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Tamura Yukari - W:Wonder tale (TV Size) [Osu|Taiko]

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Strawberry
irc timing mod.
17:17 merchat7: Hey Strawberry, could I ask for timing check? A bit unsure about bpm at begin of this song
17:17 *merchat7 is editing [http://osu.ppy.sh/b/210566 Tamura Yukari - W:Wonder tale (TV Size) [Hard]]
17:17 Strawberry: np :3
17:17 Strawberry: dling
17:17 merchat7: k ty :D
17:18 Strawberry: taging japanese word is allowed?
17:18 Strawberry: o.O
17:18 merchat7: yep I have a beatmap ranked with it and it's serachable
17:18 Strawberry: wow :D
17:18 Strawberry: that's cool
17:18 merchat7: :P
17:20 Strawberry: bpm is fine :3
17:20 Strawberry: offset 2674 is better imo?
17:20 merchat7: ah ok, 1st line only?
17:20 merchat7: the 2nd & 3rd red line have a differnet offset
17:20 Strawberry: yea
17:20 Strawberry: the rest is fine
17:20 merchat7: hmm let me test real quick
17:21 Strawberry: wait..
17:21 merchat7: ok
17:21 Strawberry: the offset of third red line should be 10250 imo
17:22 Strawberry: out of music in the end of song from my heard
17:22 merchat7: hmm i'll test that
17:22 Strawberry: ok
17:22 merchat7: if it's spinner, I may have edit mp3 badly
17:23 Strawberry: no
17:25 merchat7: maybe beginning need another +4 offset or so?
17:25 merchat7: I hit 10ms late at begin all the time :S
17:26 Strawberry: sounds good :3

good luck~~!
Topic Starter
merchat7
Thanks Strawberry!

+8 to all timing sections.
wi11ian

merchat7 wrote:

Sorry for delay on reply.

For Insane right? I'll consider this when self-modding. I couldn't think of a way to place stream in a nice way here so I decide to do sliders instead.
http://osu.ppy.sh/b/168324

00:59:718 (4) -
for referance.
kg2161012
Um...'cause the mp3 file has been changed.

So I also made something changed on my map.

.osu:http://puu.sh/1Qac1
wi11ian

wi11ian wrote:

merchat7 wrote:

Sorry for delay on reply.

For Insane right? I'll consider this when self-modding. I couldn't think of a way to place stream in a nice way here so I decide to do sliders instead.
http://osu.ppy.sh/b/168324

00:59:718 (4) -
for referance.
try this.
http://puu.sh/1QzmT
Topic Starter
merchat7
Sorry for delay.

Thanks for giving me an example of what you want to do, i'll probably use it, but without the 1/4 jump to the slider. I want to test it some more first. I'll update this after thinking about how to implement 1/6 streams properly and improve a flow of a section when I have time.
Guy
hi~ from my queue

[Insane]


  •  
  1. 00:02:488 (1) - hmm, i think not match this kick slider here. remove it and add note 00:02:677 - ?
     
  2. 00:06:084 (4) - remove whistle of slider end and add whistle slider start.
     
  3. 00:29:430 (1,2) - use normal hit sound? i think that sound more normal sound than soft sound matches.
     
  4. 00:31:069 (5) - remove clap of slider end.
     
  5. 01:14:840 (2) - this slider is confuse player by hitbirst.
[Hard]


  •  
  1. 00:06:463 (3) - 2grid down
     
  2. 00:29:430 (1,2) - same reason above in insane diff.
     
  3. 00:45:331 (4) - remove note?
[Chi's Normal]


  •  
  1. distance is not constant this diff.

     
  2. 00:28:610 (4) - stack with 00:27:299 (2) - ?
     
  3. 00:28:938 (5) - stack with 00:26:643 (1) - ?
     
  4. 00:28:938 (5,6,1,2,3) - spacing is little large.
     
  5. 00:39:266 (1) - this note hidden by 00:37:790 (5) - and difficult timing. so i think that confuse bigginer player.
     
  6. 00:49:758 (2,3) - like this? it's rhythm is better than for me.

     
  7. 01:21:233 - move green line of 01:21:069 -

     Hit sound

     
  8. 00:07:220 (5) - remove finish
     
  9. 00:10:577 (2) - add clap of slider end
     
  10. 00:11:889 (1) - ^
     
  11. 00:13:200 (3) - add clap of slider start.
     
  12. 00:13:856 (4) - add clap
     
  13. 00:14:184 (1) - add ckao of slider end.
     
  14. 00:14:840 (2) - add finish of slider end.
     
  15. 00:15:495 (3) - add clap of repeat point.
     
  16. 00:16:479 (1) - add clap
     
  17. 00:16:807 (2) - add clap of repeat point.
     
  18. 01:01:397 (1) - add clap of slider end.
     
  19. 01:02:053 (2) - ^
     
  20. 01:03:364 (4) - ^
     
  21. 01:04:020 (1) - ^
     
  22. 01:05:004 (3) - add clap
     
  23. 01:05:331 (1) - remove clap
     
  24. 01:05:987 (2) - remove clap of slider start and add clap of slider end.
     
  25. 01:11:889 (2) - add clap of slider end.
     
  26. 01:12:545 (3) - remove clap of slider start and add clap of slider end.
     
  27. 01:13:200 (4) - remove clap
     
  28. 01:13:856 (1) - remove clap of slider start and add clap of slider end.
     
  29. 01:14:512 (2) - ^
     
  30. 01:15:168 (3) - ^
     
  31. 01:15:823 (4) - remove clap
     
  32. 01:17:790 (3) - ^
     
  33. 01:18:118 (1) - remove clap of slider end and add clap of slider start.
     
  34. 01:18:774 (2) - ^
     
  35. 01:22:381 (1) - add clap of slider end.
     
  36. 01:23:036 (2) - remove clap of slider start and add clap of slider end.
     
  37. 01:23:692 (3) - ^
     
  38. 01:24:348 (4) - ^

    need more mod this diff!
[EmPao's Easy]


  •  
  1. 00:16:479 - add note?
     
  2. 01:06:315 (2) - suggestion. like this rhythm?
That's all~
good luck ;)
EmPao

Guy wrote:

hi~ from my queue

[EmPao's Easy]


  •  
  1. 00:16:479 - add note? no , I want to make a little break here because it is the easiest diff
     
  2. 01:06:315 (2) - suggestion. like this rhythm? Fixed ,fit the lyrics better.
That's all~
good luck ;)
here is the code
Code
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:EmPao's Easy
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun
BeatmapID:209438
BeatmapSetID:72689

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
Video,2000,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2678,378.548895899054,4,2,2,50,1,0
7220,-100,4,2,2,30,0,0
9595,327.868852459016,4,2,1,80,1,0
10250,327.868852459016,4,2,1,80,1,0
18118,-100,4,2,1,60,0,0
18446,-100,4,2,1,50,0,0
18774,-100,4,2,1,40,0,0
19102,-100,4,2,1,30,0,0
19430,-100,4,2,2,70,0,0
29430,-100,4,2,3,80,0,0
29922,-100,4,2,1,80,0,0
40413,-100,4,2,1,80,0,0
51233,-100,4,2,2,70,0,0
56151,-100,4,2,1,80,0,0
61397,-100,4,2,1,80,0,1
82340,-100,4,2,0,80,0,0
82381,-100,4,2,0,80,0,1
87627,-100,4,2,0,50,0,0
90249,-100,4,2,0,5,0,0


[Colours]
Combo1 : 240,50,160
Combo2 : 70,170,250
Combo3 : 58,209,63
Combo4 : 240,140,10

[HitObjects]
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376,120,3435,2,0,P|421:134|469:118,2,100,0|2|0,0:0|0:0|0:0,0:0:0
216,120,4949,6,0,P|170:105|122:121,1,100,0|2,0:0|0:0,0:0:0
168,188,5706,1,0,0:0:0
216,252,6084,1,2,0:0:0
264,188,6463,2,0,P|308:204|356:188,1,100,0|2,0:0|0:0,0:0:0
256,192,7220,12,0,9113,0:0:0
264,172,10250,6,0,P|272:48|452:48|464:168,1,300,4|8,0:0|0:0,0:0:0
464,248,11561,6,0,P|456:372|276:372|264:252,1,300,4|8,0:0|0:0,0:0:0
264,172,12872,6,0,P|252:52|72:52|64:176,1,300,4|8,0:0|0:0,0:0:0
64,256,14184,5,0,0:0:0
64,256,14512,2,0,P|164:256|164:256|164:292|184:320|220:332,1,200,8|8,0:0|0:0,0:0:0
244,256,15495,6,0,P|348:256,2,100,4|8|0,0:0|0:0|0:0,0:0:0
256,192,16807,12,4,19430,0:0:0
96,136,20086,6,0,P|96:36,2,100,0|8|0,0:0|0:0|0:0,0:0:0
96,216,21069,2,8,P|296:216,1,200,8|8,0:0|0:0,0:0:0
332,288,22053,6,0,P|408:264|408:164|332:140,2,200,2|0|2,0:0|0:0|0:0,0:0:0
296,216,23692,2,0,P|196:216,1,100,8|0,0:0|0:0,0:0:0
196,56,24676,1,2,0:0:0
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128,196,25659,1,8,0:0:0
196,240,25987,2,0,P|184:296|200:340,2,100,2|8|0,0:0|0:0|0:0,0:0:0
264,196,26971,1,8,0:0:0
332,152,27299,6,0,P|332:352,2,200,2|0|4,0:0|0:0|0:0,0:0:0
188,292,29430,6,0,P|136:292,1,50,8|8,0:0|0:0,0:0:0
136,212,29922,5,4,0:0:0
44,80,30577,2,0,P|92:64|136:80,1,100,0|8,0:0|0:0,0:0:0
188,144,31233,2,0,P|232:160|280:144,1,100,0|8,0:0|0:0,0:0:0
332,80,31889,2,0,P|380:64|424:80,2,100,0|8|0,0:0|0:0|0:0,0:0:0
380,144,32872,6,0,P|456:168|456:268|380:292,1,200,8|8,0:0|0:0,0:0:0
344,220,33856,1,0,0:0:0
264,220,34184,2,0,P|264:120,1,100,8|0,0:0|0:0,0:0:0
116,56,35168,6,0,P|116:156,1,100,2|8,0:0|0:0,0:0:0
112,316,36151,1,8,0:0:0
192,316,36479,6,0,P|236:336|280:316,1,100,0|8,0:0|0:0,0:0:0
236,248,37135,1,0,0:0:0
236,248,37463,2,8,P|236:48,2,200,8|8|8,0:0|0:0|0:0,0:0:0
156,248,39102,5,4,0:0:0
400,40,40413,5,4,0:0:0
240,40,41069,6,0,P|196:104|111:104|72:41,2,200,8|0|8,0:0|0:0|0:0,0:0:0
400,40,43036,1,0,0:0:0
320,176,43692,1,8,0:0:0
464,112,44348,6,0,P|544:124|544:240|464:248,1,200,2|8,0:0|0:0,0:0:0
320,176,45659,1,4,0:0:0
176,244,46315,6,0,P|96:232|96:116|176:108,2,200,8|0|8,0:0|0:0|0:0,0:0:0
332,284,48282,6,0,P|516:284|516:56|332:56,2,400,2|2|4,0:0|0:0|0:0,0:0:0
284,220,51233,6,0,P|284:116,2,100,8|0|8,0:0|0:0|0:0,0:0:0
252,292,52217,2,0,P|240:372|124:372|116:292,1,200,2|0,0:0|0:0,0:0:0
36,152,53528,5,2,0:0:0
196,152,54184,2,0,P|296:152,1,100,0|8,0:0|0:0,0:0:0
336,84,54840,2,0,P|416:96|416:212|336:220,1,200,2|0,0:0|0:0,0:0:0
196,152,56151,6,0,P|148:152|96:152,1,100,4|8,0:0|0:0,0:0:0
76,312,57135,2,0,P|84:392|200:392|212:312,2,200
76,232,58774,6,0,P|-4:220|-4:104|76:96,1,200,4|2,0:0|0:0,0:0:0
220,28,60086,2,0,P|300:36|300:152|220:164,1,200,4|2,0:0|0:0,0:0:0
176,316,61397,6,0,P|220:336|268:316,1,100,4|8,0:0|0:0,0:0:0
220,252,62053,2,0,P|174:234|130:254,2,100,0|8|2,0:0|0:0|0:0,0:0:0
224,92,63364,6,0,P|180:72|136:92,1,100,0|8,0:0|0:0,0:0:0
68,52,64020,1,0,0:0:0
68,132,64348,1,8,0:0:0
68,212,64676,2,0,P|48:256|68:300,2,100,0|8|2,0:0|0:0|0:0,0:0:0
224,256,65987,5,2,0:0:0
224,336,66315,1,8,0:0:0
292,296,66643,2,0,P|336:316|380:296,1,100,0|8,0:0|0:0,0:0:0
460,296,67299,2,0,P|460:196,1,100,0|8,0:0|0:0,0:0:0
380,208,67954,2,0,P|364:108,1,100,0|8,0:0|0:0,0:0:0
292,148,68610,2,8,P|240:60,1,100,0|8,0:0|0:0,0:0:0
164,36,69266,5,0,0:0:0
88,56,69594,1,8,0:0:0
44,124,69922,2,0,P|44:224,2,100,0|8|4,0:0|0:0|0:0,0:0:0
144,248,71233,5,0,0:0:0
144,328,71561,1,8,0:0:0
212,288,71889,2,0,P|256:268|300:288,1,100,4|8,0:0|0:0,0:0:0
372,328,72545,2,0,P|416:348|460:328,2,100,0|8|0,0:0|0:0|0:0,0:0:0
412,172,73856,6,0,P|432:128|412:84,1,100,0|8,0:0|0:0,0:0:0
332,84,74512,2,0,P|312:128|332:172,1,100,0|8,0:0|0:0,0:0:0
372,240,75168,2,0,P|288:288|208:236,1,200,0|2,0:0|0:0,0:0:0
60,176,76479,6,0,P|44:128|60:84,1,100,0|8,0:0|0:0,0:0:0
128,128,77135,1,0,0:0:0
208,128,77463,1,8,0:0:0
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204,208,78446,6,0,P|184:248|204:296,1,100,0|8,0:0|0:0,0:0:0
272,252,79102,1,0,0:0:0
352,252,79430,1,8,0:0:0
420,296,79757,2,0,P|436:252|420:204,1,100,0|8,0:0|0:0,0:0:0
372,136,80413,2,0,P|420:120|464:136,2,100,0|8|4,0:0|0:0|0:0,0:0:0
212,136,81725,1,4,0:0:0
88,36,82381,6,0,P|64:96|64:172|88:232,1,200,2|2,0:0|0:0,0:0:0
212,332,83692,2,0,P|236:272|236:196|212:136,1,200,2|2,0:0|0:0,0:0:0
336,36,85004,6,0,P|312:96|312:172|336:232,1,200,2|2,0:0|0:0,0:0:0
460,332,86315,2,0,P|484:272|484:196|460:136,1,200,2|2,0:0|0:0,0:0:0
256,192,87627,12,0,90249,0:0:0

thanks mod
Momochikun

Guy wrote:

hi~ from my queue


[Chi's Normal]


  •  
  1. distance is not constant this diff.

     
  2. 00:28:610 (4) - stack with 00:27:299 (2) - ?
     
  3. 00:28:938 (5) - stack with 00:26:643 (1) - ?
     
  4. 00:28:938 (5,6,1,2,3) - spacing is little large.
     
  5. 00:39:266 (1) - this note hidden by 00:37:790 (5) - and difficult timing. so i think that confuse bigginer player.
     
  6. 00:49:758 (2,3) - like this? it's rhythm is better than for me.

     
  7. 01:21:233 - move green line of 01:21:069 -

     Hit sound

     
  8. 00:07:220 (5) - remove finish
     
  9. 00:10:577 (2) - add clap of slider end
     
  10. 00:11:889 (1) - ^
     
  11. 00:13:200 (3) - add clap of slider start.
     
  12. 00:13:856 (4) - add clap
     
  13. 00:14:184 (1) - add ckao of slider end.
     
  14. 00:14:840 (2) - add finish of slider end.
     
  15. 00:15:495 (3) - add clap of repeat point.
     
  16. 00:16:479 (1) - add clap
     
  17. 00:16:807 (2) - add clap of repeat point.
     
  18. 01:01:397 (1) - add clap of slider end.
     
  19. 01:02:053 (2) - ^
     
  20. 01:03:364 (4) - ^
     
  21. 01:04:020 (1) - ^
     
  22. 01:05:004 (3) - add clap
     
  23. 01:05:331 (1) - remove clap
     
  24. 01:05:987 (2) - remove clap of slider start and add clap of slider end.
     
  25. 01:11:889 (2) - add clap of slider end.
     
  26. 01:12:545 (3) - remove clap of slider start and add clap of slider end.
     
  27. 01:13:200 (4) - remove clap
     
  28. 01:13:856 (1) - remove clap of slider start and add clap of slider end.
     
