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koutaq - Tabetai Hito ga Iru

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IamKwaN
[General]
  1. Some skin elements are of wrong size, dimensions of "hit50.png", "hit300.png", "hit300g.png" and "hit300k.png" must be exactly 256x256.
  2. Also, "Spinner- Misc" isn't completed. Check this and you will find "spinner-glow.png", "spinner-hint.png" and "spinner-rpm.png" missing.
  3. For Hard and Lunatic, I got a suggestion on the hitsounds of the kiai, maybe you can try this clap on red ticks: http://puu.sh/c9snT.wav
[Lunatic]
  1. 00:01:476 (1) - The spacing here is absolutely misleading compared to 00:01:938 (2,3) as of 1/1 rhythm instead of 1/2. So, try placing 00:01:476 (1) further apart from 00:01:938 (2).
  2. 00:07:476 (3) - ^ Even the spacing from previous and post objects.
  3. 00:26:284 (4) - I suggest separating the rhythm to http://puu.sh/c9ptq.jpg as you are ignoring the heavy beat at 00:26:399 while you map them at 00:25:938 (2,3).
  4. 01:07:476 (1,2) - Personally, I will map following 01:06:553 (1,2,3,4) as the rhythm is mostly the same and helps raise the difficulty.
  5. 01:13:476 (1) - Remove this NC? And curve it less to make it more aesthetic. http://puu.sh/c9rMR.jpg
[Hard]
  1. 00:26:284 (3) - As mentioned in Lunatic, try this: https://osu.ppy.sh/ss/2126689
  2. 00:31:015 - It doesn't matter if you add a circle here. The recovery time is enough for a Hard.
Eni
rankrankrank
Topic Starter
RandF

IamKwaN wrote:

