forum

Ono Daisuke - Lunar Maria

posted
Total Posts
4
Topic Starter
MizukoAoki
This beatmap was submitted using in-game submission on 2014年2月4日 at 14:32:36

Artist: Ono Daisuke
Title: Lunar Maria
Source: Kamigami no Asobi
Tags: kamigami no itazura seiyuu otome game broccoli
BPM: 136
Filesize: 4823kb
Play Time: 01:43
Difficulties Available:
  1. Easy (0.67 stars, 66 notes)
  2. Forbidden Love (4.86 stars, 277 notes)
  3. Hard (4.24 stars, 156 notes)
  4. Insane (4.83 stars, 224 notes)
  5. Normal (2.87 stars, 128 notes)
Download: Ono Daisuke - Lunar Maria
Information: Scores/Beatmap Listing
---------------
The opening theme for the otome game, Kamigami no Asobi. Which is going to have an anime adaptation this year.
Setsurei

mod only 4 diffs because of drain time;
here's the IRC log
2014-01-31 22:05 MizukoAoki: um, hi~
2014-01-31 22:05 Setsurei: hello
2014-01-31 22:05 Setsurei: ready mod now?
2014-01-31 22:05 MizukoAoki: yeah ^u^
2014-01-31 22:06 Setsurei: first the [General] section
2014-01-31 22:06 Setsurei: your image sizes are too large
2014-01-31 22:06 Setsurei: for Storyboard elements, a maximum of 800x600
2014-01-31 22:07 Setsurei: for tall or wide scrolling images are 640x1440 and 1920x480
2014-01-31 22:08 Setsurei: after resizing them, make sure you enlarge the scale images on .osb
2014-01-31 22:11 MizukoAoki: okay, i can do them later in order to use the time well
2014-01-31 22:11 Setsurei: then, the diff names are now unrankable
2014-01-31 22:12 Setsurei: you should clearly rename them "Easy", "Normal", "Hard", "Insane"
2014-01-31 22:12 MizukoAoki: can the last one stay as how it is? or shall i name it insane 2?
2014-01-31 22:12 Setsurei: https://osu.ppy.sh/forum/p/2725713
2014-01-31 22:13 Setsurei: hmm
2014-01-31 22:13 Setsurei: Another / Extra will do
2014-01-31 22:13 MizukoAoki: i see
2014-01-31 22:14 Setsurei: for BPM, better make it 136. remove the 002
2014-01-31 22:14 Setsurei: why I saw lots of same BPM on different timing?
2014-01-31 22:15 Setsurei: I mean the red lines
2014-01-31 22:16 Setsurei: when changing BPM, don't forget to check all the 4 check box options
2014-01-31 22:16 Setsurei: it helps you to move and stack the objects
2014-01-31 22:16 MizukoAoki: they are meant to repeat the kiai effects but i guess i used it wrong
2014-01-31 22:17 Setsurei: you can use the green inherited points
2014-01-31 22:18 MizukoAoki: what do you mean by check box options?
2014-01-31 22:18 Setsurei: http://puu.sh/6ELDa.png
2014-01-31 22:19 MizukoAoki: okay, thank you
2014-01-31 22:19 Setsurei: now let's go to the easiest diff first
2014-01-31 22:20 Setsurei: on easy, make sure don't stack too much - this causing the newbie player confused
2014-01-31 22:20 Setsurei: the distance must be consistent
2014-01-31 22:22 MizukoAoki: okay
2014-01-31 22:22 Setsurei: 00:13:636 (1,1) - example
2014-01-31 22:23 Setsurei: 00:40:988 (2) - about this slider, this is too cramped, overlapped itself
2014-01-31 22:24 Setsurei: I'm not sure, there are lots of short sliders here, for starter they may be mistaken for a hitcircle not a slider
2014-01-31 22:24 Setsurei: 00:48:709 (3) - example
2014-01-31 22:24 Setsurei: you might want to add the slider velocity for this, 0.7 is too slow
2014-01-31 22:25 Setsurei: 00:50:915 - on this part, you have 2 different slider multiplier
2014-01-31 22:25 Setsurei: and slider are being cutted by the green lines
