first
xDGroumiezi wrote:
first
Thanks for check it Pond <3Soldsaga KunG wrote:
Offset : 65
^^
Thanks for modded.Ikaros_F wrote:
Hello, Backstep
Here is some advice.
[Challenge]
00:24:761 (2,3,4,5,6,7) - change the flow like → http://puu.sh/5If2z ,by the way,change the slider's movement direction.
Changed.
00:29:155 (1) - change the hitsounds as S:C2' finish.
About Hitsound it's fine for me, so not change here.
00:44:307 (5,6) - ctrl+G
look better flow, fixed.
00:58:549 (3) - how about this? → http://puu.sh/5IfjI
Nice idea, fixed.
02:03:701 (1) - i think slow down the speed as bpm*0.5 and cancel rotation.
I use my slider art that why I don't change SV.
02:31:883-02:32:489 add five notes. → http://puu.sh/5Ig4N
Disagree because it isn't have rhythm here D:
i think the hitsounds S:C1' finish is a little noise,if you use it,you can slow down the volume.
Fine for me lol
[Standard]
00:43:701 (1) - add a clap in white line.
01:07:943 (1) - change the finish hitsounds as clap.
Not change at all.
That's all. Good luck
Thanks for supported.tutuhaha wrote:
my hard will be something like this ._.b
and no mater what this combo color hurt my eyes so /_\>............
if you really want to all diff use same combo color when i finish my diff just change it back
http://puu.sh/5IFBU.osu
beautiful song❤
Thanks for modded! <3Rakuen wrote:
Hi~
M4M from your queue~
My map: CLIFF EGDE feat. Nakamura Maiko - Endless Tears
A few suggestions here
[General]
It's nice but the SV is a little too hard for me >w<
The BGs is nice, but I suggest maybe some "Natural scenery" or something that makes you wanna cry like "Pity/Poor family" or "someone died and you cry"
If you get what I mean
I think it fine, double SV for music below 100 BPM >w<
[Beginner]
How can you treat Beginner with that SV T_T
Maybe increase AR?
Okay here
02:24:610 - Add circle to match set with 02:19:761 (2,3,4) -
02:25:216 - ^
Fixed all diff owo
[Standard]
01:15:216 (1,2,3,4) - Put 4 more circles, spam it! It makes more fun cuz it's a smooth music (whateva smooth means)
01:34:610 (1,2,3,4) - ^
Disagree here, coz it will make this diff spend hard too much ._.
01:38:246 (2) - No more clap starts here until here 02:04:307 - ? Consider adding custom hitsounds
I'll add later <3
02:17:337 (4,5) - Swap their place and then stack the circle on head of the slider
Okay.
02:26:125 (2) - Ctrl+G
Okay.
[TuHard]
KIAI times
That's all >w<
Added.
[Challenge]
00:51:580 (3) - Move little more up
01:55:822 (8,9) - NC (heavy hitsound and far timing distance)
02:10:064 (5) - Ctrl+G, make it like flower, prettier (dont worry, players wont get bored but enjoyable)
Fixed all :3
Hope it helps.
21:42 Backstep: owo
21:42 Backstep: xD
21:42 Hinsvar: :D/
21:42 Hinsvar: I'm planning for an M4M with you actually lol
21:43 Backstep: Ah... I see and which your map o.o?
21:44 Backstep: I'll mod now before i'm busy with my homework :/
21:44 *Hinsvar is listening to [http://osu.ppy.sh/b/331138 BoA - Winter Love]
21:45 Backstep: Oh... I see your map now xD
21:45 Hinsvar: Uh, do you want an IRC mod for the Challenge diff instead?
21:45 Hinsvar: :D/
21:45 Hinsvar: Oh wait, you're about to mod my map now? o.o
21:45 Backstep: Sure, why not owo
21:45 Hinsvar: Oh, okay.
21:46 Hinsvar: Because I think it'll be easier to mod the diff this way.
21:46 Hinsvar: First off, I know this diff has a lot of jumps and the spacing is big in general, but...
21:46 Hinsvar: Why AR9?
21:47 Hinsvar: It just doesn't feel quite right, even with how intense the map is.
21:47 Hinsvar: I personally find myself more comfortable with AR8.
21:49 Backstep: Ah.. you're right D:
21:49 Backstep: fixed <3
21:50 Hinsvar: lol okay :D
21:50 Hinsvar: Hmm, let's see...
