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Team.Nekokan[Neko] feat. Lia - I Scream Chocolatl (TV Size)

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Topic Starter
shARPII
This beatmap was submitted using in-game submission on vendredi 19 avril 2013 at 23:50:46

Artist: Team.Nekokan[Neko] feat. Lia
Title: I Scream Chocolatl (TV Size)
Source: Kokoro Connect
Tags: Team Nekokan ending nyanyannya sham Moway 0gre
BPM: 90
Filesize: 6849kb
Play Time: 01:25
Difficulties Available:
  1. 0gre's Muzu (4,58 stars, 250 notes)
  2. 0gre's Oni (4,79 stars, 314 notes)
  3. Easy (1,37 stars, 91 notes)
  4. Hard (4,77 stars, 253 notes)
  5. Moway's Insane (4,97 stars, 250 notes)
  6. Normal (2,86 stars, 123 notes)
Download: Team.Nekokan[Neko] feat. Lia - I Scream Chocolatl (TV Size)
Download: Team.Nekokan[Neko] feat. Lia - I Scream Chocolatl (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Kokoro connect <3

This is my first ranked map, I'll try to improve this map as much as possible.
I thank everyone who helped me (especially Sushi for his tutorial) or advised me.
A big thanks to Moway for his amazing difficulty! (go check his ranked beatmap :D)
Thanks to 0gre for taiko difficulties :)
If you find something weird or anything, post on the beatmap's thread and i will answer for sure!
Hope you will like!

Details
1/3/13 - add easy & normal
1/4/13 - add hard
1/5/13 - fix artist and tags + improvements (normal + hard)
1/5/13 - fix video (resolution + size)
1/5/13 - mod fix (hard)
1/6/13 - fix title....
1/10/13 - fix tags + improvements (normal + hard)
1/13/13 - fix timing + improvements (easy + normal)
1/14/13 - Wolf's mod
1/16/13 - improvements (hard) + correction for difficulties
1/19/13 - add Moway's Insane (<3) + improvements (all)
1/20/13 - improvements (Moway's insane)
1/27/13 - new image; new combo colors; improvements (easy + normal)
1/28/13 - remake hard difficulty + improvements
1/29/13 - improvements (alacat's mod)
1/30/13 - improvements (Moway's Insane)
2/1/13 - improvements (Natsu's mod)
2/2/13 - improvements (Reiji-RJ's mod)
2/3/13 - improvements (BounceBabe's mod)
2/9/13 - improvements (Kiddo's mod)
2/10/13 - improvements (Lanturn's mod)
2/13/13 - improvements (Lanturn + Nemis on insane difficulty
2/21/13 - improvements (LunarSakuya's mod)
2/22/13 - improvements (dalex20's mod)
2/23/13 - improvements (Matoryoshika's mod)
2/23/13 - added 0gre's Taiko
2/27/13 - improvements from 3 mods on easy, normal and hard
2/28/13 - hitsounds improvement
3/01/13 - improvements (DakeDekaane's mod)
3/07/13 - improvements (KiyoshiX101's mod)
3/10/13 - improvements (Yuki-kun and verlaren's mods)
3/12/13 - big improvements (Xgor's mod & rezoons' mod)
3/12/13 - improvements (EmPao's mod)
3/16/13 - improvements (kajiyatta's mod)
3/21/13 - little fix on hard diff
3/24/13 - improvements (luxoDeh's mod)
4/10/13 - Frostmourne's mod
4/10/13 - Kurai's mod

Mapset :
Easy - 100% [Waiting MAT]
Normal - 100% [Waiting MAT]
Hard - 100% [Waiting MAT]
Moway's Insane - 100% [Waiting MAT]

Mod & Help
Thank's to :
- arkemaky
- C4R10Z123GT
- MystykAMV
- Wolf
- jameskong1
- Saten
- JudgeTheDude
- alacat <3
- Natsu
- Reiji-RJ
- BounceBabe
- Kiddo-Kun
- Lanturn
- Nemis
- LunarSakuya
- dalex20
- Matoryoshika
- jaehn215
- Frostmourne
- DakeDekaane
- KiyoshiX101
- Yuki-kun
- Verlaren
- Xgor
- rezoons
- EmPao
- kajiyatta
- luxoDeh
- Frostmourne
- Kurai

shARPII~
arkemaky
HELLO, I'm beginner mapper (But I mapped four years.)
EASY,NORMAL: Will be distance is set on X1.0

Hard
01:04:959 (3) - 01:05:625 (6) - 01:05:625 (6) - 01:08:959 (3) - Delete
01:13:292-01:13:959: create new circles
01:17:792 (1,2,3,4,5,6,7,8) - Unsnapped
01:20:959 (3) - 01:21:626 (6) - 01:22:292 (2) - 01:22:959 (5) - Delete
01:23:625, 01:23:959, 01:24:125, 01:24:292, 01:24:625: create new short slider of circle
01:25:792 (1) - go to 01:25:959
01:25:792: create new circle
Topic Starter
shARPII
Hard fixed!

arkemaky wrote:

Hard
01:17:792 (1,2,3,4,5,6,7,8) - Unsnapped
I have changed all this part, it was weird ^^

For easy and normal, someone told me to use X0.8 for the distance spacing so I don't know :/
I will see with other mods.

Thank's for all your help! It looks definitely nicer. :)
No_Gu
...The right title is I Scream Chocolatl (TV Size)
Topic Starter
shARPII
Oh my god I'm so bad :/....
Thank's, I think I was tired when I have written the Song Metadata....
CafeSinAzucar
General
  1. Remove kokoro connect and love and team nekokan from tags
  2. Add ed on tags
Easy
  1. No problem four me
Normal
  1. Try move some circles ...some times it gets complicate four newbies 00:36:459
  2. Same problem 00:52:459
  3. Here two :) 01:05:459 and 01:11:792
  4. Again 01:10:459
  5. And last one 01:24:459
  6. If you dont want to change the circles.. put at least two circles instead of 3,4,5 circles
Hard
  1. 00:40:792 - 00:41:625 Doesnt goes well with the song, put something else
Thats all four me...hope it will help you out...
Very good map ..i enjoy playing it :)
Topic Starter
shARPII
Thank's for your help and your advice! :)

Fix box

C4R10Z123GT wrote:

General
  1. Remove kokoro connect and love and team nekokan from tags
  2. Add ed on tags
Ok for me, fixed :)

C4R10Z123GT wrote:

  1. Try move some circles ...some times it gets complicate four newbies 00:36:459
Yeah here I agree the beat was too complicated :/ fixed!

C4R10Z123GT wrote:

  1. Same problem 00:52:459
Fixed too!

C4R10Z123GT wrote:

  1. Here two :) 01:05:459
Fixed.

C4R10Z123GT wrote:

and 01:11:792 / Again 01:10:459
For these two parts, I think this is slow so they can see it (in my opinion ^^) I'll see with other people but we can find harder in the beatmap than these parts.
I will think about it :)

C4R10Z123GT wrote:

  1. And last one 01:24:459
  2. If you dont want to change the circles.. put at least two circles instead of 3,4,5 circles
It's ok for me :) Fixed!

C4R10Z123GT wrote:

Hard
  1. 00:40:792 - 00:41:625 Doesnt goes well with the song, put something else
Fixed! Tell me what do you think.

C4R10Z123GT wrote:

Thats all four me...hope it will help you out...
Very good map ..i enjoy playing it :)
Ow! Thank's ^^ I think that i have a bad timing in 1 or 2 parts (hard mode). I don't know if you felt this but yeah I'll see. Kokoro Connect FTW :p
CafeSinAzucar
i Like it :)
Just forgot to say...that you need to set a preview ponit four easy,normal and hard.

keep up the good work
Topic Starter
shARPII

C4R10Z123GT wrote:

i Like it :)
Just forgot to say...that you need to set a preview ponit four easy,normal and hard.

keep up the good work
Yeah I've forgotten this point. I'll fix this when I'll have an other mod :)
Thank you :)
787B
Hi ♪
From my Modding Queue

General
This map contains multi-bpm, you should get someone to take a look at the timing. Sorry, I'm not an expert at timing.

Easy
00:17:125 - You should add a note here.
00:46:459 - ^ It'll keep with the flow.
01:07:125 (4) - You shouldn't add objects that high on the grid, consider lowering it on the grid.
01:13:792 (2) - Could've given more space from the previous slider.
01:15:125 (1) - Not perfectly stacked with 01:13:792 (2) -

Normal
There's nothing much I can add here, the timing doesn't help at all.
00:23:407 (2,3) - Should fix this stacking to be more precise with 00:21:744 (1) -

Hard
Same here, I can't bring up considerable stuff since the timing is wrong, although, the small I have looked into this diff, it seems like you've kept doing the same patterns through the diff, consider changing some of them so they won't look repetitive.

When you get someone to check the timing for you, call me back for a recheck.
Topic Starter
shARPII

Wolf wrote:

General
This map contains multi-bpm, you should get someone to take a look at the timing. Sorry, I'm not an expert at timing.
Yeah. I thought that too but I really don't understand because the drum seems on the beat but not the singer.
I'll remake the timing (if I find the good bpm for these parts... ^^).
Thank you.

Edit 21h45 CET :The timing has been changed! Seems to be good now.
787B
Recheck

Easy
Careful with distance snapping here.
00:04:434 (4) - Fix spacing.
00:07:100 (2) - ^
00:17:767 (7) - ^
00:19:100 (8) - NC? The combos is a bit long here, consider reducing it.
00:25:767 (3) - Fix spacing.
00:29:767 (4) - ^
00:54:434 (2,3,4) - Move them into something like this, it fits better on the grid.
01:06:434 (3) - Fix spacing.
01:12:434 (1,2) - Careful when doing this, it might look hard for players to read since they are overlapping, consider remaking them.

Normal
00:13:767 (6) - NC?
00:23:434 (2,3) - I wouldn't hide this notes here, it's playable, yes, but consider not doing this on a Normal diff.
00:52:434 (3,4,5) - Wouldn't stack them here, it ruins the flow imo. Try spreading them on the grid.
01:16:434 (4) - Put this note more closer to the previous (2,3) circles, it'll look better imo.

Hard
00:05:100 (4) - If you're going to hide this note, make sure it's correctly stacked with 00:03:767 (3) - because it isn't.
00:48:100 (4,5,6,7) - I honestly think this don't fit well here, how about a triple stack?
01:13:600 (1) - Remove NC

Well that's it!
Good luck!
Topic Starter
shARPII

Wolf wrote:

Recheck

Easy
Careful with distance snapping here.
00:04:434 (4) - Fix spacing.
00:07:100 (2) - ^
00:17:767 (7) - ^
00:19:100 (8) - NC? The combos is a bit long here, consider reducing it.
00:25:767 (3) - Fix spacing.
00:29:767 (4) - ^
00:54:434 (2,3,4) - Move them into something like this, it fits better on the grid.
01:06:434 (3) - Fix spacing.
01:12:434 (1,2) - Careful when doing this, it might look hard for players to read since they are overlapping, consider remaking them.

Normal
00:13:767 (6) - NC?
00:23:434 (2,3) - I wouldn't hide this notes here, it's playable, yes, but consider not doing this on a Normal diff.
00:52:434 (3,4,5) - Wouldn't stack them here, it ruins the flow imo. Try spreading them on the grid.
01:16:434 (4) - Put this note more closer to the previous (2,3) circles, it'll look better imo.

Hard
00:05:100 (4) - If you're going to hide this note, make sure it's correctly stacked with 00:03:767 (3) - because it isn't.
00:48:100 (4,5,6,7) - I honestly think this don't fit well here, how about a triple stack?
01:13:600 (1) - Remove NC

Well that's it!
Good luck!
Everything has been fixed :)
Thank you again for your mod and see you ^^
jameskong1
From this queue t/113226
SPOILER
[Easy]
cs-1

[Normal]
Seems fine for me
AR+1
O7+2
HP+2

[Hard]
AR7
OD7
HP7
00:00:100 (1) - Add note
00:04:767 (4) - ^
00:06:267 (3) - ^
00:06:600 (4) - ^
00:06:767 (5) - ^
00:08:767 (2) - ^
00:09:434 (4) - ^
00:10:100 (6) - ^
00:10:600 (8) - Delete note
00:11:600 (3) - Add note
00:11:934 (5) - ^
00:14:934 (6) - ^
00:18:100 (5) - ^
00:19:434 (2) - ^
00:20:100 (4) - ^
00:21:267 (8) - Delete note
00:21:545 (9) - add note
00:21:656 (10) - ^
00:22:600 (2) - ^
00:21:767 (1) - Note not slider
00:22:100 (2) - Add note
00:22:267 (3) - ^
00:22:600 (4) - ^
00:23:267 (7) - ^
00:23:767 (10) - ^
00:25:267 (3) - ^
00:29:600 (6) - ^
00:30:934 (6) - Delete note
00:33:600 (4) - Add note
00:34:267 (6) - ^
00:37:100 (9) - ^
00:37:767 (2) - Spacing
00:59:600 (4) - Add note
01:03:434 (9) - ^
01:09:267 (5) - ^
01:09:600 (7) - ^
01:13:267 (5) - ^
01:16:267 (3) - ^
01:18:767 (4) - ^
01:23:267 (5) - ^
01:23:934 (3) - Delete note
01:24:100 (4) - Add note
01:24:267 (5) - ^
Topic Starter
shARPII

jameskong1 wrote:

SPOILER
[Easy]
cs-1 FIXED

[Normal]
Seems fine for me Thank's :)
AR+1 FIXED
O7+2 FIXED
HP+2 FIXED

[Hard]
AR7 FIXED
OD7 FIXED
HP7 FIXED
00:00:100 (1) - Add note FIXED
00:04:767 (4) - ^ FIXED
00:06:267 (3) - ^ FIXED
00:06:600 (4) - ^ I don't understand this part. Have I to remove the slider? For this part, i'm not sure ^^
00:06:767 (5) - ^ I don't understand this part. Have I to remove the slider? For this part, i'm not sure ^^
00:08:767 (2) - ^ FIXED (this is harder, I like that :p)
00:09:434 (4) - ^ FIXED
00:10:100 (6) - ^ FIXED
00:10:600 (8) - Delete note FIXED
00:11:600 (3) - Add note FIXED
00:11:934 (5) - ^ FIXED
00:14:934 (6) - ^ FIXED
00:18:100 (5) - ^ FIXED
00:19:434 (2) - ^ FIXED
00:20:100 (4) - ^ FIXED
00:21:267 (8) - Delete note FIXED
00:21:545 (9) - add note 00:21:545?? Are you sure? ^^ I don't get it.
00:21:656 (10) - ^ 00:21:656?? Are you sure? ^^ I don't get it.
00:22:600 (2) - ^ FIXED
00:21:767 (1) - Note not slider FIXED (I thought about it but yeah that's not bad ^^
00:22:100 (2) - Add note FIXED
00:22:267 (3) - ^ FIXED
00:22:600 (4) - ^ FIXED
00:23:267 (7) - ^ FIXED
00:23:767 (10) - ^ FIXED
00:25:267 (3) - ^ FIXED
00:29:600 (6) - ^ FIXED
00:30:934 (6) - Delete note FIXED (yeah that's match with the singer)
00:33:600 (4) - Add note FIXED
00:34:267 (6) - ^ FIXED
00:37:100 (9) - ^ FIXED
00:37:767 (2) - Spacing FIXED
00:59:600 (4) - Add note FIXED
01:03:434 (9) - ^ FIXED
01:09:267 (5) - ^ FIXED
01:09:600 (7) - ^ FIXED
01:13:267 (5) - ^ FIXED
01:16:267 (3) - ^ FIXED
01:18:767 (4) - ^ FIXED
01:23:267 (5) - ^ FIXED
01:23:934 (3) - Delete note FIXED (that's true)
01:24:100 (4) - Add note FIXED
01:24:267 (5) - ^ FIXED
Thank's for you mod, especially for the difficulties' settings. It was helpful :)
Moway
http://puu.sh/1Pxwi

Here's my difficulty, I can mod your diffs later, too tired right now.
Saten
Hi, sorry for the delay

[General]
I would use Grid Level 4 to map. You would have much less spacing issues and so on
The Kiai fits better from 00:43:100 - to 01:04:434 - which is where the chorus takes place in.

[Hard]
I don't really get the combo-color pattern you chose x.x
00:23:100 (1,2,3,4,5,6,7,8,1) - I don't think you should stack like this. It becomes quite confusing if you look carefully
01:16:100 (2,3,1) - I suggest you stack this properly and move it somewhere else. because it looks kinda weird when playing 01:24:100 (3,4,5,6,7,1,2,3,4,5) - these parts are actually 1/6 if you listen carefully. Might be complicated to use in this difficulty though, but just letting you know.
01:25:934 (1) - Silence this spinner. The song is coming to an end.

More jumps would be nice (or at least more spaced parts). Just like you already have in few places, but more often

[Normal]
00:10:434 (7,1) - This is really confusing if you ask me. This should be avoided if possible
00:31:100 (4,5) - I'm not sure about this. It's kinda confusing, but less confusing than the thing above
00:32:434 (1,2,1,2) - This is a really tricky part imo. Stacks like this should be avoided imo.
00:55:767 (2,3,1) - Don't mix stacks and non-stacks in chains like this please
01:03:767 (1,2,1) - You kinda broke your own rule here. A sudden change of spacing
01:05:100 (2,3,4) - like I mentioned on 00:55:767 (2,3,1) -
01:08:434 (3,1) - confusing spacing to what you usually uses
01:25:767 (1) - Silence this spinner.

[Easy]
00:13:767 (4) - You can make this slider prettier. Something like this maybe? 00:33:767 (2) - rotate this slider a bit and move it more to the right 00:37:767 (4) - You can use the the new type of slider that make it easier to make prettier sliders 00:56:434 (1,2,3,4,1) - it's very hard to read if you stack them up like that. Try to make some space 01:25:767 (1) - Silence this spinner, yeah


Hard and Normal (Mostly Hard) need a bit more work imo. Otherwise nice~
And an incoming diff while I mod? owo. I'll leave that to the next modder I guess

Anyway, Good luck!
Topic Starter
shARPII
Wow Moway... You've done an amazing work :o A lot of good idea, almost perfect for me!
No need to mod if you don't want to. For me, what you've done is like 50 mods in a row xD Seriously, thank you ^^

Now, for Saten :

Saten

Saten wrote:

Hi, sorry for the delay No problem, I'm really happy to see your mod =D

[General]
I would use Grid Level 4 to map. You would have much less spacing issues and so on Thank's for that
The Kiai fits better from 00:43:100 - to 01:04:434 - which is where the chorus takes place in. FIXED

[Hard]
I don't really get the combo-color pattern you chose x.x I'm a beginner so I wasn't sure for the combo-color pattern :/ I tried to take flashy one but I don't really changed them ^^' I'll think about it when I'll go home.
00:23:100 (1,2,3,4,5,6,7,8,1) - I don't think you should stack like this. It becomes quite confusing if you look carefully FIXED (with a little spaced part :p)
01:16:100 (2,3,1) - I suggest you stack this properly and move it somewhere else. because it looks kinda weird when playing FIXED
01:24:100 (3,4,5,6,7,1,2,3,4,5) - these parts are actually 1/6 if you listen carefully. Might be complicated to use in this difficulty though, but just letting you know. Yeah you've right. But as you said, it will be complicated so I don't know what I'll do for this part.
01:25:934 (1) - Silence this spinner. The song is coming to an end. FIXED

More jumps would be nice (or at least more spaced parts). Just like you already have in few places, but more often Yeah I know I didn't like that when I started this beatmap but I've done a lot of Hard and Insane which use that so I've got the principle and I'll add more "jumps" on this difficulty ^^

[Normal]
00:10:434 (7,1) - This is really confusing if you ask me. This should be avoided if possible I thought it could be good but yeah FIXED
00:31:100 (4,5) - I'm not sure about this. It's kinda confusing, but less confusing than the thing above I'll think about this one
00:32:434 (1,2,1,2) - This is a really tricky part imo. Stacks like this should be avoided imo. I thought that this part was good too xD but I fixed it
00:55:767 (2,3,1) - Don't mix stacks and non-stacks in chains like this please FIXED
01:03:767 (1,2,1) - You kinda broke your own rule here. A sudden change of spacing FIXED
01:05:100 (2,3,4) - like I mentioned on 00:55:767 (2,3,1) - FIXED
01:08:434 (3,1) - confusing spacing to what you usually uses FIXED
01:25:767 (1) - Silence this spinner. FIXED

[Easy]
00:13:767 (4) - You can make this slider prettier. Something like this maybe? FIXED (thank's for the screenshot)
00:33:767 (2) - rotate this slider a bit and move it more to the right FIXED (thank's for the screenshot)
00:37:767 (4) - You can use the the new type of slider that make it easier to make prettier sliders FIXED (thank's for the screenshot)
00:56:434 (1,2,3,4,1) - it's very hard to read if you stack them up like that. Try to make some space FIXED (thank's for the screenshot)
01:25:767 (1) - Silence this spinner, yeah FIXED


Hard and Normal (Mostly Hard) need a bit more work imo. Otherwise nice~ Yeah but I gain a lot of experience since I've started to /create beamap/mod so I'll improve this one the most I can! :)
And an incoming diff while I mod? owo. I'll leave that to the next modder I guess No problem for that Saten. It's already an amazing mod for me so you don't have to do more :p Thank you very much :)

Anyway, Good luck!

I will be afk for one week. If someone reply this thread with a mod, I can't modify my beatmap before next week. Sorry!
Moway
http://puu.sh/1POes update to my difficulty

Alright mod time, here we go.

Here's my suggestion for combo colors, let me know what you think.