2014-01-31 22:25 Setsurei: this is unrankable
2014-01-31 22:26 Setsurei: 01:04:370 - same case
2014-01-31 22:27 Setsurei: make sure the timings are snapped to the beat (lines)
2014-01-31 22:28 Setsurei: 01:10:105 (1) - overlapped itself
2014-01-31 22:29 Setsurei: 01:17:163 (1,1,1) - stack them properly
2014-01-31 22:29 Setsurei: but in this case, I'm not sure if Easy is rankable
2014-01-31 22:29 Setsurei: 01:24:222 (1,2) - overlapped
2014-01-31 22:33 Setsurei: re-arrange the objects first, because the distance are not consistent
2014-01-31 22:33 Setsurei: call me back when you've repair them
2014-01-31 22:34 MizukoAoki: okay >u<
2014-01-31 22:38 Setsurei: oh right, don't forget to make the object distance consistent on Normal - Hard (Hard semi-jump, there are parts that has jumps but they have their default distance)
2014-01-31 22:43 Setsurei: btw is this your first beatmap?
2014-01-31 22:43 MizukoAoki: yes
2014-01-31 22:43 Setsurei: I see
2014-01-31 22:44 MizukoAoki: ahaha it's not really hard to guess it's a noob's work XD is it?
2014-01-31 22:44 Setsurei: quite tidy for first time, mine was disaster lol
2014-01-31 22:49 MizukoAoki: well i have been practising dksfghdsk i still have like 15 incomplete beatmaps on my pc
2014-01-31 22:49 Setsurei: hahaha
2014-01-31 22:51 MizukoAoki: i'm done with the easy
2014-01-31 22:51 Setsurei: update them
2014-01-31 22:51 Setsurei: so I can re-dl and see the changes
2014-01-31 22:54 MizukoAoki: updated~
2014-01-31 22:54 MizukoAoki: i couldn't edit the storyboard though
2014-01-31 22:54 Setsurei: yeah you can do it later
2014-01-31 22:56 Setsurei: 00:05:474 (2) - move to 252 156 (change grid level to the smallest)
2014-01-31 22:57 Setsurei: 00:16:724 (2,3) - this one too, move it a bit near to 00:15:401 (1) -
2014-01-31 22:58 Setsurei: 00:34:812 (3) - distance too far to previous
2014-01-31 22:58 Setsurei: 00:37:460 (1) - ctrl J and move it near 00:35:695 (4) -
2014-01-31 22:59 Setsurei: you may rotate it 45 degree anti-clockwise
2014-01-31 23:00 Setsurei: http://puu.sh/6EMXC.jpg
2014-01-31 23:01 Setsurei: 00:39:224 (2,3,1) - rearrange them, http://puu.sh/6EMZ2.jpg
2014-01-31 23:05 Setsurei: after those changes, 00:40:989 (1,1) - move them too
2014-01-31 23:08 MizukoAoki: done
2014-01-31 23:09 Setsurei: 00:50:474 (4,5) - distance
2014-01-31 23:09 MizukoAoki: sorry, can i go for a few minutes? i'll try to be back as soon as possible
2014-01-31 23:09 Setsurei: ok no prob
2014-01-31 23:09 Setsurei: let me know when you're back
2014-01-31 23:21 MizukoAoki: thanks
2014-01-31 23:21 MizukoAoki: i'm back
2014-01-31 23:21 Setsurei: wb
2014-01-31 23:22 Setsurei: 00:50:474 (4,5) - for this I recommend you to change one of the angle
2014-01-31 23:22 MizukoAoki: i'm done with the points you mentioned
2014-01-31 23:22 Setsurei: because it overlaps
2014-01-31 23:23 Setsurei: 00:52:018 (6,7) - and don't forget to re-arrange these
2014-01-31 23:23 Setsurei: 00:55:107 - unsnapped green line
2014-01-31 23:24 Setsurei: 00:55:989 (1,1) - these slider overlap themself, make the curve not too much
2014-01-31 23:25 Setsurei: also fix the distance
2014-01-31 23:26 Setsurei: 0.9 change to 0.8, because you use 0.8 as the default (since the beginning of the song)
2014-01-31 23:27 Setsurei: 01:06:576 (1,2,3,4) - distance inconsistency
2014-01-31 23:27 MizukoAoki: where is 0.9?
2014-01-31 23:27 Setsurei: 00:57:754 (1) -
