Hello Kajiyatta~
Modding via M4M <3
It's a great mapset already, so I'll just give my suggestions on how to make it even better.
All suggestions, please take from them what you wish and adopt them into your own style.
[Easy]
00:06:142 (1,2,3,4,1,2) - This part is super slow so I think a more interesting arrangement for these sliders would have a better impact on new players. We should try and keep some sort of symmetry around the y axis here imo. Maybe something like this?
Afterwards the 00:11:789 (1,2) could flow towards the center of the screen to setup for he spinner. It might feel nicer.
00:35:766 (1,2,3,4,1) - These objects could be arranged a lot better imo. We should have the 00:35:766 (1,2,3) flowing nicely in a line towards the bottom corner. Also why not have the 3 blanket the 4? The 3 - 4 - 1 are sort of ugly to me in that the flow is not curved at all.
00:37:662 (3) - NC here to keep pattern of previous new combos. Plus the 00:37:662 (3,4,1,2) is all one vocal idea. You should not NC at 00:38:926 (1).
01:13:058 (1,2,3) - I think you should repeat the same pattern as before, the 01:02:945 (1,2,3). Players will be expecting that pattern and it plays/fits nicer than the repeating slider 3 imo.
[Normal]
00:27:549 (1,2,3) - This looks super ugly. Why not have the 00:26:601 (2,3,4,1,2) make up a nice star pattern? Something to make the 2 flow from the 1 a bit better.
00:40:190 (1,2,3,4) - You have a lot of these beautiful symmetric patterns, but a lot of the magic is take away because they aren't centered on the grid. Maybe if you made the 00:38:926 (5) curve a bit more you could have the 1-2-3-4 centered and it would look much nicer.
01:01:365 (4,5) - I think to follow the vocals better we should have the double stack at 01:00:733. Like this:
02:03:625 (1,2,3,4) - This plays bad imo. It's just feels so slow in comparison with the 02:01:096 (1,2,3,4). I suggest a different rhythm to speed it up. Maybe:
02:13:738 (1,2,3,4,5) - If you do change the rhythm at 01:01:365 (4,5) then you should change it here also for consistency.
02:17:530 (3,4) - Try and arrange it so these are perfectly centered.
[Hard]
Nice diff. :3
It's really fun.
In general here, I think it's quite difficult in comparison with the normal diff. You have some Insane level mechanics in here that I think you could probably do without since it's just a hard diff, and I'll point them out.
The BPM is quite high so we need to be careful here.
00:10:730 (2) - I think it would be more fun if you deleted this and had three circles flowing into the 00:11:789 (1) in a straight line just like 00:07:907 (2,3,4). It feels really nice in this section.
00:18:068 (4,5) - You should have SV lower here since the player can't really tell that the BPM has essentially more than doubled until 00:19:964 (1). The 4 and 5 should not be a 1.0 SV as it's really suprising coming out of the previous section.
00:42:087 (6,2,4) - You should remake these sliders with the new slider algorithm so that they look perfect.
00:59:785 (1) - I disagree with this SV change. I feel like because the the 00:59:785 (1,1) is such a large jump, the player really doesn't have time to notice the SV slowdown, and cannot appreciate it. The effect you were going for with the slow down is negated by the jump imo.
01:35:971 (1,2,3) - You don't need these triplets in this map imo. They aren't fitting to the music and add extra difficulty that you really don't need. Just delete the 2 imo.
01:43:635 (2) - Delete the 2, it's not necessary.
01:55:645 (7) - Delete.
These triplets aren't coinciding with anything in the music and will probably be very difficult for a player at this skill level, especially at this high of a BPM.01:58:331 (9) - Delete
02:02:597 (6) - ^
02:06:785 (3,4,5,6) - These are insane difficulty jumps imo. I don't think you should do this in a hard difficulty.
Please just make it less of a jump.
Ok, well anyways I hope it's helpful.
Great maps!
If it's hard to read let me know.
I'll leave star. <3