[General]
  1. Some skin elements are of wrong size, dimensions of "hit50.png", "hit300.png", "hit300g.png" and "hit300k.png" must be exactly 256x256.
    :arrow: fix!!!
    wow, poor working... sorry...
  2. Also, "Spinner- Misc" isn't completed. Check this and you will find "spinner-glow.png", "spinner-hint.png" and "spinner-rpm.png" missing.
    :arrow: suggetion
    oh, I didn't know the rule changing of skinning. but I don't understand some elememens for example "spinner-hint.png".
    so, I deleted "spinner-spin.png" and "spinner-osu.png". that's no problem for my spinner working.
  3. For Hard and Lunatic, I got a suggestion on the hitsounds of the kiai, maybe you can try this clap on red ticks: http://puu.sh/c9snT.wav
    :arrow: fine!
    so cool! I add it for kiai of hard and insane ( and 01:01:015~01:04:245 in normal)
[Lunatic]
  1. 00:01:476 (1) - The spacing here is absolutely misleading compared to 00:01:938 (2,3) as of 1/1 rhythm instead of 1/2. So, try placing 00:01:476 (1) further apart from 00:01:938 (2). :arrow: fix
  2. 00:07:476 (3) - ^ Even the spacing from previous and post objects. :arrow: fix: and change slider's shape
  3. 00:26:284 (4) - I suggest separating the rhythm to http://puu.sh/c9ptq.jpg as you are ignoring the heavy beat at 00:26:399 while you map them at 00:25:938 (2,3). :arrow: OK
  4. 01:07:476 (1,2) - Personally, I will map following 01:06:553 (1,2,3,4) as the rhythm is mostly the same and helps raise the difficulty.
    :arrow: OK, fix
    change 01:07:476 (1) to 1/4 pattern
  5. 01:13:476 (1) - Remove this NC? And curve it less to make it more aesthetic. http://puu.sh/c9rMR.jpg
    :arrow: fix
    I intended to conform DS. but it's unnecessary in this part, imo
[Hard]
  1. 00:26:284 (3) - As mentioned in Lunatic, try this: https://osu.ppy.sh/ss/2126689 :arrow: fix
  2. 00:31:015 - It doesn't matter if you add a circle here. The recovery time is enough for a Hard.
    :arrow: OK
    I was afraid of short recovery time after spinner. but if you say so, add it ;)
Thank you for modding!
red: change
blue: no change
IamKwaN
Here you go ლ(╹ε╹ლ)
Satellite
irc log
21:39 Satellite: Normal -> Hard のSDの差が1.5近くあるので
21:40 Satellite: Normalをもう少し難しくしてもいいかもしれません  mapset diffspreadのために
21:40 RandomEffect: そうですか・・・
21:44 Satellite: Normal
21:44 Satellite: 00:31:476 (1) -
21:44 Satellite: 赤線まで伸ばしませんか?メロディに沿って
21:45 RandomEffect: いいかんじ。circleじゃなくてもいいですか?
21:45 Satellite: スライダーを伸ばしたほうがいいですね、曲調も伸ばしたほうが合います
21:46 RandomEffect: OK
21:46 Satellite: http://puu.sh/catkh/150d3ee092.jpg
21:46 Satellite: 一応こんな感じです
21:46 Satellite: 次いきますね
21:46 RandomEffect: hai
21:46 Satellite: 曲調的に 00:34:938 - ここにadd noteするとフィットするし、程よく難易度バランスも調整できると思います
21:46 Satellite: Hardとのdiffspreadのために
21:47 RandomEffect: OKです~
21:48 Satellite: 参考までに http://puu.sh/catpl/e5be29e4b6.jpg
21:48 Satellite: 普通に間に追加する形でいいかも
21:48 Satellite: whistleも追加してあげても合いますがどうですか?
21:49 RandomEffect: いいかも。他のdiffも追加しないとですね
21:49 Satellite: 次に 00:35:168 (1) - この子も伸ばしてあげませんか?赤線まで
21:51 RandomEffect: 最初を伸ばしたのでこれも伸ばした方がいいですね。easiest-diffとして難しくないですか?
21:51 Satellite: Normalなので1.99までSDあげても問題ないですよ
21:51 RandomEffect: OK!
21:51 Satellite: 1.52程度から2.9のHardは
21:52 Satellite: 流石に大きすぎる差だと思うので少しでも詰めたほうが譜面全体を見てバランスはよくなると思います
21:52 RandomEffect: わかりました~
21:53 Satellite: 00:38:861 (1) - こちらも同様にですね
21:53 Satellite: 00:42:322 - こちらも同様にadd note
21:54 RandomEffect: OK. これも間でよさそうですね
21:54 Satellite: 00:45:784 (4) - whistleは両方につけるか、終点だけのほうがフィットしそうですが、どうでしょう?
21:55 RandomEffect: 両方がいいですね。終わりにもつけます
21:55 Satellite: ここから少しadd noteの提案が多めになります
21:55 Satellite: 00:46:938 - add note
21:55 Satellite: 00:48:784 - add note
21:56 Satellite: 00:54:322 - 同様に
21:56 Satellite: 00:56:168 - 同様に
21:57 Satellite: 00:58:707 (2) - 1/2 sliderに変更しませんか?サビ前のように
21:58 RandomEffect: その方が良いですね。
21:58 Satellite: 01:06:322 - add note
21:58 Satellite: 01:09:784 (3) - 音にあってないですね、終点にDownbeatが来るのは好ましくない形ですし
21:59 Satellite: Normalのsuggestionh終わりです
21:59 Satellite: 何か質問ありますか?
22:00 RandomEffect: 01:09:784 (3) - ですが、1/2reverseとかの方が良いですか?
22:02 Satellite: 01:01:015 (1,2,3,4,5,6) - こういうところと
22:02 Satellite: 合わせるのが良さそうですが・・・
22:03 Satellite: んーどうしましょうか
22:04 Satellite: http://puu.sh/cau6N/cf96593fe4.jpg
