forum

Ho-Ong-I - Hide and Seek [Taiko|Osu]

posted
Total Posts
239
show more
-Neipezi
hi From #modreqs

[General]
SeeU is the vocals of this song.
and Ho-ong-i go to the source.

[Normal]
00:17:831 (5) - NC?
00:41:833 (6) - ^

[Hard]
00:09:830 (3) - NC?

[Insane]
00:09:830 (5) - NC?
00:57:334 - Circle add?
01:05:334 - ^

Good luck to you~ Ranked hope :D
Topic Starter
neonat

-Kirito wrote:

hi From #modreqs

[General]
SeeU is the vocals of this song.
and Ho-ong-i go to the source.

[Normal]
00:17:831 (5) - NC? added the new combo
00:41:833 (6) - ^ added a new combo on the slider after

[Hard]
00:09:830 (3) - NC? ^

[Insane]
00:09:830 (5) - NC? ^
00:57:334 - Circle add? Changed the rhythm there
01:05:334 - ^ Left it as it is

Good luck to you~ Ranked hope :D
Thanks for your mod and support ^^
Broccoly
Hi. From #modreqs.. This is my 2nd time at modding (just in case i make mistakes lol)

[General]
The background image you inserted (when i played no video mode) had incomplete Korean characters(겁에) that reads literally "~at fear" which makes no sense. I would recommend you getting a new picture or capturing another part of the video.

[Origin]
00:31:832 (1) - nazi - how about adjusting the slider so that it could better "blanket" around the slider before that?
maybe like this (you need to select "view" - "Grid Level" - "most precise (4)" in order to do this)


00:53:834 (1) - nazi - same reason as above
like this


01:01:834 (1) - nazi - same reason


01:07:835 (1,2) - nazi - Relocate one of two to parallel each other


01:24:836 (5,6,7,8) - nazi - same as above


01:48:838 (3,4) - nazi - adjust to parallel each other?


01:58:089 (3,4) - The order of 3 and 4 is reversed. plz fix it.



For other diffs, I didn't find any noticeable errors..
I like the slider velocity change during Kiai time btw :D
Hope this helped~
Aeonian Sonder

Broccoly wrote:

Hi. From #modreqs.. This is my 2nd time at modding (just in case i make mistakes lol)

[General]
The background image you inserted (when i played no video mode) had incomplete Korean characters(겁에) that reads literally "~at fear" which makes no sense. I would recommend you getting a new picture or capturing another part of the video.

[Origin]
00:31:832 (1) - nazi - how about adjusting the slider so that it could better "blanket" around the slider before that?
maybe like this (you need to select "view" - "Grid Level" - "most precise (4)" in order to do this)


00:53:834 (1) - nazi - same reason as above
like this


01:01:834 (1) - nazi - same reason


01:07:835 (1,2) - nazi - Relocate one of two to parallel each other


01:24:836 (5,6,7,8) - nazi - same as above


01:48:838 (3,4) - nazi - adjust to parallel each other?


01:58:089 (3,4) - The order of 3 and 4 is reversed. plz fix it.



For other diffs, I didn't find any noticeable errors..
I like the slider velocity change during Kiai time btw :D
Hope this helped~
I just finish the modding, and gave neocat the updated version, and now we wait
Topic Starter
neonat
Updated. Lol -APXH. neocat o_o
xxhckxyz
hi~~ :D

SPOILER
picture recommending size is 1024x768

and...maybe normal can change the slider velocity to 1.0 or 1.2...because i cannot find a ranked map has same slider velocity in all difficulty....


normal

00:08:830 (1) - the ending do not stand on the white line...slider的尾部沒有站在拍子上

i guess something can add between 00:54:834 and 00:57:834

02:07:840 (1) - the ending do not stand on the white line....slider的尾部沒有站在拍子上


insane

for insane, this may be too easy....i suggest increase difficulty in song setup:

HR+2/3
CS+1
AR+1/0
OD+2/3

00:11:299 (3) - no stand on the line....沒有站在拍子上

other is good for me...


last thing...i hear someone said if want the map be ranked, three continuous level's map should be made.
Maybe ur normal can be changed to easy can remap a new a for normal
ignore it
Veerago
Yoooo (/´ ▽ `)/
Mod~
How to read:
Black - please change~
Blue - suggestions
Red - !!!

[General]
Round off bpm to 120~

[Insane]
!! Check all slider lengths and ensure that they snap to the timing divisors (◎ - ◎; )
Example: 00:39:582 (5) - Do ctrl+shift+s and you'll notice the change (((; ° Д ° )))
00:06:830 (3,4) - Lengthen sliders to 1/2 beat

00:07:830 (5) - Lengthen slider to 00:08:330
00:07:830 (5,1,2,3,4) - One combo
00:09:830 (5,1,2,3,4) - One combo
00:09:830 (5) - Lengthen slider to 00:10:580
00:15:831 (6,7,1,2,3,4) - One combo
00:18:331 (2,3,4) - Adjust sliders using 1.3x distance snap, so that the end of slider 3's nicely touching the end of slider 1 & 2