  29. 01:14:512 (2) - ^
     
  30. 01:15:168 (3) - ^
     
  31. 01:15:823 (4) - remove clap
     
  32. 01:17:790 (3) - ^
     
  33. 01:18:118 (1) - remove clap of slider end and add clap of slider start.
     
  34. 01:18:774 (2) - ^
     
  35. 01:22:381 (1) - add clap of slider end.
     
  36. 01:23:036 (2) - remove clap of slider start and add clap of slider end.
     
  37. 01:23:692 (3) - ^
     
  38. 01:24:348 (4) - ^

    need more mod this diff!

That's all~
good luck ;)
Fixed.. tq for mod :)
Fumika
Done

SPOILER
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:Fumika's Taiko Muzukashii
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2678,378.548895899054,4,1,0,50,1,0
9595,327.868852459016,4,1,0,80,1,0
10250,327.868852459016,4,1,0,80,1,0
61397,-100,4,1,0,90,0,1
87627,-100,4,1,0,90,0,0


[Colours]
Combo1 : 48,177,192
Combo2 : 248,72,41

[HitObjects]
256,192,2677,1,8,0:0:0
256,192,4192,1,8,0:0:0
256,192,5706,1,8,0:0:0
256,192,6463,1,8,0:0:0
256,192,7220,1,8,0:0:0
256,192,7409,12,0,8734,0:0:0
256,192,9595,6,0,P|32:192,1,210
256,192,10250,1,4,0:0:0
256,192,10577,1,8,0:0:0
256,192,10905,1,0,0:0:0
256,192,11069,1,0,0:0:0
256,192,11233,1,8,0:0:0
256,192,11561,1,0,0:0:0
256,192,11889,1,8,0:0:0
256,192,12217,1,0,0:0:0
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Topic Starter
merchat7
@Fumika
You forgot to redownload? I notice you're mapping where the is no music so I removed these notes 01:30:249 (283,284,285,286,287,288,289,290,291,292,293,294) -

Actually just removed finish from 01:30:249 (283) -

Moved to pending

@Guy
Fixed most, remember to read my signature if you want a reply
Cloudchaser


☢ Folder: All its ok.

☢ Insane ☢

Insane diff its ok

☢ EmPao's Easy ☢

00:03:435 (2) - distance, it isn't enough.
00:10:250 (1,1,1) - remove nc
00:15:495 (1) - ^
00:46:315 (1) - ^
00:51:233 (1,2) - ^

☢ Chi's Normal ☢

00:39:922 (3,1) - i don't like the claps, 00:40:086 (1) - remove clap?
00:45:659 (1) - don't stack in a normal or easy diff, is a little confusing for newbie players.
00:46:643 (4) - ^

☢ Hard ☢
http://puu.sh/1T1gQ
put 1/4, really is unnecesary 1/8 here.

00:09:595 (1) - delete 1 turn http://puu.sh/1T1jC sound better, trust me.

Nothing else I can say, I hope this will be useful.
Please, reply this ;)

Good luck
EmPao

-Cloudchaser wrote:



☢ Folder: All its ok.



☢ EmPao's Easy ☢

00:03:435 (2) - distance, it isn't enough.not enough o.o? it is 0.8x spacing.no change..
00:10:250 (1,1,1) - remove nc it is my NC style, only remove 00:11:561. 00:14:184 and 00:46:315
00:15:495 (1) - ^
00:46:315 (1) - ^
00:51:233 (1,2) - ^
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:EmPao's Easy
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun
BeatmapID:209438
BeatmapSetID:72689

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
Video,2000,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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7220,-100,4,2,2,30,0,0
9595,327.868852459016,4,2,1,80,1,0
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61397,-100,4,2,1,80,0,1
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82381,-100,4,2,0,80,0,1
87627,-100,4,2,0,50,0,0
90249,-100,4,2,0,5,0,0


[Colours]
Combo1 : 240,50,160
Combo2 : 70,170,250
Combo3 : 58,209,63
Combo4 : 240,140,10

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thanks mod!
Topic Starter
merchat7

-Cloudchaser wrote:

☢ Hard ☢
http://puu.sh/1T1gQ
put 1/4, really is unnecesary 1/8 here. This has no effect on gameplay so it doesn't really matter

00:09:595 (1) - delete 1 turn http://puu.sh/1T1jC sound better, trust me.Sorry, since it doesn't make sense to me to music to remove that repeat when the drums is still playing at the spot (this slider, all sounds follow the drum), I cannot agree with doing this.

Nothing else I can say, I hope this will be useful.
Please, reply this ;)

Good luck
@Momochikun
00:45:659 (1,4) - if you're going to stack, please stack them properly. Distant to prev/next note should be 0.00x http://puu.sh/1TaCw. so (1) should have 0.00x to prev note, (4) should have 0.00x to next note.

Thanks for mod!
UnitedWeSin
Hello merchat7~
M4M here. <3

[Pao's Easy]

Map Design/Rhythm

  1. 00:11:561 (1,1) - Honestly, too much NC spam here. There isn't much of a reason for it imo. Removing these two makes it look much nicer.

  2. 00:22:053 (1,2) - The 2 being on the offbeat feels pretty strange to me and over complicates this section imo. I think if you delete the 2 and add a circle at 00:24:020 we could have a much nicer rhythm to fit with the song and transition better into the next vocal sentence. I think it's easier to play after the 00:22:053 (1) because all the points on that slider hit on the onbeats.

  3. 00:25:987 (3,1) - It's a really minor thing, but it's a bit strange to me to mix this straight slider 1 with the curve of 3. Maybe add a curve to the 1 to avoid its overlap with the 4 and to make a nice pattern with the 3.

  4. 00:35:168 (1) - Hmm, I think it would be much better if this slider extended to 00:35:823 because the vocals hold to that point. It feels really strange that this slider ends so early.

  5. 00:36:479 (1,2,3) - This rhythm isn't fitting the vocals imo. It would be much nicer if the 3 were at 00:37:790 and we had another 1/1 slider at 00:37:135.

    Honestly that just plays with the vocals and the rhythm of the song here much more intuitively. Plus you can avoid stacking the 2 and 3 which would also be nice.
Hitsounds

  1. 00:16:807 (1) - This spinner is really loud when the music cuts out here. Maybe lower the volume a lot more and a lot faster.

  2. 00:57:135 (2) - Some missing claps on this slider imo. Maybe add one to the head, repeat, and tail to hit with the offbeat clapping that started up here.

  3. 01:00:086 (2) - This whistle on the end is pretty loud to me, it's just not matching that drum transition very well. Maybe replace it with a clap.

  4. 01:19:757 (4) - Maybe add a finish to the head here to hit with the one in the music. Sounds nice to me. Other diffs have this too.
[Chi's Normal]

Map Design/Rhythm

  1. 00:26:643 (1) - NC here is a bit strange. I think it would be better at 00:27:299 (2) on the downbeat when the vocals start a new sentence.

  2. 00:28:938 (5,6,1,2) - Honestly, this plays pretty strangely because the 6 is not following any sound in the music, it's overmapped. I recommend deleting the 6 and making the 5 a slider leading into the 1,2. Also I think it would be better to remove the NC from 00:29:430 (1) and add it to 00:29:922 (3) because the new verse starts on the 3 there so a NC makes more sense.

  3. 00:39:266 (1,2,3,1) - Too hard for normal imo. I think it might better if you remove the repeat from the 00:37:790 (5) and add a circle at 00:38:774 and make the 1 a 1/2 slider. Then delete the 3 and make the 2 a slider. Also remove NC from 00:40:086 (1) and add it to 00:40:413 (2) because the new phrase starts on the 2 there.

    That would just be nicer to read than having the beginning of this transition at 00:39:102 be on the end of the repeating slider 5. Instead we could have a nice slider with NC to hit there.

  4. 01:05:331 (1) - Maybe remove the NC here and add to 01:05:987 (2) to follow the vocals better just like you do with 01:09:266 (1).

  5. 01:19:758 (4) - Maybe NC here instead of 01:20:086 (1) to be consistent with 01:09:266 (1,2).

  6. 01:27:627 (3) - It would be much better to delete the 3 and make the spinner start at 01:27:627 like the other diffs. The music stops there at the 3 so it's overmapped and would be better as the start of the spinner.
Hitsounds

  1. 00:07:409 (1) - Try to reduce the volume of this spinner, it's pretty loud. Check what the other diffs are doing here.

  2. 00:11:889 (1) - Missing clap on the end here according to you pattern of claps.

  3. 00:14:840 (2) - Clap on the end is much better than a finish imo. Having only a clap here will add more emphasis to the actual important finish at 00:15:495.

  4. 00:17:954 (1) - Again, try to reduce the volume of this spinner like the other diffs do.

  5. 00:20:086 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - This section has no whistles other than the one on the very first circle. Consider adding some here in a similar pattern that merchat7 uses in his diffs, they sound really nice.

  6. 00:50:413 (3) - Maybe add a finish to the end here to hit with the one in the music.

  7. 01:03:364 (4) - Missing clap on the end imo.

  8. 01:04:020 (1) - Same, missing clap on the end to follow offbeat clapping as you're doing in this section.

  9. 01:11:233 (1) - Remove the clap from the slider body and from the head. Just have one on the tail is better imo.

  10. 01:14:512 (2,3) - I think it would follow the music better if you removed the claps from the heads of these sliders and instead added them to the tails.

  11. 01:16:807 - I think you should make this timing section SC:1 because you have the wrong claps sounding atm. They are inaudible.

  12. 01:18:774 (2) - Clap would be better on the head to hit with the music.

  13. 01:23:692 (3,4) - It would fit the music better to have the claps on the tails and not the heads.
[Hard]

Map Design/Rhythm

  1. 00:06:274 (2,3) - I think the jump might be a bit large for this soft part. It feels overmapped to me. Maybe delete the 2 and just have this nice 2 slider pattern with larger spacing than you did at 00:02:677 (1,2).

  2. 00:09:595 (1) - I think it might feel better in play if this was two repeating sliders instead and lead into the 3 a bit better.

  3. 00:35:168 (1,2,3) - Since you're following the vocals here, maybe delete the 00:36:315 (4) and move the 00:36:479 (1) to 00:36:315 and extend its length to 00:36:807 to play along with the vocals better.
Hitsounds

  1. 00:18:118 (1) - The music cuts out here so the spinner is really loud and obnoxious imo. Maybe reduce volume a lot more.
Nice diff. I love this style for hard diffs. I just hope people won't think it's too hard.

[Insane]

Map Design/Rhythm

  1. 00:42:381 (9,10) - A bit odd to me that the 10 doesn't continue in the pattern with the 9 and 8 just like what happens at 00:47:299 (9,10,11). Maybe place the 10 rotated 60 degrees from the 9.

  2. 01:05:331 (1,2,3,4,5) - If you're trying to blanket the 01:05:004 (3) with this stream, having the 5 off to the left like it is sort of ruins the effect. Maybe move the 5 over to have it included in this nice curved stream.

  3. 01:06:151 - I think you could afford to make the kiai time a bit more exciting. Maybe add a circle here and make the 01:06:315 (2) a 1/2 slider to hit with the drums. You could do the same that at similar sections. That, or maybe increase the spacing of these circles a bit.

  4. 01:10:577 (1,2,3,4,5) - I really don't like the flow on this stream. I think it would be much better as a nice curve and would match the 01:03:364 (1,2,3,4,5,6) and fit the song better imo.

  5. 01:15:823 (1,2,3,4,5) - Again I really don't think having the stream be so messy is fitting with all of the nice curved sliders very well. Maybe level it out in a smooth curve.

  6. 01:16:479 (1,2) - Spacing is a bit closed imo. I think you should make the spacing of these more similar to the 01:11:233 (1,2). Maybe even larger since we're later in the map.

  7. 01:25:823 (1,2,3,4,5,6) - Pretty minor and nazi, but this placement is just really messy... Can you clean it up a bit? Maybe have the sliders in a curve together.
Hitsounds

  1. 00:18:118 (1) - Same, maybe reduce volume of spinner much more.
Honestly some of the placement are a bit messy and some jumps may be a bit much, but it's your style and it's fun to play.
I love jumps, so I really enjoy your mapping. :> I'll star.

Ok I hope it helps.

Oh and please reply.
EmPao

UnitedWeSin wrote:

Hello merchat7~
M4M here. <3

[Pao's Easy]

Map Design/Rhythm

  1. 00:11:561 (1,1) - Honestly, too much NC spam here. There isn't much of a reason for it imo. Removing these two makes it look much nicer. Fixed

  2. 00:22:053 (1,2) - The 2 being on the offbeat feels pretty strange to me and over complicates this section imo. I think if you delete the 2 and add a circle at 00:24:020 we could have a much nicer rhythm to fit with the song and transition better into the next vocal sentence. I think it's easier to play after the 00:22:053 (1) because all the points on that slider hit on the onbeats.Fixed

  3. 00:25:987 (3,1) - It's a really minor thing, but it's a bit strange to me to mix this straight slider 1 with the curve of 3. Maybe add a curve to the 1 to avoid its overlap with the 4 and to make a nice pattern with the 3.Fixed

  4. 00:35:168 (1) - Hmm, I think it would be much better if this slider extended to 00:35:823 because the vocals hold to that point. It feels really strange that this slider ends so early. No I follow the drums

  5. 00:36:479 (1,2,3) - This rhythm isn't fitting the vocals imo. It would be much nicer if the 3 were at 00:37:790 and we had another 1/1 slider at 00:37:135.Fixed

    Honestly that just plays with the vocals and the rhythm of the song here much more intuitively. Plus you can avoid stacking the 2 and 3 which would also be nice.
Hitsounds

  1. 00:16:807 (1) - This spinner is really loud when the music cuts out here. Maybe lower the volume a lot more and a lot faster.
    Ok I reduce by 20%
  2. 00:57:135 (2) - Some missing claps on this slider imo. Maybe add one to the head, repeat, and tail to hit with the offbeat clapping that started up here. Fixed

  3. 01:00:086 (2) - This whistle on the end is pretty loud to me, it's just not matching that drum transition very well. Maybe replace it with a clap.no changed,I think it is ok
  4. 01:19:757 (4) - Maybe add a finish to the head here to hit with the one in the music. Sounds nice to me. Other diffs have this too.added
:)
code
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:EmPao's Easy
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika Netsukawa
BeatmapID:209438
BeatmapSetID:72689

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
Video,2000,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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342,285,48282,6,0,P|526:285|526:57|342:57,2,400,2|2|4,0:0|0:0|0:0,0:0:0
294,221,51233,6,0,P|294:117,2,100,8|0|8,0:0|0:0|0:0,0:0:0
262,293,52217,2,0,P|250:373|134:373|126:293,1,200,2|0,0:0|0:0,0:0:0
46,153,53528,5,2,0:0:0
206,153,54184,2,0,P|306:153,1,100,0|8,0:0|0:0,0:0:0
346,85,54840,2,0,P|426:97|426:213|346:221,1,200,2|0,0:0|0:0,0:0:0
206,153,56151,6,0,P|158:153|106:153,1,100,4|8,0:0|0:0,0:0:0
86,313,57135,2,0,P|94:393|210:393|222:313,2,200,8|8|8,0:0|0:0|0:0,0:0:0
86,233,58774,6,0,P|6:221|6:105|86:97,1,200,4|2,0:0|0:0,0:0:0
230,29,60086,2,0,P|310:37|310:153|230:165,1,200,4|2,0:0|0:0,0:0:0
186,317,61397,6,0,P|230:337|278:317,1,100,4|8,0:0|0:0,0:0:0
230,253,62053,2,0,P|184:235|140:255,2,100,0|8|2,0:0|0:0|0:0,0:0:0
234,93,63364,6,0,P|190:73|146:93,1,100,0|8,0:0|0:0,0:0:0
78,53,64020,1,0,0:0:0
78,133,64348,1,8,0:0:0
78,213,64676,2,0,P|58:257|78:301,2,100,0|8|2,0:0|0:0|0:0,0:0:0
234,257,65987,5,2,0:0:0
234,337,66315,1,8,0:0:0
302,297,66643,2,0,P|346:317|390:297,1,100,0|8,0:0|0:0,0:0:0
470,297,67299,2,0,P|470:197,1,100,0|8,0:0|0:0,0:0:0
390,209,67954,2,0,P|374:109,1,100,0|8,0:0|0:0,0:0:0
302,149,68610,2,8,P|250:61,1,100,0|8,0:0|0:0,0:0:0
174,37,69266,5,0,0:0:0
98,57,69594,1,8,0:0:0
54,125,69922,2,0,P|54:225,2,100,0|8|4,0:0|0:0|0:0,0:0:0
154,249,71233,5,0,0:0:0
154,329,71561,1,8,0:0:0
222,289,71889,2,0,P|266:269|310:289,1,100,4|8,0:0|0:0,0:0:0
382,329,72545,2,0,P|426:349|470:329,2,100,0|8|0,0:0|0:0|0:0,0:0:0
422,173,73856,6,0,P|442:129|422:85,1,100,0|8,0:0|0:0,0:0:0
342,85,74512,2,0,P|322:129|342:173,1,100,0|8,0:0|0:0,0:0:0
382,241,75168,2,0,P|298:289|218:237,1,200,0|2,0:0|0:0,0:0:0
70,177,76479,6,0,P|54:129|70:85,1,100,0|8,0:0|0:0,0:0:0
138,129,77135,1,4,0:0:0
218,129,77463,1,8,0:0:0
286,85,77790,2,0,P|306:133|286:173,1,100,0|8,0:0|0:0,0:0:0
214,209,78446,6,0,P|194:249|214:297,1,100,0|8,0:0|0:0,0:0:0
282,253,79102,1,0,0:0:0
362,253,79430,1,8,0:0:0
430,297,79757,2,0,P|446:253|430:205,1,100,4|8,0:0|0:0,0:0:0
382,137,80413,2,0,P|430:121|474:137,2,100,0|8|4,0:0|0:0|0:0,0:0:0
222,137,81725,1,4,0:0:0
98,37,82381,6,0,P|74:97|74:173|98:233,1,200,2|2,0:0|0:0,0:0:0
222,333,83692,2,0,P|246:273|246:197|222:137,1,200,2|2,0:0|0:0,0:0:0
346,37,85004,6,0,P|322:97|322:173|346:233,1,200,2|2,0:0|0:0,0:0:0
470,333,86315,2,0,P|494:273|494:197|470:137,1,200,2|2,0:0|0:0,0:0:0
256,192,87627,12,0,90249,0:0:0

thanks your useful mod
Topic Starter
merchat7
I'll reply later since it's 5am lol

I take too long to mod :(
Momochikun

UnitedWeSin wrote:

Hello merchat7~
M4M here. <3

[Pao's Easy]

Map Design/Rhythm

  1. 00:11:561 (1,1) - Honestly, too much NC spam here. There isn't much of a reason for it imo. Removing these two makes it look much nicer.