Combo1 : 255,128,0
Combo2 : 255,255,128
Combo3 : 0,0,128
Combo4 : 128,0,0

Easy
00:03:767(3)- add whistle
00:04:434(4)- remove whistle
00:07:767(3)- add whistle
00:10:434(5)- whistle on the reverse arrow end
00:11:100 (5)- remove whistle, add finish
00:11:767(1)- move to (288,204) to have (5) blanket it
00:11:767(1)- add whistle
00:13:100(3)- add whistle
00:17:100(1)- add whistle
00:25:100(2)- add whistle
00:29:100(3)- add whistle
00:31:100(5)- remove whistle
00:31:767(6)- add whistle
00:32:434(1,2)- add whistle on slider end of both of these
00:35:100(1)- remove the circle and add a 1/2 slider
00:37:100(3)- add whistle
00:37:767(4)- add finish to both ends
00:41:100- add a circle
00:41:767(5)- add finish
00:42:434- add a circle, as an example for position i did this



00:43:100(1)- add a finish
00:45:100(2)- add a whistle
00:46:434(4)- add a whistle
00:47:767(6)- add a whistle
00:53:767(1)- add a finish
00:54:434(2)- remove whistle
00:55:100(4)- add whistle
00:56:434(1,2,3,4)- add a whistle to the head of all of these sliders
00:59:100(1)- add a finish
01:01:767(3)- add a finish
01:01:767(3,4,5,6,1)- this curve can be better, make sure to adjust all spacing after. my example:



01:02:434(4)- add whistle
01:04:434(1)- add finish
01:06:434(3)- add whistle
01:10:434(5)- add whistle
01:11:767(7)- add whistle
01:15:100(1)- add finish
01:22:434(2)- add whistle
01:25:100(2)- add whistle
01:25:767(1)- I personally like just ending with a circle rather than a spinner, but this is up to you.


Normal
00:01:100(2)- Not sure how I feel about the drum hit here. You don't keep this up through the song, nor do you use it in any other difficulty. I suggest replacing with a soft whistle.
00:01:767(3)- ^ on the slider end
00:03:767(6)- ^
00:04:434(7)- ^ on the reverse arrow
0:06:434
JudgeTheDude
Salut ^^ M4M

[General]
La dimension du background est pas bonne (1365*768), la résolution demandée est 800*600 ou 1024*768
Je peux pas le redimensionner mtn, j'essaierai de te le faire demain aussi ^^
Edit: Je peux pas le redimensionner sans le bousier, désolé, va falloir que t'en trouves un autre

[Easy]
00:21:767 (1) - Au lieu de cette horreur (désolé xD) Tente ça http://osu.ppy.sh/ss/580106 puis met des notes sur les beats jusqu'à la suite (le spacing colle, d'ailleurs, je tombe sur du 0.8x

Un peu répétitif et linéraire. Tente de placer plus de notes et réduit la longueur de tes Sliders. Je ne te le hitsounde pas pour cette raison, il y a trop de modifications à faire.

[Normal]
00:10:434 (7) - Je suis pas un pro du hitsound, mais évite l'overclap.
00:13:434 - Mets une note
00:30:100 - mets une note
00:59:600 (7) - Tu es en Normal, ne mappe pas en 1/4
Hitsounds
00:02:767 (4) - Whistle
00:03:767 (6) - Whistle
00:07:434 (3) - Whistle
00:10:434 (7) - Whistle sur Début et Clap sur Fin, mais rien sur les Reverses
00:12:434 (2) - Whistle
00:13:100 (4) - Whistle
00:13:767 (1) - Whistle sur les 3 poins du Slider
00:15:767 (2) - Whistle
00:16:100 (3) - Remove Whitle
00:20:767 (4) - Whistle
00:21:100 (5) - Finish
00:24:100 (3) - Whistle
00:26:100 (5) - Whistle
00:26:767 (7) - Whistle
00:27:100 (1) - Whistle sur fin
00:27:767 (2) - Clap
00:28:434 (3) - Clap
00:29:100 (4) - Whistle
00:53:100 (5) - Clap
01:11:100 (1) - Clap
01:12:434 (1) - Clap
01:22:434 (5) - Clap
01:23:767 (3) - Clap
01:24:434 (4) - Whistle
01:25:100 (5) - Clap

[Hard]
Le beatmap n'a strictement aucun vrai pattern. Un conseil, va faire un tour ici et remappe cette diff.
Le time est bon, mais le mapping est trop simple, il n'y a pas de vrais patterns.
Pour cette raison je ne te la hitsound pas, ça serait inutile vu que tu as à remapper le Hard.

Pense aussi à regarder le Spacing en Hard
00:31:434 (2,3,4,5,6,7,1,2,3,4,5,6,7) - Toute cette zone a un spacing aléatoire par exemple, pouvant varier jusqu'à 0.5-0.8x entre 3 notes.

01:21:434 (4,5,1,2,3,4) - Même si le spacing est mauvais, je note ici une tentative de faire un pattern

[Insane]
00:39:600 (9) - NC ?
Good diff ^^ Nice job :)

That's all, good luck for rank ^^
Topic Starter
shARPII
Thank's :)
I'm back but i'm reaaaally tired xD (9 hours in a bus...) so I'll check and fix everything tomorrow ^^

edit incoming.

EDIT :

Moway

Moway wrote:

http://puu.sh/1POes update to my difficulty FIXED

Alright mod time, here we go.

Here's my suggestion for combo colors, let me know what you think. FIXED

Combo1 : 255,128,0
Combo2 : 255,255,128
Combo3 : 0,0,128
Combo4 : 128,0,0

Easy
[box=]00:03:767(3)- add whistle
00:04:434(4)- remove whistle
00:07:767(3)- add whistle
00:10:434(5)- whistle on the reverse arrow end
00:11:100 (5)- remove whistle, add finish
00:11:767(1)- move to (288,204) to have (5) blanket it
00:11:767(1)- add whistle
00:13:100(3)- add whistle
00:17:100(1)- add whistle
00:25:100(2)- add whistle
00:29:100(3)- add whistle
00:31:100(5)- remove whistle
00:31:767(6)- add whistle
00:32:434(1,2)- add whistle on slider end of both of these
00:35:100(1)- remove the circle and add a 1/2 slider
00:37:100(3)- add whistle
00:37:767(4)- add finish to both ends
00:41:100- add a circle
00:41:767(5)- add finish
00:42:434- add a circle, as an example for position i did this



00:43:100(1)- add a finish
00:45:100(2)- add a whistle
00:46:434(4)- add a whistle
00:47:767(6)- add a whistle
00:53:767(1)- add a finish
00:54:434(2)- remove whistle
00:55:100(4)- add whistle
00:56:434(1,2,3,4)- add a whistle to the head of all of these sliders
00:59:100(1)- add a finish
01:01:767(3)- add a finish
01:01:767(3,4,5,6,1)- this curve can be better, make sure to adjust all spacing after. my example:



01:02:434(4)- add whistle
01:04:434(1)- add finish
01:06:434(3)- add whistle
01:10:434(5)- add whistle
01:11:767(7)- add whistle
01:15:100(1)- add finish
01:22:434(2)- add whistle
01:25:100(2)- add whistle
01:25:767(1)- I personally like just ending with a circle rather than a spinner, but this is up to you.

Everything is fixed! Thank's for this mod :)


Normal
[box=]00:01:100(2)- Not sure how I feel about the drum hit here. You don't keep this up through the song, nor do you use it in any other difficulty. I suggest replacing with a soft whistle.
00:01:767(3)- ^ on the slider end
00:03:767(6)- ^
00:04:434(7)- ^ on the reverse arrow
0:06:434

I have updated this difficulty so tell me if all the sounds are good ^^

Judge

JudgeTheDude wrote:

Salut ^^ M4M

[General]
La dimension du background est pas bonne (1365*768), la résolution demandée est 800*600 ou 1024*768
Je peux pas le redimensionner mtn, j'essaierai de te le faire demain aussi ^^
Edit: Je peux pas le redimensionner sans le bousier, désolé, va falloir que t'en trouves un autre
FIXED

[Easy]
00:21:767 (1) - Au lieu de cette horreur (désolé xD) Tente ça http://osu.ppy.sh/ss/580106 puis met des notes sur les beats jusqu'à la suite (le spacing colle, d'ailleurs, je tombe sur du 0.8x
FIXED

Un peu répétitif et linéraire. Tente de placer plus de notes et réduit la longueur de tes Sliders. Je ne te le hitsounde pas pour cette raison, il y a trop de modifications à faire.
Je vais voir ce que je peux faire là dessus. Pour la linéarité, je partais du principe que ça reste du easy donc que ça soit accessible pour les débutants. ça ne sera pas mon objectif prioritaire pour le moment vu que je vais refaire le hard.

[Normal]
00:10:434 (7) - Je suis pas un pro du hitsound, mais évite l'overclap.
00:13:434 - Mets une note
00:30:100 - mets une note
00:59:600 (7) - Tu es en Normal, ne mappe pas en 1/4
[box=Hitsounds]00:02:767 (4) - Whistle
00:03:767 (6) - Whistle
00:07:434 (3) - Whistle
00:10:434 (7) - Whistle sur Début et Clap sur Fin, mais rien sur les Reverses
00:12:434 (2) - Whistle
00:13:100 (4) - Whistle
00:13:767 (1) - Whistle sur les 3 poins du Slider
00:15:767 (2) - Whistle
00:16:100 (3) - Remove Whitle
00:20:767 (4) - Whistle
00:21:100 (5) - Finish
00:24:100 (3) - Whistle
00:26:100 (5) - Whistle
00:26:767 (7) - Whistle
00:27:100 (1) - Whistle sur fin
00:27:767 (2) - Clap
00:28:434 (3) - Clap
00:29:100 (4) - Whistle
00:53:100 (5) - Clap
01:11:100 (1) - Clap
01:12:434 (1) - Clap
01:22:434 (5) - Clap
01:23:767 (3) - Clap
01:24:434 (4) - Whistle
01:25:100 (5) - Clap
J'ai refais l'hitsound de la difficulté en m'inspirant de ce que m'a dit Moway donc j'ai pas vraiment utilisé ce que tu m'as dit mais normalement ça devrait mieux coller.

[Hard]
Le beatmap n'a strictement aucun vrai pattern. Un conseil, va faire un tour ici et remappe cette diff.
Le time est bon, mais le mapping est trop simple, il n'y a pas de vrais patterns.
Pour cette raison je ne te la hitsound pas, ça serait inutile vu que tu as à remapper le Hard.

Pense aussi à regarder le Spacing en Hard
00:31:434 (2,3,4,5,6,7,1,2,3,4,5,6,7) - Toute cette zone a un spacing aléatoire par exemple, pouvant varier jusqu'à 0.5-0.8x entre 3 notes.

01:21:434 (4,5,1,2,3,4) - Même si le spacing est mauvais, je note ici une tentative de faire un pattern

Merci pour le lien, je regarde ça plus en détail et je vais tenter de remapper tout ça en mettant un peu de spacing dedans.

[Insane]
00:39:600 (9) - NC ?
Good diff ^^ Nice job :)

That's all, good luck for rank ^^ Merci :)
Moway
IRC mod on the hard diff.

12:14 Moway: ready?
12:14 shARPII: yeah
12:14 Moway: ok
12:14 Moway: 00:04:100 (4,5,6) - this part can be a bit confusing
12:15 Moway: because everything looks spaced the same but the timing between the circles is different
12:15 Moway: maybe decrease the spacing between 00:03:100 (1,2,3,4,5) - a bit
12:15 Moway: since that part is pretty calm there shouldn't be too much jumping
12:15 shARPII: ok
12:16 shARPII: fixed
12:16 Moway: 00:06:434 (4) - this curve is a bit ugly
12:16 Moway: i'll send a pic of what i would do
12:17 Moway: http://puu.sh/1TZcR
12:17 Moway: just a simple 3 point curve works better imo
12:18 shARPII: ok
12:18 Moway: 00:07:434 (1,2,3) - I think that these would be better if they were spaced 0.8x
12:19 Moway: you can just put them in a straight line and they should be properly spaced
12:20 Moway: 00:11:434 (2,3,4,5,6) - these can be confusing also because they occur right after 0.8 spaced notes with the same time spacing
12:21 Moway: i'd say replace with a 1/4 slider at 00:11:434 and then just the circle on 00:12:100
12:21 Moway: 00:12:434 (1,2,3,4) - evenly space these
12:23 Moway: 00:13:767 (4,5,6,7,1,2,3,4) - this part is confusing again because of the sudden change in spacing betwen (4,5,6,7,1) and (2,3,4)
12:23 Moway: it looks like all of those are spaced the same timing but they aren't
12:24 Moway: use 1.6x spacing on (2,3,4) also or replace (1) and (3) with 1/4 sliders
12:25 shARPII: i think i have a lot of parts like that so I think you can skip these or just briefly tell me that this part is confusing because of spacing ^^
12:25 Moway: kk
12:25 Moway: 00:28:434 (5,6) - make these spaced 1.0x
12:26 Moway: 00:32:434 (1,2) - maybe stack these because you have a spacing problem here
12:27 Moway: 00:35:767 (3,4) - space these further apart to avoid confusion
12:28 Moway: 00:44:434 (1,2,3,4,5) - confusing spacing, maybe space (2,3,4) 0.8x
12:28 Moway: I think as a general rule try to stay with 0.8-1.0x spacing for 1/8 notes
12:29 Moway: or 1/16 rather
12:29 Moway: 00:47:434 (1,2,3) - like these ones
12:29 Moway: should be spaced 0.8 i think
12:30 Moway: 00:53:600 (12,1) - space these 0.8
12:30 Moway: 00:59:600 (4,1) - remove these and put a 1/4 slider at 00:59:434
12:32 Moway: 01:00:100 (2,3,4) - replace this with a repeating 1/8 slider
12:32 Moway: 01:00:767 (1,2,3) - same with this one
12:32 Moway: 01:01:434 (4,5,1,2,3,4,5,6,7,8) - this should all be spaced the same
12:32 Moway: 01:07:100 (1,2,3,4) - confusing spacing
12:33 Moway: 01:18:434 (3,4,5,1) - ^
12:34 Moway: 01:20:434 (1,2,3,4,5,1,2,3,4,5,1) - this section is probably too difficult for a hard difficulty
12:34 Moway: well maybe not
12:34 Moway: that's probably okay
12:34 Moway: 01:23:100 (4,5,1) - replace with a repeating 1/8 slider
12:36 Moway: 01:25:600 (4,5,1) - delete (4,5) and move the spinner to 1:25:767 and increase the length by one tick
12:38 Moway: that's all for now
12:38 shARPII: ok thank you
12:39 shARPII: just for 01:00:767
12:40 shARPII: same for this one = ? delete 1 2 3 and put 1/4 slider at 01:00:767?
12:40 Moway: delete 1,2,3 and put a 1/8 slider with a repeat
12:40 shARPII: ok
12:41 Moway: just watch your spacing, 1/8 notes and 1/4 notes shouldn't look like they have the same spacing
12:42 Moway: 1/4 notes should be further apart than 1/8 notes almost all the time
12:43 shARPII: ok
JudgeTheDude
IRC Mod on hard Diff

IRC
20:01 JudgeTheDude: Re ^^
20:01 JudgeTheDude: Je regarde ton Beatmap ^^
20:01 shARPII: ok merci :)
20:03 shARPII: je drop une etoile si ça passe ^^
20:03 JudgeTheDude: ^^
20:03 JudgeTheDude: Tkt, j'en dropperai une aussi, tu la mérite ^^
20:03 JudgeTheDude: Alors, la Easy
20:04 JudgeTheDude: Je suis pas fan du design, mais c'est mon avis
20:04 JudgeTheDude: Si tu regarde Dazzling World tu comprendras xD
20:04 JudgeTheDude: Mais c'est pas mal
20:04 shARPII: x)
20:05 JudgeTheDude: Tu devras demander un check des combos
20:06 JudgeTheDude: Ils me semblent pas bien placés les NC
20:06 JudgeTheDude: Mais je suis pas un pro là dedans
20:06 shARPII: ok sur quoi easy/normal/hard?
20:06 JudgeTheDude: Normal et Easy pour le moment
20:06 shARPII: ok
20:06 JudgeTheDude: Après je suis plus sur le Mapping/Hitsounding
20:06 shARPII: je m'y mettrai ce soir pour essayer de voir par moi même et je demanderai un check derrière
20:06 JudgeTheDude: LesCombos sont un de mes défauts
20:06 shARPII: kk
20:07 JudgeTheDude: Bah en fait
20:07 JudgeTheDude: Tu mets un NC quand tu penses que la chanson part sur autre chose, si tu vois ce que je veux dire
20:07 JudgeTheDude: Nouvelle phrase, changement d'instrument...
20:07 JudgeTheDude: Gros coup à la batterie
20:07 shARPII: ouep bah les combos je les met sur quand je peux sur les débuts de beat
20:07 JudgeTheDude: Des moments marquants quoi
20:07 shARPII: mais c'est vrai que certains
20:07 shARPII: comme ils sont trop long
20:07 shARPII: je les coupes à l'endroit que je pense le mieux quoi
20:08 shARPII: donc c'est peut être là que tu trouves ça bizarre
20:08 JudgeTheDude: Possible
20:08 JudgeTheDude: Pour la hard le Spacing me chiffonne
20:08 JudgeTheDude: 00:12:100 (3) -
20:08 JudgeTheDude: 00:10:434 (5) -
20:09 JudgeTheDude: 00:18:767 (7) - New Combo ici
20:09 shARPII: pour 00:12:100 le spacing change pas entre 2 et 3
20:09 JudgeTheDude: 00:25:767 (1) - Enlève le NC
20:09 JudgeTheDude: 00:26:100 (2) - Mets le là
20:10 shARPII: et pour 10:434 je suis en x1.6 pour repasser en x0.8 derrière mais ça m'a pas plus choqué que ça
20:10 JudgeTheDude: 00:12:100 (3) - On passe de 0.8x à 1.6x
20:10 shARPII: ok pour NC
20:10 shARPII: ah ok tu parles entre 3 et 1
20:11 JudgeTheDude: Bah tu compares Previous/Next
20:11 shARPII: ok je vais check ça
20:11 JudgeTheDude: Mais après c'est peut être normal
20:11 JudgeTheDude: 00:39:767 (3) - NC
20:12 JudgeTheDude: 00:40:434 (1) - Enlève NC
20:12 JudgeTheDude: 00:43:434 (1) - Pense aux NC après les Spinners
20:12 JudgeTheDude: 00:41:767 (1) - Finish sur le Spinner
20:13 shARPII: ah ouai le hitsound je l'ai pas encore fait sur la hard
20:13 shARPII: faudra que je m'y mette
20:13 shARPII: j'ai juste placer les points vu que je l'ai refait complètement je voulais surtout voir si c'était mieux qu'avant et savoir si je partais sur cette base ou si je recommencais denouveau ^^
20:13 shARPII: j'ai juste placer les points vu que je l'ai refait complètement je voulais surtout voir si c'était mieux qu'avant et savoir si je partais sur cette base ou si je recommencais denouveau ^^
20:13 JudgeTheDude: 00:52:433 (7) - NC
20:13 JudgeTheDude: Oki ^^
20:14 JudgeTheDude: Mais pense aux NC après les Spinners
20:14 shARPII: ok
20:14 JudgeTheDude: 00:57:767 (1) - Enlève NC
20:14 JudgeTheDude: 00:58:434 (1) - NC
20:15 JudgeTheDude: 01:24:100 (6) - NC
20:15 JudgeTheDude: Voilà voilà
alacat
Hi:3 from #modreqs

Lia <3

[General]
  1. There is inconsistency in tag. You must set the same tag in each diff.
  2. you must add "Moway" in tag . Moway is guest mapper name.
  3. This song is ending song~, add "ending" to the tags.
  4. please remove countdown, it is unnecessary.
[Easy]
  1. 00:19:767 (2,5) - add whistle. it is better to put sound with constant rhythm.
  2. 00:21:767 (1) - add finish. it needs stronger sound here.
  3. 00:24:434 (1) - ^ same as here.
  4. 00:26:434 (4) - please make the spacing equal here. it is better to use DS0.8x
  5. 00:35:100 (1) - you are forgetting whistle sound to the end of the slider.
  6. 00:37:767 (4) - add new combo. i think the current one looks better.
  7. 01:02:767 - try to put a note here. i want a sound >.<
  8. 01:25:767 (1) - try to move to prev white-tick to the end of the spinner.01:27:767 - please check each diff.
[Normal]
  1. HP Drain rate and Overall Diffculty -1. I think this is a little difficult for beginners.
  2. 00:00:434 (1) - add whistle instead of finish. same as easy,hard diff.
  3. 00:13:767 (1) - try to rotate by -20°.like this : http://osu.ppy.sh/ss/589150 you can make the natural flow.
  4. 00:24:434 (4) - add new combo, as the synth's phrase should begin here.
  5. 00:47:100 (7) - add whistle to the repeat of the slider.
  6. 00:59:434 (6) - remove note.it follows nothing imo.
  7. 01:24:434 (4) - add clap of the drum sound.it is fit here :3
[Hard]
  1. once again, about HP Drain rate and Overall Diffculty, please check.
  2. 00:11:434 (2,3) - if you follow vocal , i want a sound here.00:11:934 - ,my suggestion of the rhythm : http://puu.sh/1Up5d
  3. 00:18:100 (5) - Let's make more jump here.
  4. 00:33:767 (5,6,7) - I think it'd look better if it was symmetrical.
  5. 01:08:934 (3) - remove note.it follows nothing imo.
  6. 01:16:100 (2,3,1) - try to put perfect stack :3 look good imo.
  7. 01:25:100 (1,2,3) - if you follow the drum, try to put repeat slider of 1/6 rhythm. like this : http://puu.sh/1Upbr
[Moway's Insane]
  1. 00:27:767 (3) - you are forgetting whistle sound to the head of the slider.
  2. 00:37:767 (1) - try to put between 00:36:934 (5) - and 00:37:600 (9) - . like this : http://osu.ppy.sh/ss/589185
    i understand you put symmetrical here.00:38:100 (2,3,4) - also check here.
  3. 00:42:767 (7) - add whistle.
  4. 01:02:934 (6) - add finish instead of whistle. it needs stronger sound here.
  5. 01:25:934 - Houw about add spinner ?
    i want to put more whistle sound at kiai time ;)
good luck ~ :)

