow: ok
[Hyper]
[Standard]
01:07:337 (6) - blanket
:arrow: ok
[Beginner]
01:49:155 (3) - blanket
:arrow: ok
02:26:731 (2) - blanket
:arrow: ok

Good luck:3
Thanks for modded!
Sieg
Hello Backstep


General

  1. CS jump from 4.2 to 3 considering that you have 4 diffs is quite strange. Think about adjusting CS
  2. pay attention to difficulty gap between Another and Hyper, some adjustments may be needed there

Beginner

  1. 00:46:125 (4) - consider to split this to slider + 2 circles, this will allow player to actually play stress beat on 00:48:549 () - which quite important in music
  2. 02:03:701 (1) - according to t/241019 you should shorten your spinner. It's not in RC yet but there was many maps unqualified recently because of this

Standard

  1. OD - 1, it's good to keep OD 1 tick lower than AR, also your other diffs follow this
  2. 00:41:277 (1) - repeat is following violin I guess but there is stronger beat on 00:41:883 () and also hit-normal on repeat sounds awkward
  3. 00:44:913 (3) - ^ also instead of removing repeat from offbeat you can add silenced hitnormal and put it here + whistle
  4. 01:29:761 (1) - 01:37:034 (1) - 01:39:458 (1) - 02:08:549 (2) - ^ same here
  5. 01:56:428 (1,2,1,2,1,2) - ^
  6. 01:15:216 (1) - pay attention to rest after this spinner too
  7. 01:34:610 (1,1) - ^
  8. 01:20:064 (1,2) - would be great to see some kind of *spoilerbox* pattern here

Hyper

  1. no issues here, despite fact that I don't really like 01:37:034 (1) - part but it sounds better than offbeats in Standard diff thanks to general rhythm density
  2. look at CS suggestion in general section

Another

  1. 00:25:974 (8) - that stop is quite annoying consider to move *spoilerbox*
  2. 00:53:095 (2,3) - hard to read antijumps here, also you use same distance from 00:52:489 (6) - to 00:52:792 (1) - and from 1 to 2 it actually does not help to read this all properly
  3. 01:33:398 (1,2,3,4,5,6,7,8) - try to make curve here
  4. jump is so forced here but song such calm :\

Nice mapset. Good Luck!
Topic Starter
Backstep

Sieg wrote:

Hello Backstep


General

  1. CS jump from 4.2 to 3 considering that you have 4 diffs is quite strange. Think about adjusting CS
    :arrow: I think CS 4.2 > 3 it's too Easy for Hyper, so change to 4 it's look better than 3.
  2. pay attention to difficulty gap between Another and Hyper, some adjustments may be needed there

Beginner

  1. 00:46:125 (4) - consider to split this to slider + 2 circles, this will allow player to actually play stress beat on 00:48:549 () - which quite important in music
    :arrow: Sure nice idea!
  2. 02:03:701 (1) - according to t/241019 you should shorten your spinner. It's not in RC yet but there was many maps unqualified recently because of this
:arrow: Fixed.

Standard

  1. OD - 1, it's good to keep OD 1 tick lower than AR, also your other diffs follow this
    :arrow: changed.
  2. 00:41:277 (1) - repeat is following violin I guess but there is stronger beat on 00:41:883 () and also hit-normal on repeat sounds awkward
    :arrow: Fixed with sample soft hitsound with 25% + whistle.
  3. 00:44:913 (3) - ^ also instead of removing repeat from offbeat you can add silenced hitnormal and put it here + whistle
  4. 01:29:761 (1) - 01:37:034 (1) - 01:39:458 (1) - 02:08:549 (2) - ^ same here
  5. 01:56:428 (1,2,1,2,1,2) - ^
    :arrow: Same above.
  6. 01:15:216 (1) - pay attention to rest after this spinner too
  7. 01:34:610 (1,1) - ^
    :arrow: Fixed all spinner!
  8. 01:20:064 (1,2) - would be great to see some kind of *spoilerbox* pattern here
:arrow: Sure, why not?