  2. 00:22:053 (1,2) - The 2 being on the offbeat feels pretty strange to me and over complicates this section imo. I think if you delete the 2 and add a circle at 00:24:020 we could have a much nicer rhythm to fit with the song and transition better into the next vocal sentence. I think it's easier to play after the 00:22:053 (1) because all the points on that slider hit on the onbeats.

  3. 00:25:987 (3,1) - It's a really minor thing, but it's a bit strange to me to mix this straight slider 1 with the curve of 3. Maybe add a curve to the 1 to avoid its overlap with the 4 and to make a nice pattern with the 3.

  4. 00:35:168 (1) - Hmm, I think it would be much better if this slider extended to 00:35:823 because the vocals hold to that point. It feels really strange that this slider ends so early.

  5. 00:36:479 (1,2,3) - This rhythm isn't fitting the vocals imo. It would be much nicer if the 3 were at 00:37:790 and we had another 1/1 slider at 00:37:135.

    Honestly that just plays with the vocals and the rhythm of the song here much more intuitively. Plus you can avoid stacking the 2 and 3 which would also be nice.
Hitsounds

  1. 00:16:807 (1) - This spinner is really loud when the music cuts out here. Maybe lower the volume a lot more and a lot faster.

  2. 00:57:135 (2) - Some missing claps on this slider imo. Maybe add one to the head, repeat, and tail to hit with the offbeat clapping that started up here.

  3. 01:00:086 (2) - This whistle on the end is pretty loud to me, it's just not matching that drum transition very well. Maybe replace it with a clap.

  4. 01:19:757 (4) - Maybe add a finish to the head here to hit with the one in the music. Sounds nice to me. Other diffs have this too.
[Chi's Normal]

Map Design/Rhythm

  1. 00:26:643 (1) - NC here is a bit strange. I think it would be better at 00:27:299 (2) on the downbeat when the vocals start a new sentence.

  2. 00:28:938 (5,6,1,2) - Honestly, this plays pretty strangely because the 6 is not following any sound in the music, it's overmapped. I recommend deleting the 6 and making the 5 a slider leading into the 1,2. Also I think it would be better to remove the NC from 00:29:430 (1) and add it to 00:29:922 (3) because the new verse starts on the 3 there so a NC makes more sense.

  3. 00:39:266 (1,2,3,1) - Too hard for normal imo. I think it might better if you remove the repeat from the 00:37:790 (5) and add a circle at 00:38:774 and make the 1 a 1/2 slider. Then delete the 3 and make the 2 a slider. Also remove NC from 00:40:086 (1) and add it to 00:40:413 (2) because the new phrase starts on the 2 there.

    That would just be nicer to read than having the beginning of this transition at 00:39:102 be on the end of the repeating slider 5. Instead we could have a nice slider with NC to hit there.

  4. 01:05:331 (1) - Maybe remove the NC here and add to 01:05:987 (2) to follow the vocals better just like you do with 01:09:266 (1).

  5. 01:19:758 (4) - Maybe NC here instead of 01:20:086 (1) to be consistent with 01:09:266 (1,2).

  6. 01:27:627 (3) - It would be much better to delete the 3 and make the spinner start at 01:27:627 like the other diffs. The music stops there at the 3 so it's overmapped and would be better as the start of the spinner.
Hitsounds

  1. 00:07:409 (1) - Try to reduce the volume of this spinner, it's pretty loud. Check what the other diffs are doing here.

  2. 00:11:889 (1) - Missing clap on the end here according to you pattern of claps.

  3. 00:14:840 (2) - Clap on the end is much better than a finish imo. Having only a clap here will add more emphasis to the actual important finish at 00:15:495.

  4. 00:17:954 (1) - Again, try to reduce the volume of this spinner like the other diffs do.

  5. 00:20:086 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - This section has no whistles other than the one on the very first circle. Consider adding some here in a similar pattern that merchat7 uses in his diffs, they sound really nice.

  6. 00:50:413 (3) - Maybe add a finish to the end here to hit with the one in the music.

  7. 01:03:364 (4) - Missing clap on the end imo.

  8. 01:04:020 (1) - Same, missing clap on the end to follow offbeat clapping as you're doing in this section.

  9. 01:11:233 (1) - Remove the clap from the slider body and from the head. Just have one on the tail is better imo.

  10. 01:14:512 (2,3) - I think it would follow the music better if you removed the claps from the heads of these sliders and instead added them to the tails.

  11. 01:16:807 - I think you should make this timing section SC:1 because you have the wrong claps sounding atm. They are inaudible.

  12. 01:18:774 (2) - Clap would be better on the head to hit with the music.

  13. 01:23:692 (3,4) - It would fit the music better to have the claps on the tails and not the heads.
[Hard]

Map Design/Rhythm

  1. 00:06:274 (2,3) - I think the jump might be a bit large for this soft part. It feels overmapped to me. Maybe delete the 2 and just have this nice 2 slider pattern with larger spacing than you did at 00:02:677 (1,2).

  2. 00:09:595 (1) - I think it might feel better in play if this was two repeating sliders instead and lead into the 3 a bit better.

  3. 00:35:168 (1,2,3) - Since you're following the vocals here, maybe delete the 00:36:315 (4) and move the 00:36:479 (1) to 00:36:315 and extend its length to 00:36:807 to play along with the vocals better.
Hitsounds

  1. 00:18:118 (1) - The music cuts out here so the spinner is really loud and obnoxious imo. Maybe reduce volume a lot more.
Nice diff. I love this style for hard diffs. I just hope people won't think it's too hard.

[Insane]

Map Design/Rhythm

  1. 00:42:381 (9,10) - A bit odd to me that the 10 doesn't continue in the pattern with the 9 and 8 just like what happens at 00:47:299 (9,10,11). Maybe place the 10 rotated 60 degrees from the 9.

  2. 01:05:331 (1,2,3,4,5) - If you're trying to blanket the 01:05:004 (3) with this stream, having the 5 off to the left like it is sort of ruins the effect. Maybe move the 5 over to have it included in this nice curved stream.

  3. 01:06:151 - I think you could afford to make the kiai time a bit more exciting. Maybe add a circle here and make the 01:06:315 (2) a 1/2 slider to hit with the drums. You could do the same that at similar sections. That, or maybe increase the spacing of these circles a bit.

  4. 01:10:577 (1,2,3,4,5) - I really don't like the flow on this stream. I think it would be much better as a nice curve and would match the 01:03:364 (1,2,3,4,5,6) and fit the song better imo.

  5. 01:15:823 (1,2,3,4,5) - Again I really don't think having the stream be so messy is fitting with all of the nice curved sliders very well. Maybe level it out in a smooth curve.

  6. 01:16:479 (1,2) - Spacing is a bit closed imo. I think you should make the spacing of these more similar to the 01:11:233 (1,2). Maybe even larger since we're later in the map.

  7. 01:25:823 (1,2,3,4,5,6) - Pretty minor and nazi, but this placement is just really messy... Can you clean it up a bit? Maybe have the sliders in a curve together.
Hitsounds

  1. 00:18:118 (1) - Same, maybe reduce volume of spinner much more.
Honestly some of the placement are a bit messy and some jumps may be a bit much, but it's your style and it's fun to play.
I love jumps, so I really enjoy your mapping. :> I'll star.

Ok I hope it helps.

Oh and please reply.

Thx :)
http://puu.sh/1TqnT
Topic Starter
merchat7
UnitedWeSin
SPOILER

UnitedWeSin wrote:

Hello merchat7~
M4M here. <3

[Hard]

Map Design/Rhythm

  1. 00:06:274 (2,3) - I think the jump might be a bit large for this soft part. It feels overmapped to me. Maybe delete the 2 and just have this nice 2 slider pattern with larger spacing than you did at 00:02:677 (1,2). The main reason why I want to keep the hit circle is because of the piano rhythm here. Listen to 00:03:245 and 00:06:274. The piano sound on 00:06:274 is quite emphasized isn't it? So I decided to adjust placement a bit and jump to (3) is now 2.0x.

  2. 00:09:595 (1) - I think it might feel better in play if this was two repeating sliders instead and lead into the 3 a bit better.I did this to differentiate from Insane as I originally have two kick sliders there rather than hit circles. I'm still a bit unsure about keeping that stream so if I decide to keep hit circle stream in Insane, I'll definitely change this part for Hard.

  3. 00:35:168 (1,2,3) - Since you're following the vocals here, maybe delete the 00:36:315 (4) and move the 00:36:479 (1) to 00:36:315 and extend its length to 00:36:807 to play along with the vocals better. Look at 00:35:168 (1,1,1) - and I think it should be clear why I want to keep this. The only time I didn't keep this consistency is 00:32:381 (4) - but that's because I want to do a jump pattern there.

    Hitsounds

    1. 00:18:118 (1) - The music cuts out here so the spinner is really loud and obnoxious imo. Maybe reduce volume a lot more. Reduce by 10%
    Nice diff. I love this style for hard diffs. I just hope people won't think it's too hard. It should definitely be fine, Insane is quite jumpy overall so I want to try to keep the difficulty spread by adding some jumps to Hard too.

    [Insane]

    Map Design/Rhythm

    1. 00:42:381 (9,10) - A bit odd to me that the 10 doesn't continue in the pattern with the 9 and 8 just like what happens at 00:47:299 (9,10,11). Maybe place the 10 rotated 60 degrees from the 9. Alright

    2. 01:05:331 (1,2,3,4,5) - If you're trying to blanket the 01:05:004 (3) with this stream, having the 5 off to the left like it is sort of ruins the effect. Maybe move the 5 over to have it included in this nice curved stream. Listen to the sound on 01:05:659. Quite accented right? So having that slider go off to the left actually emphasize this fact. I choose to blanket (1,2,3,4) with (3) for a cleaner effect, but I wanted to make a wave-like stream shape here as this is what this part reminds me of. Or in other words, how you play a wave-shaped stream is what I feel fit best with song here.

    3. 01:06:151 - I think you could afford to make the kiai time a bit more exciting. Maybe add a circle here and make the 01:06:315 (2) a 1/2 slider to hit with the drums. You could do the same that at similar sections. That, or maybe increase the spacing of these circles a bit. I purposely undermap to emphasize the vocal. Adding those notes put the focus on drums. I try to adjust my mapping style a bit as I seem to always try to follow everything in Insane so this is what I come out with. I try to alternate a bit so I added some stream at similar parts to make kiai time more "exciting." The reason why I don't want to increase the spacing here is I want to emphasize the note via anti jump. The spacing may be 1.2x which may not be considered anti jump, but consider some 2.0x+ jump and 183bpm 1/4 stream, I think this spacing feel like anti jump.

    4. 01:10:577 (1,2,3,4,5) - I really don't like the flow on this stream. I think it would be much better as a nice curve and would match the 01:03:364 (1,2,3,4,5,6) and fit the song better imo. I don't really agree with you to be honest, I feel wave shape flow much better than curved stream. Maybe you don't like the flow since it's a bit too close to (4) [1.15x spacing from slider], if so I'll consider some more opinion and maybe raise the spacing a bit. I actually feel 01:03:364 doesn't play that well, but whenever I think of changing it, I suddenly can play it and it feel really satisfying to hit them properly :S

    5. 01:15:823 (1,2,3,4,5) - Again I really don't think having the stream be so messy is fitting with all of the nice curved sliders very well. Maybe level it out in a smooth curve. Pretty much same as above.

    6. 01:16:479 (1,2) - Spacing is a bit closed imo. I think you should make the spacing of these more similar to the 01:11:233 (1,2). Maybe even larger since we're later in the map. I felt like variating a bit by doing anti jump > jump. I prefer more opinion first through if people really do not like this pattern. I don't agree with even larger spacing as the song doesn't really get intenser, I normally map consistently rather than progressively intenser.

    7. 01:25:823 (1,2,3,4,5,6) - Pretty minor and nazi, but this placement is just really messy... Can you clean it up a bit? Maybe have the sliders in a curve together. Hmm I adjusted this, can you maybe show a picture of what you mean by a curve together? I didn't put too much effort on this pattern, but the reason why I kept is because it plays well and this is the most important thing for me in a beatmap.
    Hitsounds

    1. 00:18:118 (1) - Same, maybe reduce volume of spinner much more. Same as Hard
Honestly some of the placement are a bit messy and some jumps may be a bit much, but it's your style and it's fun to play. I assume you mean the stream? But they honestly don't look messy to me :/. If you're talking about how I constantly change spacing, yep it's just my style althrough I normally follow a logic with song. Jumps shouldn't be too difficult, people are too pro these days. Also, I can get constantly 97% accuracy on this and the only reason I miss is on streams so I doubt this beatmap is very hard at all.
I love jumps, so I really enjoy your mapping. :> I'll star. Thanks

Ok I hope it helps.

Oh and please reply.

Thanks for modding carefully and your star ^^ Will update in a bit.

I probably won't be able to get much mods the next few days due to bigger and bigger backlog of stuff I need to do, but when I clear them. I'll do constant M4Ms whenever I have time. Mods should come more often and faster then.
indyinyou
chi s normal

00:28:610 : fin
00:28:938 : i think remove this silder it no sound here
00:35:168 : fin
00:48:610 : add note ?
00:58:118 : ^
00:58:282 : ^

they're just suggestions
wi11ian

merchat7 wrote:

Sorry for delay.

Thanks for giving me an example of what you want to do, i'll probably use it, but without the 1/4 jump to the slider. I want to test it some more first. I'll update this after thinking about how to implement 1/6 streams properly and improve a flow of a section when I have time.
Saw it. Thank you for applying it. ^ ^
Topic Starter
merchat7
@wi11ian
Np.

I saw a suggestion from indyinyou's mod which definitely should be changed for Normal so I gave kudosu, if Momochikun doesn't change it for some reason, I'll make sure it's changed.
MotorOka
nice anime!!!
BeatofIke
Nice map and nice anime.
I will mod this map if you want :3
BounceBabe
Hi, M4M!

