Okey, TicClick. I 'll try againTicClick wrote:
Hello. Unfortunately, I have to disqualify your map due to a difficulty gap between Normal and Hard. While Normal is slow, has low slider velocity and mostly 1/1 notes, Hard has jumps and a higher spacing.
A good solution would be to reduce the following jumps in Hard:And boost Normal, making it harder by increasing slider velocity, overall spacing, adding more 1/2 beats. If you don't want to do this, it'll be better to rename it to Easy and map a new, harder difficulty and call it Normal afterwards.
- 00:26:399 (4,5) -
- 00:48:553 (2,3) -
- 01:06:553 (1,2,3,4) -
- 01:13:476 (3,1) -
- 01:26:861 (1,2,3,4,1,2,3) - also looks a bit harsh for the ending part
I am sorry, Satellite.
EDIT: After you make Normal harder, or map a new one and get a few mods for it, catch any BAT and ask them for help. Alternatively, they will find you by themselves.
thanks KodoraKodora wrote:
I also suggest you change Circle Size on Hard from 3.5 to 4 -bigger circles are commonly easier settings, so using them on Hard diffs ends up looking and plays strangely, + in this case it doesn't compensate spread and badly affects score/pp calculations.
I hope it can be re-qualifued quickly, so good luck~
I consider it~