00:21:831 (1) - Replace note with 1/2 slider?
00:22:081 (2) - Add note
00:20:831 (5) - NC
00:23:831 - NC
00:27:831 (7) - NC
00:29:581 - Remove whistle
00:29:832 - Remove note, shift 00:30:082 (2,3,4) up
00:31:582 - Add note
00:31:832 (5) - Remove note, shift 00:32:082 (6,7) up (Remove whistles here and NC too~)
00:32:832 - Add note + whistle
00:35:832 (4) - NC
00:37:832 - Symmetrical to 00:38:332
00:40:832 - Remove note, move slider at 00:41:082 (2) up, 00:41:332 - add note, 00:41:582 (8) - returning slider, 00:42:083 - remove note (so that this set follows the set at 00:38:832 (3,4,5,6))

00:42:583 - NC
00:44:833 - Remove note, shift returning slider at 00:45:083 (3) up?
00:45:583 - Add note
00:47:583 - Add note and shift slider to start at 00:47:833 ?
00:48:583 - Slider to start at 00:48:833, so remove note at 00:49:083
00:49:833 - NC
00:56:834 - Add note
01:03:834 - Remove note, shift slider at 01:04:084 up & add one more return to that slider? So that it follows the rhythm at 01:01:834
01:17:210 - Remove note?
01:25:211 - Remove note?
01:31:837 - Remove note, shift slider at 01:32:087 up, 01:32:337 - add note
01:35:837 (6,7,8,1,2) - One combo
01:51:838 - Remove note, shift slider at 01:52:088 up, 01:52:588 - add note
01:54:839 - Disable distance snap and adjust slider so that there's no overlaps?

01:56:839 - Horizontally symmetrical to slider at 01:56:339
01:58:339 - Vertically symmetrical to note at 01:57:839
01:59:589 (4) - Nazi - One small grid down lol

02:02:089 (1,2) - Replace with 1/2 slider?
02:07:215 (6) - Remove note
02:16:840 (3,4,5,6,7) - Use 1.0x distance snap to line them up nicely

02:17:841 (7,8,9) - http://puu.sh/1Snms
02:21:591 (5) - Nazi - One small grid size to the left to be symmetrical to 3rd note orz
02:21:841 (6) - NC
02:23:341 (3) - Check slider length. Place the slider so that the y-axis cuts it nicely into half~
Ran out of patience to do the other diffs, orz ;;
Sorry ;
Good luck on getting this map ranked~
Aeonian Sonder

Veerago wrote:

Yoooo (/´ ▽ `)/
Mod~
How to read:
Black - please change~
Blue - suggestions
Red - !!!

[General]
Round off bpm to 120~

[Insane]
!! Check all slider lengths and ensure that they snap to the timing divisors (◎ - ◎; )
Example: 00:39:582 (5) - Do ctrl+shift+s and you'll notice the change (((; ° Д ° )))
00:06:830 (3,4) - Lengthen sliders to 1/2 beat

00:07:830 (5) - Lengthen slider to 00:08:330
00:07:830 (5,1,2,3,4) - One combo
00:09:830 (5,1,2,3,4) - One combo
00:09:830 (5) - Lengthen slider to 00:10:580
00:15:831 (6,7,1,2,3,4) - One combo
00:18:331 (2,3,4) - Adjust sliders using 1.3x distance snap, so that the end of slider 3's nicely touching the end of slider 1 & 2

00:21:831 (1) - Replace note with 1/2 slider?
00:22:081 (2) - Add note
00:20:831 (5) - NC
00:23:831 - NC
00:27:831 (7) - NC
00:29:581 - Remove whistle
00:29:832 - Remove note, shift 00:30:082 (2,3,4) up
00:31:582 - Add note
00:31:832 (5) - Remove note, shift 00:32:082 (6,7) up (Remove whistles here and NC too~)
00:32:832 - Add note + whistle
00:35:832 (4) - NC
00:37:832 - Symmetrical to 00:38:332
00:40:832 - Remove note, move slider at 00:41:082 (2) up, 00:41:332 - add note, 00:41:582 (8) - returning slider, 00:42:083 - remove note (so that this set follows the set at 00:38:832 (3,4,5,6))

00:42:583 - NC
00:44:833 - Remove note, shift returning slider at 00:45:083 (3) up?
00:45:583 - Add note
00:47:583 - Add note and shift slider to start at 00:47:833 ?
00:48:583 - Slider to start at 00:48:833, so remove note at 00:49:083
00:49:833 - NC
00:56:834 - Add note
01:03:834 - Remove note, shift slider at 01:04:084 up & add one more return to that slider? So that it follows the rhythm at 01:01:834
01:17:210 - Remove note?
01:25:211 - Remove note?
01:31:837 - Remove note, shift slider at 01:32:087 up, 01:32:337 - add note
01:35:837 (6,7,8,1,2) - One combo
01:51:838 - Remove note, shift slider at 01:52:088 up, 01:52:588 - add note
01:54:839 - Disable distance snap and adjust slider so that there's no overlaps?

01:56:839 - Horizontally symmetrical to slider at 01:56:339
01:58:339 - Vertically symmetrical to note at 01:57:839
01:59:589 (4) - Nazi - One small grid down lol

02:02:089 (1,2) - Replace with 1/2 slider?
02:07:215 (6) - Remove note
02:16:840 (3,4,5,6,7) - Use 1.0x distance snap to line them up nicely

02:17:841 (7,8,9) - http://puu.sh/1Snms
02:21:591 (5) - Nazi - One small grid size to the left to be symmetrical to 3rd note orz
02:21:841 (6) - NC
02:23:341 (3) - Check slider length. Place the slider so that the y-axis cuts it nicely into half~
Ran out of patience to do the other diffs, orz ;;
Sorry ;
Good luck on getting this map ranked~
What's "Nazi"?...
Momochikun
Hi.. from mod queue :)

General

U don't like hitsound, huh ? XD
Reduce volume of sliderslide or make it no sound.