General

Kiai time parts arent consistent on the diffs

Easy

00:15:495 (1) - Unnecessary NC, remove it
00:27:299 (1) - ^
00:29:430 (1) - ^
00:39:102 (1) - ^

Normal

00:06:463 (3,4,5) - I advise you to not place them like this on Easy or Normal, antijumps are not welcome here, make normal spacing

00:09:586 - Why kiai?
00:24:020 (1,2) - Reverse NC for new vocal
00:39:266 - Kiai again
00:40:086 (1,2) - Reverse NC for melody and vocal
00:51:233 (4,1) - ^
00:58:774 (4) - NC for new pattern and vocal
01:03:364 (4,1) - Reverse NC
01:05:331 (1,2) - ^
01:10:577 (5,1) - Wrong spacing, keep it normal
01:27:627 (1) - Should end on the white tick, so it matches the other diffs


Hard

00:25:987 (5) - NC so the combo isnt too long
00:36:315 (4,1) - Spacing should be normal between
01:19:758 (1,2,3,4) - This antijump pattern should only happen in Insanes, make normal spacing


Insane


00:04:949 (1,2,3,4,5,6) - Spacing should be consistent, otherwise the flow is broken and spacing too
00:10:250 (9) - NC so its not too long and the stream has single combo
00:17:790 (1) - Unnecessary NC, remove it
00:22:381 (1,2,4,5) - Jumps dont fit here, make normal spacing
00:34:184 (6) - NC for antijump otherwise fix spacing
00:41:397 (6,7) - Spacing change, make normal, its nonsesne here
00:46:643 (6,7) - ^

00:50:823 (2) - This circle is too much and doesnt follow the sound, remove it
00:52:217 (7) - NC
00:57:463 (5) - ^
01:11:889 (3) - To follow your combo pattern NC here
01:17:135 (3) - ^

GL
EmPao
thanks mod!

only fix 00:27:299 (1) - ^ 00:39:102 (1) - ^

code
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:EmPao's Easy
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika Netsukawa
BeatmapID:209438
BeatmapSetID:72689

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
Video,2000,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2678,378.548895899054,4,2,2,50,1,0
7220,-100,4,2,2,30,0,0
9595,327.868852459016,4,2,1,80,1,0
10250,327.868852459016,4,2,1,80,1,0
18118,-100,4,2,1,70,0,0
18446,-100,4,2,1,50,0,0
18774,-100,4,2,1,40,0,0
19102,-100,4,2,1,30,0,0
19430,-100,4,2,2,50,0,0
29430,-100,4,2,3,70,0,0
29922,-100,4,2,1,70,0,0
40413,-100,4,2,1,70,0,0
51233,-100,4,2,2,70,0,0
56151,-100,4,2,1,70,0,0
61397,-100,4,2,1,80,0,1
82340,-100,4,2,0,80,0,0
82381,-100,4,2,0,80,0,1
87627,-100,4,2,0,50,0,0
90249,-100,4,2,0,5,0,0


[Colours]
Combo1 : 240,50,160
Combo2 : 70,170,250
Combo3 : 58,209,63
Combo4 : 240,140,10

[HitObjects]
336,56,2677,6,0,P|384:40|432:56,1,100,0|2,0:0|0:0,0:0:0
384,120,3435,2,0,P|429:134|477:118,2,100,0|2|0,0:0|0:0|0:0,0:0:0
224,120,4949,6,0,P|178:105|130:121,1,100,0|2,0:0|0:0,0:0:0
178,185,5706,1,0,0:0:0
226,249,6084,1,2,0:0:0
274,185,6463,2,0,P|318:201|366:185,1,100,0|2,0:0|0:0,0:0:0
256,192,7220,12,0,9113,0:0:0
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Pereira006
hi!!

imo -> my opinion
Also when you read " ? " that mean just suggestion you can ignore if you not like but if without " ? " that really high suggestion pleasse use you mind is important fix or not but is for you decission

[EmPao's Easy]

Hitsound:

  1. 00:14:184 (2) - really need add finish because the melody and drums are really strong here also would fix you pattern too IMO

the gameplay is really good and hitsound good too, many check time, and sorry tiny mod lol

[Chi's Normal]

Hitsound:

  1. 00:17:790 (3) - add whistle because I can see other patterns have it and this no should be fix patterns, so i guess you missing add whistle here.
  2. 00:22:381 (1) - this whistle should change start slider to end slider to fix you patterns
  3. 00:23:692 (4,1) - the (4) should remove whistle and the (1) add whistle in start slider because the melody is really strong than the note when i listen that really fit more IMO IMO also would fix you pattern too. IMO IMO
  4. 00:25:004 (2,3) - ^ same happened before
  5. 00:27:299 (2,3) - the (2) remove whistle in end slider and the (3) add whistle in start slider, is same happened before 00:25:004 (2,3)
  6. 00:40:413 (2) - add whistle in repeat slider because i can see you missing pattern
  7. 01:02:053 (2) - missing add clap in end slider because lost pattern
  8. 01:14:512 (2) - ^
  9. 01:15:168 (3) - wrong add clap, remove in start slider and add end slider
  10. 01:18:774 (2,3) - remove clap the (2) in end slider and add clap in the (3)

this more work hitsound

gameplay:

  1. 00:06:463 (3,4,5) - pleasse unstack, the stack is really hard play in normal, better un-stack and fix spacing so the newbie player will pass
  2. 00:10:577 (2,3) - inconsistency spacing
  3. 00:13:200 (3) - try CTRL+J and fix spacing like this http://puu.sh/1YOFa, this make me good flow and will be nice to be gameplay IMO
  4. 00:33:200 (1) - remove new combo at 00:33:200 (1) and put new combo at 00:33:856 (2) because the (1) the lyrics still continue when at (2) the lyrics is change that make sense IMO IMO
  5. 00:37:790 (5) - put new combo becayse the lyrics is change that sense lot
  6. 00:42:053 (3,4) - inconsistency spacing
  7. 01:00:905 (T) - i don't get it why here? make sense more is here 01:01:397 because the lyrics,melody and drums are really strong here IMO
  8. 01:08:282 (5,1,2,3,4,5) - inconsistency spacing

the gameplay need more work and also the kiai time don't sense should be consistent other diff's


[Hard]

Hitsound:

  1. 00:06:274 (2) - missing add whistle because the melody is still here also missing you pattern this part because other diff's have it
  2. 00:06:463 (3) - missing add whistle in end slider is same explain before at 00:06:274 (2)

Gameplay:

  1. 00:31:397 (1,2,3,4,1,2,3,1,2,3,4) - this combos colors make me confuse and don't sense try remove new combo at 00:31:397 (1) and 00:33:692 (1) like this http://puu.sh/1YOqC, the remove new combo part make sense because the lyrics are still continue i don't feel is change, so is better lot if you do that IMO IMO
  2. 01:10:249 (4,5) - grid 3 up to align with 01:09:266 (1,2) so that more symentric when you fix this you need fix spacing at 01:11:233 (1)
  3. 01:26:315 (1) - the shape is different with 01:26:971 (3) try same shape

stuff cool

[Insane]

Hitsound:

  1. 00:24:184 (3) - the body have clap but don't listen very well in end slider, try remove clap in body slider and add clap in end slider because i see ou have missing pattern here
  2. 00:29:922 (1) - missing add clap in end slider because you missing pattern here and other diff's have it

good stuff

Gameplay:

  1. 00:31:725 (7) - need grid 1 up to better align with 00:31:397 (6) in end slider
  2. 00:32:381 (9) - this need grid 1 up to better align with 00:32:053 (8) in end slider , also this isn't same symentric with 00:32:217 this (9) this need more symentric, i mean align with 00:32:053 (8) and same place 00:31:397 (6) if you fix this you have carefully spacing and stack with 00:31:069 (5) in start slider
  3. 00:34:840 (10) - really need perfect align and symentric with 00:34:348 (7) make good flow and nice to gameplay for me like this http://puu.sh/1YNQA imo imo
  4. 00:42:381 (9) - the end point need grid 2 left and second point need grid 1 left to be nice blanket with 00:42:709 (10) in start slider http://puu.sh/1YNTW
  5. 00:47:299 (9) - grid 1 up to align with 00:46:807 (7) make little good flow here part IMO if you fix this you need carefully spacing at 00:47:627 (10,11)
  6. 00:58:774 (1) - I can see my owm the shape is different with 00:59:430 (3), try same shape and fix spacing
  7. 01:19:758 (1) - weird slider, grid 1 down or is intentional ?

stuff cool, i would like see more symentric example 00:31:397 (6,7,8,9) they are different align and different place, should be more symentric, so i would like see more symentric, if more symentric make good flow and nice to be gameplay IMO
[]
need more work IMO, anyway and sorry later
that all i think pleasse some mod you can't understand because my eng is suck so pleasse ask me in-game i will try explain better
Good luck ! and bye bye!
Topic Starter
merchat7
I don't remember if you read reply, just notify me if you want one. Fix bunch of stuff from both, thanks.
Gloria Guard
Hi merchat7 ^^/

From my modding queue :)

[EmPao's Easy]

00:21:397 (2,1) blanket please -> http://puu.sh/1Z1zV

00:25:331 (1,2,3) Specing http://puu.sh/1Z1M8

00:30:249 add note? Beat seems empty

00:32:872 (1,2) blanket please -> http://puu.sh/1Z1Gb Good shape placement is clean

01:01:397 (1,2) blanket please http://puu.sh/1Z1XO

01:03:856 (1,2,3,4) This is pattern change? -> http://puu.sh/1Z205

01:11:725 (1,2,3) This is pattern change? -> http://puu.sh/1Z24o

01:12:381 (3,4) Specing

01:16:971 (1,2,3,4) blanket please http://puu.sh/1Z2g7

01:18:938 (1,2,3,4) ^


[chi's Normal]

00:04:002 (1,2,3) This is pattern change ? http://puu.sh/1Z2k6

00:06:368 (1,2,3,4,5) This is pattern change? too? http://puu.sh/1Z2oH

00:22:872 (2) Stack !

00:25:823 (3,4,1) this is pattern change ? http://puu.sh/1Z2rt

00:31:069 (2) Four times the slider is obscured,Four times the slider is obscured

00:38:774 (6) Why is the sound of 30%?

00:47:627 (5) Doesn't fit the beat check please

00:57:627 (1,2,3) :O.. Why is jump.. Please reduce the distance

01:02:381 (2) slider end add clap

01:17:463 (2) this is slider end 01:17:627 -> 01:17:463 Behind the beat and fit.

01:25:823 (1,2,3) Why is jump... please reduce the distance..


[Hard]

00:04:028 (3) To the left 2 grid

00:05:327 (4) ^

00:06:463 (3) Ctrl+G Hard to beat this part seems to be difficult for players

00:19:430 (1) spin end 00:19:594 -> 00:19:430 and add note ? Read this beat is better

00:28:036 (1,2,3) This is pattern change ? http://puu.sh/ 1Z2Lj

00:28:036 (1,2,1) This pattern do you think about? http://puu.sh/1Z2MH

00:36:315 (3,4,1) Specing -> http://puu.sh/1Z2OQ change please

01:19:922 (1,2,3,4) Jump would be great, Beat Reading may be difficult


[Insane]

00:02:488 (1) This is slider 00:02:677 Move

00:10:250 (9) NC

00:41:397 (5,6,7) specing http://puu.sh/1Z2ZU <- change please


P.S Insane as a whole is flat beat
Don't place only the lyrics, To deploy a mix of background music is good for more flow.

Good Luck ^^
EmPao
code
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:EmPao's Easy
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika Netsukawa
BeatmapID:209438
BeatmapSetID:72689

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
Video,2000,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2678,378.548895899054,4,2,2,50,1,0
7220,-100,4,2,2,30,0,0
9595,327.868852459016,4,2,1,80,1,0
10250,327.868852459016,4,2,1,80,1,0
18118,-100,4,2,1,70,0,0
18446,-100,4,2,1,50,0,0
18774,-100,4,2,1,40,0,0
19102,-100,4,2,1,30,0,0
19430,-100,4,2,2,50,0,0
29430,-100,4,2,3,70,0,0
29922,-100,4,2,1,70,0,0
40413,-100,4,2,1,70,0,0
51233,-100,4,2,2,70,0,0
56151,-100,4,2,1,70,0,0
61397,-100,4,2,1,80,0,1
82340,-100,4,2,0,80,0,0
82381,-100,4,2,0,80,0,1
87627,-100,4,2,0,50,0,0
90249,-100,4,2,0,5,0,0


[Colours]
Combo1 : 240,50,160
Combo2 : 70,170,250
Combo3 : 58,209,63
Combo4 : 240,140,10

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thanks mod
Tari
Check this~ ><

I created this mod yesterday, Some of the things might have been repeated.

[General]

  1. Japanese tag is little weird, since people will use universal language which is English to search for maps, maybe you should remove then? >< or add the English translated version of the Japanese words to the tags.
  2. Well, Kiai on your own diffs are different, I understand it can be different for guest, but you should make them the same in your diff. for consistency you know?
    Well nothing else to poke at...

[Easy]

  1. 00:16:479 - Well in this part, it seems a little empty, I think you might need to add a note? I know it doesn't exactly follow vocal, but it fit the drums and rhythm well IMO
  2. 00:33:856 (2) - I hear little piano note somewhere around here, and the whistle fit with it, so maybe you should add a whistle to fit the piano in the background?
  3. 00:37:790 (4) - Wooosssh, There definietely should be a whistle here, There is a bigger piano sound note here, and as said before, whistle with this sound really nice... and I think you might want to add a new combo here?
  4. 00:37:790 (4) - Well, nothing really wrong with shape, but it seem little boring, maybe you can put some pizzazz in this slider and try a new slider shape, I have one you can try buts its up to you Slider Suggestion : http://puu.sh/1Z35j
  5. 01:06:643 (3) - The harp sound here really sounds beautiful, but It will sound better if you add a whistle to the head of the slider, I recommend you add this too ><, but if you want to add finish that's okay too :)
  6. 00:36:479 (1) - Well same here, you should add either finish or whistle whatever feel better for you, it doesn't really matter which one you add, I don't really care.
  7. 01:04:020 (2) - Well whistle fit here better than finish, so yeah should add whistle here.
    Good diff, nice blankets :>
[Normal]

  1. 00:02:677 (1,2,3,1,2,3,4,5) - Placing in the beginning is quite messy, especially this part, Please remap this whole section >< and please do not add badly stacked notes , its not good at all for the map...
  2. 00:07:409 (1) - Well, spinner end is different from other diffs and it the end here does not seem correct, I think it would be better to end spinner 1 white tick back like the other diffs in this mapset, and also should add whistle~ sound quite nice :> and fit with music.
  3. 00:15:495 (3,1,2,3,1) - No real problem with this, but it seem too close with the other notes, To be honest, I think you should worry more about flow and do symmetry when you can because your following the music, not following your patterns right?
  4. 00:23:036 (2) - Well, this look really weird in the editor because it overlap previous note, placement is off basically, you can fix this though by moving the note up a little bit, make sure you fix other note spacing if you do this.
  5. 00:21:725 (4) - Well, clap in the end not really fit, because it make it sound like the other beats, when it clearly doesn't sound like other beats. this one is quite stronger than the other beats, so I think you should remove it and maybe add whistle or finish? this is your choice, but you should really remove clap and add something else to end, it not fit at all.
  6. 00:23:036 (2,3,4) - Well this don't exactly follow the vocals, if thats what your trying to follow here, maybe you should try different rhythm here, (This map have constant 1/2 rhythm which seem really boring especially because this is a normal diff) but I guess you can keep it if you want, but should spice up rhythm a bit in this diff.
  7. 00:24:020 (1) - Well, same thing as above, whistle sound nice here and fit with the music, try to find other similar parts like this, because there are diff more places you can add whistles.
  8. Well, after this, placement get really really really messy >< Note seem really clammed up, but I don't know what else to tell you beside remap, If you want you should re position each note carefully instead of remap... but really this diff is just messsy... I'll point out some things ><
  9. 00:24:020 (1,2) - Well, position of note 2 is pretty bad, it touch the previous notes kinda like overlapping... your best bet is to change the location of note 1 and then move 2 to where it seems nice, here a suggestion : http://puu.sh/1Z6VZ , As you can see this placement is better than yours...
  10. 00:27:299 (2) - QAQ, Remove clap and add finish or whistle please, I already explain this above.....
  11. 00:37:790 (5,6) - Again bad placement, feel like random placement to me >< but I'm here to save the day, here the suggestion I think you could possibly try : http://puu.sh/1Z70e The slider 5 look really better and the note don't seem very squished together :D
  12. 00:49:758 (2) - Extend this slider to the white tick, it follow drums more and it seem more rhythmic since the sliders flow in a nice way if you do this ^^
  13. 00:54:512 (3) - Well clap here is alright, but it would be better if you add a whistle too, cause of harp like noise in the background
  14. 01:02:053 (2) - Miss clap here, if you don't add it, it will mess up your consistency and hitsound pattern , which is 2-4.. please add it here
  15. 01:11:233 (1) - Please check spacing here 0.0, I can't believe other modders don't notice this >< please don't sacrifice spacing for the sake of patterns, its not right especially for easy and normal diffs.
  16. 01:27:627 (1) - Why this slider end in red tick ? it should end in white tick like other diff, the soft hit in the end of the spinner make the spinner sound bad anyway, please extend to white tick.
    This diff need much much more work, in placement and hitsound really ><
[Hard]

  1. 00:07:220 (1) - Well, going say same thing here, but spinner end should be 1 tick back, its where the spinner really should end, or are my eyes lying :?. Make sure you add whistle to spinner if you do this.
  2. 00:15:168 (4) - Uh, I think the music is increasing and going higher, but based on my feel it clearly is, maybe you should add two notes replacing the slider going up?, it feel better to me ><
  3. 00:17:790 (6) - Not a big issue, but slider blanket here look ugly, I think you should just make straight slider going up,
  4. 00:45:168 (3,4) - Well, looks a bit messy when the upcoming notes show, I think for better flow you should put the notes a little up? http://puu.sh/1ZwZy if you follow this, the next suggestion will make this one look good ^^
  5. 00:46:807 (3) - You see this slider? you can put the slider end location at the same spot as these notes 00:45:168 (3,4) - , Do this only if you follow the above suggestion.
  6. 00:50:086 (1,2,3) - Better if you make each slider facing away from each other, something like this http://puu.sh/1Zx39 because I think your already trying to do that o.o
  7. 01:06:315 (2) - Well you have two choices here, you can either move this slider to the left more, cause it touch other notes and ruin pattern a little bit, or you can move this note 01:05:004 (5) - so it don't touch this slider. whatever is better for you
  8. 01:24:348 (3) - Another minor cosmetic issue, but you should fix anyways because its pretty noticeable, the slider end doesn't stack with 01:22:709 (2) - note's position.
  9. 00:28:528 - Wouldn't be bad idea to add note here, it follow the harp fast notes or whatever the bg music is. Feels nice to add it here too ^^
    Hitsound in this diff is quite nice :P
[Insane]

  1. 00:07:220 (1) - Same thing in other diffs, spinner end 1 tick back + whistle
  2. 00:10:250 (9) - Seems correct to add new combo here , since your combo after this are pretty short, and this stream seem like a different combo from the rest of the notes
  3. 00:57:463 (5) - Well since 00:57:790 (6) - start position stack with this slider : 00:57:135 (4) - end position, you should do the same to this by stacking it start position to 00:56:643 (2) - start position. or move this 00:56:643 (2) - slider altogether.
    Well insane is nicely made, pattern are neat so I won't poke at many things.
All diffs are nice, except normal, it need more work ><

Good Luck and hope my mod help you :)
Topic Starter
merchat7
@Gloria Guard
P.S Insane as a whole is flat beat
Don't place only the lyrics, To deploy a mix of background music is good for more flow.
I do not understand this, please give some example of where I can change the rhythm to follow background music for better flow.

