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Kalafina - to the beginning (TV Size) [Osu|Taiko]

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Topic Starter
nanda2009

Siesta- wrote:

wow ... I know this music first in the map ... 0.0

so nice music ... !
it is a great piece of music, sasuga kajiura yuki and kalafina =w=b
Anshi_old
[General]
good song~ :) i love Archer best ;) ;) ;)

You'd better change ur BG, at least the size of it must be 1024x768 or 800x600

[Normal]

00:05:766 (1) - the spinner here cant meet the time line.
00:22:187 (3,4) - exchange 3 and 4
00:53:364 (2) - add a whistle on the head
00:54:148 (3) - ^



[Hard]

00:53:364 (2) - add a whistle
00:53:756 (4) - ^ on head
00:54:344 (5) - ^on tail
00:55:520 (1,2,3) - i would do it like this
01:05:324 (7) - y change its speed...
01:07:285 (1,2) - the distance here is confused... or u make 1 behind 4 →01:07:089 (4)
01:19:834 (1,2) - ^


Here is the BG i prepare 4 u
[Luanny]
[Taiko]

-Your patterns are a bit repetitive. You could consider adding some more variations. I'll give you some suggestions to fix that.
-Sometimes video in taiko can be annoying. You can remove video in taiko diff and add a specific background if you want. If you want a background I can make one for you, just send me forum PM. It is up to you.
-The drums are too louder. Change the 100% vol. sections to 80%.

00:11:011 (2,3,1) - kkk is a good variation here and still fits the song.
00:12:677 (3) - k?
00:17:286 (2,3,1) - kkk again
00:18:952 (3) - k again
00:19:638 (1) - k here
00:29:337 - add k here
00:29:540 (4) - delete
00:33:506 - kdk?
00:33:364 (2) - k
00:45:913 - add k here
00:58:265 (2) - k
00:58:854 (2,3,1) - kkk
01:01:599 (2,3,1) - kkd or dkd
01:05:324 (2,3,1) - kkd
01:05:717 (1) - K? (big katsu)
01:07:285 (2,3,1) - kdk
01:12:383 (2,3,1) - kkd
01:14:148 (2,3,1) - dkk
01:17:089 (1) - k
01:17:873 (2,3,1) - kkd
01:18:266 (1) - K (big katsu)
01:19:246 (2) - k
01:19:638 (1) - k
01:23:559 (1,2,3) - kkd

There are only suggestions, you don't need to change it all but is recommended to do at least some more variations.
Good luck
Topic Starter
nanda2009
oh god graveyarded..


...reviving..



Anshi wrote:

[General]
good song~ :) i love Archer best ;) ;) ;) agree <3

You'd better change ur BG, at least the size of it must be 1024x768 or 800x600 I'll fix it when my internet connection got better.

[Normal]

00:05:766 (1) - the spinner here cant meet the time line. done.
00:22:187 (3,4) - exchange 3 and 4 no, it feels weird when played.
00:53:364 (2) - add a whistle on the head no.
00:54:148 (3) - ^ ^



[Hard]

00:53:364 (2) - add a whistle no.
00:53:756 (4) - ^ on head done, fixed this too on [normal] for consistency
00:54:344 (5) - ^on tail ^
00:55:520 (1,2,3) - i would do it like this no. I'm trying to make it circular so it looked like that
01:05:324 (7) - y change its speed... due to some issues
01:07:285 (1,2) - the distance here is confused... or u make 1 behind 4 →01:07:089 (4) done,
01:19:834 (1,2) - ^ done.


Here is the BG i prepare 4 u
THX :D will fix this one latter. [/quote]



[Luanny PhNyx] wrote:

[Taiko]

-Your patterns are a bit repetitive. You could consider adding some more variations. I'll give you some suggestions to fix that. ...you're right . _ .
-Sometimes video in taiko can be annoying. You can remove video in taiko diff and add a specific background if you want. If you want a background I can make one for you, just send me forum PM. It is up to you. kay.
-The drums are too louder. Change the 100% vol. sections to 80%.

00:11:011 (2,3,1) - kkk is a good variation here and still fits the song.
00:12:677 (3) - k?
00:17:286 (2,3,1) - kkk again
00:18:952 (3) - k again
00:19:638 (1) - k here
00:29:337 - add k here
00:29:540 (4) - delete
00:33:506 - kdk?
00:33:364 (2) - k
00:45:913 - add k here
00:58:265 (2) - k
00:58:854 (2,3,1) - kkk
01:01:599 (2,3,1) - kkd or dkd
01:05:324 (2,3,1) - kkd
01:05:717 (1) - K? (big katsu)
01:07:285 (2,3,1) - kdk
01:12:383 (2,3,1) - kkd
01:14:148 (2,3,1) - dkk
01:17:089 (1) - k
01:17:873 (2,3,1) - kkd
01:18:266 (1) - K (big katsu)
01:19:246 (2) - k
01:19:638 (1) - k
01:23:559 (1,2,3) - kkd

fixed some.

There are only suggestions, you don't need to change it all but is recommended to do at least some more variations. I'll keep that in mind
Good luck

thx :d




I'll fix the BG problem later, having problem on my internet connection :D

wait 4 me =w=


changelog :

  1. some fix for [Hard] and [Normal]
  2. new BG is ready thx to Anshi
-kevincela-
Hi o/
Take all this mod as a bunch of suggestions,since your map is already really good.

[General]

  1. fz opy.jpg is 1024x767, while it should be 1024x768. It's just a pixel,but you should resize it. If you can't do it,I'll do it for you!
  2. Why don't you use as custom colours for the Normal and Hard diff the ones in the Taiko diff? They fit quite well :D
  3. Please,change the audio lead-in to 2000ms/2s.
[Normal]

  1. There are various unsnapped green lines at
    SPOILER
    00:31:196 -
    00:31:294 -
    00:32:373 -
    00:32:471 -
    00:38:656 -
    00:38:754 -
    00:40:224 -
    00:40:322 -
    00:46:503 -
    00:46:601 -
    00:48:071 -
    I suggest you to snap them correctly!
  2. 00:24:932 (2) - You'd better make this shorter by 1/2,to follow properly the singer. It actually fits better than the actual rhythm. If you do this,I suggest you to put a whistle at the repeat,too!
  3. 00:26:501 - Add a note here if you done ^
  4. 00:54:344 - I highly recommend you to add a note here stacked with the other ones,it fits and sounds really good,and it would be a pretty good little change of rhythm.
  5. 00:45:717 (3) - Unstack this and put it at x:296 y:232? Imho,I think that here it would be better to do so,and i personally think that this flows more naturally.
  6. 01:25:128 (2,3) - This configuration actually works pretty good,but what do you think on adding some notes respectively at 01:24:932 - and 01:25:520 - ? Other than fitting more within the rhythm,I think it's actualy funnier to play!
    Really nice diff and pretty good use of the symmetry. Good work!
[Hard]

  1. 00:12:775 (4,5) - I think it will be better if you do the symmetry with 00:12:187 (3) - and not with 00:13:756 (7) - ,as it stays pretty good with its reverse slider 00:14:344 (8) -. Here's an example i made for you.
  2. 00:24:148 (9) - As in the bg I see some cymbals being played here,I suggest you to place a finish here. If you like this setting,you can use it in the Normal diff,too!
  3. 00:30:422 (1) - Same as above,but obviously you should add it at the beginning of the slider
  4. 00:41:403 (4) - Add a new combo here? It really fits good pattern-wise,and it fits rhythm-wise too!
  5. 00:43:756 (4) - Its repeat is hidden by 00:43:364 (2) -'s hitburst,and I'm sure many MATs/BATs will point that out. A possible solution for this is to put 00:43:364 (2) - at x:216 y:360 and 00:43:560 (3) - at x:296 y:360.
  6. 00:47:089 (4,5) - Exchange their position? It's a little thing,but I think it flows better than the actual setting.
    Awesome diff,pretty good flow and really good use of symmetry! Good job,I like it very much :D
Well,I'm surprised you don't have any ranked maps yet. Starred,and good luck! :D
Topic Starter
nanda2009
Thx -kevincela- :D

Will fix it later when I'm at home~


As for the BG.. can you make it for me * . *?? Thx :D
-kevincela-
Here is the new background

Remember to full submit once you have changed bg!
(no kds)

Oh,and if you need an Easy diff,I can do it without any problems :D
Topic Starter
nanda2009

-kevincela- wrote:

Here is the new background

Remember to full submit once you have changed bg!
(no kds)

Oh,and if you need an Easy diff,I can do it without any problems :D
I'll try to make the Easy by myself.. thx anyway~ :D

..Err.. It's still 1024*767
Topic Starter
nanda2009

-kevincela- wrote:

Hi o/
Take all this mod as a bunch of suggestions,since your map is already really good.