Easy
(i think it's normal ?)
Spacing.. please make the 2 spacing note different range from 4 spacing note. It'll make beginner confused
00:16:830 (4) - This jump looks strange to me
00:10:830 (1,2,3,4,5,6) - Maybe u can make some hit rthym ?
01:55:839 (3) - ^


Normal
00:57:834 (1) - Remove spinner, it doesn't fit to the song
01:12:710 (1) - Move this to 01:12:585
01:33:837 (1) - Add whistle to the head then remove whistle from the tail of the slider
01:35:837 (5) - Add whistle to the head then remove whistle from the tail of the slider
01:49:838 (1) - Strange jump here.. --
02:22:841 (1,2) - Remove this, the song has over. It's over mapped i think


Insane and Origin
Fine i think.. since Five stars diff is free from distance snap

Good Luck!~ :)
Natsu
General:

SPOILER
:!: Bpm is 120

:!: Background hide and seek.jpg is 1366x768, which differs from the recommended size of 1024x768. resize plz

:!: Inconsistency in combo colours:

- [Hard] :
Combo1 : 7,132,224
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 242,224,6
Combo5 : 255,170,43
Combo6 : 245,22,28

- [Insane] :
Combo1 : 243,133,155
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 121,142,137
Combo5 : 255,190,94
Combo6 : 210,20,11

- [Normal] :
Combo1 : 234,38,57
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 105,124,119
Combo5 : 255,170,43
Combo6 : 237,220,5

- [Origin] :
Combo1 : 243,133,155
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 105,124,119
Combo5 : 255,170,43
Combo6 : 210,20,11

:!: Inconsistency in PreviewTime:
- [Hard] : 5830
- [Insane] : 5830
- [Normal] : 5830
- [Origin] : 37832

:!: Inconsistency in Kiai Times:

- [Hard] :
Kiai #1: Starts on 01:09:835, ends on 01:25:837
Kiai #2: Starts on 01:59:820, ends on 02:15:840

- [Insane] :
Kiai #1: Starts on 01:09:816, ends on 01:25:836
Kiai #2: Starts on 01:59:714, ends on 02:15:840

- [Normal] :
Kiai #1: Starts on 01:09:835, ends on 01:25:837
Kiai #2: Starts on 01:59:839, ends on 02:15:840

- [Origin] :
Kiai #1: Starts on 01:09:835, ends on 01:09:960
Kiai #2: Starts on 01:13:835, ends on 01:13:960
Kiai #3: Starts on 01:17:836, ends on 01:17:961
Kiai #4: Starts on 01:21:836, ends on 01:21:961
Kiai #5: Starts on 01:59:839, ends on 02:03:714
Kiai #6: Starts on 02:03:839, ends on 02:07:715
Kiai #7: Starts on 02:07:840, ends on 02:11:715
Kiai #8: Starts on 02:11:840, ends on 02:15:840

Normal:

SPOILER
00:05:830 finish
00:07:830 (4,5,1,2) - make this part more clean
00:14:830 this is your easy diff this part is really confuse and hard for new player think about other pattern plz
00:26:831 remove this circe or make the previows slider more short
00:58:334 add circle
01:25:836 finish
01:44:838 move this to other place 300 hit of spinner overlap it is a unrankable issue
01:53:839 whistle in the head of slider

Need alot of work since

Hard:

SPOILER
01:29:368 (2) unsnaped circle
00:05:830 finish in the head of slider
00:25:831 whistle in the head
00:33:832 ^
01:05:835 ^
02:14:840 (8,9) - look bad move 9 to other place
02:23:341 finish in the tail

Insane:

SPOILER
01:33:337 unsnaped slider tail
00:05:830 add finish
00:25:831 whistle in the head
00:33:832 ^
i stop here since u got alot of work there
Miggl
MOD

since you asked me to, I finally begun to mod it:

Map In General
Timing


Offset a little later( ~5.846<- thats what I got after 25% slowmotion )
BPM: exactly 120 (since it is an computer generated song, its pretty simple to find it out)
Slider Velocity: see in diff section (its only mentioned if i would change something)


For you:
To get a little fine tuning, just play the beginning and you see:
it feels like the slider ends too early

just use 25% to prove it

Note: if you change offset in [Origin] an Error occurs :(

-----------
Inheriting section Problem:

some velocity changes in inheriting sections are MUCH TOO HARD ---> so test and change it a little


Difficulty: Normal
Most changes are to make it look better or better to read - just suggestions


00:10:856 (1) - looks a little bad just set it a little more away:




----------
00:16:856 (4) - ctrl+h it:




----------
00:17:856 (5) - open this thing like that:




----------
00:22:856 (2) - a little hidden
00:26:856 (3) - ^
00:30:856 (2) - ^

00:31:356 (3,4) - make it look better by smooth ( i mean both ends should be on the same line)

00:33:856 (1,2,3) - funny spacing here, also you could change the look haha

----------
00:42:606 (2) - after this point it gets much more confusing and harder than before, try following if u wanna keep it confusing hard :



and replace 00:44:856 (5,6)


----------
or, what would be not too hard and fit to the rest:





----------
00:54:856 (1) - place it a little more left to keep it in the cursor movement with the slider

00:56:356 (4) - change to a 1/2 reverse slider

01:01:856 (7) - chango to slider and NC to match the voice acting and the truly combo-change
if you do this, you should remove NC here: 01:02:856 (8)

01:04:356 (9) - 1/2 reverse-slider again

----------
01:05:856 (1,2,3) - spacing fix, 2 a little hidden, 2->3 higher spacing



----------
01:15:356 (4,5) - little more distance

01:34:356 (1) - NC

01:40:856 (5,6) - little hidden by 300's xD

01:44:856 (1) - TOTALLY hidden by the points (place it somewhere else)

That's it

After this diff, check ur other diffs at the same points for the same things.