Red = Unrankable issues
Topic Starter
shARPII

alacat wrote:

Hi:3 from #modreqs

Lia <3 YAY :3

[General]
  1. There is inconsistency in tag. You must set the same tag in each diff.
  2. you must add "Moway" in tag . Moway is guest mapper name.
  3. This song is ending song~, add "ending" to the tags.
  4. please remove countdown, it is unnecessary.
Everything is fixed

[Easy]
  1. 00:19:767 (2,5) - add whistle. it is better to put sound with constant rhythm. FIXED
  2. 00:21:767 (1) - add finish. it needs stronger sound here. FIXED
  3. 00:24:434 (1) - ^ same as here. FIXED
  4. 00:26:434 (4) - please make the spacing equal here. it is better to use DS0.8x FIXED
  5. 00:35:100 (1) - you are forgetting whistle sound to the end of the slider. FIXED
  6. 00:37:767 (4) - add new combo. i think the current one looks better. FIXED
  7. 01:02:767 - try to put a note here. i want a sound >.< FIXED
  8. 01:25:767 (1) - try to move to prev white-tick to the end of the spinner.01:27:767 - please check each diff. FIXED
[Normal]
  1. HP Drain rate and Overall Diffculty -1. I think this is a little difficult for beginners. FIXED
  2. 00:00:434 (1) - add whistle instead of finish. same as easy,hard diff. FIXED
  3. 00:13:767 (1) - try to rotate by -20°.like this : http://osu.ppy.sh/ss/589150 you can make the natural flow. FIXED
  4. 00:24:434 (4) - add new combo, as the synth's phrase should begin here. FIXED
  5. 00:47:100 (7) - add whistle to the repeat of the slider. FIXED
  6. 00:59:434 (6) - remove note.it follows nothing imo. FIXED
  7. 01:24:434 (4) - add clap of the drum sound.it is fit here :3 FIXED
[Hard]
  1. once again, about HP Drain rate and Overall Diffculty, please check.
  2. 00:11:434 (2,3) - if you follow vocal , i want a sound here.00:11:934 - ,my suggestion of the rhythm : http://puu.sh/1Up5d FIXED
  3. 00:18:100 (5) - Let's make more jump here. I'll think about it
  4. 00:33:767 (5,6,7) - I think it'd look better if it was symmetrical. FIXED
  5. 01:08:934 (3) - remove note.it follows nothing imo. FIXED
  6. 01:16:100 (2,3,1) - try to put perfect stack :3 look good imo. FIXED
  7. 01:25:100 (1,2,3) - if you follow the drum, try to put repeat slider of 1/6 rhythm. like this : http://puu.sh/1Upbr FIXED
[Moway's Insane]
  1. 00:27:767 (3) - you are forgetting whistle sound to the head of the slider.
  2. 00:37:767 (1) - try to put between 00:36:934 (5) - and 00:37:600 (9) - . like this : http://osu.ppy.sh/ss/589185
    i understand you put symmetrical here.00:38:100 (2,3,4) - also check here.
  3. 00:42:767 (7) - add whistle.
  4. 01:02:934 (6) - add finish instead of whistle. it needs stronger sound here.
  5. 01:25:934 - Houw about add spinner ?
    i want to put more whistle sound at kiai time ;)
Moway will take a look when he will come back :p

good luck ~ :) Thank you :3

Red = Unrankable issues
Moway

alacat wrote:

Hi:3 from #modreqs

Lia <3


[Moway's Insane]
  1. 00:27:767 (3) - you are forgetting whistle sound to the head of the slider. fixed
  2. 00:37:767 (1) - try to put between 00:36:934 (5) - and 00:37:600 (9) - . like this : http://osu.ppy.sh/ss/589185
    i understand you put symmetrical here.00:38:100 (2,3,4) - also check here. ok fixed this
  3. 00:42:767 (7) - add whistle. fixed
  4. 01:02:934 (6) - add finish instead of whistle. it needs stronger sound here. fixed
  5. 01:25:934 - Houw about add spinner ? okay
    i want to put more whistle sound at kiai time ;)
good luck ~ :)

Red = Unrankable issues
Thanks for the mod ^^
Natsu
Easy:

SPOILER
00:06:434 add circle
00:09:100 ^
00:00:434 whistle + finish sound better
00:17:434 remove it and add a circle here 00:18:434
00:56:434 (1,2,3,4) - this is so hard for a easy lvl imo
01:04:434 remove NC since kiai finish here and and NC here 01:05:767
01:15:767 01:17:100 since i feel this pauses weird imo
01:25:767 try to reduce volume here to 5%

Normal:

SPOILER
00:00:434 same as easy
00:10:434 since this dont fit with music try another pattern plz
00:12:100 add circle
00:24:434 remove NC
00:31:100 i dont like this reverse on normal and easy diffs
00:40:434 (1,1) - this is unrankable try to move 1 to other place check the image:



01:01:767 (1,1) - same ^ 300 hit overlap next circle
01:25:100 move it to x:136 y:60 more redeable for new players
01:25:767 same as easy

Hard:

SPOILER
00:00:100 you forget finish here (finish + whistle sound better imo)
00:01:767 remove nc
00:13:767 (4,5,6,7,1) - a little overmapping here
00:17:434 (2,3,4) - try another pattern the current one is weird imo
00:18:767 ^ same but if u like it keep it
00:44:767 (2,3,4) - really is very confuse xD
00:43:434 add finish
00:52:433 remove NC
01:19:100 ^

Insane:

SPOILER
00:00:434 i feel finish + whistle sound better :s
01:04:434 (1,1) - try this pattern sound better

01:25:767 ^
01:25:934 try to reduce volume to 5 %
Topic Starter
shARPII
Natsu

Natsu wrote:

Easy:

00:06:434 add circle I'll add 1/4 slider instead (too much circles)
00:09:100 ^ I'll think about it but i'm not sure that's this circle is needed
00:00:434 whistle + finish sound better It's the beginning of the song and it's really soft so I think that I don't have to put finish here
00:17:434 remove it and add a circle here 00:18:434 I won't remove (2) but I'll add the circle
00:56:434 (1,2,3,4) - this is so hard for a easy lvl imo Mhmm I really dunno... You're maybe right, I'll ask MAT for this point. Ty!
01:04:434 remove NC since kiai finish here and and NC here 01:05:767 Yeah but that's a new beat and moreover kiai finish here so I think this is the good place for NC
01:15:767 01:17:100 since i feel this pauses weird imo FIXED
01:25:767 try to reduce volume here to 5% FIXED

Normal:

00:00:434 same as easy Same answer :p
00:10:434 since this dont fit with music try another pattern plz FIXED (better?)
00:12:100 add circle Too much circles :/
00:24:434 remove NC FIXED
00:31:100 i dont like this reverse on normal and easy diffs FIXED
00:40:434 (1,1) - this is unrankable try to move 1 to other place check the image: FIXED (Thank's! I didn't know :))


01:01:767 (1,1) - same ^ 300 hit overlap next circle FIXED
01:25:100 move it to x:136 y:60 more redeable for new players FIXED
01:25:767 same as easy I have already reduce the volume ^^

Hard:

00:00:100 you forget finish here (finish + whistle sound better imo) I already use whistle on (2) (beat) and same reason for finish
00:01:767 remove nc FIXED
00:13:767 (4,5,6,7,1) - a little overmapping here Mhmm. I'll think about that but I like this pattern so :x x)
00:17:434 (2,3,4) - try another pattern the current one is weird imo If I find an other idea, I can change but i don't have :/
00:18:767 ^ same but if u like it keep it
00:44:767 (2,3,4) - really is very confuse xD FIXED
00:43:434 add finish Finish is already at the spinner's end
00:52:433 remove NC Mhmm I agree but 12 objects... That's a bit too much ^^' That's why I put NC here
01:19:100 ^ Here ok! FIXED

Insane:

00:00:434 i feel finish + whistle sound better :s
01:04:434 (1,1) - try this pattern sound better

01:25:767 ^
01:25:934 try to reduce volume to 5 %


Moway will take a look at this but I think he will not accept something here. ^^ edit : okay my prediction was bad :p

Thank's for your mod Natsu :) I have learned something :p
Moway

Natsu wrote:

Insane:

SPOILER
00:00:434 i feel finish + whistle sound better :s fixed
01:04:434 (1,1) - try this pattern sound better
fine with the spinner beginniing there snice the spinner represents the held vocal part
01:25:767 ^ same, another held note
01:25:934 try to reduce volume to 5 %fixed
http://puu.sh/1VD8F fixed some hitsounding in this as well.
Ayu
Reiji-RJ
Hey!

General

  1. The title should be 'I scream Chocolatl', right? click here
  2. I wonder why there are so many ranked maps with Team Nekokan in artist, when your one is right... Ask BATs about it?
  3. Remove chocolatl scream from tags, it the title
  4. Uh, your blue combo colour is... so dark. Try this colours:
    [Colours]
    Combo1 : 148,154,209
    Combo2 : 254,169,175
    Combo3 : 255,255,121
Easy

  1. HP -1
  2. 00:01:767 (2) - oh, make it look nicer, for example:
  3. 00:01:767 (2) - whistle on beginning
  4. 00:05:767 (1) - maybe remove finish? it's too strong
  5. 00:08:434 (4) - new combo here, try to avoid comboes longer than (4)
  6. 00:21:767 (1,2,3) - hmmm, try this rhythm:
  7. 00:27:767 - I don't like that blanked space. Add note
  8. 00:29:767 (4) - nc
  9. 00:30:434 - as before, note :<
  10. 00:37:767 (1) - finish on beginnig?
  11. 00:41:100 (2) - move it like here:
  12. 00:41:767 (3) - and this note you can stack with the beginning of 00:37:767 (1) -
  13. 00:41:100 (2) - new combo!
  14. 00:48:434 (1) - maybe finish it at 00:50:434?
  15. 00:51:100 - and add here slider till 00:51:767 -
  16. 00:56:434 (1,2,3,4) - you had 1/1 rhythm and here... maybe try this:
  17. 00:59:767 - blanked :<
  18. 01:01:100 - ^
  19. 01:01:767 (3) - new combo
  20. 01:07:100 (4) - whistles on it
  21. 01:10:434 (5) - new combo
  22. 01:20:434 (1) - I don't like this shape D: try to work on it?
  23. 01:23:100 (1) - this one is strange too
Normal

  1. HP, AR, OD -1
  2. 00:01:767 (3) - uh, watch your map's beauty! It looks random, try to make it nicer and be in harmony with other objects, for example:
    and check out all your map
  3. 00:17:434 (2,3) - no! You can't use 1/4 in Normal! :<
  4. 00:27:100 (1,2) - delete circle and add reverse on slider
  5. 00:28:434 (2,3) - and here you can add slider too:
  6. 00:30:767 (4) - delete this? Too many notes may be hard D:
  7. 00:32:434 (1) - this shape... is ugly :<
  8. 00:33:767 (1) - ^
  9. 00:50:434 (5) - remove finish
  10. 00:55:767 (3,4,1) - don't stack them, it may confuse players. I even suggest this:
  11. 00:56:100 (4) - delete this and:
  12. 00:59:767 (1) - remove nc
  13. 01:03:767 (1,2) - don't stack
  14. 01:17:767 (1) - whistles
  15. 00:21:767 (1) - unsnapped slider end
Hard

  1. 00:00:100 (1) - remove this note
  2. 00:05:100 (6) - whistle
  3. 00:17:434 (2,3,4,5,6) - why different spacing?
  4. 00:18:100 (5,6,7,8,1,2,3,4) - uhhh, they look bad. Try:
  5. 00:27:100 (1,2) - they look bad too D:
  6. 00:31:434 (2,3,4,5,6,7,1) - this circles... maybe try to change some into sliders? There are too many of them and don't look good
  7. 00:33:434 (3,4,5) - stack 1/4 and then jump... it may confuse players, you know? It's hard to read. Rearrange it
  8. 00:44:267 - add note?
  9. 01:15:100 (1) - shaaaape
  10. 01:16:434 (1) - and heere
Moway's Insane

  1. 00:39:766 (11) - add new combo here to emphasise jump
  2. 00:41:100 (2) - remove finish, they smash ears
  3. 00:42:434 (5) - ^
  4. 00:52:434 (5,6,7,8,9,10,11,12) - uh, add new combo at 00:52:434 (5) - and 00:53:100 (9) - to distinguish jumps
  5. 00:56:434 (1) - and 00:57:100 (3) - and 00:57:767 (4) - finishes?
  6. 01:14:434 (7) - new combo
That's all! Good map!
Moway

Reiji-RJ wrote:

Hey!

General

  1. The title should be 'I scream Chocolatl', right? click here
  2. I wonder why there are so many ranked maps with Team Nekokan in artist, when your one is right... Ask BATs about it?
  3. Remove chocolatl scream from tags, it the title
  4. Uh, your blue combo colour is... so dark. Try this colours:
    [Colours]
    Combo1 : 148,154,209
    Combo2 : 254,169,175
    Combo3 : 255,255,121
Easy

  1. HP -1
  2. 00:01:767 (2) - oh, make it look nicer, for example:
  3. 00:01:767 (2) - whistle on beginning
  4. 00:05:767 (1) - maybe remove finish? it's too strong
  5. 00:08:434 (4) - new combo here, try to avoid comboes longer than (4)
  6. 00:21:767 (1,2,3) - hmmm, try this rhythm:
  7. 00:27:767 - I don't like that blanked space. Add note
  8. 00:29:767 (4) - nc
  9. 00:30:434 - as before, note :<
  10. 00:37:767 (1) - finish on beginnig?
  11. 00:41:100 (2) - move it like here:
  12. 00:41:767 (3) - and this note you can stack with the beginning of 00:37:767 (1) -
  13. 00:41:100 (2) - new combo!
  14. 00:48:434 (1) - maybe finish it at 00:50:434?
  15. 00:51:100 - and add here slider till 00:51:767 -
  16. 00:56:434 (1,2,3,4) - you had 1/1 rhythm and here... maybe try this:
  17. 00:59:767 - blanked :<
  18. 01:01:100 - ^
  19. 01:01:767 (3) - new combo
  20. 01:07:100 (4) - whistles on it
  21. 01:10:434 (5) - new combo
  22. 01:20:434 (1) - I don't like this shape D: try to work on it?
  23. 01:23:100 (1) - this one is strange too
Normal

  1. HP, AR, OD -1
  2. 00:01:767 (3) - uh, watch your map's beauty! It looks random, try to make it nicer and be in harmony with other objects, for example:
    and check out all your map
  3. 00:17:434 (2,3) - no! You can't use 1/4 in Normal! :<
  4. 00:27:100 (1,2) - delete circle and add reverse on slider
  5. 00:28:434 (2,3) - and here you can add slider too:
  6. 00:30:767 (4) - delete this? Too many notes may be hard D:
  7. 00:32:434 (1) - this shape... is ugly :<
  8. 00:33:767 (1) - ^
  9. 00:50:434 (5) - remove finish
  10. 00:55:767 (3,4,1) - don't stack them, it may confuse players. I even suggest this:
  11. 00:56:100 (4) - delete this and:
  12. 00:59:767 (1) - remove nc
  13. 01:03:767 (1,2) - don't stack
  14. 01:17:767 (1) - whistles
  15. 00:21:767 (1) - unsnapped slider end
Hard

  1. 00:00:100 (1) - remove this note
  2. 00:05:100 (6) - whistle
  3. 00:17:434 (2,3,4,5,6) - why different spacing?
  4. 00:18:100 (5,6,7,8,1,2,3,4) - uhhh, they look bad. Try:
  5. 00:27:100 (1,2) - they look bad too D:
  6. 00:31:434 (2,3,4,5,6,7,1) - this circles... maybe try to change some into sliders? There are too many of them and don't look good
  7. 00:33:434 (3,4,5) - stack 1/4 and then jump... it may confuse players, you know? It's hard to read. Rearrange it
  8. 00:44:267 - add note?
  9. 01:15:100 (1) - shaaaape
  10. 01:16:434 (1) - and heere
Moway's Insane

  1. 00:39:766 (11) - add new combo here to emphasise jump fixed
  2. 00:41:100 (2) - remove finish, they smash ears
  3. 00:42:434 (5) - ^ ok to both of these
  4. 00:52:434 (5,6,7,8,9,10,11,12) - uh, add new combo at 00:52:434 (5) - and 00:53:100 (9) - to distinguish jumps fixed
  5. 00:56:434 (1) - and 00:57:100 (3) - and 00:57:767 (4) - finishes? no to this, this makes this part too noisy and I like the way the whistles sound here
  6. 01:14:434 (7) - new combo fixed
That's all! Good map!
Thanks for the mod!
Topic Starter
shARPII
Reiji-RJ

Reiji-RJ wrote:

Hey!

General

  1. The title should be 'I scream Chocolatl', right? click here FIXED
  2. I wonder why there are so many ranked maps with Team Nekokan in artist, when your one is right... Ask BATs about it? Yeah, Ill see that with them
  3. Remove chocolatl scream from tags, it the title FIXED
  4. Uh, your blue combo colour is... so dark. Try this colours:
    [Colours]
    Combo1 : 148,154,209
    Combo2 : 254,169,175
    Combo3 : 255,255,121
I'll speak with Moway about colours :)

Easy

  1. HP -1 FIXED
  2. 00:01:767 (2) - oh, make it look nicer, for example: FIXED
  3. 00:01:767 (2) - whistle on beginning FIXED
  4. 00:05:767 (1) - maybe remove finish? it's too strong FIXED
  5. 00:08:434 (4) - new combo here, try to avoid comboes longer than (4) FIXED
  6. 00:21:767 (1,2,3) - hmmm, try this rhythm: FIXED
  7. 00:27:767 - I don't like that blanked space. Add note FIXED
  8. 00:29:767 (4) - nc FIXED
  9. 00:30:434 - as before, note :< I added 1/4 slidder because too much circles :x
  10. 00:37:767 (1) - finish on beginnig? FIXED
  11. 00:41:100 (2) - move it like here FIXED
  12. 00:41:767 (3) - and this note you can stack with the beginning of 00:37:767 (1) - True! FIXED
  13. 00:41:100 (2) - new combo! FIXED
  14. 00:48:434 (1) - maybe finish it at 00:50:434? FIXED
  15. 00:51:100 - and add here slider till 00:51:767 FIXED
  16. 00:56:434 (1,2,3,4) - you had 1/1 rhythm and here... maybe try this FIXED
  17. 00:59:767 - blanked :< No :( ^^
  18. 01:01:100 - ^ FIXED
  19. 01:01:767 (3) - new combo FIXED
  20. 01:07:100 (4) - whistles on it FIXED
  21. 01:10:434 (5) - new combo FIXED
  22. 01:20:434 (1) - I don't like this shape D: try to work on it? Yay, first day of beatmapping.. x) FIXED
  23. 01:23:100 (1) - this one is strange too Yay, first day of beatmapping.. x) FIXED
Normal

  1. HP, AR, OD -1fixed for AR but for the other, i really don't know ^^' I'll see
  2. 00:01:767 (3) - uh, watch your map's beauty! It looks random, try to make it nicer and be in harmony with other objects, for example:
    and check out all your map FIXED
  3. 00:17:434 (2,3) - no! You can't use 1/4 in Normal! :< FIXED
  4. 00:27:100 (1,2) - delete circle and add reverse on slider FIXED
  5. 00:28:434 (2,3) - and here you can add slider too FIXED
  6. 00:30:767 (4) - delete this? Too many notes may be hard D: FIXED
  7. 00:32:434 (1) - this shape... is ugly :< FIXED
  8. 00:33:767 (1) - ^ FIXED
  9. 00:50:434 (5) - remove finish FIXED
  10. 00:55:767 (3,4,1) - don't stack them, it may confuse players. I even suggest this FIXED
  11. 00:56:100 (4) - delete this and FIXED
  12. 00:59:767 (1) - remove nc FIXED
  13. 01:03:767 (1,2) - don't stack FIXED
  14. 01:17:767 (1) - whistles FIXED
  15. 00:21:767 (1) - unsnapped slider end I think that it's fixed now
Hard

  1. 00:00:100 (1) - remove this note FIXED
  2. 00:05:100 (6) - whistle FIXED
  3. 00:17:434 (2,3,4,5,6) - why different spacing? FIXED
  4. 00:18:100 (5,6,7,8,1,2,3,4) - uhhh, they look bad. FIXED
  5. 00:27:100 (1,2) - they look bad too D: FIXED
  6. 00:31:434 (2,3,4,5,6,7,1) - this circles... maybe try to change some into sliders? There are too many of them and don't look good FIXED
  7. 00:33:434 (3,4,5) - stack 1/4 and then jump... it may confuse players, you know? It's hard to read. Rearrange it FIXED
  8. 00:44:267 - add note? FIXED
  9. 01:15:100 (1) - shaaaape FIXED
  10. 01:16:434 (1) - and heere FIXED
That's all! Good map! Thank's :)

Wow nice mod! Thank you very much Reiji :)
BounceBabe
Hi from the Queue!

Normal

01:04:434 (1,2) - Reverse NC
01:06:434 (5,1) - ^
01:07:767 (2) - NC
01:09:767 (1,2) - Reverse NC
01:11:100 (1,2) - ^
01:12:434 (1,2) - ^

Hard

00:08:100 (4,1,2,3) - Why dont you keep this consistant, spacing wise?
00:30:100 (2,3,4) - Make a triangle pattern here too
01:19:100 (6,7) - Jump doesnt fit here, make a normal spacing

Insane

01:13:767 (1) - NC not needed

Nothing more, well done!
Topic Starter
shARPII

BounceBabe wrote:

Hi from the Queue!

Normal

01:04:434 (1,2) - Reverse NC Fixed!
01:06:434 (5,1) - ^ Fixed!
01:07:767 (2) - NC Fixed!
01:09:767 (1,2) - Reverse NC Fixed!
01:11:100 (1,2) - ^ Fixed!
01:12:434 (1,2) - ^ Fixed!

