wow ... I know this music first in the map ... 0.0
so nice music ... !
so nice music ... !
it is a great piece of music, sasuga kajiura yuki and kalafina =w=bSiesta- wrote:
wow ... I know this music first in the map ... 0.0
so nice music ... !
THX will fix this one latter. [/quote]Anshi wrote:
[General]
good song~ i love Archer best agree <3
You'd better change ur BG, at least the size of it must be 1024x768 or 800x600 I'll fix it when my internet connection got better.
[Normal]
00:05:766 (1) - the spinner here cant meet the time line. done.
00:22:187 (3,4) - exchange 3 and 4 no, it feels weird when played.
00:53:364 (2) - add a whistle on the head no.
00:54:148 (3) - ^ ^
[Hard]
00:53:364 (2) - add a whistle no.
00:53:756 (4) - ^ on head done, fixed this too on [normal] for consistency
00:54:344 (5) - ^on tail ^
00:55:520 (1,2,3) - i would do it like this no. I'm trying to make it circular so it looked like that
01:05:324 (7) - y change its speed... due to some issues
01:07:285 (1,2) - the distance here is confused... or u make 1 behind 4 →01:07:089 (4) done,
01:19:834 (1,2) - ^ done.
Here is the BG i prepare 4 u
[Luanny PhNyx] wrote:
[Taiko]
-Your patterns are a bit repetitive. You could consider adding some more variations. I'll give you some suggestions to fix that. ...you're right . _ .
-Sometimes video in taiko can be annoying. You can remove video in taiko diff and add a specific background if you want. If you want a background I can make one for you, just send me forum PM. It is up to you. kay.
-The drums are too louder. Change the 100% vol. sections to 80%.
00:11:011 (2,3,1) - kkk is a good variation here and still fits the song.
00:12:677 (3) - k?
00:17:286 (2,3,1) - kkk again
00:18:952 (3) - k again
00:19:638 (1) - k here
00:29:337 - add k here
00:29:540 (4) - delete
00:33:506 - kdk?
00:33:364 (2) - k
00:45:913 - add k here
00:58:265 (2) - k
00:58:854 (2,3,1) - kkk
01:01:599 (2,3,1) - kkd or dkd
01:05:324 (2,3,1) - kkd
01:05:717 (1) - K? (big katsu)
01:07:285 (2,3,1) - kdk
01:12:383 (2,3,1) - kkd
01:14:148 (2,3,1) - dkk
01:17:089 (1) - k
01:17:873 (2,3,1) - kkd
01:18:266 (1) - K (big katsu)
01:19:246 (2) - k
01:19:638 (1) - k
01:23:559 (1,2,3) - kkd
fixed some.
There are only suggestions, you don't need to change it all but is recommended to do at least some more variations. I'll keep that in mind
Good luck
I'll try to make the Easy by myself.. thx anyway~-kevincela- wrote:
Here is the new background
Remember to full submit once you have changed bg!
(no kds)
Oh,and if you need an Easy diff,I can do it without any problems
-kevincela- wrote:
Hi o/
Take all this mod as a bunch of suggestions,since your map is already really good.
[General][Normal]
- fz opy.jpg is 1024x767, while it should be 1024x768. It's just a pixel,but you should resize it. If you can't do it,I'll do it for you! Fixed
- Why don't you use as custom colours for the Normal and Hard diff the ones in the Taiko diff? They fit quite well No.. I guess...
- Please,change the audio lead-in to 2000ms/2s.done.
[Hard]
- There are various unsnapped green lines at
SPOILERI suggest you to snap them correctly! Alldone.. And there;s so many unsnapped timing orz. Better fix it soon00:31:196 -
00:31:294 -
00:32:373 -
00:32:471 -
00:38:656 -
00:38:754 -
00:40:224 -
00:40:322 -
00:46:503 -
00:46:601 -
00:48:071 -- 00:24:932 (2) - You'd better make this shorter by 1/2,to follow properly the singer. It actually fits better than the actual rhythm. If you do this,I suggest you to put a whistle at the repeat,too! done.
- 00:26:501 - Add a note here if you done ^ done.
- 00:54:344 - I highly recommend you to add a note here stacked with the other ones,it fits and sounds really good,and it would be a pretty good little change of rhythm. No. Even though it's true that it sounds really good.. I think it's quite hard for beginners.. I'll think about this..