After you made some changes, i will mod the other diffs ( I dont have much time at the moment).
Topic Starter
neonat

Momochikun wrote:

Hi.. from mod queue :)

General

U don't like hitsound, huh ? XD
Reduce volume of sliderslide or make it no sound.

Easy
(i think it's normal ?)
Spacing.. please make the 2 spacing note different range from 4 spacing note. It'll make beginner confused
00:16:830 (4) - This jump looks strange to me
00:10:830 (1,2,3,4,5,6) - Maybe u can make some hit rthym ?
01:55:839 (3) - ^


Normal
00:57:834 (1) - Remove spinner, it doesn't fit to the song
01:12:710 (1) - Move this to 01:12:585
01:33:837 (1) - Add whistle to the head then remove whistle from the tail of the slider
01:35:837 (5) - Add whistle to the head then remove whistle from the tail of the slider
01:49:838 (1) - Strange jump here.. --
02:22:841 (1,2) - Remove this, the song has over. It's over mapped i think


Insane and Origin
Fine i think.. since Five stars diff is free from distance snap

Good Luck!~ :)
I changed some hitsounds. Thanks for mod.
Gero
YO! M4M Mod

[General]

(*) your audio is low recommend finding one better than this to 192 kbps
(*) your BG is unranked the right measures are 1024x768

[Normal]

(*) 00:07:830 (4,5,1) - Here you could make a very nice triangle:
(*) 00:09:830 (2) - This slider is being covered by this circle 00:08:330 (5) - recommend moving the slider to another site
(*) 00:16:830 (4) - NC here
(*) 00:21:831 (1) - HEY HEY HEY RESPECT THE DISTANCE PLEASE D:!!
(*) 00:22:831 (2,3) - ^
(*) 00:26:831 (3) - ^
(*) 00:24:831 (4) - Remove NC and Add NC Here 00:25:831 (1)
(*) 00:29:830 (1) - DISTANCE SNAP PLEASE CHECK THIS
(*) 00:40:830 (5) - Many here reverse could confuse new players, I recommend you do the following:

(*) 00:47:830 (4) - NC here
(*) 00:50:830 (1,2,3) - I think this pattern is very messy I suggest making these forms:

Here The Code:
262,238,50830,6,0,P|289:171|256:112,1,140
176,56,51830,2,0,P|149:123|182:182,1,140
168,280,52830,2,0,P|191:342|191:342|272:352,1,140
344,296,53830,2,0,P|424:312|480:208,1,210,2|0,0:0|0:0,0:0:0
(*) 00:57:830 (1) - Distance Please :<
(*) 00:58:830 (1) - ^
(*) 01:10:830 (3) -BAD BAD BAD FOR NORMAL reverse confuse many new players.

[Hard]

(*) AR + 1
(*) 00:08:830 (1) - Note no Distance snap, check this please
(*) 00:33:830 (1,2,3,4,5,6,7,8,9) - these patterns are very uncomfortable to play you should make other patterns here
(*) 00:35:830 (6) - NC
(*) 00:43:330 (1) - NC
(*) 00:50:830 (4) - ^
(*) Good Diff :)

Good Lucky!
Topic Starter
neonat

Gero wrote:

YO! M4M Mod

[General]

(*) your audio is low recommend finding one better than this to 192 kbps I'll see what I can find
(*) your BG is unranked the right measures are 1024x768 Changed

[Normal]

(*) 00:07:830 (4,5,1) - Here you could make a very nice triangle: ok
(*) 00:09:830 (2) - This slider is being covered by this circle 00:08:330 (5) - recommend moving the slider to another site shifted
(*) 00:16:830 (4) - NC here ok
(*) 00:21:831 (1) - HEY HEY HEY RESPECT THE DISTANCE PLEASE D:!! adjusted
(*) 00:22:831 (2,3) - ^ ^
(*) 00:26:831 (3) - ^ ^
(*) 00:24:831 (4) - Remove NC and Add NC Here 00:25:831 (1) ok
(*) 00:29:830 (1) - DISTANCE SNAP PLEASE CHECK THIS adjusted
(*) 00:40:830 (5) - Many here reverse could confuse new players, I recommend you do the following: ok

(*) 00:47:830 (4) - NC here not changing
(*) 00:50:830 (1,2,3) - I think this pattern is very messy I suggest making these forms: changed shape

Here The Code:
262,238,50830,6,0,P|289:171|256:112,1,140
176,56,51830,2,0,P|149:123|182:182,1,140
168,280,52830,2,0,P|191:342|191:342|272:352,1,140
344,296,53830,2,0,P|424:312|480:208,1,210,2|0,0:0|0:0,0:0:0
(*) 00:57:830 (1) - Distance Please :< adjusted
(*) 00:58:830 (1) - ^ no change
(*) 01:10:830 (3) -BAD BAD BAD FOR NORMAL reverse confuse many new players. ok

[Hard]

(*) AR + 1 ok
(*) 00:08:830 (1) - Note no Distance snap, check this please checked
(*) 00:33:830 (1,2,3,4,5,6,7,8,9) - these patterns are very uncomfortable to play you should make other patterns here I tried shifting them a bit
(*) 00:35:830 (6) - NC ok
(*) 00:43:330 (1) - NC not changing
(*) 00:50:830 (4) - ^ don't think I will change this either
(*) Good Diff :)

Good Lucky!