@Taris
Replying since you seem to have put quite some effort into your mod. Since a reply wasn't ask, I'll only reply to certain stuff.

00:07:220 (1) - [Hard&Insane] I see your point, but this spinner is intended to follow the vocal, vocal is still singing until where the spinner ends now.
00:28:528 - [Hard] A stream at end of slider is quite difficult to catch properly, so I want to avoid this for this Hard. As my Insane isn't really a streamy map, I think not having any stream in Hard is fine.
00:57:463 (5) - [Insane] Doing your suggestion here require a pretty big spacing increase/reduction depending on what I follow. I feel current spacing is best for gameplay and I can't really see any easy way to keep the spacing relatively the same while following your suggestion so I leave this for now.

If I didn't change a pattern, it just mean I prefer my current pattern.

Thanks for mods!
EmPao

Taris wrote:

[Easy]

  1. 00:16:479 - Well in this part, it seems a little empty, I think you might need to add a note? I know it doesn't exactly follow vocal, but it fit the drums and rhythm well IMO x
  2. 00:33:856 (2) - I hear little piano note somewhere around here, and the whistle fit with it, so maybe you should add a whistle to fit the piano in the background? x
  3. 00:37:790 (4) - Wooosssh, There definietely should be a whistle here, There is a bigger piano sound note here, and as said before, whistle with this sound really nice... and I think you might want to add a new combo here? x
  4. 00:37:790 (4) - Well, nothing really wrong with shape, but it seem little boring, maybe you can put some pizzazz in this slider and try a new slider shape, I have one you can try buts its up to you Slider Suggestion : http://puu.sh/1Z35j Ok
  5. 01:06:643 (3) - The harp sound here really sounds beautiful, but It will sound better if you add a whistle to the head of the slider, I recommend you add this too ><, but if you want to add finish that's okay too :)Fixed
  6. 00:36:479 (1) - Well same here, you should add either finish or whistle whatever feel better for you, it doesn't really matter which one you add, I don't really care.Fixed
  7. 01:04:020 (2) - Well whistle fit here better than finish, so yeah should add whistle here.
    Good diff, nice blankets :>Fixed
code
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:EmPao's Easy
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika Netsukawa
BeatmapID:209438
BeatmapSetID:72689

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
Video,2000,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo2 : 70,170,250
Combo3 : 58,209,63
Combo4 : 240,140,10

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302,149,68610,2,8,P|250:61,1,100,0|8,0:0|0:0,0:0:0
176,36,69266,5,0,0:0:0
96,48,69594,1,8,0:0:0
64,120,69922,2,0,P|64:220,2,100,0|8|4,0:0|0:0|0:0,0:0:0
154,249,71233,5,2,0:0:0
154,329,71561,1,8,0:0:0
222,289,71889,2,0,P|266:269|310:289,1,100,4|8,0:0|0:0,0:0:0
380,328,72545,2,0,P|424:348|468:328,2,100,0|8|0,0:0|0:0|0:0,0:0:0
424,176,73856,6,0,P|444:132|424:88,1,100,0|8,0:0|0:0,0:0:0
344,88,74512,2,0,P|324:132|344:176,1,100,0|8,0:0|0:0,0:0:0
384,244,75168,2,0,P|300:292|220:240,1,200,0|2,0:0|0:0,0:0:0
72,180,76479,6,0,P|56:132|72:88,1,100,0|8,0:0|0:0,0:0:0
140,132,77135,1,4,0:0:0
220,132,77463,1,8,0:0:0
288,88,77790,2,0,P|308:136|288:176,1,100,0|8,0:0|0:0,0:0:0
216,212,78446,6,0,P|196:256|216:300,1,100,2|8,0:0|0:0,0:0:0
284,256,79102,1,0,0:0:0
364,256,79430,1,8,0:0:0
432,300,79757,2,0,P|448:256|432:208,1,100,4|8,0:0|0:0,0:0:0
384,140,80413,2,0,P|432:124|476:140,2,100,0|8|4,0:0|0:0|0:0,0:0:0
224,140,81725,1,4,0:0:0
100,40,82381,6,0,P|76:100|76:176|100:236,1,200,2|2,0:0|0:0,0:0:0
224,336,83692,2,0,P|248:276|248:200|224:140,1,200,2|2,0:0|0:0,0:0:0
348,40,85004,6,0,P|324:100|324:176|348:236,1,200,2|2,0:0|0:0,0:0:0
472,336,86315,2,0,P|496:276|496:200|472:140,1,200,2|2,0:0|0:0,0:0:0
256,192,87627,12,0,90249,0:0:0

thanks for mod~ :)
Raging Bull
Hi. Mods are suggestions, if you disagree with any, please explain instead of "no"

Easy:
00:15:495 (1) - Could be me, but I feel like it would play better if you add 2 1/1 sliders. Try it?
00:27:299 (5) - instead of repeat, maybe something like this? http://puu.sh/206OV I think it follows music better and you won't have awkward silence at 00:28:610 (3)
00:39:102 (5) - Well this silence is awkward, how about like screenshot instead? http://puu.sh/207ae

Normal:
00:09:595 (1) - I think removing one repeat and adding a note instead would be better. Having music start on slider end doesn't sound as exciting as clicking the note when music starts.
00:28:610 (4) - Maybe like screenshot? http://puu.sh/207fO
00:37:790 (5) - Well that's a rather awkward looking slider, plus it also touches the hp bar. I'm not sure if it's unrankable like this since slider is still pretty visible, though maybe at least shift it down a few grids so there won't be any troubles in the future? orz
00:40:086 (1) - Remove NC? Not really necessary since it's still the drums, so it'll be consistent with the previous notes.
00:42:381 (4,1,2) - Spacing between these are inconsistent. 4,1 are 1.4x and 1,2 is 1x. Maybe make it more consistent so there won't be confusion?
01:05:331 (1) - Making this note into 1/1 slider would be better since it won't have awkward silence, you can hear singer holdign a note.
01:11:889 (2) - Having second kiai time here is a lot better since the tension was being built up at 01:11:233 (1) and released here.
01:17:135 (2) - Same thing. HAve third kiai here would be a lot better.
01:21:069 (4) - Perhaps make a long slider? Weird silence for me and ruins flow imo since it has a sudden stop.
01:26:971 (1,2) - Spacing? And 1 doesn't sound like following anything for me lol. Maybe remove it?

Hard:
00:06:274 (2) - Perhaps move this note so the distance between the two sliders would be the same? It feels weird to have a sudden 1xDS then a 2x DS jump. Maybe move it to 196:200?
00:28:610 (3) - Same as normal orz. Make a slider instead?
01:19:758 (1,2,3,4) - I thought it was weird to have jumps then an anti jumps afterward. Maybe just make it 1x spacing?
Pretty neat diff.

Insane:
Really don't think AR9 is really needed. I mean well I know we all love high AR these days but 158 bpm seems rather low to have AR9 orz
00:28:610 (8) - Same as normal.
00:55:823 (9,10,1) - Seems weird to have a slowdown and then have a pretty huge jump. Perhaps reduce the spacing at least to 2.5? http://osu.ppy.sh/ss/605835
01:01:397 (3) - Add NC? I think it would be good since it;'s the start of chorus and kiai time too.
01:16:807 (2) - Perhaps just space this like the other pattern? 1.2 DS?
Just at least AR8 orz thats all I hope.

Good luck.
Topic Starter
merchat7
Raging Bull
SPOILER

Raging Bull wrote:

Hi. Mods are suggestions, if you disagree with any, please explain instead of "no"

Hard:
00:06:274 (2) - Perhaps move this note so the distance between the two sliders would be the same? It feels weird to have a sudden 1xDS then a 2x DS jump. Maybe move it to 196:200? Spacing are like this for jumps, I want to emphasize the sound on 00:05:706 and 00:06:463. These two places are where a piano chord is played + vocal compare to just one piano note being play on 00:06:274 and no vocal there. Since lot of complains for this jump. I reduce the jump by another 10%.
00:28:610 (3) - Same as normal orz. Make a slider instead? Hm, I don't really catch why you want me to do this. Assuming it's because you don't like the pause. Since I'm keeping consistency with Insane. I try to see if I can add some notes there. But there is no real solid sound to follow here so whenever I try to add something, it felt weird. Also, I think having a pause is nice, because it really emphasize the sudden drum sounds in music 00:29:430 (1,2). Doing a slider doesn't give this emphasis at all in my opinion.
01:19:758 (1,2,3,4) - I thought it was weird to have jumps then an anti jumps afterward. Maybe just make it 1x spacing? I'll be honest, I love this anti jump pattern a lot. But since several people also mention this, I increase spacing a tad bit.
Pretty neat diff.

Insane:
Really don't think AR9 is really needed. I mean well I know we all love high AR these days but 158 bpm seems rather low to have AR9 orz Only the beginning is 158bpm, the rest is 183bpm. With this mapping style, ar 9 works best imo.
00:28:610 (8) - Same as normal.Read Hard
00:55:823 (9,10,1) - Seems weird to have a slowdown and then have a pretty huge jump. Perhaps reduce the spacing at least to 2.5? http://osu.ppy.sh/ss/605835 Just something random I did. I kept it because it flows nicely. No one complain about this so far so I would rather wait for more opinion. However, I reduce spacing a bit and fix some stuff I notice here. Also keep in mind, for this part, I used quite a few 2.0x+ spacing. So a 2.8x (or to be simpler 3.0x) is something like 1.5x if you divide both by 2 so the jump shouldn't feel that sudden.
01:01:397 (3) - Add NC? I think it would be good since it;'s the start of chorus and kiai time too. I generally keep streams in one combo, I only broke this rule on 00:10:250 (1) - since several people feel combo is too long.
01:16:807 (2) - Perhaps just space this like the other pattern? 1.2 DS? I just want to variate a bit here, if I can think of something else, maybe I'll change it.
Just at least AR8 orz thats all I hope. Considering that I map this in ar9 and all the big jumps, I really do not think ar 8 will fit well.

Good luck.

Thanks for mod

Edit: ReySHeL asked me if a taiko diff could be made. Since the mapset already had taiko, we had a small discussion. I've decided to accept it. Please add ReySHeL to tags or update.
inaba-tan
haha~
japanese MOD

[ReySHeL's Taiko Oni]
SPOILER
ReySHeL: こんにちわー modお願いしてもいいですか?
inaba-tan: yap
ReySHeL: ありがとうございます
*ReySHeL is listening to [http://osu.ppy.sh/b/219572 Tamura Yukari - W:Wonder tale (TV Size)]
inaba-tan: yey
ReySHeL: これです
inaba-tan: ha~i
inaba-tan: 01:01:397 (1) - サビ部分は繋げよう
ReySHeL: ほうほう
inaba-tan: 01:04:266 (3) - 3連の裏から入ってみよう
ReySHeL: はい
inaba-tan: 01:08:446 (2) - 3連多いので5連入れてみよう
ReySHeL: おkです
inaba-tan: 01:10:413 (2) - ここも3連
inaba-tan: ぼくmod苦手なんで勘弁してください以上です
inaba-tan: \デデン/
ReySHeL: modありがとうございます><
Raging Bull
Yeah, I didn't like the pause, but fair enough. It's all consistent in all other diffs anyways. Here's a star too since you really explained it in detail about my suggestions.
0gre_old
[MOD REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
+= add
-= delete
/ = exchange to
[Fumika's Taiko Muzukashii]
MOD information
01:00:249 - d/k
01:00:331 - d/k
01:04:840 - D/d
01:27:954 (272,273,274,275,276,277,278,279,280,281,282,283) - change to
d k d d d k or
k k d d d k or
k d d k or
k k d d k k or
spinner or
etc..
It looks good
I almost have not got anything to say for it :)
[KG's Taiko Oni]
MOD information
00:11:643 - -d
00:12:299 - -d
00:12:954 - -d
00:13:610 - -d
00:14:922 - -k
00:17:709 - -d (could be)
A melody can be take out some notes
which is
00:20:086 (3,1,2,1,1,1,1,2,1,1,1,2,1,2,1,1,1)
00:25:331 (3,1,2,1,1,1,1,2,1,1,1,2,1,2,1,1,1,1,2,1,1,2,1,1,2,1,1,2,3,1)

00:30:823 - -d
00:32:545 (2,3,5) - delete
00:37:381 - -d
00:37:790 - d/k
00:38:036 - -d
00:37:790 (2,3,4) - ddd/kkk (could be)
00:38:610 - d/k
00:38:856 - -k
00:54:348 (1,2,1,1,2,3,1) - kkdkkkd/d kkk d
reduce some notes..
00:56:151 (2,1,2,1,1,2,3,4,5,1,1,2,3,4,1,1,2,3,4,1,1,2,3,1,2,1,2,3,1,2,1,1,2,1,2,1,2,1,2,1,1,2,3,1,1,1)

01:15:495 - d/k
01:15:659 - k/d
reduce some notes..
01:27:790 (2,3,1,1,1,2,3,1,1)
I think should take some notes out from some parts
some quiet part has far too much notes but it is just my opinion.

[ReySHeL's Taiko Oni]
MOD information
can be tidy up a little in kiai part
just for example
01:04:184 (2,3,1,2,1,2,3,1,2,1,2) - to ddk k d ddk kkd
01:03:282 - -k
etc..
見たところ特に言うところはありませんが、
気合のノートをもう少し減らすと綺麗に見えるかもしれません!
良い譜面ですね



It may not be helpful :?
nevermind whether give kudosu or not~
Thanks for seeing!
ReySHeL

0gre wrote:

[MOD REQUEST (Taiko only)]
SIGNs
d = don
k = katsu
D = big done
K = big katsu
+= add
-= delete
/ = exchange to



[ReySHeL's Taiko Oni]
MOD information
can be tidy up a little in kiai part
just for example
01:04:184 (2,3,1,2,1,2,3,1,2,1,2) - to ddk k d ddk kkd
01:03:282 - -k
etc..
見たところ特に言うところはありませんが、
気合のノートをもう少し減らすと綺麗に見えるかもしれません!
良い譜面ですね ありがとうございます(*>ω<*)




It may not be helpful :?
nevermind whether give kudosu or not~
Thanks for seeing!
sry no change ;w;
but it was very useful advice :)
thanks for mod!
BeatofIke
Hello, merchat7! Mod 4 Mod request from your modding queue and at #modreqs! Please offer feedback on this mod if you want!