- 00:45:717 (3) - Unstack this and put it at x:296 y:232? Imho,I think that here it would be better to do so,and i personally think that this flows more naturally. done
- 01:25:128 (2,3) - This configuration actually works pretty good,but what do you think on adding some notes respectively at 01:24:932 - and 01:25:520 - ? Other than fitting more within the rhythm,I think it's actualy funnier to play! done.
Really nice diff and pretty good use of the symmetry. Good work! thxWell,I'm surprised you don't have any ranked maps yet. Starred,and good luck! Thx
- 00:12:775 (4,5) - I think it will be better if you do the symmetry with 00:12:187 (3) - and not with 00:13:756 (7) - ,as it stays pretty good with its reverse slider 00:14:344 (8) -. Here's an example i made for you. done.
- 00:24:148 (9) - As in the bg I see some cymbals being played here,I suggest you to place a finish here. If you like this setting,you can use it in the Normal diff,too! It doesn't fit imo
- 00:30:422 (1) - Same as above,but obviously you should add it at the beginning of the slider ^
- 00:41:403 (4) - Add a new combo here? It really fits good pattern-wise,and it fits rhythm-wise too! done.
- 00:43:756 (4) - Its repeat is hidden by 00:43:364 (2) -'s hitburst,and I'm sure many MATs/BATs will point that out. A possible solution for this is to put 00:43:364 (2) - at x:216 y:360 and 00:43:560 (3) - at x:296 y:360. done.
- 00:47:089 (4,5) - Exchange their position? It's a little thing,but I think it flows better than the actual setting. done.
Awesome diff,pretty good flow and really good use of symmetry! Good job,I like it very much Thx
Wolf wrote:
Hi there ♫
M4M
General
Seems ok.
Easy
00:22:589 (3) - Not perfectly symmetric with 00:21:021 (1) - You can check it for yourself by doing ctrl+h on 00:21:021 (1) If you're trying to keep things perfect here, just simply ctrl+c the first slider and replace it for the current 00:22:589 (3) -
00:50:825 (3) - Placement of this slider on the grid could've been better. How about doing a blanket with 00:49:648 (2) - ? http://puu.sh/1RLqU
00:55:138 (5) - This circle should be moved a grid left so its fading won't appear/look ugly when starting 00:56:315 (1) - In other words, you must make 00:55:138 (5,1) - a stack: http://puu.sh/1RLw9
01:24:550 (1) - Not really necessary this new combo here imo, one combo only doesn't look nice. But if you have your reasons to keep it, it's fine.
Normal
00:19:256 (1,2,3,4) - Spacing looks kinda messed here. Were you trying to use 1.0x or 0.8x?
00:30:040 (5,1,2,3) - A bit repetitive imo. You could have tried making those slider on different positions to improve that. I have reasons to do that. so, no.
01:22:981 (1) - Can you place this on a better position on the grid? The overlap with 01:21:413 (1) - doesn't look nice.
Hard
Wow, this diff is very clear to me, good job here! really? thanks.
01:00:040 (2) - Hmm, the blanket with 00:59:452 (1) - is nice, although, the overlap with 00:59:060 (5) - kinda ruins that slider. Is there by any chance you can move that/those slider somewhere else?
01:26:118 (1) - This should start at 01:25:922 - Just like your previous diffs.
Good luck there!
No. I don't get it.Gezo wrote:
00:11:217 (8) - This slider is copypaste this 00:09:844 (5) - you could do the same pattern as they return to the same place is not played very well
your combocolor (3) and (4) are same..maybe dele one or change one?I'm not using custom combocolor so it's probably from your skin.
Let's go!Legenda wrote:
→ Unrankable, must fix
→ My human doubts, things to consider
→ Tips & Tricks to make your map better!
* → Just comments, not mods.
Naked Lines → Mods.
I know you answered to this before, but could you really consider adding an "Insane" diff again? If you don't want to make itNo.
yourself, can I make a GD instead?PLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLS
Ok :cnanda2009 wrote:
_(:з」∠)_ NO.
Looks fine, but maybe a 3/2 beat slider that begins in 00:55:530?imo the slider makes the map too hard for beginners.
