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koutaq - Tabetai Hito ga Iru

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Topic Starter
RandF
I'm winner? Lucky me!

Xinely wrote:

your lucky won ~
hi from queue ~




  • General
    gray combo colour seems not really fit with this BG, try colour like http://puu.sh/57tno.png ?
    :arrow: no, sorry
    combo1 and combo2 come to be so similar


    oh yeah, for SB. size of 1024x768 (in base_a1.jpg) is not allowed because rules from Ranking Criteria, you should make it become 640x480 or 800x600 for rankable
    :arrow: It's a great help to me!
    wow, I didn't know it... I intened not to roughen the picture used SB. but the rule is so, I'll fix it (my other pending maps have the same problem :? )


  • Normal
    00:09:326 - SV changes is not recommended for Easy/Normal diff D: , i think you can use 1,00 SV with make slider art, it will be nice >w<
    :arrow: OK, I fix it and remap
    there was the same indication in previous modding. so I've decided to change

    00:19:480 (4) - aaa you can make flow better here if you make a curve here. maybe like https://osu.ppy.sh/ss/1077616 for blanket too with (3)? :arrow: fix
    00:45:788 (1) - no need to keep NC ~ :arrow: OK
    00:52:711 (4) - i know it will be make break consistency hitsound but add whistle in this circle because flute sound? it's really fit ;-;
    :arrow: Oh, nice suggetion~
    adding your suggetion, I also add whisle at 00:51:788

    01:00:557 (1,2) - swap NC because stanza? :arrow: fix
    01:03:788 (3) - move to 148,124 for same flow with 01:01:942 (4) - , for spacing of 01:04:711 (1) - you can move it to 44,300 :3
    :arrow: fix and remap a little
    I'll use the symmetric slider about 01:01:942 (3) -

    01:23:172 (1) - volume 5% is not fit in this time because piano sound not really low as 5%, try 15 or 20% instead
    :arrow: incease a little
    01:23:172 (1,2,3,4) - why spacing increase here, it's unrankable D:
    :arrow: OK, fix
    when no change of spacing, I felt boring. but certainly, it is not good for normal-diff


  • Hard
    00:17:403 (2) - i know you did a blanket here but flow will be better if you move it to 144,264 :arrow: fix
    00:20:403 - aaa add whistle? sound similar like 00:13:019 - and you should add whistle for every downbeat (long white tick) except when finish on downbeat,it's fine because background music
    :arrow: Let me think...
    according to your suggetion, whistle is too many, imo. but I'll add a few whistles at downbeat

    00:41:634 (6) - move to 164,116 for avoid bad overlapping. also for make nice jump, trust me >w< :arrow: trust you!
    00:53:172 (5) - try this http://puu.sh/57uDM.jpg for better flow? :arrow: Nice!
    01:04:249 (1,3) - swap NC for stanza :arrow: KEEP
    01:06:096 (6) - move it like https://osu.ppy.sh/ss/1077673 for avoid almost overlap and for better visual :arrow: fix and Remap
    01:23:172 (1) - same as Normal ~
    01:23:634 (2,3) - ctrl+G this, for low sound like this, keep consistency for each pattern better ~
    :arrow:OK
    I change all for anti-clockwise pattern

    01:30:096 - increase volume 10% :arrow: OK


  • Insane
    flute have 1/8 sound here, start from 00:07:365 - and have sound 00:07:422 - . also in 00:14:749 - and 00:14:807 - too and etc, i'm sure you know where where and where since a lot here lol . idk you will add circle/slider in that map but just saying here ~
    :arrow: KEEP
    when add theis1/8 beat, I feel not good

    00:19:596 - add note for follow piano? :arrow: no: I intend to follow drum sound
    00:31:019 - add circle with drum sound? lol :arrow: fix
    00:53:056 (6) - i think you should keep this spacing, use 1,4 instead 1,5 :arrow: fix
    01:00:558 (3,3) - try to avoid overlapping here :arrow: fix
    01:03:327 (3,4,5) - try to make its little far, it will be neat for visual https://osu.ppy.sh/ss/1077731 :arrow: fix
    01:12:557 (3,5) - NC because increase of spacings
    :arrow: Fine!
    become easy-to-understand~

    01:23:172 - same as Normal ~

I love this instrumen :3
Ganbatte ne ~
Thank you for modding!
red: change
blue: no change
sorry to ignore your first rule, Gomen ne... :(
my favorite fruit is apple!
yurunneram
NORMAL

00:33:326 (3) - x 92 y 248

Other than that, all good :3

HARD

All fine

INSANE

00:13:365 (2,3) - I would flip these two since it'll flow better

00:46:249 (1) - One grid square right. I'm serious

00:50:980 (2,3) - Found these unnecessary

00:55:480 (1) - Bad flow

01:23:172 (1) until 01:29:633 (7) - You just put the notes in random spots I'll guess. Try do something fancier like increase DS with each note

Sorry for bad mod. Good map though the song ain't my type. Stars anyways~

You have been modded out by Yurun Ceroia Neram~
Topic Starter
RandF

yurunneram wrote:

NORMAL

00:33:326 (3) - x 92 y 248:arrow: fix: blanket correctly, OK!

Other than that, all good :3

HARD

All fine XD

INSANE

00:13:365 (2,3) - I would flip these two since it'll flow better
:arrow: no
Considering DS, current condition is better, imo


00:46:249 (1) - One grid square right. I'm serious :arrow: fix

00:50:980 (2,3) - Found these unnecessary :arrow: no

00:55:480 (1) - Bad flow :arrow: KEEP: I have no other idea

01:23:172 (1) until 01:29:633 (7) - You just put the notes in random spots I'll guess. Try do something fancier like increase DS with each note
:arrow: Let me think...
if changing DS, it becomes very chaos map. I think again if I come up with any good idea

Sorry for bad mod. Good map though the song ain't my type. Stars anyways~

You have been modded out by Yurun Ceroia Neram~
hank you for modding and star!!
red: change
blue: no change
Gamu
(」・ω・) hi~

結構前のフォームでのmod requestありがとうございます。 遅くなりました。

[General]

●一つ気になったことがありまして、一定のリズムでwhistleを刻むよりも、clapで刻んだほうが音が撮りやすいと思います。この曲は、一様drumかわかりませんけど、一定のリズムで ”うんたんうんたん” と鳴らしている部分が多いので、 whistleよりもclapでやったほうがいいと思います。00:16:711~01:12:096のあいだですかね。 強くおすすめします。  hitsoundをお探しの場合はこちらを http://puu.sh/5c2Eq.zip
こちらにclapの音たくさんあります。 あと、スライダーのあいだでは tickに音を付ける手段をとったほうがいいと思います。 slidersldeに音を付ける手段がありますがあまりおすすめはできません。 音が少し変になるからです。 最後に、whistleの音は この曲の主な音に付けるのがいいと思います。 リズムを刻むように。
もちろん、clapの音っていうのは 手拍子(デフォルト)みたいなのですよ。
説明不足かもしれない

●Tasg: 妖魔夜行を追加しませんか? 日本語で入れても問題ないです。検索のとき、この譜面を見つけやすくなりますー

[Normal]

●OD+1してもいいと思います。 低BPMで、そんな難しい連打とか要求してこない曲なので、ODが1くらい上がっても、そんな影響がないように思えます。
●00:01:942~00:09:326 - この部分を作成してもいいかと思います。 せっかく、音がありますので ぜひ置くことをおすすめします。
●00:09:326 (1) - 終点にwhistleを追加。 いい感じだと思います。 そこまで騒がしくないので、つけてもいいと思います。
●00:11:172 (2) - 始点、終点にwhistleを追加。上と同じ理由ですが、もし上のwhistleを追加しなかった場合、始点だけでも付けるのもありかと思います。
●00:13:019 (3) - 終点にwhistleを追加。 ^

[Hard]

●00:01:942 (1) - 終点にwhistleをついか。 いい感じだと思います。 そこまで騒がしくないので、つけてもいいと思います。
●00:07:480 (3) - 始点、終点にwhistleをついか。^
●00:10:711 (2) - whistleを追加。^
●00:12:557 (4) - ^ ^
●00:11:172 (3) - 始点にwhistleを追加。 ^
●00:14:865 (2) - ^ ^

[Ex]

●Normal, Hard といって、 Exというのは名前的にどうかなーって思います。 多分、ExってExtraのことだと思うんですが、 Extraは Insaneの上にあるような感じがしますので、Hardの次の難易度がExっていうのはおかしいのではないかと思いました。  
●00:03:788 (2) - 始点、終点にwhistleを追加。他diffと同じ理由。
●00:07:480 (4) - ^ ^
●00:10:711 (2) - whistleを追加。 ^
●00:11:172 (3) - 始点にwhistleを追加。 ^
●00:12:557 (4) - whistleを追加。 ^
●00:13:711 (3) - ^ ^
●00:13:942 (4) - 始点にwhistleと追加。 ^
●00:14:865 (1) - ^ ^
●00:44:403 (3) - Add new combo. 音が変わっているので。
●01:06:557 (1,2,3,4,5,6,7,8,1) - 全部選択して、 x:145 y:113に移動。 そうすると、01:05:633 (5)が01:06:672 (2)と重なって綺麗になります。
画像 : http://puu.sh/5c3oC.jpg
●01:23:172 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - 何の形をとって、おいているのかわかりますけど、 このままじゃあまり綺麗ではありません。
Ctrl+Shift+Dの機能を使って、綺麗に図形を置くことをおすすめします。


以上です。 同じことばっかで申し訳ない。 good luck~
Topic Starter
RandF

-Gamu- wrote:

(」・ω・) hi~

結構前のフォームでのmod requestありがとうございます。 遅くなりました。

[General]

●一つ気になったことがありまして、一定のリズムでwhistleを刻むよりも、clapで刻んだほうが音が撮りやすいと思います。この曲は、一様drumかわかりませんけど、一定のリズムで ”うんたんうんたん” と鳴らしている部分が多いので、 whistleよりもclapでやったほうがいいと思います。00:16:711~01:12:096のあいだですかね。 強くおすすめします。  hitsoundをお探しの場合はこちらを http://puu.sh/5c2Eq.zip
こちらにclapの音たくさんあります。 あと、スライダーのあいだでは tickに音を付ける手段をとったほうがいいと思います。 slidersldeに音を付ける手段がありますがあまりおすすめはできません。 音が少し変になるからです。 最後に、whistleの音は この曲の主な音に付けるのがいいと思います。 リズムを刻むように。
もちろん、clapの音っていうのは 手拍子(デフォルト)みたいなのですよ。
説明不足かもしれない
:arrow: no, sorry
いろいろ試してみたのですが、今の音が一番しっくりくるのでこのままに。hitsoundありがとうございました~。今後の譜面の役に立てますね
slidertickとslidersideの違いは知りませんでした。この譜面には使ってないですが、他の譜面で参考にします

●Tasg: 妖魔夜行を追加しませんか? 日本語で入れても問題ないです。検索のとき、この譜面を見つけやすくなりますー
:arrow: OK

[Normal]

●OD+1してもいいと思います。 低BPMで、そんな難しい連打とか要求してこない曲なので、ODが1くらい上がっても、そんな影響がないように思えます。 :arrow: fix
●00:01:942~00:09:326 - この部分を作成してもいいかと思います。 せっかく、音がありますので ぜひ置くことをおすすめします。
:arrow: Let me think...
良い配置のideaが浮かんだら追加してみます

●00:09:326 (1) - 終点にwhistleを追加。 いい感じだと思います。 そこまで騒がしくないので、つけてもいいと思います。 :arrow: fix
●00:11:172 (2) - 始点、終点にwhistleを追加。上と同じ理由ですが、もし上のwhistleを追加しなかった場合、始点だけでも付けるのもありかと思います。 :arrow: fix
●00:13:019 (3) - 終点にwhistleを追加。 ^  :arrow: fix

[Hard]

●00:01:942 (1) - 終点にwhistleをついか。 いい感じだと思います。 そこまで騒がしくないので、つけてもいいと思います。
●00:07:480 (3) - 始点、終点にwhistleをついか。^
●00:10:711 (2) - whistleを追加。^
●00:12:557 (4) - ^ ^
●00:11:172 (3) - 始点にwhistleを追加。 ^
●00:14:865 (2) - ^ ^

All Fix~
[Ex]

●Normal, Hard といって、 Exというのは名前的にどうかなーって思います。 多分、ExってExtraのことだと思うんですが、 Extraは Insaneの上にあるような感じがしますので、Hardの次の難易度がExっていうのはおかしいのではないかと思いました。
:arrow: no, sorry
実はここは"Extra"の意味ではなく、"Exルーミア"の意味でこの名前にしています。ちょっとこだわりたいのでこのままで
 
●00:03:788 (2) - 始点、終点にwhistleを追加。他diffと同じ理由。
●00:07:480 (4) - ^ ^
●00:10:711 (2) - whistleを追加。 ^
●00:11:172 (3) - 始点にwhistleを追加。 ^
●00:12:557 (4) - whistleを追加。 ^
●00:13:711 (3) - ^ ^
●00:13:942 (4) - 始点にwhistleと追加。 ^
●00:14:865 (1) - ^ ^
All fix about whistle suggetion
●00:44:403 (3) - Add new combo. 音が変わっているので。 :arrow: fix
●01:06:557 (1,2,3,4,5,6,7,8,1) - 全部選択して、 x:145 y:113に移動。 そうすると、01:05:633 (5)が01:06:672 (2)と重なって綺麗になります。 :arrow: Fine!
画像 : http://puu.sh/5c3oC.jpg
●01:23:172 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - 何の形をとって、おいているのかわかりますけど、 このままじゃあまり綺麗ではありません。
Ctrl+Shift+Dの機能を使って、綺麗に図形を置くことをおすすめします。
:arrow: Remap!
特に誰からも指摘がなかったのでRandom patternで通してきましたが、やっぱ気になります?
横着しないで形を作ってみますね


以上です。 同じことばっかで申し訳ない。 good luck~
Thank you for modding!
red: change
blue: no change
google form教えていただいてありがとうございます。queueで活用はじめました! :)
litoluna
hi~

from my queue

すべて提案です。 :)
[Normal]
  1. 00:17:634 (2) - 00:19:019 (3) - をblanketするのならこんなかんじのスライダーのほうが綺麗になるかなと思います。
[Hard]
  1. 01:13:942 (1) - 01:14:865 (2) - を包み込むような感じになっていたので、緩やかにしたほうが綺麗かなと思います。
  2. 01:30:096 (1) - backにドラムの音が大きめに聞こえるのでimgのようにしてもいいかなと思いました。HitSoundはExと同じで :)
[Ex]
  1. 00:31:019 (8) - add Whistle
  2. 00:55:249 (6) - x300y148 00:55:943 (2,3,4) - の真ん中がここになると思います。
  3. 00:57:326 (1,2) - imgの重なりが少し気になりましたがいろいろと関連性を持った配置になっていたので修正するとなると大幅に配置を変えないといけないと思うので
    判断は任せます~  :) (このままでも問題ないです!
  4. 01:02:403 (8) - 緩やかなスライダーのほうが良いと思いました。(01:01:480 (3) - みたいな!)
  5. 01:13:942 (2) - NC入れたほうがタイミングがわかりやすいと思います。
私は食べてはいけない人類..
Nice Touhou map!
good luck
Topic Starter
RandF

litoluna wrote:

hi~

from my queue

すべて提案です。 :)
[Normal]
  1. 00:17:634 (2) - 00:19:019 (3) - をblanketするのならこんなかんじのスライダーのほうが綺麗になるかなと思います。 :arrow: fix
[Hard]
  1. 01:13:942 (1) - 01:14:865 (2) - を包み込むような感じになっていたので、緩やかにしたほうが綺麗かなと思います。 :arrow: fix
  2. 01:30:096 (1) - backにドラムの音が大きめに聞こえるのでimgのようにしてもいいかなと思いました。HitSoundはExと同じで :)
    :arrow: no, sorry
[Ex]
  1. 00:31:019 (8) - add Whistle :arrow: fix: 忘れてた...
  2. 00:55:249 (6) - x300y148 00:55:943 (2,3,4) - の真ん中がここになると思います。 :arrow: fix
  3. 00:57:326 (1,2) - imgの重なりが少し気になりましたがいろいろと関連性を持った配置になっていたので修正するとなると大幅に配置を変えないといけないと思うので判断は任せます~  :) (このままでも問題ないです!
    :arrow: f.., umm KEEP
    同じ指摘2回目なので迷ったのですが、気に入っているのでやっぱり保留に

  4. 01:02:403 (8) - 緩やかなスライダーのほうが良いと思いました。(01:01:480 (3) - みたいな!) :arrow: Fine!
  5. 01:13:942 (2) - NC入れたほうがタイミングがわかりやすいと思います。
    :arrow: KEEP
    おっしゃる通り...なんですが、直前にたくさんNC入れていてskinがうるさくなるかな、と思いやめました
私は食べてはいけない人類.. (・q ・。)
Nice Touhou map!
good luck
Thank you for modding!
red: change
blue: no change
Kayano
Mod request from Popner's Modding Team

  1. Red - Unrankable
  2. Purple - Highly recommended
  3. Black - You'd better fixed
  4. Gray - Just suggestion
  • General
  1. Any reason to use the diff name "Ex"? I mean, this is just a common "Insane" diff, not hell like "Extreme" or "Extra"
  2. Awesome skin :D

    Normal
  3. no unranked issue... but i think you can change some shapes of sliders to make this diff more funny to play

    Hard
  4. 00:36:788 (4,5) - *nazi* not a good blanket
  5. 00:38:865 (1) - weird to me

    Ex
  6. 00:13:365 (2,3) - Ctrl+G?
  7. 00:37:018 (8) - NC
  8. 00:42:557 (1) - NC move to 00:41:633 (5) -
  9. 00:59:172 (1,2,3,4,5,6,7,8,1) - This stream seems weird for me, 01:06:557 (1,2,3,4,5,6,7,8,1) - the same. Quite uncomfortable
  10. 01:01:480 (3) - triplet here fits the music better
  11. 01:03:327 (3) - ^
    Also, triplets like 00:46:711 (2,3,4) - are quite unusual in mapping recently, It is hard to hit and quite bad for look, maybe you should change most of your triplets to smooth ones.
That's all, good luck :)
Topic Starter
RandF

OniJAM wrote:

Mod request from Popner's Modding Team

  1. Red - Unrankable
  2. Purple - Highly recommended
  3. Black - You'd better fixed
  4. Gray - Just suggestion
  • General
  1. Any reason to use the diff name "Ex"? I mean, this is just a common "Insane" diff, not hell like "Extreme" or "Extra"
    :arrow: that diff-name is from character name "Ex rumia". I don't intend that it means "Extreme" or "Extra"
  2. Awesome skin :D :arrow: thanks~

    Normal
  3. no unranked issue... but i think you can change some shapes of sliders to make this diff more funny to play

    Hard
  4. 00:36:788 (4,5) - *nazi* not a good blanket :arrow: fix
  5. 00:38:865 (1) - weird to me :arrow: change a little

    Ex
  6. 00:13:365 (2,3) - Ctrl+G? :arrow: KEEP
  7. 00:37:018 (8) - NC :arrow: OK
  8. 00:42:557 (1) - NC move to 00:41:633 (5) - :arrow: KEEP: no problem, imo
  9. 00:59:172 (1,2,3,4,5,6,7,8,1) - This stream seems weird for me, 01:06:557 (1,2,3,4,5,6,7,8,1) - the same. Quite uncomfortable :arrow: KEEP
  10. 01:01:480 (3) - triplet here fits the music better
    :arrow: KEEP
    you're right, but triplet pattern is too many in Kiai-time. so I avoid triplet at this position
  11. 01:03:327 (3) - ^
    Also, triplets like 00:46:711 (2,3,4) - are quite unusual in mapping recently, It is hard to hit and quite bad for look, maybe you should change most of your triplets to smooth ones. :arrow: OK: fix several ones
That's all, good luck :)
Thank you for modding!
red: change
blue: no change
Come[Back]Home
I am not a good modder, but i hope it will you :3

Normal

00:24:096 (1) Make it more curvy, it would diffenetely look better. http://osu.ppy.sh/ss/1102658
00:57:326 (1) Maybe, do the slider like this http://osu.ppy.sh/ss/1102660

Hard

00:22:942 Add HC
00:42:557 (1) A little bit more curvy

Ex

00:05:634 (3,4) Well, maybe new sliders? Copy and paste seems boring here.
00:34:019 Add HC
00:41:403 ^
01:07:480 (1) Why that jump? It doesnt seem to fit (In my opinion)
Topic Starter
RandF

Come[Back]Home wrote:

I am not a good modder, but i hope it will you :3

Normal

00:24:096 (1) Make it more curvy, it would diffenetely look better. http://osu.ppy.sh/ss/1102658 :arrow: Nice!
00:57:326 (1) Maybe, do the slider like this http://osu.ppy.sh/ss/1102660 :arrow: fix

Hard

00:22:942 Add HC :arrow: no sorry
00:42:557 (1) A little bit more curvy :arrow: KEEP

Ex

00:05:634 (3,4) Well, maybe new sliders? Copy and paste seems boring here. :arrow: KEEP
00:34:019 Add HC :arrow: no
00:41:403 ^
01:07:480 (1) Why that jump? It doesnt seem to fit (In my opinion)
:arrow: no, sorry
I intend to stack slider's end on 01:07:249 (7) -
Thank you for M4M!
red: change
blue: no change
terametis
thanks m4m :3

Black = suggestion.  Blue = suggetion, but important thing for me. Red = Error Element.
These are all suggestions. so you can reject them without reason.