Hyper

  1. no issues here, despite fact that I don't really like 01:37:034 (1) - part but it sounds better than offbeats in Standard diff thanks to general rhythm density
    :arrow: Fixed like Standard pattern.
  2. look at CS suggestion in general section

Another

  1. 00:25:974 (8) - that stop is quite annoying consider to move *spoilerbox*
    :arrow: Haha, okay changed.
  2. 00:53:095 (2,3) - hard to read antijumps here, also you use same distance from 00:52:489 (6) - to 00:52:792 (1) - and from 1 to 2 it actually does not help to read this all properly
    :arrow: Fixed.
  3. 01:33:398 (1,2,3,4,5,6,7,8) - try to make curve here
    :arrow: Fixed. (but not sure, need someone nazi mod here.)
  4. jump is so forced here but song such calm :\

Nice mapset. Good Luck!
Thanks for modded Sieg!
Eni
Hello from Railgun's Quality Appreciation Queue,

[General]
  1. Nothing apparent. Nice use of hitsounds.
[Beginner]
  1. 00:19:458 (1,2) - For the starting pattern, this straight slider and curved slider do not flow well. Maybe try something like this instead?


    ~
  2. 01:03:095 (1) - Try to slightly curve this slider?
  3. 01:56:428 (1,2,3,4,1,2) - There is no use of the 1/2 until 2 minutes into the map. This is problematic for the Easy difficulty because the player is not introduced to the 1/2 beforehand and it may also be considered unrankable. It fits the song well, but I do not think it fits the difficulty. Please consider using a different pattern like e.g: 01:51:580 (1,2,3,4) -.
[Standard]
  1. General: HP5 is too high. Your current spread is: Beginner: HP2 -> Standard: HP5 -> Hyper: HP7 -> Another: HP7.2. Please try to balance them.
  2. 00:37:943 (4) - Instead of a straight slider here, try to curve it with the next Slider 1 as a guide.


    ~
  3. 00:41:883 - Missing a hitsound here? It sounds off compared to the rest of the map.
  4. 00:45:519 - Same here. Please check your hitsounds.
  5. 01:09:155 (3) - Try moving Slider 3 a little more to the right, it cannot be too close to Slider 1.
  6. 01:47:943 (3,1) - This may be for emphasis, but I find it somewhat confusing(?) to play. Maybe give the sliders red vertices?
  7. 02:16:428 (3,4) - I think it plays better like this instead, giving flow from Slider 3 to Slider 4 and a blanket from Slider 4 to Circle 1:


    ~
  8. Nothing else, it's decent~
[Hyper]
  1. General: Some patterns feel repetitive... maybe change some things?
  2. About AR: For this difficulty, I would try AR7.5. I think it is best.
  3. 00:37:034 - I think there needs to be a hitsound here.
  4. 02:00:064 (3,4,1,2) - This may not be rankable. If possible, try to use a different pattern.
  5. 02:23:398 (3,4) - Give these objects the same slope.
I cannot mod the Another difficulty because I cannot pass it. The patterns look interesting though. For places like 01:30:064 (2,6) -, Ctrl+G the slider 2 in order to get the exact coordinates needed for Slider 6. Example: 01:30:974 (6) - needs to be x:258 y:111 for a proper stack. Also: Try curving one of the sliders on 01:29:307 (8,1) -?

Good luck!
Topic Starter
Backstep

Project Railgun wrote:

Hello from Railgun's Quality Appreciation Queue,

[General]
  1. Nothing apparent. Nice use of hitsounds.
    :arrow: Thanks :3
[Beginner]
  1. 00:19:458 (1,2) - For the starting pattern, this straight slider and curved slider do not flow well. Maybe try something like this instead?