[EmPao's Easy]
  1. 00:15:495 (1,1) - This rhythm you used here is a bit awkward. This rhythm could be improved by adding an extra 1/1 reverse slider at 00:16:807 (1) and starting the spinner at 00:18:118 (1). By re-arranging this rhythmical change, you can now notice the 1/1 reverse slider is better emphasizing the same percussion pattern as the previous slider whereas the spinner is emphasizing the pause. Here is an example of what I mean:

    Before Fix:

    After Fix:

  2. 00:20:086 - 00:27:299 (5): Since you seem to be using the soft-whistles for every whole beat from 00:20:086 - 00:27:299, I believe you should add a soft-whistle at the end of 00:20:086 (1) and delete the one at 00:25:331 (1). That way, the hitsound will be more consistent overall.
  3. 00:37:790 (4) - A little at the nazi side, but I couldn't resist seeing slider 4 unsymmetrical. Try rearranging this slider so the slider is symmetical. Also, you should move the previous hit circle to x:240 y:140. Here is a picture and code of what it should look like:
    Image and Code

    240,220,37135,1,0,0:0:0
    240,140,37463,1,8,0:0:0
    308,180,37790,2,8,P|352:160|404:188|404:188|452:160|500:180,1,200,2|0,0:0|0:0,0:0:0
  4. 00:43:036 (3) - A soft-whistle would sound nice here, since you added one at the head of 00:48:282 (1). I believe you were trying to emphasize to soft piano chords.
  5. 01:01:397 (1) - 01:21:725: It's hard to tell exactly what are you were trying to emphasize the soft-whistles with. You seem to be adding them on random notes more or less. Try adding a soft-whistle at the head of 01:07:954 (5) and 01:14:512 (2) since it's consistent with 01:04:020 (2) and 01:18:446 (1) respectively.
  6. 01:19:757 (4) - The end of this slider is unsnapped! See AI Mod (File > Open AI Mod). To fix, just drag the end of the slider back and forth (only once) on the time frame.
  7. 01:21:725 (6) - Even though a soft-finish isn't really necessary here, you don't have to remove it if you don't want to. :P

    Easy difficulty has potential. Keep up the good work!
[Chi's Normal]
  1. Comparing with the other difficulties (combo-wise), this difficulty has many combo inconsistencies.
  2. I recommend increasing the Overall Difficulty to 3 or 4. OD2 is too low for a Normal Difficulty.
  3. 00:12:872 (2,3) - You have inconsistent spacing here! You were using 1.0x spacing, but it's 0.8x here. Consider fixing this spacing. Also, I prefer if you add a new combo here instead of 00:11:889 (remove combo here) for combo consistency purposes, such as a change of pattern.
  4. 00:14:184 (1) - If fixed above , remove this combo as well and add a new combo at 00:15:495. Remove the combo at 00:16:479 afterwards.
  5. 00:28:610 (4) - I can hear a soft-cymbal crash here. Consider adding a soft-finish here to emphasize it.
  6. 00:29:430 (1) - Consider adding a soft-clap here, to be consistent with the other difficulties. It helps emphasize the percussions.
  7. 00:29:922 (3) - To be consistent with the other difficulties, I recommend that you add a new combo here. If fixed above, consider removing the combo at 00:31:233 (1) and swapping the combos at 00:32:545 (5,1). It should look like this:

    Before fix:

    After fix:


  8. 00:37:790 (5) - This slider is a bit ugly and it's touching the HP bar! I recommend moving this slider lower and readjusting the shape a little.
  9. 00:39:594 (2) - Consider adding a soft-clap at the end of this slider as well, since you can hear the drums here. The other difficulties seem to add one here.
  10. 00:40:086 (1,2) - It would be better (and more consistent with the music) if you add a new combo at 00:40:413 (2) instead of here. Remove this combo afterwards.
  11. 00:45:168 (3,1) - A little nazi, but the hit circle is not perfectly stacked with the previous slider end. It's a very easy fix. Just click on the circle tool and move the cursor on the slider end. It will automatically snap perfectly with the slider end. Good luck!
  12. 00:46:807 (5) - There is no sense of beat on the slider reverse. Therefore, it is off beat and thus unrankable! To fix this issue, I recommend re-arranging the rhythm in a way so it follows the music (beat-wise). Here is an example:

    Before Fix:

    After Fix:

  13. 00:58:774 (4) - Add a new combo here, so it's consistent with the other difficulties.
  14. 01:00:086 (6) - Consider removing the soft-finish at the end of this slider, since there is nothing to emphasize here.
  15. 01:05:987 (2,3) - Similar issue as 01:00:086 (6). Consider removing the soft-finish at the head of this slider, since there is nothing to emphasize here. You should use finishes to emphasize the cymbals. Instead, add a soft-finish at 01:06:643 (3) at the head of the slider.
  16. 01:25:004 (1,2) - This spacing is inconsistent, including the one at 01:26:315 (3,1). Should be an easy fix though.
  17. 01:26:971 (1,2) - Do you notice the sudden spacing change here? It has 1.35x spacing where it should be 1.0x spacing!

    Normal difficulty still needs some tweaking!
[Hard]
  1. 00:05:327 (4) - (optional) You might have done this intentionally, but maybe you could add a soft-whistle here to emphasize the piano+vocals? You added one on your Insane difficulty.
  2. 00:26:643 (7) - I think you should remove this soft-whistle at the end of this slider, since you didn't add one at the end of 00:21:397 (7). Then again, you did added one on your insane difficulty.
  3. 01:18:446 (1,4) - A bit nazi, but the slider end at 01:19:430 (4) is not perfectly stacked with the head of the slider at 01:18:446 (1). Should be a easy fix, but it's not a real issue.

    Hard difficulty is well mapped. Very solid hitsound usage, neatness, and rhythm choice!
[Insane]
  1. 00:02:551 (1) - (optional) Not a necessary fix, but it feels a little awkward to add this mini kick slider when you are mainly following the vocals. I think a single hit circle (with a soft-whistle added) would be fine imo. You already emphasized the piano sounds with the soft-whistles, so it shouldn't sound too awkward overall.
  2. 00:17:790 (1) - I don't think this combo is necessary, since there is a spinner afterwards (which is another combo)! I suggest removing this combo.

    Insane difficulty is also well mapped. Very solid hitsound usage, neatness, and rhythm choice! I hate the jumps though! :o
[Fumika's Taiko Muzukashii]
  1. 01:28:938 (276,277,278,279,280,281,282,283) - I think you should just delete these red circles (or whatever it's called), since they are not emphasizing anything in the music! You should end the song by adding a blue circle at 01:28:774.
[KG's Taiko Oni]
  1. Nothing to point out! Everything sounds consistent! Good Work!
Nice map overall. Good Luck!
Topic Starter
merchat7
@Raging Bull
Thank you for your star

@0gre
Thank you for taking a look at the taiko diffs, I'll definitely give a kudosu if there are changes.

@BeatofIke

Hard
00:05:327 (4) - Yeah, doing this I feel give more emphasis on the piano of 00:05:706.

Insane
00:02:551 (1) -Hmm I don't really think this ruin the focus on vocal. I also want the first note to be a slider to help with say, hidden mod.
00:17:790 (1) -This is mainly to help read this part, but I'm not too happy with this part overall, I'm still thinking of how to rework this.

The rest fixed. Just wondering, you didn't check ReySHeL's Taiko Oni?

Still thinking about Insane, I love the map when I can play it, but as I haven't been playing osu! much lately, it doesn't play as intuitively as I would like it to. Feel like the pattern are nice on paper, but when you play, it's not as good as I'd like it to be. Main reason why I haven't been pushing this actively for ranking.
Autumn
Hi~M4M

[EmPao's Easy]
試試這種單錨點的滑條,可以包得很好看:
00:22:053 (1) -
340,288,22053,6,0,P|388:216|328:136,2,200,2|0|2,0:0|0:0|0:0,0:0:0
00:32:872 (1) - ^
384,116,32872,6,0,P|436:196|376:272,1,200,8|8,0:0|0:0,0:0:0
00:54:840 (3) -
332,76,54840,2,0,P|384:152|324:232,1,200,2|0,0:0|0:0,0:0:0

[Hard]
01:15:823 (6) - Let the slider point at 01:16:315 (7)

[Insane]
Just some advice on the mapflow.

00:06:463 (5,6) -

00:58:774 (1) and 00:59:430 (3) - The flow is anticlockwise from 00:58:446 (8)
So let's try Ctrl+G on these two sliders

01:05:659 (5) and 01:05:987 (1,2) -I think the direction of 01:05:659 (5) is a little awkward after the stream. Try this:
(Stack 01:06:315 (2) with 01:06:643 (1) )

01:10:577 (1,2,3,4,5) - A stream with just 5 notes needn't use many curves like this. That awkward for the HardRock players especially under high BPM. Try this:

01:15:823 (1,2,3,4) - ^

01:24:676 (2,3) - The flow of 01:24:348 (1,2,3) is anticlockwise,but 01:25:004 (1,2,3,4,5) is clockwise, Ctrl+G on 01:24:676 (2,3) will make the change not so abrupt. Have a try.
Fumika
Here, fixed that last part

SPOILER
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:Fumika's Taiko Muzukashii
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika Netsukawa ReySHeL
BeatmapID:214695
BeatmapSetID:72689

[Difficulty]
HPDrainRate:4
CircleSize:5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2678,378.548895899054,4,1,0,50,1,0
9595,327.868852459016,4,1,0,80,1,0
10250,327.868852459016,4,1,0,80,1,0
61397,-100,4,1,0,90,0,1
87627,-100,4,1,0,90,0,0


[Colours]
Combo1 : 48,177,192
Combo2 : 248,72,41

[HitObjects]
256,192,2677,1,8,0:0:0
256,192,4192,1,8,0:0:0
256,192,5706,1,8,0:0:0
256,192,6463,1,8,0:0:0
256,192,7220,1,8,0:0:0
256,192,7409,12,0,8734,0:0:0
256,192,9595,6,0,P|32:192,1,210
256,192,10250,1,4,0:0:0
256,192,10577,1,8,0:0:0
256,192,10905,1,0,0:0:0
256,192,11069,1,0,0:0:0
256,192,11233,1,8,0:0:0
256,192,11561,1,0,0:0:0
256,192,11889,1,8,0:0:0
256,192,12217,1,0,0:0:0
256,192,12381,1,0,0:0:0
256,192,12545,1,8,0:0:0
256,192,12709,1,0,0:0:0
256,192,12872,1,0,0:0:0
256,192,13200,1,8,0:0:0
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256,192,87790,12,0,90249,0:0:0
Nwolf
Woof, from my modding queue

[EmPao's Easy]
00:22:053 (1) - Move slider starting point down to y:296 and the end up to y:136
01:17:790 (4,1) - Use same slider design as orange (1)

[Chi's Normal]
01:02:053 (2) - Move slider end point to x:240 y:196

[Fumika's Taiko Muzukashii]
01:04:840 - d
01:05:987 - k

[Hard]
Slider Tick Rate --> 1

[ReySHeL's Taiko Oni]
Woof?

[KG's Taiko Oni]
00:06:463 - d
00:06:842 - k

[Insane]
Woof.

Very nice map, good luck getting this ranked soon :>
Fumika
no change...
Weez
Modding time!!!!! :D

[General]
- A suggestion that I highly suggest: during the video when they show the characters, try matching the combo colours to the background. Example here 00:20:086 would be orange and grey (add in grey to the combo colours just for these parts to act as a neutral colour.) 00:29:922 would be blue and grey and so on. It adds more visuals to the map :3

-Kiai time isn't consistent in Hard and Insane. It must be the same in your diffs.
- Remove ed from tags because its too short to even search for anything.


[Easy]
00:10:250 (1,2,1) - The sliders can be more perfect and making them more perfect helps with the transition onto the next slider. Please use this: (Just did it because it would be way too hard to explain)
280,160,10250,6,0,P|288:32|464:32|472:160,1,300,4|8,0:0|0:0,0:0:0
476,240,11561,2,0,P|468:368|292:368|284:240,1,300,4|8,0:0|0:0,0:0:0
280,160,12872,6,0,P|272:32|96:32|88:160,1,300,4|8,0:0|0:0,0:0:0
72,256,14184,1,4,0:0:0
72,256,14512,2,0,P|172:256|172:256|172:292|192:320|228:332,1,200,8|8,0:0|0:0,0:0:0
252,256,15495,6,0,P|356:256,2,100,4|8|0,0:0|0:0|0:0,0:0:0
00:16:807 (1) - This long spinner doesn't fit properly with the music. Instead you should make the spinner shorter and map the left over part. Something like so is good:


[Normal]
00:44:676 (2) - This whole combo doesn't fit the bg music at all. Solution, move 2 to start at 00:44:512
01:26:971 (1,2,1) - The current transition to the spinner doesn't fit the music at all. Change 2 into a circle and make the spinner start earlier suits it better.

[Hard]
00:06:463 (3) - Not a great idea to put a jump during the slow parts of the song. Please reduce the spacing.
00:54:184 (2) - Consider reversing this (Ctrl+G), plays nice :3
Best diff so far!

[Insane]
My opinion on insane....AR is fine, the rhythm is fine, the patterns.......no. This needs work, there are parts where it just tooo jumpy where it doesn't belong. Kiai time section seems alright, just the parts before it, just expected something more simpler and not that jumpy. I can't even play it to make a proper mod.....
EmPao
thanks!!
fixed something~
and code here:
code
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:EmPao's Easy
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika Netsukawa
BeatmapID:209438
BeatmapSetID:72689

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
Video,2000,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2678,378.548895899054,4,2,2,50,1,0
7220,-100,4,2,2,30,0,0
9595,327.868852459016,4,2,1,80,1,0
10250,327.868852459016,4,2,1,80,1,0
18118,-100,4,2,1,70,0,0
18446,-100,4,2,1,50,0,0
18774,-100,4,2,1,40,0,0
19102,-100,4,2,1,30,0,0
19430,-100,4,2,2,50,0,0
29430,-100,4,2,3,70,0,0
29922,-100,4,2,1,70,0,0
40413,-100,4,2,1,70,0,0
51233,-100,4,2,2,70,0,0
56151,-100,4,2,1,70,0,0
61397,-100,4,2,1,80,0,1
82340,-100,4,2,0,80,0,0
82381,-100,4,2,0,80,0,1
87627,-100,4,2,0,50,0,0
90249,-100,4,2,0,5,0,0


[Colours]
Combo1 : 240,50,160
Combo2 : 70,170,250
Combo3 : 58,209,63
Combo4 : 240,140,10

[HitObjects]
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140,184,29922,5,4,0:0:0
48,52,30577,2,0,P|96:36|140:52,1,100,0|8,0:0|0:0,0:0:0
192,116,31233,2,0,P|236:132|284:116,1,100,0|8,0:0|0:0,0:0:0
336,52,31889,2,0,P|384:36|428:52,2,100,0|8|0,0:0|0:0|0:0,0:0:0
382,116,32872,6,0,P|452:123|452:255|380:263,1,200,8|8,0:0|0:0,0:0:0
352,188,33856,1,0,0:0:0
272,188,34184,2,0,P|272:88,1,100
120,28,35168,6,0,P|120:128,1,100,2|8,0:0|0:0,0:0:0
116,288,36151,1,8,0:0:0
196,288,36479,6,0,P|240:308|284:288,1,100,2|8,0:0|0:0,0:0:0
240,220,37135,1,0,0:0:0
240,140,37463,1,8,0:0:0
308,180,37790,2,8,P|352:160|404:188|404:188|452:160|500:180,1,200,2|0,0:0|0:0,0:0:0
404,300,39102,1,4,0:0:0
410,41,40413,5,4,0:0:0
250,41,41069,2,0,P|206:105|121:105|82:42,2,200,8|0|8,0:0|0:0|0:0,0:0:0
410,41,43036,1,2,0:0:0
332,172,43692,1,8,0:0:0
468,96,44348,6,0,P|538:103|538:235|466:243,1,200,2|8,0:0|0:0,0:0:0
332,172,45659,1,4,0:0:0
188,244,46315,2,0,P|115:236|115:104|186:96,2,200
342,285,48282,6,0,P|526:285|526:57|342:57,2,400,2|2|4,0:0|0:0|0:0,0:0:0
294,221,51233,6,0,P|294:117,2,100,8|0|8,0:0|0:0|0:0,0:0:0
262,293,52217,2,0,P|250:373|134:373|126:293,1,200,2|0,0:0|0:0,0:0:0
46,153,53528,5,2,0:0:0
206,153,54184,2,0,P|308:152,1,100,0|8,0:0|0:0,0:0:0
340,80,54840,6,0,P|410:87|410:219|338:227,1,200,2|8,0:0|0:0,0:0:0
206,153,56151,6,0,P|106:153,1,100,4|8,0:0|0:0,0:0:0
86,313,57135,2,0,P|94:393|210:393|222:313,2,200,8|8|8,0:0|0:0|0:0,0:0:0
86,233,58774,6,0,P|6:221|6:105|86:97,1,200,4|2,0:0|0:0,0:0:0
230,29,60086,2,0,P|310:37|310:153|230:165,1,200,4|2,0:0|0:0,0:0:0
186,317,61397,6,0,P|230:337|278:317,1,100,4|8,0:0|0:0,0:0:0
230,253,62053,2,0,P|184:235|140:255,2,100,0|8|0,0:0|0:0|0:0,0:0:0
234,93,63364,6,0,P|190:73|146:93,1,100,0|8,0:0|0:0,0:0:0
78,53,64020,1,2,0:0:0
78,133,64348,1,8,0:0:0
78,213,64676,2,0,P|58:257|78:301,2,100,0|8|2,0:0|0:0|0:0,0:0:0
234,257,65987,5,0,0:0:0
234,337,66315,1,8,0:0:0
302,297,66643,2,0,P|346:317|390:297,1,100,4|8,0:0|0:0,0:0:0
470,297,67299,2,0,P|470:197,1,100,0|8,0:0|0:0,0:0:0
390,209,67954,2,0,P|374:109,1,100,2|8,0:0|0:0,0:0:0
302,149,68610,2,8,P|250:61,1,100,0|8,0:0|0:0,0:0:0
176,36,69266,5,2,0:0:0
96,52,69594,1,8,0:0:0
56,120,69922,2,0,P|56:220,2,100,0|8|4,0:0|0:0|0:0,0:0:0
154,249,71233,5,0,0:0:0
154,329,71561,1,8,0:0:0
222,289,71889,2,0,P|266:269|310:289,1,100,4|8,0:0|0:0,0:0:0
380,328,72545,2,0,P|424:348|468:328,2,100,0|8|2,0:0|0:0|0:0,0:0:0
424,176,73856,6,0,P|440:128|424:84,1,100,0|8,0:0|0:0,0:0:0
344,84,74512,2,0,P|328:132|344:176,1,100,2|8,0:0|0:0,0:0:0
384,244,75168,2,0,P|300:292|220:240,1,200,0|2,0:0|0:0,0:0:0
72,180,76479,6,0,P|56:132|72:88,1,100,0|8,0:0|0:0,0:0:0
140,132,77135,1,4,0:0:0
220,132,77463,1,8,0:0:0
288,88,77790,2,0,P|304:132|288:180,1,100,0|8,0:0|0:0,0:0:0
212,212,78446,6,0,P|196:260|212:304,1,100,0|8,0:0|0:0,0:0:0
280,260,79102,1,0,0:0:0
360,256,79430,1,8,0:0:0
428,300,79758,2,0,P|444:256|424:208,1,100
376,144,80413,2,0,P|424:128|468:144,2,100,0|8|4,0:0|0:0|0:0,0:0:0
216,144,81725,1,4,0:0:0
92,44,82381,6,0,P|68:104|68:180|92:240,1,200,2|2,0:0|0:0,0:0:0
216,340,83692,2,0,P|240:280|240:204|216:144,1,200,2|2,0:0|0:0,0:0:0
340,44,85004,6,0,P|316:104|316:180|340:240,1,200,2|2,0:0|0:0,0:0:0
464,340,86315,2,0,P|488:280|488:204|464:144,1,200,2|2,0:0|0:0,0:0:0
256,192,87627,12,0,90249,0:0:0
Coro
Taiko mod~
All are suggestions unless in red.