[Ex]

Hitsound
  1. 00:16:250 (2,3) - 現在はclapをつけていますが、clapを削除して左上のSamplesetをNormalにして、Normal-hitnormalの音にしたほうが私は曲にあっている感じがします。ちなみに少し話が逸れますが、Samplesetはそのnoteだけ緑線で変えたときのように別のサウンドセットを使える機能です。ちなみにその下のAdittionは、対応するサウンドセットのカスタムヒットサウンドを使用する機能です。なので、変更前の状態のように、Drum-hitclap + Drum-hitnormalの音を使いたいのであれば、SamplesetをDrumにすることで緑線を使わずに音変更出来ます。AdittionをつかえばNormal-hitfinishをsoftサウンドを使用しているときに手軽に使えたり、使っていないサウンドセットにカスタムヒットサウンドを置くことで、擬似的にカスタムヒットサウンドを増やしたり出来ます。どちらも便利な機能なのでどんどん使っていきましょう!(知っていたらゴメンナサイ!)
  2. 00:31:481 ~ 00:42:557 このパートのhitsoundingに少し違和感を感じます。詳しく言うと、00:31:481 (1) - のスライダーの終点、00:33:095 (4) - とパートの変わる部分から始めの2つのwhistleが赤線に乗っており、強調をしたい部分にwhistleを乗せている雰囲気を感じるのですが、00:35:172 (1,2,3,4,5,6,7,1,2,3,4,5) - などで単にパターン的に白線にwhistleを置いているので、パート全体のwhistleの傾向がボケてしまい、強調すべきところが強調できていない様に感じます。このままでも問題ないとは思いますが、下のリストを一度全て変えてから流して聞いてみてください ;)
    1. 00:33:326 (5) - スライダーの始点にwhistle、スライダーの終点のwhistleを削除
    2. 00:34:249 (6) - whistleを始点に追加
    3. 00:35:172 (1) - スライダーの始点にwhistle、スライダーの終点のwhistleを削除
    4. 00:36:096 (3) - whistle追加
    5. 00:36:557 (6) - whistle削除
    6. 00:37:018 (1) - スライダーの始点にwhistle、スライダーの終点のwhistleを削除 または 00:36:788 (5) - whistle追加 
    7. 00:37:942 (2) - whistleを追加
    8. 00:38:865 (1) - 終点のwhistle削除
    9. 00:39:788 (3) - 始点にwhistle追加
    10. 00:41:633 (5) - whistle追加
    11. 00:42:557 (1) - ^
                           
  3. 01:10:249 (1) - whistleに変更                                    
  4. 00:51:326 (4) - スライダーボディーのwhistleを意図的で無ければ削除
  5. 01:30:096 (1,2) - 00:16:250 (2,3)と同じ提案

    譜面全体として、whistleをつけている基準がよくわからなかったです。指摘はしていませんが、例としてあげると、
    00:16:711 (1,2,3,4,1,2,3,4,5,6,7,8) -
    00:24:097 (1,2,3,4,1,2,3,4,5,6,7,8,9) -
    この二つは大体同じ曲調の部分だと思うのですが、00:16:711 (1,2) - では(1)のスライダーの終わり+(2)で2連続のwhistle、00:24:097 (1,2) - では(2)のみにwhistleとなっています。もちろん単に統一することが良いと言っている訳ではないですが、意図的ではないhitsound patternのくずれは譜面の完成度を下げるように思えます。

General
  1. 00:19:596 (x) - 今のままでももちろん問題ありませんが、おそらく00:16:711 (1,2,3,4) - のパートは大きな笛の音をフォローしており、00:18:326 (1,2,3,4,5,6,7,8) - はうしろのリズムをフォローした音取りとなっている様に感じました。だとすると、00:19:596 (x)にノートを置いて00:19:480 (6)-00:19:596 (7)-00:19:711 (8) と3連打にしたほうがよりリズムに沿っているように思います。
  2. 00:36:326 (4,5,6) - ここは3連打を置いていますが、大きな笛の音をフォローして置いたほうがパートの統一感があってクールだとおもいます ;)
  3. 01:01:480 (3,4,5,6,7,8) - あまり曲をフォローしていないように思えます。きれいな曲なので、個人的にはどこかの音をフォローしてmappingしていったほうが良いかなとは思います。
[Hard]

Hitsound
  1. Exの提案に合わせる感じの提案です
    1. 00:33:326 (3) - スライダーの始点にwhistle、スライダーの終点のwhistleを削除
    2. 00:34:249 (4) - 始点にwhistle追加
    3. 00:35:172 (1) - 始点にwhistle 終点のwhistle削除
    4. 00:36:096 (2) - whistle追加
    5. 00:38:865 (1) - 終点のwhistle削除
    6. 00:39:788 (2) - whistle追加
    7. 00:40:480 (4) -
    8. 00:40:711 (5) - 始点にwhistle 終点のwhistle削除
    9. 00:41:634 (6) - 始点にwhistle追加
    10. 00:42:557 (1) - 始点にwhistle 終点のwhistle削除
    11. 00:43:480 (2) - 始点にwhistle追加
  2. 01:10:249 (1) - whistleに変更
General
  1. 00:19:480 (3) - このパートの流れ的に下ではなく上に移動する方が素直なフローのように感じます。こんなかんじに置くと、私的にはつづきの00:19:942 (4) - から00:20:403 (1,2,3) - に繫がりやすいです。
  2. 00:59:172 (1) - <3
[Normal]

Hitsound
  1. 00:59:172 (2) - 意図的でなかったらスライダーボディのwhistle削除
General
good fot me :3

ぐっどらっく<3333
Topic Starter
RandF

terametis wrote:

thanks m4m :3

Black = suggestion.  Blue = suggetion, but important thing for me. Red = Error Element.
These are all suggestions. so you can reject them without reason.

[Ex]

Hitsound
  1. 00:16:250 (2,3) - 現在はclapをつけていますが、clapを削除して左上のSamplesetをNormalにして、Normal-hitnormalの音にしたほうが私は曲にあっている感じがします。ちなみに少し話が逸れますが、Samplesetはそのnoteだけ緑線で変えたときのように別のサウンドセットを使える機能です。ちなみにその下のAdittionは、対応するサウンドセットのカスタムヒットサウンドを使用する機能です。なので、変更前の状態のように、Drum-hitclap + Drum-hitnormalの音を使いたいのであれば、SamplesetをDrumにすることで緑線を使わずに音変更出来ます。AdittionをつかえばNormal-hitfinishをsoftサウンドを使用しているときに手軽に使えたり、使っていないサウンドセットにカスタムヒットサウンドを置くことで、擬似的にカスタムヒットサウンドを増やしたり出来ます。どちらも便利な機能なのでどんどん使っていきましょう!(知っていたらゴメンナサイ!)
    :arrow: It's a great help to me!
    これはすごい!さっそく使ってみます! 今まで他の譜面をmodしてきて理屈に合わないhitsoundを見かけることがあったのですが、この機能を使えば説明がつきます。あとはセンスがあれば・・・

  2. 00:31:481 ~ 00:42:557 このパートのhitsoundingに少し違和感を感じます。詳しく言うと、00:31:481 (1) - のスライダーの終点、00:33:095 (4) - とパートの変わる部分から始めの2つのwhistleが赤線に乗っており、強調をしたい部分にwhistleを乗せている雰囲気を感じるのですが、00:35:172 (1,2,3,4,5,6,7,1,2,3,4,5) - などで単にパターン的に白線にwhistleを置いているので、パート全体のwhistleの傾向がボケてしまい、強調すべきところが強調できていない様に感じます。このままでも問題ないとは思いますが、下のリストを一度全て変えてから流して聞いてみてください ;) :arrow: Fine!: ほぼご提案通りに修正しました~
    1. 00:33:326 (5) - スライダーの始点にwhistle、スライダーの終点のwhistleを削除
    2. 00:34:249 (6) - whistleを始点に追加
    3. 00:35:172 (1) - スライダーの始点にwhistle、スライダーの終点のwhistleを削除
    4. 00:36:096 (3) - whistle追加
    5. 00:36:557 (6) - whistle削除
    6. 00:37:018 (1) - スライダーの始点にwhistle、スライダーの終点のwhistleを削除 または 00:36:788 (5) - whistle追加 
    7. 00:37:942 (2) - whistleを追加
    8. 00:38:865 (1) - 終点のwhistle削除
    9. 00:39:788 (3) - 始点にwhistle追加
    10. 00:41:633 (5) - whistle追加
    11. 00:42:557 (1) - ^
                           
  3. 01:10:249 (1) - whistleに変更 :arrow: KEEP: ここのfinishは気に入っているので                               
  4. 00:51:326 (4) - スライダーボディーのwhistleを意図的で無ければ削除 :arrow: fix: mistake...
  5. 01:30:096 (1,2) - 00:16:250 (2,3)と同じ提案 :arrow: fix

    譜面全体として、whistleをつけている基準がよくわからなかったです。指摘はしていませんが、例としてあげると、
    00:16:711 (1,2,3,4,1,2,3,4,5,6,7,8) -
    00:24:097 (1,2,3,4,1,2,3,4,5,6,7,8,9) -
    この二つは大体同じ曲調の部分だと思うのですが、00:16:711 (1,2) - では(1)のスライダーの終わり+(2)で2連続のwhistle、00:24:097 (1,2) - では(2)のみにwhistleとなっています。もちろん単に統一することが良いと言っている訳ではないですが、意図的ではないhitsound patternのくずれは譜面の完成度を下げるように思えます。
    :arrow: 改めて確認するとちょこちょこmissがありましたので修正しました。(指摘いただいた場所は明らかにmissです)

General
  1. 00:19:596 (x) - 今のままでももちろん問題ありませんが、おそらく00:16:711 (1,2,3,4) - のパートは大きな笛の音をフォローしており、00:18:326 (1,2,3,4,5,6,7,8) - はうしろのリズムをフォローした音取りとなっている様に感じました。だとすると、00:19:596 (x)にノートを置いて00:19:480 (6)-00:19:596 (7)-00:19:711 (8) と3連打にしたほうがよりリズムに沿っているように思います。
    :arrow: KEEP
    次のパートの同じ曲調部分ではtriplet使っているのですが、ここはこの形がしっくりきます

  2. 00:36:326 (4,5,6) - ここは3連打を置いていますが、大きな笛の音をフォローして置いたほうがパートの統一感があってクールだとおもいます ;)
    :arrow: fix
    統一感と言われればまさにその通り

  3. 01:01:480 (3,4,5,6,7,8) - あまり曲をフォローしていないように思えます。きれいな曲なので、個人的にはどこかの音をフォローしてmappingしていったほうが良いかなとは思います。 :arrow: Remap
[Hard]

Hitsound
  1. Exの提案に合わせる感じの提案です :arrow: Fine!: ほぼ修正しました
    1. 00:33:326 (3) - スライダーの始点にwhistle、スライダーの終点のwhistleを削除
    2. 00:34:249 (4) - 始点にwhistle追加
    3. 00:35:172 (1) - 始点にwhistle 終点のwhistle削除
    4. 00:36:096 (2) - whistle追加
    5. 00:38:865 (1) - 終点のwhistle削除
    6. 00:39:788 (2) - whistle追加
    7. 00:40:480 (4) -
    8. 00:40:711 (5) - 始点にwhistle 終点のwhistle削除
    9. 00:41:634 (6) - 始点にwhistle追加
    10. 00:42:557 (1) - 始点にwhistle 終点のwhistle削除
    11. 00:43:480 (2) - 始点にwhistle追加
  2. 01:10:249 (1) - whistleに変更 :arrow: KEEP
General
  1. 00:19:480 (3) - このパートの流れ的に下ではなく上に移動する方が素直なフローのように感じます。 :arrow: OK
    こんなかんじに置くと、私的にはつづきの00:19:942 (4) - から00:20:403 (1,2,3) - に繫がりやすいです。
  2. 00:59:172 (1) - <3 :arrow: XD
[Normal]

Hitsound
  1. 00:59:172 (2) - 意図的でなかったらスライダーボディのwhistle削除
    :arrow: no, sorry: ここは意図的です
General
good fot me :3

ぐっどらっく<3333
Thank you for modding!
red: change
blue: no change
hitsound勉強になりました!
落ち着いたらmodしに行きます<3
Raging Bull
食べたい人 Don't eat me! ;w;

Just posting for now. Will mod later. I'm lazy (:3[____]

Hi, mods are suggestion, if you disagree with any, please explain why and not just type "no"

Normal:
00:13:019 (1) - Here, I made it more symmetrical.
436,172,13019,2,0,B|372:109|256:57|140:109|76:172,1,400,2|2,0:0|0:0,0:0:0:0:
00:38:865 (1) - I recommend making it like this https://osu.ppy.sh/ss/1155527. It will help flow more because moving from 4->1 keeps the same motion. If you leave it alone, it plays awkward because slider (4) is ending by going right and up. But slider (1) is going to move completely opposite and does not make movement natural. It is up to you because you might need to move a lot of notes. orz
00:57:326 (1) - I think you should delete middle point. I think the sharp turn is good.
00:59:172 (2) - Remove whistle from slider body? Also maybe change slider shape? It looks too cramped.


Hard:
00:01:942 (1) - http://osu.ppy.sh/ss/1155571 Here is code if you want to use.
108,204,1942,2,0,B|104:120|148:36|256:-8|364:36|408:120|404:204,1,490,2|2,0:0|0:0,0:0:0:0:
00:16:480 - Maybe add note here? I think it would sound much better than having 1/1.
00:35:172 (1) - Maybe move this to 336:208 to blanket 00:34:711 (5) better? and to keep consistency of pattern since you had blankets here 00:31:480 (1,2,3).
01:01:942 (3,1) - Maybe change it to this? http://puu.sh/5FPK4.jpg I think it follows music better since (3) can be a hold note. And I think 01:02:865 starting a slider here would play much better!
01:07:019 (3,4) - Maybe make a small jump here? The music feels jumpy at this point so small jump? https://osu.ppy.sh/ss/1155600

Ex:
00:01:942 (1,2,3,4) - Maybe think of a new way to map the beginning? Small example.
324,164,1942,6,0,P|341:188|367:202,2,60
256,80,2865,2,0,L|240:172,1,80
136,280,3788,6,0,P|148:304|172:332,2,60
96,172,4711,2,0,L|184:140,1,80
272,216,5403,1,0,0:0:0:0:
375,280,5634,6,0,P|362:306|342:329,2,60
452,200,6557,2,0,L|404:128,1,80
304,68,7249,1,0,0:0:0:0:
304,68,7480,2,0,B|256:72|224:140|160:128,1,160,2|2,0:0|0:0,0:0:0:0:
I think beginning seems too simple for insane. I think you can do little more variety for insane.
00:51:095 (3) - I think moving (3) like http://osu.ppy.sh/ss/1155626 would be a lot better. Since it is not a sharp turn, but a smooth curvy turn which will be a better flow.
00:55:943 (2,3,4) - Maybe like this? http://osu.ppy.sh/ss/1155629 I think the triple look very weird and doesnt play too well with how you put it. Putting it like the screenshot will make the cursor keep moving instead of just stopping.
00:59:172 (1,2,3,4,5,6,7,8,1) - That's hard orz (私はSpaced Streamが嫌いですorzorz)
01:03:326 (3,4,5) - imo, I think you should make it look like this instead. http://osu.ppy.sh/ss/1155660 http://puu.sh/5FQxL.jpg Jump from 2->3 will be more natural. http://puu.sh/5FQCP.jpg
01:06:557 (1,2,3,4,5,6,7,8,1,2) - Imo I think you should make it a jump instead. You can hear the "jumpy" music louder than the stream music. (jumping曲よりstream曲をもっと聴きます :3) https://osu.ppy.sh/ss/1155682 small example.
01:10:942 (4,5) - https://osu.ppy.sh/ss/1155689 Something like that? Moving 4 would make 01:10:480 (2,3) more smooth motion and moving 5 to make it flow better with new position.
01:23:172 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,1) - 星がすきですね

ごめんね。英語がたくさん書きましたねww I hope you understand! orz.
Topic Starter
RandF

Raging Bull wrote:

食べたい人 Don't eat me! ;w; :arrow: (-q - 。)

Just posting for now. Will mod later. I'm lazy (:3[____]

Hi, mods are suggestion, if you disagree with any, please explain why and not just type "no"

Normal:
00:13:019 (1) - Here, I made it more symmetrical. :arrow: fine! thanks~
436,172,13019,2,0,B|372:109|256:57|140:109|76:172,1,400,2|2,0:0|0:0,0:0:0:0:
00:38:865 (1) - I recommend making it like this https://osu.ppy.sh/ss/1155527. It will help flow more because moving from 4->1 keeps the same motion. If you leave it alone, it plays awkward because slider (4) is ending by going right and up. But slider (1) is going to move completely opposite and does not make movement natural. It is up to you because you might need to move a lot of notes. orz
:arrow: Remap
I understand your intention. but your suggetion forces me to change a lot of notes. so, I change previous notes 00:37:019 (3,4) -

00:57:326 (1) - I think you should delete middle point. I think the sharp turn is good. :arrow: OK
00:59:172 (2) - Remove whistle from slider body? Also maybe change slider shape? It looks too cramped.
:arrow: no, sorry
whistle of slider's body is on purpose to suit to backmusic. but slider shape is chaged a little


Hard:
00:01:942 (1) - http://osu.ppy.sh/ss/1155571 Here is code if you want to use. :arrow: fine, too!
108,204,1942,2,0,B|104:120|148:36|256:-8|364:36|408:120|404:204,1,490,2|2,0:0|0:0,0:0:0:0:
00:16:480 - Maybe add note here? I think it would sound much better than having 1/1.
:arrow: no: I intend relax mapping before 00:16:711
00:35:172 (1) - Maybe move this to 336:208 to blanket 00:34:711 (5) better? and to keep consistency of pattern since you had blankets here 00:31:480 (1,2,3).
:arrow: fix
01:01:942 (3,1) - Maybe change it to this? http://puu.sh/5FPK4.jpg I think it follows music better since (3) can be a hold note. And I think 01:02:865 starting a slider here would play much better!
:arrow: KEEP
I intend to make 1/2 rhythm at this part

01:07:019 (3,4) - Maybe make a small jump here? The music feels jumpy at this point so small jump? https://osu.ppy.sh/ss/1155600
:arrow: Intersting idea!

Ex:
00:01:942 (1,2,3,4) - Maybe think of a new way to map the beginning? Small example.
324,164,1942,6,0,P|341:188|367:202,2,60
256,80,2865,2,0,L|240:172,1,80
136,280,3788,6,0,P|148:304|172:332,2,60
96,172,4711,2,0,L|184:140,1,80
272,216,5403,1,0,0:0:0:0:
375,280,5634,6,0,P|362:306|342:329,2,60
452,200,6557,2,0,L|404:128,1,80
304,68,7249,1,0,0:0:0:0:
304,68,7480,2,0,B|256:72|224:140|160:128,1,160,2|2,0:0|0:0,0:0:0:0:
I think beginning seems too simple for insane. I think you can do little more variety for insane.
:arrow: It's a great help to me!
Yes, certainly :P I do remap intro-part. your code is very helpful~

00:51:095 (3) - I think moving (3) like http://osu.ppy.sh/ss/1155626 would be a lot better. Since it is not a sharp turn, but a smooth curvy turn which will be a better flow. :arrow: fix
00:55:943 (2,3,4) - Maybe like this? http://osu.ppy.sh/ss/1155629 I think the triple look very weird and doesnt play too well with how you put it. Putting it like the screenshot will make the cursor keep moving instead of just stopping. :arrow: fix
00:59:172 (1,2,3,4,5,6,7,8,1) - That's hard orz (私はSpaced Streamが嫌いですorzorz) :arrow: umm... KEEP!
01:03:326 (3,4,5) - imo, I think you should make it look like this instead. http://osu.ppy.sh/ss/1155660 http://puu.sh/5FQxL.jpg Jump from 2->3 will be more natural. http://puu.sh/5FQCP.jpg :arrow: OK
01:06:557 (1,2,3,4,5,6,7,8,1,2) - Imo I think you should make it a jump instead. You can hear the "jumpy" music louder than the stream music. (jumping曲よりstream曲をもっと聴きます :3) https://osu.ppy.sh/ss/1155682 small example.
:arrow: no, sorry...
your jumpy pattern is also fine. but I prefer stream at this song

01:10:942 (4,5) - https://osu.ppy.sh/ss/1155689 Something like that? Moving 4 would make 01:10:480 (2,3) more smooth motion and moving 5 to make it flow better with new position. :arrow: fix
01:23:172 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,1) - 星がすきですね :arrow: ☆☆☆☆

ごめんね。英語がたくさん書きましたねww I hope you understand! orz.
Thank you for modding! ありがとうございました :)
red: change
blue: no change
Koiyuki


From popner's modding team

  1. Black——My personal suggestions.
  2. Bold——Highly recommended.
  3. Red——Unrankable, you must fix it.

[General]
  1. checked by AIBat:SB Elements Not .png: base_a4.jpg base_a3.jpg base_a1.jpg base_a2.jpg

[Normal]
  1. 00:22:249 (3) - whi on the head
  2. 00:25:942 (3) - ^
  3. 00:31:480 (1,2) - I think the rhythm here is not good, use this? http://puu.sh/5I805.jpg
  4. 00:40:711 (3) - well, the slider is not good.
  5. 00:55:480 (3) - whi
  6. 00:57:326 (1) - whi on the head
  7. 01:01:942 (3,1) - when use blankets, slider like 01:01:942 (3) - is bad imo, make it like http://puu.sh/5I8d9.jpg is much better 0.0

[Hard]
  1. 00:29:403 - add a note
  2. 00:55:480 (1,2) - well, I think this stack is not nice.
  3. Actually, I don't like the style of sliders, but it's ok.

[Ex]
  1. Please change the diff name to 'Extra' or 'Lunatic'
  2. 00:01:480 - you can add a note/slider here.
  3. 00:07:365 - 00:14:749 - maybe can add a 1/8 slider here
  4. 00:08:865 (1) - change the whi on the end to finish
  5. 00:08:865 (1,4) - what's the problem with your slider? seems really strange. Have you changed something in .osu file?
  6. 00:27:789 (1) - change the whi on the end to finish
  7. 00:29:634 (1) - whi
  8. 01:00:327 (2,3) - this jump should be larger than 01:00:096 (1,2) -

    The spacing between notes are too big, which makes the diff looks empty.