[General]

  1. fz opy.jpg is 1024x767, while it should be 1024x768. It's just a pixel,but you should resize it. If you can't do it,I'll do it for you! Fixed
  2. Why don't you use as custom colours for the Normal and Hard diff the ones in the Taiko diff? They fit quite well :D No.. I guess...
  3. Please,change the audio lead-in to 2000ms/2s.done.
[Normal]

  1. There are various unsnapped green lines at
    SPOILER
    00:31:196 -
    00:31:294 -
    00:32:373 -
    00:32:471 -
    00:38:656 -
    00:38:754 -
    00:40:224 -
    00:40:322 -
    00:46:503 -
    00:46:601 -
    00:48:071 -
    I suggest you to snap them correctly! Alldone.. And there;s so many unsnapped timing orz. Better fix it soon
  2. 00:24:932 (2) - You'd better make this shorter by 1/2,to follow properly the singer. It actually fits better than the actual rhythm. If you do this,I suggest you to put a whistle at the repeat,too! done.
  3. 00:26:501 - Add a note here if you done ^ done.
  4. 00:54:344 - I highly recommend you to add a note here stacked with the other ones,it fits and sounds really good,and it would be a pretty good little change of rhythm. No. Even though it's true that it sounds really good.. I think it's quite hard for beginners.. I'll think about this..
  5. 00:45:717 (3) - Unstack this and put it at x:296 y:232? Imho,I think that here it would be better to do so,and i personally think that this flows more naturally. done
  6. 01:25:128 (2,3) - This configuration actually works pretty good,but what do you think on adding some notes respectively at 01:24:932 - and 01:25:520 - ? Other than fitting more within the rhythm,I think it's actualy funnier to play! done.
    Really nice diff and pretty good use of the symmetry. Good work! thx :D
[Hard]

  1. 00:12:775 (4,5) - I think it will be better if you do the symmetry with 00:12:187 (3) - and not with 00:13:756 (7) - ,as it stays pretty good with its reverse slider 00:14:344 (8) -. Here's an example i made for you. done.
  2. 00:24:148 (9) - As in the bg I see some cymbals being played here,I suggest you to place a finish here. If you like this setting,you can use it in the Normal diff,too! It doesn't fit imo
  3. 00:30:422 (1) - Same as above,but obviously you should add it at the beginning of the slider ^
  4. 00:41:403 (4) - Add a new combo here? It really fits good pattern-wise,and it fits rhythm-wise too! done.
  5. 00:43:756 (4) - Its repeat is hidden by 00:43:364 (2) -'s hitburst,and I'm sure many MATs/BATs will point that out. A possible solution for this is to put 00:43:364 (2) - at x:216 y:360 and 00:43:560 (3) - at x:296 y:360. done.
  6. 00:47:089 (4,5) - Exchange their position? It's a little thing,but I think it flows better than the actual setting. done.
    Awesome diff,pretty good flow and really good use of symmetry! Good job,I like it very much :D Thx :D
Well,I'm surprised you don't have any ranked maps yet. Starred,and good luck! :D Thx :D

Thank You~
wcx19911123
here's your ticket

[General]
need an Easy diff, or the diff spread is incompleted
lead-in 1500 is enough, 2000 is a bit large
offset is a bit off, 629(+10) is better imo

[Normal]
00:02:775 - I don't know what is this sldier end following, end at 00:02:579 - or 00:02:971 - sound much better. maybe you need to remap a few parts if you still want to keep symmetrical patterns
00:21:795 (2) - move it up a bit, to make the arc looks better plz
00:28:854 (3) - ^, yep do something like this one
01:24:932 (2,3) - here's no reason to add jump here, please use 0.8x spacing as what you did before this one
01:25:913 - I suggest spinner start at here, fit the song better

[Hard]
00:07:481 (2,3) - sliders repeat different times is hard to read/play, at least you should make them start at same beat(both start at white line, or red line)
00:17:089 (7) - this slider is a bit off, here's my suggestions: delete 00:16:893 (6) - and move this slider to 00:16:893 - , then add a note at 00:17:873 -
00:58:658 (4,5) - why anti-jump at here? they don't fit the song imo
01:05:324 (7) - why slow down here.. don't fit the song
there're many anti-jump stuffs in this diff, I won't point them all out, but they need to be fixed imo if they don't fit the song
01:26:109 - use soft hitsound here, sound better

[Overall]
need an Easy
Hard diff seems need much more works

that's all for now
Topic Starter
nanda2009
fixed a bit..

updated, will make an easy..

yay
tetsutaro
Sorry it's been a long time since you requested, but here is the mod for my modding queue
Advertisement: Now we are doing it in a new style! Come check it out!