21:52 Hinsvar: 00:25:216 (5,6) - I prefer to see these two notes reversed (Ctrl+G).
21:52 Hinsvar: It flows better that way.
21:52 Hinsvar: The flow between 00:25:368 (6,7) - will be somewhat weird, though.
21:53 Hinsvar: Feel free to leave (5,6) unchanged if you don't want to rework the pattern lol
21:54 Backstep: haha I don't change here, coz i think my pattern flow better lol
21:54 Hinsvar: Fine then :P
21:55 Hinsvar: 00:26:580 - I'd add a note here; the instrument is relatively loud.
21:55 Hinsvar: Feels empty, you know.
21:56 Backstep: I agree, but if I add note what should I paste... cover with 00:26:731 (1) ? lol
21:58 Backstep: However I want player to rest a bit of stream :/
21:59 Hinsvar: Hmm, it doesn't feel like the correct time to give a rest, though.
22:00 Hinsvar: 00:23:852 (8) - I'd remove this one instead, since the instrument is very faint.
22:00 Hinsvar: That will allow a short time to rest, I suppose.
22:02 Hinsvar: For 00:26:580 - ...maybe [http://puu.sh/5MkHt.jpg this] will work?
22:04 Hinsvar: 00:28:549 (7,8,9,10) - Maybe make them a square? Flows way better than the previous pattern, where 00:28:246 (5,6,7,8) - is too linear, IMO.
22:05 Hinsvar: 00:37:943 (5) - I know you want to make the end stacked with 00:36:428 (1) - , but this makes the spacing inconsistent.
22:06 Hinsvar: Also, because of how intense the map is, it can easily be readable as a 1/4 jump...
22:06 Hinsvar: Especially with the instrument at 00:37:792 - .
22:10 Backstep: 00:28:549 (7,8,9,10) - About this I think it fine... but 00:28:701 (8,9) - will hard to see note a bit :/
22:11 Hinsvar: Yeah, exactly what I have in mind too.
22:11 Hinsvar: It's kinda hard to make a square without getting stuff overlapped.
22:13 Hinsvar: 00:47:186 (6) - Make it like [http://puu.sh/5Mlcp.jpg this]? Again, nicer flow~
22:14 Backstep: Ah... okay ^
22:15 Hinsvar: 00:52:337 (5,6,7) - I'd make a triangle like [http://puu.sh/5MljP.jpg this] to make the flow better.
22:15 Hinsvar: ...I'm talking about flow a lot today lol
22:16 Hinsvar: There's a chance that (7) will overlap 00:53:398 (12) - , though.
22:16 Hinsvar: This is difficult lol
22:17 Backstep: lol
22:17 Hinsvar: 01:02:186 (5) - Move this to (324,48)? :P
22:17 Hinsvar: I think you know the reason already.
22:17 Hinsvar: I'm bored of saying "flow" all the day ``
22:18 Hinsvar: Not that the flow is really bad though; just had a lot of ideas to improve it today.
22:18 Backstep: It should be 324, 42 orz owo
22:19 Hinsvar: Do as you wish :P
22:19 Hinsvar: 01:04:155 (6,7) - Ctrl+G?
22:19 Hinsvar: The current flow feels pretty forced lol
22:21 Hinsvar: 01:14:004 (4,1,2,3,4) - I'd make a star or a polygon to follow how the instruments are played, instead.
22:21 Hinsvar: It's hard to explain, but it does feel better.
22:22 Backstep: I think I can do it :3
22:22 Hinsvar: Go ahead then :P
22:25 Hinsvar: Oh good, my parents are starting to tell me to go off.
22:25 Hinsvar: I'll try to keep modding, but I think I won't have the time to post the log lol
22:26 Hinsvar: 01:42:792 (5) - http://puu.sh/5MlLt.jpg ?
22:26 Hinsvar: For flow, yep.
22:26 Backstep: save your log first before go to bed :0
22:27 Hinsvar: I'll save it of course :D
22:27 Hinsvar: 01:56:883 (2,3) - Don't you think players will mistake (2) to be the head of the slider, while it's actually (3)?
22:29 Hinsvar: 02:22:186 (7,8) - The flow will be better if they were reversed/Ctrl+G'd, but it will break the pattern here, I guess.
22:29 Hinsvar: Okay, that's all.
22:29 Hinsvar: The other things look fine to me.
22:31 Backstep: Thanks for IRC mod :3
22:31 Hinsvar: No problem :D
22:31 Hinsvar: I have to be quick.