2014-01-31 23:27 Setsurei: from the previous
2014-01-31 23:28 Setsurei: http://puu.sh/6ENVK.png
2014-01-31 23:29 Setsurei: also fix the next object too
2014-01-31 23:31 MizukoAoki: done
2014-01-31 23:32 Setsurei: 01:10:105 (1) - make sure the head doesn't touch the tail
2014-01-31 23:33 Setsurei: 01:24:222 (1,1) - how about changing their position (switch them)
2014-01-31 23:34 Setsurei: 01:25:986 (1) - then ctrl G, flow with 01:24:222 (1) -
2014-01-31 23:36 Setsurei: 01:27:751 (2,3,4,5,6) - ctrl H, and re-arrange to 0.8 distance
2014-01-31 23:36 Setsurei: from 01:25:986 (1) -
2014-01-31 23:37 Setsurei: 01:41:868 (6,7) - too far
2014-01-31 23:47 MizukoAoki: um, i'm done
2014-01-31 23:47 Setsurei: ok let's go to Normal
2014-01-31 23:48 MizukoAoki: okay
2014-01-31 23:48 Setsurei: what's the distance you're using here?
2014-01-31 23:49 MizukoAoki: i didn't use the distance snap tbh
2014-01-31 23:49 Setsurei: ah
2014-01-31 23:49 Setsurei: please tidy them, and as usual update it then let me update too
2014-01-31 23:49 MizukoAoki: ok
2014-02-01 00:09 MizukoAoki: updated
2014-02-01 00:37 Setsurei: woops
2014-02-01 00:37 Setsurei: 00:13:636 (1,3) - overlap
2014-02-01 00:37 Setsurei: 00:14:077 (2,4) - ^
2014-02-01 00:37 Setsurei: 00:14:959 (4,5) - distance
2014-02-01 00:38 Setsurei: 00:15:621 (6,8) - overlap
2014-02-01 00:39 Setsurei: 00:18:930 (1,2) - distance
2014-02-01 00:39 Setsurei: 00:19:592 (2) - better move this a bit down, because overlap this 00:17:827 (2) -
2014-02-01 00:40 Setsurei: 00:41:429 (4,1) - overlap
2014-02-01 00:40 Setsurei: 00:43:635 (2) - ^
2014-02-01 00:40 Setsurei: 00:51:576 (3,4) - distance
2014-02-01 00:42 Setsurei: 00:55:767 (1,2,3,4,5,6) - re-arrange them to move around the screen, this flow is not nice if you make them vertical
2014-02-01 00:43 Setsurei: 01:04:811 (1,2,3) - rotate them, so it won't overlap 01:04:370 (3) -
2014-02-01 00:43 Setsurei: 01:08:671 (7,8,9,10,11) - overlap
2014-02-01 00:44 Setsurei: 01:12:752 (6,1) - ^
2014-02-01 00:45 Setsurei: 01:17:163 (1,2,3,1,2,3) - on this part you make them symmetry, but 01:17:825 (3,1) - their distance are too far away
2014-02-01 00:45 Setsurei: 01:23:780 (5,1) - too far
2014-02-01 00:46 Setsurei: 01:25:104 (2,3) - ^
2014-02-01 00:50 Setsurei: 01:38:339 (1,1,1,1,2,1,1,1,1,1) - NC spam, don't NC unless the pattern is different
2014-02-01 00:56 MizukoAoki: ok, shall i update it?
2014-02-01 00:56 Setsurei: yes sure
2014-02-01 00:58 MizukoAoki: updated X3
2014-02-01 01:00 Setsurei: 00:13:636 (1,2,3,4) - don't make jumps on Normal diff
2014-02-01 01:01 Setsurei: 00:16:283 (9,10,11,12) - fix the distance
2014-02-01 01:01 Setsurei: it's easier to use the smallest grid
2014-02-01 01:04 Setsurei: 00:17:827 (2,1) - overlap, make them like thishttp://puu.sh/6ERxH.jpg
2014-02-01 01:06 Setsurei: 00:43:635 (2) - stack properly, x 337 y 144
2014-02-01 01:07 Setsurei: 00:55:767 (1,2,3) - too far to each other
2014-02-01 01:07 Setsurei: same goes to the next object
2014-02-01 01:08 Setsurei: 00:57:533 (4,5,6) -
2014-02-01 01:09 Setsurei: 01:02:164 (3,4) - distance
2014-02-01 01:10 Setsurei: 01:04:811 (1,2,3) - http://puu.sh/6ERL4.jpg make it like this?
2014-02-01 01:13 Setsurei: 01:08:341 (6,7,8,9,10,11,1,2,3) - http://puu.sh/6ERTg.jpg like this?
2014-02-01 01:14 Setsurei: 01:11:869 (4,5,6) - http://puu.sh/6ERVT.jpg ?
2014-02-01 01:15 Setsurei: then re-arrange the objects after that 01:13:635 - 01:16:282 -
