hmm..
TicClick wrote:
Hello. Unfortunately, I have to disqualify your map due to a difficulty gap between Normal and Hard. While Normal is slow, has low slider velocity and mostly 1/1 notes, Hard has jumps and a higher spacing.
A good solution would be to reduce the following jumps in Hard:fix
- 00:26:399 (4,5) -
- 00:48:553 (2,3) -
- 01:06:553 (1,2,3,4) -
- 01:13:476 (3,1) -
- 01:26:861 (1,2,3,4,1,2,3) - also looks a bit harsh for the ending part
reduce all jumps
And boost Normal, making it harder by increasing slider velocity, overall spacing, adding more 1/2 beats. If you don't want to do this, it'll be better to rename it to Easy and map a new, harder difficulty and call it Normal afterwards.
remap Normal-diff as the following
change SV from x1.0 to x1.1
add several 1/2 notes
Thank you for modding!ShiraKai wrote:
こんにちは!
[Normal][Hard]
- 00:16:707 (1) - 笛の音がしっかりあるので終点にもwhistle欲しいです
00:20:399 (1) - 00:24:092 (1) - 00:27:784 (1) - ^
no change
他のdiffとそろえたいので。ごめんね- 00:53:630 (1,2,3) - なんか形が崩れているように思ったので整えてあげませんか?
fix
上すぎるのは周りを少し調整しましたimage若干上すぎる気もしますが…- 00:59:168 (1) - あと10%くらいvolume下げませんか? 少しうるさく感じました
KEEP
既に他より下げてるしこれくらいは欲しいかな- 01:06:553 (4) - 曲に合わせてNCあってもいいと思います
OK
打ちやすくなったかも<3
やっぱno change. skinのせいでみにくくなっちゃうので以上でっす!
- 00:07:476 (2) - 曲げすぎてて不格好に見えました… もうちょっと平坦にしてあげた方が見栄え的にGoodだと思います
change a little- 01:05:630 (3) - (4)と形揃えるとかどうです?
no change
曲に合わせたいので今のままにします。見栄えはこっちが良いですね- 00:59:168 (1) - Normalと同じッス! KEEP
ふぁいと
ありがとう! がんばるよ!
Thank you for modding!Chirony wrote:
リクエストありがとうございます!
[Normal][Hard]
- 01:06:553 (4,5,6) - 重なっている部分とか見難いのでできるだけ重ならないようにしてみてください
KEEP
stackしないとどうにもごちゃごちゃしちゃうのでこのままにします。その代わりNCはやめました少しでも参考になれば!
- 00:42:553 (1,2) - 流れが悪く感じたので画像みたいな感じでやってみてください(あんまりうまくできなかった )
no change
00:42:092 (7,1) - の流れがうまくいかなくなるので- 00:48:553 (2) - 00:46:707 (2) と同じようにキックを使うのもいいかも
fix
他のsame part はすべて1/4rhythmだからね。統一感出します
頑張ってください!
Thank you for modding!Setsurei wrote:
Hi RandomEffect, M4M (:
[Normal]
00:19:476 (5) - ctrl g and 00:20:399 (1,2) - flip vertical, rotate a bit and fix DS
no change
the flow of 00:20:399 (1,2,3) - comes to be not good, imo
00:25:015 (2) - curve down, not up, for flow no: I like it
00:56:399 (7) - curve this OK
01:01:015 (1,2) - increase angle, this is too sharp no problem, imo
01:02:861 (4,5) - ^ ^
01:10:245 (5) - ^ ^
[Hard]
00:19:938 (4,1) - stack on (1)'s tail
no change
I want to avoid short spacing of 00:19:938 (4,1) -
00:54:553 (3) - ctrl g, better flow with 00:54:553 (3,1) -
no change
I want to use jump at the same way of 00:55:938 (2,3) -
that's all, good luck for re-qualify
as I counted the mods on my map, the Hard diff has so many mods, so just focus on Easy! thanks
OK, please wait a little<3SPOILERlast count:
- Easy: 3
- Normal: 15
- Hard: 18
- LIAR: 15
Oyatsu wrote:
Hello, M4M.
[General][Lunatic]
- The map isn't good enough for me, but since this got ranked and unrank for now, it means this is considered to be enough for rank. So I will give you just something i think that is important.