Need more works.
Good luck.
Topic Starter
RandF

[Minakami Yuki] wrote:



From popner's modding team

  1. Black——My personal suggestions.
  2. Bold——Highly recommended.
  3. Red——Unrankable, you must fix it.

[General]
  1. checked by AIBat:SB Elements Not .png: base_a4.jpg base_a3.jpg base_a1.jpg base_a2.jpg
    :arrow: no change
    I think jpg is no problem for SB like https://osu.ppy.sh/s/77093

[Normal]
  1. 00:22:249 (3) - whi on the head :arrow: no
  2. 00:25:942 (3) - ^ :arrow: no
  3. 00:31:480 (1,2) - I think the rhythm here is not good, use this? http://puu.sh/5I805.jpg
    :arrow: fix
  4. 00:40:711 (3) - well, the slider is not good. :arrow: fix: curve gently
  5. 00:55:480 (3) - whi :arrow: no
  6. 00:57:326 (1) - whi on the head :arrow: no
  7. 01:01:942 (3,1) - when use blankets, slider like 01:01:942 (3) - is bad imo, make it like http://puu.sh/5I8d9.jpg is much better 0.0
    :arrow: fix

[Hard]
  1. 00:29:403 - add a note :arrow: OK
  2. 00:55:480 (1,2) - well, I think this stack is not nice. :arrow: KEEP
  3. Actually, I don't like the style of sliders, but it's ok.

[Ex]
  1. Please change the diff name to 'Extra' or 'Lunatic'
    :arrow: KEEP
    this diff-name is from character name:EX Rumia. I want to keep it. If it is possibly unranked, I'll make a heartbreaking decision
  2. 00:01:480 - you can add a note/slider here. :arrow: OK
  3. 00:07:365 - 00:14:749 - maybe can add a 1/8 slider here :arrow: no
  4. 00:08:865 (1) - change the whi on the end to finish :arrow: fix
  5. 00:08:865 (1,4) - what's the problem with your slider? seems really strange. Have you changed something in .osu file?
    :arrow: ??
    sorry, I don't understand what is strange
  6. 00:27:789 (1) - change the whi on the end to finish :arrow: no
  7. 00:29:634 (1) - whi :arrow: OK
  8. 01:00:327 (2,3) - this jump should be larger than 01:00:096 (1,2) -
    :arrow: fix
    I conform DS


    The spacing between notes are too big, which makes the diff looks empty.
    :arrow: Let me think...

Need more works.
Good luck.
Thank you for modding!
orange: change
blue: no change
mintong89
Hello

[EX]

The diff name is currently unrankable, see p/2725713 for more information.
Slider Tick Rate 2? it cause more neat for some slider like 00:31:481 (1) - .

00:02:865 (3) - I did prefer move right one grid, it just like with 00:01:480 (1) - as one line.
00:04:711 (5) - make same slider as 00:06:557 (2) - ? Just like 00:03:788 (4) - with 00:05:634 (1) - .
00:09:672 (2) - It's too curve for 00:10:249 (3) - imo.

[Normal]

00:51:326 (2) - Make as curve slider?

Well the beatmaps itself is fine, so i can't give more suggestion.
Good Luck, good maps ><
Topic Starter
RandF

Mintong wrote:

Hello

[EX]

The diff name is currently unrankable, see https://osu.ppy.sh/forum/p/2725713 for more information.
:arrow: change
I'm very sad, but I follow the rule...

Slider Tick Rate 2? it cause more neat for some slider like 00:31:481 (1) - . :arrow: OK

00:02:865 (3) - I did prefer move right one grid, it just like with 00:01:480 (1) - as one line. :arrow: fix
00:04:711 (5) - make same slider as 00:06:557 (2) - ? Just like 00:03:788 (4) - with 00:05:634 (1) - . fix
00:09:672 (2) - It's too curve for 00:10:249 (3) - imo. :arrow: fix

[Normal]

00:51:326 (2) - Make as curve slider?
:arrow: no change
it's too short to curve, imo

Well the beatmaps itself is fine, so i can't give more suggestion.
Good Luck, good maps ><
Thank you for modding!
red: change
blue: no change
LexiaLovesU
m4m request
Note: that these are only suggestions and thus can be ignored
[Key]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Red= Unrankable
Bold=Strong Suggestion
Plain= Regular Suggestion

[General]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
weird NC NC's dont occur every 4 notes it occurs by musical stanza
[Normal]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
00:09:326 (1,2) - not sure if you wanted these to look the same. but there not the same. i think it would look better if they were the same =3=
00:11:172 (2) - NC it should follow stanza
00:13:019 (3) - ^^
00:13:019 (3) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable BATs and Natsu will mention this. it got mentioned to me x.x
00:17:634 (2) - move to x:228 and y:132 to make it align with the previous sliders end. in normal you want to make it as clean as possible
00:17:634 (2) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
00:18:557 - a NC should be here
00:21:326 (2) - idk know about this slider you have it pointing down while the next note is upward.
00:22:249 (3) - NC
00:24:096 (1) - this slider doesnt really match with the song. maybe try putting a red tick first to make it seem sharped edged when that note hits on the blue tick
00:25:942 (3) - NC
00:33:326 (3) - NC
00:35:172 (1) - blanket is a bit off
00:37:019 (3) - NC
00:40:711 (3) - NC
00:43:480 (2) - this slider feels out of place like i feel the red tick should be earlier like it feels a bit late
00:44:403 (3) - NC
00:47:172 (2) - i feel like this slider should be the same with the previous slider
00:48:096 (3) - NC
00:48:096 (3,4,5) - the transiction between notes right here is to suddenly upward and downard. this should make it flow better >~<

00:51:326 (2) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
00:51:788 - NC should be here >~<
00:53:634 (1,2) - i never liked placements like this i personally dont think they flow very well
00:57:326 (1) - i dont feel this slider matches this part of the song maybe try a wave slider. try this one maybe :<

00:59:172 (2) - i actually fell in love with this slider good job +u+ but you should put an NC
01:00:557 (3) - okay the flow got a bit ruined right here since the slider had a very curved end and you put a circle extremely far right which ruined the flow. move the circle to x:256 y:184 so the flow will return natural and you get a cute blanket
01:07:480 (4,1) - im bit iffy about the flow here when people usually hit repeater they tend to follow the repeaters path.
01:07:480 (4) - NC
01:09:788 (3) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
01:10:249 - NC should be here
01:15:788 - Cool SB effect :)

Thats all for now :) ill do the rest of the mod tommorow :D

[Hard]
Omg the AR should be at least 6 i feel like 7 make the spread uneven because your normal is 4 AR and it just seems so uneven
OD seems to low with AR 7 but if you move Hard to AR 6 then it seems fine
Just my Opinion
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
00:01:942 (1) - i personally felt like this was way to long mostly cause in the middle of the slider there is a stanza and that stanza is very powerful and it felt like a waste that you didnt hit it
00:05:634 (2) - NC
00:07:480 (3) - NC
00:11:172 (3) - NC
00:12:557 (4,1) - i dont like this placement at all. to me it seems so clumped up and smushed together. to me it looks like a flow ruiner. also putting that circle where the previous circle was seemed very repetitive and boring :p
00:13:019 (1) - i dont think this slider matches with the music at all maybe try something more flowing like a wave slider
00:14:865 (2) - im not a big fan of these type of slider but its your map so do whatever you want and also NC
00:18:326 (4) - i feel like this circle ruined the flow by being so far left why the slider before was curved alot to the right
00:18:557 (1) - shouldnt there be a hitsound here?
00:20:403 (1,2,3) - maybe make 2 dip a little bit. i think making it go a little downward will seem less boring then a plain straight path. but dont make the dip super downward make it only a little bit downward
00:25:942 (5) - NC
00:27:788 (1,2,3,4) - i dont like patterns like this they always seem so clustered together :< but it was very creative
00:33:326 (3) - NC
00:37:019 (5) - NC
00:39:788 (2,3,4,5) - that pattern it when people put a circle under slider i feel bad playing it. also the last slider makes me feel like you ruined the flow. that curve plus far right = meh flow transition. try this maybe

00:40:711 (5) - NC
00:46:249 (1,2,3) - like i said im not fan of these type of patterns. to me they look weird
00:47:172 (3,4,1) - check your spacing on for its off it should be 1.40 but its at 1.33x
00:49:019 (3) - weird slider so curved XD
00:53:057 (4) - move to x:56 y:220 to align with the previous slider's end=
00:55:480 (1,2) - idk these 2 sliders placement dont seem to suit the song >~<
00:57:326 (1) - this slider doesnt fit this part of the song because the red tick usually show a sudden change in music so the slider can match it but in this part the song sounds like more of a wavey slider
00:59:172 (1) - see this is a part that should have redticks nice job i think it suits it well
01:02:403 (1) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
01:08:865 (3,4,5) - the placement here ruins flow because 4 is a bit to dipped. so what you should is move 4 more inward instead of being so outward
01:10:711 (3,4,5) - ^^
01:13:249 (2) - I dont feel like this should be under a slider it doesnt seem to fit
01:25:019 (5) - NC
01:28:711 (5) - ^^
01:30:096 (1) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
[Lunatic]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
00:03:788 (4) - NC
00:07:480 (3) - ^^
00:08:865 (1) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
00:10:711 (4) - ^^
00:17:172 (2) - i dont think putting a circle under the sliders tail feels right here. they dont have similar sound or volume
00:18:326 (1) - Remove NC
00:18:557 (2) - NC
00:18:903 (4) - i never liked it when slider started on blue ticks and ended on white ticks to me it sounds wrong. maybe try this :<

00:24:558 (2) - i dont think putting a circle under the sliders tail feels right here. they dont have similar sound or volume
00:26:288 (4) - idk i feel like this too curved doesnt seem right :<
00:26:865 (5,6,7) - i feel like 6 goes to outward. i never like going to outward to play triplets
00:28:250 (2) - i dont think putting a circle under the sliders tail feels right here. they dont have similar sound or volume
00:29:403 (5) - ^^
00:31:019 (1) - that stack actually fits good job
00:33:326 (5) - i think this would better like a blanket and also NC
00:34:249 (6,7,8,9,1) - Like i said i never like patterns like this but its your map so do whatever you like
00:40:711 (4) - NC
00:59:172 (1,2,3,4,5,6,7,8,1) - this seems like a huge gameplay issues
01:07:480 (1) - A 2.0 DS FOR A STREAM OMG THAT IS WAY TO HARD FOR INSANE FOR EXTRA MAYBE BUT THAT WOULD PROBABLY CONFUSE A PLAYER TO THINK OF IT AS RED TICK.
sorry at the end i cant test the Lunatic diff to more things wrong since my mouse for gameplay is broken sorry ;(
Topic Starter
RandF

LexiaLovesU wrote:

m4m request
Note: that these are only suggestions and thus can be ignored
[Key]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Red= Unrankable
Bold=Strong Suggestion
Plain= Regular Suggestion

[General]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
weird NC NC's dont occur every 4 notes it occurs by musical stanza
:arrow: I'm not aware of 4 notes about NC (maybe fortuitously). but I consider your NC suggetion~
[Normal]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
00:09:326 (1,2) - not sure if you wanted these to look the same. but there not the same. i think it would look better if they were the same =3=
:arrow: fix
00:11:172 (2) - NC it should follow stanza
00:13:019 (3) - ^^
00:13:019 (3) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable BATs and Natsu will mention this. it got mentioned to me x.x
:arrow: KEEP: that is case by case, imo
00:17:634 (2) - move to x:228 and y:132 to make it align with the previous sliders end. in normal you want to make it as clean as possible
:arrow: I understand: but I move 00:16:711 (1) - (it's easier)
00:17:634 (2) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
00:18:557 - a NC should be here
00:21:326 (2) - idk know about this slider you have it pointing down while the next note is upward.
:arrow: KEEP
considering flow from previous slider, it is better

00:22:249 (3) - NC
00:24:096 (1) - this slider doesnt really match with the song. maybe try putting a red tick first to make it seem sharped edged when that note hits on the blue tick
:arrow: fix
00:25:942 (3) - NC
00:33:326 (3) - NC
00:35:172 (1) - blanket is a bit off :arrow: I feel no problem
00:37:019 (3) - NC
00:40:711 (3) - NC
00:43:480 (2) - this slider feels out of place like i feel the red tick should be earlier like it feels a bit late
00:44:403 (3) - NC
00:47:172 (2) - i feel like this slider should be the same with the previous slider
00:48:096 (3) - NC
00:48:096 (3,4,5) - the transiction between notes right here is to suddenly upward and downard. this should make it flow better >~<
:arrow: fix

00:51:326 (2) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
00:51:788 - NC should be here >~< :arrow: OK
00:53:634 (1,2) - i never liked placements like this i personally dont think they flow very well
:arrow: fix: curve more gently and make blanket
00:57:326 (1) - i dont feel this slider matches this part of the song maybe try a wave slider. try this one maybe :<
:arrow: You're right, I'll try!

00:59:172 (2) - i actually fell in love with this slider good job +u+ but you should put an NC
01:00:557 (3) - okay the flow got a bit ruined right here since the slider had a very curved end and you put a circle extremely far right which ruined the flow. move the circle to x:256 y:184 so the flow will return natural and you get a cute blanket
:arrow: Nice idea~
01:07:480 (4,1) - im bit iffy about the flow here when people usually hit repeater they tend to follow the repeaters path.
:arrow: no problem, imo
01:07:480 (4) - NC
01:09:788 (3) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
01:10:249 - NC should be here
01:15:788 - Cool SB effect :) :arrow: <3

Thats all for now :) ill do the rest of the mod tommorow :D

[Hard]
Omg the AR should be at least 6 i feel like 7 make the spread uneven because your normal is 4 AR and it just seems so uneven
OD seems to low with AR 7 but if you move Hard to AR 6 then it seems fine
Just my Opinion
:arrow: no change
considering playing, AR7 is better, imo

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
00:01:942 (1) - i personally felt like this was way to long mostly cause in the middle of the slider there is a stanza and that stanza is very powerful and it felt like a waste that you didnt hit it
00:05:634 (2) - NC
00:07:480 (3) - NC
00:11:172 (3) - NC
00:12:557 (4,1) - i dont like this placement at all. to me it seems so clumped up and smushed together. to me it looks like a flow ruiner. also putting that circle where the previous circle was seemed very repetitive and boring :p
:arrow: no change: I think no problem unless using many times
00:13:019 (1) - i dont think this slider matches with the music at all maybe try something more flowing like a wave slider
:arrow: fix
00:14:865 (2) - im not a big fan of these type of slider but its your map so do whatever you want and also NC
:arrow: fix to suit above change
00:18:326 (4) - i feel like this circle ruined the flow by being so far left why the slider before was curved alot to the right
:arrow: Remap
00:18:557 (1) - shouldnt there be a hitsound here?
00:20:403 (1,2,3) - maybe make 2 dip a little bit. i think making it go a little downward will seem less boring then a plain straight path. but dont make the dip super downward make it only a little bit downward
:arrow: Remap
00:25:942 (5) - NC :arrow: OK: instead, remove NC from 00:26:288 (2) -
00:27:788 (1,2,3,4) - i dont like patterns like this they always seem so clustered together :< but it was very creative
00:33:326 (3) - NC
00:37:019 (5) - NC
00:39:788 (2,3,4,5) - that pattern it when people put a circle under slider i feel bad playing it. also the last slider makes me feel like you ruined the flow. that curve plus far right = meh flow transition. try this maybe :arrow: OK, I did it

00:40:711 (5) - NC
00:46:249 (1,2,3) - like i said im not fan of these type of patterns. to me they look weird
00:47:172 (3,4,1) - check your spacing on for its off it should be 1.40 but its at 1.33x
:arrow: no problem: 1.4x. isn't it 00:49:019 (3) - ?
00:49:019 (3) - weird slider so curved XD :arrow: no change: but fix DS
00:53:057 (4) - move to x:56 y:220 to align with the previous slider's end= :arrow: fix
00:55:480 (1,2) - idk these 2 sliders placement dont seem to suit the song >~<
00:57:326 (1) - this slider doesnt fit this part of the song because the red tick usually show a sudden change in music so the slider can match it but in this part the song sounds like more of a wavey slider :arrow: a little change
00:59:172 (1) - see this is a part that should have redticks nice job i think it suits it well
01:02:403 (1) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
01:08:865 (3,4,5) - the placement here ruins flow because 4 is a bit to dipped. so what you should is move 4 more inward instead of being so outward
:arrow: fix
01:10:711 (3,4,5) - ^^ :arrow: fix
01:13:249 (2) - I dont feel like this should be under a slider it doesnt seem to fit
:arrow: OK: avoid stack and make blanket
01:25:019 (5) - NC :arrow: OK
01:28:711 (5) - ^^ :arrow: OK
01:30:096 (1) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
[Lunatic]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
00:03:788 (4) - NC
00:07:480 (3) - ^^
00:08:865 (1) - dont end a slider on a stanza because there usually the most powerful part of the white ticks and thus should be clickable
00:10:711 (4) - ^^
00:17:172 (2) - i dont think putting a circle under the sliders tail feels right here. they dont have similar sound or volume
00:18:326 (1) - Remove NC
00:18:557 (2) - NC
00:18:903 (4) - i never liked it when slider started on blue ticks and ended on white ticks to me it sounds wrong. maybe try this :<
:arrow: fix

00:24:558 (2) - i dont think putting a circle under the sliders tail feels right here. they dont have similar sound or volume
00:26:288 (4) - idk i feel like this too curved doesnt seem right :< :arrow: fix: make a little gently
00:26:865 (5,6,7) - i feel like 6 goes to outward. i never like going to outward to play triplets
:arrow: no change: this triplet is made DS short
00:28:250 (2) - i dont think putting a circle under the sliders tail feels right here. they dont have similar sound or volume
00:29:403 (5) - ^^
00:31:019 (1) - that stack actually fits good job
00:33:326 (5) - i think this would better like a blanket and also NC :arrow: OK
00:34:249 (6,7,8,9,1) - Like i said i never like patterns like this but its your map so do whatever you like
00:40:711 (4) - NC :arrow: OK
00:59:172 (1,2,3,4,5,6,7,8,1) - this seems like a huge gameplay issues
01:07:480 (1) - A 2.0 DS FOR A STREAM OMG THAT IS WAY TO HARD FOR INSANE FOR EXTRA MAYBE BUT THAT WOULD PROBABLY CONFUSE A PLAYER TO THINK OF IT AS RED TICK.
sorry at the end i cant test the Lunatic diff to more things wrong since my mouse for gameplay is broken sorry ;(
Thank you for modding!
red: change
blue: no change (no comment means no change, too)
Xinchii
Hihi~~ M4M !!

I am sorry for late mod >.<

[Normal]
seems great ~
[Hard]
  1. 00:34:249(4) - The flow isn't good , maybe try some like this ?
  2. 00:40:134(3,4) - try to make spacing more far , cus rhythm has change here.
    It's quite confuse during playing
[Lunatic]
  1. 00:03:788(4) - I think this slider can set radian with this path.
    will be better flow with next slider.
  2. 00:05:634(1) - If you fix 00:03:788(4) -'s suggestion , then same here to keep your symmetry :3
  3. 00:08:865(1) - , 00:10:711(7) - these two slider's end is on a stronger beat , seems it will more fit with slider's start in my view.
  4. 00:10:711(4) - Is this slider shape deliberately to do ?
    don't want to set slider's radian symmetry like other ?
    Just curious about it and point out :P
  5. 00:13:711(3,4) - Suggest to set these note and slider more closer , cus rhythm has change here.
    It will be better to read.
  6. 00:35:865(2,3) - This part seems can be a 3 combo hit
    another reason is currently rhythm setting from (1)'s end to (5) is 1/2 --> 1/2 --> 3/4 --> 3/4
    but all use single note to set , it's quite like a 1/2 jump.
  7. 00:42:326(5) - seems add a NC here and re move NC at 00:42:557(1) - will be better
  8. 00:52:711(5,6,7,8,9) - How about this :3
    seems flow will be vivid and it have a nice jump with 00:53:634(1) -
  9. 01:13:942(1) - rhythm has change here. maybe add a NC for better reading ?

That's all from me ~

Good luck ~~ :)
Topic Starter
RandF

leon1341414 wrote:

Hihi~~ M4M !!

I am sorry for late mod >.<

[Normal]
seems great ~
[Hard]
  1. 00:34:249(4) - The flow isn't good , maybe try some like this ? :arrow: OK
  2. 00:40:134(3,4) - try to make spacing more far , cus rhythm has change here.
    It's quite confuse during playing
    :arrow: no: but remap a litte
[Lunatic]
  1. 00:03:788(4) - I think this slider can set radian with this path.
    will be better flow with next slider. :arrow: OK
  2. 00:05:634(1) - If you fix 00:03:788(4) -'s suggestion , then same here to keep your symmetry :3 :arrow: OK
  3. 00:08:865(1) - , 00:10:711(7) - these two slider's end is on a stronger beat , seems it will more fit with slider's start in my view.
    :arrow: KEEP
  4. 00:10:711(4) - Is this slider shape deliberately to do ?
    don't want to set slider's radian symmetry like other ?
    Just curious about it and point out :P
    :arrow: fix
    it is not on purpose :P
  5. 00:13:711(3,4) - Suggest to set these note and slider more closer , cus rhythm has change here.
    It will be better to read.
    :arrow: fix
    I intended to make more difficult by use of jump. but I perfer your idea <3

  6. 00:35:865(2,3) - This part seems can be a 3 combo hit
    another reason is currently rhythm setting from (1)'s end to (5) is 1/2 --> 1/2 --> 3/4 --> 3/4
    but all use single note to set , it's quite like a 1/2 jump.
    :arrow: KEEP
    it might be no problem because of spacing
  7. 00:42:326(5) - seems add a NC here and re move NC at 00:42:557(1) - will be better :arrow: no
  8. 00:52:711(5,6,7,8,9) - How about this :3
    seems flow will be vivid and it have a nice jump with 00:53:634(1) - :arrow: That's fine!
  9. 01:13:942(1) - rhythm has change here. maybe add a NC for better reading ?
    :arrow: OK, fix: I've gotten the same indication for other modder

That's all from me ~

Good luck ~~ :)
Thank you for modding!
red: change
blue: no change
NewRulerNA
from Quiz Modding Queue~


red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.