[Fumika's Taiko Muzukashii]
00:25:495 - k
00:28:118 - k

[ReySHeL's Taiko Oni]
00:02:677 - opening pattern sounds a bit weird to me... if you want, try this pattern instead:
00:11:397 - d, 00:11:561 - remove, 00:11:725 - d
00:16:643 - ^

[KG's Taiko Oni]
no problems~

good luck with rank
ReySHeL

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.


[ReySHeL's Taiko Oni]
00:02:677 - opening pattern sounds a bit weird to me... if you want, try this pattern instead:
00:11:397 - d, 00:11:561 - remove, 00:11:725 - d
00:16:643 - ^
sry no change ;w;
but fix another part
thanks for mod :)

http://puu.sh/241xX
Gero
I Can't Mod this ;W; The map is amazing
Give star :3!

Good lucky >//<
kajiyatta
M4M request from your queue
General
almost suggestions
EmPao's Easy
Placement
00:14:184(2,3) stack seems difficult for newbie imo. and there isn't another stack in this diff.
Rhythm
00:40:413 unnecessary green line

Chi's Normal
this NC pattern seems a bit weird for me, try to put a NC at downbeat (Long white line)
Placement
00:23:036(2,3,4,5,6) make beautiful like this?
00:37:790(5,6)^
00:40:086(1,2) swap NC
00:40:413(2,3,4) a bit crowded so it's not clear.
00:45:987(2,3) why not use ×1.00 spacing? I suppose you shouldn't change the spacing
Rhythm
00:09:113 unnecessary green line
01:27:053^
00:09:595 you should start notes at red line, but this slider's end attached red line at 00:10:250, maybe it's not Rankable.
e.g) Hit Sonud
01:14:512(2,3) add a clap at end

Hard
Placement
00:12:872(1) like this? it's more nice flow imo
00:35:659(2,3,4) you can make a jumping like 00:37:463(3,1)
Rhythm
00:28:528 to follow the music, add a note here?

Insane
Placement
00:54:840(7,8) to follow the flow, like this? I feel better
Rhythm
00:59:222 add a note? it's expectable for player.

nice map & star~
Chocopikel
sorry, I'm late o.o let's go m4m

[EmPao's Easy]
  1. 00:07:220 (1) - End of spinner at 00:09:595
  2. 01:19:757 (4) - unsnapped
[Chi's Normal]
  1. 00:17:954 (1) - start of spinner at 00:18:118
  2. 00:23:692 (4) - new combo?
  3. 00:37:790 (5) - touched to HP Drain bar. try down this.
  4. 00:38:774 (6) - little overlap with 00:37:463 (4). It looks a little dirty. try to stack.(Align the front and rear DS)
  5. 01:19:758 (4) - new combo. and remove new combo at 01:20:086 (1)
[Hard]
  1. 00:07:220 (1) - Green line (recommend 10%) to the end of spinner.
[Insane]
  1. AR -1 (AR9 of bpm 183 doesn't fit)
  2. 00:02:551 (1) - ??? I can't understand this rhythm. try circle at 00:02:677.
  3. 00:07:220 (1) - same comment as 00:07:220 (1) of Hard
  4. 00:34:184 (6) - new combo?
  5. 00:44:348 (5) - ^
  6. 00:49:594 (4) - ^
  7. 00:50:741 (1,2,3) - mistake? correct the position of the 00:50:741 (1)
  8. 00:50:741 (1) - remove new combo and new combo at 00:51:233 (4)
  9. 01:00:249 (5) - 1/4 is better fit than 1/8
  10. 01:00:741 (1,2) - ^
  11. 01:00:741 (1) - remove new combo and new combo at 01:01:397 (3)
  12. 01:25:987 (1) - same comment as 01:00:249 (5)
Thanks for mod and star in my map.
good luck!! star!! ;)
Topic Starter
merchat7
@Autumn
Thank you for your advice, I change some patterns based on your suggestions. Sometime I change the direction of the flow to tell that the focus is change from drum to vocal or vice versa so that's why I did some of the thing I did. I decide to add curve to the streams since I don't find a curve steam fits well with the song. I feel the song is constantly changing in direction, energetic so I want to give a similar feel when you play the stream which is lot of curves or a wave shaped stream.

@Nwolf
Any particular reason for tick 1? Tick 2 fits well for most song. I do 1 for Easy due to the ticks overlapping.

@Weez
- I did think about matching the combo color to video, but I think this hurts map readability because combo color blends too much with video so that's why I choose not to do this. I may reconsider this if people like it, but from my knowledge, people don't really enjoy playing maps with combo color/background blending.
- I decide to include ed for the same reason as vn, for when you search in game. I have 5000 beatmap and searching ed, I only find about 200 so I think this tag is unique enough not to apply to too many songs and can helpful for those who want to find ending theme to say an anime.

Hard: 00:53:856 (1,2,3) - They all follow the same drum sounds so I want to keep the direction of the slider the same
Insane: Jumps is the main reaosn why ar 9 fits, at this bpm, I find that this is where the line between using ar 8 and ar 9 is. I just check some beatmaps, this one http://osu.ppy.sh/b/99583 doesn't have many jumps or big ones, so ar 8 fits really well, but this one http://osu.ppy.sh/b/131362 have lot of jumps and quite big ones as well. Ar 8 would play horrible here. I love both beatmaps immensely I felt that this song was energetic enough for ar 9 and I always wanted to try making a fun jump beatmap so the main focus I need to do here is making sure ar 9 plays well for all parts. I find some parts fits better with ar 8.5 right now and I agree that kiai time looks good. I'm looking a bit more for opinion of people who can really play this diff (95%+ accuracy) and tells me where they feel the flow is off. As for myself personally, I can keep 95% accuracy on most plays. Thanks for your opinion through.

@Gero
Thanks star!

@kajiyatta
Thanks for mod and star. If I didn't change something, it means I prefer current flow. I didn't add those notes, since for Hard, I find stream at end of a slider difficult to play. For Insane, I don't hear any particular sound in music there and I want to do more of a jump pattern rather than streamy.

@Chocopikel
Thanks for mod and star as well.
Insane: 00:02:551 (1) - This follow piano
00:50:741 (1) - Keeping consistency with 00:40:249 (1) - 00:45:495 (1) -
01:00:741 (1,2) - Both rhythm are 1/6. I adjust 01:00:249 to 1/8 instead since it fits better. For this one, try to put claps with the drums in music, it's impossible to do this with 1/4.
01:00:741 (1) - I normally keep streams in one combo.
01:25:987 (1) - Similar reason, since one combo is stream and one combo is 1/2, I want to keep them in differnet combo.

About the green line at the end of spinner, I listen to this part several time, but I don't find it too loud. If other mention, I'll add it. I explain ar 9 in Weez's reply.

Thanks for mod all!

Edit:@Empao
Add ReySHeLto tags in your diff or update.
EmPao

Chocopikel wrote:

sorry, I'm late o.o let's go m4m

[EmPao's Easy]
  1. 00:07:220 (1) - End of spinner at 00:09:595 no,I follow the lyrics here
  2. 01:19:757 (4) - unsnapped ok, fixed

kajiyatta wrote:

M4M request from your queue

EmPao's Easy
Placement
00:14:184(2,3) stack seems difficult for newbie imo. and there isn't another stack in this diff. Fixed
Rhythm
00:40:413 unnecessary green line true, fixed

nice map & star~
Thanks for your mods~

I add ReySHeL to tags

here is the latest version, thank you merchat7

code
osu file format v11

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:EmPao's Easy
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika Netsukawa ReySHeL
BeatmapID:209438
BeatmapSetID:72689

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg"
Video,2000,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2678,378.548895899054,4,2,2,50,1,0
7220,-100,4,2,2,30,0,0
9595,327.868852459016,4,2,1,80,1,0
10250,327.868852459016,4,2,1,80,1,0
18118,-100,4,2,1,70,0,0
18446,-100,4,2,1,50,0,0
18774,-100,4,2,1,40,0,0
19102,-100,4,2,1,30,0,0
19430,-100,4,2,2,50,0,0
29430,-100,4,2,3,70,0,0
29922,-100,4,2,1,70,0,0
51233,-100,4,2,2,70,0,0
56151,-100,4,2,1,70,0,0
61397,-100,4,2,1,80,0,1
82340,-100,4,2,0,80,0,0
82381,-100,4,2,0,80,0,1
87627,-100,4,2,0,50,0,0
90249,-100,4,2,0,5,0,0


[Colours]
Combo1 : 240,50,160
Combo2 : 70,170,250
Combo3 : 58,209,63
Combo4 : 240,140,10

[HitObjects]
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384,120,3435,2,0,P|429:134|477:118,2,100,0|2|0,0:0|0:0|0:0,0:0:0
224,120,4949,6,0,P|178:105|130:121,1,100,0|2,0:0|0:0,0:0:0
178,185,5706,1,0,0:0:0
226,249,6084,1,2,0:0:0
274,185,6463,2,0,P|318:201|366:185,1,100,0|2,0:0|0:0,0:0:0
256,192,7220,12,0,9113,0:0:0
280,160,10250,6,0,P|288:32|464:32|472:160,1,300,4|8,0:0|0:0,0:0:0
472,240,11561,2,0,P|464:368|288:368|280:240,1,300,4|8,0:0|0:0,0:0:0
280,160,12872,6,0,P|272:32|96:32|88:160,1,300,4|8,0:0|0:0,0:0:0
48,228,14184,1,4,0:0:0
128,228,14512,2,0,P|228:228|228:228|228:264|248:292|284:304,1,200,8|8,0:0|0:0,0:0:0
308,228,15495,6,0,P|412:228,2,100,4|8|0,0:0|0:0|0:0,0:0:0
256,192,16807,12,4,19430,0:0:0
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109,215,21069,2,8,P|309:215,1,200,8|8,0:0|0:0,0:0:0
344,288,22053,6,0,P|416:280|416:148|344:140,2,200,2|0|2,0:0|0:0|0:0,0:0:0
200,212,24020,1,0,0:0:0
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200,212,25987,2,0,P|188:268|204:312,2,100,2|8|0,0:0|0:0|0:0,0:0:0
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192,264,29430,6,0,P|140:264,1,50,8|8,0:0|0:0,0:0:0
140,184,29922,5,4,0:0:0
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410,41,43036,1,2,0:0:0
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332,172,45659,1,4,0:0:0
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294,221,51233,6,0,P|294:117,2,100,8|0|8,0:0|0:0|0:0,0:0:0
262,293,52217,2,0,P|250:373|134:373|126:293,1,200,2|0,0:0|0:0,0:0:0
46,153,53528,5,2,0:0:0
206,153,54184,2,0,P|308:152,1,100,0|8,0:0|0:0,0:0:0
340,80,54840,6,0,P|410:87|410:219|338:227,1,200,2|8,0:0|0:0,0:0:0
206,153,56151,6,0,P|106:153,1,100,4|8,0:0|0:0,0:0:0
86,313,57135,2,0,P|94:393|210:393|222:313,2,200,8|8|8,0:0|0:0|0:0,0:0:0
86,233,58774,6,0,P|6:221|6:105|86:97,1,200,4|2,0:0|0:0,0:0:0
230,29,60086,2,0,P|310:37|310:153|230:165,1,200,4|2,0:0|0:0,0:0:0
186,317,61397,6,0,P|230:337|278:317,1,100,4|8,0:0|0:0,0:0:0
230,253,62053,2,0,P|184:235|140:255,2,100,0|8|0,0:0|0:0|0:0,0:0:0
234,93,63364,6,0,P|190:73|146:93,1,100,0|8,0:0|0:0,0:0:0
78,53,64020,1,2,0:0:0
78,133,64348,1,8,0:0:0
78,213,64676,2,0,P|58:257|78:301,2,100,0|8|2,0:0|0:0|0:0,0:0:0
234,257,65987,5,0,0:0:0
234,337,66315,1,8,0:0:0
302,297,66643,2,0,P|346:317|390:297,1,100,4|8,0:0|0:0,0:0:0
470,297,67299,2,0,P|470:197,1,100,0|8,0:0|0:0,0:0:0
390,209,67954,2,0,P|374:109,1,100,2|8,0:0|0:0,0:0:0
302,149,68610,2,8,P|250:61,1,100,0|8,0:0|0:0,0:0:0
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Fumika
No change, Thanks for mod !
mintong89
Mod request at my queue o.o

[General]
2nd bpm's offset -5? and after kiai time, the offset seem really too slow...

[Insane]
Nothing~

[Hard]

00:29:594 (2,1) - this i think maybe too hard for Hard Player, because it will read this 00:29:922 (1) - as wrong as 1/2. maybe change to other shape?

[Chi's Normal]

00:11:561 (3) - make this between 00:11:889 (4) - and 00:10:577 (2) - is better imo, just like this 01:11:233 (1) - (End) stack at 01:13:200 (4) - ?

[EmPao's Easy]

00:22:053 (1) - 这种感觉3个point (curved slider) 会比较好...
00:32:872 (1) - ^
00:36:479 (1,2) - 排好

[Fumika's Taiko Muzukashii]

00:15:331 - add a thing? i hear sound imo

[ReySHeL's Taiko Oni]

good 0 0

[KG's Taiko Oni]

00:29:922 (4) - D?
00:40:086 (1) - d? 这和 00:39:922 (3) - 一样的声音.
00:40:413 (1) - D~

sorry for poor mod orz...good luck~
kg2161012

Nwolf wrote:

KG's Taiko Oni
00:06:463 - dno fixed
00:06:842 - kno fixed

mintong89 wrote:

[KG's Taiko Oni]

00:29:922 (4) - D?no fixed
00:40:086 (1) - d? 这和 00:39:922 (3) - 一样的声音.no fixed
00:40:413 (1) - D~no fixed
No fixed,but thanks for your mod :)
Topic Starter
merchat7
@mintong89
Hmm, I agree, the first half of kiai seems to be off, but the 2nd half and the other parts seems good to me, so I'll see more opinion. Maybe -2 or so offset to make this not as noticeable.

Adjust the pattern in Hard, thanks for mod!
Fumika
No change !
tetsutaro
From the people who brought you

comes this mod.

[General]
:idea: [authentic rant] <Easy> <Normal> <Hard> These are too hard for their respective difficulty names in authentic terms, but is perfectly acceptable on osu apparently.
:idea: I absolutely despise a multitude of "sliders of equally short width scattered at equal distance", which results in a monotonous beat at equal (time) spacing. I advocate longer sliders to link up musical notes together, especially in easier diffs.
:!: The spinner/drumroll/shaker at 00:07:220 (1) is not uniform among difficulties. Agree on an algorithm if you must include variety here, but I would strongly suggest they end at the same time.

[Easy]
:idea: Besides the fact that to me this works better as a Normal, the difficulty is nicely made, with some well-laid blankets and flow.
:!: Except that the notes seem too closely packed.
:?: 00:54:840 (1) - Suddenly a new combo by itself?