[Hard]
- 00:01:476 (1) - I think adding whistle here is better to hear, the first sound is quite sleazy, so adding whistle will help player to be easier to hear the song.
fix: instructive suggestion~- 00:14:861 (1) - This slider is so short for me. Change into a long slider is more sensible. It is so fast to realize the notes afterwards.
mmm, KEEP
I want spinner because I put a great effort into making it...- 00:19:707 (7,8,1) - So bad, ofc, it isn't a big unrankble but the DS is quite difficult for player to be able to read between 1/4 and 1/2. I think it seems the same distance with current way. I sugguest to fix distance 00:19:938 (8,1). Move (8) nearer or someway that players can realize this is 1/4
I agree: conform DS- 00:22:130 - There is sound here, better way is creating a circle here. Then collecting 2 circles into a place, and stack complete with 00:22:245 (1) - . It also improve the flow better fine!
- 00:49:707 (6,1) - This is semi-so near with 00:49:015 (5) - . The flow is bad due to that. I sugguest you moving them abit to the right. Looks better.
change a little- 01:02:054 (7) - I don't hear anysound like 01:01:592 (4) - , it is really off. Pls removing if you don't have a reason to map it.
no change
I intend to make the same pattern as 01:01:476 (3,4,5) - and add unity[Normal]
- 00:29:630 (1) - This slider runs quite badly for me. Because it ignored some interesting drum itself. Try my way to improve the rhythm.
no change
I don't intend to follow this drum in hard- 00:59:168 (1) - Are u serious? Using the whistle of Normal? Oh no, this is so bad, it isn't nice for you to use it. Remove if you feel like me or not.
no, sorry: I want it...- 01:30:092 (1) - as 00:29:630 (1) - same as above
- 00:43:476 (2) - This slider isn't balance now. You can move the red point to 244/423, Due to that, the slider looks nicer.
fix: 244/323 ?--------------
- 00:31:015 - Add here a circle, there is sound here, it isn't difficult to play. Ignore this one is a bad way. OK, fix~
- 00:43:476 (2) - Make opposite this slider is better pattern, I mean Ctrl+ J. Try it? I think you will see like my eyes. fix
- 00:59:168 (1) - As Normal diff same as hard
Good luck to rerank then! Do My Best!
Thank you for modding!Desperate-kun wrote:
[General][Normal]
- Add Zun to tags because he made the music for Touhou. OK
[Hard]
- 00:01:938 to 00:16:707 - I'd highly recommend you to lower the SV here, atleast to 0.75x. At the moment, the sliders are much faster than in your Hard difficulty, which doesn't make much sense to me.
OK, change to 0.75x
I avoided SV changing because of easiest-diff. but your suggetion is more suitable for this song XD- 00:01:938 - Start the map here already, like in the other difficulties. For rhythm variation, you can have some 4/1-sliders for example: http://puu.sh/cI6jz/ae3717de24.jpg
OK
add notes at 00:01:938~00:09:322- 01:06:322 (3,4,5,6) - This pattern is a bit cramped - all those stacks might confuse the newbies and are not really suitable for the easiest difficulty. Try something like this? http://puu.sh/cI6Gl/953c50d959.jpg
fine!
I was afraid of it but I had no good idea... I like your suggetion<3- 01:12:322 (1) - Minor, but it feels better to start the spinner at 01:12:553 in my opinion. fix
[Lunatic]
- 00:54:553 (3) - Ctrl+G to reduce the jump - Atm it seems too big for this difficulty. fix
- 00:56:399 (3) - Same as above. Then, stack 00:57:092 (4) with the head of the following object. fix
I really enjoyed this map & song! Call me back
- 01:03:322 (3,4) - I'd turn both of them into triplets, for consistency with 01:01:476 (3,4,5,6,7,8) fine!
- 01:13:015 (1,2,3) - This is very weird flow - After the huge jump from (1) to (2), something like this would be much better: http://puu.sh/cI88u/d6b8066361.jpg
fix
thanks for continuous support!IamKwaN wrote:
Let's do this again.
[Insane][Hard]
- 00:01:476 - Increase the volume of this green line to 35% for each diff, I can hardly hear the whistles now. Same for first green line in Hard and Normal.
- 00:11:515 (5,6) - You need a smaller spacing here to indicate the difference between 00:11:515 (5,6) and 00:12:092 (6,1) - .
[Normal]
- 00:43:476 (2,3,1,2,3,1,2,1) - You may want these to be symmetric along the vertical axis.
- AR4 sounds more suitable for the low BPM and more balanced for the whole set.