22:04 Satellite: こういうのはいかがでしょうか
22:06 RandomEffect: 01:08:399 (1,2) - も01:01:015 (1,2,3) - みたいにした方がいいですか?
22:06 Satellite: そのままでもいいですよ、どちらでも
22:06 Satellite: 私はそのままでいいと思います
22:06 RandomEffect: OK!
22:07 RandomEffect: SR1.75くらいになりましたがどうですかね
22:07 Satellite: いいと思います
22:07 Satellite: Hardは簡略化の提案を出せば
22:08 Satellite: ちょうどいいSDになると思います
22:08 RandomEffect: XD
22:08 Satellite: Hard
22:08 Satellite: Spacingが広めなのでCS3.5を使ってみませんか?
22:08 Satellite: Normalが3でLunaticが4なので
22:08 Satellite: 間をとって。
22:09 RandomEffect: これ作ったころ小数点なかったもんなあ・・・。そうします!
22:10 Satellite: 00:13:015 (5) - Ncかな?
22:10 RandomEffect: OK
22:12 RandomEffect: これなんで気づかなかったんだろ
22:13 Satellite: ちょっと大きな配置の変更の提案いいですか?
22:13 Satellite: 00:13:015 (5,6) - ここの形が綺麗じゃないと思うんですが
22:13 Satellite: どう思いますか?
22:14 RandomEffect: 無理にstackしない方が良いですかね
22:14 Satellite: http://puu.sh/cauz7/a7c729a80e.jpg
22:15 Satellite: こんなかたちどうです?
22:15 Satellite: [http://puu.sh/cauAA/d7dd4b77c2.txt code] よければ試してみてください
22:15 Satellite: 00:13:015 (1,2,3) -
22:15 Satellite: この3箇所のcodeです
22:16 RandomEffect: flowいいですね。使わせてもらいます
22:17 Satellite: 00:25:938 (1,2,3,4) -
22:17 Satellite: 2連打自体はそこまで問題じゃないんですが
22:17 Satellite: Aimさせるのであれば少し難しいと思います
22:18 Satellite: 3,4をスタックさせた形のほうが好ましいと思います
22:18 Satellite: 続いて書きます、 00:26:861 (5,6) -
22:18 Satellite: どこの音に合わせておいてるかよくわからないんですが
22:18 Satellite: 00:26:861 - ~ 00:27:207 - ここまで3/4 sliderをいれたほうが合うように思えました
22:19 Satellite: http://puu.sh/cauLh/71404eb02a.jpg
22:19 Satellite: こんなかんじ
22:20 Satellite: 00:29:630 (1) - HardでSpinボーナス3000は非常に厳しいと思います
22:20 Satellite: DeleteしてSliderほういれたほうがいいです
22:21 RandomEffect: spinner伸ばす?
22:21 Satellite: 切れる場所が今のところがベターだと思うので
22:21 Satellite: 1本のスライダーをひいてみては?
22:22 Satellite: それかリバーススライダーでもいいかも
22:22 RandomEffect: OK。sliderいれます
22:22 Satellite: 個人的には1/1でリバースさせたほうが良さそう
22:23 RandomEffect: reverse抜けた。。。reverseにします
22:27 Satellite: 00:45:784 (1,2) - DS1.4に
22:28 RandomEffect: OK
22:28 Satellite: 00:52:707 (3) -
22:28 Satellite: これ単発2個に分けませんか?
22:30 RandomEffect: 00:52:938から1/4sliderいれてもいいですか?
22:30 Satellite: どんな感じかな?
22:31 Satellite: http://puu.sh/cavjj/e9dce8340b.jpg
22:40 Satellite: 00:59:168 (1) - Remove Nc
22:40 Satellite: 01:00:553 (3) - ここでNc
22:40 Satellite: Ncはどちらでも。
22:41 RandomEffect: 1がいいような気がしましたがちょっと考えます。。。
22:41 Satellite: これは
22:41 Satellite: Normalにあわせてのremove ncです
22:42 Satellite: NormalだとNcないので
22:45 Satellite: Hardは以上です
22:47 Satellite: 準備が整ったら言ってくださいlunaticかきます
22:47 RandomEffect: 00:26:861の3/4sliderですが、1/2じゃ変ですか?
22:48 Satellite: 1/2でもいいです
22:48 Satellite: 00:27:322 (6) - かわりにこっちを青線まで延ばしてもいいかもしれませんね
22:49 RandomEffect: あ、それいいですね
22:50 RandomEffect: SD2.86くらいになりました
22:50 Satellite: いいですね
22:50 Satellite: Lunatic
22:50 Satellite: なんでこれだけTick2 ?
22:51 RandomEffect: 過去に提案があってそれを受けました。
22:51 Satellite: 1でいいと思うけど、どっちがいい?
22:53 RandomEffect: 特に問題なければ2がいいかな
22:53 Satellite: ではこのままで~
22:53 RandomEffect: hai!
22:54 Satellite: 00:19:938 (8) - 青線まで延ばしませんか?
22:55 RandomEffect: OK~
22:56 Satellite: 00:22:245 (1) -
22:56 Satellite: やりたいことはわかるんですがあまり綺麗に思えませんでした
22:57 Satellite: http://puu.sh/cawAG/3ef4b686f3.jpg
22:57 Satellite: こんなかんじはどうです?
22:58 RandomEffect: ちょっとcurve入れるんですね。これにします!
22:58 Satellite: 00:26:861 (6,7,8) - 真ん中がへこみすぎで少し見づらく、汚く見えます
22:58 Satellite: http://puu.sh/cawGf/111a48114e.jpg
22:58 Satellite: せめてこれくらいにしませんか?
22:59 RandomEffect: OK, ほかにもあるかも・・・
22:59 Satellite: 全部提案しますね
23:00 RandomEffect: すみません。。。
23:01 Satellite: 00:37:015 (1) - x256 y352
23:01 Satellite: 00:37:938 (2,3,4) - x480 y60
23:01 Satellite: 00:38:400 (4,1) - ここの2箇所角度そろえません?
23:01 Satellite: http://puu.sh/cawQs/ca351e5951.jpg
23:03 Satellite: 00:42:668 (1) - spinボーナス1000でればrankableですが、これは2000しかありませんが・・・
23:04 Satellite: あまり好ましくないスピンですが、どう思います?
23:05 RandomEffect: 理由がアレですが、spinner一生懸命作ったのでなるべくいれたいのですけど。。。
23:05 Satellite: あーなるほど・・・
23:05 Satellite: 一応提案だけしておきますね
23:05 Satellite: http://puu.sh/cax3P/56c0db20fd.jpg
23:07 RandomEffect: 魅力的なんですが、う~ん・・・
23:07 Satellite: 00:14:861 (1) - この部分にスピン代わりにいれるとか。
23:10 Satellite: 00:49:015 (5) - Ctrl+G
23:10 RandomEffect: それもいいなあ。長さそんなに変わんないですけどいいかな?
23:10 Satellite: 3000出るよ!
23:11 RandomEffect: あれ、1/4の差か?
23:12 Satellite: 01:30:552 (1) - 個人的にNcいらないと思います
23:12 Satellite: 以上
if you are ready call me back.
Mira-san
Grats for bubble :D