Thanks for mod!
Aeonian Sonder

Natsu wrote:

General:

SPOILER
:!: Bpm is 120

:!: Background hide and seek.jpg is 1366x768, which differs from the recommended size of 1024x768. resize plz

:!: Inconsistency in combo colours:

- [Hard] :
Combo1 : 7,132,224
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 242,224,6
Combo5 : 255,170,43
Combo6 : 245,22,28

- [Insane] :
Combo1 : 243,133,155
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 121,142,137
Combo5 : 255,190,94
Combo6 : 210,20,11

- [Normal] :
Combo1 : 234,38,57
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 105,124,119
Combo5 : 255,170,43
Combo6 : 237,220,5

- [Origin] :
Combo1 : 243,133,155
Combo2 : 138,47,140
Combo3 : 231,22,231
Combo4 : 105,124,119
Combo5 : 255,170,43
Combo6 : 210,20,11

:!: Inconsistency in PreviewTime:
- [Hard] : 5830
- [Insane] : 5830
- [Normal] : 5830
- [Origin] : 37832

:!: Inconsistency in Kiai Times:

- [Hard] :
Kiai #1: Starts on 01:09:835, ends on 01:25:837
Kiai #2: Starts on 01:59:820, ends on 02:15:840

- [Insane] :
Kiai #1: Starts on 01:09:816, ends on 01:25:836
Kiai #2: Starts on 01:59:714, ends on 02:15:840

- [Normal] :
Kiai #1: Starts on 01:09:835, ends on 01:25:837
Kiai #2: Starts on 01:59:839, ends on 02:15:840

- [Origin] :
Kiai #1: Starts on 01:09:835, ends on 01:09:960
Kiai #2: Starts on 01:13:835, ends on 01:13:960
Kiai #3: Starts on 01:17:836, ends on 01:17:961
Kiai #4: Starts on 01:21:836, ends on 01:21:961
Kiai #5: Starts on 01:59:839, ends on 02:03:714
Kiai #6: Starts on 02:03:839, ends on 02:07:715
Kiai #7: Starts on 02:07:840, ends on 02:11:715
Kiai #8: Starts on 02:11:840, ends on 02:15:840

Normal:

SPOILER
00:05:830 finish
00:07:830 (4,5,1,2) - make this part more clean
00:14:830 this is your easy diff this part is really confuse and hard for new player think about other pattern plz
00:26:831 remove this circe or make the previows slider more short
00:58:334 add circle
01:25:836 finish
01:44:838 move this to other place 300 hit of spinner overlap it is a unrankable issue
01:53:839 whistle in the head of slider

Need alot of work since

Hard:

SPOILER
01:29:368 (2) unsnaped circle
00:05:830 finish in the head of slider
00:25:831 whistle in the head
00:33:832 ^
01:05:835 ^
02:14:840 (8,9) - look bad move 9 to other place
02:23:341 finish in the tail

Insane:

SPOILER
01:33:337 unsnaped slider tail
00:05:830 add finish
00:25:831 whistle in the head
00:33:832 ^
i stop here since u got alot of work there
I get that kiai times are inconsistent for neocat's difficulties, but isn't a guest's difficulty usually different from the maker's?
Miggl
Hey, Hey, Hey! EDITED

As i said, I will mod the other diffs too :3

@ APXH, im not too sure, but i think its in the rules that all "kiai times" must be the same D:
General
----------
----------
AS I SAID BEFORE:
( you didnt change it :( )
----------
----------
CHANGE THE OFFSET (~5.846)
why?
the PERFECT offset is IMPORTANT!

you think its not that bad?
- q.q. I PLEASE YOU TO TRY IT - TRY IT OUT

Hard(see edit)
Setup:

Drain Rate: 6

Timing

slider velocity 1,50
why?
some parts are more filled with sliders, ad following many circles,
by changing it, but leaving the distance spacin out, the differense wont be so high like, for example here: 00:14:850 (2,3,4,1,2,3,4,5)

Also your slider won't look that ugly ;D

Inherited sections

Instead of using 0,75 , use 0,85
why i would do this?
because the part you slowed down, is slowed down by lesser action(clicking, moving cursor) already hard enough

well, thats it for overall :D

else chronological suggestions:

I will edit this post for "else suggestions" and the insane, origin diff-Mod and tell you then in-game or per skype :3

kay, edit here:

00:12:596 (4) - this slider is very surprising unexpected. remove it and set a circle at its end point (in time-line)
well because you could missunderstand smth here a screen how i mean it:



----------
00:23:846 (3) - i know you wanted it like that (to slow it down) but add a reverse here!!!
why?
ur other slider are the same and it is confusing if this one isnt. Also it fits better to the music

the slowmotion u want u already have with the break after 00:24:846 (4) - which you should replace then ;D

----------
2 suggestions here:
00:32:596 (5) - add a slider here and end it at the following circle ( so u need to remove 00:32:846 (5) - )
or
just add a circle at 00:32:596 (5) which is placed at the same point as the other, so that u need to click twice on the same dot.
just try out a few variations here^^
----------
00:45:346 (10) - you could mirror (ctrl+g) it (some flow haha)

next:
00:55:846 (2) - add here a slider and use another combo-look
or
01:03:846 (4) - remove the slider here and make a circle out of it

01:13:846 (1,2,3) - more space/distance between those 3
01:17:846 (1,2) - more space between those 2
01:21:846 (1,2) - ^
why?
well, its slow enough, because you dont need to do much. to use the same "distance-snap-spacing" as with faster parts is a fault.