[General]
:idea: A consistent array of great blankets. Personally I suck at locating notes so I admire ppl who can create such awesome sliders and patterns.
:idea: Taiko difficulties do not have videos. If intended then it's alright.
:!: Resnap all notes.

[Taiko Futsuu] I rate this map to be 6* Futsuu. Do tell if you didn't intend to have this rating.
00:02:187 (4,5,6) - This allocation is not supported by the background or the vocal. Change to four notes on white ticks.
i.e.
00:02:187 (4) - k
00:02:589 (5) - k
00:02:981 (6) - k
00:03:364 (7) - k
00:19:246 (21) - small
00:21:011 (26,27,28,29,30,31,32,33,34) - Too much, not supported by vocal. Suggests to change to the following
suggestion
00:21:021 (26) - d

00:21:413 (27) - k
00:21:609 (28) - k

00:22:197 (29) - k


00:22:589 (30) - d

00:22:981 (31) - k
00:23:178 (32) - k
00:24:148 (36) - small d
00:24:932 (37,38,39) - Too less, not supported by vocal. Suggests to change to the following
suggestion
00:24:746 (37) - k
00:24:942 (38) - k

00:25:334 (39) - k
00:25:530 (40) - k

00:25:923 (41) - k
00:27:285 (43,44,45,46,47,48,49,50,51) - as above
01:08:854 (133) onwards - Follow the previous few bars. It is better to follow the vocal if you had done so in an iteration before.

[Taiko Oni] I rate this 7* Oni.
00:02:197 (2) - k
00:02:589 (3) - d
00:02:785 (4) - d

01:14:158 (2,3,1) - A very awkward dkk, where the previous iteration are all ddk. Change.

[Hard]
00:01:217 (2,3,4) - Could you silence the ticks for these 3 sliders?
00:57:491 (3) - Fix shape. It's a little bit off compared with the (1) before it.
01:10:040 (3) - And similar if you copy-pasted this one.

[Normal]
00:00:629 (1,4) - Could you silence the ticks?
00:19:060 (4) - One red tick earlier to follow the background.
01:03:177 (1) - Try removing the two red dots and keeping the blanket. This may mean having to move a bit for (2) (3) and (4) before it.

[Easy]
00:22:589 (3) - Fix shape to make it more symmetric.
00:58:667 - add note here.
01:11:216 - and here.
01:24:550 (1) - Slience the ticks?

And that's it. Fix these and call for rechecks for the extra star.
Topic Starter
nanda2009
fixed a bit . thx tetsutaro. :3

Also, I have exam so idk if I could keep checking on this map. Just hope it won't fall to Graveyard.
Coro
Taiko mod~
All are suggestion unless in red.

[General]
Use default hitsounds
Disable countdown and letterboxing

[Taiko Futsuu]
01:02:589 - k

[Taiko Oni]
no problems~
Topic Starter
nanda2009
fixed.. thanks.
Cuvelia
H i , from#modreqs , Taiko modding .

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
 
[ Taiko Futsuu]
  1. HP Drain 4 ?
  2. OD 4 ?
     
  3. 00:19:648 - add a d
  4. 00:42:785 (79) - k
  5. 01:24:550 (167,168,169) - maybe a D D K ?
[ Taiko Oni]
  1. HP Drain 6 ?
  2. OD 6 ?
     
  3. 00:02:197 - add a k
  4. 00:02:589 - add a k
  5. 00:23:570 (2) - k
  6. 00:26:119 - add a d
  7. 00:29:354 (2) - combo colour error ? use k ?
  8. 00:29:648 - 00:30:040 - maybe a kdddk ?
  9. 00:30:236 - add a d ?
  10. 00:30:432 (3) - k
  11. 00:39:256 - add a d
  12. 01:08:471 (1) - k
  13. 01:24:550 (1,1,1) - maybe a D D K ?
 
good luck .
Topic Starter
nanda2009
Thanks for your suggestions, Cuvelia..

updated
787B
Hi there ♫
M4M

General
Seems ok.

Easy
00:22:589 (3) - Not perfectly symmetric with 00:21:021 (1) - You can check it for yourself by doing ctrl+h on 00:21:021 (1) If you're trying to keep things perfect here, just simply ctrl+c the first slider and replace it for the current 00:22:589 (3) -
00:50:825 (3) - Placement of this slider on the grid could've been better. How about doing a blanket with 00:49:648 (2) - ? http://puu.sh/1RLqU
00:55:138 (5) - This circle should be moved a grid left so its fading won't appear/look ugly when starting 00:56:315 (1) - In other words, you must make 00:55:138 (5,1) - a stack: http://puu.sh/1RLw9
01:24:550 (1) - Not really necessary this new combo here imo, one combo only doesn't look nice. But if you have your reasons to keep it, it's fine.

Normal
00:19:256 (1,2,3,4) - Spacing looks kinda messed here. Were you trying to use 1.0x or 0.8x?
00:30:040 (5,1,2,3) - A bit repetitive imo. You could have tried making those slider on different positions to improve that.
01:22:981 (1) - Can you place this on a better position on the grid? The overlap with 01:21:413 (1) - doesn't look nice.

Hard
Wow, this diff is very clear to me, good job here!
01:00:040 (2) - Hmm, the blanket with 00:59:452 (1) - is nice, although, the overlap with 00:59:060 (5) - kinda ruins that slider. Is there by any chance you can move that/those slider somewhere else?
01:26:118 (1) - This should start at 01:25:922 - Just like your previous diffs.

Good luck there!
Topic Starter
nanda2009

Wolf wrote:

Hi there ♫
M4M

General
Seems ok.

Easy
00:22:589 (3) - Not perfectly symmetric with 00:21:021 (1) - You can check it for yourself by doing ctrl+h on 00:21:021 (1) If you're trying to keep things perfect here, just simply ctrl+c the first slider and replace it for the current 00:22:589 (3) -
00:50:825 (3) - Placement of this slider on the grid could've been better. How about doing a blanket with 00:49:648 (2) - ? http://puu.sh/1RLqU
00:55:138 (5) - This circle should be moved a grid left so its fading won't appear/look ugly when starting 00:56:315 (1) - In other words, you must make 00:55:138 (5,1) - a stack: http://puu.sh/1RLw9
01:24:550 (1) - Not really necessary this new combo here imo, one combo only doesn't look nice. But if you have your reasons to keep it, it's fine.

Normal
00:19:256 (1,2,3,4) - Spacing looks kinda messed here. Were you trying to use 1.0x or 0.8x?
00:30:040 (5,1,2,3) - A bit repetitive imo. You could have tried making those slider on different positions to improve that. I have reasons to do that. so, no.
01:22:981 (1) - Can you place this on a better position on the grid? The overlap with 01:21:413 (1) - doesn't look nice.

Hard
Wow, this diff is very clear to me, good job here! really? thanks.
01:00:040 (2) - Hmm, the blanket with 00:59:452 (1) - is nice, although, the overlap with 00:59:060 (5) - kinda ruins that slider. Is there by any chance you can move that/those slider somewhere else?
01:26:118 (1) - This should start at 01:25:922 - Just like your previous diffs.

Good luck there!

done. updated. thanks.
ReySHeL
hi
from modreq
Taiko mod :3

[Taiko Futsuu]
  1. 00:14:158 (11) - d
  2. 00:18:276 (19) - k

[Taiko Oni]
  1. 00:02:197 - add k
  2. 00:14:550 - kkd
  3. 00:30:236 (3) - k
good luck!
Topic Starter
nanda2009
thanks ReySHel.


updated
Shohei Ohtani
mod4modding is fun, as well as top priority.

Hard:
Nice to see a map that fills up the screen AND uses smaller circle sizes
00:01:217 (2) - Add whistle on end of slider?
00:02:197 (3) - ^
00:03:766 (4) - ^
00:20:432 (4) - Add clap on end of slider?
00:52:589 (1) - It looks nice but it seems really large for a jump in this map.
00:55:334 (7,1,2,3) - To the best of my knowledge, these are sixteenth notes with regular XxxxXxxx accent patterns. However, they're mapped in triplet patterns (ie. XxxXxxXxx). Maybe change it so it's sliders with 2 repeats, to follow the music and make it easier to play.

Normal:
00:20:629 - Add a note here with a clap? (It just seems hard for a normal, especially with how easy this normal is mapped.)

Very nice but it seems more like a harder easy rather than a normal. It's mostly the longer sliders that cause this.

Easy:
00:00:628 (1,2) - NAZI: The sliders seem a LITTLE Boomerangey rather than C shaped.
00:43:766 (2) - Add clap? (I know it doesn't fit with the claps on 2 and 4, but it kind of mellows down into a half-time feel here and a clap here sounds kind of fitting, at least for easy)

Very nicely done.
Gero
Yo!