Combo3 : 193,132,255Beautiful right?
Combo4 : 193,132,255
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osu file format v12
[General]
AudioFilename: Represent.mp3
AudioLeadIn: 2
PreviewTime: 58226
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Represent (Short Ver.)
TitleUnicode:代表する
Artist:DJ Okawari
ArtistUnicode:DJ Okawari
Creator:Backstep
Version:Crystil's Standard
Source:
Tags:Kaleidoscope
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2
[Events]
//Background and Video events
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//Break Periods
2,53598,57046
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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I'm add this to tag already orz ._.gokugohan12468 wrote:
osu! needs more DJ Okawari
Artist is DJ Okawari feat. Chieko Kinbara
ขอบคุณครับCelsiusLK wrote:
Hello there frommy modding queue
[General]
Fine
[Another]
ทำไมไม่เอา HP=7 ไปเลย?
มันไม่จำเป็นหรอกนะเราว่า 7.2 กำลังดีเลย ไม่เร็ว ไม่ช้าเกินไป[Hyper]
- 00:43:852 (2,4,6) - น่าจะให้มันเรียงตรงกันไปเลย
เรียงเป็นรูปสี่เหลี่ยม กะรูปห้าเลี่ยมติดกัน (คงไม่แก้ล่ะ)- 00:43:701 (1,3,7) - ^
ตาม คห. ด้านบน- 01:00:822 (1,2) - ยัง blanket ไมค่อยดี http://puu.sh/b0jP7/9b92334967.jpg
แก้ละ- 01:02:943 (8,1) - ยัง blanket ไม่ค่อยดีhttp://puu.sh/b0jSp/038ddf3576.jpg
นิดหน่อยคงไม่เป็นไรม้างง- 01:05:368 (10,2) - ให้มันเรียงตรงกันดีกว่านะ เราว่า เพราะตรงนี้ 01:05:519 (1,3) - ก็อุตส่าเรียงตรงกันละ
เลื่อนเรียบร้อย- 01:10:519 (2) - y=322 ตรงนี้ 01:10:519 (2,3,4,5) - จะได้โค้งสวยขึ้น
โอเช- 01:11:580 (7) - จังหวะดูไม่เข้าเท่า 01:11:883 (8,9,10) - นะ ลองแปลง เป็นวงกลมดู http://puu.sh/b0kHw/874049c999.jpg
แก้ฮะ- 01:21:125 (3) - น่าจะ NC เพราะ มันเริ่ม jump และเวลามี waypoint ของโน๊ต 2 ตัวนี้ 01:20:368 (2,3) - มันดูยังไงๆอยู่
อ่าโอเคๆ- 01:33:398 (1) - NC เพราะ มันดูดีกว่านะถ้าไม่มี waypoint ของ 01:33:246 (6,7) -
^- 01:37:034 (1) - เอา slider โค้งๆดีกว่าเราว่า มันตรงแล้วมันดูไม่เหมาะกับเพลงเลย
แล้วแต่คนชอบนะแต่ คหสต คิดว่ามีแต่โค้งๆ map จะดูน่าเบื่อนะ มีสไลด์รูปแปลกๆบ้างก็ดี- 01:55:368 (5,6) - เรียงให้ตรงกันจะได้เหมือน 01:55:822 (1,2) -
โอเช- 01:55:822 (1,2) - Rhythm ไม่เหมือน ตรงนี้อะ 00:37:943 (5,6,7) - เราว่าเอาให้มันเหมือนกันแต่วางโน๊ตต่างกันก็ยังดีนะ
มันไม่จำเป็นเลยที่ต้องทำจังหวะแพทเทิลเดียวกับอันก่อนๆ แปลกๆบางก็ดีเพราะเพลงนี้รัว 1/4 เกือบทั้งเพลง เหมือนให้คนเล่นพักมือด้วย- 02:03:701 (1) - ลองจบ slider ตรงนี้ไหม 02:06:125 - ตรงจังหวะตามเพลงดี
อันนี้ขอไม่แก้เน้อ- 02:29:004 (4,5,6,7) - เรียงตรงกันดีกว่านะเราว่า
ไม่แก้นะครับ ไว้ jump ท้ายเพลง
สำหรับ diff นี้ ที่จริงจะให้ลอง NC บางจุดอยู่แต่เห็นมันดูเยอะแล้วไม่ค่อยจำเป็นเพราะเราแค่อยากให้ NC จะได้ ลบ waypoint จากโน๊ตตัวก่อนหน้าโน๊ตตัวนั้นเช่น 01:24:155 (8,9,10,11,12) -