[Normal]
:idea: I would suggest a lyrics-based approach rather than a rhythm-based one. The latter may be suitable for highest difficulties, but for lower ones I would suggest otherwise.
:idea: Since you have included notes at 1/2 beat away, a lot can be tweaked in tandem to better reflect the music. See below for details.
:idea: 00:02:677 (1,2) and 00:04:949 (1,2) - These four are quite randomly placed to me.
:idea: 00:37:790 (5) - Can start 1/2 earlier to reflect the 'ru' in the vocal.
:idea: 00:51:233 (1,2,3,1,2,3,1,2) - Do not like the multitude of "sliders of equally short width scattered at equal distance".
:idea: 01:19:758 (4) - Stash to next combo.
:!: 01:26:971 (1,2) - Suddenly elevated here at the end compared with 01:25:004 (1,2,3), forming some kind of "final blow" effect

[Hard]
:idea: Do not like the multitude of "sliders of equally short width scattered at equal distance".
:!: 01:19:758 (1,2,3,4) - Suddenly a drop in distance. Consider expanding the pattern with the blue combo kind of surrounds the purple (4) and blue (1) under it.

[Insane]
:idea: Do not like the multitude of "sliders of equally short width scattered at equal distance".
:!: 00:02:551 (1) - 1/6 returning slider that I cannot pick up any relevant music support for. If there isn't a very good reason for this I would suggest removing it.
:!: 00:17:299 (2,3,4) - Distance ratio: these three have equal (time) spacing but not equal distance ((2)-(3) is shorter than (3)-(4)). Move around please.
:idea: 01:00:249 (5) and 01:00:741 (1,2) - Has relevant music support but I don't like it, that's all.

[Fumika Muzukashii] Perceived difficulty rating: 5* Muzukashii
:!: 00:40:413 (78,79,80,81,82,83,84,85,86) - Compared with the following patterns in the section, this is quite undermapped. Add in more 1/2 clusters to fit the drums here.

[Reyshel Oni] Perceived difficulty rating: 7* Oni
:?: 01:16:807 (1) - A large katsu here is quite odd. Care to explain?

[KG Oni] Perceived difficulty rating: 9* Ura Oni
:idea: The difficulty is comparable to Kill Me no Baby authentic 9* Oni (--> http://www.youtube.com/watch?v=i3XYY_VqoMY ), maybe even a notch higher.
:idea: Great consistency across the map.
:?: 01:00:086 (1,2,1,2,1,2,1,2,1,1,2,3,1,1,1) - Are you sure you want kkddkkddkdddkdk instead of kkddkkddkkddkdk?
Topic Starter
merchat7
Sorry delay.

General:
00:07:220 (1) - I kept it consistent on my diffs, other mappers may have other interpretations of when to end the spinner/drum roll here.

No real comment about the other stuff. Insane is quite difficult (although pretty normal for today Insane) so a more difficult mapset make sense.

Insane:
00:02:551 (1) - Do you not hear the piano on 1/6 here?
00:17:299 (2,3,4) - This pattern has already been remapped, still working on it.

Adjust pattern on Hard due to several people mentioning.

Thanks for mod
kg2161012

tetsutaro wrote:

[KG Oni] Perceived difficulty rating: 9* Ura Oni
:idea: The difficulty is comparable to Kill Me no Baby authentic 9* Oni (--> http://www.youtube.com/watch?v=i3XYY_VqoMY ), maybe even a notch higher.changed into Inner Oni diff.
:idea: Great consistency across the map.
:?: 01:00:086 (1,2,1,2,1,2,1,2,1,1,2,3,1,1,1) - Are you sure you want kkddkkddkdddkdk instead of kkddkkddkkddkdk?no fixed
Thanks for your mod :)

.osu:http://puu.sh/2fiRB
EmPao
Fixed!

thanks mod^_^
code
osu file format v12

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

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BeatDivisor: 2
GridSize: 4

[Metadata]
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TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:EmPao's Easy
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika Netsukawa ReySHeL
BeatmapID:209438
BeatmapSetID:72689

[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:1
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
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Video,2000,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
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Fumika
Fixed

SPOILER
osu file format v12

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AudioLeadIn: 0
PreviewTime: 61348
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
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[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:Fumika's Taiko Muzukashii
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika

Netsukawa ReySHeL
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256,192,39922,1,0,0:0:0:0:
256,192,40086,1,0,0:0:0:0:
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256,192,41397,1,0,0:0:0:0:
256,192,41725,1,0,0:0:0:0:
256,192,41889,1,8,0:0:0:0:
256,192,42053,1,0,0:0:0:0:
256,192,42381,1,8,0:0:0:0:
256,192,42709,1,8,0:0:0:0:
256,192,43036,1,0,0:0:0:0:
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256,192,83036,1,0,0:0:0:0:
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256,192,85823,1,0,0:0:0:0:
256,192,85987,1,8,0:0:0:0:
256,192,86151,1,8,0:0:0:0:
256,192,86315,2,0,P|262:277|391:203,1,280
256,192,87299,1,8,0:0:0:0:
256,192,87463,1,8,0:0:0:0:
256,192,87627,1,0,0:0:0:0:
256,192,87790,12,0,90249,0:0:0:0:
sssyoyo
rank this please
kg2161012
Something fixed.

.osu:http://puu.sh/2nFKT
Lundlerol
hi~
mod req from my queue

[ReySHeL's Taiko Oni]
00:07:220 (1) - スピナー必須なの?自分ならノーツ置く。
00:14:184 (3) -  k
00:17:299 (1,2,3) -  この3連は一体?何処に音取ってるかわからないので00:17:381 (2) - これをdelete
00:17:463 (2) -  3連を置くならここを始点にdddでFA
00:49:266 (1) -  k
00:56:151 (1) -  ノーツが抜けてますが。add notes.
01:16:807 (1) - remove f
01:27:053 -  ノーツがry
01:27:217 - ^
01:27:381 - ^
01:27:627 (1) - 自分ならスピンよりノーツ

[KG's Taiko Inner Oni]
00:07:220 (2) - remove slider? notes is placed if it is me.
00:07:220 (2) -  add k?
00:29:922 (4) - D(finish notes)
00:40:413 (1) - ^
00:45:659 (2) - ^
00:50:905 (1) - ^
01:01:397 (1) - ^
01:11:725 (1) - ^
01:28:774 (1) - remove finish notes

[Fumika's Taiko Muzukashii]
00:07:220 (2) - remove spinner? notes is placed if it is me.
00:19:430 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29) - Since a player is bored here, it should rearrange.
01:00:249 (156,157,158) -  ddd This portion is difficult in Muzukashii.

Good luck_(:3 」∠)_
Topic Starter
merchat7
Thanks for mod Lundlerol, I'll pm the taiko mappers if they are too late checking your mod.
kg2161012

Lundlerol wrote:

[KG's Taiko Inner Oni]
00:07:220 (2) - remove slider? notes is placed if it is me.no fixed
00:07:220 (2) -  add k?no fixed
00:29:922 (4) - D(finish notes)fixed
00:40:413 (1) - ^fixed
00:45:659 (2) - ^fixed
00:50:905 (1) - ^no fixed
01:01:397 (1) - ^fixed
01:11:725 (1) - ^no fixed
01:28:774 (1) - remove finish notes no fixed
Thanks for your mod :)

.osu:http://puu.sh/2tAiH
TheWantedOne
please get ranked! 8-) :D
ReySHeL

Lundlerol wrote:

hi~
mod req from my queue

[ReySHeL's Taiko Oni]
00:07:220 (1) - スピナー必須なの?自分ならノーツ置く。
00:14:184 (3) -  k
00:17:299 (1,2,3) -  この3連は一体?何処に音取ってるかわからないので00:17:381 (2) - これをdelete
00:17:463 (2) -  3連を置くならここを始点にdddでFA
00:49:266 (1) -  k
00:56:151 (1) -  ノーツが抜けてますが。add notes.
01:16:807 (1) - remove f
01:27:053 -  ノーツがry
01:27:217 - ^
01:27:381 - ^
01:27:627 (1) - 自分ならスピンよりノーツ

Good luck_(:3 」∠)_
thanks for mod~
http://puu.sh/2xPBY
Topic Starter
merchat7
@ReySHeL
File couldn't be found, send me a pm or edit the post if you want me to update.
Dooms
I don't see any problems with the taiko maps. Very well done! :).
jack42611
please ranked
Topic Starter
merchat7
Wanted to fix mp3 for a while now, I notice considerable amount of artifact compared to the full version so I finally decided to edit the full ver. to TV Size instead. The "TV Size" I use was basically a trimmed full version anyways.

For some reason, there's still an offset change even through I made sure the mp3 start points are the same so -50 to all timing points. I'll get a double check later.
I made s:c1 clap and soft whistles quieter as they seems too loud for some reason.

I will add nced video soon, but I want to add karaoke. Here's the current rough draft of it.
Styling: Same as all others karaoke video I made
Effect: No plan for effect, simple /k and /kf aegisub karaoke effect. If you have a good effect for this karaoke, feel free to suggest it.
Comment: I look at two sub group for translation. Doki have timed karaoke, but there seems to be a lot wrong with it. Translation needs some change as well. rori have much better styling for their karaoke, but it isn't timed. Translation quality is quite nice, although some weird phase. I notice some of the translations are considerably different and convey a different meaning so I must do some research to see which respect the original Japanese meaning best.

mirai e to futari no wonder tale
未来へとふたりのWonder tale
Doki: This is a wonder tale of two people and their future together.
rori: Unfolding into the future, it's our fairy tale
My: Unfolding into the future, it's our "wonder tale"
Comment: Literal translation is something like "future with two of wonder tale". It doesn't make sense, you need to add some words. I like rori translation best as it fits nicely with lyric, although it doesn't represent the original meaning well. Doki "This is," when I see this, I expect to see "kore wa" in the lyric.

senaka ni sasayakitai no
背中に囁きたいの
Doki: I always planned on showing you
rori: I want to whisper to you
Comment: "sasayaki" means whisper so rori seems to keep the meaning better.

mune no naka sotto misete
胸のなかそっと見せて?
Doki: What's secretly inside my heart
rori: Secretly show me what's in your heart
My: The secrets inside my heart
Comment: I would then use Doki translation here with minor change so "I want to whisper to you, the secrets inside my heart."

hontou wa ienai kikenai kara
本当は言えない 聞けないから
Doki: But I really can't tell you since I don't want to hear it
rori: But because I can't say it, I can't ask you
My: But because you don't want to hear them, I can't really say it
Comment: Both sentence structure seems off with two "I", adding a second person (you) seems more correct unless there's something that prevent this? I use "them" considering "the secrets" - plural.

ijiwaru shitaku naru
意地悪したくなる
Doki I just want to pick on you
rori: I just have to pick on you
Comment: "Want" is more playful sounding, "have" is a bit more arrogant sounding. Considering the character Tamura Yukari is voice acting, "have" seems better.

konna hazu ja nai
こんな筈じゃない
Doki: It shouldn't be like this
rori: It wasn't suppose to be this way
Comment: I prefer rori way of wording much more

watashi no kokoro ga
私のこころが
Doki: My beating heart
rori: But my heart just can't help, but sing
Comment: Doki follows original meaning much more, but rori sentence sound much better. When I read this, "my beating heart...." what? It's answered in the next line, but keep in mind, unlike a book, you don't see the next sentence immediately, it's a minor thing, but I prefer rori's translation because of this.

shiranai tokimeki o utaidasu
知らないときめきを歌い出す
Doki: Doesn't recognise the excitement that it's singing about
rori: Skipping beats that it never ever knew could be
Comment: rori phasing of "shiranai," "to not know" seems a bit poetical (never ever knew could be). I prefer something a bit more, "standard English."

girigiri no atsusa de
ギリギリの熱さで
Doki: Even though it's about to burn up
rori: With a passion, about to explode
Comment: Planning to continue using rori translation for this part.

mirai e to futari no wonder tale
未来へとふたりのWonder tale
Unfolding into the future, it's our "wonder tale"

hajimari ga kowai no ni tomaranai
始まりがこわいのにとまらない
Doki: I'm afraid of it starting, but I cannot stop it.
rori: The start scares me so much, but I have to keep going
Comment: Another case of Doki = keep original meaning. rori = more natural.

kimi no hitomi ga watashi no tame ni
君の瞳が私のために
Doki: I wonder why I would want
rori: Why is it that I want your eyes
Comment: Prefer rori as "hitomi," "eyes" is put in this line.

kagayaite hoshii no wa naze kashira
輝いて欲しいのはなぜかしら
Doki: Your eyes to shine for me
rori: To start shining for me
Comment: Sentence connected to previous, so using rori.

koi na no oshiete yo
恋なの? 教えてよ
Doki: Is this love? Please tell me.
rori: Is this love? Can't you tell me?
My: Is this love? Can you tell me?
Comment: I personally like how rori does two questions, it sounds more natural, although I would phase it as, "Can you tell me?" However,"oshiete," "please tell me" fits much better with it.
If you notice a mistake with the draft, feel free to mention. Please keep in mind that it was done extremely quickly.
VerticalSound
Good Beatmap!
EmPao
:)
Flaus
The taiko maps are very well done, however there are a few changes that can still be made to them.

ReySHeL's Taiko Oni

These changes should be made to make the intro of the map suit the intro of the song.

00:02:817 (1) - Remove note
00:05:845 (1) - Remove note

KG's Taiko Inner Oni

00:02:627 (1,2,1,2,1,2,1,1,2,1,1) - This intro seems a bit too simple and it doesn't really suit the song, it should be remapped to suit the piano part instead of the vocals.
[ Zzz ]
HI~ merchat7

EmPao's Easy

00:15:445 (1) - Can you try

00:20:036 (1,2) - ^ ( Same as above )

Good map! Good shape! ^^...

Chi's Normal

00:07:549 (1) - The end of the spinner 00:08:684 (1) - Here

00:42:003 (2) - Can you try

01:02:986 (4) - add Circle

01:13:478 (5) - ^ ( Same as above )

Hard

00:18:068 (1,1) - Spinner comes after the slider and the interval is too short going.

With an interval of such a spinner and slider .....

Insane

01:00:691 (1,2) - We start with a slider, not a stream?

do you accept m4m?

https://osu.ppy.sh/forum/t/128381 my map!! Please
Topic Starter
merchat7
@Flaus
Sorry for delay, I'll make sure the taiko mappers see your mod if they miss it.

@[ Zzz ]
Thanks for your mod! I'm a bit unwell right now so I prefer to check your mod at a later time. I'm sorry but I'm currently not accepting m4m. But I may take a look at your beatmap ^^

Updated mapset with remapped Normal for now.
ReySHeL
diff name changed

i think should taiko diff name remove ''Taiko''
because it dont need to emphasize taiko diffs now

and offset is tooooo early +50(10250) plz~
http://puu.sh/3koeU
Topic Starter
merchat7
@ReySHeL
Did you redownload? I put a new mp3. 50 offset is a very noticeable difference. I won't be able to play Insane if timing was that off.

Regarding changing the taiko names, I will see how the other taiko mappers feel about this. If I do this, I will probably include taiko in tags so you can find them by searching in game as well, like before.

@[ Zzz ]
The spinner length of that spinner in Hard is quite short, so I don't really want to shorten it more. I don't really think you need spinner recovery time in Hard. I did sliders for that part in Insane since the part is 1/6, that is 240bpm 1/4 stream which I don't think fits the beatmap.

I didn't change anything so I can't give kudosu yet, but maybe there will be change in the guest diffs

@Flaus
ReysheL didn't change so I can't kudo you. I'll see kg2161012 reply.

Also regarding timing, I think it should be another -10 to offset, but I'm too lazy to change for all diffs right now so only changed for Insane. I'll get someone to double check to make sure later.
kg2161012
About name:

Like ReySHeL says,it doesn't have to emphasize taiko diffs now

So can you help me to fix my diff's name into "KG's Inner Oni"?

Thanks~ :)
Momochikun
Sorry no fix for Zzz mods..
Also i change the diff name to be consisent with my other GD and mapset

SPOILER
osu file format v12

[General]
AudioFilename: song.mp3
AudioLeadIn: 0
PreviewTime: 61298
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:W:Wonder tale (TV Size)
TitleUnicode:W:Wonder tale (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:merchat7
Version:Mochi's Normal
Source:Ore no Kanojo to Osananajimi ga Shuraba Sugiru
Tags:oreshura ending ed 俺の彼女と幼なじみが修羅場すぎる 俺修羅 アニメ kg2161012 EmPao ms0543724 Momochikun Fumika Netsukawa ReySHeL
BeatmapID:264502
BeatmapSetID:72689

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:6
SliderMultiplier:0.999999999999999
SliderTickRate:2

[Events]
//Background and Video events
0,0,"background.jpg",0,0
Video,2000,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Combo3 : 58,209,63
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112,96,79708,5,0,0:0:0:0:
204,52,80036,1,8,0:0:0:0:
304,52,80363,1,0,0:0:0:0:
380,116,80691,1,8,0:0:0:0:
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152,300,82822,1,0,0:0:0:0:
108,276,82986,2,8,L|72:316,2,50
164,192,83642,6,0,P|215:188|263:196,1,99.9999999999999,0|8,0:0|0:0,0:0:0:0:
308,184,84133,1,0,0:0:0:0:
340,148,84297,2,8,L|300:112,2,50
436,184,84954,5,2,0:0:0:0:
308,336,85609,1,2,0:0:0:0:
172,188,86265,1,2,0:0:0:0:
300,36,86921,1,2,0:0:0:0:
256,192,87577,12,0,90199,0:0:0:0:
yohanesadi95
go go go go go
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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