>Gets ranked tomorrow.
Topic Starter
RandF
thank you さてらいとさん!

I start to fix. please wait~
Eni

Mira-san wrote:

>Gets ranked tomorrow.
Hopefully modding v2 will fix biased checking. Most of my GDs are bubbled for month(s) before they get ranked.


Anyway I'm happy to see this mapset get ranked! <3
Topic Starter
RandF
hey Satellite~
finished!

[Normal]
  1. 00:34:938 - ご提案通りadd whistle. それに加えて同じpatternの00:42:322にもadd whistle. 他のdiffの同じところにも add whistle
  2. 00:35:168 (1) -ご提案通りend at red line. それに伴って00:36:092 (2,3,4) -の配置を少し変えました。
  3. 00:45:784 (4) -ご提案通りadd whistle at slider's end. 他のdiffの同じところにも add whistle
  4. 00:58:707 (2) - ご提案通り 1/2sliderに変更。flowがちょっと悪くなったので00:59:168 (3,4) - の配置を少し変えました
  5. 01:09:784 (3)~ ご提案のhttp://puu.sh/cau6N/cf96593fe4.jpgに加え、01:11:630 (7) - は1/2reverseにして01:12:092の音を取りました
  6. red lineのnoteが十分増えたので、他のdiffと同じようにkiai-timeのred lineのnoteにclapを入れました
[Hard]
  1. 00:25:938 (1,2,3,4) - 3,4 stackはしたのですが、1,2もstackしています。(難しいですか?)
  2. 00:59:168 (1) - このNCはそのままにします
[skinning]
  1. star2.png: 今のruleでは面倒なことになるのでdelete。

他はall fix :D
how about this?
Satellite
Qualified~


The changes "Remove did wav file "soft-hitnormal2 which was not used" "Some placement suggestion" on Normal diff.


and
Thank you setting Genre by Frostmourne !

Normal diff IRC Log
21:00 Satellite: 00:37:707 - add note どうです?
21:00 RandomEffect: ちょっとまってくださいね
21:01 Satellite: 00:41:630 (4) - 向きを次の配置へ考慮しません?手前の3をブランケットして
21:02 Satellite: http://puu.sh/ceoVI/8d0eae60b7.jpg
21:03 Satellite: 01:12:207 (1) - spinner開始は 01:12:322 - ここからにしてください
21:26 Satellite: 00:37:707 (4) -
21:26 Satellite: これココじゃないですね
21:26 Satellite: 00:38:630 - こっちですね・・・
21:26 Satellite: 間違えましたorz
21:30 Satellite: soft-hitnormal2
21:30 Satellite: このwavってHardの
21:30 Satellite: 01:30:092 (1) - ココに使われてるんですよね?
21:33 RandomEffect: これ、normalhitsoundにしました。postに書いてませんでした、すみません。。。
21:33 Satellite: ええと
21:33 Satellite: soft-hitnormal2ってどこに使われてます?
21:35 RandomEffect: これは、、、ちょっと確認します。
21:35 Satellite: はい~
21:42 RandomEffect: やってしまった、不要でした
Rizia
Gratz~~~~~~~
IamKwaN
hue
Topic Starter
RandF
thank you very much!!!

Yattaaaaaaaaaaaa! :) :) :)
TicClick
Hello. Unfortunately, I have to disqualify your map due to a difficulty gap between Normal and Hard. While Normal is slow, has low slider velocity and mostly 1/1 notes, Hard has jumps and a higher spacing.

A good solution would be to reduce the following jumps in Hard:
  1. 00:26:399 (4,5) -
  2. 00:48:553 (2,3) -
  3. 01:06:553 (1,2,3,4) -
  4. 01:13:476 (3,1) -
  5. 01:26:861 (1,2,3,4,1,2,3) - also looks a bit harsh for the ending part
And boost Normal, making it harder by increasing slider velocity, overall spacing, adding more 1/2 beats. If you don't want to do this, it'll be better to rename it to Easy and map a new, harder difficulty and call it Normal afterwards.

I am sorry, Satellite.

EDIT: After you make Normal harder, or map a new one and get a few mods for it, catch any BAT and ask them for help. Alternatively, they will find you by themselves.
Kodora
I also suggest you change Circle Size on Hard from 3.5 to 4 -bigger circles are commonly easier settings, so using them on Hard diffs ends up looking and plays strangely, + in this case it doesn't compensate spread and badly affects score/pp calculations.

I hope it can be re-qualifued quickly, so good luck~
Topic Starter
RandF

TicClick wrote:

Hello. Unfortunately, I have to disqualify your map due to a difficulty gap between Normal and Hard. While Normal is slow, has low slider velocity and mostly 1/1 notes, Hard has jumps and a higher spacing.

