2014-01-31 22:05 MizukoAoki: um, hi~
2014-01-31 22:05 Setsurei: hello
2014-01-31 22:05 Setsurei: ready mod now?
2014-01-31 22:05 MizukoAoki: yeah ^u^
2014-01-31 22:06 Setsurei: first the [General] section
2014-01-31 22:06 Setsurei: your image sizes are too large
2014-01-31 22:06 Setsurei: for Storyboard elements, a maximum of 800x600
2014-01-31 22:07 Setsurei: for tall or wide scrolling images are 640x1440 and 1920x480
2014-01-31 22:08 Setsurei: after resizing them, make sure you enlarge the scale images on .osb
2014-01-31 22:11 MizukoAoki: okay, i can do them later in order to use the time well
2014-01-31 22:11 Setsurei: then, the diff names are now unrankable
2014-01-31 22:12 Setsurei: you should clearly rename them "Easy", "Normal", "Hard", "Insane"
2014-01-31 22:12 MizukoAoki: can the last one stay as how it is? or shall i name it insane 2?
2014-01-31 22:12 Setsurei:
https://osu.ppy.sh/forum/p/27257132014-01-31 22:13 Setsurei: hmm
2014-01-31 22:13 Setsurei: Another / Extra will do
2014-01-31 22:13 MizukoAoki: i see
2014-01-31 22:14 Setsurei: for BPM, better make it 136. remove the 002
2014-01-31 22:14 Setsurei: why I saw lots of same BPM on different timing?
2014-01-31 22:15 Setsurei: I mean the red lines
2014-01-31 22:16 Setsurei: when changing BPM, don't forget to check all the 4 check box options
2014-01-31 22:16 Setsurei: it helps you to move and stack the objects
2014-01-31 22:16 MizukoAoki: they are meant to repeat the kiai effects but i guess i used it wrong
2014-01-31 22:17 Setsurei: you can use the green inherited points
2014-01-31 22:18 MizukoAoki: what do you mean by check box options?
2014-01-31 22:18 Setsurei:
http://puu.sh/6ELDa.png2014-01-31 22:19 MizukoAoki: okay, thank you
2014-01-31 22:19 Setsurei: now let's go to the easiest diff first
2014-01-31 22:20 Setsurei: on easy, make sure don't stack too much - this causing the newbie player confused
2014-01-31 22:20 Setsurei: the distance must be consistent
2014-01-31 22:22 MizukoAoki: okay
2014-01-31 22:22 Setsurei: 00:13:636 (1,1) - example
2014-01-31 22:23 Setsurei: 00:40:988 (2) - about this slider, this is too cramped, overlapped itself
2014-01-31 22:24 Setsurei: I'm not sure, there are lots of short sliders here, for starter they may be mistaken for a hitcircle not a slider
2014-01-31 22:24 Setsurei: 00:48:709 (3) - example
2014-01-31 22:24 Setsurei: you might want to add the slider velocity for this, 0.7 is too slow
2014-01-31 22:25 Setsurei: 00:50:915 - on this part, you have 2 different slider multiplier
2014-01-31 22:25 Setsurei: and slider are being cutted by the green lines
2014-01-31 22:25 Setsurei: this is unrankable
2014-01-31 22:26 Setsurei: 01:04:370 - same case
2014-01-31 22:27 Setsurei: make sure the timings are snapped to the beat (lines)
2014-01-31 22:28 Setsurei: 01:10:105 (1) - overlapped itself
2014-01-31 22:29 Setsurei: 01:17:163 (1,1,1) - stack them properly
2014-01-31 22:29 Setsurei: but in this case, I'm not sure if Easy is rankable
2014-01-31 22:29 Setsurei: 01:24:222 (1,2) - overlapped
2014-01-31 22:33 Setsurei: re-arrange the objects first, because the distance are not consistent
2014-01-31 22:33 Setsurei: call me back when you've repair them
2014-01-31 22:34 MizukoAoki: okay >u<
2014-01-31 22:38 Setsurei: oh right, don't forget to make the object distance consistent on Normal - Hard (Hard semi-jump, there are parts that has jumps but they have their default distance)
2014-01-31 22:43 Setsurei: btw is this your first beatmap?
2014-01-31 22:43 MizukoAoki: yes
2014-01-31 22:43 Setsurei: I see
2014-01-31 22:44 MizukoAoki: ahaha it's not really hard to guess it's a noob's work XD is it?