- AR 8.5 เลยหรอ เราว่า 8 ดีกว่า เพราะ AR ของ Standard = 6 เพิ่มมาตั้ง 2.5 (เราว่าเยอะไปนะ)
็HP=7 OD=7 แต่ star diff=2.83 ดูไม่ค่อยเข้ากันนะให้คนเล่นได้พักมือบ้างก็ได้นะ =...=
- 00:38:095 (5,6,7,8) - เราเปลี่ยนเป็น slider แบบนี้ดีกว่า มันดูเข้ากับเพลงมากกว่า http://puu.sh/b0lHA/42f6783f50.jpg
โอเช- 00:59:761 (6) - เอาขึ้นมานิดนึงวางต่ำเกินไป
โน้ตนี้ที่วางต่ำ เพื่อลากเป็นเส้นให้ตรง (7)- 01:01:580 (4,5,6,9) - น่าจะ stack
โอเช- 01:41:580 (6,1) - น่าจะเรียงตรงกัน
^- 01:45:822 (4) - NC เพราะ spacing เปลี่ยนแปลง
อ่าหะ- 02:03:701 (1) - เหมือน Another
เหมือน Another เช่นกัน lol
สำหรับ diff นี้เราว่า ตรงนี้ 01:56:428 (1,2,1,2) - ดูง่ายไปหน่อย อย่างอื่นก็โอเคละ
[Standard][Beginner]
- 00:22:792 (2) - เอียงหางไปทางขวานิดนึง flow เกือบจะโอละ
แก้ละ- 00:46:125 (1,2) - พยายามอย่าเปลี่ยน rhythm ดีกว่า เพราะ คนเล่นจะงงเอา
มันเป็นจังหวะลากยาว การใส่ rhythm ที่ซ้ำ pattern เดิมๆ คนเล่นอาจเบื่อได้นะเออ = =- 01:01:580 (4,5) - น่าจะขยับขึ้นนิดนึงจะได้โค้งกับโน๊ตตัวก่อนหน้านั้นสวยขึ้น ลอง x=171 y=336
แก้ละ- 01:06:731 (5) - ลองโค้งหางอีกนิด หรือ เอาให้มันโค้งคล้ายๆกับ 01:07:337 (6) -
^- 01:33:398 (5) - น่าจะ NC นะ 8 combo ดูจะยาวไป และนายก็เปลี่ยน pattern ด้วย
รับแซ่บ!- 02:03:701 (1) - เหมือน Another
เหมือน Another เช่นกัน lol- 02:27:640 (4,1,2,3) - ดูโค้งไม่ค่อยสวย ลองย้าย (1) ไป x=197 y=321
ไม่แก้เน้อ
diff นี้ใช้ได้อยู่
ทำออกมาได้ดีสุดละ diff นี้
โอเคแค่นี้
แมพถือว่าทำออกมาได้ดีมาก แก้บางจุดก็โอสำหรับเราละ HS เราว่าโอเคละ
Nice mapset
Good luck
244,180,120064,2,0,P|188:142|133:121,2,112.5,0|0|0,0:0|0:0|0:0,0:0:0:0:of course you'll have to change the upcoming part too a little but since there will be a short break I think it's not that troublesome, you can just try to flip them horizontally and replacing it a bit: https://osu.ppy.sh/ss/1959152
340,228,121277,6,0,P|377:173|422:134,2,112.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
404,312,122489,2,0,P|444:272|474:225,2,112.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
300,320,123701,6,0,B|304:228|388:207|448:144|432:80|400:0|304:0|256:48|256:48|208:0|112:0|80:80|64:144|132:207|208:228|216:320,1,900,0|0,0:0|0:0,0:0:0:0:
Thanks for modded!Mystyk wrote:
Hi! Mod from my modding queue.
[General]
You could make the reversearrow a bit nicer in my opinion, to me it was pretty annoying that the "body" of it wasn't straight, it looks like it has a slight curve in it, and you could make put a little bigger shadow on it so that it will be easier to notice because at kiai times when the yellow combo flashes the really thin body of the reverse arrow can be a bit hardly seen.
[Beginner]
Looks fine to me.
[Standard]
It would be enough to use AR5, it's only a standard diff, and AR6 might be a bit fast after AR3.
Ah... okay.[Hyper]
- In general I think that this difficulty has too much 1/2, and I know that it's only 99 BPM but it is still a lot, try to reduce them, I'll mention a few parts, but not all.
- 01:19:761 (4) - remove this to put some break because there are too many 1/2 objects and because the music is soft here
Fixed.- 01:24:307 (4) - you could use a hit circle instead of a slider here because of the previous reason - http://puu.sh/b50dG/2c3eebeb0f.jpg
Sure why not ?- 01:27:034 (3) - remove this too because of what I mentioned
okay.- 01:28:549 (4,5) - try to use less objects because of what I said - http://puu.sh/b50nJ/c1ddb1342a.jpg
okay.- 02:02:489 (2,1) - this is too hard to read in my opinion not only because of the stack but also because the beginning and ending of the heart-shaped slider is too close and it's hard to tell where the sliderball will go so I think you should try to change this --> https://osu.ppy.sh/ss/1959133 - you'll have to rearrange the previous pattern a bit though, I can give you a code for this if you want, you don't have to use it if you don't want to:
244,180,120064,2,0,P|188:142|133:121,2,112.5,0|0|0,0:0|0:0|0:0,0:0:0:0:of course you'll have to change the upcoming part too a little but since there will be a short break I think it's not that troublesome, you can just try to flip them horizontally and replacing it a bit: https://osu.ppy.sh/ss/1959152
340,228,121277,6,0,P|377:173|422:134,2,112.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
404,312,122489,2,0,P|444:272|474:225,2,112.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
300,320,123701,6,0,B|304:228|388:207|448:144|432:80|400:0|304:0|256:48|256:48|208:0|112:0|80:80|64:144|132:207|208:228|216:320,1,900,0|0,0:0|0:0,0:0:0:0:
Good work! I like it <3- 02:27:640 (4) - remove this because there is nothing loud here and the difficulty is full of 1/2 so put little breaks like this to make it easier
Sure.- 02:28:549 (3,4,5,6,1,2) - I don't really like how this looks like because of the stacks and I also think that there are too many circles here so you should make this easer and nicer by replacing 02:29:155 (5,6,1,2) - with sliders - https://osu.ppy.sh/ss/1959170
Nice idea! it's make more flow.[Another]
- 01:37:489 (2,3) - very small thing but try to make this blanket nicer xD place this 01:38:246 (3) - x:120 y:176 and ofc replace 01:38:701 (4) - together with it
Haha sure.- 01:43:095 (3,4) - while playing I could hardly decide what you mapped to here, and I think that it doesn't fit so you should try this - http://puu.sh/b5KcJ/d24715cefc.jpg - this would fit a lot better to the rhythm because of the fast piano sound and because 01:43:701 - there is a big beat here that you didn't hit and the slider being on red and white ticks fits a lot better
Nice idea!- 01:47:943 (3,4) - similar as above ^ - http://puu.sh/b5KwV/c91d255630.jpg . this rhythm would fit better also because the melody ends on the red tick and not on the blue tick 01:48:852 -
Same above too.- 02:07:640 (2) - this slider looks weird, you should delete it and remake it - http://puu.sh/b5Kp9/799994ceed.jpg
Yup, my mistake D:Good luck!
- 00:32:640 (4,5,6,7) - I think this would play better because the sliders would start on big beats (red and white ticks) - http://puu.sh/b66vd/f3a45378d8.jpg
Okay.- 00:37:943 (5) - it's a little annoying that you missed to hit the piano sounds which start in the middle of the slider, so I think you could use 3 hit circles instead of a slider here
Okay and remake arrange notes.- 00:40:671 (7,8,9) - I would rather make this a slider because it feels like it's overmapped (even though I know you mapped it to the soft ticking sound but it's so soft that I really don't see hit circles fitting to that :S) and there is that long violin sound too so try to do this - http://puu.sh/b66O8/ba89e61e3b.jpg
Sure!- 00:43:701 (1,2,3,4,5,6,7) - similar suggestion to the one I did above ^ try to use less circles to make it match better to the music - http://puu.sh/b66TP/f4822aff47.jpg
Same above.- 00:52:337 (5,6,7,8,9,10,11,12) - I think the jumps here don't fit, the music is really soft, it doesn't "ask" for a jump, suggestion - http://puu.sh/b67Jc/eef8d075c6.jpg
lol, I think someone tell me about this soon... so I use your pattern but make my own style arrange notes.- 00:59:913 (8,9,10) - the previous sliders fit the violin so you adding these sliders are weird imo and I think they don't fit, so I would rather try this - http://puu.sh/b67Sb/7187f636cd.jpg (and you also ended the sliders on big beats)
Nice idea, fixed.- 01:02:943 (8) - I think it would be better if you removed this because it would emphasize 01:03:095 (1) - this better, and the sound there is so soft, I think it shouldn't me emphasized with a hit circle
okay.- 01:03:852 (4,5,6) - I would make this a slider instead because the circles feel unnecessary because the music is soft
I think it's fine coz these notes will continue (2,3) until next violin sound (7)- 01:04:761 (8,9) - they don't really fit to the music imo, they start on blue ticks and there is nothing loud at the beginning of the sliders I would rather do this - https://osu.ppy.sh/ss/1962822
okay.- 01:06:580 (4,5,6,7) - same issue I mentioned, I think you could make this fit better to the music by putting them on red and white ticks - http://puu.sh/b6fgz/b67d7d0521.jpg
Fixed.- 01:54:458 (2,3,4,5) - it would fit better if you started the slider on white/red ticks - http://puu.sh/b6iho/2ccda714c2.jpg for same reason as I said
Fixed like your pattern but apply a bit.- 02:09:458 (3,4,5,6,7) - here again, there is soft music and the previous objects were long sliders and just suddenly using 1/4 sliders, I think they don't fit sorry :C sometimes you map to violin sometimes to piano sometimes background, it's weird sometimes (I made someone else play it too and he thought similarly in general and not exactly this pattern) and for here I think this would fit better than those short sliders - http://puu.sh/b6iyZ/e492f570b8.jpg
Ah.. I can feel your felt now D:- 02:19:307 (4,5,6,7) - same as I mentioned before, try not to start them on blue ticks
Fixed.- 02:23:549 (2,3,4,5,6) - same as above ^
Fixed.
Well I didn't mention anything, but in general I think this difficulty has too many hit circles and jumps, the map is only 99 BPM and you map to those really really soft sounds, so I hope you do consider changing and looking through your own map too and also those sliders starting on blue ticks, apart from these the map was fine.
Yes, this song is really soft sound and I trust your modded but somewhere I feel empty :/
Thanks for moddedIamKwaN wrote:
Hi, from my queue here.General
- I don't know if your romanised title is correct or not. I can't find a source for the (Short Ver.) thing. As stated in the ranking criteria, it can be used only if official one has (Short Ver.). So, please provide a reference for this lol. Btw, I found something on iTunes, (feat. Kimbara Chieko) should be added on both title and romanised title as it's the official title.
Reference: https://itunes.apple.com/us/album/kalei ... d447115967- If you have applied the above, remove "Chieko Kinbara" from tags.
I'll fixed this later.[color=#FF0000]EDIT: fixed.[/color]- According to https://osu.ppy.sh/wiki/Skinning, You need a "approachcircle.png" to achieve a complete Hitcircle set.
Added.- Snap your preview time to 00:58:095, it's now unsnapped.
Sure!- Disable widescreen support for all diffs as there're no storyboards.
Okay.Another
- Gap between Another and Hyper is quite large imo, OD7 and HP7 would work fine, while you can lower both OD and HP of Hyper to 6.
- 00:32:640 (4,5,6,7,8) - I feel more comfortable if you can CTRL+G all these on the timeline basis as the stresses can be captured by the slider heads. Same for 00:42:337 (4,5,6,7,8). I saw several patterns the same at the back, I don't mention them one by one but I hope u can try adjust and test them before rejecting my views.
- 00:52:489 (6) - Maybe a NC here to reduce the huge number of combo number.
- 01:14:307 (8) - NC also for indicating the back and forth circles. In fact, it's recommended to NC every half white tick instead of one, coz many of the combo numbers are too large.
- 02:30:368 (1) - Adding a normal finish with lower volume fits better, like Hyper.
My mistake lol- 02:32:792 (1) - Lower the volume by 20% please, it's quite inappropriate since the music is only of small volume.
Okay.- Nice hitsounds! I love it! <3
Thanks <3Hyper
- 00:36:428 (1,2) - The rhythm here is weird, as it ruins your 2-4 clap pattern. Something like this would be more sensible:
- 00:51:580 (2,3,4) - CTRL+G these on timeline basis plays more comfortable and matches the feeling better coz the instrument prolongs since 00:51:883.