A good solution would be to reduce the following jumps in Hard:
  1. 00:26:399 (4,5) -
  2. 00:48:553 (2,3) -
  3. 01:06:553 (1,2,3,4) -
  4. 01:13:476 (3,1) -
  5. 01:26:861 (1,2,3,4,1,2,3) - also looks a bit harsh for the ending part
And boost Normal, making it harder by increasing slider velocity, overall spacing, adding more 1/2 beats. If you don't want to do this, it'll be better to rename it to Easy and map a new, harder difficulty and call it Normal afterwards.

I am sorry, Satellite.

EDIT: After you make Normal harder, or map a new one and get a few mods for it, catch any BAT and ask them for help. Alternatively, they will find you by themselves.
Okey, TicClick. I 'll try again


Kodora wrote:

I also suggest you change Circle Size on Hard from 3.5 to 4 -bigger circles are commonly easier settings, so using them on Hard diffs ends up looking and plays strangely, + in this case it doesn't compensate spread and badly affects score/pp calculations.

I hope it can be re-qualifued quickly, so good luck~
thanks Kodora ;)
I consider it~
Sellenite
hmm..
Topic Starter
RandF
update!

TicClick wrote:

Hello. Unfortunately, I have to disqualify your map due to a difficulty gap between Normal and Hard. While Normal is slow, has low slider velocity and mostly 1/1 notes, Hard has jumps and a higher spacing.

A good solution would be to reduce the following jumps in Hard:
  1. 00:26:399 (4,5) -
  2. 00:48:553 (2,3) -
  3. 01:06:553 (1,2,3,4) -
  4. 01:13:476 (3,1) -
  5. 01:26:861 (1,2,3,4,1,2,3) - also looks a bit harsh for the ending part
:arrow: fix
reduce all jumps



And boost Normal, making it harder by increasing slider velocity, overall spacing, adding more 1/2 beats. If you don't want to do this, it'll be better to rename it to Easy and map a new, harder difficulty and call it Normal afterwards.
:arrow: remap Normal-diff as the following
change SV from x1.0 to x1.1
add several 1/2 notes
ShiraKai
こんにちは!

[Normal]
  1. 00:16:707 (1) - 笛の音がしっかりあるので終点にもwhistle欲しいです :)
    00:20:399 (1) - 00:24:092 (1) - 00:27:784 (1) - ^
  2. 00:53:630 (1,2,3) - なんか形が崩れているように思ったので整えてあげませんか?
    image
    若干上すぎる気もしますが…
  3. 00:59:168 (1) - あと10%くらいvolume下げませんか? 少しうるさく感じました :?
  4. 01:06:553 (4) - 曲に合わせてNCあってもいいと思います ;)
[Hard]
  1. 00:07:476 (2) - 曲げすぎてて不格好に見えました… もうちょっと平坦にしてあげた方が見栄え的にGoodだと思います :)
  2. 01:05:630 (3) - (4)と形揃えるとかどうです?
  3. 00:59:168 (1) - Normalと同じッス!
以上でっす!
ふぁいと :!: :oops: :!:
Topic Starter
RandF

ShiraKai wrote:

こんにちは!

[Normal]
  1. 00:16:707 (1) - 笛の音がしっかりあるので終点にもwhistle欲しいです :)
    00:20:399 (1) - 00:24:092 (1) - 00:27:784 (1) - ^
    :arrow: no change
    他のdiffとそろえたいので。ごめんね
  2. 00:53:630 (1,2,3) - なんか形が崩れているように思ったので整えてあげませんか?
    :arrow: fix
    上すぎるのは周りを少し調整しました

    image
    若干上すぎる気もしますが…
  3. 00:59:168 (1) - あと10%くらいvolume下げませんか? 少しうるさく感じました :?
    :arrow: KEEP
    既に他より下げてるしこれくらいは欲しいかな
  4. 01:06:553 (4) - 曲に合わせてNCあってもいいと思います ;)
    :arrow: OK
    打ちやすくなったかも<3

    やっぱno change. skinのせいでみにくくなっちゃうので
[Hard]
  1. 00:07:476 (2) - 曲げすぎてて不格好に見えました… もうちょっと平坦にしてあげた方が見栄え的にGoodだと思います :)
    :arrow: change a little
  2. 01:05:630 (3) - (4)と形揃えるとかどうです?
    :arrow: no change
    曲に合わせたいので今のままにします。見栄えはこっちが良いですね

  3. 00:59:168 (1) - Normalと同じッス! :arrow: KEEP
以上でっす!
ふぁいと :!: :oops: :!:
:arrow: ありがとう! がんばるよ!
Thank you for modding!
red: change
blue: no change
Chirony
リクエストありがとうございます!

[Normal]
  1. 01:06:553 (4,5,6) - 重なっている部分とか見難いのでできるだけ重ならないようにしてみてください
[Hard]
  1. 00:42:553 (1,2) - 流れが悪く感じたので画像みたいな感じでやってみてください(あんまりうまくできなかった :(
  2. 00:48:553 (2) - 00:46:707 (2) と同じようにキックを使うのもいいかも
少しでも参考になれば!
頑張ってください! :) :)
Topic Starter
RandF

Chirony wrote:

リクエストありがとうございます!