2014-01-31 22:44 Setsurei: quite tidy for first time, mine was disaster lol
2014-01-31 22:49 MizukoAoki: well i have been practising dksfghdsk i still have like 15 incomplete beatmaps on my pc
2014-01-31 22:49 Setsurei: hahaha
2014-01-31 22:51 MizukoAoki: i'm done with the easy
2014-01-31 22:51 Setsurei: update them
2014-01-31 22:51 Setsurei: so I can re-dl and see the changes
2014-01-31 22:54 MizukoAoki: updated~
2014-01-31 22:54 MizukoAoki: i couldn't edit the storyboard though
2014-01-31 22:54 Setsurei: yeah you can do it later
2014-01-31 22:56 Setsurei: 00:05:474 (2) - move to 252 156 (change grid level to the smallest)
2014-01-31 22:57 Setsurei: 00:16:724 (2,3) - this one too, move it a bit near to 00:15:401 (1) -
2014-01-31 22:58 Setsurei: 00:34:812 (3) - distance too far to previous
2014-01-31 22:58 Setsurei: 00:37:460 (1) - ctrl J and move it near 00:35:695 (4) -
2014-01-31 22:59 Setsurei: you may rotate it 45 degree anti-clockwise
2014-01-31 23:00 Setsurei:
http://puu.sh/6EMXC.jpg2014-01-31 23:01 Setsurei: 00:39:224 (2,3,1) - rearrange them,
http://puu.sh/6EMZ2.jpg2014-01-31 23:05 Setsurei: after those changes, 00:40:989 (1,1) - move them too
2014-01-31 23:08 MizukoAoki: done
2014-01-31 23:09 Setsurei: 00:50:474 (4,5) - distance
2014-01-31 23:09 MizukoAoki: sorry, can i go for a few minutes? i'll try to be back as soon as possible
2014-01-31 23:09 Setsurei: ok no prob
2014-01-31 23:09 Setsurei: let me know when you're back
2014-01-31 23:21 MizukoAoki: thanks
2014-01-31 23:21 MizukoAoki: i'm back
2014-01-31 23:21 Setsurei: wb
2014-01-31 23:22 Setsurei: 00:50:474 (4,5) - for this I recommend you to change one of the angle
2014-01-31 23:22 MizukoAoki: i'm done with the points you mentioned
2014-01-31 23:22 Setsurei: because it overlaps
2014-01-31 23:23 Setsurei: 00:52:018 (6,7) - and don't forget to re-arrange these
2014-01-31 23:23 Setsurei: 00:55:107 - unsnapped green line
2014-01-31 23:24 Setsurei: 00:55:989 (1,1) - these slider overlap themself, make the curve not too much
2014-01-31 23:25 Setsurei: also fix the distance
2014-01-31 23:26 Setsurei: 0.9 change to 0.8, because you use 0.8 as the default (since the beginning of the song)
2014-01-31 23:27 Setsurei: 01:06:576 (1,2,3,4) - distance inconsistency
2014-01-31 23:27 MizukoAoki: where is 0.9?
2014-01-31 23:27 Setsurei: 00:57:754 (1) -
2014-01-31 23:27 Setsurei: from the previous
2014-01-31 23:28 Setsurei:
http://puu.sh/6ENVK.png2014-01-31 23:29 Setsurei: also fix the next object too
2014-01-31 23:31 MizukoAoki: done
2014-01-31 23:32 Setsurei: 01:10:105 (1) - make sure the head doesn't touch the tail
2014-01-31 23:33 Setsurei: 01:24:222 (1,1) - how about changing their position (switch them)
2014-01-31 23:34 Setsurei: 01:25:986 (1) - then ctrl G, flow with 01:24:222 (1) -
2014-01-31 23:36 Setsurei: 01:27:751 (2,3,4,5,6) - ctrl H, and re-arrange to 0.8 distance
2014-01-31 23:36 Setsurei: from 01:25:986 (1) -
2014-01-31 23:37 Setsurei: 01:41:868 (6,7) - too far
2014-01-31 23:47 MizukoAoki: um, i'm done
2014-01-31 23:47 Setsurei: ok let's go to Normal
2014-01-31 23:48 MizukoAoki: okay
2014-01-31 23:48 Setsurei: what's the distance you're using here?