    ~
  2. 01:03:095 (1) - Try to slightly curve this slider?
  3. 01:56:428 (1,2,3,4,1,2) - There is no use of the 1/2 until 2 minutes into the map. This is problematic for the Easy difficulty because the player is not introduced to the 1/2 beforehand and it may also be considered unrankable. It fits the song well, but I do not think it fits the difficulty. Please consider using a different pattern like e.g: 01:51:580 (1,2,3,4) -.
[Standard]
  1. General: HP5 is too high. Your current spread is: Beginner: HP2 -> Standard: HP5 -> Hyper: HP7 -> Another: HP7.2. Please try to balance them.
  2. 00:37:943 (4) - Instead of a straight slider here, try to curve it with the next Slider 1 as a guide.


    ~
  3. 00:41:883 - Missing a hitsound here? It sounds off compared to the rest of the map.
  4. 00:45:519 - Same here. Please check your hitsounds.
  5. 01:09:155 (3) - Try moving Slider 3 a little more to the right, it cannot be too close to Slider 1.
  6. 01:47:943 (3,1) - This may be for emphasis, but I find it somewhat confusing(?) to play. Maybe give the sliders red vertices?
  7. 02:16:428 (3,4) - I think it plays better like this instead, giving flow from Slider 3 to Slider 4 and a blanket from Slider 4 to Circle 1:


    ~
  8. Nothing else, it's decent~
[Hyper]
  1. General: Some patterns feel repetitive... maybe change some things?
  2. About AR: For this difficulty, I would try AR7.5. I think it is best.
  3. 00:37:034 - I think there needs to be a hitsound here.
  4. 02:00:064 (3,4,1,2) - This may not be rankable. If possible, try to use a different pattern.
  5. 02:23:398 (3,4) - Give these objects the same slope.
I cannot mod the Another difficulty because I cannot pass it. The patterns look interesting though. For places like 01:30:064 (2,6) -, Ctrl+G the slider 2 in order to get the exact coordinates needed for Slider 6. Example: 01:30:974 (6) - needs to be x:258 y:111 for a proper stack. Also: Try curving one of the sliders on 01:29:307 (8,1) -?

Good luck!
Fixed most of your suggestion... except hitsound ;)

Thanks for modded.


(your mod quiet helpful <3)
streeteelf
SEE's Modding Queue

[General]

*I suggest to add epilepsy warning due to skin you used, just in case.

[Beginner]

*00:49:155 (1) - Make this spinner longer to 00:52:792
*02:06:731 - Circle
*02:08:549 (2) - I think 2 reverse arrows are better here
*02:30:368 (1) - Try 2 1-beat-long slider like you did before here: 02:01:277

[Standard]

*01:35:216 - Break time
*02:30:368 (3) - Same like in Beginner - 2 1-beat-long sliders

[Hyper]

*01:33:398 - Circle

[Another]

*00:25:216 (5,6) - Ctrl+G to make pentagram
*02:26:580 (6,7,8,9,10) - Confusing part


Generally, nice map. :) I hope it gets ranked soon. :D Good luck~
Topic Starter
Backstep

streeteelf wrote:

SEE's Modding Queue

[General]

*I suggest to add epilepsy warning due to skin you used, just in case.
:arrow: For what ? I don't use any storyboard :/

[Beginner]

*00:49:155 (1) - Make this spinner longer to 00:52:792
:arrow: Long spinner = get high chance for non-qualify map when it's ranked.
*02:06:731 - Circle
:arrow: Make for beginner break a bit from spinner, so not change.
*02:08:549 (2) - I think 2 reverse arrows are better here
:arrow: I follow violin sound orz ._.
*02:30:368 (1) - Try 2 1-beat-long slider like you did before here: 02:01:277
:arrow: I think it's fine for me :/

[Standard]

*01:35:216 - Break time
:arrow: Ah... short break I think not suit here.
*02:30:368 (3) - Same like in Beginner - 2 1-beat-long sliders
:arrow: Same above.

[Hyper]

*01:33:398 - Circle
:arrow: Ok.