[Easy]

(*) 00:00:628 (1) - this slider you could do more symmetrical to make it look nice
This:
(*) 00:03:766 (2) - ^
(*) 00:02:981 (2) - Add note Here 00:00:629 (1,3) - this pattern feels very empty
(*) 00:33:570 (1) - Distance Snap Check please D:
(*) 00:54:550 (3,4,5) - this is too difficult for a would say I considered easy remove and find another type of rhythm

you could do something like this instead of those circles that are extremely difficult :o
(*) 01:04:942 (2) - NC
(*) 01:05:726 (1) - Remove NC
(*) 01:14:354 (2) - NC
(*) 01:15:138 (1) - Remove NC
(*) 01:17:491 (2) - NC
(*) 01:18:275 (1) - Remove NC

[Normal]

(*) 00:08:864 (1) - This slider is very far from the center, a new player may not recover after spinner and lost that note, recommend moving the slider a bit to the center
(*) 00:19:256 (1) - Distance Snap :I check please
(*) 00:42:981 (1) - ^
(*) 00:44:550 (2) - ^
(*) 01:04:158 (3) - ^
(*) 00:30:040 (5) - NC here
(*) 00:30:825 (1) - Remove NC
(*) 01:02:981 (1) - This circle is being covered by this slider 01:01:413 (2) recommend moving to another part
(*) 01:02:981 (1,2) - this is too hard for new players
(*) 01:21:413 (1) - Distance Snap check check please :< U.u!

[Hard]

(*) 00:11:217 (8) - This slider is copypaste this 00:09:844 (5) - you could do the same pattern as they return to the same place is not played very well

Good Diff :3! Nice Job ;)
Topic Starter
nanda2009
thanks for both of you. updated

Gezo wrote:

00:11:217 (8) - This slider is copypaste this 00:09:844 (5) - you could do the same pattern as they return to the same place is not played very well
No. I don't get it.
yanlu
Hi~
M4M >_< sor for being late

[overall]
your combocolor (3) and (4) are same..maybe dele one or change one?

[Hard]
00:11:217 (8,1) - change nc..cuz 00:09:844 (5) - and 00:11:217 (8) - are stack ><
00:19:060 - maybe add note here cuz feel little empty here..
^if you do and don't forget fix 00:19:256 (1) - snap~
00:45:530 - same as above, add a note?
00:42:981 (1) - snap too far
00:45:727 (7,1) - 0.8x>1.0x ?
00:52:001 (6) - and 00:48:864 (8) - make them same?(note or slider~
00:56:511 - you can add a note here (empty in kiai time~)
01:01:216 - ^
01:03:962 - ^ (has vocal here o_o x184/y152
01:04:746 (6) - dele this if you do as i say above~
01:09:256 (1) - vocal start in 01:09:452 - ..maybe chage other way~
01:11:020 - empty ..note here?
01:13:765 - ^
01:16:511 - ^
01:17:295 (6) - dele
01:20:628 (1) - dele nc
01:23:177 - note here~
01:24:354 - empty here imo..

[Normal]

00:02:197 (2) - more curve with 00:00:628 (1) -
00:05:727 (1) - spin end in 00:08:079 - and rhythm start in 00:08:472 - ? cuz really strange you do now imo..
00:18:864 - miss a note ><
00:19:256 (1,2) - dele (2).. and slider end 00:20:040 - ?
00:23:766 (5) - x416/224 and 00:24:550 (1) - x320/248
00:33:570 (1) - change to http://puu.sh/21PmF ?
00:34:746 (3,4) - http://puu.sh/21PnP
00:39:844 (1) - end in white line plz http://puu.sh/21PpG
01:03:177 (1) - D: note in 01:02:981 - slider start in 01:03:373 - ?
01:24:942 (2,3) - change to just one slider

some rhythm you put...(slider end in red line)isn't very good cuz normal diff ><
it will a little hard for newbie :V


[Easy]

00:31:217 (5) - put this start back to 00:32:001 - ,and add a note 00:31:217 - (Consistent with you do in 00:24:158 (1,2,3,4) - )
00:45:727 - note here or 00:45:334 (3) - change to slider
00:52:393 (1) - more curve with 00:50:825 (3) - 's head
00:54:942 (4,5) - umm...don't do this it's hard for easy...or, change to slider maybe?
01:06:903 - miss a note
sorry about my poor english orz
good luck~'w'/
Topic Starter
nanda2009
yanlu's mod

your combocolor (3) and (4) are same..maybe dele one or change one?
I'm not using custom combocolor so it's probably from your skin.


imo, Normal is a diff for average players, if there's a new player who can't play [Normal], there's an [Easy] diff, I guess those note which end and start in red line is ok..



updated, thanks yanlu.
quiz-chan_DELETED
Hey~
Just passing by to point out that more than 25% of your map is with kiai effects.
AFAIK it should be <25% of kiai time per diff, but I don't think it is thaaaat dramatic~
Topic Starter
nanda2009
I think it's okay..., especially that this map is quite short.
Alarido
From my Queue!

Legenda wrote:

:!: → Unrankable, must fix
:?: → My human doubts, things to consider
:idea: → Tips & Tricks to make your map better!
* → Just comments, not mods.
Naked Lines → Mods.
Let's go!

[Easy]
:idea: 00:00:629 (1,2) - You could set a Churchbell hitsound to the head of these sliders (: For more fun, more fitting to this song time, please emphasize the Churchbell with the hitsiund (: ... Churchbell file → http://www.mediafire.com/download.php?0488mcl3uf0v63a

[Normal]
:idea: 00:00:628 (1) - Churchbell hitsound to the head of the silder, reasons explained at [Easy] diff.
:idea: 00:03:766 (4) - ^

[Hard]
:idea: 00:00:628 (1) - Churchbell hitsound here, reasons explained at [Easy] diff (:
:idea: 00:03:766 (4) - Churchbell to the head of the silder ^

That's it^^

Your map is totally Rankable, and churchbells are optional (but players would like it more with them).
If you disliked this ideas, don't give kudos this post.
If you liked the ideas but you don't know to make it, call me for help (: and I can apply the changes for you (:

GOOD LUCK ^.^

Att.
Drianel
Hello from my mod queue, 1st of all, i have to tell you: your map is almost perfect!! maybe you can change something but they only are suggestions, so here we go :P


[[[[ HARD ]]]]

  1. 00:13:766 (7) - is this slider supposed to be symmetrical with 00:12:981 (5) ? if yes move to x=64
  2. 00:15:138 (1) - move this circle to y=64 too if you changed last suggestion
  3. 00:45:530 - Add circle here?
[[[[ Normal ]]]]

  1. 00:02:197 (2) - This slider is too much out of the grid, can you move?
  2. 00:14:746 (1) - ^
  3. 00:30:040 (5) - NC
  4. 00:30:825 (1) - Remove NC
  5. 00:33:178 (4) - this is ok but how about to move like this?
  6. 01:13:177 (2,3,4,1) - (grid level: 3) move up 1 grid

That's all, about Easy... i think it's perfect so don't touch anything here.

Good luck with your map nanda2009 ;)



- Drianel -
Topic Starter
nanda2009
For Alarido's mod. I think whistle are good enough to be used. I'll rethink about it.

Thanks for both of you. updated
Verlaren
Yo M4M from my queue.

General:
Deselect Letterbox during breaks, because you haven't a storyboard.
Maybe deselect countdown? IMO
Maybe remove all bookmarks?


Easy:
DR -1
4 AR - too hard for easy diff, -1 please.
00:32:491 - unsnapped inherit point


Normal:
hmm....good, but -
CS -1 IMO, that is much better.
00:23:766(5) - add clap (slider's middle)
00:23:962, 00:24:060 - remove this inherit points.
01:08:864(1) - reduce this slider on one tick(if you use 1/2 beat snap) or 2 ticks(if you use 1/4 beat snap). and add clap on slider's end
01:09:648 - add note
01:09:256, 01:09:452 - remove this inherit points
01:12:393(1) - same as 01:08:864(1);
01:12:785 - add note
01:12:393, 01:12:589 - remove this inherit points
01:15:138(1) - I think you get my point.


Hard:
DR -1
CS -1 or -2
AR -1
OD -1
Now this hard diff/
00:23:962(8) - add clap
00:23:962, 00:24:060 - remove this inherit points
00:26:119(6) - add clap on slider's end
00:26:903, 00:27:001 - ^^
00:30:232, 00:30:334 - ^
00:30:232(7) - add clap
00:31:217, 00:31:315 - ^^
00:31:217(3) - add finish
00:31:805, 00:31:903, 00:32:393, 00:32:491 - remove this inherit points
00:31:805(5) - remove finish, add clap on slider's start
00:32:393(6) - ^
00:36:315(6) - remove clap, add finish
00:36:707(1) - remove finish on slider's start
00:41:609(2) - remove this note, because it did not fit into the rhythm of the song. And move to x:256 y:96
01:02:589(1) - remove finish on slider's start and add clap
01:15:138(1) - ^

GL
Topic Starter
nanda2009
updated. thanks
Gloria Guard
Hi~ nanda2009 (:3 」_)=3

From my queue m4m :)


[General]

Fine


[Easy]