[General]
  1. fine
[Normal]
  1. 00:13:019 (3) - なぜこのスライダーは00:13:942 の音を(1,2)と同様に拾わないのですか?
    そこには00:10:249 と全く同じ音が実際に存在していて、それを無視する必要、あるいは無視しなければならない音はこの辺りには存在していません。
    そこの音も拾うことも推奨します。
    また00:14:865 ~ 00:15:788 で笛の伸びている音が存在しているので、可能ならそこを拾うとより曲とフィットするでしょう。
    ここは曲も静かなパートですが、この後は音の取り方が変わるので、この程度なら少しオブジェクトを増やしても特にバランスを崩すこともありません。
  2. 00:17:634 (2,3,4) - これはただの疑問でそれ以上の意味を持たないのですが、なぜ00:25:942 (3,4) - のようにより曲とフィットしていて格好良い音取りをこちらでも使わないのですか?
    BPMが低いのでそこまで難しさに神経質になる必要もありませんし、音も同じなのでそれを両方で使ったほうがリズムとしても良いと思います。
  3. 00:27:788 (1) - なぜこれをスピナーで大きく省いたのでしょうか?
    ここはmappableでそもそもスピナーに合う音は00:29:634 からしか伸びているものくらいしか存在していません。
    Normalとしては短すぎるのも問題となってきますし、本来ここはmapされるべきポイントで、スピナーを入れられる要素は全くないはずです。
    あるいは00:20:403 (1,2,3,4) のところのように置くのではなにか問題があるのでしょうか?
  4. 00:34:942 - ここの音も拾ってみてはどうでしょう。
    00:34:249 (4) のリバースも同じ音を拾ったものであるで、両方を拾ったほうが音取りにバラつきが出ず、この一連のリズムを聞いた時により良く聞こえると思います。
  5. 00:42:326 - ^
  6. 00:44:403 (3) - ここで音を大きく省略してしまっているのが私には非常に残念に感じました。
    00:44:403 - 00:44:749 - 00:45:096 - 00:45:326 - でこのパートのみならず曲をより印象深くさせる強い音が存在しているので、それを略してしまうと特徴的な箇所を殺してしまいます。
    3/4スライダーなどを使ってなんとしても拾って欲しいポイントです。
  7. 00:59:172 (2) - 全体にwhistleが掛かっているのはミス?
[Hard]
  1. 00:16:711 (1,2,3) - 個性の範囲内といえば範囲内なのですが、私にはこの流れがどうしても気になったのでそれに関して指摘を行います。
    (1,2)では緩やかな流れで比較的打ちやすそうな流れをしている反面、(2,3)では(3)への入りで鋭角的な配置が1回。そしてそのスライダーの向きがそれを補わずに鋭角の少し急な流れをずっと引き継いでいるので、見た目等以前の問題として少し打ちにくく感じそうだと思いました。
    この後の00:17:634 (3,1) - で対称性を持っていることは知っていますが、私にはそこまで拘っている配置のようにも見えなかったので、それらを無視して配置の提案をしています。
  2. 00:29:403 (4) - うーん、これはいらないのではないでしょうか。あるいはスピナーの開始を少し後に移動させて開始地点にオブジェクト追加。
    00:27:557 とメロディーは同じで、そこと無意識に比較してしまいここに余計に足されているような印象を受けました。
    00:29:634 でスピナー、音がそのポイントですぐに鳴るオブジェクトではないので、本来不要な場所に音があるという印象をより強くさせています。
  3. 00:35:172 (1) - ctrl+G?
    ここまでの配置を見るとランダムDSを嫌っているように見えます。ですが、そこで一つの区切りとしてジャンプを入れると簡単なバランス調節をさせることが出来、加えて流れもよくなるとおもいます。
  4. 00:44:403 (1) - 言いたいことはNormalと同じです。
  5. 00:49:019 (3) - ctrl+G
    ただの提案。
  6. 01:06:557 (1,2,3,4,5) - この配置、(2,3,4) - で鋭角の配置がかなり急なバランスで入っているので打ちにいかもしれない。
    流れとバランスを調整した一つの提案をだします。
[Lunatic]
  1. 00:26:289 (4) - ctrl+Gしてランダムスペーシングにさせてみるのはどうでしょう。
  2. 00:27:211 - 00:26:980 (6)の拾っている音を聞いているとここにも置けるのでは?
    裏の音を拾う感じではないので、正確に合わせるべきだと思います。
  3. 00:38:865 (1,2,3) - あまりにこの流れが強引すぎるように感じられます。
    連続して急な流れを使っていて、(3)のリバースもそれを軽減させるような位置に存在していないので、顕著にそれが現れています。
    試した中で比較的楽に改善できたのが上記の画像の案で、円運動をより意識し、00:39:903 (1) からを右側に移動させることでより打ちやすい流れというのを提案しています。
    この1、2箇所弄っただけでは中々素直になってくれないので、少し大きめの調節となりますが、是非試してみてください。
  4. 00:42:672 (1) - 一部の伸びた音をスピナーで拾うのがあまりに不自然で浮いているように感じました。
    もし他の伸びている音を片っ端からスピナーで拾っているならまた意見は変わってきますが、この近くで言えば00:38:865 など他と音取りが根本的に異なっているため、酷くそれに違和感を感じます。
    なぜ他の場所と同じようにmapしなかったのでしょうか?
以上です

mod time: 2 hours
lazy mod lol

gl
Topic Starter
RandF

NewRulerNA wrote:

from Quiz Modding Queue~


red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.


[General]
  1. fine
[Normal]
  1. 00:13:019 (3) - なぜこのスライダーは00:13:942 の音を(1,2)と同様に拾わないのですか?
    そこには00:10:249 と全く同じ音が実際に存在していて、それを無視する必要、あるいは無視しなければならない音はこの辺りには存在していません。
    そこの音も拾うことも推奨します。
    また00:14:865 ~ 00:15:788 で笛の伸びている音が存在しているので、可能ならそこを拾うとより曲とフィットするでしょう。
    ここは曲も静かなパートですが、この後は音の取り方が変わるので、この程度なら少しオブジェクトを増やしても特にバランスを崩すこともありません。
    :arrow: fix
    ここはhardとrhythmがかぶらないように意識してたのですが、やってみると別に気にならないので直しました。
  2. 00:17:634 (2,3,4) - これはただの疑問でそれ以上の意味を持たないのですが、なぜ00:25:942 (3,4) - のようにより曲とフィットしていて格好良い音取りをこちらでも使わないのですか?
    BPMが低いのでそこまで難しさに神経質になる必要もありませんし、音も同じなのでそれを両方で使ったほうがリズムとしても良いと思います。
    :arrow: KEEP
    音が同じというのはその通りなのですが、あまり同じrhythmを使いたくなかったのであえてこうしています
  3. 00:27:788 (1) - なぜこれをスピナーで大きく省いたのでしょうか?
    ここはmappableでそもそもスピナーに合う音は00:29:634 からしか伸びているものくらいしか存在していません。
    Normalとしては短すぎるのも問題となってきますし、本来ここはmapされるべきポイントで、スピナーを入れられる要素は全くないはずです。
    あるいは00:20:403 (1,2,3,4) のところのように置くのではなにか問題があるのでしょうか?
    :arrow: fix
    ここはもともと00:29:634~のspinnerで、短すぎて難しいという理由から伸ばしていました。
    せっかく頑張ってskin作ったので、できるだけspinner入れたいという気持ちもあったんですがね...
  4. 00:34:942 - ここの音も拾ってみてはどうでしょう。
    00:34:249 (4) のリバースも同じ音を拾ったものであるで、両方を拾ったほうが音取りにバラつきが出ず、この一連のリズムを聞いた時により良く聞こえると思います。
    :arrow: KEEP
    プレイ難度があがるので保留に
  5. 00:42:326 - ^
  6. 00:44:403 (3) - ここで音を大きく省略してしまっているのが私には非常に残念に感じました。
    00:44:403 - 00:44:749 - 00:45:096 - 00:45:326 - でこのパートのみならず曲をより印象深くさせる強い音が存在しているので、それを略してしまうと特徴的な箇所を殺してしまいます。
    3/4スライダーなどを使ってなんとしても拾って欲しいポイントです。
    :arrow: KEEP:
    最低難易度なのでこのままにしたいです
  7. 00:59:172 (2) - 全体にwhistleが掛かっているのはミス? :arrow: 意図的です~
[Hard]
  1. 00:16:711 (1,2,3) - 個性の範囲内といえば範囲内なのですが、私にはこの流れがどうしても気になったのでそれに関して指摘を行います。
    (1,2)では緩やかな流れで比較的打ちやすそうな流れをしている反面、(2,3)では(3)への入りで鋭角的な配置が1回。そしてそのスライダーの向きがそれを補わずに鋭角の少し急な流れをずっと引き継いでいるので、見た目等以前の問題として少し打ちにくく感じそうだと思いました。
    この後の00:17:634 (3,1) - で対称性を持っていることは知っていますが、私にはそこまで拘っている配置のようにも見えなかったので、それらを無視して配置の提案をしています。
    :arrow: Remap
    確かに打ちにくいので作り直しました。ご提案の配置だとそのあとが厳しくなるので別な配置にしました
  2. 00:29:403 (4) - うーん、これはいらないのではないでしょうか。あるいはスピナーの開始を少し後に移動させて開始地点にオブジェクト追加。
    00:27:557 とメロディーは同じで、そこと無意識に比較してしまいここに余計に足されているような印象を受けました。
    00:29:634 でスピナー、音がそのポイントですぐに鳴るオブジェクトではないので、本来不要な場所に音があるという印象をより強くさせています。
    :arrow:delete
    ここにcircleがあるとsymmetricな配置できれいだなと思ったのですが、melody重視で消します
  3. 00:35:172 (1) - ctrl+G?
    ここまでの配置を見るとランダムDSを嫌っているように見えます。ですが、そこで一つの区切りとしてジャンプを入れると簡単なバランス調節をさせることが出来、加えて流れもよくなるとおもいます。
    :arrow: fine!
    プレイしてみるとこっちがよいですね~
  4. 00:44:403 (1) - 言いたいことはNormalと同じです。
    :arrow: fix
    normalでは保留しましたが、hardではmappingすることにしました
  5. 00:49:019 (3) - ctrl+G
    ただの提案。
    :arrow: fix
    おもしろいのでやりました。少し位置はいじりましたが
  6. 01:06:557 (1,2,3,4,5) - この配置、(2,3,4) - で鋭角の配置がかなり急なバランスで入っているので打ちにいかもしれない。
    流れとバランスを調整した一つの提案をだします。
    :arrow: fix
    難しくなった気がしますが、playしておもしろいので採用させてもらいます
[Lunatic]
  1. 00:26:289 (4) - ctrl+Gしてランダムスペーシングにさせてみるのはどうでしょう。
    fix: sliderの形は少し変えました
  2. 00:27:211 - 00:26:980 (6)の拾っている音を聞いているとここにも置けるのでは?
    裏の音を拾う感じではないので、正確に合わせるべきだと思います。
    :arrow: no: ここはない方がしっくりきます
  3. 00:38:865 (1,2,3) - あまりにこの流れが強引すぎるように感じられます。
    連続して急な流れを使っていて、(3)のリバースもそれを軽減させるような位置に存在していないので、顕著にそれが現れています。
    試した中で比較的楽に改善できたのが上記の画像の案で、円運動をより意識し、00:39:903 (1) からを右側に移動させることでより打ちやすい流れというのを提案しています。
    この1、2箇所弄っただけでは中々素直になってくれないので、少し大きめの調節となりますが、是非試してみてください。
    :arrow: Remap
    ご提案の配置でも良かったのですが、その後の配置とうまく合わないため、drasticに変えました
  4. 00:42:672 (1) - 一部の伸びた音をスピナーで拾うのがあまりに不自然で浮いているように感じました。
    もし他の伸びている音を片っ端からスピナーで拾っているならまた意見は変わってきますが、この近くで言えば00:38:865 など他と音取りが根本的に異なっているため、酷くそれに違和感を感じます。
    なぜ他の場所と同じようにmapしなかったのでしょうか?
    :arrow: KEEP
    このmapsetでは少なくとも1diffに1つはspinnerを入れたかったのでこの位置にspinnerを入れています。
    他のご指摘の所に比べてそれほど違和感あるspinnerとは感じてなかったのでKEEP
以上です

mod time: 2 hours
lazy mod lol

gl
Thank you for modding!
red: change
blue: no change
Pappy
Hello, really lately M4M here~! :D Sorry!

[General]
-Osu is suggesting you epilepsy warning.
[Normal]
00:13:015 (3,4) - Bad flow i think. Will be better if Ctrl+G (4)
00:42:322 - Maybe put note here?
00:25:015 (2) - Move it little right to make the same flow with 00:20:399 (1,2)
01:30:553 - I don't think this kiai flash is good here.
OD+?

[Hard]
01:01:476 (2) - 1/4 triplet?
01:30:553 - I don't think this kiai flash is good here.

[Insane]
00:59:168 (1,2,3,4,5,6,7,8) - I think it's good, but flow behind 00:59:975 (8,1) isn't fantastic idea.


I can't see more. Great mapset! :D
Topic Starter
RandF

Papcio wrote:

Hello, really lately M4M here~! :D Sorry!

[General]
Osu is suggesting you epilepsy warning.
:arrow: no change
this SB is not bad for eyes, imo


[Normal]
00:13:015 (3,4) - Bad flow i think. Will be better if Ctrl+G (4)
:arrow: no change
hard to maintain DS

00:42:322 - Maybe put note here?
:arrow: no:
I intend the same pattern as 00:34:245 (4) -

00:25:015 (2) - Move it little right to make the same flow with 00:20:399 (1,2) :arrow: change a little
01:30:553 - I don't think this kiai flash is good here.
OD+? :arrow: no change

[Hard]
01:01:476 (2) - 1/4 triplet? :arrow: OK, remap
01:30:553 - I don't think this kiai flash is good here.

[Insane]
00:59:168 (1,2,3,4,5,6,7,8) - I think it's good, but flow behind 00:59:975 (8,1) isn't fantastic idea.
:arrow: KEEP

I can't see more. Great mapset! :D
Thank you for modding!
red: change
blue: no change
Hinsvar
Yo; modding for M4M o/

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Normal
  1. 00:13:015 (3,4) - Why are they different? I think this is a mistake since (3) uses the old slider algorithm. You probably made the red node there a regular node instead. (To make it short: Make (3) look like (4)?)
  2. 00:14:861 (4,1) - Spacing inconsistency? Not a big deal, but still.
  3. 00:29:630 (3) - Okay, what's with that node in the middle of the slider? lol
  4. 00:43:476 (2,3) - Make them look like this? Looks neater.
>Hard
  1. 00:48:092 (1) - Rotate 15 degrees clockwise, then move it to (371,284)? 00:47:861 (4,1,2) will flow better, IMO.
>Lunatic
  1. 00:01:476 (1,2) - Space them by 2.1x DS or something? Maybe by moving (2) to somewhere around (349,196). These two objects have a relatively long gap of one beat in the timeline, and the spacing of the objects is a bit too small, making it uncomfortable to move your cursor from (1) to (2).
  2. 00:10:245 (3) - Move this to (299,351) to make the spacing between 00:09:668 (2,3) bigger (which means you need to move your cursor more)? Bigger cursor movement makes playing this pattern better, in my opinion.
  3. 01:04:706 (1,2,3,4,5,6) - Umm, don't you think these jumps are making the difficulty spread between Hard and Lunatic kinda unbalanced, especially since Lunatic uses CS5? I recommend you to reduce the spacing here a little.
  4. 01:06:553 (1,2,3,4) - ^. And the 1/4 jumps here can be difficult after hitting the 01:04:706 (1,2,3,4,5,6,7) pattern. Most players might have a hard time adjusting their aim to play these 1/4 jumps after doing the accelerated spacing jumps. Again, reducing the spacing a little might work, although then you'll have to move 01:07:476 (1) somewhere.
Eh that's it. I'm not really fond of this mapping style to be honest, but it's totally fine otherwise. Couldn't find much to pick at. This map can still be a little more organized, though. It still looks kinda messy in terms of design.

Good luck on the way 8-)
Topic Starter
RandF

Hinsvar wrote:

Yo; modding for M4M o/

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Normal
  1. 00:13:015 (3,4) - Why are they different? I think this is a mistake since (3) uses the old slider algorithm. You probably made the red node there a regular node instead. (To make it short: Make (3) look like (4)?)
    :arrow: no change
    in this part, i avoid symmetric pattern on purpose
  2. 00:14:861 (4,1) - Spacing inconsistency? Not a big deal, but still. :arrow: mistaked... fix!
  3. 00:29:630 (3) - Okay, what's with that node in the middle of the slider? lol :arrow: mistaked too...
  4. 00:43:476 (2,3) - Make them look like this? Looks neater. :arrow: fix!
>Hard
  1. 00:48:092 (1) - Rotate 15 degrees clockwise, then move it to (371,284)? 00:47:861 (4,1,2) will flow better, IMO. :arrow: fix~
>Lunatic
  1. 00:01:476 (1,2) - Space them by 2.1x DS or something? Maybe by moving (2) to somewhere around (349,196). These two objects have a relatively long gap of one beat in the timeline, and the spacing of the objects is a bit too small, making it uncomfortable to move your cursor from (1) to (2).
    :arrow: OK
  2. 00:10:245 (3) - Move this to (299,351) to make the spacing between 00:09:668 (2,3) bigger (which means you need to move your cursor more)? Bigger cursor movement makes playing this pattern better, in my opinion.
    :arrow: OK
  3. 01:04:706 (1,2,3,4,5,6) - Umm, don't you think these jumps are making the difficulty spread between Hard and Lunatic kinda unbalanced, especially since Lunatic uses CS5? I recommend you to reduce the spacing here a little.
    :arrow: mmm... let me think...
  4. 01:06:553 (1,2,3,4) - ^. And the 1/4 jumps here can be difficult after hitting the 01:04:706 (1,2,3,4,5,6,7) pattern. Most players might have a hard time adjusting their aim to play these 1/4 jumps after doing the accelerated spacing jumps. Again, reducing the spacing a little might work, although then you'll have to move 01:07:476 (1) somewhere.
    :arrow: you're right. remap!
Eh that's it. I'm not really fond of this mapping style to be honest, but it's totally fine otherwise. Couldn't find much to pick at. This map can still be a little more organized, though. It still looks kinda messy in terms of design.
:arrow: this map has been added miner changes for a long time. so whole adjusting may be needed. thanks for remarkable indication!

Good luck on the way 8-)
Thank you for modding!
orange: change
green: no change
Topic Starter
RandF
finished adjustment :)

move to pending!
pkk
From your M4M queue
Normal
  1. 00:17:630 (2,3,4) - not sure if you wanted to blanket any of these or not
  2. 00:35:168 (1) - maybe it'll be better if you move this to the right a bit. This is because the downward motion caused by the repeat of 00:34:245 (4) - makes it seem like 00:35:168 (1) - is closer than it is since it is directly under the slider. I guess what I'm trying to say is it'll be more fun if you move it to the right:
  3. 00:37:938 (4) - same as above, maybe you could move this up a bit to make it more interesting (instead of just moving the cursor in the direction of 00:37:015 (3) - , now you also have to move it up. I guess it's more fun this way) Since I'm terrible at explaining I'll show you a flow diagram instead of before and after the change:
    You can see that after the change there's more cursor movement involved which = more fun \o/
  4. 00:57:322 (1) - not sure if you wanted this to be symmetrical or not
  5. 01:04:707 (1,2) - maybe you can blanket this
  6. 01:09:784 (3) - hmm just a suggestion, but how about deleting this slider and adding hit circle here instead, then adding a slider at 01:10:245 - ending at 01:10:476 - . I think this matches the music better.
Rhythm seems good in this difficulty, I would say object placement needs a little work (making the map look nice).

Hard
  1. 00:07:476 (4) - just a suggestion, but maybe adding a point before the last point will help this slider look better?
  2. 00:44:745 (2,3) - consider improving the blanket, maybe moving the middle point of the slider up a bit will fix it
  3. 00:46:015 (2) - try moving this down to around x 152 y 136 for a more interesting pattern
  4. 00:59:168 (1) - hmm last time I checked the ranking criteria, it said using slider points to manipulate slider velocity is not allowed and changing slider velocity using timing point should be done instead. However I'm not exactly sure if it applies to this so you might want to check it out~
  5. 01:02:399 (1,2) - blanket can be improved (move middle point of slider down a bit)
  6. 01:09:322 (6) - this might be more fun to play if you curved it downwards instead of up
Lunatic
  1. 00:25:015 (4) - try ctrl+h and moving it to x 192 y 200 while also fixing it so it blankets 00:24:785 (3) - . Then stack 00:25:707 (1) - on top of the slider head. I think this is nice because it is sort of symmetrical with 00:24:093 (1) - and the flow before and after 00:25:015 (4) - is good.
  2. 00:38:861 (1,3) - not perfectly stacked
  3. 00:59:975 (8,1) - this might be surprising to some people because of the jump in the stream, not sure if it's a big issue though

Nice song, have fun mapping~
Topic Starter
RandF

pkmnyab wrote:

From your M4M queue
Normal
  1. 00:17:630 (2,3,4) - not sure if you wanted to blanket any of these or not :arrow: adjust a little
  2. 00:35:168 (1) - maybe it'll be better if you move this to the right a bit. This is because the downward motion caused by the repeat of 00:34:245 (4) - makes it seem like 00:35:168 (1) - is closer than it is since it is directly under the slider. I guess what I'm trying to say is it'll be more fun if you move it to the right: :arrow: that's fine!
  3. 00:37:938 (4) - same as above, maybe you could move this up a bit to make it more interesting (instead of just moving the cursor in the direction of 00:37:015 (3) - , now you also have to move it up. I guess it's more fun this way) Since I'm terrible at explaining I'll show you a flow diagram instead of before and after the change: :arrow: fine, too!
    You can see that after the change there's more cursor movement involved which = more fun \o/
  4. 00:57:322 (1) - not sure if you wanted this to be symmetrical or not :arrow: I couldn't...
  5. 01:04:707 (1,2) - maybe you can blanket this :arrow: fix~
  6. 01:09:784 (3) - hmm just a suggestion, but how about deleting this slider and adding hit circle here instead, then adding a slider at 01:10:245 - ending at 01:10:476 - . I think this matches the music better.
    :arrow: no change: but refine the position~
Rhythm seems good in this difficulty, I would say object placement needs a little work (making the map look nice).