[Normal]
  1. 01:06:553 (4,5,6) - 重なっている部分とか見難いのでできるだけ重ならないようにしてみてください
    :arrow: KEEP
    stackしないとどうにもごちゃごちゃしちゃうのでこのままにします。その代わりNCはやめました
[Hard]
  1. 00:42:553 (1,2) - 流れが悪く感じたので画像みたいな感じでやってみてください(あんまりうまくできなかった :(
    :arrow: no change
    00:42:092 (7,1) - の流れがうまくいかなくなるので

  2. 00:48:553 (2) - 00:46:707 (2) と同じようにキックを使うのもいいかも
    :arrow: fix
    他のsame part はすべて1/4rhythmだからね。統一感出します
少しでも参考になれば!
頑張ってください! :) :)
Thank you for modding!
red: change
blue: no change
Setsurei
Hi RandomEffect, M4M (:
[Normal]
00:19:476 (5) - ctrl g and 00:20:399 (1,2) - flip vertical, rotate a bit and fix DS
00:25:015 (2) - curve down, not up, for flow
00:56:399 (7) - curve this
01:01:015 (1,2) - increase angle, this is too sharp
01:02:861 (4,5) - ^
01:10:245 (5) - ^
[Hard]
00:19:938 (4,1) - stack on (1)'s tail
00:54:553 (3) - ctrl g, better flow with 00:54:553 (3,1) -

that's all, good luck for re-qualify
as I counted the mods on my map, the Hard diff has so many mods, so just focus on Easy! thanks
SPOILER
last count:
  1. Easy: 3
  2. Normal: 15
  3. Hard: 18
  4. LIAR: 15
Oyatsu
Hello, M4M.
[General]
  1. The map isn't good enough for me, but since this got ranked and unrank for now, it means this is considered to be enough for rank. So I will give you just something i think that is important.
[Lunatic]
  1. 00:01:476 (1) - I think adding whistle here is better to hear, the first sound is quite sleazy, so adding whistle will help player to be easier to hear the song.
  2. 00:14:861 (1) - This slider is so short for me. Change into a long slider is more sensible. It is so fast to realize the notes afterwards.
  3. 00:19:707 (7,8,1) - So bad, ofc, it isn't a big unrankble but the DS is quite difficult for player to be able to read between 1/4 and 1/2. I think it seems the same distance with current way. I sugguest to fix distance 00:19:938 (8,1). Move (8) nearer or someway that players can realize this is 1/4
  4. 00:22:130 - There is sound here, better way is creating a circle here. Then collecting 2 circles into a place, and stack complete with 00:22:245 (1) - . It also improve the flow better
  5. 00:49:707 (6,1) - This is semi-so near with 00:49:015 (5) - . The flow is bad due to that. I sugguest you moving them abit to the right. Looks better.
  6. 01:02:054 (7) - I don't hear anysound like 01:01:592 (4) - , it is really off. Pls removing if you don't have a reason to map it.
[Hard]
  1. 00:29:630 (1) - This slider runs quite badly for me. Because it ignored some interesting drum itself. Try my way to improve the rhythm.
  2. 00:59:168 (1) - Are u serious? Using the whistle of Normal? Oh no, this is so bad, it isn't nice for you to use it. Remove if you feel like me or not.
  3. 01:30:092 (1) - as 00:29:630 (1) -
  4. 00:43:476 (2) - This slider isn't balance now. You can move the red point to 244/423, Due to that, the slider looks nicer.
[Normal]
  1. 00:31:015 - Add here a circle, there is sound here, it isn't difficult to play. Ignore this one is a bad way.
  2. 00:43:476 (2) - Make opposite this slider is better pattern, I mean Ctrl+ J. Try it? I think you will see like my eyes.
  3. 00:59:168 (1) - As Normal diff
--------------
Good luck to rerank then!
Topic Starter
RandF

Setsurei wrote:

Hi RandomEffect, M4M (:
[Normal]
00:19:476 (5) - ctrl g and 00:20:399 (1,2) - flip vertical, rotate a bit and fix DS
:arrow: no change
the flow of 00:20:399 (1,2,3) - comes to be not good, imo

00:25:015 (2) - curve down, not up, for flow :arrow: no: I like it
00:56:399 (7) - curve this :arrow: OK
01:01:015 (1,2) - increase angle, this is too sharp :arrow: no problem, imo
01:02:861 (4,5) - ^ :arrow: ^
01:10:245 (5) - ^ :arrow: ^
[Hard]
00:19:938 (4,1) - stack on (1)'s tail
:arrow: no change
I want to avoid short spacing of 00:19:938 (4,1) -