00:08:668 ~ 00:20:825 The break time is too long and the length of the song is short.
please remove break time and this part mapping is recommand here
00:36:707 (1) This is note distance miss move x:248 y:292 is better


[Normal]

01:13:177 (2,3,4) This is pattern blanket is better

Nice map :)


[Hard]

Fine



Good luck~
Topic Starter
nanda2009
woohoo
buhei
from my queue

why do you use these colors..
[Easy]
the spacings in a easy diff should be the same
00:32:785 - add a note
00:40:236 (2,4) - they don't look good
00:56:315 (1,1) - too long
01:08:864 (1,1) - ^
01:01:413 - miss a note
01:04:550 - ^
01:06:903 - ^
01:13:962 - ^
01:17:099 - ^

[Normal]
CS+1 because you're not wcx
00:05:727 (1) - move it to 00:05:530
00:08:864 - 00:09:256 - miss notes
00:13:962 (5) - move to 00:13:766
the kiai is almost as easy as that in the easy diff
01:02:981 - add a note
add a note at 01:09:648 or 01:09:844
01:12:785 01:12:981 - ^
01:15:922 01:16:118 - ^
Delete 01:24:942 (2) and place a slider with a reverser at 01:24:746

[Hard]
i think it's fine excepte for that kiai is even easier than other places
CS+1
00:11:413 - offbeat
00:45:138 (6) - Ctrl+G?
00:49:844 (2) - you'd better press Ctrl+G here
00:52:785 - offbeat
00:58:864 and00:59:256 - add notes
01:01:609 - ^
01:03:962 - ^
01:08:667 and01:08:765 - ^(1/4)
01:11:020 and01:11:413 01:11:805 - ^
01:14:158 - ^
01:16:511 - ^
01:18:079 - ^
01:20:824 and01:21:216 - ^
01:24:354 and01:24:452 - ^(1/4)

it really needs a insane diff
GL
Arrival
Hi ! Mod4Mod from my queue.
[General]
Anime :S

[Hard]
Funny CS, for a hard, but why not.
Well this is hard to mod maps so symmetrical, but let's see
01:11:609 (5) - Stack this with 01:12:589 (2) - if you can
01:25:530 (1) - Delete finish ?

[Normal]
01:25:530 (3) - Delete finish at the start of the slider ?

[Easy]
00:47:687 (3) - Try to stack this with 00:45:334 (3) -

What a pooooooooooooor mod ! I'm so ashamed.... I give you a ticket for my queue, you can post when you want even if it's closed,for another map, in the future.
You know, symmetrical map are hard to mod they have been pending a while, and so have already be modded by a lot of people.
Topic Starter
nanda2009
as for 01:25:540. There's no finish on that note.

I don't think there 's a need for another difficulty imo.

anyway. thanks. updated
Aunxfb
Hi, from M4M
-------------------------------------------------------------
All are just suggestions :)


[Hard]
00:55:334 (6) - remove circle
00:58:864 - add a circle here to follow the rythm at 00:56:707 (2,3,4) -
01:04:746 (5) - remove circle?
01:11:413 - add circle to follow rythm at 01:09:256 (1,2,3) -


[Normal]
00:09:648 (1,2,3) - move these 1/2 beat to the front? So it follows the music, if you follow this add a circle at 00:11:217 - with clap (Ignore this to follow the drums like you did.)
00:09:648 (1) - add clap
00:10:432 (3) - add clap at both ends
00:13:570 - Add circle with clap
00:20:432 (2) - maybe make it curve downwards instead?
00:19:060 - add circle with clap, stack it with 00:18:864 (4) - if you want
00:23:766 (5) - flip it so it faces downwards
00:30:825 (2) - remove slider
00:31:021 - make a 1/2 beat slider here
00:33:178 (5,1) - swap NC maybe?
01:02:981 - add circle with clap, stack it with the following slider
01:12:981 - , 01:16:118 - add circle?
01:18:667 (6) - rotate 45 degree clockwise , so it face ()


[Easy]
00:46:119 (1,2) - what's with this jump? reversing 00:46:511 (2) - seems to fix the issue
01:07:295 (1) - remove NC



[Other Suggestions]
I know you answered to this before, but could you really consider adding an "Insane" diff again? If you don't want to make it
yourself, can I make a GD instead?PLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLS :oops:

That's all I can find,good map already.
Good luck for rank :)
Topic Starter
nanda2009
I know you answered to this before, but could you really consider adding an "Insane" diff again? If you don't want to make it
yourself, can I make a GD instead?PLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLSPLS
No.
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