2014-01-31 23:49 MizukoAoki: i didn't use the distance snap tbh
2014-01-31 23:49 Setsurei: ah
2014-01-31 23:49 Setsurei: please tidy them, and as usual update it then let me update too
2014-01-31 23:49 MizukoAoki: ok
2014-02-01 00:09 MizukoAoki: updated
2014-02-01 00:37 Setsurei: woops
2014-02-01 00:37 Setsurei: 00:13:636 (1,3) - overlap
2014-02-01 00:37 Setsurei: 00:14:077 (2,4) - ^
2014-02-01 00:37 Setsurei: 00:14:959 (4,5) - distance
2014-02-01 00:38 Setsurei: 00:15:621 (6,8) - overlap
2014-02-01 00:39 Setsurei: 00:18:930 (1,2) - distance
2014-02-01 00:39 Setsurei: 00:19:592 (2) - better move this a bit down, because overlap this 00:17:827 (2) -
2014-02-01 00:40 Setsurei: 00:41:429 (4,1) - overlap
2014-02-01 00:40 Setsurei: 00:43:635 (2) - ^
2014-02-01 00:40 Setsurei: 00:51:576 (3,4) - distance
2014-02-01 00:42 Setsurei: 00:55:767 (1,2,3,4,5,6) - re-arrange them to move around the screen, this flow is not nice if you make them vertical
2014-02-01 00:43 Setsurei: 01:04:811 (1,2,3) - rotate them, so it won't overlap 01:04:370 (3) -
2014-02-01 00:43 Setsurei: 01:08:671 (7,8,9,10,11) - overlap
2014-02-01 00:44 Setsurei: 01:12:752 (6,1) - ^
2014-02-01 00:45 Setsurei: 01:17:163 (1,2,3,1,2,3) - on this part you make them symmetry, but 01:17:825 (3,1) - their distance are too far away
2014-02-01 00:45 Setsurei: 01:23:780 (5,1) - too far
2014-02-01 00:46 Setsurei: 01:25:104 (2,3) - ^
2014-02-01 00:50 Setsurei: 01:38:339 (1,1,1,1,2,1,1,1,1,1) - NC spam, don't NC unless the pattern is different
2014-02-01 00:56 MizukoAoki: ok, shall i update it?
2014-02-01 00:56 Setsurei: yes sure
2014-02-01 00:58 MizukoAoki: updated X3
2014-02-01 01:00 Setsurei: 00:13:636 (1,2,3,4) - don't make jumps on Normal diff
2014-02-01 01:01 Setsurei: 00:16:283 (9,10,11,12) - fix the distance
2014-02-01 01:01 Setsurei: it's easier to use the smallest grid
2014-02-01 01:04 Setsurei: 00:17:827 (2,1) - overlap, make them like
thishttp://puu.sh/6ERxH.jpg2014-02-01 01:06 Setsurei: 00:43:635 (2) - stack properly, x 337 y 144
2014-02-01 01:07 Setsurei: 00:55:767 (1,2,3) - too far to each other
2014-02-01 01:07 Setsurei: same goes to the next object
2014-02-01 01:08 Setsurei: 00:57:533 (4,5,6) -
2014-02-01 01:09 Setsurei: 01:02:164 (3,4) - distance
2014-02-01 01:10 Setsurei: 01:04:811 (1,2,3) -
http://puu.sh/6ERL4.jpg make it like this?
2014-02-01 01:13 Setsurei: 01:08:341 (6,7,8,9,10,11,1,2,3) -
http://puu.sh/6ERTg.jpg like this?
2014-02-01 01:14 Setsurei: 01:11:869 (4,5,6) -
http://puu.sh/6ERVT.jpg ?
2014-02-01 01:15 Setsurei: then re-arrange the objects after that 01:13:635 - 01:16:282 -
2014-02-01 01:22 Setsurei: 01:17:163 (1,2,3) -
http://puu.sh/6ESi8.jpg ?