Other than that are fixed. ThanksSetsurei wrote:
]
some suggestions
[Easy]
00:05:530 (1) - easy slow response to spinner.. move slider here, 00:05:727 - and shorten to 00:08:472 -
01:25:922 (1) - ^ 01:26:118 (1) - and shorten to 01:27:687 -
[Normal]
00:11:609 (1) - slider tick hit sound seems legit, remove I don't think it's that confusing. But anyway, fixed.
[Hard]
CS 4 < I prefer this size better imo CS 5 is sexier and plays better imo. CS 5 is just too big. No.
seems I found only that
good luck for ranked! thanks.
240,320,16315,2,0,B|296:327|346:257|332:200|332:200|319:143|368:73|442:88,1,360,0|8,0:0|0:0,0:0:0:0:00:32:785 - add note
208,352,629,2,0,P|64:288|144:64,1,440,2|2,0:0|0:0,0:0:0:0:
256,192,2981,1,0,0:0:0:0:
370,64,3766,2,0,P|448:288|304:352,1,440,2|2,0:0|0:0,0:0:0:0:
416,112,24158,5,0,0:0:0:0:
256,192,24942,2,0,B|307:192|307:192|320:224|360:248|408:240,2,165
80,216,26903,1,0,0:0:0:0:
264,88,3374,1,0,0:0:0:0:
336,152,3766,6,0,B|384:176|424:152|424:152|464:128|512:152,2,180,2|0|0,0:0|0:0|0:0,0:0:0:0:
264,88,5334,1,2,0:0:0:0:
456,240,30040,6,0,B|464:272|456:304,2,60,2|8|0,0:0|0:0|0:0,0:0:0:0:
368,208,30825,2,0,B|360:176|368:144,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
296,272,31609,2,0,B|304:304|296:336,1,60,0|4,0:0|0:0,0:0:0:0:
208,304,32197,2,0,B|201:277|209:245,1,60,0|4,0:0|0:0,0:0:0:0:
256,64,33178,1,2,0:0:0:0:
312,144,84942,2,0,P|312:184|296:224,1,60
205,203,85530,2,0,P|200:184|200:144,1,60
256,192,85922,12,0,87687,0:0:0:0:
376,360,58667,1,2,0:2:0:0:
424,296,58864,1,2,0:2:0:0:
376,232,59060,1,8,0:0:0:0:
-kevincela- wrote:
Hey! It's been a long time since I have checked this mapset, and I guess it's time to recheck it!
[Easy][Normal]
- 00:00:629 (1,2,3) - This is actually a really little thing, nothing mayor: What about rearraging 00:03:766 (3) - to make it symmetrical with 00:00:629 (1) - ? It's a really little thing, though I think it flows really smoothly, as it totally continues 00:00:629 (1) - 's circular flow there! Here's what I have done here, see if you like it! Nice one. But, I guess it'll be better if I put (2) above 80,y. Better flow, imho. done.
SPOILER208,352,629,2,0,P|64:288|144:64,1,440,2|2,0:0|0:0,0:0:0:0:
256,192,2981,1,0,0:0:0:0:
370,64,3766,2,0,P|448:288|304:352,1,440,2|2,0:0|0:0,0:0:0:0:- 00:24:158 (1,2,3) - Hmm... Why didn't you follow the vocals there? You had a pretty good chance of using a 3/2 repeated slider to follow them, making the whole rhythm there different, as you have done later. It isn't difficult at all to play and it follows quite better the song. To avoid ruining your pattern here, you could use a half-wave slider, like in this example I'm showing you now: It felt really weird when played.
SPOILER416,112,24158,5,0,0:0:0:0:
256,192,24942,2,0,B|307:192|307:192|320:224|360:248|408:240,2,165
80,216,26903,1,0,0:0:0:0:- 00:30:432 (4) - I guess you have forgot a New Combo there? You have previously used it on 00:24:158 (1) - , and considering that there is a new vocal phrase starting here, adding a New Combo here would make totally sense Argh What an embarassing mistake.
- 00:54:942 (3) - I have a little idea there... Why don't you use a 1/2 slider, instead of just a note after a 3/2 space? It would make much more sense, considering that it follows exactly all the vocals there, plus it will finish nicely the whole pattern and it will make it easier to read as from 00:53:766 (2) to 00:54:942 (3) - there is just a 1/1 space. You could just use a linear 1/2 slider placed at x:480 y:152 to make it work correctly I thought it's too hard for beginners. And It's ugly when I put it as a slider, Just look at this sldier. Ugh that overlapping.