2014-02-01 01:22 Setsurei: 01:17:163 (1,2,3) - http://puu.sh/6ESi8.jpg ?
2014-02-01 01:23 Setsurei: 01:18:929 (1,2,3) - similar ^
2014-02-01 01:23 Setsurei: 01:17:825 (3,1) - distance
2014-02-01 01:23 Setsurei: 01:20:473 - re-arrange note afterwards
2014-02-01 01:30 MizukoAoki: done
2014-02-01 01:30 Setsurei: 01:22:788 (2,3,4) - distance
2014-02-01 01:30 Setsurei: 01:23:780 (5,1) - ^
2014-02-01 01:31 Setsurei: 01:25:104 (2,3) - ^
2014-02-01 01:31 Setsurei: 01:26:869 (4,5) - ^
2014-02-01 01:38 MizukoAoki: done .u.
2014-02-01 01:39 Setsurei: ok now to Hard
2014-02-01 01:40 Setsurei: 00:03:268 (2,4) - could you make them symmetry? copy this 00:03:268 (2) - and then ctrl H
2014-02-01 01:41 Setsurei: 00:13:636 (1,2,3,4,5,6) - stack their head perfectly
2014-02-01 01:42 Setsurei: 00:24:224 (1,2) - overlaps
2014-02-01 01:43 Setsurei: 00:24:555 (2,3) - ^
2014-02-01 01:43 Setsurei: 00:25:988 (4,5) - ^
2014-02-01 01:43 Setsurei: 00:31:613 (2,3) - ^
2014-02-01 01:43 Setsurei: 00:33:047 (1,2) - ^
2014-02-01 01:44 MizukoAoki: how can i stack 00:13:636 (1,2,3,4,5,6) - ?
2014-02-01 01:44 Setsurei: oh wait, my miss, the coordinates are the same
2014-02-01 01:45 Setsurei: I think the skin makes it weird
2014-02-01 01:45 Setsurei: not centralized
2014-02-01 01:48 Setsurei: 01:13:964 (2,3) - flip the (3) horizontal (ctrl H)
2014-02-01 01:48 Setsurei: and move it somewhere
2014-02-01 01:49 Setsurei: 01:17:494 (2,3) - overlap
2014-02-01 01:49 Setsurei: 01:25:435 (2,1) - ^
2014-02-01 01:49 Setsurei: 01:40:103 (1,1) - ^
2014-02-01 02:07 MizukoAoki: i'm done
2014-02-01 02:08 Setsurei: I just realized the skin burst is too shiny
2014-02-01 02:08 MizukoAoki: the lighting?
2014-02-01 02:08 Setsurei: yes
2014-02-01 02:08 Setsurei: it burst out too large
2014-02-01 02:09 Setsurei: it's like a full screen effect
2014-02-01 02:09 Setsurei: reduce it to around 120 px
2014-02-01 02:11 MizukoAoki: okay, reduced
2014-02-01 02:11 Setsurei: now to Insane
2014-02-01 02:12 Setsurei: 00:16:283 (9,10,11,12,13,14,15,16,17) - better to make them spiral, stacking them might not be a good idea
2014-02-01 02:13 Setsurei: 00:20:364 (6,1,2) - don't stack them, the flow was stopped
2014-02-01 02:13 Setsurei: 00:24:114 (1,2,3) - same, don't stack
2014-02-01 02:13 Setsurei: circle size +1
2014-02-01 02:14 Setsurei: 00:33:930 (1,2,3,4,5,6) - re-arrange them, to a better flow
2014-02-01 02:14 MizukoAoki: shall i make it the largest?
2014-02-01 02:15 Setsurei: no, smaller
2014-02-01 02:18 Setsurei: 00:37:900 (2,3,4) - don't stack, and move it a bit farther from 00:37:459 (1) -
2014-02-01 02:19 Setsurei: 01:33:707 (1,2,3,4,5,6) - don't stack, make some pattern
2014-02-01 02:20 Setsurei: 01:41:868 (6,7,8,9) - ^
2014-02-01 02:21 Setsurei: 01:25:987 (3,4) - stack properly
2014-02-01 02:22 Setsurei: 01:25:105 (2,5) - ^
2014-02-01 02:29 MizukoAoki: ok
2014-02-01 02:30 Setsurei: oh right, forgot to mention, Easy HP 3 AR 4
2014-02-01 02:30 Setsurei: Normal HP 4 AR 5 OD 4
2014-02-01 02:30 Setsurei: Hard AR 7 OD 6
2014-02-01 02:32 Setsurei: don't forget to snap the timings on all diffs
2014-02-01 02:32 Setsurei: also look through the AImod
2014-02-01 02:34 Setsurei: about the last diff, I'm not sure about the names - ask BATs or someone who know the rules well
need more improvements
good luck
UnderminE
Türk mapper görmek baya zor, o yüzden uğraşalim bakalim. Selamlar öncelikle, uzun bi mod olucak :P

