Hi! I was looking something to mod. And I saw that, I really enjoyed this map when I moded it in other mapset, so I'll give it a try.
|Standard|[General:]
• I dislike your combo colours (well, they are the default colours
) because they don't fit at all with the background nor the video. I tried other colours, give it a try at this please:
[Colours]
Combo1 : 94,94,255
Combo2 : 154,78,78
Combo3 : 255,74,74
Combo4 : 166,166,166
[Easy:]
• 00:05:727
(Spin) - Move this Spinner 1/2 back, because follow the vocals closer. Since the spinner is really long, this doesn't represent any complexity in the pattern
• 00:40:236 (2,4) - *Nazi* I think that if you make the curves at the slider ends more pronunceable, this pattern will look more esthethic I think. Try something like that
Screenshoot + Code224,240,40236,2,8,B|312:240|312:240|368:280|436:248,1,220,2|8,0:2|0:0,0:0:0:0:
504,192,41413,1,0,0:0:0:0:
436,136,41805,2,8,B|368:104|312:144|312:144|224:144,1,220,2|8,0:2|0:0,0:0:0:0:
• 00:44:550 (1,2,3,4,1) - Looking this 153 in the BPM, I think 5 notes in 1/1 is a bit complex in this diff. Try to mix some of the notes with some sliders.
• 00:53:766 (3) - What about adding a Whistle (normal) at the slider end? to make the whistle pattern more consecutive
• 01:27:687
(T) - Don't use 5% here, the music doesn't disappear completely, so this is a bad usage of that. Increase the volume in this green line till 25%
- Hmm.. Maybe you abused a lot with finishes in the kiai section. But other than that, everything looks good in my way [Normal:]
• 00:12:393 (2) - I don't like how it sounds this note over this on beat. Instead I think you should place two notes (or use some slider instead) over the offbeats in 00:12:197 - and 00:12:589 -.
• 00:42:981 (1,2) - Swap the combo placement between these objects, because fits better with the music
• 00:55:530 (6) - Hmm.. I'd add a new combo here, the music change is really notable here
• 01:27:687
(T) - Same as Easy, about increasing the volume here till 25%
- Nice one in general! [Hard:]
•
Settings:--> Reduce the HP Drain Rate and Overall Difficulty by tick to make the spread more balanced (HP, OD-1)
- Nothing to point out in the mapping, but just wondering why the copy/paste in the kiai section for a really short song |Taiko|[General:]
• The word ''taiko'' in both difficulties, is irrelevant nowadays, because we have a lot of icons representing that both diffs. are taiko. If you want, you can add taiko in tags, so we can find the full set typing 'taiko' in-game.
[Taiko Futsuu:]
•
Settings: -->
Actually, your settings are unrankable, because they are really low for this difficulty. Increase the HP Drain Rate and Overall difficulty in 1 tick to make this rankable (HP, OD+1)• 00:33:178
(x) - The distance between (56,57) is a bit high, so I recommend you to add a don here to make this pattern more constant
• 00:34:354 (58) - Follow much better drums and vocals if you move this note 1/2 back, in addition it gives a better effect
• 00:36:707 (64) - Use a big don here, to make a pattern with big objects. Just a big note in (58) plays really random, believe me
• 00:46:119 (86) - For consistency with 00:33:570 (58) - this note should be a big don
• 00:46:903 (87) - As I said before, move this object 1/2 back for a better transition and effect.
• 00:52:393 (101,105,108) - Use big notes in these notes, it provides an excellent pattern with big objects
• 01:22:981 (166) - Add a finish in this note, to make your big notes patterns more constant.
• 01:24:942 (171) - Use a kat instead here, sounds better in my opinion and is not a hard thing in this diff.
• 01:25:530
(x) - And.. Add a don here for a better flow
[Taiko Muzukashii:]
• 00:53:766 (7) - As I said in Futsuu, use a big object here to make a constant pattern with finishers
• 00:55:530 (13) - You can maybe extend this slider in 1/2, so this drumroll can cover better the instrumental
- Oh.. I liked both taiko diffs. They are simple but goes fine with the music.Ok, That's all.
In general this map is ready to go, but I see that Kevin were going to recheck this my map in the first side (it looks like Byaku wanted to recheck it too )
Anyway, if you want my recheck feel free to call me back (if Kevin decide to recheck the whole of the mapset, anyway, I can approved both taiko diffs. with the taiko icon), just tell me if you want that too
Good Luck with this project!