[Hard]
- 00:03:766 (4) - Not a big deal, though I'd see this slider better moved down and modified as a wave slider: it would follow quite nicely the descendent flow which starts at 00:03:374 (3) - , and it's quite good to play as well! Plus, it would be good to have a New Combo there as well, as there is a new vocal phrase which ends at 00:05:334 (2) - . Here's what I've done here in the end: see if you like it! Really neat imo. But I'll keep the symetry, on a different way :>
SPOILER264,88,3374,1,0,0:0:0:0:
336,152,3766,6,0,B|384:176|424:152|424:152|464:128|512:152,2,180,2|0|0,0:0|0:0|0:0,0:0:0:0:
264,88,5334,1,2,0:0:0:0:- 00:09:256 - I cannot really see the reason why you are starting this part from a weak beat instead of a strong one, right after the spinner which ends on a strong beat as well. I would actually add a note here to compensate this, starting the whole pattern 1/1 before is a better option than the actual pattern imho! You could add the note at x:336 y:272 to fix that! I thought the strong beat is at 00:09:648. And It felt weird when I put the start at 00:09:256
- 00:26:903 (4) - I guess you forgot a clap here? You have put them in almost all the "strong" parts apart from here, so I guess you should add one here as well to keep the consistency! :p Ugh another embarassing mistake orz
- 00:30:040 (1,2,3,4) - I guess I understand what you are trying to do that, though it seems rather forced and it doesen't really flow that smooth... You should instead try to tweak this pattern using a different one, maybe for example you could make various opposite sliders to continue the flow here, as they really go smooth here! Here's what I have done, again: see if you like it! Hmm. Sexy and neat. Done with a bit of tweak.
SPOILER456,240,30040,6,0,B|464:272|456:304,2,60,2|8|0,0:0|0:0|0:0,0:0:0:0:
368,208,30825,2,0,B|360:176|368:144,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
296,272,31609,2,0,B|304:304|296:336,1,60,0|4,0:0|0:0,0:0:0:0:
208,304,32197,2,0,B|201:277|209:245,1,60,0|4,0:0|0:0,0:0:0:0:
256,64,33178,1,2,0:0:0:0:- 01:24:942 (2,3) - One last thing here: seeing how 01:22:981 (1) - goes, wouldn't it be better if you structued the patterns vertically instead of horizontally? It could be a little thing, though it follows 01:22:981 (1) - 's oval flow really better, giving a nice finish to the pattern and the song. Here's an example I've made for you: The current one plays better imo.
SPOILER312,144,84942,2,0,P|312:184|296:224,1,60
205,203,85530,2,0,P|200:184|200:144,1,60
256,192,85922,12,0,87687,0:0:0:0:And that's all! I hope I have been helpful, and call me back once you have finished modding! ok
- Huh... HP Drain Rate 10? o.O It is really too much for an Hard diff, even for an Insane one! Please, consider lowering it by at least 2~3 ticks, it really makes no sense having such an high HDR as now. Yet another embarassing mistake orz
- 00:58:667 (5,6,7) - Just a liiiiiiitle thing here: What about rearraging the pattern to make it a triangular one, instead of a linear one? By placing it correctly, you could have a really nice pattern, avoiding the overlap with 00:57:491 (4) - 's end and following really good 00:57:491 (4) - 's oval flow to 00:59:452 (1) - , so I definitely think it's worth a try. Here's what I have done here: see if you like it! Sexy <3 I love it. instantly fixed
SPOILER376,360,58667,1,2,0:2:0:0:
424,296,58864,1,2,0:2:0:0:
376,232,59060,1,8,0:0:0:0:- 01:11:216 (4,5,6) - Remember that the same applies for this pattern! Of course.
As before, this is a really awesome and clean diff, nice work there once again! Thanks :3
Another mapset? Well, I have one right now. I'll PM ittetsutaro wrote:
Sorry but all our other modders are busy and cannot mod your map.
Could you please provide another mapset for modding?