[Another]

*00:25:216 (5,6) - Ctrl+G to make pentagram
:arrow: It;s Hexagon jump here owo
*02:26:580 (6,7,8,9,10) - Confusing part
:arrow: I think I can read these notes here.


Generally, nice map. :) I hope it gets ranked soon. :D Good luck~
Thanks for modded!
Nichiyouki
หวัดดีคับพี่ :3
ขอม็อดเป็นภาษาอังกฤษนะคับ

[General]
  1. Okay, nothing to say.
[Beginner]
  1. You use volume of N:C1 (Example: 00:24:913, 00:34:610, etc.) to use be the rhythm are too soft, which if you compared with soft-clap, these are too different volume. So you may try to increase volume than this, about 65-75%.
  2. 00:20:671 (2,3) - Please reduce spacing between these.
  3. 00:43:701 (2) - It seems out of the square in tail slider like this picture. So please try to move this slider right a bit to avoid that.
  4. 01:03:095 (1,2,3) - This weird flowing for me. So I think that make like this picture would be better.
  5. 01:12:792 (1) - Rotate this slider clockwise about 20-30 degrees would look better.
  6. 01:20:064 (3) - Move last point of this slider to up a bit to cause this is better blanket with tail slider of 01:18:852 (2).
  7. 01:39:458 (3) - Copy this code, which I fixed this is better symmetrical.
    168,324,99458,2,0,P|256:364|344:324,1,200
  8. 02:13:398 ~ 02:15:822 - I rarely sure about this, but please consider this break is necessary or not.
  9. 02:18:246 (2) - The reason same with 01:20:064 (3) - Move last point of this slider to down a bit.
[Standard]
  1. 00:26:731 (1,2,3) - Try make (2,3) are better symmetrical, which you can copy this code.
    164,292,27640,2,0,P|130:273|108:244,1,75,0|0,0:0|0:0,0:0:0:0:
    108,139,28246,2,0,P|131:109|164:92,2,75,0|8|0,0:0|0:0|0:0,0:0:0:0:
  2. 01:10:974 (1,2) - You can make these slider by this picture.
  3. 01:12:792 (1) - Please remove clap on this spinner, because this doesn't fit with the rhythm.
  4. 01:18:246 (3,1) - Try to reduce this spacing. It's too far for playing Normal diff.
  5. 01:33:398 (1) - I think that make this slider like this picture would flow better.
  6. 01:39:458 (1) - I'm not sure about stacking with 01:37:034 (1), but I want you try to avoid stacking this.
  7. 02:03:701 (1,1) - You can use clap hitsound in slider-tick by use normal-slidertick to follow the rhythm.
  8. 02:17:337 (4) - Add clap on slider repeat to follow the rhythm.
[Hyper]
  1. I think this like Another diff, because I saw some overjumpped in about middle parts. So please consider about these, since it may too difficult for some Hard diff player.
  2. 00:33:701 (6,1) - Please consider about this spacing, because this is too far for my thinking and felt awkward. So I suggest that reduce spacing no more than 2.0x.
  3. 00:52:792 (1,2,3) - I think that reduce these spacing about 2.1x were enough for me.
  4. 01:34:610 ~ 01:37:034 - You can add some notes in there, because this rarely empty.
  5. 01:44:155 (5,1) - This spacing is too far & difficult to read.
  6. 02:03:701 (1,2) - Same with in Standard diff. Use normal-slidertick to follow the rhythm.
  7. 02:07:640 (2,1) - I suggest that add NC at (2) instead of (1). I think it would more fit than.
  8. 02:12:792 (4,5,6,7) - Try to reduce this spacing would be better to read than.
  9. 02:25:216 (7) - Move this to x:68 y:112. I think this would flow better.
  10. 02:30:065 (6,1,2) - Seems it look weird to read. So I want to move (6) to about x:160 y:208. Then make sliders (1,2) like this picture. I think it would flow and look better imo.
[Another]
  1. 00:29:610 (2,3) - This flow is weird for me. I think that make these notes by this picture would be better imo.
  2. 00:32:186 (3) - Reverse this slider by use Ctrl+G this. I think it would flow better than.
  3. 00:51:580 (3) - You may use curve slider like this picture seems it flow better than.
  4. 01:04:913 (9,10) - Use Ctrl+G on (9), and move (10) to x:320 y:132. I think these would flow better imo.
  5. 01:37:792 (4) - Move this to stack with 01:37:489 (2).
  6. 01:53:095 (6) - You can use curve slider, which I think it would flow better than.
  7. 02:02:489 (5) - Use Ctrl+G would be better?
  8. 02:03:701 (1,1) - This as well with other diffs. You can use normal-slidertick to follow the rhythm.
  9. 02:30:368 (1) - I think that use 2 slider would be better, which make by this picture instead.
Note: I will try to mod Standard and Another diffs tomorrow...