Genel
Şimdi öncelikle bg olarak kullandiğin resim 800x800 piksel. Bunun 1366x768 veya 1024x768 olmasi gerekiyor. Eğer resmi değiştirmek istemiyosan, dediğim piksellerde düz siyah bi resim yap, üzerine de kendi istediğin resmi koy. Teknik olarak istenilen piksellerde olmuş olur.

Storyboard'i şimdilik kontrol etmiyorum onlar çok sonraya kalan şeyler. Ama güzel olmuş storyboard

Forbidden Love diff ismi de kurallara uymuyor, artik difficulty adi olarak bu tarz şeyler kullanmak yasak. hangi insane daha zorsa onun adini Extra olarak değiştirmeni öneririm. Veya insane'lerden birini sil.

Easy

Snap hatalarini düzeltme için, üstteki menüden Timing > Resnap all notes yap
Sonra zamani buraya getir 01:38:780 - ve ayni Resnap'i tekrar yap ki ikinci timing'den sonrasi da düzelsin

Sonra F6'ya bas ve sağdakilerin hepsini seç, sonra sol tarafta %100'ü %65 yap çünkü ses çok fazla. Finish'ler resmen kulağa batiyor

-----

00:17:165 - Şimdi burada break çok fazla, zaten şarki toplasan 2 dakika bile değil üstüne bir de 10-15 saniyelik break girince işin kolayina kaçmiş olursun buralari da yapmani öneririm.
Ekranin hep ortasina dizmektense objeleri, biraz sağa sola dizsen daha hoş olur diye düşünüyorum. Flow olmali yani.
00:01:945 - clap ve finish'i kaldir. Soft-whistle ekle ama senin o sonradan eklediğin custom whistle değil, oyunun orijinal whistle sesi. Bunun için F6 diyoruz. Şu en üstteki kirmizi noktali timing pointe tikla, sol taraftan Custom1 yerine Default'u seç. http://puu.sh/6K8vs.png S:C1'e çevirmen gerektiği zaman belirticem, onun haricinde buradan sonra söylediğim hitsoundlar tamamen S:Default için geçerli. Açikçasi kullandiğin custom hitsound bu tarz bir şarkiya hiç gitmiyor, ben yerinde olsam onu kaldirir varsayilan hitsoundlarla devam ederdim. Seninkisi daha çok Chinese temali şarkilara daha çok gidiyor. Ha tabi Lunar Maria derken Chinese eni yil göndermesi yapiyorsan bilemiycem :P)
00:03:048 (2) - New Combo'yu kaldir
00:03:489 - whistle
00:03:930 - finish
00:04:371 - whistle
00:05:474 - whistle
00:13:636 (1) - Ctrl+H yapip x:368 y:76'ya taşi
00:15:401 (2) - New combo'yu kaldir, tek tek rengarenk yapamazsin combonun amaci bu değil
00:15:401 (2) - Ctrl+H yapip x:260 y:200'e taşi
00:16:724 (3) - x:308 y:328
00:17:165 (4) - x:364 y:324
00:13:636 (1) - başina ve sonuna finish ekle
00:31:283 (1) - simetrik değil
00:34:371 - buradaki note'u sil, belirgin bir ritim yok burada Easy oyunculari için.
00:31:283 - Buradan başlayarak 00:37:460 - buraya kadar şöyle bi şey denedim: http://puu.sh/6K9Y6.jpg
Pattern olarak da şunu denedim: http://puu.sh/6Ka22.jpg ve yan taraf da simetriği olacak şekilde http://puu.sh/6Ka3t.jpg hem böylece storyboard'la da uyumlu oluyor. Hitsound olarak da:
00:31:283 (1) - finish
00:32:165 - soft whistle (default)
00:33:048 - şimdi burasi için (yani slider'in kuyruğu), sol tarafta Sampleset Additions sekmeleri var. Oradan sampleset'i Drum yapip Clap ekle
00:33:489 (2) - soft whistle
00:33:930 (3) - finish
00:34:813 (1) - drum clap
00:35:254 (2) - soft whistle
00:35:695 (3) - soft whistle
00:36:577 - drum clap
00:35:695 (3) - soft whistle
ve böyle böyle tek tek yapacaksin işte şimdi hepsini söylersem tüm gecemi harcamiş olurum :D Kisacasi daha çok şey var geliştirilmesi gereken.
00:40:107 - Mesela bu kisimlarda tek tek new combo veremezsin, en az 2 en fazla 5 olabilir Easy'de combo sayisi. Vokale göre vereceksin combolari yani.
Pattern'ler de dediğim gibi hep ortaya rastgele koymaktansa, sana verdiğim şekilde farkli şeyler deneyebilirsin. Diğer map'lerden örnek almayi dene.