If you still need a recheck here we can arrange for that outside the queue
(not using your slot, but not as comprehensive)
mingmichael wrote:
hey nanda :3 here the mods that you requested to me o/
btw pake indonesia aja ya, biar lebih oke wkwkw
[General][Futsuu]
- sumpah dan jujur, gua turut prihatin sama smua taiko modder disini yang terlalu malas untuk ngemod dan hanya mau kudosu aja ;w; dan hanya mau ngemod simple, cepet, dan mau enaknya aja. banyakkkkk banget kesalahan di smua diff taiko lu, dan nyaris unrankable juga. oke, gua akan rombak smuanya biar diff map lu bisa jadi rankable. JUJUR BANGET, sayang banget padahal standard lu uda tergolong oke dan bagus tapi jadi kurang bagus karena taiko ;w; Maklumlah mas. Saya n00b :<
sumpah tetsutaro ngemod apaan coba-_- itu mah smua generalnya doank, kaga meratiin pattern dll. emang dasar, dia ngemod slalu simple lol kan dia tulis kalau dia cuma quick check
- 1. terlalu banyakkkkkkk not gede Q___Q bisa unrankable lho, soalnya not gede di futsuu lumayan terbatas dan ga gitu boleh sering kepake noted
2. HP drain sama OD ganti ke 4, 5 itu mayoritas buat muzukashii sama oni ;w;
3. futsuu diff jangan terlalu banyak gunain 1/2beat snap divisor not (pengecualian kalo bpmnya pelan). kalo ga percaya, maen taiko no tatsujin. peraturan2 di taiko pada osu itu pake peraturannya taiko no tatsujin noted[Muzukashii]
- 00:04:942 (10) - ganti ke kat. soalnya itu kalo lu denger not yang disini tuh punya intonasi nada yang sama kayak 00:03:766 (8,9) - . coba lu dengerin baek2 lagi. kalo lu pake don di 00:04:942 (10) - , otomatis tuh suaranya jadi nurun ==> k k d, sedangkan dilagunya ini di 00:03:766 (8,9,10) - punya nada yang sama o.o iya juga sih. fixed
- tambahin kat di 00:35:727 (64) - deh. itu buat sedikit mempersulit di diff muzukashii :p dan juga, gua kasih kat disana buat ngikutin suara vokalnya juga I'lll tell you my little secret. It's a Futsuu! :O dan saya ga mau bikin 2 diff muzukashii di satu mapset
- 00:14:158 (11) - buangggg, penjelasan sama kayak 00:23:374 (33) - sure.
- 00:14:746 (13) - ganti ke not kecil fixed.
- 00:19:256 (21) - ganti ke not kecil ^
- delete 00:23:374 (33) - . 3not lumayan susah buat futsuu o.o dan juga kalo TERPAKSA mau pake 3not gitu, harus not yang sama. sepanjang masa gua maen taiko no tatsujin dan map2 di OSU, smua not futsuu kaga ada yang pake 3not gitu. maksimal aja 2. jadinya, sebaiknya buang not ituu biar jadi 2not aja
- 00:26:707 (41) - buang, penjelasan sama kayak atas ^
- 00:27:295 (45) - ganti ke not kecil
- 00:29:648 (49) - buanggg
- 00:31:805 (57,58) - ganti ke not kecil
- 00:36:511 (61) - buang
- 00:39:648 (67) - buangg
- 00:42:785 (73) - ^
- 00:46:119 (80) - ganti ke not kecil. gua tau lu kasih not gede disini buat apa. tapi kalo diliat, ini buat diff FUTSUU jadi susah ;w; Benar juga. Tapi beda dengan bigdon di 00:31:805 (57,58), dimana jika diubah jadi don biasa gak akan mengubah feel saat gameplaynya. Yang ini cukup penting awal verse baru dan untuk meningkatkan susana gameplay. but oh well :>
- 00:49:060 (86) - deleteeeee
- 00:52:393 (101) - ganti ke not kecil. kalo ini, sebelomnya lu kasih 2not 1/2beat snap divisor. 3not 1/2beat snap divisor aja uda lumayan susah buat futsuu, dan ini lu tambahin not gede di akhirannya o,o jelas2 mempersulit. mending lu ganti ke not kecil atau buang 00:52:197 (100) - kalo lu tetep mau ada not gede Sure. (100) deleted
- 00:52:981 (101,102,103,104) - ganti ke not kecil smua. ini bener2 unrankable kalo lu ngikutin suara finish dari lagunya
ganti ke not kecil fixed.- 01:08:864 (124) - . kurangin bener2 not gedenyaaa Sure
- 01:21:413 (159) - not kecil k
- 01:25:138 (167) - ^ k
- uda pernah dibilang dah perasaan, muzukashii GA BOLEH PAKE TRIPLET BERBEDA kayak ddk kkd kdd dkk kdk ataupun kdk. WAJIB SAMA, kayak ddd atau kkk. kalo lu ga ganti, yowes ga bakal ke ranked karena hal ini._. Saya malah baru tahu ada peraturan seperti ini lol
oke, gua kasih saran buat smua triplet yang lu pake =3=oke gua harap ini bakal sangat bermanfaat banget buat lu.
- 00:04:942 (14) - ganti ke kat, penjelasan sama persis kayak futsuu k
- 00:07:295 (2,3,4,5,6,7,8,9) - jujur, ini aneh banget..... coba ini dah http://puu.sh/3zfx0.jpg itu ngikut ketukan drum di lagunya. Fixed with a bit of tweak
- buanggg 00:08:766 (11) - k
- 00:09:452 (14,15,16) - ganti ke k k d. k itu yang gua kasih itu buat suara biola yang termasuk tinggi suaranya dibandingkan d disana. coba deh lu dengerin lagi setelah lu ganti juga lebih cocok k d k imo
- 00:10:334 (18) - buangg
- 00:11:119 (21) - buang
- 00:26:805 (38) - buang
- 00:32:981 (59,60,61) - kkk
- 00:34:648 (67) - buanggggg
- 00:37:785 (77) - ^
- 00:40:922 (87) - ^
- 00:42:197 (91) - tambahin don disini terus ganti 00:42:001 (90) - ke kat. itu smua gua ganti buat ngikutin suara vokal. lebih bagus hasilnya juga~
- 00:45:530 (7,8,9) - ganti ke kkk terus kalo lu ganti ini, tambahin don di 00:45:923 (10) -
- 00:47:197 (15) - delete
- 00:50:334 (25) - deleteee
- 00:53:472 (5) - ^
- 00:55:138 (12) - kasih not gede
- 00:57:785 (21) - buanggg
- 00:58:962 (27) - ^
- pindahin 01:00:922 (34) - ke 01:00:138 (30) -
- buang 01:02:099 (40) - atau lu boleh pindahin itu ke 01:01:903 (39) -
- 01:04:059 (49) - buangg
- 01:05:236 (54) - ^
- 01:10:334 (73,79) - buangggg
- pindahin 01:13:471 (86) - ke 01:12:687 (82) -
- buang 01:14:648 (92) - atau lu pindahin ke 01:14:452 (91) -
- 01:16:608 (101,107) - buanggg
gua bakal cek lagi taiko elu kalo nanti lu uda updated lagi (y) just send PM via game if you have updated it
hampir semua di fix. :O
updated. Also. I accidentally give kd for tetsutaro to this post..tetsutaro wrote:
OK A quick check then
[Futsuu] Perceived difficulty rating: 5* Futsuu
More consistency at Go-go time perhaps. imho. The current patterns are quite consistent already
[Muzukashii] Perceived difficulty rating: 7* Muzukashii, could be 7* Oni
00:06:903 ~ 00:08:472 - Go easy on here if you want to keep in the Muzukashii range. Consider monochrome clusters like d___k__ddd_k_dd Done with a bit of tweak
..instead of his/her mod post. sorry.tetsutaro wrote:
Sorry but all our other modders are busy and cannot mod your map.
Could you please provide another mapset for modding?
If you still need a recheck here we can arrange for that outside the queue
(not using your slot, but not as comprehensive)
Byakugan249 wrote:
yo here's your mod from my random queue.
Bold: Unrankable/must fix.
Red: you should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, or Other.
[General]
CLEAR~!
[Easy]
00:26:511 (3) - i think you can delete this note so that it'd be easier for beginners and since 00:24:550 doesn't have a circle as well, so it'll be consistent in the pattern during gameplay IMO. It feels empty there without it
01:20:628 (2) - for this one, remove this circle, and start 1/1 back. in 01:20:236, add a circle followed by a 1/1 slider because i find it more fun and more flowy to follow in the vocals, and i feel that something is missing here to fit that part during gameplay. You're right. added
01:24:158 (3) - maybe you can move this up so that it'd be blanketing (1), and it follows that high note in the BGM, so moving it up like this would represent that high note in the BGM IMO. It doesn't look like blanketing to me :/ But, yeah there's a high violin sound there
01:26:118 (1) - i think that this spinner should start 1/2 back and extend by 1/2 to show emphasis in the BGM since there's a hold in this part. Okay.
[Normal]
00:05:727 (1) - same as 01:26:118 on easy.
00:54:354 - i think you can add a circle here since the vocals pick up and i find it more fun to follow for players during gameplay IMO. It's not that hard, so It's worth a try.
00:54:354 - maybe a NC here because this part focuses on the drums only? i find that it makes more sense if you do this IMO. I can't find a reason to NC that.
[Futsuu]
00:19:844 (22,23) - i feel that these 2 notes should be switched to dk because the 1st note has drums whereas the 2nd note doesn't and that 2nd note focuses on the BGM in that part. sure. fixed
00:23:178 (32) - i feel that this note is unncecssary, so i think you should remove it for that purpose. It follows a vocal there.
00:23:962 - this will only apply if you remove the note at the suggestion above; i can hear drums in this part, so i highly suggest that you add a d on this part to follow the drums in the BGM during gameplay. How could I didn't hear the drum sound before orz. fixed
00:29:452 (51) - same as 00:23:178 for consistency. same as before
00:30:236 - same as 00:23:962 ^. same as before
00:59:452 (113) - i think that this note should be a D for consistency with 00:56:315 (106) - since the vocal pitch is the same from what i hear. Yes. It'll be good for the consistency. But, if you hear it carefully. There's no cymbal sound or finish-related sound there.
01:02:589 (119) - ^
01:05:726 (125) - ^
01:12:001 (140) - ^
01:15:138 (146) - ^
01:18:275 (152) - ^
[Muzu]
00:33:570 (63) - D here to show emphasis in the cymbals in the BGM. right
[Hard]
00:05:334 (6) - how about a stack on (3) instead of (4) to make a triangular pattern instead of going back and forth to make it more fun for players during gameplay. Sure. It also gives an emphasis to the high choir vocal.
and that's it. i can re-check this, but idk if kevin will re-check this at the same time. i'll see if i can talk to him about it and i'll let you know what he says. in the meantime GL and don't give up on this map. I won't lol
[Colours]
Combo1 : 94,94,255
Combo2 : 154,78,78
Combo3 : 255,74,74
Combo4 : 166,166,166
224,240,40236,2,8,B|312:240|312:240|368:280|436:248,1,220,2|8,0:2|0:0,0:0:0:0:
504,192,41413,1,0,0:0:0:0:
436,136,41805,2,8,B|368:104|312:144|312:144|224:144,1,220,2|8,0:2|0:0,0:0:0:0:
mancuso_JM_ wrote:
Hi! I was looking something to mod. And I saw that, I really enjoyed this map when I moded it in other mapset, so I'll give it a try. Yay my mapset is enjoyable
|Standard|
[General:]
• I dislike your combo colours (well, they are the default colours ) because they don't fit at all with the background nor the video. I tried other colours, give it a try at this please:[Colours]
Combo1 : 94,94,255
Combo2 : 154,78,78
Combo3 : 255,74,74
Combo4 : 166,166,166
[Easy:]
• 00:05:727 (Spin) - Move this Spinner 1/2 back, because follow the vocals closer. Since the spinner is really long, this doesn't represent any complexity in the pattern There's no difference for me imo. I'll keep the current one.
• 00:40:236 (2,4) - *Nazi* I think that if you make the curves at the slider ends more pronunceable, this pattern will look more esthethic I think. Try something like that It's already pronounceable enough. The body near the tail of the slider is already pointed up.Screenshoot + Code224,240,40236,2,8,B|312:240|312:240|368:280|436:248,1,220,2|8,0:2|0:0,0:0:0:0:
504,192,41413,1,0,0:0:0:0:
436,136,41805,2,8,B|368:104|312:144|312:144|224:144,1,220,2|8,0:2|0:0,0:0:0:0:
• 00:44:550 (1,2,3,4,1) - Looking this 153 in the BPM, I think 5 notes in 1/1 is a bit complex in this diff. Try to mix some of the notes with some sliders. I guess an arc replacing (1,2,3) would do.