Hard
  1. 00:07:476 (4) - just a suggestion, but maybe adding a point before the last point will help this slider look better? :arrow: fine!
  2. 00:44:745 (2,3) - consider improving the blanket, maybe moving the middle point of the slider up a bit will fix it :arrow: fix
  3. 00:46:015 (2) - try moving this down to around x 152 y 136 for a more interesting pattern :arrow: remop to other pattern
  4. 00:59:168 (1) - hmm last time I checked the ranking criteria, it said using slider points to manipulate slider velocity is not allowed and changing slider velocity using timing point should be done instead. However I'm not exactly sure if it applies to this so you might want to check it out~
    :arrow: KEEP
    I checked the criteria your indicating. but this slider is possible to be no problem
  5. 01:02:399 (1,2) - blanket can be improved (move middle point of slider down a bit) :arrow: fix
  6. 01:09:322 (6) - this might be more fun to play if you curved it downwards instead of up :arrow: good idea!
Lunatic
  1. 00:25:015 (4) - try ctrl+h and moving it to x 192 y 200 while also fixing it so it blankets 00:24:785 (3) - . Then stack 00:25:707 (1) - on top of the slider head. I think this is nice because it is sort of symmetrical with 00:24:093 (1) - and the flow before and after 00:25:015 (4) - is good. :arrow: nice!
  2. 00:38:861 (1,3) - not perfectly stacked :arrow: fix
  3. 00:59:975 (8,1) - this might be surprising to some people because of the jump in the stream, not sure if it's a big issue though
    :arrow: remap

Nice song, have fun mapping~
Thank you for modding!
red: change
blue: no change
Xiaolin
From my Q ~ =w=
[General]
00:45:784 - Preview point, cause the current preview point looks weird~
[Normal]
00:11:168 (2) - Move to x:140 y:268 ~ ?
00:13:015 (3) - NC
00:14:861 (4) - Ctrl+G
00:40:707 (3) - Change the shape like this:
It fits more~
00:43:476 (2) - Again, change shape:
01:02:861 (4) - Missing NC
01:10:707 (4) - ^
[Hard]
00:05:630 (3) - NC
00:25:938 (1) - Ctrl+G
[Lunatic]
-Amazing diff though ~ !

GL ~ ! : D
Topic Starter
RandF

Lapis Aoki wrote:

From my Q ~ =w=
[General]
00:45:784 - Preview point, cause the current preview point looks weird~
:arrow: no, sorry
chorus is also good for preview point. but I prefer intro-melody

[Normal]
00:11:168 (2) - Move to x:140 y:268 ~ ? :arrow: adjust a little~
00:13:015 (3) - NC :arrow: OK
00:14:861 (4) - Ctrl+G :arrow: remap
00:40:707 (3) - Change the shape like this:
It fits more~ :arrow: OK
00:43:476 (2) - Again, change shape: :arrow: no change
01:02:861 (4) - Missing NC
01:10:707 (4) - ^
:arrow: no: I intend to add NC par 2-bar
[Hard]
00:05:630 (3) - NC :arrow: OK
00:25:938 (1) - Ctrl+G :arrow: no change
[Lunatic]
-Amazing diff though ~ ! <3

GL ~ ! : D
Thank you for modding!
red: change
blue: no change
Satellite
hi

[Normal]
  1. 00:37:938 (4) - 強い音が入っているので後ろにもwhistleを追加するのがベター
  2. 00:39:784 (2) - 少し曲げたほうが見栄えがいいし、手前の1からのフローもよくなる。
  3. 00:46:938 - add note 少し簡単なdiffなのでこういったところは追加してもよさそう?
    他にも 00:48:784 - 00:49:707 - こういったところに追加してもよさそう。
  4. 00:57:322 (1) - あんまり綺麗な形には見えないです・・・。
  5. 01:06:553 (3) - 強い音もあるので頭にもwhistleを追加するのがベター
  6. 01:09:784 (3) - ちょっと音取り無視してる気がします。拾いなおして下さい。
[Hard]
  1. 00:36:092 (2,3,4) - こういうリズムの場所はDSを整えたほうがベター 00:39:784 (2,3,4) - こちらを参考に
  2. 00:37:938 (6) - 後ろにもwhistleを追加したほうがベター
  3. 00:42:092 (7) - ^
  4. 00:43:476 (2) - ^
  5. 00:55:476 (1) - ^
  6. 01:02:399 (1) - 配置するために、音取りを無視してる気がする、もう一回音取りしなおしてみてください。
  7. 01:03:322 (3) - ここだけジャンプしすぎに感じます。
  8. 01:30:092 (1) - 直線スライダーはフィットしないかも?ちょっと曲げてみますか?
[Lunatic]
  1. 00:07:476 (3) - こんな感じでgrid使うときれいに配置できます。
  2. 01:00:554 (3) - Hardでは単発2個で拾ってたのでこちらも単発に変えて配置で遊びましょう!
Good Luck.
Topic Starter
RandF

Satellite wrote:

hi

[Normal]
  1. 00:37:938 (4) - 強い音が入っているので後ろにもwhistleを追加するのがベター :arrow: OK
  2. 00:39:784 (2) - 少し曲げたほうが見栄えがいいし、手前の1からのフローもよくなる。 :arrow: OK
  3. 00:46:938 - add note 少し簡単なdiffなのでこういったところは追加してもよさそう?
    他にも 00:48:784 - 00:49:707 - こういったところに追加してもよさそう。
    :arrow: no change
    最低難易度ですしこれ以上難しくするのは控えたいと思います
  4. 00:57:322 (1) - あんまり綺麗な形には見えないです・・・。 :arrow: remap
  5. 01:06:553 (3) - 強い音もあるので頭にもwhistleを追加するのがベター :arrow: OK
  6. 01:09:784 (3) - ちょっと音取り無視してる気がします。拾いなおして下さい。
    :arrow: KEEP
    tripletなどもありなのですがそれほど不自然に感じないのでこのままで
[Hard]
  1. 00:36:092 (2,3,4) - こういうリズムの場所はDSを整えたほうがベター 00:39:784 (2,3,4) - こちらを参考に :arrow: OK!
  2. 00:37:938 (6) - 後ろにもwhistleを追加したほうがベター
  3. 00:42:092 (7) - ^
  4. 00:43:476 (2) - ^
  5. 00:55:476 (1) - ^
    :arrow: 一部追加しました
  6. 01:02:399 (1) - 配置するために、音取りを無視してる気がする、もう一回音取りしなおしてみてください。 :arrow: fix
  7. 01:03:322 (3) - ここだけジャンプしすぎに感じます。 :arrow: remap
  8. 01:30:092 (1) - 直線スライダーはフィットしないかも?ちょっと曲げてみますか? :arrow: nice idea~
[Lunatic]
  1. 00:07:476 (3) - こんな感じでgrid使うときれいに配置できます。 :arrow: fix
  2. 01:00:554 (3) - Hardでは単発2個で拾ってたのでこちらも単発に変えて配置で遊びましょう!
    :arrow: no change
    circleばっかりになってしまうので。。。
Good Luck.
Thank you for modding!
red: change
blue: no change
GugUCorn
hi, from my m4m queue

[Normal]

  1. 00:13:015 (1,2) - make same slider
  2. 00:26:861 (4,1) - make (4) curve and blanket
[Hard]

  1. 00:53:630 (1,3) - blanket check
  2. 00:57:092 (4) - stacking on end of slider is better
[Lunatic]

  1. 00:30:322 (5) - remove whistle and add drum clap
  2. 00:30:438 (6) - drum clap
  3. 00:42:553 (1) - don't need to NC, imo
it's all.. :o it's so short.. :cry:
Good Luck! ;)
Topic Starter
RandF

TaMul wrote:

hi, from my m4m queue

[Normal]

  1. 00:13:015 (1,2) - make same slider
  2. 00:26:861 (4,1) - make (4) curve and blanket
[Hard]

  1. 00:53:630 (1,3) - blanket check :arrow: fix
  2. 00:57:092 (4) - stacking on end of slider is better
[Lunatic]

  1. 00:30:322 (5) - remove whistle and add drum clap :arrow: fine!
  2. 00:30:438 (6) - drum clap :arrow: ^
  3. 00:42:553 (1) - don't need to NC, imo :arrow: OK
it's all.. :o it's so short.. :cry:
Good Luck! ;)
Thank you for modding!
red: change
no comment: no change
Rare
from my modding queue

Rare's Modding
01:23:168 - 01:25:015 - これらの音量は小さすぎると思います。せめて20から上げていったほうがplayに支障もきたさないと思います。

[Normal]
00:59:168 (3) - このスライダーはnormal whistleで統一したほうがいいかなと思います。

[Hard]
00:25:938 (1,2) - 個人的にはもっとスペーシングを広げたほうがわかりやすいと思います。
00:48:553 (2) - 00:46:707 (2) - で3連打入れてるのでここも3連打にしてみてはどうでしょう。
00:55:938 (2) - 少し流れが気になりました。こんな感じが好きです http://puu.sh/99Ud2.jpg

[Lunatic]
00:38:861 (1,3) - 今ってrepeatに重ねるの大丈夫でしたっけ… 他にも指摘されたら他の配置考えてみてください。
01:03:323 (3,4,5) - スペーシング広げてみてはどうでしょう。 http://puu.sh/99Uqg.jpg

Sinch's Testplay
めっちゃいい曲
[Normal]
00:14:861 (2) - 赤点を使わず(1)をコピーして反転させたほうがよさそう
00:43:476 (2) - ^

[Hard]
looks good

[Lunatic]
言うところないです
Topic Starter
RandF

Rare wrote:

from my modding queue

Rare's Modding
01:23:168 - 01:25:015 - これらの音量は小さすぎると思います。せめて20から上げていったほうがplayに支障もきたさないと思います。
:arrow: OK!
[Normal]
00:59:168 (3) - このスライダーはnormal whistleで統一したほうがいいかなと思います。
:arrow: OK: 他のdiffはそうなっているのでnormalもそうします
[Hard]
00:25:938 (1,2) - 個人的にはもっとスペーシングを広げたほうがわかりやすいと思います。 :arrow: nice!
00:48:553 (2) - 00:46:707 (2) - で3連打入れてるのでここも3連打にしてみてはどうでしょう。
:arrow: KEEP
このsliderの流れは気に入っているので保留で。

00:55:938 (2) - 少し流れが気になりました。こんな感じが好きです http://puu.sh/99Ud2.jpg
:arrow: fix~
[Lunatic]
00:38:861 (1,3) - 今ってrepeatに重ねるの大丈夫でしたっけ… 他にも指摘されたら他の配置考えてみてください。
:arrow: KEEP
reverseが見えなければNGだったはずですが、stackそのものはどうだろう・・・。指摘されたら考えます

01:03:323 (3,4,5) - スペーシング広げてみてはどうでしょう。 http://puu.sh/99Uqg.jpg
:arrow: fine!: いい感じ :D

Sinch's Testplay
めっちゃいい曲 <3
[Normal]
00:14:861 (2) - 赤点を使わず(1)をコピーして反転させたほうがよさそう
:arrow: KEEP
curved sliderばかりでちょっとつまんないかなと。そんなに違和感は感じないので保留に

00:43:476 (2) - ^ :arrow: no change: ここはtripletっぽいrhythmなので角入れてます

[Hard]
looks good

[Lunatic]
言うところないです
Thank you for modding!
orange: change
blue: no change

Rareさん、Sinchさん ありがとうございました!
Number5
From M4M Queue ~
Normal
No problem in this diff ~
Hard
00:20:399 (1) - Flow?
00:49:015 (3) - Shape is bad.
00:56:399 (3,4) - Too hard for Hard.
Insane
No problem, and this diff is so wonderful ~ I enjoy it ~
Yauxo
Hi there, coming from your modding q (m4m)

[General]
  1. Looks fine to me, I like that small SB :3

[Normal]
  1. 00:14:861 (2) - I'd assume that this one has a different shape due to the different sound, but I'd recommend a snakeish shape instead of a hard tick one. The map's mapped with round sliders in general, so this one seems off
  2. 00:17:630 (2,3,4) - blankets would work just fine here. If not, try to adjust 2 a little bit so that it has about the same curve as 4
  3. 00:49:938 (1,2) - Usually just a thing I like to do, but it'd feel better if the end of 1 would flow into 2 more
  4. 01:04:707 (1,2) - Blanket can be improved (end/head too far inside)

[Hard]
  1. 00:07:476 (2,1) - Let 2 flow into 1 (move 1 to the left)
  2. 00:31:476 (1,2) - blanket can be improved (head/tail too far outside)
  3. 00:32:399 (2,3) - ^, inside
  4. 01:13:938 (1,2) - ^

[Lunatic]
  1. 00:32:399 (2,3,4) - How about letting these flow towards the right side of the screen instead of the left? Right now you have a weird zigzag out of the slider, into 2 and then just to the left into 3. Having it the other way around, (imagine it flipped) 2 into 4 into 3 would feel better
  2. 01:14:630 (3) - how about this?
  3. 01:23:168 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - These hitsounds are either too loud or off in general. If you want to keep them, lower their volume. Otherwise .. maybe find differtent hitsounds? :s

Glgl :3
Topic Starter
RandF

Number5 wrote:

From M4M Queue ~
Normal
No problem in this diff ~
Hard
00:20:399 (1) - Flow? :arrow: adjust!
00:49:015 (3) - Shape is bad. :arrow: no change
00:56:399 (3,4) - Too hard for Hard. :arrow: remap!
Insane
No problem, and this diff is so wonderful ~ I enjoy it ~
Thank you for modding!
red: change
blue: no change
Topic Starter
RandF

Yauxo wrote:

Hi there, coming from your modding q (m4m)

[General]
  1. Looks fine to me, I like that small SB :3
    :arrow: thanks! :) :) :)

[Normal]
  1. 00:14:861 (2) - I'd assume that this one has a different shape due to the different sound, but I'd recommend a snakeish shape instead of a hard tick one. The map's mapped with round sliders in general, so this one seems off
    :arrow: OK
    I fix it because many modder indicate the same one
  2. 00:17:630 (2,3,4) - blankets would work just fine here. If not, try to adjust 2 a little bit so that it has about the same curve as 4
    :arrow: fix
  3. 00:49:938 (1,2) - Usually just a thing I like to do, but it'd feel better if the end of 1 would flow into 2 more
    :arrow: fix
  4. 01:04:707 (1,2) - Blanket can be improved (end/head too far inside) :arrow: fix

[Hard]
  1. 00:07:476 (2,1) - Let 2 flow into 1 (move 1 to the left) :arrow: no: unnecessary, imo
  2. 00:31:476 (1,2) - blanket can be improved (head/tail too far outside) :arrow: fix
  3. 00:32:399 (2,3) - ^, inside
  4. 01:13:938 (1,2) - ^

[Lunatic]
  1. 00:32:399 (2,3,4) - How about letting these flow towards the right side of the screen instead of the left? Right now you have a weird zigzag out of the slider, into 2 and then just to the left into 3. Having it the other way around, (imagine it flipped) 2 into 4 into 3 would feel better
    :arrow: change to other way
  2. 01:14:630 (3) - how about this? :arrow: no, sorry
  3. 01:23:168 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - These hitsounds are either too loud or off in general. If you want to keep them, lower their volume. Otherwise .. maybe find differtent hitsounds? :s
    :arrow: no problem, imo

Glgl :3
Thank you for modding!
red: change
blue: no change
Kamio Misuzu
いい曲!
Topic Starter
RandF

Kamio Misuzu wrote:

いい曲!

ありがとー
Milan-
Hi! here my newbie mod for m4m if you think it is helpful >.<

[General]
  1. Preview point at 00:30:553 ?
[Normal]
  1. 00:09:322 (1,1) - overlap heads?
  2. 00:11:168 (2,2) - try to overlap this tail with head. Although, i do prefer to 00:13:015 (1) - copy ctrl+j+h this, anyways you can overlap xd
  3. 00:17:630 (2,3) - Improve blanket
  4. 00:26:861 (4) - move it to x204
  5. 00:41:630 (4) - move it to y137 maybe, and move 00:42:553 (1) - so it's blanket of (3)
  6. 00:40:707 (3,2) - overlap head with tail
  7. 00:45:784 (4) - try this > https://osu.ppy.sh/ss/1768922 fits better (improve blanket and stuff.)
  8. 00:52:245 (3) - should be at x199 y155 to overlap correctly
  9. 00:55:938 (4,5) - improve blanket?
  10. 00:59:168 (3,4) - you can rotate 90° for like this>https://osu.ppy.sh/ss/1768915 but i'd change a lot D:
  11. 01:06:092 (2) - move it to x198 for better blanket i think
  12. 01:06:553 (3,4) - they are not correctly symmetrical >http://puu.sh/9Qp7Y/8acdae91a9.jpg

[Hard]
  1. 00:07:476 (2) - you can rework it for something like this maybe > https://osu.ppy.sh/ss/1768800 or https://osu.ppy.sh/ss/1768807, etc.
  2. 00:14:861 (2) - rotate it by +10 at the same point
  3. 00:27:784 (1,2) - improve blanket?
  4. 00:27:784 (1,2,3) - try this > https://osu.ppy.sh/ss/1768832 (2) overlap with 00:25:707 (4) -
  5. 00:31:476 (1,2) - Improve blanket
  6. 00:34:245 (4,5) - maybe rotate it like -20 and make (5) blanket of 00:33:322 (3) -
  7. 00:36:784 (4,5) - Improve blanket
  8. 00:44:745 (2,3) - slider middle point is not at x256 and it doesnt make a good blanket
  9. 00:38:861 (1) - make entirely curved so it flows better with the rest, something like this > https://osu.ppy.sh/ss/1768844
  10. 00:45:784 (1,2) - align different, so it'd draw the same line that 00:44:745 (2,3) - does >https://osu.ppy.sh/ss/1768849. Although, It also good like it is now.
  11. 00:46:707 (2,3) - improve blanket
  12. 00:49:015 (3,4) - you can try something like this https://osu.ppy.sh/ss/1768853 with (4) stacking on (3), (as an alternative).
  13. 00:53:630 (1) - this should be either y248 or y221. I think.
  14. 00:54:553 (3,4) - Improve blanket > https://osu.ppy.sh/ss/1768860
  15. 00:55:938 (2) - try this at x128 y228
  16. 00:57:322 (1,1) - overlap these heads
  17. 01:01:938 (3,2,4) - these are not correctly overlapped
  18. 00:56:399 (3,1) - Improve this blanket
  19. 00:58:707 (2,3) - they are not symmetrical > https://osu.ppy.sh/ss/1768867
  20. 01:02:861 (1,2) - overlap this
  21. 01:02:861 (1,5) - (5) should either be at the same X of (1) or be at x256 and 01:03:784 (4,1) - do these symmetrical (same Y)
  22. 01:04:707 (1,3) - use same X here or even the 3 sliders 01:04:707 (1,2,3) -
  23. 01:08:861 (3,4,5) - try to move things, so these 3 notes are around 01:07:476 (5) - head.
  24. 01:30:092 (1) - you can try this > https://osu.ppy.sh/ss/1768884. So, the DS should be a bit better since you were increasing it.
[Lunatic]
  1. 00:31:476 from this point, in my opinion, it would be funnier to have a slightly higher SV. and also it'd fit with the song.
  2. 00:01:938 (2) - rotate it by -10 or -15 at the same origin and move 00:02:861 (3) - move a bit left at (x256)
  3. 00:01:938 (2) - also its next object should be at 2.77x for a constant DS between these 00:01:938 (2,3,4,5,1,2) - (other possibilty may be this? https://osu.ppy.sh/ss/1768566)
  4. 00:10:707 (4) - you can rotate it by +20 at the same origin, so the dropoff is better?
  5. 00:13:361 (2) - Should be at y161
  6. 00:16:246 (2,3,4,5) - here i do prefer this > http://puu.sh/9Qe5Y/88e46db545.jpg with SV 1x
  7. ^ if not, move it at x256. (Although, I dont like too much how it looks try this maybe >http://puu.sh/9QetR/2c61820151.jpg 00:16:246 (2,3,4,5,1) - -30 rotation and put (3) at x256)
  8. 00:21:091 (3,4) - move it a bit left, so (3) will be at x288 and fit with (1)
  9. 00:24:093 (1) - should be at y120
  10. 00:22:245 (1) - I was trying to find an alternative for it but, I didnt find something without change too much. So, maybe overlap 00:22:015 (5) - with 00:21:322 (4) - head? although i dont like the idea either xD.
  11. 00:24:785 (3,4) - try to improve the blanket so it looks like this 00:24:093 (1,3) - >https://osu.ppy.sh/ss/1768657
  12. 00:27:785 (1) - move at x244 and 00:28:246 (2) - it doesnt overlap correctly
  13. 00:28:477 (3,4) - blanket?
  14. 00:29:630 (1,2) - move to x72 'cause of 00:29:399 (5) -
  15. 00:30:092 (3,4,5,6,7,1) - here, I dont know if I understood correctly what you mapped but try this maybe (6) with increased SV >http://puu.sh/9Qggc/40943409f7.jpg > https://osu.ppy.sh/ss/1768679
  16. 00:33:091 (4,1) - Improve blanket?
  17. 00:38:168 (3) - move to x464 'cause of 00:37:938 (2) - ?
  18. 00:38:400 (4,5,1) - align this or make 00:38:400 (4) - curved
  19. 00:39:553 (2,3) - improve blanket and (3) tail should be at x184 y148
  20. 00:40:707 (1) - I think it doesnt blanket perfectly D: https://osu.ppy.sh/ss/1768726
  21. 00:41:629 (2,3,4,5,6,7) - you can increase DS a bit so it doesnt touch 00:40:707 (1) - and maybe try this > http://puu.sh/9QiEb/edfb41495d.jpg (or even this > https://osu.ppy.sh/ss/1768735)
  22. 00:43:822 (1,2) - ctrl+h one of these?
  23. 00:47:861 (6) - it doesnt overlap correctly
  24. 00:49:707 (6) - you may move it to 00:49:015 (5) - tail (overlap) for a better rhythm
  25. 00:51:322 (4) - tail should be at x357 y291
  26. 00:51:784 (1,2,3,4,5) - if I understood correctly, try something like this >https://osu.ppy.sh/ss/1768747
  27. 00:55:245 (6,2,3,4) - improve this
  28. 00:57:784 (2,4) - tails doesnt overlap correctly
  29. 00:58:707 (4,3) - these neither
  30. 00:59:629 (5,2) - ^same
  31. 00:58:707 (4,1) - you can try align this and keep your combo >https://osu.ppy.sh/ss/1768756. In that way, these notes 01:00:092 (1,2,3) - would connect better.
  32. 01:02:399 (9) - ctrl+j ; at the same point?
  33. 01:03:323 (3,4,5) - it's not a perfect triangle ithink >https://osu.ppy.sh/ss/1768766
  34. 01:04:708 (1,2,3,4,5,6) - you can rotate it bit. By +10 maybe.
  35. 01:06:553 (1,2,3,4) - did you try to not overlap? >https://osu.ppy.sh/ss/1768771
  36. 01:07:476 (1,2) - move to y197 'cause of the previous combo
  37. 01:09:322 (5,7) - it's not correctly done
  38. 01:24:092 (3) - it's 2x (1grid maybe) off. If you want to do the figure perfectly.
  39. 01:26:861 (1,2,3,4) - ^same https://osu.ppy.sh/ss/1768778