01:49:846 (1) - remove one reverse and add a circle for it
01:55:846 (4,5,6,7,8,9,10) - pretty boring because you used that so often. its a fast combo, but if its always the same combo its boring.

01:59:846 (1,2) - little mroe spacing
02:03:846 (1,2) - ^
02:07:846 (1,2) - ^
02:11:846 (1,2) - ^
02:15:846 (1,2) - ^
02:19:346 (3,1,2) - ^
02:22:596 (5) - add a circle here and replace following

Insane
Inherited sections
00:53:846 (1) - you go from 1,5 to 0,5 this difference makes it so** xD you can use 0,75 or use more spacing between circles

01:42:846 (1,2,3) - and following: ^


01:01:846 (1) - the song stays slow but you make 1,5 again - confusing unexpected surprising

you can use 1.00 here and use 1.5 at 01:09:846 (1)
01:49:846 (1) -^


else:
----------
01:17:221 (7) - remove it
01:24:971 (6) - ^ (and replace)
less confusing, more flow and fun and sounds better
---------

01:36:346 (7,8) - put those at the end of slider

01:38:846 (4,5,6,7,1,2,3,4) - this is cool :3

02:05:846 (6) - END of slider (just use a tiny grid level)

02:07:221 (6) - remove

02:09:846 (6) - end of slider

next:
02:14:971 (5) - remove
or
02:15:471 (9,11) - remove 11 or rather both
02:18:596 (8,9) - little less spacing
02:18:846 (9,10) - little more spacing
02:22:846 (1,2) - remove and set a slider instead like that:


and remove the NC ( i forgot in the screen)
-----------

Origin
00:34:856 (2,3) - looks not as cool because of the stacking circle (2) (see play-mode)

00:54:856 (2,3,4) - confusing - rather like that:
remove 00:54:981 (3)
or
remove 2 and 3, move slider to (2) (in timeline) and reverse

01:11:856 (1,2,3,4,5,6,7,8) - having spacing between 3and4 , 7and8 (as you do here:01:11:856 (1,2,3,4,5,6,7,8) -) is much more fun and not too boring.

01:57:856 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - confusing if you dont use the same spacing all the time. correct it.

02:17:856 (1) - Nc since its in another rythm-part, also theres a little break between
02:21:856 (8) - ^

02:23:356 (14) - NC to make it better to read
Hellzero
Normal
00:09:830 (2,1) - well, if i understood you use 0.7x distance snap (DS) without grid snap. But here 1.0x DS if you can't explain it then make 0.7x
00:14:830 (2) - not nice overlap. Make it more smoothly
00:50:830 (1,2,3,4) - will make more smoothly
Well you see if you will use more smooth sliders it make map more pretty. Try use it
01:00:330 (4) - snap it circle between (3) and (5)
01:02:830 (1,2) - again not nice overlap
01:05:830 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - this part... DS very varied. 1.0x then 0.8x then 0.7x for normal diff it's bad
01:15:330 (4,5) - this overlap maybe confuse beginner players so fix it plz
And now time for NC's mod (New Combo)
Correct new combo should start at big white ticks so i recomend you use NC each 2 big white ticks
For example:
00:09:830 - NC
00:13:830 - NC
00:17:830 - NC
ect
How you see this more fit for music, vocal and gameplay
Hard
Correct new combo should start at big white ticks so i recomend you use NC each 2 big white ticks
00:43:830 - more better add here circle with NC

Insane
00:38:830 (3,4) - snap their
Topic Starter
neonat

Hellzero wrote:

Normal
00:09:830 (2,1) - well, if i understood you use 0.7x distance snap (DS) without grid snap. But here 1.0x DS if you can't explain it then make 0.7x If I remember correctly, I shifted this so that the circle can be seen more clearly
00:14:830 (2) - not nice overlap. Make it more smoothly ok
00:50:830 (1,2,3,4) - will make more smoothly shifted
Well you see if you will use more smooth sliders it make map more pretty. Try use it
01:00:330 (4) - snap it circle between (3) and (5) was probably adjusting offset
01:02:830 (1,2) - again not nice overlap ok
01:05:830 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6) - this part... DS very varied. 1.0x then 0.8x then 0.7x for normal diff it's bad Changed slightly
01:15:330 (4,5) - this overlap maybe confuse beginner players so fix it plz shifted
And now time for NC's mod (New Combo)
Correct new combo should start at big white ticks so i recomend you use NC each 2 big white ticks
For example:
00:09:830 - NC
00:13:830 - NC
00:17:830 - NC
ect
How you see this more fit for music, vocal and gameplay changed some
Hard
Correct new combo should start at big white ticks so i recomend you use NC each 2 big white ticks
00:43:830 - more better add here circle with NC ok with using a circle


Insane
00:38:830 (3,4) - snap their Was in the midst of editing it so I do not see this anymore
Thanks for mod.
jyu
M4M
A friendly reminder that i'm still an inexperienced modder, mostly all my mods are suggestion =w=