• 00:53:766 (3) - What about adding a Whistle (normal) at the slider end? to make the whistle pattern more consecutive Sure.
• 01:27:687 (T) - Don't use 5% here, the music doesn't disappear completely, so this is a bad usage of that. Increase the volume in this green line till 25% okay
- Hmm.. Maybe you abused a lot with finishes in the kiai section. But other than that, everything looks good in my way Finishes are really good with this song. Especially on the kiai section
[Normal:]
• 00:12:393 (2) - I don't like how it sounds this note over this on beat. Instead I think you should place two notes (or use some slider instead) over the offbeats in 00:12:197 - and 00:12:589 -. What a confusing pattern.
• 00:42:981 (1,2) - Swap the combo placement between these objects, because fits better with the music Sure
• 00:55:530 (6) - Hmm.. I'd add a new combo here, the music change is really notable here Okay.
• 01:27:687 (T) - Same as Easy, about increasing the volume here till 25% Srue,
- Nice one in general! yay
[Hard:]
• Settings:
--> Reduce the HP Drain Rate and Overall Difficulty by tick to make the spread more balanced (HP, OD-1) I think it's already balanced enough.
- Nothing to point out in the mapping, but just wondering why the copy/paste in the kiai section for a really short song Because the sounds between both section at kiai are almost identical.
|Taiko|
[General:]
• The word ''taiko'' in both difficulties, is irrelevant nowadays, because we have a lot of icons representing that both diffs. are taiko. If you want, you can add taiko in tags, so we can find the full set typing 'taiko' in-game. I don't really get it. Added 'taiko' in tags. Should I delete word "Taiko" from the difficulties?
[Taiko Futsuu:]
• Settings:
--> Actually, your settings are unrankable, because they are really low for this difficulty. Increase the HP Drain Rate and Overall difficulty in 1 tick to make this rankable (HP, OD+1) Sure.
• 00:33:178 (x) - The distance between (56,57) is a bit high, so I recommend you to add a don here to make this pattern more constant You're right :O, added
• 00:34:354 (58) - Follow much better drums and vocals if you move this note 1/2 back, in addition it gives a better effect Sure. applied to 00:46:903 (88) as well
• 00:36:707 (64) - Use a big don here, to make a pattern with big objects. Just a big note in (58) plays really random, believe me But, It'll be difficult to play . _ . Especially for people who don't know they can hit big don with one button
• 00:46:119 (86) - For consistency with 00:33:570 (58) - this note should be a big don Okay.
• 00:46:903 (87) - As I said before, move this object 1/2 back for a better transition and effect. Yeah.
• 00:52:393 (101,105,108) - Use big notes in these notes, it provides an excellent pattern with big objects I agree about (101), but not for (105,108) because they're near a note by 1/2
• 01:22:981 (166) - Add a finish in this note, to make your big notes patterns more constant. I don't think it'll make it constant. I'll keep it
• 01:24:942 (171) - Use a kat instead here, sounds better in my opinion and is not a hard thing in this diff. Sure
• 01:25:530 (x) - And.. Add a don here for a better flow Sure.
[Taiko Muzukashii:]
• 00:53:766 (7) - As I said in Futsuu, use a big object here to make a constant pattern with finishers Done with a bit of tweak to follow the vocal (And it goes back to the early version one :<)
• 00:55:530 (13) - You can maybe extend this slider in 1/2, so this drumroll can cover better the instrumental But it's too close to 00:56:315 (14)
- Oh.. I liked both taiko diffs. They are simple but goes fine with the music. Yay
]Ok, That's all.
In general this map is ready to go, but I see that Kevin were going to recheck this my map in the first side (it looks like Byaku wanted to recheck it too )
Anyway, if you want my recheck feel free to call me back (if Kevin decide to recheck the whole of the mapset, anyway, I can approved both taiko diffs. with the taiko icon), just tell me if you want that too I'll wait for kevincela's recheck. If he confirmed that he won't recheck the mapset, I'll call Byakugan249 and you, if you're not busy, of course. I'm okay with you approving taiko diff, Anyway, Should I PM them?
Good Luck with this project! Thanks.
NoHitter wrote:
Conflict of interest