00:54:553 (3) - ctrl g, better flow with 00:54:553 (3,1) -
:arrow: no change
I want to use jump at the same way of 00:55:938 (2,3) -


that's all, good luck for re-qualify
as I counted the mods on my map, the Hard diff has so many mods, so just focus on Easy! thanks
:arrow: OK, please wait a little<3
SPOILER
last count:
  1. Easy: 3
  2. Normal: 15
  3. Hard: 18
  4. LIAR: 15
Thank you for modding!
red: change
blue: no change
Topic Starter
RandF

Oyatsu wrote:

Hello, M4M.
[General]
  1. The map isn't good enough for me, but since this got ranked and unrank for now, it means this is considered to be enough for rank. So I will give you just something i think that is important.
[Lunatic]
  1. 00:01:476 (1) - I think adding whistle here is better to hear, the first sound is quite sleazy, so adding whistle will help player to be easier to hear the song.
    :arrow: fix: instructive suggestion~
  2. 00:14:861 (1) - This slider is so short for me. Change into a long slider is more sensible. It is so fast to realize the notes afterwards.
    :arrow: mmm, KEEP
    I want spinner because I put a great effort into making it...
  3. 00:19:707 (7,8,1) - So bad, ofc, it isn't a big unrankble but the DS is quite difficult for player to be able to read between 1/4 and 1/2. I think it seems the same distance with current way. I sugguest to fix distance 00:19:938 (8,1). Move (8) nearer or someway that players can realize this is 1/4
    :arrow: I agree: conform DS
  4. 00:22:130 - There is sound here, better way is creating a circle here. Then collecting 2 circles into a place, and stack complete with 00:22:245 (1) - . It also improve the flow better :arrow: fine!
  5. 00:49:707 (6,1) - This is semi-so near with 00:49:015 (5) - . The flow is bad due to that. I sugguest you moving them abit to the right. Looks better.
    :arrow: change a little
  6. 01:02:054 (7) - I don't hear anysound like 01:01:592 (4) - , it is really off. Pls removing if you don't have a reason to map it.
    :arrow: no change
    I intend to make the same pattern as 01:01:476 (3,4,5) - and add unity
[Hard]
  1. 00:29:630 (1) - This slider runs quite badly for me. Because it ignored some interesting drum itself. Try my way to improve the rhythm.
    :arrow: no change
    I don't intend to follow this drum in hard

  2. 00:59:168 (1) - Are u serious? Using the whistle of Normal? Oh no, this is so bad, it isn't nice for you to use it. Remove if you feel like me or not.
    :arrow: no, sorry: I want it...
  3. 01:30:092 (1) - as 00:29:630 (1) - :arrow: same as above
  4. 00:43:476 (2) - This slider isn't balance now. You can move the red point to 244/423, Due to that, the slider looks nicer.
    :arrow: fix: 244/323 ?
[Normal]
  1. 00:31:015 - Add here a circle, there is sound here, it isn't difficult to play. Ignore this one is a bad way. :arrow: OK, fix~
  2. 00:43:476 (2) - Make opposite this slider is better pattern, I mean Ctrl+ J. Try it? I think you will see like my eyes. :arrow: fix
  3. 00:59:168 (1) - As Normal diff :arrow: same as hard
--------------
Good luck to rerank then! :arrow: Do My Best!
Myxo
[General]

  1. Add Zun to tags because he made the music for Touhou.
[Normal]

  1. 00:01:938 to 00:16:707 - I'd highly recommend you to lower the SV here, atleast to 0.75x. At the moment, the sliders are much faster than in your Hard difficulty, which doesn't make much sense to me.
  2. 00:01:938 - Start the map here already, like in the other difficulties. For rhythm variation, you can have some 4/1-sliders for example: http://puu.sh/cI6jz/ae3717de24.jpg
  3. 01:06:322 (3,4,5,6) - This pattern is a bit cramped - all those stacks might confuse the newbies and are not really suitable for the easiest difficulty. Try something like this? http://puu.sh/cI6Gl/953c50d959.jpg
  4. 01:12:322 (1) - Minor, but it feels better to start the spinner at 01:12:553 in my opinion.
[Hard]

  1. 00:54:553 (3) - Ctrl+G to reduce the jump - Atm it seems too big for this difficulty.
  2. 00:56:399 (3) - Same as above. Then, stack 00:57:092 (4) with the head of the following object.
[Lunatic]

  1. 01:03:322 (3,4) - I'd turn both of them into triplets, for consistency with 01:01:476 (3,4,5,6,7,8)
  2. 01:13:015 (1,2,3) - This is very weird flow - After the huge jump from (1) to (2), something like this would be much better: http://puu.sh/cI88u/d6b8066361.jpg
I really enjoyed this map & song! Call me back :)
Topic Starter
RandF

Desperate-kun wrote:

[General]