Here I may be totally wrong, so excuse in advance xD. Bad polarity
Lunatic
  1. Add note here 00:09:553 - and here 00:11:399
  2. 00:13:015 (1,2,3) - this combo may need to be changed for something else like this > http://puu.sh/9QdEf/5177cbd215.jpg or this http://puu.sh/9QdFY/212b9fcb50.jpg
  3. 00:32:399 (2,3,4) - ^same
  4. 00:36:092 (3,4,5) - ^same ; I guess you can still have the same but like this > https://osu.ppy.sh/ss/1768713
    [*00:42:668 (1,1,2,1,2,3) - ^same
  5. 01:13:938 (1,2,3) - ^same
Hard
  1. 00:36:092 (2,3,4) - ^^
  2. 00:39:784 (2,3,4) - ^^
  3. 00:43:476 (2,3) - ^^
  4. 00:44:399 (1,2) - ^^

That's all i got, Pretty good map and song <3. Please, write what you changed.
Also, my english is bad, so tell me if you dont understand something.

Good luck! <3
Topic Starter
RandF

rossonero1899 wrote:

Hi! here my newbie mod for m4m if you think it is helpful >.<

[General]
  1. Preview point at 00:30:553 ?
    :arrow: your suggetion is also good. but i prefer intro for preview point
[Normal]
  1. 00:09:322 (1,1) - overlap heads?
  2. 00:11:168 (2,2) - try to overlap this tail with head. Although, i do prefer to 00:13:015 (1) - copy ctrl+j+h this, anyways you can overlap xd
  3. 00:17:630 (2,3) - Improve blanket :arrow: fix
  4. 00:26:861 (4) - move it to x204
  5. 00:41:630 (4) - move it to y137 maybe, and move 00:42:553 (1) - so it's blanket of (3) :arrow: OK
  6. 00:40:707 (3,2) - overlap head with tail
  7. 00:45:784 (4) - try this > https://osu.ppy.sh/ss/1768922 fits better (improve blanket and stuff.)
    :arrow: not good flow
  8. 00:52:245 (3) - should be at x199 y155 to overlap correctly :arrow: fix
  9. 00:55:938 (4,5) - improve blanket? :arrow: fix
  10. 00:59:168 (3,4) - you can rotate 90° for like this>https://osu.ppy.sh/ss/1768915 but i'd change a lot D:
  11. 01:06:092 (2) - move it to x198 for better blanket i think :arrow: fix
  12. 01:06:553 (3,4) - they are not correctly symmetrical >http://puu.sh/9Qp7Y/8acdae91a9.jpg :arrow: fix

[Hard]
  1. 00:07:476 (2) - you can rework it for something like this maybe > https://osu.ppy.sh/ss/1768800 or https://osu.ppy.sh/ss/1768807, etc.
    :arrow: change a little
  2. 00:14:861 (2) - rotate it by +10 at the same point :arrow: OK
  3. 00:27:784 (1,2) - improve blanket?
  4. 00:27:784 (1,2,3) - try this > https://osu.ppy.sh/ss/1768832 (2) overlap with 00:25:707 (4) -
    :arrow: fine!
  5. 00:31:476 (1,2) - Improve blanket :arrow: OK
  6. 00:34:245 (4,5) - maybe rotate it like -20 and make (5) blanket of 00:33:322 (3) - :arrow: not good flow, imo
  7. 00:36:784 (4,5) - Improve blanket :arrow: OK
  8. 00:44:745 (2,3) - slider middle point is not at x256 and it doesnt make a good blanket :arrow: OK
  9. 00:38:861 (1) - make entirely curved so it flows better with the rest, something like this > https://osu.ppy.sh/ss/1768844
    :arrow: good!
  10. 00:45:784 (1,2) - align different, so it'd draw the same line that 00:44:745 (2,3) - does >https://osu.ppy.sh/ss/1768849. Although, It also good like it is now.
    :arrow: no change:
    because of deffernt DS, necessary, imo
  11. 00:46:707 (2,3) - improve blanket :arrow: fix
  12. 00:49:015 (3,4) - you can try something like this https://osu.ppy.sh/ss/1768853 with (4) stacking on (3), (as an alternative).
    :arrow: mmm... don't like it...
  13. 00:53:630 (1) - this should be either y248 or y221. I think. :arrow: fix: to y211
  14. 00:54:553 (3,4) - Improve blanket > https://osu.ppy.sh/ss/1768860 :arrow: change to the other way
  15. 00:55:938 (2) - try this at x128 y228 :arrow: why?
  16. 00:57:322 (1,1) - overlap these heads :arrow: OK
  17. 01:01:938 (3,2,4) - these are not correctly overlapped :arrow: fix
  18. 00:56:399 (3,1) - Improve this blanket :arrow: fix
  19. 00:58:707 (2,3) - they are not symmetrical > https://osu.ppy.sh/ss/1768867 :arrow: ??
  20. 01:02:861 (1,2) - overlap this
  21. 01:02:861 (1,5) - (5) should either be at the same X of (1) or be at x256 and 01:03:784 (4,1) - do these symmetrical (same Y)
  22. 01:04:707 (1,3) - use same X here or even the 3 sliders 01:04:707 (1,2,3) - :arrow: no change: not good flow
  23. 01:08:861 (3,4,5) - try to move things, so these 3 notes are around 01:07:476 (5) - head.
  24. 01:30:092 (1) - you can try this > https://osu.ppy.sh/ss/1768884. So, the DS should be a bit better since you were increasing it.
    :arrow: fix
[Lunatic]
  1. 00:31:476 from this point, in my opinion, it would be funnier to have a slightly higher SV. and also it'd fit with the song.
    :arrow: I think it isn't suitable
  2. 00:01:938 (2) - rotate it by -10 or -15 at the same origin and move 00:02:861 (3) - move a bit left at (x256)
  3. 00:01:938 (2) - also its next object should be at 2.77x for a constant DS between these 00:01:938 (2,3,4,5,1,2) - (other possibilty may be this? https://osu.ppy.sh/ss/1768566)
    :arrow: because of insane, constant DS is unnecessary, imo
  4. 00:10:707 (4) - you can rotate it by +20 at the same origin, so the dropoff is better? :arrow: fix
  5. 00:13:361 (2) - Should be at y161
    :arrow: I intend to make the same y as 00:13:707 (3) -
  6. 00:16:246 (2,3,4,5) - here i do prefer this > http://puu.sh/9Qe5Y/88e46db545.jpg with SV 1x
  7. ^ if not, move it at x256. (Although, I dont like too much how it looks try this maybe >http://puu.sh/9QetR/2c61820151.jpg 00:16:246 (2,3,4,5,1) - -30 rotation and put (3) at x256) :arrow: not good flow
  8. 00:21:091 (3,4) - move it a bit left, so (3) will be at x288 and fit with (1) :arrow: OK
  9. 00:24:093 (1) - should be at y120
  10. 00:22:245 (1) - I was trying to find an alternative for it but, I didnt find something without change too much. So, maybe overlap 00:22:015 (5) - with 00:21:322 (4) - head? although i dont like the idea either xD.
    :arrow: you're right: I mistaked stack...
  11. 00:24:785 (3,4) - try to improve the blanket so it looks like this 00:24:093 (1,3) - >https://osu.ppy.sh/ss/1768657
    :arrow: fix
  12. 00:27:785 (1) - move at x244 and 00:28:246 (2) - it doesnt overlap correctly :arrow: fix
  13. 00:28:477 (3,4) - blanket? :arrow: fix
  14. 00:29:630 (1,2) - move to x72 'cause of 00:29:399 (5) -
  15. 00:30:092 (3,4,5,6,7,1) - here, I dont know if I understood correctly what you mapped but try this maybe (6) with increased SV >
    http://puu.sh/9Qggc/40943409f7.jpg > https://osu.ppy.sh/ss/1768679
    :arrow: I don't like it...
  16. 00:33:091 (4,1) - Improve blanket? :arrow: OK
  17. 00:38:168 (3) - move to x464 'cause of 00:37:938 (2) - ? :arrow: fix
  18. 00:38:400 (4,5,1) - align this or make 00:38:400 (4) - curved
  19. 00:39:553 (2,3) - improve blanket and (3) tail should be at x184 y148
  20. 00:40:707 (1) - I think it doesnt blanket perfectly D: https://osu.ppy.sh/ss/1768726 :arrow: fix
  21. 00:41:629 (2,3,4,5,6,7) - you can increase DS a bit so it doesnt touch 00:40:707 (1) - and maybe try this > http://puu.sh/9QiEb/edfb41495d.jpg (or even this > https://osu.ppy.sh/ss/1768735)
  22. 00:43:822 (1,2) - ctrl+h one of these?
  23. 00:47:861 (6) - it doesnt overlap correctly
  24. 00:49:707 (6) - you may move it to 00:49:015 (5) - tail (overlap) for a better rhythm
    nice idea!
  25. 00:51:322 (4) - tail should be at x357 y291 :arrow: OK
  26. 00:51:784 (1,2,3,4,5) - if I understood correctly, try something like this >https://osu.ppy.sh/ss/1768747
  27. 00:55:245 (6,2,3,4) - improve this :arrow: fix
  28. 00:57:784 (2,4) - tails doesnt overlap correctly :arrow: fix
  29. 00:58:707 (4,3) - these neither :arrow: no problem
  30. 00:59:629 (5,2) - ^samefix
  31. 00:58:707 (4,1) - you can try align this and keep your combo >https://osu.ppy.sh/ss/1768756. In that way, these notes 01:00:092 (1,2,3) - would connect better. :arrow: KEEP: but nice idea
  32. 01:02:399 (9) - ctrl+j ; at the same point?
  33. 01:03:323 (3,4,5) - it's not a perfect triangle ithink >https://osu.ppy.sh/ss/1768766 :arrow: ??
  34. 01:04:708 (1,2,3,4,5,6) - you can rotate it bit. By +10 maybe. :arrow: OK
  35. 01:06:553 (1,2,3,4) - did you try to not overlap? >https://osu.ppy.sh/ss/1768771
  36. 01:07:476 (1,2) - move to y197 'cause of the previous combo
  37. 01:09:322 (5,7) - it's not correctly done :arrow: fix
  38. 01:24:092 (3) - it's 2x (1grid maybe) off. If you want to do the figure perfectly.
  39. 01:26:861 (1,2,3,4) - ^same https://osu.ppy.sh/ss/1768778 :arrow: sorry, I intend star pattern


Here I may be totally wrong, so excuse in advance xD. Bad polarity
:arrow: no change
I don't like 1/4 circles in this map

Lunatic
  1. Add note here 00:09:553 - and here 00:11:399
  2. 00:13:015 (1,2,3) - this combo may need to be changed for something else like this > http://puu.sh/9QdEf/5177cbd215.jpg or this http://puu.sh/9QdFY/212b9fcb50.jpg
  3. 00:32:399 (2,3,4) - ^same
  4. 00:36:092 (3,4,5) - ^same ; I guess you can still have the same but like this > https://osu.ppy.sh/ss/1768713
    [*00:42:668 (1,1,2,1,2,3) - ^same
  5. 01:13:938 (1,2,3) - ^same
Hard
  1. 00:36:092 (2,3,4) - ^^
  2. 00:39:784 (2,3,4) - ^^
  3. 00:43:476 (2,3) - ^^
  4. 00:44:399 (1,2) - ^^

That's all i got, Pretty good map and song <3. Please, write what you changed.
Also, my english is bad, so tell me if you dont understand something.

Good luck! <3
Thank you for modding!
red: change
blue: no change (no comment is also)
Mythiax
こんにちは。
modの前、私の日本語はよくない。質問があれば、お願い教えて。

じゃあ、始まります。

[General]
大丈夫と思う

[Normal]
00:32:399 (2) - と00:36:092 (2) - と00:39:784 (2) - は同じ。なぜ00:43:476 (2)わ異なっている?一貫性のためにあなたはここで同じことにすればいいと思う。

いいね。このnormal.

[Hard]
00:25:938 (1) - このキックスライダーは本当に奇妙。たぶん普通なサークルはよいだね。

同じく。

[Lunatic]
00:16:249 - unsnapped green line. snapへ00:16:245
00:42:668 (1) - まあ。これはちょっと。。。突然。前 のパターンの続ける わいいかもね。
01:06:553 (1,2,3,4) - spacingがあまりにも大きくそしと01:07:476 (1) - わリズムを無視している。これをやってみませんか?

コードがほしいであれば:

クリック
01:06:553 (1,2,3,4,1,2) - 削除
432,120,66553,6,0,L|460:152,1,40,2|0,0:0|0:0,0:0:0:0:
360,184,66784,2,0,L|332:212,1,40,2|0,0:0|0:0,0:0:0:0:
396,260,67015,2,0,L|424:288,1,40,2|0,0:0|0:0,0:0:0:0:
352,320,67245,2,0,L|324:348,1,40,2|0,0:0|0:0,0:0:0:0:
268,292,67476,2,0,L|240:264,1,40,2|0,0:0|0:0,0:0:0:0:
196,196,67707,2,0,L|156:196,1,40,2|0,0:0|0:0,0:0:0:0:
78,193,67937,2,0,L|78:249,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:

簡単かつ楽しく!

これだけだ。このmapsetは本当にすごい。m4mは私の目的じゃない。少なくとも今の。それに繰り返します。質問があれば教えてください。がんばって!
Topic Starter
RandF
こんにちは、Zeroargさん :)
せっかく日本語でmodしていただいたので、私も日本語でreplyしますね。

Zeroarg wrote:

こんにちは。
modの前、私の日本語はよくない。質問があれば、お願い教えて。

じゃあ、始まります。

[General]
大丈夫と思う

[Normal]
00:32:399 (2) - と00:36:092 (2) - と00:39:784 (2) - は同じ。なぜ00:43:476 (2)わ異なっている?一貫性のためにあなたはここで同じことにすればいいと思う。
:arrow: no change
reverse sliderを使っても良かったのですが、直後の00:44:399 (3) - がimpactのある音なので、わざと他とは異なるsliderにしました。代わりに、角をつけて多少はrhythmと合わせています。


いいね。このnormal.

[Hard]
00:25:938 (1) - このキックスライダーは本当に奇妙。たぶん普通なサークルはよいだね。
:arrow: fix
circle x2は少し難しいかもしれないと思いましたが、hardだしいいよね :D


同じく。

[Lunatic]
00:16:249 - unsnapped green line. snapへ00:16:245
:arrow: fix: 見落としてた~ :o
00:42:668 (1) - まあ。これはちょっと。。。突然。前 のパターンの続ける わいいかもね。
:arrow: no change
少し唐突ですが、insaneなので良いと思いました。


01:06:553 (1,2,3,4) - spacingがあまりにも大きくそしと01:07:476 (1) - わリズムを無視している。これをやってみませんか?
:arrow: no sorry...
spacingは大きいですが、flowは素直なのでplayしてみるとそれほど厳しくないと思います。せっかくcodeを用意してくれたのに、ごめんなさい・・・ :(


コードがほしいであれば:

クリック
01:06:553 (1,2,3,4,1,2) - 削除
432,120,66553,6,0,L|460:152,1,40,2|0,0:0|0:0,0:0:0:0:
360,184,66784,2,0,L|332:212,1,40,2|0,0:0|0:0,0:0:0:0:
396,260,67015,2,0,L|424:288,1,40,2|0,0:0|0:0,0:0:0:0:
352,320,67245,2,0,L|324:348,1,40,2|0,0:0|0:0,0:0:0:0:
268,292,67476,2,0,L|240:264,1,40,2|0,0:0|0:0,0:0:0:0:
196,196,67707,2,0,L|156:196,1,40,2|0,0:0|0:0,0:0:0:0:
78,193,67937,2,0,L|78:249,2,40,2|0|0,0:0|0:0|0:0,0:0:0:0:

簡単かつ楽しく!

これだけだ。このmapsetは本当にすごい。m4mは私の目的じゃない。少なくとも今の。それに繰り返します。質問があれば教えてください。がんばって!
:arrow: ありがとう! 意味はきちんと通じてますよ~
日本語を勉強しているみたいですね。日本人として嬉しいです! :)
Thank you for modding!
red: change
blue: no change
Mira-san
M4M.

You already know my map right? Please mod it again since my map went through 'changes'. And your mod was 8 months ago.
OR mod this map instead. => https://osu.ppy.sh/s/159856

General

No errors here.

Normal

00:35:168 (1,2) - Fix this blanket. :D
00:39:784 (2) - I think this one would be better if you rotate it by -8 using Selection Centre

Hard

00:11:168 (3) - CTLR+G maybe? (or not. It would make the flow from (4) to (5) very awkward)
00:44:745 (2,3) - Improve blanket here.
01:13:245 (2,3) - Blanket can be improved here.

Lunatic

01:01:938 (6,7,8) - Change this to a slider perhaps? And then make 01:02:630 - 01:02:861 a triple. But then again it would require quite heavy changes.

This map is clean. Nice :D
Topic Starter
RandF

Mira-san wrote:

M4M.

You already know my map right? Please mod it again since my map went through 'changes'. And your mod was 8 months ago.
OR mod this map instead. => https://osu.ppy.sh/s/159856

General

No errors here.

Normal

00:35:168 (1,2) - Fix this blanket. :D
00:39:784 (2) - I think this one would be better if you rotate it by -8 using Selection Centre

All fix

Hard

00:11:168 (3) - CTLR+G maybe? (or not. It would make the flow from (4) to (5) very awkward) :arrow: no problem
00:44:745 (2,3) - Improve blanket here. :arrow: no problem
01:13:245 (2,3) - Blanket can be improved here. :arrow: OK

Lunatic

01:01:938 (6,7,8) - Change this to a slider perhaps? And then make 01:02:630 - 01:02:861 a triple. But then again it would require quite heavy changes.
:arrow: no change
I intend to organaize patterns in this part

This map is clean. Nice :D
Thank you for modding!
red: change
blue: no change
Eni
Good stuff~


Consider adding a 2nd kiai at 01:01:015 - for emphasis of the 2nd part of the chorus ( The first kiai end would need to be on the blue tick 01:00:899 - ).


no kudosu, good luck~
Topic Starter
RandF

Project Railgun wrote:

Good stuff~


Consider adding a 2nd kiai at 01:01:015 - for emphasis of the 2nd part of the chorus ( The first kiai end would need to be on the blue tick 01:00:899 - ).


no kudosu, good luck~

thanks, I'll do it!
Rush_FTK
Hello~ From #modreqs channel
Mod
The beatmap is already perfect.
here a some suggestion,I hope these can help you:

[Normal]
My opinion:
- 00:44:399 (3) An idea.

img link(if you can't see this image)
http://puu.sh/anF5k/e8588dc324.jpg
or

img link(if you can't see this image)
http://puu.sh/anFsf/a82244b11d.jpg
- 00:59:168 (3) Try this one?

img link(if you can't see this image)
http://puu.sh/anKN1/268f3a2278.jpg
292,64,59168,2,0,B|284:64|284:64|284:68|284:68|276:68|276:68|276:72|276:72|268:72|268:72|268:76|268:76|260:76|260:76|260:80|260:80|252:80|252:80|252:84|252:84|244:84|244:84|244:88|244:88|236:88|236:88|236:92|236:92|228:92|228:92|228:96|228:96|220:96|220:96|220:100|220:100|212:100|212:100|212:104|212:104|204:104|204:104|204:108|204:108|196:108|196:108|196:112|196:112|188:112|188:112|188:116|188:116|180:116|180:116|180:120|180:120|172:120|172:120|172:124|172:124|164:124|164:124|164:128|164:128|156:128|156:128,1,200
- 01:01:476 (2) Replace to a slider which can turn back at 01:01:592.
- 01:06:553 (3,4) An idea,I think it's not so difficult for normal mode.

img link(if you can't see this image)
http://puu.sh/anJPN/f7f85e12bc.jpg
[Hard]
My opinion:
- Check Ai Mod.
- 00:13:015 (5) Change truck to this?

img link(if you can't see this image)
http://puu.sh/anECB/4d75be478a.jpg
- 00:41:630 (6,7) I think it's more comfortable to play..

img link(if you can't see this image)
http://puu.sh/anK7Y/496cc92fda.jpg
[Lunatic]
My opinion:
- SV=2.4 is more suit for shape the slider.and suit for this difficult.
Awesome skin , beatmap and background,I love it.
good luck to you :D
Topic Starter
RandF

Rush_FTK wrote:

Hello~ From #modreqs channel

The beatmap is already perfect.
here a some suggestion,I hope these can help you:

[Normal]
My opinion:
- 00:44:399 (3) An idea.

img link(if you can't see this image)
http://puu.sh/anF5k/e8588dc324.jpg
or

img link(if you can't see this image)
http://puu.sh/anFsf/a82244b11d.jpg
:arrow: no change
nout suit to music, imo


- 00:59:168 (3) Try this one?

img link(if you can't see this image)
http://puu.sh/anKN1/268f3a2278.jpg
292,64,59168,2,0,B|284:64|284:64|284:68|284:68|276:68|276:68|276:72|276:72|268:72|268:72|268:76|268:76|260:76|260:76|260:80|260:80|252:80|252:80|252:84|252:84|244:84|244:84|244:88|244:88|236:88|236:88|236:92|236:92|228:92|228:92|228:96|228:96|220:96|220:96|220:100|220:100|212:100|212:100|212:104|212:104|204:104|204:104|204:108|204:108|196:108|196:108|196:112|196:112|188:112|188:112|188:116|188:116|180:116|180:116|180:120|180:120|172:120|172:120|172:124|172:124|164:124|164:124|164:128|164:128|156:128|156:128,1,200
:arrow: KEEP
interesting suggetion! but a little confusing for begineer


- 01:01:476 (2) Replace to a slider which can turn back at 01:01:592.
:arrow: no change
I don't want to use short slider (1/4 slider) for this normal-diff


- 01:06:553 (3,4) An idea,I think it's not so difficult for normal mode.

img link(if you can't see this image)
http://puu.sh/anJPN/f7f85e12bc.jpg
:arrow: no change
more suitable to rhythm. but flow is confusing for beginner.


[Hard]
My opinion:
- Check Ai Mod. :arrow: there is any fatal problem?
- 00:13:015 (5) Change truck to this? :arrow: u~m, KEEP

img link(if you can't see this image)
http://puu.sh/anECB/4d75be478a.jpg
- 00:41:630 (6,7) I think it's more comfortable to play..

img link(if you can't see this image)
http://puu.sh/anK7Y/496cc92fda.jpg
:arrow: no change
not suit to rhythm



[Lunatic]
My opinion:
- SV=2.4 is more suit for shape the slider.and suit for this difficult.
:arrow: KEEP
but consider.


Awesome skin , beatmap and background,I love it.
good luck to you :D
Thank you for modding!
red: change
blue: no change
Natsuki Nanaka
form my M4M (very very very very lateeee)
  • [General]
  1. All diff should start at 00:01:476

    [Normal]
  2. looks okay :3

    [Hard]
  3. 00:31:476(1,2) - more blanket
  4. 00:57:322(1) - move 3nd point of slide to left 1 gird

    [Insane]
  5. 01:00:533(3) - remove finish
  6. 01:30:533(5) - remove nc
That all my skill can found
sorry for late again ;w;
Topic Starter
RandF

- N a n a k a - wrote:

form my M4M (very very very very lateeee)
  • [General]
  1. All diff should start at 00:01:476
    :arrow: Let me think...
    [Normal]
  2. looks okay :3

    [Hard]
  3. 00:31:476(1,2) - more blanket :arrow: no problem, imo
  4. 00:57:322(1) - move 3nd point of slide to left 1 gird :arrow: fix

    [Insane]
  5. 01:00:533(3) - remove finish :arrow: why?
  6. 01:30:533(5) - remove nc
    :arrow: easy to find the start of stream, imo

That all my skill can found
sorry for late again ;w;

:arrow: how kind of you to remember <3
Thank you for modding!
red: change
blue: no change
Awaken
m4m

[Lunatic]
00:57:784 (2,4) - actually I think that would be better if they didn't overlay with 00:57:322 (1,3) -
00:47:168 (5,5) - maybe add whistle on head both?
00:42:321 (5,6,7) - because there are a new sound of 3-stream so I think maybe you need to put them farther, like
00:45:322 (4) - move to x256y243

[Hard]
01:06:557 (1,2,3,4) - maybe jump is to big?changing a pattern would be better like this ~

[Normal]
Fine~

Good mapset ~ :)
Topic Starter
RandF

Awaken wrote:

m4m

[Lunatic]
00:57:784 (2,4) - actually I think that would be better if they didn't overlay with 00:57:322 (1,3) - :arrow: fix
00:47:168 (5,5) - maybe add whistle on head both? :arrow: fix
00:42:321 (5,6,7) - because there are a new sound of 3-stream so I think maybe you need to put them farther, like :arrow: nice!
00:45:322 (4) - move to x256y243 :arrow: fine!

[Hard]
01:06:557 (1,2,3,4) - maybe jump is to big?changing a pattern would be better like this ~
:arrow: no change: maybe playable
[Normal]
Fine~

Good mapset ~ :)
Thank you for modding!
red: change
blue: no change
IamKwaN
[General]
  1. Some skin elements are of wrong size, dimensions of "hit50.png", "hit300.png", "hit300g.png" and "hit300k.png" must be exactly 256x256.
  2. Also, "Spinner- Misc" isn't completed. Check this and you will find "spinner-glow.png", "spinner-hint.png" and "spinner-rpm.png" missing.
  3. For Hard and Lunatic, I got a suggestion on the hitsounds of the kiai, maybe you can try this clap on red ticks: http://puu.sh/c9snT.wav
[Lunatic]
  1. 00:01:476 (1) - The spacing here is absolutely misleading compared to 00:01:938 (2,3) as of 1/1 rhythm instead of 1/2. So, try placing 00:01:476 (1) further apart from 00:01:938 (2).
  2. 00:07:476 (3) - ^ Even the spacing from previous and post objects.
  3. 00:26:284 (4) - I suggest separating the rhythm to http://puu.sh/c9ptq.jpg as you are ignoring the heavy beat at 00:26:399 while you map them at 00:25:938 (2,3).
  4. 01:07:476 (1,2) - Personally, I will map following 01:06:553 (1,2,3,4) as the rhythm is mostly the same and helps raise the difficulty.
  5. 01:13:476 (1) - Remove this NC? And curve it less to make it more aesthetic. http://puu.sh/c9rMR.jpg
[Hard]
  1. 00:26:284 (3) - As mentioned in Lunatic, try this: https://osu.ppy.sh/ss/2126689
  2. 00:31:015 - It doesn't matter if you add a circle here. The recovery time is enough for a Hard.
Eni
rankrankrank
Topic Starter
RandF

IamKwaN wrote:

[General]
  1. Some skin elements are of wrong size, dimensions of "hit50.png", "hit300.png", "hit300g.png" and "hit300k.png" must be exactly 256x256.
    :arrow: fix!!!
    wow, poor working... sorry...
  2. Also, "Spinner- Misc" isn't completed. Check this and you will find "spinner-glow.png", "spinner-hint.png" and "spinner-rpm.png" missing.
    :arrow: suggetion
    oh, I didn't know the rule changing of skinning. but I don't understand some elememens for example "spinner-hint.png".
    so, I deleted "spinner-spin.png" and "spinner-osu.png". that's no problem for my spinner working.
  3. For Hard and Lunatic, I got a suggestion on the hitsounds of the kiai, maybe you can try this clap on red ticks: http://puu.sh/c9snT.wav
    :arrow: fine!
    so cool! I add it for kiai of hard and insane ( and 01:01:015~01:04:245 in normal)
[Lunatic]
  1. 00:01:476 (1) - The spacing here is absolutely misleading compared to 00:01:938 (2,3) as of 1/1 rhythm instead of 1/2. So, try placing 00:01:476 (1) further apart from 00:01:938 (2). :arrow: fix
  2. 00:07:476 (3) - ^ Even the spacing from previous and post objects. :arrow: fix: and change slider's shape
  3. 00:26:284 (4) - I suggest separating the rhythm to http://puu.sh/c9ptq.jpg as you are ignoring the heavy beat at 00:26:399 while you map them at 00:25:938 (2,3). :arrow: OK
  4. 01:07:476 (1,2) - Personally, I will map following 01:06:553 (1,2,3,4) as the rhythm is mostly the same and helps raise the difficulty.
    :arrow: OK, fix
    change 01:07:476 (1) to 1/4 pattern
  5. 01:13:476 (1) - Remove this NC? And curve it less to make it more aesthetic. http://puu.sh/c9rMR.jpg
    :arrow: fix
    I intended to conform DS. but it's unnecessary in this part, imo
[Hard]
  1. 00:26:284 (3) - As mentioned in Lunatic, try this: https://osu.ppy.sh/ss/2126689 :arrow: fix
  2. 00:31:015 - It doesn't matter if you add a circle here. The recovery time is enough for a Hard.
    :arrow: OK
    I was afraid of short recovery time after spinner. but if you say so, add it ;)
Thank you for modding!
red: change
blue: no change
IamKwaN
Here you go ლ(╹ε╹ლ)
Satellite
irc log
21:39 Satellite: Normal -> Hard のSDの差が1.5近くあるので
21:40 Satellite: Normalをもう少し難しくしてもいいかもしれません  mapset diffspreadのために
21:40 RandomEffect: そうですか・・・
21:44 Satellite: Normal
21:44 Satellite: 00:31:476 (1) -
21:44 Satellite: 赤線まで伸ばしませんか?メロディに沿って
21:45 RandomEffect: いいかんじ。circleじゃなくてもいいですか?
21:45 Satellite: スライダーを伸ばしたほうがいいですね、曲調も伸ばしたほうが合います
21:46 RandomEffect: OK
21:46 Satellite: http://puu.sh/catkh/150d3ee092.jpg
21:46 Satellite: 一応こんな感じです
21:46 Satellite: 次いきますね
21:46 RandomEffect: hai
21:46 Satellite: 曲調的に 00:34:938 - ここにadd noteするとフィットするし、程よく難易度バランスも調整できると思います
21:46 Satellite: Hardとのdiffspreadのために
21:47 RandomEffect: OKです~
21:48 Satellite: 参考までに http://puu.sh/catpl/e5be29e4b6.jpg
21:48 Satellite: 普通に間に追加する形でいいかも
21:48 Satellite: whistleも追加してあげても合いますがどうですか?
21:49 RandomEffect: いいかも。他のdiffも追加しないとですね
21:49 Satellite: 次に 00:35:168 (1) - この子も伸ばしてあげませんか?赤線まで
21:51 RandomEffect: 最初を伸ばしたのでこれも伸ばした方がいいですね。easiest-diffとして難しくないですか?
21:51 Satellite: Normalなので1.99までSDあげても問題ないですよ
21:51 RandomEffect: OK!
21:51 Satellite: 1.52程度から2.9のHardは
21:52 Satellite: 流石に大きすぎる差だと思うので少しでも詰めたほうが譜面全体を見てバランスはよくなると思います
21:52 RandomEffect: わかりました~
21:53 Satellite: 00:38:861 (1) - こちらも同様にですね
21:53 Satellite: 00:42:322 - こちらも同様にadd note
21:54 RandomEffect: OK. これも間でよさそうですね
21:54 Satellite: 00:45:784 (4) - whistleは両方につけるか、終点だけのほうがフィットしそうですが、どうでしょう?
21:55 RandomEffect: 両方がいいですね。終わりにもつけます
21:55 Satellite: ここから少しadd noteの提案が多めになります
21:55 Satellite: 00:46:938 - add note
21:55 Satellite: 00:48:784 - add note
21:56 Satellite: 00:54:322 - 同様に
21:56 Satellite: 00:56:168 - 同様に
21:57 Satellite: 00:58:707 (2) - 1/2 sliderに変更しませんか?サビ前のように
21:58 RandomEffect: その方が良いですね。
21:58 Satellite: 01:06:322 - add note
21:58 Satellite: 01:09:784 (3) - 音にあってないですね、終点にDownbeatが来るのは好ましくない形ですし
21:59 Satellite: Normalのsuggestionh終わりです
21:59 Satellite: 何か質問ありますか?
22:00 RandomEffect: 01:09:784 (3) - ですが、1/2reverseとかの方が良いですか?
22:02 Satellite: 01:01:015 (1,2,3,4,5,6) - こういうところと
22:02 Satellite: 合わせるのが良さそうですが・・・
22:03 Satellite: んーどうしましょうか
22:04 Satellite: http://puu.sh/cau6N/cf96593fe4.jpg
22:04 Satellite: こういうのはいかがでしょうか
22:06 RandomEffect: 01:08:399 (1,2) - も01:01:015 (1,2,3) - みたいにした方がいいですか?
22:06 Satellite: そのままでもいいですよ、どちらでも
22:06 Satellite: 私はそのままでいいと思います
22:06 RandomEffect: OK!
22:07 RandomEffect: SR1.75くらいになりましたがどうですかね
22:07 Satellite: いいと思います
22:07 Satellite: Hardは簡略化の提案を出せば
22:08 Satellite: ちょうどいいSDになると思います
22:08 RandomEffect: XD
22:08 Satellite: Hard
22:08 Satellite: Spacingが広めなのでCS3.5を使ってみませんか?
22:08 Satellite: Normalが3でLunaticが4なので
22:08 Satellite: 間をとって。
22:09 RandomEffect: これ作ったころ小数点なかったもんなあ・・・。そうします!
22:10 Satellite: 00:13:015 (5) - Ncかな?
22:10 RandomEffect: OK
22:12 RandomEffect: これなんで気づかなかったんだろ
22:13 Satellite: ちょっと大きな配置の変更の提案いいですか?
22:13 Satellite: 00:13:015 (5,6) - ここの形が綺麗じゃないと思うんですが
22:13 Satellite: どう思いますか?
22:14 RandomEffect: 無理にstackしない方が良いですかね
22:14 Satellite: http://puu.sh/cauz7/a7c729a80e.jpg
22:15 Satellite: こんなかたちどうです?
22:15 Satellite: [http://puu.sh/cauAA/d7dd4b77c2.txt code] よければ試してみてください
22:15 Satellite: 00:13:015 (1,2,3) -
22:15 Satellite: この3箇所のcodeです
22:16 RandomEffect: flowいいですね。使わせてもらいます
22:17 Satellite: 00:25:938 (1,2,3,4) -
22:17 Satellite: 2連打自体はそこまで問題じゃないんですが
22:17 Satellite: Aimさせるのであれば少し難しいと思います
22:18 Satellite: 3,4をスタックさせた形のほうが好ましいと思います
22:18 Satellite: 続いて書きます、 00:26:861 (5,6) -
22:18 Satellite: どこの音に合わせておいてるかよくわからないんですが
22:18 Satellite: 00:26:861 - ~ 00:27:207 - ここまで3/4 sliderをいれたほうが合うように思えました
22:19 Satellite: http://puu.sh/cauLh/71404eb02a.jpg
22:19 Satellite: こんなかんじ
22:20 Satellite: 00:29:630 (1) - HardでSpinボーナス3000は非常に厳しいと思います
22:20 Satellite: DeleteしてSliderほういれたほうがいいです
22:21 RandomEffect: spinner伸ばす?
22:21 Satellite: 切れる場所が今のところがベターだと思うので
22:21 Satellite: 1本のスライダーをひいてみては?
22:22 Satellite: それかリバーススライダーでもいいかも
22:22 RandomEffect: OK。sliderいれます
22:22 Satellite: 個人的には1/1でリバースさせたほうが良さそう
22:23 RandomEffect: reverse抜けた。。。reverseにします
22:27 Satellite: 00:45:784 (1,2) - DS1.4に
22:28 RandomEffect: OK
22:28 Satellite: 00:52:707 (3) -
22:28 Satellite: これ単発2個に分けませんか?
22:30 RandomEffect: 00:52:938から1/4sliderいれてもいいですか?
22:30 Satellite: どんな感じかな?
22:31 Satellite: http://puu.sh/cavjj/e9dce8340b.jpg
22:40 Satellite: 00:59:168 (1) - Remove Nc
22:40 Satellite: 01:00:553 (3) - ここでNc
22:40 Satellite: Ncはどちらでも。
22:41 RandomEffect: 1がいいような気がしましたがちょっと考えます。。。
22:41 Satellite: これは
22:41 Satellite: Normalにあわせてのremove ncです
22:42 Satellite: NormalだとNcないので
22:45 Satellite: Hardは以上です
22:47 Satellite: 準備が整ったら言ってくださいlunaticかきます
22:47 RandomEffect: 00:26:861の3/4sliderですが、1/2じゃ変ですか?
22:48 Satellite: 1/2でもいいです
22:48 Satellite: 00:27:322 (6) - かわりにこっちを青線まで延ばしてもいいかもしれませんね
22:49 RandomEffect: あ、それいいですね
22:50 RandomEffect: SD2.86くらいになりました
22:50 Satellite: いいですね
22:50 Satellite: Lunatic
22:50 Satellite: なんでこれだけTick2 ?
22:51 RandomEffect: 過去に提案があってそれを受けました。
22:51 Satellite: 1でいいと思うけど、どっちがいい?
22:53 RandomEffect: 特に問題なければ2がいいかな
22:53 Satellite: ではこのままで~
22:53 RandomEffect: hai!
22:54 Satellite: 00:19:938 (8) - 青線まで延ばしませんか?
22:55 RandomEffect: OK~
22:56 Satellite: 00:22:245 (1) -
22:56 Satellite: やりたいことはわかるんですがあまり綺麗に思えませんでした
22:57 Satellite: http://puu.sh/cawAG/3ef4b686f3.jpg
22:57 Satellite: こんなかんじはどうです?
22:58 RandomEffect: ちょっとcurve入れるんですね。これにします!
22:58 Satellite: 00:26:861 (6,7,8) - 真ん中がへこみすぎで少し見づらく、汚く見えます
22:58 Satellite: http://puu.sh/cawGf/111a48114e.jpg
22:58 Satellite: せめてこれくらいにしませんか?
22:59 RandomEffect: OK, ほかにもあるかも・・・
22:59 Satellite: 全部提案しますね
23:00 RandomEffect: すみません。。。
23:01 Satellite: 00:37:015 (1) - x256 y352
23:01 Satellite: 00:37:938 (2,3,4) - x480 y60
23:01 Satellite: 00:38:400 (4,1) - ここの2箇所角度そろえません?
23:01 Satellite: http://puu.sh/cawQs/ca351e5951.jpg
23:03 Satellite: 00:42:668 (1) - spinボーナス1000でればrankableですが、これは2000しかありませんが・・・
23:04 Satellite: あまり好ましくないスピンですが、どう思います?
23:05 RandomEffect: 理由がアレですが、spinner一生懸命作ったのでなるべくいれたいのですけど。。。
23:05 Satellite: あーなるほど・・・
23:05 Satellite: 一応提案だけしておきますね
23:05 Satellite: http://puu.sh/cax3P/56c0db20fd.jpg
23:07 RandomEffect: 魅力的なんですが、う~ん・・・
23:07 Satellite: 00:14:861 (1) - この部分にスピン代わりにいれるとか。
23:10 Satellite: 00:49:015 (5) - Ctrl+G
23:10 RandomEffect: それもいいなあ。長さそんなに変わんないですけどいいかな?
23:10 Satellite: 3000出るよ!
23:11 RandomEffect: あれ、1/4の差か?
23:12 Satellite: 01:30:552 (1) - 個人的にNcいらないと思います
23:12 Satellite: 以上
if you are ready call me back.
Mira-san
Grats for bubble :D

>Gets ranked tomorrow.
Topic Starter
RandF
thank you さてらいとさん!

I start to fix. please wait~
Eni

Mira-san wrote:

>Gets ranked tomorrow.
Hopefully modding v2 will fix biased checking. Most of my GDs are bubbled for month(s) before they get ranked.


Anyway I'm happy to see this mapset get ranked! <3
Topic Starter
RandF
hey Satellite~
finished!

[Normal]
  1. 00:34:938 - ご提案通りadd whistle. それに加えて同じpatternの00:42:322にもadd whistle. 他のdiffの同じところにも add whistle
  2. 00:35:168 (1) -ご提案通りend at red line. それに伴って00:36:092 (2,3,4) -の配置を少し変えました。
  3. 00:45:784 (4) -ご提案通りadd whistle at slider's end. 他のdiffの同じところにも add whistle
  4. 00:58:707 (2) - ご提案通り 1/2sliderに変更。flowがちょっと悪くなったので00:59:168 (3,4) - の配置を少し変えました
  5. 01:09:784 (3)~ ご提案のhttp://puu.sh/cau6N/cf96593fe4.jpgに加え、01:11:630 (7) - は1/2reverseにして01:12:092の音を取りました
  6. red lineのnoteが十分増えたので、他のdiffと同じようにkiai-timeのred lineのnoteにclapを入れました
[Hard]
  1. 00:25:938 (1,2,3,4) - 3,4 stackはしたのですが、1,2もstackしています。(難しいですか?)
  2. 00:59:168 (1) - このNCはそのままにします
[skinning]
  1. star2.png: 今のruleでは面倒なことになるのでdelete。

他はall fix :D
how about this?
Satellite
Qualified~


The changes "Remove did wav file "soft-hitnormal2 which was not used" "Some placement suggestion" on Normal diff.


and
Thank you setting Genre by Frostmourne !

Normal diff IRC Log
21:00 Satellite: 00:37:707 - add note どうです?
21:00 RandomEffect: ちょっとまってくださいね
21:01 Satellite: 00:41:630 (4) - 向きを次の配置へ考慮しません?手前の3をブランケットして
21:02 Satellite: http://puu.sh/ceoVI/8d0eae60b7.jpg
21:03 Satellite: 01:12:207 (1) - spinner開始は 01:12:322 - ここからにしてください
21:26 Satellite: 00:37:707 (4) -
21:26 Satellite: これココじゃないですね
21:26 Satellite: 00:38:630 - こっちですね・・・
21:26 Satellite: 間違えましたorz
21:30 Satellite: soft-hitnormal2
21:30 Satellite: このwavってHardの
21:30 Satellite: 01:30:092 (1) - ココに使われてるんですよね?
21:33 RandomEffect: これ、normalhitsoundにしました。postに書いてませんでした、すみません。。。
21:33 Satellite: ええと
21:33 Satellite: soft-hitnormal2ってどこに使われてます?
21:35 RandomEffect: これは、、、ちょっと確認します。
21:35 Satellite: はい~
21:42 RandomEffect: やってしまった、不要でした
Rizia
Gratz~~~~~~~
IamKwaN
hue
Topic Starter
RandF
thank you very much!!!

Yattaaaaaaaaaaaa! :) :) :)
TicClick
Hello. Unfortunately, I have to disqualify your map due to a difficulty gap between Normal and Hard. While Normal is slow, has low slider velocity and mostly 1/1 notes, Hard has jumps and a higher spacing.

A good solution would be to reduce the following jumps in Hard:
  1. 00:26:399 (4,5) -
  2. 00:48:553 (2,3) -
  3. 01:06:553 (1,2,3,4) -
  4. 01:13:476 (3,1) -
  5. 01:26:861 (1,2,3,4,1,2,3) - also looks a bit harsh for the ending part
And boost Normal, making it harder by increasing slider velocity, overall spacing, adding more 1/2 beats. If you don't want to do this, it'll be better to rename it to Easy and map a new, harder difficulty and call it Normal afterwards.

I am sorry, Satellite.

EDIT: After you make Normal harder, or map a new one and get a few mods for it, catch any BAT and ask them for help. Alternatively, they will find you by themselves.
Kodora
I also suggest you change Circle Size on Hard from 3.5 to 4 -bigger circles are commonly easier settings, so using them on Hard diffs ends up looking and plays strangely, + in this case it doesn't compensate spread and badly affects score/pp calculations.

I hope it can be re-qualifued quickly, so good luck~
Topic Starter
RandF

TicClick wrote:

Hello. Unfortunately, I have to disqualify your map due to a difficulty gap between Normal and Hard. While Normal is slow, has low slider velocity and mostly 1/1 notes, Hard has jumps and a higher spacing.

A good solution would be to reduce the following jumps in Hard:
  1. 00:26:399 (4,5) -
  2. 00:48:553 (2,3) -
  3. 01:06:553 (1,2,3,4) -
  4. 01:13:476 (3,1) -
  5. 01:26:861 (1,2,3,4,1,2,3) - also looks a bit harsh for the ending part
And boost Normal, making it harder by increasing slider velocity, overall spacing, adding more 1/2 beats. If you don't want to do this, it'll be better to rename it to Easy and map a new, harder difficulty and call it Normal afterwards.

I am sorry, Satellite.

EDIT: After you make Normal harder, or map a new one and get a few mods for it, catch any BAT and ask them for help. Alternatively, they will find you by themselves.
Okey, TicClick. I 'll try again


Kodora wrote:

I also suggest you change Circle Size on Hard from 3.5 to 4 -bigger circles are commonly easier settings, so using them on Hard diffs ends up looking and plays strangely, + in this case it doesn't compensate spread and badly affects score/pp calculations.

I hope it can be re-qualifued quickly, so good luck~
thanks Kodora ;)
I consider it~
Sellenite
hmm..
Topic Starter
RandF
update!

TicClick wrote:

Hello. Unfortunately, I have to disqualify your map due to a difficulty gap between Normal and Hard. While Normal is slow, has low slider velocity and mostly 1/1 notes, Hard has jumps and a higher spacing.

A good solution would be to reduce the following jumps in Hard:
  1. 00:26:399 (4,5) -
  2. 00:48:553 (2,3) -
  3. 01:06:553 (1,2,3,4) -
  4. 01:13:476 (3,1) -
  5. 01:26:861 (1,2,3,4,1,2,3) - also looks a bit harsh for the ending part
:arrow: fix
reduce all jumps



And boost Normal, making it harder by increasing slider velocity, overall spacing, adding more 1/2 beats. If you don't want to do this, it'll be better to rename it to Easy and map a new, harder difficulty and call it Normal afterwards.
:arrow: remap Normal-diff as the following
change SV from x1.0 to x1.1
add several 1/2 notes
ShiraKai
こんにちは!

[Normal]
  1. 00:16:707 (1) - 笛の音がしっかりあるので終点にもwhistle欲しいです :)
    00:20:399 (1) - 00:24:092 (1) - 00:27:784 (1) - ^
  2. 00:53:630 (1,2,3) - なんか形が崩れているように思ったので整えてあげませんか?
    image
    若干上すぎる気もしますが…
  3. 00:59:168 (1) - あと10%くらいvolume下げませんか? 少しうるさく感じました :?
  4. 01:06:553 (4) - 曲に合わせてNCあってもいいと思います ;)
[Hard]
  1. 00:07:476 (2) - 曲げすぎてて不格好に見えました… もうちょっと平坦にしてあげた方が見栄え的にGoodだと思います :)
  2. 01:05:630 (3) - (4)と形揃えるとかどうです?
  3. 00:59:168 (1) - Normalと同じッス!
以上でっす!
ふぁいと :!: :oops: :!:
Topic Starter
RandF

ShiraKai wrote:

こんにちは!

[Normal]
  1. 00:16:707 (1) - 笛の音がしっかりあるので終点にもwhistle欲しいです :)
    00:20:399 (1) - 00:24:092 (1) - 00:27:784 (1) - ^
    :arrow: no change
    他のdiffとそろえたいので。ごめんね
  2. 00:53:630 (1,2,3) - なんか形が崩れているように思ったので整えてあげませんか?
    :arrow: fix
    上すぎるのは周りを少し調整しました

    image
    若干上すぎる気もしますが…
  3. 00:59:168 (1) - あと10%くらいvolume下げませんか? 少しうるさく感じました :?
    :arrow: KEEP
    既に他より下げてるしこれくらいは欲しいかな
  4. 01:06:553 (4) - 曲に合わせてNCあってもいいと思います ;)
    :arrow: OK
    打ちやすくなったかも<3

    やっぱno change. skinのせいでみにくくなっちゃうので
[Hard]
  1. 00:07:476 (2) - 曲げすぎてて不格好に見えました… もうちょっと平坦にしてあげた方が見栄え的にGoodだと思います :)
    :arrow: change a little
  2. 01:05:630 (3) - (4)と形揃えるとかどうです?
    :arrow: no change
    曲に合わせたいので今のままにします。見栄えはこっちが良いですね

  3. 00:59:168 (1) - Normalと同じッス! :arrow: KEEP
以上でっす!
ふぁいと :!: :oops: :!:
:arrow: ありがとう! がんばるよ!
Thank you for modding!
red: change
blue: no change
Chirony
リクエストありがとうございます!

[Normal]
  1. 01:06:553 (4,5,6) - 重なっている部分とか見難いのでできるだけ重ならないようにしてみてください
[Hard]
  1. 00:42:553 (1,2) - 流れが悪く感じたので画像みたいな感じでやってみてください(あんまりうまくできなかった :(
  2. 00:48:553 (2) - 00:46:707 (2) と同じようにキックを使うのもいいかも
少しでも参考になれば!
頑張ってください! :) :)
Topic Starter
RandF

Chirony wrote:

リクエストありがとうございます!

[Normal]
  1. 01:06:553 (4,5,6) - 重なっている部分とか見難いのでできるだけ重ならないようにしてみてください
    :arrow: KEEP
    stackしないとどうにもごちゃごちゃしちゃうのでこのままにします。その代わりNCはやめました
[Hard]
  1. 00:42:553 (1,2) - 流れが悪く感じたので画像みたいな感じでやってみてください(あんまりうまくできなかった :(
    :arrow: no change
    00:42:092 (7,1) - の流れがうまくいかなくなるので

  2. 00:48:553 (2) - 00:46:707 (2) と同じようにキックを使うのもいいかも
    :arrow: fix
    他のsame part はすべて1/4rhythmだからね。統一感出します
少しでも参考になれば!
頑張ってください! :) :)
Thank you for modding!
red: change
blue: no change
Setsurei
Hi RandomEffect, M4M (:
[Normal]
00:19:476 (5) - ctrl g and 00:20:399 (1,2) - flip vertical, rotate a bit and fix DS
00:25:015 (2) - curve down, not up, for flow
00:56:399 (7) - curve this
01:01:015 (1,2) - increase angle, this is too sharp
01:02:861 (4,5) - ^
01:10:245 (5) - ^
[Hard]
00:19:938 (4,1) - stack on (1)'s tail
00:54:553 (3) - ctrl g, better flow with 00:54:553 (3,1) -

that's all, good luck for re-qualify
as I counted the mods on my map, the Hard diff has so many mods, so just focus on Easy! thanks
SPOILER
last count:
  1. Easy: 3
  2. Normal: 15
  3. Hard: 18
  4. LIAR: 15
Oyatsu
Hello, M4M.
[General]
  1. The map isn't good enough for me, but since this got ranked and unrank for now, it means this is considered to be enough for rank. So I will give you just something i think that is important.
[Lunatic]
  1. 00:01:476 (1) - I think adding whistle here is better to hear, the first sound is quite sleazy, so adding whistle will help player to be easier to hear the song.
  2. 00:14:861 (1) - This slider is so short for me. Change into a long slider is more sensible. It is so fast to realize the notes afterwards.
  3. 00:19:707 (7,8,1) - So bad, ofc, it isn't a big unrankble but the DS is quite difficult for player to be able to read between 1/4 and 1/2. I think it seems the same distance with current way. I sugguest to fix distance 00:19:938 (8,1). Move (8) nearer or someway that players can realize this is 1/4
  4. 00:22:130 - There is sound here, better way is creating a circle here. Then collecting 2 circles into a place, and stack complete with 00:22:245 (1) - . It also improve the flow better
  5. 00:49:707 (6,1) - This is semi-so near with 00:49:015 (5) - . The flow is bad due to that. I sugguest you moving them abit to the right. Looks better.
  6. 01:02:054 (7) - I don't hear anysound like 01:01:592 (4) - , it is really off. Pls removing if you don't have a reason to map it.
[Hard]
  1. 00:29:630 (1) - This slider runs quite badly for me. Because it ignored some interesting drum itself. Try my way to improve the rhythm.
  2. 00:59:168 (1) - Are u serious? Using the whistle of Normal? Oh no, this is so bad, it isn't nice for you to use it. Remove if you feel like me or not.
  3. 01:30:092 (1) - as 00:29:630 (1) -
  4. 00:43:476 (2) - This slider isn't balance now. You can move the red point to 244/423, Due to that, the slider looks nicer.
[Normal]
  1. 00:31:015 - Add here a circle, there is sound here, it isn't difficult to play. Ignore this one is a bad way.
  2. 00:43:476 (2) - Make opposite this slider is better pattern, I mean Ctrl+ J. Try it? I think you will see like my eyes.
  3. 00:59:168 (1) - As Normal diff
--------------
Good luck to rerank then!
Topic Starter
RandF

Setsurei wrote:

Hi RandomEffect, M4M (:
[Normal]
00:19:476 (5) - ctrl g and 00:20:399 (1,2) - flip vertical, rotate a bit and fix DS
:arrow: no change
the flow of 00:20:399 (1,2,3) - comes to be not good, imo

00:25:015 (2) - curve down, not up, for flow :arrow: no: I like it
00:56:399 (7) - curve this :arrow: OK
01:01:015 (1,2) - increase angle, this is too sharp :arrow: no problem, imo
01:02:861 (4,5) - ^ :arrow: ^
01:10:245 (5) - ^ :arrow: ^
[Hard]
00:19:938 (4,1) - stack on (1)'s tail
:arrow: no change
I want to avoid short spacing of 00:19:938 (4,1) -

00:54:553 (3) - ctrl g, better flow with 00:54:553 (3,1) -
:arrow: no change
I want to use jump at the same way of 00:55:938 (2,3) -


that's all, good luck for re-qualify
as I counted the mods on my map, the Hard diff has so many mods, so just focus on Easy! thanks
:arrow: OK, please wait a little<3
SPOILER
last count:
  1. Easy: 3
  2. Normal: 15
  3. Hard: 18
  4. LIAR: 15
Thank you for modding!
red: change
blue: no change
Topic Starter
RandF

Oyatsu wrote:

Hello, M4M.
[General]
  1. The map isn't good enough for me, but since this got ranked and unrank for now, it means this is considered to be enough for rank. So I will give you just something i think that is important.
[Lunatic]
  1. 00:01:476 (1) - I think adding whistle here is better to hear, the first sound is quite sleazy, so adding whistle will help player to be easier to hear the song.
    :arrow: fix: instructive suggestion~
  2. 00:14:861 (1) - This slider is so short for me. Change into a long slider is more sensible. It is so fast to realize the notes afterwards.
    :arrow: mmm, KEEP
    I want spinner because I put a great effort into making it...
  3. 00:19:707 (7,8,1) - So bad, ofc, it isn't a big unrankble but the DS is quite difficult for player to be able to read between 1/4 and 1/2. I think it seems the same distance with current way. I sugguest to fix distance 00:19:938 (8,1). Move (8) nearer or someway that players can realize this is 1/4
    :arrow: I agree: conform DS
  4. 00:22:130 - There is sound here, better way is creating a circle here. Then collecting 2 circles into a place, and stack complete with 00:22:245 (1) - . It also improve the flow better :arrow: fine!
  5. 00:49:707 (6,1) - This is semi-so near with 00:49:015 (5) - . The flow is bad due to that. I sugguest you moving them abit to the right. Looks better.
    :arrow: change a little
  6. 01:02:054 (7) - I don't hear anysound like 01:01:592 (4) - , it is really off. Pls removing if you don't have a reason to map it.
    :arrow: no change
    I intend to make the same pattern as 01:01:476 (3,4,5) - and add unity
[Hard]
  1. 00:29:630 (1) - This slider runs quite badly for me. Because it ignored some interesting drum itself. Try my way to improve the rhythm.
    :arrow: no change
    I don't intend to follow this drum in hard

  2. 00:59:168 (1) - Are u serious? Using the whistle of Normal? Oh no, this is so bad, it isn't nice for you to use it. Remove if you feel like me or not.
    :arrow: no, sorry: I want it...
  3. 01:30:092 (1) - as 00:29:630 (1) - :arrow: same as above
  4. 00:43:476 (2) - This slider isn't balance now. You can move the red point to 244/423, Due to that, the slider looks nicer.
    :arrow: fix: 244/323 ?
[Normal]
  1. 00:31:015 - Add here a circle, there is sound here, it isn't difficult to play. Ignore this one is a bad way. :arrow: OK, fix~
  2. 00:43:476 (2) - Make opposite this slider is better pattern, I mean Ctrl+ J. Try it? I think you will see like my eyes. :arrow: fix
  3. 00:59:168 (1) - As Normal diff :arrow: same as hard
--------------
Good luck to rerank then! :arrow: Do My Best!
Myxo
[General]

  1. Add Zun to tags because he made the music for Touhou.
[Normal]

  1. 00:01:938 to 00:16:707 - I'd highly recommend you to lower the SV here, atleast to 0.75x. At the moment, the sliders are much faster than in your Hard difficulty, which doesn't make much sense to me.
  2. 00:01:938 - Start the map here already, like in the other difficulties. For rhythm variation, you can have some 4/1-sliders for example: http://puu.sh/cI6jz/ae3717de24.jpg
  3. 01:06:322 (3,4,5,6) - This pattern is a bit cramped - all those stacks might confuse the newbies and are not really suitable for the easiest difficulty. Try something like this? http://puu.sh/cI6Gl/953c50d959.jpg
  4. 01:12:322 (1) - Minor, but it feels better to start the spinner at 01:12:553 in my opinion.
[Hard]

  1. 00:54:553 (3) - Ctrl+G to reduce the jump - Atm it seems too big for this difficulty.
  2. 00:56:399 (3) - Same as above. Then, stack 00:57:092 (4) with the head of the following object.
[Lunatic]

  1. 01:03:322 (3,4) - I'd turn both of them into triplets, for consistency with 01:01:476 (3,4,5,6,7,8)
  2. 01:13:015 (1,2,3) - This is very weird flow - After the huge jump from (1) to (2), something like this would be much better: http://puu.sh/cI88u/d6b8066361.jpg
I really enjoyed this map & song! Call me back :)
Topic Starter
RandF

Desperate-kun wrote:

[General]

  1. Add Zun to tags because he made the music for Touhou. :arrow: OK
[Normal]

  1. 00:01:938 to 00:16:707 - I'd highly recommend you to lower the SV here, atleast to 0.75x. At the moment, the sliders are much faster than in your Hard difficulty, which doesn't make much sense to me.
    :arrow: OK, change to 0.75x
    I avoided SV changing because of easiest-diff. but your suggetion is more suitable for this song XD
  2. 00:01:938 - Start the map here already, like in the other difficulties. For rhythm variation, you can have some 4/1-sliders for example: http://puu.sh/cI6jz/ae3717de24.jpg
    :arrow: OK
    add notes at 00:01:938~00:09:322
  3. 01:06:322 (3,4,5,6) - This pattern is a bit cramped - all those stacks might confuse the newbies and are not really suitable for the easiest difficulty. Try something like this? http://puu.sh/cI6Gl/953c50d959.jpg
    :arrow: fine!
    I was afraid of it but I had no good idea... I like your suggetion<3
  4. 01:12:322 (1) - Minor, but it feels better to start the spinner at 01:12:553 in my opinion. :arrow: fix
[Hard]

  1. 00:54:553 (3) - Ctrl+G to reduce the jump - Atm it seems too big for this difficulty. :arrow: fix
  2. 00:56:399 (3) - Same as above. Then, stack 00:57:092 (4) with the head of the following object. :arrow: fix
[Lunatic]

  1. 01:03:322 (3,4) - I'd turn both of them into triplets, for consistency with 01:01:476 (3,4,5,6,7,8) :arrow: fine!
  2. 01:13:015 (1,2,3) - This is very weird flow - After the huge jump from (1) to (2), something like this would be much better: http://puu.sh/cI88u/d6b8066361.jpg
    :arrow: fix
I really enjoyed this map & song! Call me back :)
Thank you for modding!
red: change
blue: no change

additionally, i reduce several jumps for difficulty spread from TicClick's indication
SPOILER
●Hard
00:19:938 (4,1) - 2.1x ->1.6x
00:35:168 (1,2) - 2.4x ->1.7x
00:41:630 (6,7,1) - 2.3x ->1.4x
01:00:784 (4,1) - 2.4x ->1.4x
01:06:553 (1,2,3,4,5) - 2.0x ->1.8x
01:13:476 (3,1) - 2.0x ->1.7x
●Lunatic
00:25:707 (1,2,3,4,5,6) - 2.3x -> 1.4x
00:56:399 (5,6) - 2.3x -> 1.4x
01:00:322 (2,3) - 2.0x -> 1.4x
01:02:399 (9,1) - 2.85x -> 2.15x
01:04:708 (1,2,3,4,5,6) - 2.6x -> 2.2x
01:06:553 (1,2,3,4,5,6,7) - 3.6x -> 2.9x
01:10:015 (7,1) - 2.5x -> 1.4x
01:12:092 (1,2,1,2,1,2) - 3.6x -> 2.1x

how about this?
Myxo
Yup, I think the spread improved much. Lunatic is even a bit less difficult now, but it should be fine since the song is very calm and relaxing.

Rebubbled (ノ 'ω')ノ

Good luck!
IamKwaN
Let's do this again.
[Insane]
  1. 00:01:476 - Increase the volume of this green line to 35% for each diff, I can hardly hear the whistles now. Same for first green line in Hard and Normal.
  2. 00:11:515 (5,6) - You need a smaller spacing here to indicate the difference between 00:11:515 (5,6) and 00:12:092 (6,1) - .
[Hard]
  1. 00:43:476 (2,3,1,2,3,1,2,1) - You may want these to be symmetric along the vertical axis.
[Normal]
  1. AR4 sounds more suitable for the low BPM and more balanced for the whole set.
Topic Starter
RandF

IamKwaN wrote:

Let's do this again.
[Insane]
  1. 00:01:476 - Increase the volume of this green line to 35% for each diff, I can hardly hear the whistles now. Same for first green line in Hard and Normal.
  2. 00:11:515 (5,6) - You need a smaller spacing here to indicate the difference between 00:11:515 (5,6) and 00:12:092 (6,1) - .
[Hard]
  1. 00:43:476 (2,3,1,2,3,1,2,1) - You may want these to be symmetric along the vertical axis.
[Normal]
  1. AR4 sounds more suitable for the low BPM and more balanced for the whole set.
thanks for continuous support!
All fixed!
IamKwaN
(´ω`)

Re-congratulations!
wring
omedetou<3
Myxo
Yay \:D/
keeeeeeko
おめでとうございます!
Gamu
おめでとうございますヾ(。>﹏<。)ノ゙
Sakaue Nachi
re-congraz :P
Topic Starter
RandF
yeah~

I've got a second chance!!!
AnreFM
reGratz Rand :D
Kinshara
omedetou rando-san~
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