General

1. I think the hitsounds volume is too loud. Preferrably 80%-90%


Normal

00:39:846 (4) - add cymbal sound at the end of this slider (optional)


Hard

00:31:346 (3) - and this 00:31:846 (4) - are one beat away. Separate them a bit
00:40:346 (5) - add cymbal sound
01:12:721 (1,2) - stack them (optional)


Insane

00:38:846 (3,4) - make them neat
01:23:346 (5,6) - ^
01:35:846 (6,7,8) - ^
02:05:346 (5,6) - ^
02:09:346 (5,6) - ^
02:18:596 (8,9) - make them a bit closer


Origin

Can't find any =w=
Topic Starter
neonat

AlpacaCokelat wrote:

M4M
A friendly reminder that i'm still an inexperienced modder, mostly all my mods are suggestion =w=


General

1. I think the hitsounds volume is too loud. Preferrably 80%-90% reduced to 80%


Normal

00:39:846 (4) - add cymbal sound at the end of this slider (optional) I'll pass on this I guess


Hard

00:31:346 (3) - and this 00:31:846 (4) - are one beat away. Separate them a bit ok
00:40:346 (5) - add cymbal sound ok
01:12:721 (1,2) - stack them (optional) ok


Insane

00:38:846 (3,4) - make them neat fixed
01:23:346 (5,6) - ^ ^
01:35:846 (6,7,8) - ^ ^
02:05:346 (5,6) - ^ ^
02:09:346 (5,6) - ^ ^
02:18:596 (8,9) - make them a bit closer moved closer, but not that close


Origin

Can't find any =w=
Thanks for mod!
MineC24
M4M~~

Normal
HP Drain -1
00:52:846 (3) - move x:232 y:192
00:53:846 (1) - move x:304 y:248
00:58:846 (1) - remove New Combo
01:10:846 (3) - change slider..
02:14:346 (1) - move 02:14:096

Hard
HP Drain -1
00:43:846 (6) - add New Combo..
01:34:846 (1) - remove New Combo
01:58:846 (3) - ^

Insane
OD -1
00:19:846 (1) - move x:392 y:72
00:21:096 (6) - move x:240 y:72
00:21:346 (7,8) - move x:392 y:72
00:40:346 (6) - add New Combo
00:40:846 (1) - remove New Combo
01:44:846 (3) - stack (x:120 y:155)

Origin
HP Drain -1

whistle sound so awkward....

note sound volume up please..

GL :)
Topic Starter
neonat

jaehn215 wrote:

M4M~~

Normal
HP Drain -1 ok
00:52:846 (3) - move x:232 y:192 not changing
00:53:846 (1) - move x:304 y:248^
00:58:846 (1) - remove New Combo ok
01:10:846 (3) - change slider.. not changing
02:14:346 (1) - move 02:14:096 ok fixed

Hard
HP Drain -1 ok
00:43:846 (6) - add New Combo.. ok
01:34:846 (1) - remove New Combo not changing
01:58:846 (3) - ^ ^

Insane
OD -1 keeping
00:19:846 (1) - move x:392 y:72 no change
00:21:096 (6) - move x:240 y:72 ok
00:21:346 (7,8) - move x:392 y:72^
00:40:346 (6) - add New Combo not changing
00:40:846 (1) - remove New Combo ^
01:44:846 (3) - stack (x:120 y:155) ok



GL :)
Thanks for mod
0gre_old
sorry to be sudden!

Is it possible to make a taiko map for this? or needed?
Topic Starter
neonat

0gre wrote:

sorry to be sudden!

Is it possible to make a taiko map for this? or needed?
I'm not sure, I would need to make a second taiko difficulty, or find one.
0gre_old

neonat wrote:

0gre wrote:

sorry to be sudden!

Is it possible to make a taiko map for this? or needed?
I'm not sure, I would need to make a second taiko difficulty, or find one.

I dont get it clearly but if necessary,
I can make any difficulties and more than one.
Topic Starter
neonat

0gre wrote:

I dont get it clearly but if necessary,
I can make any difficulties and more than one.
Okay, just give me a sample next time and I'll see if I want the taiko difficulties.
0gre_old
done! only ONI at the moment

please check :?

http://puu.sh/1ZYLN
Topic Starter
neonat

0gre wrote:

done! only ONI at the moment

please check :?

http://puu.sh/1ZYLN
Rhythm seems relevant. In my opinion, I like it haha, I would play it. I haven't been playing taiko that much, I only started recently, so I wouldn't really know whether it's good, when to change the beat (red/blue).
0gre_old
I mainly pick the sound of bit

sometimes put red or blue whether how the vocal goes


I checked few people say fine but I am also not sure..

However would you like to add taiko diffs in your map?
then there may have some modifications to correct.
Topic Starter
neonat

0gre wrote:

I mainly pick the sound of bit

sometimes put red or blue whether how the vocal goes


I checked few people say fine but I am also not sure..

However would you like to add taiko diffs in your map?
then there may have some modifications to correct.
I think it should be fine, since I have the majority of standard difficulties. Go ahead and make changes.
0gre_old

neonat wrote:

0gre wrote:

I mainly pick the sound of bit

sometimes put red or blue whether how the vocal goes


I checked few people say fine but I am also not sure..