Mapping is okay, but I want more mod in Another diff, because I think some flowing have weird.

Good luck :3
Topic Starter
Backstep
@Nich Fixed all... I think but "volume of N:C1" I think 55% look better than 65-75% (too loud)

Quiet helpful <3
Coolestredpanda
why this bg!!
Topic Starter
Backstep

khy200610140 wrote:

why this bg!!
O.o?
Flask
One of your friend request this to me. I think you know who's that, better to thank him!

[General]
  1. Not really a big issue, but if you like, I'd like to suggest you to change the title unicode to Represent feat.金原千恵子, and put the romanize word to the tags. But it's up to you!
[Another]
  1. 00:44:155 (2,3) - Is this supposed to be with larger spacing than others? I don't see any reason for that actually, reduce that please
  2. 01:14:913 (5,6) - Move them nearer to (3,4) a bit to make the distance among both (2,4,6) and (1,3,5) the same.
  3. 02:23:701 (3,5) - make these two objects parallel with each other?
[Hyper]
  1. 00:47:943 (5,6,1) - I see some pattern like this in the previous part, I think you should also do a jump between (6,1), that would be much more consistent with previous parts.
  2. 01:33:246 (3,4,5,6) - Ugly stream shape :< Try this
    This hard diff is kind of easy, but it's okay to make the spread goes fine. Just want to mention that you can try to make it harder in your future map. (This is still great!)
[Beginner]
  1. 00:49:155 (1) - This spinner is kind of nonsense... Just use some sliders and notes with 1/1 rhythm to instead it
Call me back!
Topic Starter
Backstep

Flask wrote:

One of your friend request this to me. I think you know who's that, better to thank him! I don't know who surprise me! (but I can guess) owo

[General]
  1. Not really a big issue, but if you like, I'd like to suggest you to change the title unicode to Represent feat.金原千恵子, and put the romanize word to the tags. But it's up to you!
    :arrow: For Lanturn post before... So I think I don't change now :3
[Another]
  1. 00:44:155 (2,3) - Is this supposed to be with larger spacing than others? I don't see any reason for that actually, reduce that please
    :arrow: Fixed and rearrange notes.
  2. 01:14:913 (5,6) - Move them nearer to (3,4) a bit to make the distance among both (2,4,6) and (1,3,5) the same.
    :arrow: Eagle eyes orz.... fixed.
  3. 02:23:701 (3,5) - make these two objects parallel with each other?
    :arrow: Fixed.
[Hyper]
  1. 00:47:943 (5,6,1) - I see some pattern like this in the previous part, I think you should also do a jump between (6,1), that would be much more consistent with previous parts.
    :arrow: Errm.. I remake 5,6,1 with same large spacing and try to move 00:49:155 (2,3,4) - to rearrange notes.
  2. 01:33:246 (3,4,5,6) - Ugly stream shape :< Try this
    :arrow: Sure... fixed. LoL
    This hard diff is kind of easy, but it's okay to make the spread goes fine. Just want to mention that you can try to make it harder in your future map. (This is still great!)
    :arrow: Thanks, I think same you but hard to make more difficult because lower BPM.
[Beginner]
  1. 00:49:155 (1) - This spinner is kind of nonsense... Just use some sliders and notes with 1/1 rhythm to instead it
    :arrow: I make this pattern..
Call me back!
Fast as I can \:D/

Thanks for checked Flask :3
Reisen Udongein
hello! from my queue!