  1. Add Zun to tags because he made the music for Touhou. :arrow: OK
[Normal]

  1. 00:01:938 to 00:16:707 - I'd highly recommend you to lower the SV here, atleast to 0.75x. At the moment, the sliders are much faster than in your Hard difficulty, which doesn't make much sense to me.
    :arrow: OK, change to 0.75x
    I avoided SV changing because of easiest-diff. but your suggetion is more suitable for this song XD
  2. 00:01:938 - Start the map here already, like in the other difficulties. For rhythm variation, you can have some 4/1-sliders for example: http://puu.sh/cI6jz/ae3717de24.jpg
    :arrow: OK
    add notes at 00:01:938~00:09:322
  3. 01:06:322 (3,4,5,6) - This pattern is a bit cramped - all those stacks might confuse the newbies and are not really suitable for the easiest difficulty. Try something like this? http://puu.sh/cI6Gl/953c50d959.jpg
    :arrow: fine!
    I was afraid of it but I had no good idea... I like your suggetion<3
  4. 01:12:322 (1) - Minor, but it feels better to start the spinner at 01:12:553 in my opinion. :arrow: fix
[Hard]

  1. 00:54:553 (3) - Ctrl+G to reduce the jump - Atm it seems too big for this difficulty. :arrow: fix
  2. 00:56:399 (3) - Same as above. Then, stack 00:57:092 (4) with the head of the following object. :arrow: fix
[Lunatic]

  1. 01:03:322 (3,4) - I'd turn both of them into triplets, for consistency with 01:01:476 (3,4,5,6,7,8) :arrow: fine!
  2. 01:13:015 (1,2,3) - This is very weird flow - After the huge jump from (1) to (2), something like this would be much better: http://puu.sh/cI88u/d6b8066361.jpg
    :arrow: fix
I really enjoyed this map & song! Call me back :)
Thank you for modding!
red: change
blue: no change

additionally, i reduce several jumps for difficulty spread from TicClick's indication
SPOILER
●Hard
00:19:938 (4,1) - 2.1x ->1.6x
00:35:168 (1,2) - 2.4x ->1.7x
00:41:630 (6,7,1) - 2.3x ->1.4x
01:00:784 (4,1) - 2.4x ->1.4x
01:06:553 (1,2,3,4,5) - 2.0x ->1.8x
01:13:476 (3,1) - 2.0x ->1.7x
●Lunatic
00:25:707 (1,2,3,4,5,6) - 2.3x -> 1.4x
00:56:399 (5,6) - 2.3x -> 1.4x
01:00:322 (2,3) - 2.0x -> 1.4x
01:02:399 (9,1) - 2.85x -> 2.15x
01:04:708 (1,2,3,4,5,6) - 2.6x -> 2.2x
01:06:553 (1,2,3,4,5,6,7) - 3.6x -> 2.9x
01:10:015 (7,1) - 2.5x -> 1.4x
01:12:092 (1,2,1,2,1,2) - 3.6x -> 2.1x

how about this?
Myxo
Yup, I think the spread improved much. Lunatic is even a bit less difficult now, but it should be fine since the song is very calm and relaxing.

Rebubbled (ノ 'ω')ノ

Good luck!
IamKwaN
Let's do this again.
[Insane]
  1. 00:01:476 - Increase the volume of this green line to 35% for each diff, I can hardly hear the whistles now. Same for first green line in Hard and Normal.
  2. 00:11:515 (5,6) - You need a smaller spacing here to indicate the difference between 00:11:515 (5,6) and 00:12:092 (6,1) - .
[Hard]
  1. 00:43:476 (2,3,1,2,3,1,2,1) - You may want these to be symmetric along the vertical axis.
[Normal]
  1. AR4 sounds more suitable for the low BPM and more balanced for the whole set.
Topic Starter
RandF

IamKwaN wrote:

Let's do this again.
[Insane]
  1. 00:01:476 - Increase the volume of this green line to 35% for each diff, I can hardly hear the whistles now. Same for first green line in Hard and Normal.
  2. 00:11:515 (5,6) - You need a smaller spacing here to indicate the difference between 00:11:515 (5,6) and 00:12:092 (6,1) - .
[Hard]
  1. 00:43:476 (2,3,1,2,3,1,2,1) - You may want these to be symmetric along the vertical axis.
[Normal]
  1. AR4 sounds more suitable for the low BPM and more balanced for the whole set.
thanks for continuous support!
All fixed!
IamKwaN
(´ω`)

Re-congratulations!
wring
omedetou<3
Myxo
Yay \:D/
keeeeeeko
おめでとうございます!
Gamu
おめでとうございますヾ(。>﹏<。)ノ゙
Sakaue Nachi
re-congraz :P
Topic Starter
RandF
yeah~

I've got a second chance!!!
AnreFM
reGratz Rand :D
Kinshara
omedetou rando-san~
Mao
Gratz o/
Kamio Misuzu
lol ranked ome~
Chirony
おめでとー! :)
Rakuen
:) Grats :)
Oracle
wow gratz randomeffect!
Eni
grats <3
Modem
Uwaaaaaa!!!!! \(> w <)/ Finally ranked!!!
Congratz!!!!!! I like this map so much ♡
thzz
congratz!
Flandre_Vampir
Grats >w<
-Kanae-
Hello please can i get this pic from that map?^^ i want both please
-Kanae-
:D :D :D :D
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