Nice idea!- 01:41:277 (4) - Clap missing. Same for 01:46:125 (3) and 01:50:974 (5) .
Thanks for looking this... my mistake ._.- 01:43:549 (4,1) - Flawed blanket. Same for 01:48:398 (4,1).
- 01:45:822 (1) - Seems this NC is redundant, it isn't a jump nor something really needs to be taken care of.
Added NC.- 02:03:701 (1,2) - Lower the volume, as TR2 makes it quite noisy which contradicts the music.
Okay.- 02:32:792 (1) - Lower the volume by 20% please, it's quite inappropriate since the music has only a small volume of sound.
Fixed.Standard
- Standard has a quite high setting too, if it's a Normal diff. How about AR5, OD&HP4 since the BPM is very low. Also, it helps reduce the gap between E and I.
Reduce a bit from Mystyk suggestion.- 00:44:913 (3) - Quite odd to sacrifice the clap on 4th tick, how about this?
fixed with my own way owo.- 01:37:034 (1) - Mentioned above, try to alter the rhythm or simply use slider tick to capture it:
- 02:32:792 (1) - Mentioned in Another.
I hope some of these help! Good luck!Beginner
- 02:03:701 (1) - Extend it to 02:07:943? The drum there is much obvious and weighty.
Sure! why not?- 02:32:792 (1) - Mentioned in Another.
Glad to hear that~ <3RandomEffect wrote:
From my queue~
[General]I'm not sure. please ask to JP BAT
- title: Represent feat.Chieko Kinbara
(Romanised title is the same)- Airtist: DJ OKAWARI
(but japanese title is obviously worng)
I changed to... DJ Okawari - Represent feat. Chieko Kinbara and remove represent Japanese title.
[Beginner][Standard]
- 01:21:883 (4,1) - check blanketting
Okay.[Hyper]
- 01:01:580 (4,5) - I think this stack is unnecessary
Re-arranged notes.- 01:33:398 (1,2,3,4) - curve more like 01:32:186 (1,2,3,4) -
Okay.[Another]
- 01:43:095 (3,4) - why not DS 1.0x?
- 01:47:943 (3,4) - ^
My mistake lol- 02:01:277 (1,2) - I prefer the same rhythm as 02:00:064 (3,4) -
I think it unnecessary coz that rhythm it isn't same your suggestion.beautiful custom hitsound <3
- 01:07:943 (1,4) - stack correctly
Fixed.- 01:11:580 (7,8) - I prefer to exchange their positions
Sure!- 01:54:913 (2,3) - hard to find rhythm, imo. I suggest to increase DS more
You're right! fixed.
~Good Luck~
Thanks for modded and hope you like this songHollow Wings wrote:
from Scorpiour's Modding QueueAnother
- 00:24:004 (9,10) - ctrl+g
Okay.- 00:25:974 add a note at 00:25:519 (7) - 's end
Okay- 00:37:943 (5) - set this note at 00:37:337 (4) - 's end
Added @ another place...- 01:02:489 (8,1) - larger ds, and same places with that 1/2 gap for u have lots of big jumps other sides
That looks like hard.. but I'll try- 01:44:155 (10) - stack at 01:43:246 (6) - is better imo, for following that violin's melody
Okay.- 02:07:034 (2) - ctrl+g
Sure!- almost all jumping patterns in ur map, and some kind of lack of organizations maybe. try to make some patterns on purpose, u'll find a new world imo w
That's true... but I'll try, thanks for advice :3Hyper
- 00:26:580 this beat should not be missed imo, and lots of same issues like this, that's too weird to miss them indeed
Added.- 01:37:489 (2,3) - blanket each other
Sure!- 01:49:610 (2,3) - blanket perfect
- 02:09:155 (2,3) - parallel perfect
Thanks for suggestion lol- same feeling as another diff
Standard
- 01:06:731 (5,6,1) - maybe blanket
Sure!- this diff's better mapped imo
beautiful song, thou those violin's tracks r really hard to be followed in a mug game, u can still try thatBeginner
- 01:38:246 (2,3) - blanket?
I think it's fine D:- fine
good luck
Maybe I should ask JP BAT for check this one~gokugohan12468 wrote:
No No No~
I think Chieko Kinbara add in Artist~
Lanturn wrote:
No problem. Make sure to change DJ Okawari to DJ OKAWARI (all caps) though.