[General]

i feel like the song's first part is bit cut since it has almost no lead-in, how about putting 500~1000 there?

[Another]

why don't you hitsound part that starts on 01:37:034 - like hyper diff? it's way better as i listen

00:33:398 (7) - how about curving upper a bit?
01:33:398 (1,2,3,4,5,6,7,8) - as a player's side, i feel smoother moving if '3' becomes 1 and '1,2' become 7,8 like this Image
02:30:974 - , 02:32:186 - i think that drum sounds are not fit to this quiet part. how about adding a default soft-whistle there?
02:32:186 - ^ same issue. i would rather leave whistle sound only, not a soft-hitnormal sound

[Hyper]

00:44:761 (4,5) - how about arranging like this? Image
02:30:368 (1) - ctrl + g better?
02:30:974 - , 02:32:186 - i think that drum sounds are not fit to this quiet part. how about adding a default soft-whistle there?
02:32:186 - ^ same issue. i would rather leave whistle sound only, not a soft-hitnormal sound

[Standard]

01:33:398 (1) - RNC? no reason to NC here as the other diffs don't highlight this part
01:39:458 (1) - how about arranging a bit like this since it's same like previous one? Image
02:02:943 - raise the volume to 15% and add a whistle since it's too low to hear any sound, and also consistent whistles as you did feel better to me
02:32:186 - one more repeat maybe?
02:30:974 - , 02:32:186 - i think that drum sounds are not fit to this quiet part. how about adding a default soft-whistle there?
02:32:186 - ^ same issue. i would rather leave whistle sound only, not a soft-hitnormal sound

[Beginner]

00:53:398 (1) - RNC
02:30:368 (1) - better change the hitnormal drum sound to the other sound
02:32:792 (1) - ^ same issue

basically really nice map and calm song!
hope i can see this map on the ranked map list soon, good luck!
Topic Starter
Backstep

Reisen Udongein wrote:

hello! from my queue!

[General]

i feel like the song's first part is bit cut since it has almost no lead-in, how about putting 500~1000 there?
:arrow: Unnecessary for me, coz this song use more than 80% of mp3 :/

[Another]

why don't you hitsound part that starts on 01:37:034 - like hyper diff? it's way better as i listen
:arrow: It same D:
00:33:398 (7) - how about curving upper a bit?
:arrow: Sure!
01:33:398 (1,2,3,4,5,6,7,8) - as a player's side, i feel smoother moving if '3' becomes 1 and '1,2' become 7,8 like this Image
:arrow: I think it's fine here~
02:30:974 - , 02:32:186 - i think that drum sounds are not fit to this quiet part. how about adding a default soft-whistle there?
02:32:186 - ^ same issue. i would rather leave whistle sound only, not a soft-hitnormal sound
:arrow: Disagree here... I think it will be fine.

[Hyper]

00:44:761 (4,5) - how about arranging like this? Image
:arrow: Nice idea! but look a bit not flow if you use (4) with ctrl+H look more flow :3
02:30:368 (1) - ctrl + g better?
:arrow: You're right fixed.
02:30:974 - , 02:32:186 - i think that drum sounds are not fit to this quiet part. how about adding a default soft-whistle there?
02:32:186 - ^ same issue. i would rather leave whistle sound only, not a soft-hitnormal sound
:arrow: Same Another reason.