Hard

00:08:100 (4,1,2,3) - Why dont you keep this consistant, spacing wise? Fixed!
00:30:100 (2,3,4) - Make a triangle pattern here too Fixed!
01:19:100 (6,7) - Jump doesnt fit here, make a normal spacing Fixed!

Nothing more, well done!
Thank you for your mod :)
Kiddo-Kun
HAI HAI

[Easy]
* Tick rate 2 actually works fabulously.

• 00:01:100 - A note here would work well. The pattern seems empty without it.
• 00:45:767 (3) - Move this note down a tad bit to add a curved variety to such a dull straight pattern.
• 00:59:100 (1,2) - Rearrange this pattern into something like this, since the music doesn't call for such a big gap.
• 01:20:434 (1,2,1) - This is a much more flowing and interesting pattern, in my opinion.

[Normal]
*Tick rate 2 would work amazingly.

• 00:59:767 (3,4,5,6) - I don't think this matches the song well enough since there is strong vocals here and you aren't stressing them enough. Having something like this will work better.
• 01:03:767 (1) - Remove the finish on this note, it doesn't fit and sounds awful.
• 01:16:434 (3) - Add a whistle to this note. It seems rather stale and inconsistent without one.

[Hard]

• 00:15:100 (1,2) - This has such an awful flow to it. Seeing as the slider goes upwards and you force the player to go downwards which is a formula for awful game play. Do something like this to compliment the upwards flow.
• 00:52:934 - Add a note here to match the music a lot better. The break does not fit the lyrics.
• 01:03:767 (1) - Half speed is way too slow and players will surely over jump that slider. Increase the speed to .75x.
• 01:24:100 (1,2,3,4,5) - This pattern is too hard for a [Hard] difficulty. The spacing is inconsistent and may throw players off too. Using a regular stream here is much better.

Insane looks good.

[Overall]

The spread is really good. And the map has potential. But there is a fair amount of space for improvement. Try to follow the strongest element of the song (drums, vocals, guitar, ect.) so the player does not get screwed over.
The map can use some work, so no bubble for now.
Topic Starter
shARPII

Kiddo-Kun wrote:

HAI HAI

[Easy]
* Tick rate 2 actually works fabulously. FIXED

• 00:01:100 - A note here would work well. The pattern seems empty without it. FIXED
• 00:45:767 (3) - Move this note down a tad bit to add a curved variety to such a dull straight pattern. FIXED
• 00:59:100 (1,2) - Rearrange this pattern into something like this, since the music doesn't call for such a big gap. FIXED
• 01:20:434 (1,2,1) - This is a much more flowing and interesting pattern, in my opinion. FIXED

[Normal]
*Tick rate 2 would work amazingly. FIXED

• 00:59:767 (3,4,5,6) - I don't think this matches the song well enough since there is strong vocals here and you aren't stressing them enough. Having something like this will work better. FIXED
• 01:03:767 (1) - Remove the finish on this note, it doesn't fit and sounds awful. FIXED
• 01:16:434 (3) - Add a whistle to this note. It seems rather stale and inconsistent without one. FIXED

[Hard]

• 00:15:100 (1,2) - This has such an awful flow to it. Seeing as the slider goes upwards and you force the player to go downwards which is a formula for awful game play. Do something like this to compliment the upwards flow. FIXED
• 00:52:934 - Add a note here to match the music a lot better. The break does not fit the lyrics. FIXED
• 01:03:767 (1) - Half speed is way too slow and players will surely over jump that slider. Increase the speed to .75x. FIXED
• 01:24:100 (1,2,3,4,5) - This pattern is too hard for a [Hard] difficulty. The spacing is inconsistent and may throw players off too. Using a regular stream here is much better. FIXED

Insane looks good.

[Overall]

The spread is really good. And the map has potential. But there is a fair amount of space for improvement. Try to follow the strongest element of the song (drums, vocals, guitar, ect.) so the player does not get screwed over.
The map can use some work, so no bubble for now.
Thank you very much Kiddo!
I know I can improve my beatmap and your advices help me a lot! (getting MAT's mod is already amazing for me :p)
I'll try to find new ideas with what I have learned since 1 month now :3
Greetz!
Lanturn
Hey there shARPII!

So what do I do? These maps are really nice, and I can't really find any errors. Most of what I'll probably say is just suggestions. So remember, they're just suggestions ;)

[General]
Artist: From looking at the credits. I suggest putting some kanji and such as the main title. It should be "Team.ねこかん[猫] featuring. Lia"
Of course, leave the romanised artist what it is currently. This helps the east find this song easier.


[Easy]
Most of these are just a few placement nudges since I can't find anything really noticable in this difficulty.

01:12:434 (1) or 01:17:767 (3) - Either remove NC at the 1 or add NC at the 3 - This will balance out the length of the NC's
If you choose to remove the NC at 01:12:434 - You won't have the new combo earlier than it should be (from the violin starting late).
If you choose to add the NC at 01:17:767 - It won't stand out as being too long compared to the rest of the area.

Nudges:
00:00:434 (1,2,3) .82 in your distance here between the 2 and 3, might I suggest moving the 1 and 2 just a little bit closer to the slider? (This isn't that noticeable if you want to have the note in the middle at the start)
00:12:434 (2) - x216 y120 -> x215 y115 | This note was oddly placed and a bit noticable. Little too close to the 1
00:19:100 (2) - x384 y72 -> x383 y69 | This will make the distance between the two notes perfect and much cleaner.
00:55:767 (5) - x96 y80 -> x93 y80 | This one isn't noticable as much, but shifting it over the extra few does make a difference in my opinion
01:10:434 (1,2,3,1,2) | all of these have quite a bit of distance between them. They're all even, but mostly .82-.83 on your distance. (normal is .79-.81 for you) It looks and plays fine otherwise. Just thought I'd mention it.
01:16:434 (2) - x68 y64 -> x62 y67 | Little balance between the sliders and the next few notes

Like I said before.. there's nothing wrong with this difficulty, so in all honesty. These are just suggestions. Hopefully at least some of it could be put to use. =)

[Normal]
This is a good difficulty as well. A concern of mine is that some of the turns might be a little too sharp and sort of ruins the appeal of the map. I'll explain it as we reach each note:

00:01:767 (3,4,5,6,7,1,2,3,4,5,6) -
-3,4,5,6,7- The angle from the slider to the two notes is really sharp and to me, kind of looks a little messy. I suggest maybe moving the slider left of the 2 and then making an angle that flows like a ( and then adjusting the 6 and 7 a bit lower to match it..
-1,2,3,4,5,6- After all that, adjust the next combo so it doesn't have a sharp turn as well. Confusing? Hopefully these pics can help. This is just a suggestion because to me, personally. Sharp turns can be really unappealing. Don't change it unless you want to :)
http://osu.ppy.sh/ss/605079
http://osu.ppy.sh/ss/605082
http://osu.ppy.sh/ss/605083

00:23:434 (1,2) - These notes really sounds out of place. I suggest using a reverse slider that go 3/4 long and then a regular slider that goes for 1 1/2.
also maybe shorten the slider at 00:24:434 to 3/4 as well (see pic)

00:33:767 (1,2,1) - This is kind of a tight turn. Hopefully you can move the whole section below it a bit further down. It would really look nice if you can shoot the 2 off the end of the 1 slider like you did at 00:32:100 (5,1,2)
00:33:767 - Remove this NC as well. Two notes for each of the combos is a little short in my opinion, and you don't really do it anywhere else in the song I've noticed

01:00:100 (4,5) Combine these into a reverse slider? This part is kind of hard because the vocals for the ku and watashi wo have almost no gap. using a reverse slider here would join watashi together.

01:01:767 (1) - Shorten the end of this spinner to 01:02:934. It matches the point when the song takes that brief pause. (you did this with the one slider in easy)

01:03:434 - You should add a note here (unless you don't plan on following the vocal beginning. I found it a bit confusing my first play), or make a slider that joins up with the note at 01:03:767

Good stuff as well on this. Especially for your first map :)

[Hard]
So I was going to complain about how spacey some of the 1/4s were placed, but then I went, tried the song and did single tapping through the whole thing.. I FC'd it without problems. So, I won't say anything about your distance spacing because it was all readable and to be honest, it works pretty good.

00:31:434 (2,3) Make the 2 Slider's tail touch the 3 Slider's head. since the 3 slider touches the next note afterwards.

Spacing: I suggest you go through each note and check the spacing. using the prev. and next located at the top right of the editor mode after clicking a note.

I won't go into too much detail, but I'll point out some notes that could definitely use a bit of work on just to help center them out. (But.. I went into too much detail anyways, sorry :P)

Nudges: These are all just little things that don't really need to be changed unless you want to. Skip reading this if you want.
00:01:434 (5) - Prev .80 | Next .76 | space this so they're .78 each, or both .80 to match the previous notes
00:03:100 (1,2,3,4,5) - Varies between .99 and 1.02
00:05:434 (7,8,1) - Varies between .61 to .71 | This might not be bad if there was some notification the music would be going upbeat a bit more. the prev before all of that is .8 though so it's a bit ugly.
00:06:100 (2,3,4) - Varies between .79 and .82 | Adjust the 3 a bit to even out the distance.
00:12:434 (1) - Prev 1.53 | Next 1.62 | Try to make the previous move up to the 1.6 distance snap you were using if possible.
00:14:434 (6) - Prev 1.57 | Next 1.51 | Move the tail end out a bit to make it 1.57 With this being said....
00:13:100 (2,3,4,5,6,7,1,2,3,4) - Try to make almost all of this area 1.57, especially the notes at the start and the slider+notes at the end.
00:20:767 (2) - Prev 1.59 | Next 1.61 | Move the Prev. to 1.61 for balance
00:23:100 (1) - Next .90 | Move this a bit closer so its .80 or .79 like 2-3 is.
00:24:267 (7,1) - Prev .79 | These are at .85, move them a bit closer if you can.
00:25:434 (4) - Prev .71 | Next .86 | try to make this .80 as well.
00:30:267 (3) - Nudge this to match the prev / next. Not really noticable though.
00:31:434 (2) - As I mentioned above. connect the tail end of the previous slider to the head of this. balance this at 1.06 or adjust the 2 to make it 1.01 like the few notes after.
00:34:434 (6,1) - what a huge jump here. A whopping 2.76. Not sure if you want to touch this or not, but I honestly think this is really huge compared to the 1.77 you were using earlier. I'll leave this one up to you!
00:36:267 (4,5,1) - (5) Prev 1.51 | Next 1.57 | (5) Try to make these even if possible for a perfect triangle
00:36:934 (2,3,4) - (3) Prev 1.65 | Next 1.61 | (3) ^
I suggest using an even spacing for these notes if possible, maybe 1.6 like you did before with the other triangles you did.
00:44:267 (4) - Even this distance out
00:48:100 (4) - Prev .93 | Move the prev to match the .80 you were following before
00:51:434 (2,3,4,5,6,1) - The 3 and 6 have a Prev of .80 and a next of .76.
00:53:100 (4) - Prev .83 | Next .79 | Try to get the prev closer to .80 like the rest of the slider if you can (Try moving the 3!)
00:54:434 (2) - Prev 1.64 | Next 1.59 | Move this a tiny bit closer to the circle.
00:57:600 (6) - .90 here, Try to make it .80 so the stream is even.
01:02:100 (2) - Prev 2.02 | Next 1.97 | Even this out to 2.0 if you can .05 is a bit noticeable (try to line them up all on y152 maybe?)
01:04:767 (2) - Prev .94 | Move this a bit closer to the slider maybe? unless you wanted it out a bit. This one seems a bit intended.
01:07:100 (1) - Prev .81 | Next .78 | This and the next line...
01:07:600 (3) - Prev .82 | Next .88 | Try to make these all closer to .80 if possible and then readjust 01:08:100 (5) - to 1.60
01:08:768 (2,3,4,5,6,1) - Bit messy here, jumps around from .89 to 1.02 | I suggest not using the grid snap for sliders as it can make them Uneven.
01:13:767 (4,5,1,2,3,4,1) - This area as well... Not sure what kind of distance you are going for here.. maybe .9 and then .8 on the stream?
01:23:767 (5) - Prev 1.50 | Next 1.61 | Try to even this out a bit if you can.
01:24:100 (1,2,3,4,5) - This stream as well. Jumps around from .97 to 1.04

Big block of text... Remember those are all suggestions just to even out the spacings a bit. I was honestly going to do the same thing for your normal difficulty, but I'm sure by now you know how to do all of it simple enough, so I suggest you go through it. having a .02 error in distance is fine, but anything bigger I suggest you move them around a bit. and try to make all your spacings on 1/2's + 1/4's similar.

[Moway's Insane]
You have some really nice maps Moway, so I honestly can't point out any errors. I'm going to do the same thing as above and just give you little suggestions that really aren't too noticeable.. Feel free to use some or not.

Nudges:
00:12:100 (3) - Nudge this over a bit to match the 1.00 distance you were using.
00:17:600 (3) - This one is a bit picky, but if you can, nudge this over 1 pixel to match the Distance.
00:21:934 (2) - Move this to x462 y230 | Big gap on the note before it
00:22:767 (5) - Move this to x57 y258 | Another big jump (2.0!) | It isn't noticeable at first glance but it will be forever stuck in your head when you do look closely
00:24:934 (1,2) - everything else here follows 1.4 while this is 0.9 | Not sure if it is intentional or not.
00:35:600 (2) - Move this closer to the tail of the 1 slider | 1.03
00:36:434 (4) - Same thing with this. | 1.10
00:39:434 (8) - Since this note isn't connected to anything, even it out at 1.80 | 1.83 & 1.77
00:43:100 (1) - Nudge this slider back a couple pixels to match the stream at .57
00:47:934 (5) - x406 y179 | 1.36 & 1.40
00:51:600 (2) - x103 y290 | 1.41 & 1.37
00:53:100 (1) - This whole area is jumbled quite a bit and.. omg a 3.65 1/4 jump! are you sure you want that? I don't have any suggestions for this really so I'll leave it up to you. Just wanted to point this out. Nothing wrong with it the way that it is though.. After all, it is an insane!
00:54:934 (4) - x81 y314 | Matches with the previous note and slider
00:55:434 (6) - x141 y167 | Same reason as above
00:56:434 (1) - stack this on the 7 and move the tail end to match the distance to the next slider.
01:08:100 (3) - x310 y120 | Even Spacing
01:10:267 (2) - x17 y89 | ^
01:11:100 (4) - x158 y271 | ^
01:14:767 (3) - x130 y21 | Makes this diamond perfectly even
01:16:100 (3) - x239 y347 | Was 1.31 / 1.37 distance before and looked fairly ugly
01:16:600 (6) - x207 y139 | Makes the curves a bit better
01:21:767 (5) - x400 y106 | Small edit

Nice hard map.. those 1/8s are scary, but they fit at least.
Topic Starter
shARPII
Lantern

Lanturn wrote:

Hey there shARPII!

So what do I do? These maps are really nice, and I can't really find any errors. Most of what I'll probably say is just suggestions. So remember, they're just suggestions ;)

[General]
Artist: From looking at the credits. I suggest putting some kanji and such as the main title. It should be "Team.ねこかん[猫] featuring. Lia"
Of course, leave the romanised artist what it is currently. This helps the east find this song easier.


[Easy]
Most of these are just a few placement nudges since I can't find anything really noticable in this difficulty.

01:12:434 (1) or 01:17:767 (3) - Either remove NC at the 1 or add NC at the 3 - This will balance out the length of the NC's
If you choose to remove the NC at 01:12:434 - You won't have the new combo earlier than it should be (from the violin starting late).
If you choose to add the NC at 01:17:767 - It won't stand out as being too long compared to the rest of the area.

Nudges:
00:00:434 (1,2,3) .82 in your distance here between the 2 and 3, might I suggest moving the 1 and 2 just a little bit closer to the slider? (This isn't that noticeable if you want to have the note in the middle at the start)
00:12:434 (2) - x216 y120 -> x215 y115 | This note was oddly placed and a bit noticable. Little too close to the 1
00:19:100 (2) - x384 y72 -> x383 y69 | This will make the distance between the two notes perfect and much cleaner.
00:55:767 (5) - x96 y80 -> x93 y80 | This one isn't noticable as much, but shifting it over the extra few does make a difference in my opinion
01:10:434 (1,2,3,1,2) | all of these have quite a bit of distance between them. They're all even, but mostly .82-.83 on your distance. (normal is .79-.81 for you) It looks and plays fine otherwise. Just thought I'd mention it.
01:16:434 (2) - x68 y64 -> x62 y67 | Little balance between the sliders and the next few notes

Like I said before.. there's nothing wrong with this difficulty, so in all honesty. These are just suggestions. Hopefully at least some of it could be put to use. =)

[Normal]
This is a good difficulty as well. A concern of mine is that some of the turns might be a little too sharp and sort of ruins the appeal of the map. I'll explain it as we reach each note:

00:01:767 (3,4,5,6,7,1,2,3,4,5,6) -
-3,4,5,6,7- The angle from the slider to the two notes is really sharp and to me, kind of looks a little messy. I suggest maybe moving the slider left of the 2 and then making an angle that flows like a ( and then adjusting the 6 and 7 a bit lower to match it..
-1,2,3,4,5,6- After all that, adjust the next combo so it doesn't have a sharp turn as well. Confusing? Hopefully these pics can help. This is just a suggestion because to me, personally. Sharp turns can be really unappealing. Don't change it unless you want to :)
http://osu.ppy.sh/ss/605079
http://osu.ppy.sh/ss/605082
http://osu.ppy.sh/ss/605083

00:23:434 (1,2) - These notes really sounds out of place. I suggest using a reverse slider that go 3/4 long and then a regular slider that goes for 1 1/2.
also maybe shorten the slider at 00:24:434 to 3/4 as well (see pic)

00:33:767 (1,2,1) - This is kind of a tight turn. Hopefully you can move the whole section below it a bit further down. It would really look nice if you can shoot the 2 off the end of the 1 slider like you did at 00:32:100 (5,1,2)
00:33:767 - Remove this NC as well. Two notes for each of the combos is a little short in my opinion, and you don't really do it anywhere else in the song I've noticed

01:00:100 (4,5) Combine these into a reverse slider? This part is kind of hard because the vocals for the ku and watashi wo have almost no gap. using a reverse slider here would join watashi together.

01:01:767 (1) - Shorten the end of this spinner to 01:02:934. It matches the point when the song takes that brief pause. (you did this with the one slider in easy)

01:03:434 - You should add a note here (unless you don't plan on following the vocal beginning. I found it a bit confusing my first play), or make a slider that joins up with the note at 01:03:767

Good stuff as well on this. Especially for your first map :)

[Hard]
So I was going to complain about how spacey some of the 1/4s were placed, but then I went, tried the song and did single tapping through the whole thing.. I FC'd it without problems. So, I won't say anything about your distance spacing because it was all readable and to be honest, it works pretty good.

00:31:434 (2,3) Make the 2 Slider's tail touch the 3 Slider's head. since the 3 slider touches the next note afterwards.

Spacing: I suggest you go through each note and check the spacing. using the prev. and next located at the top right of the editor mode after clicking a note.

I won't go into too much detail, but I'll point out some notes that could definitely use a bit of work on just to help center them out. (But.. I went into too much detail anyways, sorry :P)

Nudges: These are all just little things that don't really need to be changed unless you want to. Skip reading this if you want.
00:01:434 (5) - Prev .80 | Next .76 | space this so they're .78 each, or both .80 to match the previous notes
00:03:100 (1,2,3,4,5) - Varies between .99 and 1.02
00:05:434 (7,8,1) - Varies between .61 to .71 | This might not be bad if there was some notification the music would be going upbeat a bit more. the prev before all of that is .8 though so it's a bit ugly.
00:06:100 (2,3,4) - Varies between .79 and .82 | Adjust the 3 a bit to even out the distance.
00:12:434 (1) - Prev 1.53 | Next 1.62 | Try to make the previous move up to the 1.6 distance snap you were using if possible.
00:14:434 (6) - Prev 1.57 | Next 1.51 | Move the tail end out a bit to make it 1.57 With this being said....
00:13:100 (2,3,4,5,6,7,1,2,3,4) - Try to make almost all of this area 1.57, especially the notes at the start and the slider+notes at the end.
00:20:767 (2) - Prev 1.59 | Next 1.61 | Move the Prev. to 1.61 for balance
00:23:100 (1) - Next .90 | Move this a bit closer so its .80 or .79 like 2-3 is.
00:24:267 (7,1) - Prev .79 | These are at .85, move them a bit closer if you can.
00:25:434 (4) - Prev .71 | Next .86 | try to make this .80 as well.
00:30:267 (3) - Nudge this to match the prev / next. Not really noticable though.
00:31:434 (2) - As I mentioned above. connect the tail end of the previous slider to the head of this. balance this at 1.06 or adjust the 2 to make it 1.01 like the few notes after.
00:34:434 (6,1) - what a huge jump here. A whopping 2.76. Not sure if you want to touch this or not, but I honestly think this is really huge compared to the 1.77 you were using earlier. I'll leave this one up to you!
00:36:267 (4,5,1) - (5) Prev 1.51 | Next 1.57 | (5) Try to make these even if possible for a perfect triangle
00:36:934 (2,3,4) - (3) Prev 1.65 | Next 1.61 | (3) ^
I suggest using an even spacing for these notes if possible, maybe 1.6 like you did before with the other triangles you did.
00:44:267 (4) - Even this distance out
00:48:100 (4) - Prev .93 | Move the prev to match the .80 you were following before
00:51:434 (2,3,4,5,6,1) - The 3 and 6 have a Prev of .80 and a next of .76.
00:53:100 (4) - Prev .83 | Next .79 | Try to get the prev closer to .80 like the rest of the slider if you can (Try moving the 3!)
00:54:434 (2) - Prev 1.64 | Next 1.59 | Move this a tiny bit closer to the circle.
00:57:600 (6) - .90 here, Try to make it .80 so the stream is even.
01:02:100 (2) - Prev 2.02 | Next 1.97 | Even this out to 2.0 if you can .05 is a bit noticeable (try to line them up all on y152 maybe?)
01:04:767 (2) - Prev .94 | Move this a bit closer to the slider maybe? unless you wanted it out a bit. This one seems a bit intended.
01:07:100 (1) - Prev .81 | Next .78 | This and the next line...
01:07:600 (3) - Prev .82 | Next .88 | Try to make these all closer to .80 if possible and then readjust 01:08:100 (5) - to 1.60
01:08:768 (2,3,4,5,6,1) - Bit messy here, jumps around from .89 to 1.02 | I suggest not using the grid snap for sliders as it can make them Uneven.
01:13:767 (4,5,1,2,3,4,1) - This area as well... Not sure what kind of distance you are going for here.. maybe .9 and then .8 on the stream?
01:23:767 (5) - Prev 1.50 | Next 1.61 | Try to even this out a bit if you can.
01:24:100 (1,2,3,4,5) - This stream as well. Jumps around from .97 to 1.04

Big block of text... Remember those are all suggestions just to even out the spacings a bit. I was honestly going to do the same thing for your normal difficulty, but I'm sure by now you know how to do all of it simple enough, so I suggest you go through it. having a .02 error in distance is fine, but anything bigger I suggest you move them around a bit. and try to make all your spacings on 1/2's + 1/4's similar.

Thank you for this mod!!! :3 I fixed some things with what you told me last time and this mod which was really helpful :)
Nemis
[Moway's Insane]
00:19:767 (2) - http://puu.sh/212uy ?
00:25:767 (5,6,7,8) - This pattern would be better if you increase the spacing of 00:26:434 (7,8) - ( http://puu.sh/212xo&#41;
00:29:434 (8) - CTRL + G
00:34:767 (8) - Try to change it with 00:34:434 (7) - rotated at 180° (http://puu.sh/212zY)
00:43:767 (3) - CTRL + G and fix 00:43:600 (2) -
00:44:100 (4) - CTRL + G if you do ^
00:46:767 (3,4) - You should increase the spacing
00:52:100 (3,4,1,2,3,4,1,2,3,4,1) - Awesome pattern!
01:04:267 (3) - Note here

[Hard]
Uh, this difficulty has got a strange spacing... fix it

00:02:434 (7,8,1,2,3,4,5) - For this pattern a costant spacing would be better
00:08:100 (4,1) - Not so readable
00:21:767 (1,2,3,4,5,1,2,3,4,5,6,7,1) - I think this pattern is insane for a Hard diff (there are a lot of beats, before too)
00:33:434 (3) - Move it at the center
00:34:267 (5) - Same
00:33:767 (4.6) - http://puu.sh/212T6
00:45:267 (3,1,2,3) - Spacing
00:51:434 (2,3,4,5,6,1,2,3,4,5,6,7) - I think this pattern is insane for a Hard diff (there are a lot of beats, before too)
00:54:767 (3,4,5,6,7,8) - I don't like this pattern so much
00:57:600 (6) - I think this note is useless
01:17:767 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3) - Too many beats

[Normal]
HP 3 OD 4/3
00:08:434 (6) - Sorry but this slider is horrible D:
00:37:767 (1) - You should fix this slider
00:53:767 (1) - Same^
01:03:434 (1,2,3,4,1,2,3,1,2,3) - Too many beats...
01:10:434 (1,2,3,1,2,3) - Same
01:21:100 (2,3,4,5,1,2,3,4,5) - Same

[Easy]
HP 2 OD 2 AR 2
00:48:434 (1) - You should fix this slider form
01:20:434 (1) - Same ^
01:23:100 (1) - Same ^
Topic Starter
shARPII
I fix this (and edit this post) tomorrow :3
Moway

Lanturn wrote:

Hey there shARPII!

So what do I do? These maps are really nice, and I can't really find any errors. Most of what I'll probably say is just suggestions. So remember, they're just suggestions ;)

[Moway's Insane]
You have some really nice maps Moway, so I honestly can't point out any errors. I'm going to do the same thing as above and just give you little suggestions that really aren't too noticeable.. Feel free to use some or not.

Nudges:
00:12:100 (3) - Nudge this over a bit to match the 1.00 distance you were using. fixed
00:17:600 (3) - This one is a bit picky, but if you can, nudge this over 1 pixel to match the Distance. fixed
00:21:934 (2) - Move this to x462 y230 | Big gap on the note before it fixed
00:22:767 (5) - Move this to x57 y258 | Another big jump (2.0!) | It isn't noticeable at first glance but it will be forever stuck in your head when you do look closely this is intentional
00:24:934 (1,2) - everything else here follows 1.4 while this is 0.9 | Not sure if it is intentional or not. this is intentional and consistent with the way I mapped connecting 1/4 sliders through the map
00:35:600 (2) - Move this closer to the tail of the 1 slider | 1.03 fixed
00:36:434 (4) - Same thing with this. | 1.10 not a problem anymore
00:39:434 (8) - Since this note isn't connected to anything, even it out at 1.80 | 1.83 & 1.77 fixed
00:43:100 (1) - Nudge this slider back a couple pixels to match the stream at .57moved up 1 to fix the distance
00:47:934 (5) - x406 y179 | 1.36 & 1.40 fixed
00:51:600 (2) - x103 y290 | 1.41 & 1.37 fixed
00:53:100 (1) - This whole area is jumbled quite a bit and.. omg a 3.65 1/4 jump! are you sure you want that? I don't have any suggestions for this really so I'll leave it up to you. Just wanted to point this out. Nothing wrong with it the way that it is though.. After all, it is an insane! yes leaving this, I quite like this formation
00:54:934 (4) - x81 y314 | Matches with the previous note and slider fixed in a different way
00:55:434 (6) - x141 y167 | Same reason as above ^
00:56:434 (1) - stack this on the 7 and move the tail end to match the distance to the next slider.fixing the distance, but not goint to stack on 7, I wanted this to play in this specific way
01:08:100 (3) - x310 y120 | Even Spacing fixed
01:10:267 (2) - x17 y89 | ^ fixed
01:11:100 (4) - x158 y271 | ^ fixed
01:14:767 (3) - x130 y21 | Makes this diamond perfectly even fixed
01:16:100 (3) - x239 y347 | Was 1.31 / 1.37 distance before and looked fairly ugly fixed this part
01:16:600 (6) - x207 y139 | Makes the curves a bit better maybe fixed
01:21:767 (5) - x400 y106 | Small edit fixed

Nice hard map.. those 1/8s are scary, but they fit at least.

Nemis wrote:

[notice][Moway's Insane]
00:19:767 (2) - http://puu.sh/212uy ? no to this, the 5 isn't visible at that point, so stacking with 6 is better
00:25:767 (5,6,7,8) - This pattern would be better if you increase the spacing of 00:26:434 (7,8) - ( http://puu.sh/212xo&#41; don't see anything wrong the way it is now
00:29:434 (8) - CTRL + G no to this, the sliders are meant to play that way and reversing that one makes the next slider play poorly
00:34:767 (8) - Try to change it with 00:34:434 (7) - rotated at 180° (http://puu.sh/212zY) no on this one as well
00:43:767 (3) - CTRL + G and fix 00:43:600 (2) -
00:44:100 (4) - CTRL + G if you do ^ no on this, the current way follows the flow set by (1) so it plays better
00:46:767 (3,4) - You should increase the spacing fixed this, makes sense.
00:52:100 (3,4,1,2,3,4,1,2,3,4,1) - Awesome pattern! thanks!
01:04:267 (3) - Note here the vocal part here is a bit iffy, so I'd rather not have that beat there and just have the spinner
Thanks for the mods!

http://puu.sh/21AD2
Topic Starter
shARPII

Nemis wrote:

[Hard]
Uh, this difficulty has got a strange spacing... fix it

00:02:434 (7,8,1,2,3,4,5) - For this pattern a costant spacing would be better
00:08:100 (4,1) - Not so readable
00:21:767 (1,2,3,4,5,1,2,3,4,5,6,7,1) - I think this pattern is insane for a Hard diff (there are a lot of beats, before too)
00:33:434 (3) - Move it at the center
00:34:267 (5) - Same
00:33:767 (4.6) - http://puu.sh/212T6
00:45:267 (3,1,2,3) - Spacing
00:51:434 (2,3,4,5,6,1,2,3,4,5,6,7) - I think this pattern is insane for a Hard diff (there are a lot of beats, before too)
00:54:767 (3,4,5,6,7,8) - I don't like this pattern so much
00:57:600 (6) - I think this note is useless
01:17:767 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3) - Too many beats

I have fix some things but I'll think about remake this difficulty (again.. xD)

[Normal]
HP 3 OD 4/3 No the song is slow and it's ok for ranked
00:08:434 (6) - Sorry but this slider is horrible D: xD owkay
00:37:767 (1) - You should fix this slider I don't think this slider is a problem
00:53:767 (1) - Same^ Fixed
01:03:434 (1,2,3,4,1,2,3,1,2,3) - Too many beats... I'll see what i can do here
01:10:434 (1,2,3,1,2,3) - Same No, this is good like that
01:21:100 (2,3,4,5,1,2,3,4,5) - Same Fixed

[Easy]
HP 2 OD 2 AR 2 No the song is slow and it's ok for ranked
00:48:434 (1) - You should fix this slider form fixed
01:20:434 (1) - Same ^ fixed
01:23:100 (1) - Same ^ fixed
Thank you Nemis!
LunarSakuya
=v=

General
As Lantern said, you should probably put "Team.ねこかん[猫] featuring. Lia" for Artist (or ArtistUnicode in the .osu)

Easy
00:21:767 (1) - Finish at beginning
00:24:434 (1) - maybe delete or lower the volume of this Finish; sounds overwhelming compared to the bg music
00:47:767 (6) - Whistle for hitsound consistency
00:48:434 (1) - ^ at end
00:51:100 (2) - ^
00:56:434 (1,2,1,2) - feels kinda empty without the hitsounds
01:02:434 (2) - Move this up more for a nicer blanket with the pink (2) http://osu.ppy.sh/ss/623419

Normal
00:08:434 (6) - A curved slider will look prettier imo =v= like your other long sliders~
00:23:767 - Add something here, maybe move (2) from the red tick to here since the vocals are emphasized more
00:43:100 (1) - Finish at beginning?
01:17:100 (4) - NC, similar to the previous patterns of this section, then delete NC on 01:17:767 (1) -
01:21:100 (2) - if you did the above, NC

Hard
Wait, why is this in 1/6 http://osu.ppy.sh/ss/623435; resnap back to 1/4

00:10:434 (5) - Needs some hitsound, maybe Drum whistle?
00:37:434 (1) - Delete NC, NC on next note
00:58:100 (1) - ^
01:10:767 (2,3) - This might get blocked by the stream; move down a bit like this? http://osu.ppy.sh/ss/623443

Moway's Insane
01:04:267 - Add note here to "complete" the vocals that lead into the spinner
01:09:434 (2,3) - Angle this more downwards? i found the cursor flow kinda odd when playing 01:09:434 (2,3) - ; also complements the down feeling of from the pink combo
01:25:100 (1) - lol some glitch i should report... http://osu.ppy.sh/ss/623453

Cute song!! Good luck <3 :D
Topic Starter
shARPII

LunarSakuya wrote:

=v=

General
As Lantern said, you should probably put "Team.ねこかん[猫] featuring. Lia" for Artist (or ArtistUnicode in the .osu) Ok I wasn't sure but ok. FIXED

Easy
00:21:767 (1) - Finish at beginning Yeah i forgot that. Ty! FIXED
00:24:434 (1) - maybe delete or lower the volume of this Finish; sounds overwhelming compared to the bg music FIXED
00:47:767 (6) - Whistle for hitsound consistency FIXED
00:48:434 (1) - ^ at end FIXED
00:51:100 (2) - ^ FIXED
00:56:434 (1,2,1,2) - feels kinda empty without the hitsounds FIXED
01:02:434 (2) - Move this up more for a nicer blanket with the pink (2) http://osu.ppy.sh/ss/623419 FIXED

Normal
00:08:434 (6) - A curved slider will look prettier imo =v= like your other long sliders~ New rythm instead. Thx ^^
00:23:767 - Add something here, maybe move (2) from the red tick to here since the vocals are emphasized more FIXED
00:43:100 (1) - Finish at beginning? FIXED
01:17:100 (4) - NC, similar to the previous patterns of this section, then delete NC on 01:17:767 (1) - FIXED
01:21:100 (2) - if you did the above, NC FIXED

Hard
Wait, why is this in 1/6 http://osu.ppy.sh/ss/623435; resnap back to 1/4 Because of 01:25:100 (1) - The drum is faster than 1/4 that's why I used 1/6 for the last slider.

00:10:434 (5) - Needs some hitsound, maybe Drum whistle? ok why not
00:37:434 (1) - Delete NC, NC on next note FIXED
00:58:100 (1) - ^ FIXED
01:10:767 (2,3) - This might get blocked by the stream; move down a bit like this? http://osu.ppy.sh/ss/623443 If you play this difficulty, you will see that there is no problem between this circle and the stream

Cute song!! Good luck <3 :D
Thank you for the mod! :)
Espy Jelly
hiya owo I'm suggesting XDD


Easy (None)

Normal

SPOILER
00:42:767 - Add Note
00:53:434 - ^
00:59:100 (1) - Finish
01:05:767 (3) - ^
01:07:100 (3) - ^
01:08:434 (2) - ^ at the end of slider
01:11:100 (3) - ^
01:12:434 (3) - ^


Hard

SPOILER
00:21:600 - Add Note
00:26:600 - Slider instead (until next red tick)
00:39:934 - Add Note
00:40:267 - ^
00:43:934 (3) - Place this at 00:43:767 instead


Insane (if it's a slider, then remove the notes there >~>)

SPOILER
00:15:767 - slider two tick length then repeat once (the tick is that little blue red or white line in the timeline .w.) http://puu.sh/26BQi
00:21:100 - ^
00:22:731 - slider three tick length then repeat twice http://puu.sh/26BUN
00:25:767 - ^
00:26:434 - Add Note
00:26:600 - slider two tick length then repeat once
00:27:767 - slider two tick length then repeat twice
00:29:100 - ^
00:31:934 - slider two tick length then repeat once
00:34:267 - slider three tick length
00:37:267 - ^
00:37:767 - slider three tick length then repeat once
00:39:600 - slider three tick length
00:42:434 - slider two tick length then repeat twice
00:44:934 - Add Note
00:45:100 - slider two tick length then repeat twice
00:50:767 - slider two tick length then repeat once
00:53:100 - slider three tick length
00:53:600 - Add Note
01:08:434 - slider two tick length then repeat twice
01:06:434 - slider two tick length
01:09:100 - ^
01:19:434 - ^
01:24:434 - slider three tick length
01:25:100 (1) add one repeat

Cute song >~< I hope it gets ranked
Topic Starter
shARPII
Thank you for the M4M :)
(I'll update this post with feedback and i mod your map after that :p)

mod

dalex20 wrote:

Normal
00:42:767 - Add Note No it will be too fast after the spinner for a normal diff
00:53:434 - ^ yup good idea
00:59:100 (1) - Finish FIXED
01:05:767 (3) - ^ No it will be too much
01:07:100 (3) - ^ No it will be too much
01:08:434 (2) - ^ at the end of slider no but i have remade the hitsound part because I have failed a lot --' Thx for reminding me ^^'
01:11:100 (3) - ^ already done
01:12:434 (3) - ^ already done

Hard

00:21:600 - Add Note I thought it won't be good because of the pattern but mhmm dunno if it's too hard or not. I add this note and I'll see later
00:26:600 - Slider instead (until next red tick) ??? This is already a slider
00:39:934 - Add Note No because I follow the signer here. It will be overmapped otherwise
00:40:267 - ^ ^
00:43:934 (3) - Place this at 00:43:767 instead Mhmm I want to follow Lia's voice again :/ doesn't match

Cute song >~< I hope it gets ranked Ty :3
Meru
Hi shARPII :3
oh wait it's for MQ lol, I want to have M4M from your MQ but I'm sorry if my mod is not in your expectation...

mod
[Easy]
  1. 00:16:434 (4) - put a finish? it will match with the high vocal
  2. 00:22:767 (1) - ^
  3. 00:29:100 (4) - only a suggestion tough, move to x:200 y:104 so (2,3,4) will form a kind of triangle lol
  4. 01:07:767 (1) - whistle? you keep the whistle pattern 1/1 you can use custom slidertick sound
  5. 01:09:100 (1) - ^
  6. 01:21:100 (1) - ^
  7. 01:23:767 (1) - ^
  8. 00:02:434 (3) - ^
  9. 00:14:434 (4) - ^ and also here 00:15:767
  10. I don't really find so much flaw here but it would be nice if you can manage the placement of the object like 00:09:767 (2,1) then this diff will look more neat
[Normal]
  1. 00:08:434 (1) - at first, I tought you put NC every 2 stanza, if yes then please remove this NC, moreover even if you're following the vocal it's not fit I think. But if you're put NC every stanza then you should put the NC here 00:03:100 (what I mean by stanza is 2/1)
  2. 00:13:767 (1) - ^ and etc
  3. 00:22:767 (1,2) - Personally, after I take a look at your Easy, this way should be better http://puu.sh/26OsA and also don't forget to put whistle on the reverse slider
  4. 01:00:100 (4) - shift + ctrl + R and rotate 3 degree lol (this is nazi xD)
  5. 00:49:434 (3) - finish?
[Hard]
  1. 00:11:100 (1) - put a finish
  2. 00:22:767 (5) - ^
  3. 00:12:434 (1) - remove this NC and move it here 00:13:767
  4. 00:15:100 (1) - remove this NC
  5. 00:44:434 (1) - ^
  6. 00:47:434 (1) - ^
[Morway's Insane]
This looks flawless to me *-* you should learn from Morway for the sake of neatness xD /punched

anyway, this song is great! good luck on it 8D
Topic Starter
shARPII

Matoryoshika wrote:

Hi shARPII :3
oh wait it's for MQ lol, I want to have M4M from your MQ but I'm sorry if my mod is not in your expectation...

mod
[Easy]
  1. 00:16:434 (4) - put a finish? it will match with the high vocal I don't think it will fit here.
  2. 00:22:767 (1) - ^ owkay
  3. 00:29:100 (4) - only a suggestion tough, move to x:200 y:104 so (2,3,4) will form a kind of triangle lol Yeah, I like it : FIXED
  4. 01:07:767 (1) - whistle? you keep the whistle pattern 1/1 you can use custom slidertick sound I don't understand it. I use whisle on the 2nd and 4th white bar so...
  5. 01:09:100 (1) - ^
  6. 01:21:100 (1) - ^
  7. 01:23:767 (1) - ^
  8. 00:02:434 (3) - ^
  9. 00:14:434 (4) - ^ and also here 00:15:767
  10. I don't really find so much flaw here but it would be nice if you can manage the placement of the object like 00:09:767 (2,1) then this diff will look more neat Done. Thank's for the idea :)
[Normal]
  1. 00:08:434 (1) - at first, I tought you put NC every 2 stanza, if yes then please remove this NC, moreover even if you're following the vocal it's not fit I think. But if you're put NC every stanza then you should put the NC here 00:03:100 (what I mean by stanza is 2/1) I can't put NC at this moment because of my pattern and if i remove this NC, the combo will be too long. I'll try to rework my combos
  2. 00:13:767 (1) - ^ and etc
  3. 00:22:767 (1,2) - Personally, after I take a look at your Easy, this way should be better http://puu.sh/26OsA and also don't forget to put whistle on the reverse slider Good idea : FIXED
  4. 01:00:100 (4) - shift + ctrl + R and rotate 3 degree lol (this is nazi xD) YOU NAZI! Fixed :3
  5. 00:49:434 (3) - finish? nop but i added a drum hitsound (sounds better now imo)
[Hard]
  1. 00:11:100 (1) - put a finish This is the soft part so i won't put finish here
  2. 00:22:767 (5) - ^ no
  3. 00:12:434 (1) - remove this NC and move it here 00:13:767 True. Fixed
  4. 00:15:100 (1) - remove this NC no
  5. 00:44:434 (1) - ^ Fixed
  6. 00:47:434 (1) - ^ no
[Morway's Insane]
This looks flawless to me *-* you should learn from Morway for the sake of neatness xD /punched

anyway, this song is great! good luck on it 8D
Thank you for your mod :3
0JOKER0_old
Mod on taikos

[Muzukashii]

. 00:05:434 (1) - to d
. 00:07:100 (1,1,1,2,1) - ddkkd
. 00:09:100 (1) - to k
. 00:09:767 (1) - to d
. 00:10:434 - kkk d
. 00:13:434 - d
. 00:13:767 (1) - to k
. 00:18:767 - d
. 00:19:100 (4) - to k
. 00:25:767 - space
. 00:50:767 - ddd
. 00:56:267 - d
. 01:09:434 - d
. 01:14:934 (1,2) - dd
. 01:21:767 (1) - to k

鬼はまた後で
0gre_old

0JOKER0 wrote:

Mod on taikos

[Muzukashii]

. 00:05:434 (1) - to d
. 00:07:100 (1,1,1,2,1) - ddkkd
. 00:09:100 (1) - to k
. 00:09:767 (1) - to d
. 00:10:434 - kkk d
. 00:13:434 - d
. 00:13:767 (1) - to k ✖ I think it is raising from next note
. 00:18:767 - d
. 00:19:100 (4) - to k ✖ raising as well
. 00:25:767 - space
. 00:50:767 - ddd
. 00:56:267 - d
. 01:14:934 (1,2) - dd ✖ I would like to raise a bit more ~
. 01:21:767 (1) - to k

sorry, doing Oni on another time
英文でだったので、そのままお答えいたしました;
そして譜面の方もかなり改善されました!
0gre's Taiko Oni よろしくお願いします~

↓ Muzukashii updated
http://puu.sh/28ivB
Lundlerol
0gre reqs mod~

LUNDLE's MOD
[0gre's Taiko Muzukashii]
00:04:767 - d
00:08:767 - ^
00:21:434 - k or K


[0gre's Taiko Oni]
00:04:767 -  d
00:18:100 (1) - d
00:20:100 (2) - ここを始点にddk
00:21:434 - K or k ここ抜けちゃいかんよ。
00:23:267 (3) -  ここだけ浮いてる。後Playback Rateを下げてよく聞いてみたらkの音。周りと同じkの音だったよ。
00:24:267 -  add d
00:24:434 (1) - k
00:24:600 - delete
00:24:767 (2) - ^の用にすればここはkddのはず。
00:42:434 (2,3) -  ここに2つ置くなら 00:42:600 - ここにNotes入れてあげよう。
01:00:100 (1) -  ここを始点に 01:00:767 (1) -  まで3連に。
01:00:934 -  delete
01:07:434 (1) - add d 音逃してるよ?
01:10:767 (1) -  ここを始点にddk
01:11:600 - delete ここには目立つような音が無いから消してみよう。
01:14:600 (3) -  k 01:14:767 -  ここに音があるので5連に変えるのもアリじゃないかな?僕はどっちでも良いと思う。
01:23:267 -  自然に聞いてても違和感あったよ。 音が聞き取れた。ここはご自由に。k or d
以上です。
個人的な意見を言うと鬼はボーカルに沿いすぎてbgmに沿えてない部分があったと思う。
まあそこら辺は自分でも音を聞いて納得した部分だけ直してくれると良いです。
あくまで提案です。
では頑張って。
0gre_old

Lundlerol wrote:

0gre reqs mod~

LUNDLE's MOD
[0gre's Taiko Muzukashii]
00:04:767 - d ✖ メロディーが前半と少々違うので繋ぐ事を控えました
00:08:767 - ^ ✖ 少し弱めにしようという感じで上記と少々同じ意見です
00:21:434 - k or K


[0gre's Taiko Oni]
00:04:767 -  d
00:18:100 (1) - d
00:20:100 (2) - ここを始点にddk
00:21:434 - K or k ここ抜けちゃいかんよ。
00:23:267 (3) -  ここだけ浮いてる。後Playback Rateを下げてよく聞いてみたらkの音。周りと同じkの音だったよ。
00:24:267 -  add d
00:24:434 (1) - k
00:24:600 - delete
00:24:767 (2) - ^の用にすればここはkddのはず。
00:42:434 (2,3) -  ここに2つ置くなら 00:42:600 - ここにNotes入れてあげよう。
01:00:100 (1) -  ここを始点に 01:00:767 (1) -  まで3連に。
01:00:934 -  delete
01:07:434 (1) - add d 音逃してるよ?
01:10:767 (1) -  ここを始点にddk
01:11:600 - delete ここには目立つような音が無いから消してみよう。
01:14:600 (3) -  k 01:14:767 -  ここに音があるので5連に変えるのもアリじゃないかな?僕はどっちでも良いと思う。
01:23:267 -  自然に聞いてても違和感あったよ。 音が聞き取れた。ここはご自由に。k or d
以上です。
個人的な意見を言うと鬼はボーカルに沿いすぎてbgmに沿えてない部分があったと思う。
まあそこら辺は自分でも音を聞いて納得した部分だけ直してくれると良いです。
あくまで提案です。
では頑張って。
ありがとうございます!
それとゲストしといてここまで音を聞き逃してたのはびっくりです><
低bpmはこの曲で初めてでしたので、助かりました
これを参考にもう一度最初からから検討していきたいと思います :?
0JOKER0_old
昨日の引き続き

[0gre's Taiko Oni]

. 01:12:767 - dかk
. 01:21:767 - k
. 00:38:934 - 消して mod終わり

あんま気になるとこないb
0gre_old

0JOKER0 wrote:

昨日の引き続き

[0gre's Taiko Oni]

. 01:12:767 - dかk
. 01:21:767 - k
. 00:38:934 - 消して mod終わり

あんま気になるとこないb
Oni ありがとうございました

All done for fixing until now ~

http://puu.sh/28FlA
MineC24
M4M~

Easy
imo HP Drain -1, AR -1

00:17:434 (2) - remove please.
00:48:434 (1) - bad slider shape...
00:51:100 (2) - Do not stack (Easy diff)
00:59:100 (1) - remove finish hitsound.

Normal
imo HP Drain -1, AR -1

00:17:767 (3) - no stack here..
00:32:434 (1,3) - bad slider shape...
00:37:767 (1) - change -> ex : http://puu.sh/2955W and code
[code272,316,37767,6,0,B|148:356|256:132|56:284|96:124,1,280,4|2,0:0|0:0,0:0:0:0:[/code]
01:17:767 (3) - ^ (same slider shape..)

0gre's Taiko Muzukashii
00:54:767 (1,2,3) - remove clap (kat -> don)
01:09:434 (3) - remove note

0gre's Taiko Oni
01:00:434 - add don

Hard
imo OD -1

umm.. DS 1.6 and 1/4 note are insane diff pattern...
Change DS please...

Moway's Insane
00:52:434 (1,2,3,4,1,2,3,4) - ?! Very hard pattern........
01:04:267 - add note.
01:09:100 (1) - remove NC
01:25:767 (1) - spin end 01:27:767

GL :)
alacat
Hi :3 /me late recheck ~ your diff  ;)

[Easy]
●00:00:434 (1) - add whistle instead of finish ? same as your Normal/Hard diff.
●00:09:767 (2) - I feel that these consecutive whistle does not match. so remove whistle to the head of the slider.
●00:23:100 (2) - mm... finish sound doesn't follow the music. it is too loud >_< it is better to use whistle or nothing.
●00:35:100 (1,3) - I guess the beginner is confused to this part. my suggestion of flow : http://osu.ppy.sh/ss/632442
●00:39:767 (2,1) - add whistle . I recommend that you put sound with constant rhythm.
●00:48:434 (1,2) - Same as here >.< 00:35:100 (1,3) -
●00:57:767 (2) - Same as here.00:23:100 (2) -
●01:07:100 (4) - add whistle to the repeat of the slider.

[Normal]
●00:03:100 (5) - add New combo same as your pattern.
●00:08:434 (1) - add whistle to the end of the slider.
●00:27:100 (1,2) - ^

[Hard]
●00:05:100 (6) - I want more spacing here. like this :http://osu.ppy.sh/ss/632470 try to make triangle ~
●00:12:434 (4) - try to make curve slider ? Aim for the next note.
●00:21:434 (4,5,1) - big spacing :o it is better to use DS0.8x like this here. 00:10:767 (6,7,1) -
●00:32:767 (2) - add whistle to the end of the slider.
●00:40:267 - add note follow the vocal ?
●00:43:434 (2,5) - add whistle.
●00:46:267 (3) - ^
●00:53:600 (7) - remove whistle ? it follows nothing.
●01:09:101 (3) - add whistle follow the piano ?
●01:09:767 (1) - try to rotate by -10°? You could improve this flow a bit.
●01:19:767 (8) - add whistle.

good luck :) shARPII :3
Topic Starter
shARPII
jaehn215

jaehn215 wrote:

M4M~

Easy

imo HP Drain -1, AR -1 I think it's ok because the song is really slow so i can increase a little the difficulty with that.

00:17:434 (2) - remove please. ok
00:48:434 (1) - bad slider shape... i won't change this one
00:51:100 (2) - Do not stack (Easy diff) Fixed
00:59:100 (1) - remove finish hitsound. No I'll keep that hitsound. It's ugly without and you feel something grow up in the song

Normal

imo HP Drain -1, AR -1 same

00:17:767 (3) - no stack here.. Why? :o I'll think about this one
00:32:434 (1,3) - bad slider shape... Sorry, I'll keep it.
00:37:767 (1) - change -> ex : http://puu.sh/2955W and code
[code272,316,37767,6,0,B|148:356|256:132|56:284|96:124,1,280,4|2,0:0|0:0,0:0:0:0:[/code] Thank your for this one! Really helpful! Fixed
01:17:767 (3) - ^ (same slider shape..) Fixed

Hard

imo OD -1 same

umm.. DS 1.6 and 1/4 note are insane diff pattern...
Change DS please...

I have spoken with a MAT about this difficulty. I can agree that i could be not readable when you're looking at the diff but if you try to play it, you'll see that's really readable. I think this is not so insane than moway's diff so it's ok for me.

GL :) Ty!


alacat

alacat wrote:

Hi :3 /me late recheck ~ your diff  ;)

[Easy]
●00:00:434 (1) - add whistle instead of finish ? same as your Normal/Hard diff. It won't work with my rythm if i put whistle here
●00:09:767 (2) - I feel that these consecutive whistle does not match. so remove whistle to the head of the slider. True! Fixed
●00:23:100 (2) - mm... finish sound doesn't follow the music. it is too loud >_< it is better to use whistle or nothing. Fixed
●00:35:100 (1,3) - I guess the beginner is confused to this part. my suggestion of flow : http://osu.ppy.sh/ss/632442 Yeah that's right! Fixed
●00:39:767 (2,1) - add whistle . I recommend that you put sound with constant rhythm. Right. That was an omission
●00:48:434 (1,2) - Same as here >.< 00:35:100 (1,3) - yeah :( fixed
●00:57:767 (2) - Same as here.00:23:100 (2) - okay
●01:07:100 (4) - add whistle to the repeat of the slider. Fixed

[Normal]
●00:03:100 (5) - add New combo same as your pattern. Fixed
●00:08:434 (1) - add whistle to the end of the slider. True! Fixed
●00:27:100 (1,2) - ^ True! Fixed

[Hard]
●00:05:100 (6) - I want more spacing here. like this :http://osu.ppy.sh/ss/632470 try to make triangle ~ Fixed
●00:12:434 (4) - try to make curve slider ? Aim for the next note. Fixed
●00:21:434 (4,5,1) - big spacing :o it is better to use DS0.8x like this here. 00:10:767 (6,7,1) - I don't know for this :( I think this is readable and playable. I'll see that with you later
●00:32:767 (2) - add whistle to the end of the slider. Fixed
●00:40:267 - add note follow the vocal ? I have moved the slider instead. What do you think about it now?
●00:43:434 (2,5) - add whistle. Fixed
●00:46:267 (3) - ^ Fixed
●00:53:600 (7) - remove whistle ? it follows nothing. Fixed
●01:09:101 (3) - add whistle follow the piano ? Fixed
●01:09:767 (1) - try to rotate by -10°? You could improve this flow a bit. Fixed
●01:19:767 (8) - add whistle. Fixed

good luck :) shARPII :3 thank youuuuuuu :3
Frostmourne
15:19 Frostmourne: 00:28:100 (3,4,5) -
15:20 Frostmourne: big overlapping and looks bad
15:20 Frostmourne: 00:43:600 (2,3) -
15:20 Frostmourne: the distance here is too close to each other
15:20 Frostmourne: 00:16:434 (1,2) -
15:20 Frostmourne: this can be better more far than this
15:21 Frostmourne: you may change the 00:16:434 (1) - 's direction
15:21 Frostmourne: add note here 00:50:934
15:22 Frostmourne: 00:52:433 (1,2) -
15:22 Frostmourne: this can be far more than this
15:22 Frostmourne: this too 00:57:434 (5,6) -
15:23 Frostmourne: 01:07:100 (1) -
15:23 Frostmourne: on x:104 y:176
15:23 Frostmourne: to keep 1.6x spacing (look on the top right)
15:24 Frostmourne: will be the same here 01:07:767 (4,5) -
15:24 Frostmourne: better move 01:10:767 (2,3) - out from that positions because
15:24 Frostmourne: they are under slider hitbursts
15:24 Frostmourne: so it will play uncomfortable
15:25 Frostmourne: 01:14:100 (5) -
15:25 Frostmourne: maybe x:256 y:76
15:25 Frostmourne: will be consistentcy like 01:13:767 (4) -
15:25 Frostmourne: move left 1 grid 01:18:434 (3) -
15:25 Frostmourne: to shape the perfect triangle with (2) and (1)

Ty Frostmourne for your test/check/advices! I can't give you kudosu here but i can give you one cookie :3 (and all my friendship) =>you can ask me a mod anytime ^^
DakeDekaane
Hi, consider this random mod, but you modded one of my maps some days ago, so I came to mod back yours :3

[General]

Add "Team Nekokan" in tags, it can't be searched as this in-game.

[Easy]
00:27:767 (2,3,4) - You can arrange the notes in this way, following a nice flow :3
00:48:434 (1) - I can see your intention here (change the slider's direction along with the vocals)
I suggest doing it better by 2 possible ways, in all I offer you the code, if you have a doubt, feel free to ask me in-game or forum PM, but you can also use your creativity to find another way to do it, remember to fix the correspondent spacing.
#1

292,60,48434,6,0,B|228:60|228:124|228:124|164:124|164:192|164:192|96:192|96:260|96:328|28:328,1,420,0|2,0:0|0:0,0:0:0:0:
#2

296,56,48434,6,0,B|196:88|196:88|164:188|164:188|48:224|48:344,1,420,0|2,0:0|0:0,0:0:0:0:

[Normal]
00:07:100 (2,3,4,5) - Try arranging this in a curve, that sharp flow doesn't look good imo~
00:31:100 (4) - This would look better if it were a straight slider.
00:48:767 (1,2) - I'd delete these two and put a circle in 00:48:934, for vocals.
00:53:767 (1) - You have an extra node over your red node in this slider, delete it. Also, it'd look nice if you move the red node in a way it matches with the second slidertick in this.

[Hard]
Your spacing is a tricky in some parts, like 00:33:434 (3,4,5,6), you can try increasing AR to 8, test and keep what you feel better. I find this diff quite fun, due to all 1/4 triplets and streams~
00:48:434 (1) - Shorten this to 00:48:934, for vocals.
00:56:434 (1,4) - Please make this circles, the stream would be fun to play >-<
01:24:100 (1,2,3,4,5) - Arrange this in curve shape

[Moway's Insane]
00:53:267 (2) - I recommend moving it to x:376 y:72, I know you want to do a triangle pattern with (3,4) but the jump is quite long and somehow the flow is better imo.

All in Taiko diffs are only suggestion based on my own feelings, as I have very few experience modding Taiko.
[0gre's Taiko Muzukashii]
00:18:434 (2) - Maybe kat here
00:22:100 (2,1) - Delete this as there's no background music that supports them, instead you can do 00:21:767 (1) a DON~ and put a don in 00:22:267, fitting with vocals.
00:23:434 (2,1) - invert colors
00:24:767 (1) - Maybe a don.
00:48:767 (1,2) - Delete this as there's no background music that supports them, instead, put a kat in 00:48:934
01:02:767 (4) - Move it to 01:02:767 .

[0gre's Taiko Oni]
I suggest using 1.60 of SV, the notes will be less compressed.
00:19:100 (4) - Maybe a kat.

A nice mapset overall, that's all from my part and good luck o/
Topic Starter
shARPII

DakeDekaane wrote:

Hi, consider this random mod, but you modded one of my maps some days ago, so I came to mod back yours :3

[General]

Add "Team Nekokan" in tags, it can't be searched as this in-game. Oh ok i've forgotten this way. Fixed

[Easy]
00:27:767 (2,3,4) - You can arrange the notes in this way, following a nice flow :3 Mhmm I dunno because someone told me to put a triangle pattern here so I'll think about it later ^^
00:48:434 (1) - I can see your intention here (change the slider's direction along with the vocals)
I suggest doing it better by 2 possible ways, in all I offer you the code, if you have a doubt, feel free to ask me in-game or forum PM, but you can also use your creativity to find another way to do it, remember to fix the correspondent spacing. Just wow. xD I love so hard your first idea and I will take it. Really thank you for this! Fixed.

[Normal]
00:07:100 (2,3,4,5) - Try arranging this in a curve, that sharp flow doesn't look good imo~ Yeah that's better. fixed
00:31:100 (4) - This would look better if it were a straight slider. Fixed
00:48:767 (1,2) - I'd delete these two and put a circle in 00:48:934, for vocals. Ok. Fixed
00:53:767 (1) - You have an extra node over your red node in this slider, delete it. Also, it'd look nice if you move the red node in a way it matches with the second slidertick in this. That's right. Fixed

[Hard]
Your spacing is a tricky in some parts, like 00:33:434 (3,4,5,6), you can try increasing AR to 8, test and keep what you feel better. I find this diff quite fun, due to all 1/4 triplets and streams~ I'll speak about that later with you in game imo ^^
00:48:434 (1) - Shorten this to 00:48:934, for vocals.
00:56:434 (1,4) - Please make this circles, the stream would be fun to play >-< Do you think that? Mhmm I thought it could be funnier because i use a lot of streams already in this diff.
01:24:100 (1,2,3,4,5) - Arrange this in curve shape Fixed

A nice mapset overall, that's all from my part and good luck o/ Ty DakeDekaane :3
0gre_old

jaehn215 wrote:

M4M~

0gre's Taiko Muzukashii
00:54:767 (1,2,3) - remove clap (kat -> don) ✖ It has low vocal so the drum coming to fore
01:09:434 (3) - remove note ✖ This stops going smoothly and there are drum sounds as well

0gre's Taiko Oni
01:00:434 - add don ✔ Thank you ~

GL :)
I fixed Oni !
Thanks for looking at my maps
:oops:

http://puu.sh/2awgL

[0gre's Taiko Muzukashii]
00:18:434 (2) - Maybe kat here 00:13:100 I think could be fine which this having ddd as well
00:22:100 (2,1) - Delete this as there's no background music that supports them, instead you can do 00:21:767 (1) a DON~ and put a don in 00:22:267, fitting with vocals. ✖ I would be doing it if it was Oni and could be somewhere rised
00:23:434 (2,1) - invert colors ✖ This bit sounds like 00:22:767 which is d
00:24:767 (1) - Maybe a don.
00:48:767 (1,2) - Delete this as there's no background music that supports them, instead, put a kat in 00:48:934 ✖ This way of putting doesnt follow other parts (vocal) I think
01:02:767 (4) - Move it to 01:02:767 . ✖ I think it totally stop at 01:02:934 and feel little bit strange ignoring this big sound

[0gre's Taiko Oni]
I suggest using 1.60 of SV, the notes will be less compressed. ▲ umm I am considering ..
00:19:100 (4) - Maybe a kat. 00:20:434 will be having same rhythem as this one
Thanks for modding !
I may need to look at these points repeatly

at the moment I have done


http://puu.sh/2aMUr
[Luxord]
Hello from my Queue!

[Easy]
00:13:767 (4) - Make this slider more pretty ; 3;
00:41:100 (1) - Remove NC from here
00:41:767 (2) - NC here
Looks better this way I guess.

00:57:767 (2) - Maybe do it this way: http://osu.ppy.sh/ss/643360
The spacing stays same with the next slider and it becomes nicer curve :)

[Normal]
It's good!!

[Hard]
00:21:434 (4,5,1) - The same beat space with different placing is not nice. ._. Why not stick with one placing on 1/2? It's repeated several times, probably on purpose but it doesn't look okay to me.
Overall it's okay, nothing else.

[Moway's Insane]
Good job there!
Despite the somehow random speed ups this difficulty is very nice. :)


Good luck~
Topic Starter
shARPII

KiyoshiX101 wrote:

Hello from my Queue!

[Easy]
00:13:767 (4) - Make this slider more pretty ; 3; you think this is not pretty :o duh :/ that wasn't pretty at the beginning but now I think this is good
00:41:100 (1) - Remove NC from here
00:41:767 (2) - NC here
Looks better this way I guess.

Yes, good idea :) Fixed
00:57:767 (2) - Maybe do it this way: http://osu.ppy.sh/ss/643360
The spacing stays same with the next slider and it becomes nicer curve :) I have changed it a little. that's not really the same thing but i think this is fixed ^^

[Normal]
It's good!! Ty

[Hard]
00:21:434 (4,5,1) - The same beat space with different placing is not nice. ._. Why not stick with one placing on 1/2? It's repeated several times, probably on purpose but it doesn't look okay to me. Mhmm I have spoken about this one. For me, there is no problem. This spacing seems unreadable but when you play it, I think this is ok. So yeah maybe the pattern is better for insane diff. I dunno. I'll think about this point. Ty :)
Overall it's okay, nothing else.

[Moway's Insane]
Good job there!
Despite the somehow random speed ups this difficulty is very nice. :)

Good luck~
Thank you for the mod KiyoshiX101 :3
(If you have something to tell me about my feed-back, pm in game or on the website :p)
Yuki-kun
Quick check due to your pm.~

General

Inconsistency in Kiai Times:

- [0gre's Taiko Muzukashii] :
Kiai #1: Starts on 00:43:100, ends on 01:03:767

- [0gre's Taiko Oni] :
Kiai #1: Starts on 00:43:100, ends on 01:04:434

My Mod

[Moway's Insane]

00:21:100 (5) - Move end point to x:312, y: 156 for more smooth with next stream.
00:52:934 (4) - Move to x: 448, y: 144 for a symetric with 00:52:434 (1). Also, 00:53:100 (1,2,3,4) - Wrong distance and very annoying, since you've put without any order, it could make player confused.
How about this? (example)

[Hard]

Hitsound is too quiet :o
01:03:767 (1) - Ugly slider. Make it more curve.
01:24:100 (1,2,3,4,5) - Use those below code for your stream. I've made for more curve and symmetric.

296,72,84100,5,0,0:0:0:0:
284,120,84267,1,0,0:0:0:0:
244,152,84434,1,2,0:0:0:0:
196,148,84600,1,0,0:0:0:0:
152,128,84767,1,0,3:3:0:0:

01:25:100 (1) - Move end point to x: 280, y: 276

[Normal]
- AR -1 is better imo. But if you do that, please consider to reduce OD and Drain too. Up to you.
- You seem to be overused finish hitsound in this map.
00:28:434 (2) - Finish hitsound here make no sense. Change to whistle at start of slider.
00:51:100 (1) - Whistle instead of finish.
00:51:767 (2) - Remove whistle.
00:52:434 (3) - Whistle.
00:53:767 (1) - I've expected a finish hitsound here, at start of slider.
01:17:767 (3) - Whistle on repeat.

[Easy]
00:13:767 (4) - Move back to x:68, y:244

Good luck~ <3
Verlaren
Hi~ from My queue~

General:
Use Grid level 3
You have a video, deselect Letterbox during breaks.


Easy:
OD -1
00:03:767(4) - new combo.
00:19:100(4) - new combo; try not to do more than 4 combo on one color in the easy. Otherwise it will be difficult for beginners to restore HP.
00:26:434(4) - new combo.
00:47:100(5) - ^
01:17:767(3) - ^


Normal:
00:20:434(4) - maybe NC?
00:48:934(1) - unsnapped note.
02:23:100(4) - new combo.


Hard:
00:05:767(1) - move new combo to 00:05:434(7)
00:11:434(2,3) - unsnapped patterns.
00:15:100(1,3) - ^
00:27:600(2) - unsnapped pattern. Think it is worth alter it.
00:31:934(3) - ^
00:43:600(2,7) - ^
00:48:434(1,6) - ^
00:53:767(1) - ^
01:18:767(4) - new combo.


Moway's Insane:
00:22:767(5) - new combo?



I hope that she will soon be ranked ^ __ ^. Star~
Topic Starter
shARPII
Yuki-kun

Yuki-kun wrote:

Quick check due to your pm.~ Thank you very much Yuki-kun! :)

General

Inconsistency in Kiai Times:

- [0gre's Taiko Muzukashii] :
Kiai #1: Starts on 00:43:100, ends on 01:03:767

- [0gre's Taiko Oni] :
Kiai #1: Starts on 00:43:100, ends on 01:04:434 Damn right! I didn't notice it last time. I'll warn 0gre about that :) Ty!

My Mod

[Hard]

Hitsound is too quiet :o Duh ^^ It's ok for me with my skin or with the default one. I don't understand. Isn't your universal volume too low?
01:03:767 (1) - Ugly slider. Make it more curve. Fixed
01:24:100 (1,2,3,4,5) - Use those below code for your stream. I've made for more curve and symmetric. Fixed
01:25:100 (1) - Move end point to x: 280, y: 276 Fixed

[Normal]
- AR -1 is better imo. But if you do that, please consider to reduce OD and Drain too. Up to you. I'm not sure because the song is really slow so it allows me to do something a little bit harder imo. I'll think about it.
- You seem to be overused finish hitsound in this map. Yeah, you've right.
00:28:434 (2) - Finish hitsound here make no sense. Change to whistle at start of slider. Fixed but this isn't the place for whistle. I had 2 choice : Finish or nothing so it will be nothing here ^^
00:51:100 (1) - Whistle instead of finish. ^
00:51:767 (2) - Remove whistle. No i'm following my rythm. (whistle on 1st and 3th little white tick)
00:52:434 (3) - Whistle. ^
00:53:767 (1) - I've expected a finish hitsound here, at start of slider. Totally true. I forgot it. Fixed!
01:17:767 (3) - Whistle on repeat. whistle on 1st and 3th little white tick

[Easy]
00:13:767 (4) - Move back to x:68, y:244 Yeah really nice idea! Fixed

Good luck~ <3 Ty Yuki-kun! For a quick check, you helped me a lot so :3 Really thank you for your time

Verlaren

Verlaren wrote:

Hi~ from My queue~

General:
Use Grid level 3 Mhmm dunno where is the problem. I prefer grid level 4 because i can do a better work with distance spacing between objects.
You have a video, deselect Letterbox during breaks. Right, fixed!


Easy:
OD -1 I think this is ok like that so i won't change that.
00:03:767(4) - new combo. Ok fixed.
00:19:100(4) - new combo; try not to do more than 4 combo on one color in the easy. Otherwise it will be difficult for beginners to restore HP. Fixed
00:26:434(4) - new combo. Yeah i like. fixed.
00:47:100(5) - ^ Not sure about this one, no change here
01:17:767(3) - ^ Ok, Fixed.


Normal:
00:20:434(4) - maybe NC? No, I don't think this is useful here because Lia is still singing.
00:48:934(1) - unsnapped note. Mhmm? I don't see that this object is unsnapped but i think that this is fixed now
02:23:100(4) - new combo. Duh? 02:23:100- xD It's ok for 01:23:100- fixed!


Hard:
00:05:767(1) - move new combo to 00:05:434(7) Right, fixed!
00:11:434(2,3) - unsnapped patterns.
00:15:100(1,3) - ^
00:27:600(2) - unsnapped pattern. Think it is worth alter it.
00:31:934(3) - ^
00:43:600(2,7) - ^
00:48:434(1,6) - ^
00:53:767(1) - ^
Every unsnapped things seem to be snapped now (imo.. ^^')
EDIT : Now i have understand >.< x) I'll recheck this and I'll update if I think my pattern need to be reworked
01:18:767(4) - new combo. Not sure that this is useful here.


I hope that she will soon be ranked ^ __ ^. Star~ Ty Verlaren!! :3

Ty guys!
Moway
Fixed end point on slider, rest left the same.

Thanks!

http://puu.sh/2fn0M
Xgor
Project Thorough Modding, OH YEAH~

[General]
The hitsounds are kinda dull, for the most part you just use whistles every 1/1 with occasional extra whistles at 1/2 and some finishes.
They fit but it could be so much more exiting if you used claps ever other 1/1 or/and used the drum sample-set to follow the drums

[Easy]
Nothing wrong with it but it's pretty forgettable aside from this pretty odd slider 00:48:434 (1) -
It's pretty hard to get intresting flow on an easy so I'd say it would be good if you focused on making some interesting and fun patterns.

[Normal]
Not much here either but it's also forgettable like Easy. can't you at least change the DS and SV because it's just the same as Easy.

[Hard]
I really don't like how randomly the spacing is place on the 1/4, sometimes it's regular spacing and sometimes there is double that spacing and there isn't any set consistency with the spacing, this makes it kinda odd to play and feels very

Heck I don't even think you need to use that much 1/4s in a Hard on such an relaxing song like this.

[Insane]

00:52:350 (4,1,2,3,4,1,2,3,4) - This is a pain to play, It starts with an fast stream and then goes with some jumps that very hard to sightread as they are cluttered and changes from anti-clockwise to clockwise very suddenly, I suggest you just redo the pattern.
rezoons
Salut :),

Je vais enfin pouvoir te rendre la pareille (et pouvoir enfin faire un mod en français ^^)

Mod for popner's queue
Ta map est assez courte et a déja été moddée plein de fois donc je vais faire tenter de faire un mod pointilleux. La plupart des trucs sont juste des suggestions mais il n'y a aucun énorme problème dans ta map.

[General]
  1. The final spinner doesn't end at the same time in the GD than in the other diff.
[Easy]
  1. 00:12:434 (2,3) - Déplace le à x=204 y=124. Ça fait un joli trapèze en 1,2,3,4.
  2. 00:33:767 (2) - La blanket a l'air meilleur si tu le bouges de quelques crans au-dessus.
  3. 00:45:100 (2) - La blanket m'a l'air meilleur si tu le bouges un cran en-dessous.
  4. 01:12:434 (1) - Un cran en-dessous? Pour être à la même altitude que 01:11:100 (2).
[Normal]
  1. 00:10:438 (4) - Euh.... Pourquoi le distance snapping est tout de suite beaucoup plus élevé pour ce silder?
  2. 00:40:434 (1) - Je trouve que ça fait un petit peu étrange. Peut être commencer le spinner 1/2 beat plus tard et mettre une note ici.
  3. 01:05:767 (3) - Je trouve qu'un finish sonne bien ici.
  4. 01:07:100 (3) - ^
[Hard]
  1. 00:16:434 (1) - L'overlapping était vraiment obligatoire?
  2. 00:31:100 (1) - Plutôt un finish... non?
  3. 01:25:100 (1) - C'est dommage de finir par une map par un simple petit slider. Peut être que tu pourrais mettre trois notes à la place.
[Moway's Insane]
Je pense que je vais passer en mode English pour cette diff.
  1. 00:56:434 (1) - The overlapping with the two notes doesn't looks good. Moreover it feels a little off. You have beautiful star pattern but in this case the slider put more or less at the middle of two notes isn't really beautiful.
  2. 01:12:434 (1) - Why such a short combo?
  3. 01:13:767 (1) - ^
Sorry i couldn't find more but your diff is perfect :o.

Voilà j'espère que ça t'auras été utile. En tout cas bonne chance pour faire ranké ta map t'en ai pas loin du tout. Et puisque la perfection ça se récompense voilà une ~STAR~ ;).

P.S.:J'ai finalement suivi ton conseil et j'ai passé toutes mes maps en Grid Level 4.
Topic Starter
shARPII
@Xgor I think that we need to talk IG if it's possible. There is a lot of things I don't understand (contradiction, ...)
EDIT : Ok, I know what I have to do now, thank you :)

Xgor

Xgor wrote:

Project Thorough Modding, OH YEAH~

[General]
The hitsounds are kinda dull, for the most part you just use whistles every 1/1 with occasional extra whistles at 1/2 and some finishes.
They fit but it could be so much more exiting if you used claps ever other 1/1 or/and used the drum sample-set to follow the drums
I'm not really confident about my hitsound skill so I have chosen to do something easy to follow and which match with the song ^^ I think I'll let this like that except if a MAT or someone else want to help me with hitsounds.

[Easy]
Nothing wrong with it but it's pretty forgettable aside from this pretty odd slider 00:48:434 (1) - I think it allow beginners to have the feeling that they are really following Lia that's why it could be odd but I think it could be nice for them.
It's pretty hard to get intresting flow on an easy so I'd say it would be good if you focused on making some interesting and fun patterns. I have added some patterns so yeah, I think it can be good like that.

[Normal]
Not much here either but it's also forgettable like Easy. can't you at least change the DS and SV because it's just the same as Easy.
I have changed the DS/SV when i use the kiai.

[Hard]
I really don't like how randomly the spacing is place on the 1/4, sometimes it's regular spacing and sometimes there is double that spacing and there isn't any set consistency with the spacing, this makes it kinda odd to play and feels very

Heck I don't even think you need to use that much 1/4s in a Hard on such an relaxing song like this.

I have fixed some patterns and same thing that normal diff.

[Insane]

00:52:350 (4,1,2,3,4,1,2,3,4) - This is a pain to play, It starts with an fast stream and then goes with some jumps that very hard to sightread as they are cluttered and changes from anti-clockwise to clockwise very suddenly, I suggest you just redo the pattern.

I think that moway doesn't want to rework this pattern, I'll ask him tonight if I see him.

@rezoons Merci, j'essaye de m'en occuper ce soir :3
EDIT :

rezoons

rezoons wrote:

Salut :),

Je vais enfin pouvoir te rendre la pareille (et pouvoir enfin faire un mod en français ^^)

Mod for popner's queue
Ta map est assez courte et a déja été moddée plein de fois donc je vais faire tenter de faire un mod pointilleux. La plupart des trucs sont juste des suggestions mais il n'y a aucun énorme problème dans ta map.

[General]
  1. The final spinner doesn't end at the same time in the GD than in the other diff.
C'est une guest diff donc il fait ce qu'il veut mais j'avoue que la musique s'arrête avant donc je vais quand même lui en parler.

[Easy]
  1. 00:12:434 (2,3) - Déplace le à x=204 y=124. Ça fait un joli trapèze en 1,2,3,4. J'ai remap donc ça marche plus ^^
  2. 00:33:767 (2) - La blanket a l'air meilleur si tu le bouges de quelques crans au-dessus. J'ai refais le slider
  3. 00:45:100 (2) - La blanket m'a l'air meilleur si tu le bouges un cran en-dessous. Fix normalement
  4. 01:12:434 (1) - Un cran en-dessous? Pour être à la même altitude que 01:11:100 (2). Même 2 crans. Fixed
[Normal]
  1. 00:10:438 (4) - Euh.... Pourquoi le distance snapping est tout de suite beaucoup plus élevé pour ce silder? Pour faire le blanket mais je pense pas que ça dérange. Enfin bon sinon c'est assez moche.
  2. 00:40:434 (1) - Je trouve que ça fait un petit peu étrange. Peut être commencer le spinner 1/2 beat plus tard et mettre une note ici. Fixed
  3. 01:05:767 (3) - Je trouve qu'un finish sonne bien ici. On m'avait demander de le retirer de souvenir, ça fait trop chargé sinon et sans ça passe bien aussi ^^
  4. 01:07:100 (3) - ^
^

[Hard]
  1. 00:16:434 (1) - L'overlapping était vraiment obligatoire? Mouai perso ça me dérange pas énormément.
  2. 00:31:100 (1) - Plutôt un finish... non? Ouai pourquoi pas. C'est pas forcément sa place mais ça rentre bien donc ok.
  3. 01:25:100 (1) - C'est dommage de finir par une map par un simple petit slider. Peut être que tu pourrais mettre trois notes à la place. La batterie fait du 1/6 en rythme donc 3 cercles ça risque d'être un peu trop confus pour savoir quand appuyer.
Voilà j'espère que ça t'auras été utile. En tout cas bonne chance pour faire ranké ta map t'en ai pas loin du tout. Et puisque la perfection ça se récompense voilà une ~STAR~ ;). Merci :)

P.S.:J'ai finalement suivi ton conseil et j'ai passé toutes mes maps en Grid Level 4.
EmPao
Hi! shARPII

[General]
-I think the kiai time should be end at 01:07:100 ,it fits the vocal better
-inconsistent for unicodetitle in Moway's Insane (http://puu.sh/2gw6f)

[Easy]
00:48:434 (1) - the long slider is a bit weird to me, how about change to other shape?
00:48:434 (1,2) - spacing (0.99x -> 0.8x)
01:02:434 (2) - (Suggest)Add a finish?
[Normal]
00:48:434 (1) - I feel a bit weird here because you put a note at blue line, try this? (http://puu.sh/2gy9V)

[Hard]
00:03:100 (1,2,3,4,5,6,1) - I dont like the 1.0x jump here at all >.<
00:40:267 (3) - try this?(http://puu.sh/2gyPR)
01:21:434 (4) - (Suggest) the jump is too far imo.
01:22:767 (3) - (Suggest) ^
[Moway's Insane]
Fine~

That's all.
Good Luck~
Topic Starter
shARPII

EmPao wrote:

Hi! shARPII

EmPao
[General]
-I think the kiai time should be end at 01:07:100 ,it fits the vocal better
-inconsistent for unicodetitle in Moway's Insane (http://puu.sh/2gw6f) True. Fixed

[Easy]
00:48:434 (1) - the long slider is a bit weird to me, how about change to other shape? I don't know. I like this slider so yeah.
00:48:434 (1,2) - spacing (0.99x -> 0.8x) If i respect the spacing, it will be overlapping
01:02:434 (2) - (Suggest)Add a finish? No sorry. I prefer whistle here
[Normal]
00:48:434 (1) - I feel a bit weird here because you put a note at blue line, try this? (http://puu.sh/2gy9V) Fixed Ty

[Hard]
00:03:100 (1,2,3,4,5,6,1) - I dont like the 1.0x jump here at all >.< Mhmm I'll keep this pattern but I'll think about it.
00:40:267 (3) - try this?(http://puu.sh/2gyPR) I don't use your example but it helped me! Ty
01:21:434 (4) - (Suggest) the jump is too far imo. I think this is okay because this is a slow map
01:22:767 (3) - (Suggest) ^ ^
[Moway's Insane]
Fine~

That's all.
Good Luck~

Ty for the mod!
Dolphin
Hello from the Taiko Modding Team! o/

Signs!
Bold - Should be fixed!
Dark Red - Unrankable
Normal - Suggestion
d - Small Don
k - Small Kat
D - Big Don
K - Bigl Kat

[General]
Map is great! :D

[0gre's Taiko Muzukashii]
'Tis perfect. 0gre, you are too good! I am completely helpless when I try to mod this!! xD No but seriously, Muzukashii is perfect~

[0gre's Taiko Oni]
00:16:434 (2) - Please make this into k.
00:27:767 (4) - k please!
00:28:100 (1) - d to fit with above.
00:29:100 (4) - k

You map too good. It's hard for me to mod it! xD But that's a real good thing! <3 ;p
GOOD LUCK!~
kajiyatta
from this queue
General
delete "ed" in the tag, less than 2 words doesn't hit in search.
please put hit sound more consistence, heard randomly so I don't follow your pattern.
Easy
I feel OD & HP 2 better because this diff seems easier.
Placement
00:01:767(3) x:80 better in consistence up.
00:18:434(3) y:144 with same height (1)
00:37:767(1) make blanket like this?
00:51:100(2) wrong dspacing, please use ×0.8 distance.
01:03:767(3)^
Hit Sonud
00:37:767(1) add finish at head like other diffs.

Normal
same as Easy, OD.HP 4 better
Placement
00:02:767(4,1) it's a minor thing, but maybe this flow seem nice if accepted.
00:07:100(2,3,4,5) a bit weird, please make smoother
00:10:434(4) sudden jump... you should set same spacing in Normal diff for newbie.
00:29:767(1) umm, I don't suppose this stack seems nice since the rhythm changed. so maybe you can move away better.
00:51:100(1,2,3) make beaustiful triangle?
00:56:534(1,2,3)umm, maybe like this?
00:59:100(1,2,3,4) a bit crowded... you can put away better.
Hit Sonud
00:32:434(1,2,3,4) delete whistle at (2) and (4), add whistle at (1) and (3) 's end

Hard
Placement
00:23:767(4,5,6,7,8) why changed spacing?
Rhythm
01:15:100 unnecessary green line
00:00:767(2,3,4) not feel better imo. replace like this?
01:05:600 add a note to follow the musi.
Hit Sonud
00:37:767(1) delete finish at end
01:11:100(3) delete finish at head. I suppose whistle better
01:16:434(1)^

Moway's Insane
some 1/8 notes seems overmapped I suppose.
Placement
00:17:767(4) use (1)'s reverse like this?
00:29:434(8) Ctrl+G? I like this.
Rhythm
00:21:517 delete this note better if you can listen to careflly.
01:04:267 adda a note to follow the vocal? I feel much better
Hit Sonud
00:30:767(3) delete whistle at head?
00:42:434(5) silence hears nice because of back music.
00:46:767(3) delete whistle at end.
01:04:434(1) delete finish. if adds, I suppose whistle better.

needs some works I suppose, but overall fine. so take my star~
Topic Starter
shARPII
kajiyatta

kajiyatta wrote:

from this queue
General
delete "ed" in the tag, less than 2 words doesn't hit in search. Ok. Fixed
please put hit sound more consistence, heard randomly so I don't follow your pattern. I'm putting a whistle on the first and the third little with tick. After that, if there is a moment which accelerate, i'm putting whistle where it's needed ^^
Easy
I feel OD & HP 2 better because this diff seems easier. In my opinion, this is good like that because the song is already veryyyy slow so i'm trying to boost the difficulty with that.
Placement
00:01:767(3) x:80 better in consistence up. Well, ok!
00:18:434(3) y:144 with same height (1) 144? I think there is a problem here ^^ I have changed a little
00:37:767(1) make blanket like this? Fixed
00:51:100(2) wrong dspacing, please use ×0.8 distance. If i'm using x0.8 here, it will be weird. If you have an other option, I'll take it ^^
01:03:767(3)^ Damn, right ^^ Fixed (ty)
Hit Sound
00:37:767(1) add finish at head like other diffs. Right, i forget it ^^ fixed!

Normal
same as Easy, OD.HP 4 better ^
Placement
00:02:767(4,1) it's a minor thing, but maybe this flow seem nice if accepted. Yeah the flow is better so it's ok. Fixed
00:07:100(2,3,4,5) a bit weird, please make smoother Fixed
00:10:434(4) sudden jump... you should set same spacing in Normal diff for newbie.
00:29:767(1) umm, I don't suppose this stack seems nice since the rhythm changed. so maybe you can move away better.Mhmm here I think it's ok because it's always on the beat so it's not so disturbing
00:51:100(1,2,3) make beaustiful triangle? Now this is beaustiful ! :3 Fixed
00:56:534(1,2,3)umm, maybe like this? Yeah good idea! Fixed
00:59:100(1,2,3,4) a bit crowded... you can put away better.
Hit Sonud
00:32:434(1,2,3,4) delete whistle at (2) and (4), add whistle at (1) and (3) 's end Yeah totally true, that's my bad. Fixed

Hard
Placement
00:23:767(4,5,6,7,8) why changed spacing? If i kept 0.8, the pattern looked really weird
Rhythm
01:15:100 unnecessary green line It's necessary for my SV
00:00:767(2,3,4) not feel better imo. replace like this? I don't really know how to put this slider to fit with what i've done.
01:05:600 add a note to follow the musi. Fixed
Hit Sonud
00:37:767(1) delete finish at end Fixed
01:11:100(3) delete finish at head. I suppose whistle better No I think it fit with the song actually.
01:16:434(1)^ Yeah here ok but i don't put whistle.

needs some works I suppose, but overall fine. so take my star~

Thank your for the star and your helpful mod :)
luxoDeh
Hi! mod from my queue :)

EASY

00:26:434 (4,5,1) - what do you say of replacing them with an only slider? is sounds better for me

NORMAL

this diff is very good. maybe I would just replace these 01:10:434 (1,2,3,1,2,3) - whit sliders, just because there are so many triplets of notes, but you can also leave it as it is, it is good anyway

HARD

00:14:267 (2) - hm... try to delete this note, I find it a bit confusing, and also it sounds better without it... maybe
00:18:767 (7,8,1) - I don't really like this triplet, maybe replace them with a slider
00:29:434 - what do you say of trying something like this? 00:37:434 (5) - what do you say of moving it to x:288-y:204 ?
01:05:767 (1) - why is this note moved far away from it's triplet? it could be too confusing in this way, in my opinion.
this diff is quite good, but maybe you should take more care of the spacing. I mean, is good to not always respect it, it is a Hard diff, so it's good, but in my opnion there should be jumps whit spacing when there is a jump also in the music, not when there are triplets or a group of notes that are very close each other (this is more typical of insane diffs) ... I don't know if I explain myself, hope yes :) anyway, there are only suggestions so you can also keep the map as it is u.u

for insane diff... I can't find something wrong, I feel it is good as it is :)
anyway, good map, and good luck for ranking ^.^
Topic Starter
shARPII

luxoDeh wrote:

Hi! mod from my queue :)

EASY

00:26:434 (4,5,1) - what do you say of replacing them with an only slider? is sounds better for me Ok for me :)

NORMAL

this diff is very good. maybe I would just replace these 01:10:434 (1,2,3,1,2,3) - whit sliders, just because there are so many triplets of notes, but you can also leave it as it is, it is good anyway No no You've right. I have fixed this :)

HARD

00:14:267 (2) - hm... try to delete this note, I find it a bit confusing, and also it sounds better without it... maybe Ok
00:18:767 (7,8,1) - I don't really like this triplet, maybe replace them with a slider No I'll keep this.
00:29:434 - what do you say of trying something like this? No I'll keep this.
00:37:434 (5) - what do you say of moving it to x:288-y:204 ? Ok :) I have moved (6) too.
01:05:767 (1) - why is this note moved far away from it's triplet? it could be too confusing in this way, in my opinion. Mhmm yeah I agree, I added (5) last time but i didn't thought about the spacing :/ Fixed (imo)

this diff is quite good, but maybe you should take more care of the spacing. I mean, is good to not always respect it, it is a Hard diff, so it's good, but in my opnion there should be jumps whit spacing when there is a jump also in the music, not when there are triplets or a group of notes that are very close each other (this is more typical of insane diffs) ... I don't know if I explain myself, hope yes :) anyway, there are only suggestions so you can also keep the map as it is u.u
Yeah I understand your feeling. I think my main problem here is to do something hard and not insane ^^ I don't really like to do hard diff because of that. But I think this is still playable so I'll see with BAT/MAT if this is too hard or not. (but i don't think so because triplet != stream so it could be good

for insane diff... I can't find something wrong, I feel it is good as it is :)
anyway, good map, and good luck for ranking ^.^ Ty! :)
Frostmourne
Hey ! :P

General
- Your video still has audio in itself which is unrankable so please remove its audio
- Artist can be whether Team.Nekokan[Neko] feat.Lia or Team Nekokan feat.Lia
http://osu.ppy.sh/s/55699
http://osu.ppy.sh/s/57451
You can use either use the first or second one depends on what you like but just to inform you that "feat" is enough :D (feating too long maybe xD)
- Actually, if you choose to use "Team Nekokan feat.Lia" you can remove the tag "Team Nekokan" as well
- Change the song's name to "I Scream Chocolatl (TV Size)" since

and seeing this , you can add both tag : nyanyannya sham


Easy
All HP Drain,Approach Rate,Overall difficulty set to 2, I do believe that AR2 fits this song the best because the song isn't giving that kind of fast
00:13:767 (4) - NC here will fit since you started NCing at the downbeat on such point 00:08:434 (1) - ,00:19:100 (1) -
00:17:100 (1) - you can remove NC here according to the above ^
00:27:767 (5) - NC
00:36:434 (2,3) - as I see you used some sort of this rhythm 00:20:434 (2,3,4) -
I would say that this point is a bit empty comparing to the rest of the map, I think you can add a note on 00:36:767 , which will fill the blank here a bit better
00:40:100 (x) - ^ same reason, it's not hard because it's the part before the kiai, a bit exciting will be great for playing here !
00:45:767 (3) - NC because 00:45:767 (1,2,1) - 01:00:434 (2,1) - , seeing this part, they are NCed frequently so it should be balance in this case
00:51:100 (2,3) - move these 2 notes right 1 grid because 00:52:434 (3) - will be the same axis with 00:53:767 (1) - and the gap between 00:48:434 (1,2) - will look more proper
01:19:100 (3,4) - better align them with 01:17:767 (1,2) - by moving down 1 grid for both note , so that it will be more neat (y:288)

Normal
HP and AR -1 , it will fit this song better and spread with the Easy one :P
00:17:600 (x) - as the music presents, adding a note here will fit the vocal really well as in before 00:15:434 (2,3,4) - , you seemed to follow it much more precisely on vocal so that's why adding here will fit better
00:49:434 (2) - I think additional and sampleset drum on the head doesn't fit the smoothness of this song much , as it can fit a bit with the instrument but I guess it will be a bit contradicted with the vocal so I suggest you use default set instead of these
00:53:434 (6) - move to x:436 y:130 so that it will look really much proper (the current's inclined to the upper side)
00:59:100 (1,2,3,4) - just in my opinion , but to arrange in this way looks better to me
01:10:434 (5) - NC? it's too long imo and since 01:09:767 (4) - is finish, so it will fit because it's like after the ending of previous phrase
01:24:434 (3) - if you don't mind, to make it consistent with 00:49:434 (2) - (in case you removed) I suggest you use this as default set too so that the sound won't stand out too much (a bit obvious and that is a bit strange)

Hard
AR and OD 6 are pretty better(-1 both) , the current is quite unfitting with the spread and the song itself
00:10:767 (6,7,1) - these 3 notes are placed strangely because you have used with larger spacing on these points 00:09:434 (3,4,5) -
and the direction of these 3 notes are in the same way and under this slider 00:09:434 (3) - so it's quite hard to read in some way
what I suggest is you can move 00:10:434 (5) - to x:404 y:268 and move these 3 notes in a time to x:496 y:128
also move 00:11:434 (2) - to x:348 y:64 (it isn't included in this picture yet) so adjust the spacing better
00:25:267 (3,4) - overlapping in this way doesn't look good imo, thing is it looks more proper to read since a bit overlapping with 00:24:767 (2) - will indicate 1/4 beat and it will also indicate 1 beat between 00:25:434 (4,5) - as well like this (x:140 y:296)
00:27:600 (2) - this spacing and slider is a bit confusing, with its spacing and rhythm, I suggest you shorten this slider 1/4 beat back (will end at 00:27:767)
and it will fit with the vocal accordingly :D
00:39:767 (1) - remove NC? I think leaving the follow point to guide the player that this note is on the top left side (which is really obviously opposite of the previous one) will make it read better
01:03:434 (6) - add NC and remove 01:03:767 (1) - , because it doesn't fit with the new phrase here imo
like this one 01:02:934 (5) - follows the chorus before and then 01:03:434 (6) - suddenly changes the tone of volume
01:10:767 (2,3) - better move this out of 01:09:101 (3,4,5,6) - these lines because some hitburst might interfere a bit while playing

Moway's Insane
00:21:434 (6,7,8,9,1) - this is quite unexpected due to the song might be a bit soft so that 1/8 stream will be just surprising
I would unstanck these and make it as a line stream instead so it will be easier to read and fun to play imo
I can't really find better placements so I think this will be the best I can fine , stack 00:21:934 (2) - on 00:22:100 (3) -
and the line stream which you can see from this screenshot here
sweet Insane ~.~b

0gre's Taiko Muzukashii
01:02:934 (1) - K? (with finish) I guess it's fit with the silence part before this note 01:03:767 (1) -
01:04:434 (1) - K? ^ will combine with the above ;)

0gre's Taiko Oni
00:08:100 (2,1) - swap? I feel this plays + sounds better
00:27:267 (2) - move to 00:27:600 instead ? because this follows vocal really great
00:28:600 (2) - move to 00:28:934 ? reason is the same ^
00:28:600 (2,1,1) - like this ?
move 00:37:100 (1) - back to 00:36:934 and ctrl+g with 00:36:767 (1) - and lastly add d on 00:37:267
01:02:934 (1) - K?
01:04:434 (2) - D?
^same as Muzukashii , will give more impact in my opinion :lol:
01:25:767 (1) - K? the end of the song hehe so finish with this to end this (happy end)

Call me back for a recheck once you are done fixing here :D
Topic Starter
shARPII
Thank you very much Frostmourne for your huge mod ^^
I can't check it now because of my exam tomorrow :( but I will when I'll go back to school :)

Edit incoming.

Edit :

Boxmourne

Frostmourne wrote:

Hey ! :P Hello<3 ^^

General
- Your video still has audio in itself which is unrankable so please remove its audio Fixed
- Artist can be whether Team.Nekokan[Neko] feat.Lia or Team Nekokan feat.Lia Ok.
- Change the song's name to "I Scream Chocolatl (TV Size)" since


Reiji-RJ wrote:

The title should be 'I scream Chocolatl', right? click here
zrhnozrbn xD I'm mad ^^ Mhmm that was what I thought at the beginning so yeah! let's change it again :3

and seeing this , you can add both tag : nyanyannya sham Ok

Easy
All HP Drain,Approach Rate,Overall difficulty set to 2, I do believe that AR2 fits this song the best because the song isn't giving that kind of fast Owkay.
00:13:767 (4) - NC here will fit since you started NCing at the downbeat on such point 00:08:434 (1) - ,00:19:100 (1) - Fixed
00:17:100 (1) - you can remove NC here according to the above ^ Fixed
00:27:767 (5) - NC Fixed
00:36:434 (2,3) - as I see you used some sort of this rhythm 00:20:434 (2,3,4) -
I would say that this point is a bit empty comparing to the rest of the map, I think you can add a note on 00:36:767 , which will fill the blank here a bit better Yeah I like, fixed.
00:40:100 (x) - ^ same reason, it's not hard because it's the part before the kiai, a bit exciting will be great for playing here ! ok
00:45:767 (3) - NC because 00:45:767 (1,2,1) - 01:00:434 (2,1) - , seeing this part, they are NCed frequently so it should be balance in this case Ok, i understand. Done!
00:51:100 (2,3) - move these 2 notes right 1 grid because 00:52:434 (3) - will be the same axis with 00:53:767 (1) - and the gap between 00:48:434 (1,2) - will look more proper Fixed
01:19:100 (3,4) - better align them with 01:17:767 (1,2) - by moving down 1 grid for both note , so that it will be more neat (y:288) Oh damn, I didn't notice here ^^ Fixed

Normal
HP and AR -1 , it will fit this song better and spread with the Easy one :P Mhmm Ok for AR but I want to keep HP if it's possible ^^ I'll ask you later :)
00:17:600 (x) - as the music presents, adding a note here will fit the vocal really well as in before 00:15:434 (2,3,4) - , you seemed to follow it much more precisely on vocal so that's why adding here will fit better Fixed
00:49:434 (2) - I think additional and sampleset drum on the head doesn't fit the smoothness of this song much , as it can fit a bit with the instrument but I guess it will be a bit contradicted with the vocal so I suggest you use default set instead of these Ok. Fixed
00:53:434 (6) - move to x:436 y:130 so that it will look really much proper (the current's inclined to the upper side) Done
00:59:100 (1,2,3,4) - just in my opinion , but to arrange in this way looks better to me Actually, I don't like the rythm so I have changed it. I think you can recheck but for me, this is better :p
01:10:434 (5) - NC? it's too long imo and since 01:09:767 (4) - is finish, so it will fit because it's like after the ending of previous phrase True and fixed!
01:24:434 (3) - if you don't mind, to make it consistent with 00:49:434 (2) - (in case you removed) I suggest you use this as default set too so that the sound won't stand out too much (a bit obvious and that is a bit strange) Fixed

Hard
AR and OD 6 are pretty better(-1 both) , the current is quite unfitting with the spread and the song itself Fixed.
00:10:767 (6,7,1) - these 3 notes are placed strangely because you have used with larger spacing on these points 00:09:434 (3,4,5) -
and the direction of these 3 notes are in the same way and under this slider 00:09:434 (3) - so it's quite hard to read in some way
what I suggest is you can move 00:10:434 (5) - to x:404 y:268 and move these 3 notes in a time to x:496 y:128
also move 00:11:434 (2) - to x:348 y:64 (it isn't included in this picture yet) so adjust the spacing better Fixed imo
00:25:267 (3,4) - overlapping in this way doesn't look good imo, thing is it looks more proper to read since a bit overlapping with 00:24:767 (2) - will indicate 1/4 beat and it will also indicate 1 beat between 00:25:434 (4,5) - as well like this (x:140 y:296) Fixed
00:27:600 (2) - this spacing and slider is a bit confusing, with its spacing and rhythm, I suggest you shorten this slider 1/4 beat back (will end at 00:27:767)
and it will fit with the vocal accordingly :D Fixed
00:39:767 (1) - remove NC? I think leaving the follow point to guide the player that this note is on the top left side (which is really obviously opposite of the previous one) will make it read better Yeah, that's totally true! Fixed
01:03:434 (6) - add NC and remove 01:03:767 (1) - , because it doesn't fit with the new phrase here imo Fixed
like this one 01:02:934 (5) - follows the chorus before and then 01:03:434 (6) - suddenly changes the tone of volume
01:10:767 (2,3) - better move this out of 01:09:101 (3,4,5,6) - these lines because some hitburst might interfere a bit while playing Done

Call me back for a recheck once you are done fixing here :D Thank you Frostmourne :3

I'm waiting for 0gre and Moway now ;)
0gre_old

Frostmourne wrote:

Hey ! :P

General
- Your video still has audio in itself which is unrankable so please remove its audio
- Artist can be whether Team.Nekokan[Neko] feat.Lia or Team Nekokan feat.Lia
http://osu.ppy.sh/s/55699
http://osu.ppy.sh/s/57451
You can use either use the first or second one depends on what you like but just to inform you that "feat" is enough :D (feating too long maybe xD)
- Actually, if you choose to use "Team Nekokan feat.Lia" you can remove the tag "Team Nekokan" as well
- Change the song's name to "I Scream Chocolatl (TV Size)" since

and seeing this , you can add both tag : nyanyannya sham


0gre's Taiko Muzukashii
01:02:934 (1) - K? (with finish) I guess it's fit with the silence part before this note 01:03:767 (1) -
01:04:434 (1) - K? ^ will combine with the above ;)

0gre's Taiko Oni
00:08:100 (2,1) - swap? I feel this plays + sounds better
00:27:267 (2) - move to 00:27:600 instead ? because this follows vocal really great
00:28:600 (2) - move to 00:28:934 ? reason is the same ^
00:28:600 (2,1,1) - like this ?
move 00:37:100 (1) - back to 00:36:934 and ctrl+g with 00:36:767 (1) - and lastly add d on 00:37:267
01:02:934 (1) - K?
01:04:434 (2) - D?
^same as Muzukashii , will give more impact in my opinion :lol:
01:25:767 (1) - K? the end of the song hehe so finish with this to end this (happy end)

Call me back for a recheck once you are done fixing here :D
0.0
so massive mod !
http://puu.sh/2xwIP

thankyou so much X)
Frostmourne
Good luck for the first map \:D/
Topic Starter
shARPII
Thank you Frostmourne for your help on this beatmap! <3
Lanturn
Hurray! Lets get this ranked! Congrats on the bubble
LQA20Ans
Hmm... Self popped?
Kurai
Some little IRC modding ~

SPOILER
22:58 Kurai: donc Normal :
22:59 Kurai: 00:29:767 (1) - vaudrait mieux pas le stacker avec le slider. Le spacing est déjà assez petit en soit, alors si tu commence à tout stacker ça va rendre un truc tout renfermé à faire étouffer un clostro
22:59 Kurai: 00:29:767 (1) - vaudrait mieux pas le stacker avec le slider. Le spacing est déjà assez petit en soit, alors si tu commence à tout stacker ça va rendre un truc tout renfermé à faire étouffer un clostro
22:59 Kurai: espace le pattern ~
23:01 Kurai: 01:01:600 (4) - Si tu veux te lancer à suivre les vocales, il faut pas que tu commence le spinner à 01:01:767 -
23:01 shARPII: fix pour le premier
23:01 Kurai: le truc avec les spinner c'est que le début ne fait pas de "bruit"
23:02 Kurai: donc peut importe où ils commencent
23:02 Kurai: le truc c'est que tu as commencé à suivre les vocales avec 01:01:600 -
23:03 Kurai: mais tu remets un spinner à la fin du pattern, qui lui casse un peu le tout
23:03 Kurai: je comprend même pas ce que j'écris hue
23:03 shARPII: XD
23:03 shARPII: non mais je vois ce que tu veux dire
23:03 Kurai: en gros, 01:01:767 - ajoute un crcle ici et met le spinner un peu plus loin (1/2)
23:03 Kurai: cercle*
23:03 shARPII: je start le spinner sur la fin de la voix
23:03 shARPII: alors que je fais un pattern dessus
23:03 shARPII: c'est sûr que c'est un peu con
23:03 Kurai: ouais voila
23:04 Kurai: le début d'un spinner s'ancre pas dans le rythme donc ça fait un peu moche :p
23:05 Kurai: Hard :
23:06 Kurai: 00:15:767 (3,4,1) - Il y a un petit roblème de spacing qui rend un peu la chose confuse
23:06 Kurai: je te laisse le trouver :D
23:06 shARPII: juste pour le spinner
23:07 shARPII: si je le démarres à 01:01:934 et que je le termines à 01:02:934
23:07 shARPII: ça passe?
23:07 shARPII: si je le démarres à 01:01:934- et que je le termines à 01:02:934- *
23:07 shARPII: fu l'espace
23:07 shARPII: rofl x)
23:07 Kurai: haha
23:07 Kurai: oui ça passe
23:08 shARPII: j'avoue qu'il faudrait ptet bouger (1) un peu plus loin
23:09 shARPII: vu que je met un espace relativement grand avant passer à 0.8x pour un temps entre deux fois plus grand
23:09 shARPII: mhmm ^^
23:09 Kurai: 00:33:434 (3,4,5,6) - le truc qui va pas ici c'est que tu utilises le même spacing entre (3,4) et (4,5,6) alors que l'un est du 1/2 et l'autre du 1/4
23:09 Kurai: c'est pas forcément évident à comprendre xD
23:10 Kurai: ce genre de trucs généralement ça passe en Insane, mais à éviter en Hard, surtout quand elle est simple
23:10 shARPII: ok
23:10 shARPII: perso celui là je pensais encore que ça pouvait passer mais ouai
23:10 Kurai: 00:41:434 (6,7,1) - un peu la même chose que dans la normale pour le spinner
23:10 shARPII: jvais bouger (3)
23:11 Kurai: ok
23:11 Kurai: évite de les entasser les uns sur les autres >.< c'est vraiment bof
23:11 Kurai: un pattern aéré c'est toujours mieux
23:12 Kurai: 01:05:767 (1,2,3,4,1,2,3,4,5,1,2,3) - est-ce qu'il y a quelque chose qui justifie tous ces changements de spacing ? o.o
23:13 Kurai: genre un coup c'est grand, après petit, sans vraiment que je remarque de réel changement dans la musique
23:14 Kurai: 01:12:100 (4,1) - si tu utilises un "grand" spacing entre ces deux notes, utilises en un similaire entre 01:12:434 (1,2) - sinon ça casse l'élan et c'est aussi bizarre D:
23:14 Kurai: 01:13:267 (3,4) - pareil pour entre ces deux là
23:17 Kurai: bon pour tes diffs c'est tout ~
23:17 Kurai: j'vais regarder les taikos
23:18 shARPII: ok
23:18 shARPII: je continue de fix la hard en attendant ^^
23:18 Kurai: ok ~
23:19 shARPII: sinon pour le grand spacing de 01:05:767 -
23:20 shARPII: il s'explique (au début) par Lia qui tient la note donc y a quand même une tension et j'ai voulu mettre un spacing relativement grand et ensuite le réduire progressivement jusqu'à la fin
23:20 shARPII: il s'explique (au début) par Lia qui tient la note donc y a quand même une tension et j'ai voulu mettre un spacing relativement grand et ensuite le réduire progressivement jusqu'à la fin
23:20 shARPII: je pense que je vais bouger ça 01:07:434 (2,3,4,5,1,2) -
23:21 Kurai: ok ok
23:23 Kurai: c'est quoi le nyanyannya dans les tags ?
23:23 shARPII: frostmourne qui m'a dit de le mettre
23:23 shARPII: c'est dans la vidéo
23:24 Kurai: lol
23:24 shARPII: http://puu.sh/2wWW9
23:24 shARPII: "and seeing this , you can add both tag : nyanyannya sham"
23:25 Kurai: ok
23:26 Kurai: bon tu me dis quand t'as finit ~
23:27 shARPII: bah je réfléchis juste comment gérer
23:28 shARPII: 00:15:767 (3,4,1) ^^
23:29 Kurai: http://puu.sh/2DdUu.jpg
23:29 Kurai: http://puu.sh/2DdVz.jpg
23:35 shARPII: voilà
23:35 shARPII: tu peux check les détails
23:35 Kurai: okok
23:37 Kurai: 00:41:767 - met un cercle ici et décale le spinner
23:38 Kurai: 00:41:767 - c'est toujours autant entasser l'un sur l'autre D:
23:40 shARPII: ok bon je pensais que tu parlais vraiment juste de 6-7 x)
23:40 shARPII: je vais aérer le tout alors
23:40 Kurai: merde fail c/p
23:40 Kurai: 01:04:767 (3,4,5,6,1) - @entassement
23:41 shARPII: duh?
23:41 shARPII: donc pour 00:41:767 - ?
23:41 Kurai: ajoute un cercle
23:41 Kurai: et décale le spinner
23:42 shARPII: ah merde.. c'est ça que j'ai oublié >.< bon ben autant que je remake le tout sinon ça va être dégueu ce pattern
23:42 Kurai: hue
23:50 shARPII: j'ai update
23:53 Kurai: kk

Enjoy your first rank ~

LQA20Ans wrote:

Hmm... Self popped?
Nope nope :3
Topic Starter
shARPII
YaY :D
Thank's to everyone who helped me here!
Hope you'll enjoy my work ^^
(And a big thank to Moway <3 and 0gre o/)
Yuzeyun
GG dude

1st
0gre_old
(;゚Д゚) ...
DakeDekaane
And this got ranked~
Congrats :3
alacat
gratz on first rank :)
EmPao
Gratz!
Lanturn
Congrats on the rank! finally, best news of the day :P
Tari
Gratz~

:3
mateo690
Congratulations! :D Finally! ^^
luxoDeh
gratz!! :)
Nemis
Congratz sharpii *-*
LQA20Ans
Congratulation!!!
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