2014-02-01 01:23 Setsurei: 01:18:929 (1,2,3) - similar ^
2014-02-01 01:23 Setsurei: 01:17:825 (3,1) - distance
2014-02-01 01:23 Setsurei: 01:20:473 - re-arrange note afterwards
2014-02-01 01:30 MizukoAoki: done
2014-02-01 01:30 Setsurei: 01:22:788 (2,3,4) - distance
2014-02-01 01:30 Setsurei: 01:23:780 (5,1) - ^
2014-02-01 01:31 Setsurei: 01:25:104 (2,3) - ^
2014-02-01 01:31 Setsurei: 01:26:869 (4,5) - ^
2014-02-01 01:38 MizukoAoki: done .u.
2014-02-01 01:39 Setsurei: ok now to Hard
2014-02-01 01:40 Setsurei: 00:03:268 (2,4) - could you make them symmetry? copy this 00:03:268 (2) - and then ctrl H
2014-02-01 01:41 Setsurei: 00:13:636 (1,2,3,4,5,6) - stack their head perfectly
2014-02-01 01:42 Setsurei: 00:24:224 (1,2) - overlaps
2014-02-01 01:43 Setsurei: 00:24:555 (2,3) - ^
2014-02-01 01:43 Setsurei: 00:25:988 (4,5) - ^
2014-02-01 01:43 Setsurei: 00:31:613 (2,3) - ^
2014-02-01 01:43 Setsurei: 00:33:047 (1,2) - ^
2014-02-01 01:44 MizukoAoki: how can i stack 00:13:636 (1,2,3,4,5,6) - ?
2014-02-01 01:44 Setsurei: oh wait, my miss, the coordinates are the same
2014-02-01 01:45 Setsurei: I think the skin makes it weird
2014-02-01 01:45 Setsurei: not centralized
2014-02-01 01:48 Setsurei: 01:13:964 (2,3) - flip the (3) horizontal (ctrl H)
2014-02-01 01:48 Setsurei: and move it somewhere
2014-02-01 01:49 Setsurei: 01:17:494 (2,3) - overlap
2014-02-01 01:49 Setsurei: 01:25:435 (2,1) - ^
2014-02-01 01:49 Setsurei: 01:40:103 (1,1) - ^
2014-02-01 02:07 MizukoAoki: i'm done
2014-02-01 02:08 Setsurei: I just realized the skin burst is too shiny
2014-02-01 02:08 MizukoAoki: the lighting?
2014-02-01 02:08 Setsurei: yes
2014-02-01 02:08 Setsurei: it burst out too large
2014-02-01 02:09 Setsurei: it's like a full screen effect
2014-02-01 02:09 Setsurei: reduce it to around 120 px
2014-02-01 02:11 MizukoAoki: okay, reduced
2014-02-01 02:11 Setsurei: now to Insane
2014-02-01 02:12 Setsurei: 00:16:283 (9,10,11,12,13,14,15,16,17) - better to make them spiral, stacking them might not be a good idea
2014-02-01 02:13 Setsurei: 00:20:364 (6,1,2) - don't stack them, the flow was stopped
2014-02-01 02:13 Setsurei: 00:24:114 (1,2,3) - same, don't stack
2014-02-01 02:13 Setsurei: circle size +1
2014-02-01 02:14 Setsurei: 00:33:930 (1,2,3,4,5,6) - re-arrange them, to a better flow
2014-02-01 02:14 MizukoAoki: shall i make it the largest?
2014-02-01 02:15 Setsurei: no, smaller
2014-02-01 02:18 Setsurei: 00:37:900 (2,3,4) - don't stack, and move it a bit farther from 00:37:459 (1) -
2014-02-01 02:19 Setsurei: 01:33:707 (1,2,3,4,5,6) - don't stack, make some pattern
2014-02-01 02:20 Setsurei: 01:41:868 (6,7,8,9) - ^
2014-02-01 02:21 Setsurei: 01:25:987 (3,4) - stack properly
2014-02-01 02:22 Setsurei: 01:25:105 (2,5) - ^
2014-02-01 02:29 MizukoAoki: ok
2014-02-01 02:30 Setsurei: oh right, forgot to mention, Easy HP 3 AR 4
2014-02-01 02:30 Setsurei: Normal HP 4 AR 5 OD 4
2014-02-01 02:30 Setsurei: Hard AR 7 OD 6
2014-02-01 02:32 Setsurei: don't forget to snap the timings on all diffs
2014-02-01 02:32 Setsurei: also look through the AImod
2014-02-01 02:34 Setsurei: about the last diff, I'm not sure about the names - ask BATs or someone who know the rules well