[Standard]

01:33:398 (1) - RNC? no reason to NC here as the other diffs don't highlight this part
:arrow: Okay.
01:39:458 (1) - how about arranging a bit like this since it's same like previous one? Image
:arrow: Nice idea! fixed.
02:02:943 - raise the volume to 15% and add a whistle since it's too low to hear any sound, and also consistent whistles as you did feel better to me
:arrow: This part it's not have violin sound like previous rhythm, that why this part is not same other :/
02:32:186 - one more repeat maybe?
:arrow: Make player break a bit before spinner :3
02:30:974 - , 02:32:186 - i think that drum sounds are not fit to this quiet part. how about adding a default soft-whistle there?
02:32:186 - ^ same issue. i would rather leave whistle sound only, not a soft-hitnormal sound
:arrow: Same Another reason.

[Beginner]

00:53:398 (1) - RNC
:arrow: Disagree here, it's start new beat here.
02:30:368 (1) - better change the hitnormal drum sound to the other sound
02:32:792 (1) - ^ same issue
:arrow: Same Another reason.

basically really nice map and calm song!
hope i can see this map on the ranked map list soon, good luck!

Thanks for modded!
Flask
ヾ(●´▽`●)ノ
Topic Starter
Backstep
Yay 9 months ago, Now then it's bubble~ (/'w')/

Thanks a lot Flask :3
IamKwaN
[General]
  1. Add a silent N:C1 sliderslide as it's kinda noisy and apparent to hear the noises for the addition of ticks throughout those long sliders.
[Another]
  1. 02:07:943 - As the background has snare, add N:C1 tick or else it's hollow and irregular.
  2. 02:26:125 (5,11) - Are they supposed to be stacked?
[Hyper]
  1. 01:00:974 (3,8) - Do they plan to stack each other?
[Beginner]
  1. 02:07:337 (1) - You better delete this to increase the gap between spinner and post slider to over 1500 ms.
ah, poke me in-game directly :3
Topic Starter
Backstep
I'll come back to fix later, after i'm finish my class. :v

EDIT: Fixed all and updated~
IamKwaN

Also, happy birthday!
Topic Starter
Backstep
Thanks Kwan and everyone who help me for this map!

bossandy
Great!!!!! HBD!!~~~
spboxer3
another nice okawari map, HBD btw :3
Flask
Happy birthday!!
BeatofIke
Congratulations and happy birthday! :D
HeatKai
congrats and happy birthday! ;)
sheela
Yey! Congrats and Happy Birthday!
Topic Starter
Backstep
thank you all!

dkun
I hate to be the bearer of bad news, but the title is formatted incorrectly.

IamKwaN
Lanturn has checked the metadata from official websites (p/3344704), so I believe it's correct.
dkun
Which website? His official one which doesn't have Kaleidoscope on it? 1 | 2

How would you classify which one is more official?
Xinely
Grats and happy birthday backstep. Hope it wont be unqualify here
IamKwaN

Lanturn wrote:

DJ Okawari's Label/Production company is Libyus and thus I will name the track listing found on the Libyus website, as DJ Okawari's site has no track info.
http://www.libyus.com/web/catalog/2011/ ... scope.html


Title & Romanized Title: Represent feat.Chieko Kinbara

Aritst & Romanized Artist: DJ OKAWARI (This is easily confirmed at: http://www.djokawari.com/home.html)
Please add 金原千恵子 (Kinbara's name in Japanese) to the tags.

Small edits to clear up Title/Romanized/Artist/Romanized. if no Japanese is provided on the official site in the track listing, then you don't use it :)
Topic Starter
Backstep
Addition reference.



https://myspace.com/djokawari/music/songs

^ This link you can find and click directly from his official website.
Myxo
Congratz <3
I love the song. I also like the map, you are putting much emotion into it!
The hitsounds could have been a little bit less loud though ;w;
Topic Starter
Backstep
Thanks Xinely. :)

@Desperate I'm so happy if your like this map, about hitsounds I'll improve for next beatmap :3
Natsuki Nanaka
GRATZ \:3/
รอมานานแล้ว อิอิ
Mao
Sorry that I didn't come to it D: Gratz and Happy Birthday afterwards \:3/
Rakuen
Grats!

I really liked this map for so long and waiting it to rank >_<

DJ Okawari~
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