However would you like to add taiko diffs in your map?
then there may have some modifications to correct.
I think it should be fine, since I have the majority of standard difficulties. Go ahead and make changes.

thanks!!!!
0gre_old
sorry for double thread

taiko diffs finished
http://puu.sh/20vQX

please check :)

Taiko Oni
Taiko Muzukashii
arkemaky
Hello I came from your modqueue!

Normal
Unsnapped? and Easy, Normal need space to 1.0

Hard
00:09:346 (2) - go to X:160 Y:272 last sliderpoint go to X:88 Y:248
00:11:846 (3,4) - scange to one long slider
00:17:846 (5) - to long one slider
Ar:7
OD:8

insane
Ar:8
OD:9
Drain:5

Sorry, I can't mod well.
Topic Starter
neonat

arkemaky wrote:

Hello I came from your modqueue!

Normal
Unsnapped? and Easy, Normal need space to 1.0

Hard
00:09:346 (2) - go to X:160 Y:272 last sliderpoint go to X:88 Y:248
00:11:846 (3,4) - scange to one long slider
00:17:846 (5) - to long one slider
Ar:7
OD:8

insane
Ar:8
OD:9
Drain:5

Sorry, I can't mod well.
I made a change in Hard, as well as changed some of the difficulty settings in Hard and Insane. Thanks for mod.
Mintice
The song is SOOOOOOOOOOOOO GREAT!
Can I make Easy?
Topic Starter
neonat

Mintice wrote:

The song is SOOOOOOOOOOOOO GREAT!
Can I make Easy?
But my normal difficulty is easy-ish :(
It's quite jam packed with difficulties as well too >.<
Mintice

neonat wrote:

Mintice wrote:

The song is SOOOOOOOOOOOOO GREAT!
Can I make Easy?
But my normal difficulty is easy-ish :(
It's quite jam packed with difficulties as well too >.<
Then how about a normal?
Topic Starter
neonat

Mintice wrote:

Then how about a normal?

Maybe the next SeeU song I map. I'm satisfied with the difficulties on this song :x
Mintice

neonat wrote:

Mintice wrote:

Then how about a normal?

Maybe the next SeeU song I map. I'm satisfied with the difficulties on this song :x
Okay. Thanks for your reply.
scanter
[General]
If you're not use storyboarding, removal letterbox during breaks

[Normal]
00:12:346 (5) - Move x:332, y:232
00:12:846 (6) - Move x:236, y:212
00:13:346 (7) - Move x:128, y:236
00:16:846 (1) - NC Delete
00:17:846 (3) - NC
00:18:846 (1) - NC Delete
00:19:846 (2,3) - Add on hit-whistle
00:27:846 (4,5) - ^
00:32:346 (4) - Clear hit-whistle at slider's first and add whistle on slider's end.
00:35:846 (3) - Add on hit-whistle
00:37:846 (1) - Clear hit-finish
00:43:846 (2,3,4) - Add on hit-whistle
00:51:846 (2,3) - Add on hit-whistle
00:59:846 (4,5,6,7) - ^
01:07:346 (3) - Add on hit-whistle at slider's end
01:08:346 (4) - Add on hit-whistle
01:20:346 (5) - Clear hit-whistle at slider's end
01:26:346 (2) - Clear hit-finish
01:41:346 (6) - Move x:352, y:136
01:47:846 (3,4) - Add on hit-whistle
01:55:846 (3) - Add on hit-whistle slider's first
01:56:846 (4) - ^
01:58:346 (2) - Clear hit-whistle


[Hard]
00:11:346 (2) - Move x:460, y:48
00:15:346 (3) - Move x:504, y:88
00:26:846 (2) - Move x:479, y:242
00:33:846 (1,2,3,4,5) - Distance x1.2?
00:56:846 (4) - Move x:193, y:248
02:06:346 (1,2) - How about fit verticality like this? 02:02:346 (1,2)
02:23:346 (3) - Change hit-whistle sound.

[Insane]
00:10:846 (1) - NC delete?
00:31:846 (5) - NC
00:38:346 (2) - Delete whistle sound.
00:37:846 (1) - Maybe add on here.
00:42:846 (1) - NC delete?
00:45:846 (1) - ^
00:46:346 (2) - ^
01:13:096 (6,7) - Move x:240, y:320
01:17:346 (8) - Add hit-whistle sound.
01:26:846 (3) - How about makes same curvy 01:27:596 (5) ?
01:29:846 (3) - Add hit-whistle sound on slider's first and 01:30:346
01:39:846 (1,2,3,4) - Move x:260, y:156
01:50:346 (2,3) - Move x:161, y:216

[Origin]
00:13:846 (1,2) - Ctrl + H
00:18:846 (2,3) - Move x:308, y:180
00:23:846 (1) - Move x:192, y:152
00:29:846 (1) - Ctrl + G?
00:31:846 (1) - Move x:320, y:228
00:33:846 (1) - looks a little stack on 00:34:846 (2,3) How about more gentle curve? example is this http://osu.ppy.sh/ss/607695
00:58:346 (2) - Move x:184, y:192?
01:04:346 (2) - Add Normal sampleset sound.
01:07:846 (5) - NC
01:34:846 (3,4) - Ctrl + H , J this looking more better.
01:37:096 (2) - Makes more curvy. like this http://osu.ppy.sh/ss/607698 and Add on hit-whistle
01:41:596 (8) - Move 2 grids down. looks better.
01:41:846 (1) - Move 1 grid up. same as.
show more
Please sign in to reply.

New reply