00:55:107 - tam burada slider hizini 0,50 yapmişsin. Easy ve Normal'de slider hizini değiştirmek yasaktir. Rank kurallarina aykiri. Onu tekrar 1,00'a çevirmen gerekiyor.

Dahasi, Distance Snap'i da doğru kullanman gerekiyor. her objenin arasindaki boşluk 0,8 olarak ayarladiysan eğer 0,80 olmali. Belki 0,78 veya 0,82 civarinda oynayabilir ama daha fazlasi veya azi kurallara aykiridir. Ben sana atayim hangilerinin hatali olduğunu: http://puu.sh/6KaOI.png

01:03:048 - burada neden yeni kirmizi timing point kullandiğini anlamadim açikçasi, neyse burasi için önerim kiai time'i uzun sürdürmemen. Map'in yarisi kiai time olmuş resmen taiko oynayanlarin vay haline :D Onun için kiai time'i şu şekilde ayarlamani öneririm: http://puu.sh/6Kb41.png

Map'te söylenicek daha çok şey var ama o kadar zamanim yok malesef ;_; Üstelik daha sadece Easy, bunun bir de diğer diffleri modlamasi var. Kisacasi ben zaman buldukça buraya yazar durumum şu diff'te şunu düzelt bu diff'te bunu düzelt diye.

Tabi moralleri bozma, ilk map için çok iyi iş çikarmişsin storyboard olsun hitsound eklemek olsun vesaire. Benim ilk map'im daha korkunçtu :D

İyi şanslar! o/
-Neipezi
hi

[General]
- please add more videos to the storyboard. This video is of good quality. Download
- Source "神々の悪戯" add, "Kamigami no itazura" tag to chagne. and "Kamigami no Asobi" is a misnomer.
- Background "0515_W01_1920-1200.jpg" seems to be good. other images are not good. :(

[Easy]
- AI mod check
00:33:930 (1,3) - NC change
00:40:989 (1,1,1) - ^
00:46:945 (2) - NC add
00:55:989 (1) - NC remove
01:25:986 (1) - ^
01:27:751 (2) - NC add

[Normal]
- AI mod check
00:15:400 (5,6,7,8,9,10,11,12) - beginning of a difficult pattern.
00:20:474 (3) - remove
00:20:694 (4) - NC add
00:22:018 (1) - NC remove
00:55:767 (1,2,3,4,5,6) - confusing to the novice.
01:04:811 (1,2,3) - beginning of a difficult pattern.
01:17:163 (1,2,3) -
01:18:929 (1,2,3) -

[Hard]
- AI mod check
00:17:165 (6,8,10) - NC add
00:22:460 (12) - ^
00:25:988 (4) - ^
00:39:224 (1,1,1,1) - NC remove
00:50:694 (6) - NC add
01:01:504 (6) - ^
01:06:135 (4) - clap add
01:07:017 - ,01:07:899 - circle add

[Insane]

[Forbidden Love]
  • - Extra or Expret to change the difficulty name.
    - dbject isn't snapped.(Ai mod)
good lucky :roll:
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply