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Simple Plan - Astronaut

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Zero__wind
菜鸟mod来也
General
BG 调成800*600
两个diff的offset 需要统一 将ins与Normal统一 改成2085 这样重音才能落在长白线上 注意:调整offset后所有物件和绿线均需要resnap
去掉倒数 留着它感觉很蛋疼
或许考虑换一下combo color 而不是用default
在每个diff的F4 - General - source中添加专辑名Get Your Heart On!
正常的弯滑条弧度要大体一致
每个diff中的Kiai Time都不对 Kiai 必须从长白线开始 所以第一段Kiai应该从00:29:652 - 而不是从00:29:551 - 开始 结束时间要求不是特别精确 应该结束在00:57:220 - 这里比较好
第二段Kiai 应该开始在01:26:409 - 结束在01:53:976 - 你现在的第二段Kiai删掉 从歌曲构成来讲 那部分属于 bridge 不是Chorus

音乐中本身有鼓点的地方 最好改成normal sample 像现在这样一路soft过去不太合适

Normal
00:03:707 (1) - 加finish?
这首歌的节拍【主歌部分关系不大 因为节奏很弱】副歌部分 我觉得不应该是两条一个clap的拍子 应该是 normal normal clap soft这种节奏型
比如从副歌开始的地方举例吧 首先 副歌部分应该在绿线上调成Normal的hitsound 少部分需要用soft的直接改sampleset 不需要再加绿线 然后假设现在所以hitsound都是Normal的了 00:29:653 (2) - 头上的finish 保留 尾巴改成soft 00:30:058 (3) - 去掉clap 00:30:463 (1) - 头加clap 尾去掉clap并改成soft 00:31:679 (3) - 去掉clap 00:32:085 (4) - 头加clap 尾去掉clap并改成soft 基本上就是这种感觉 后面的就循环这个节拍就可以 一定要注意碎拍子要调成soft 不然会很乱
00:36:950 (4,5,1,2) - 注意不要不自觉地去跟vocal 要保持上一条中描述的那个节拍
00:40:599 (4,1) - 这种形状不太美观 考虑把1的头往下挪一些 然后做成一个开口向上的弧线 避免与4接触 像你现在这种 挨着 但又只是歪歪扭扭地碰到一点儿的状况容易让图显得很乱 我明白你是因为要遵循DS 所以弄成这样了 不过还是要想办法尽量把它排好的
01:04:315 (4,5,6) - 不要这样试图跟vocal 像01:04:517 - 这种音乐中本身就带有鼓点的位置最好不要是空拍 无论在什么难度下 所以这个地方的设计最好改一改
第二段副歌的节奏如法炮制 希望你学会了

insane
它居然一度想冒充hard=。=惨无人道
以下的mod还建立在你的图当前的offset上 做完其他修改后最后改offset以免看不懂下面的mod
ins不开DS关系不大 但是像00:08:778 (1,2,3,4) - 这种连续的【头尾相接的】地方 一般最好还是要开DS 除非你在特定地方刻意想放变速移动梗
00:37:967 (7) - 弧度一致
00:42:021 (4) - ^
01:13:440 (8) - ^
01:14:657 (1,3) - ^ 啊太多了……你自己看着改吧=。= 挑滑条挑得我困死了
00:55:399 (1) - 这种地方要加finish音
01:53:981 (1) - 开头finish
01:09:589 (5) - 不美观 不要这么弯 3点画弧即可
02:13:440 (3,4,1,2,3) - 完全没节奏的感觉=。=想想办法改排版 或者利用好hitsound
ins的排版我没很多想说的 没什么很不好的地方 副歌部分节拍也和Normal一样保持 区别在于这个diff你调成soft的物件会多一些 因为有很多碎拍
01:29:657 (1,2,3) - 这种3个单拍 可以考虑把它们放得很近 这也不失为一种不错的梗

就这样吧 要改得东西不少噢 加油吧 我要去睡觉了=。=摸了一夜的图……
等你改好了再给你射个星
话说你现在不是缺个hard diff么 不介意的话我试着做一个看看
zweiii
01:09:994 (1,2,3,4,5) - 最好弄五角星 别随手摆 这就是五角星谢谢
我是说要旋转出来的那种 你的不是正五边形嘛不过问题也不是很大2333
01:20:332 (1,2,3,4,5) - 这三个还有01:21:143 (6) - 这个的开头部分弄个四边形或者菱形多好 三连弄菱形??Slider开头弄四边形?
我指的是01:20:332 (1,2,3,4,5) - 这三个还有后面那个滑条开始的位置这四个点就是你打的时候经过的那四个点
刚问群里的大神了 他们说只要打得爽就行了 有时候不用太在意形状 果然是我想多了么啊哈哈~
Topic Starter
qkenan

Zero__wind wrote:

菜鸟mod来也
General
BG 调成800*600
两个diff的offset 需要统一 将ins与Normal统一 改成2085 这样重音才能落在长白线上 注意:调整offset后所有物件和绿线均需要resnap 不知道你是不是下的最新的版本(我凌晨有过更新),offset已经能改成2085了
去掉倒数 留着它感觉很蛋疼
或许考虑换一下combo color 而不是用default Normal的Combo Color已经和Insane统一
在每个diff的F4 - General - source中添加专辑名Get Your Heart On!
正常的弯滑条弧度要大体一致
每个diff中的Kiai Time都不对 Kiai 必须从长白线开始 所以第一段Kiai应该从00:29:652 - 而不是从00:29:551 - 开始 结束时间要求不是特别精确 应该结束在00:57:220 - 这里比较好
第二段Kiai 应该开始在01:26:409 - 结束在01:53:976 - 你现在的第二段Kiai删掉 从歌曲构成来讲 那部分属于 bridge 不是Chorus


就这样吧 要改得东西不少噢 加油吧 我要去睡觉了=。=摸了一夜的图……
等你改好了再给你射个星
话说你现在不是缺个hard diff么 不介意的话我试着做一个看看
[General]
  1. Kiai时间已经调整(其实我对乐理基本不懂…
  2. 专辑名已添加
[Sound Effects]
  1. Normal和Insane都添加完毕
  2. Normal整个重做,Insane就重做了两段副歌,因为我觉得两段主歌和最后一段就24clap也挺好,毕竟节奏很紧凑(我才不会说我懒了)
[Other]
  1. Guest Diff大欢迎~但求不嫌弃

edit:12.16 0:27
Zero__wind
[Other]
  1. Guest Diff大欢迎~但求不嫌弃
[/quote]
那我重新下载一遍去试试看吧 尽量周末两天把大体的弄出来
lkx_Shore
看了Zero__wind的mod,我感觉我也得蛋疼一次
接下来说的东西可能听起来会不爽,但也请认真思考

作图可以跟什么音轨?
1.人声
2.鼓点
3.曲中其他乐器

问:Easy/Normal该跟什么轨?

答:统一1.0x间距,Easy可以1/1摆满,Normal 1/2适当摆摆

问:我跟了会人声又跟了会鼓点,这样可以吗?

答:可以,只要听起来自然

一个图的滑条风格最好保持一致,一部分全放弯滑条一部分全放直滑条看起来怪奇怪的.
当然你也可以不保持一致,类似happy30那种摆法也可以.
但我感觉你还不太会统一风格.所以还是得从最基础的学起.

kiai time的线一定要对齐,否则unrank
00:29:652开始,在00:57:220结束
01:26:409开始,在01:53:976结束
01:57:220开始,在02:15:057结束

怎样让弯滑条美观?让我们来包note,就像这样
一个note,在外圈旁边拉滑条,让滑条的边绕着外圈,这样就是包note


[Normal]
00:03:707 (1) - 加finish (finish的用法有很多,大白线加finish就是其中一种
00:10:193 (2) - 加finish
00:11:815 (2) - 滑条尾部的clap呢?
00:12:626 (3) - ^
00:12:626 (3,4) - 这样是不是美观点?多用这种滑条.
00:14:045 (5) - 拉到00:14:449就好停了
00:20:734 (5) - 把4拉好,然后把4旋转180度再ctrl+g,哦对,这里别折回了.不然打1的时候会很绕
00:25:598 (6) - NC
00:27:220 (8) - 在00:27:625开始
01:23:165 (5) - 没拉好
01:32:895 (3) - 用滑条在这起,带到01:33:301
01:47:286 (1) - ..
01:53:165 (1) - nc,折返跳一般加nc提示
01:58:030 (6) - 很绕手
02:11:003 (6) - ^
02:11:814 (2,3) - 砍了重做吧
00:29:045 (1,2,3) - 这样堆起一坨是不好看的...你可以这样摆来试试

kiai time部分的美观性比以前好多了.可在我的标准看来还不过关.多试试拉弯滑条吧

00:36:139 (3) - 漏了clap.2/4clap一般情况下一个都不能漏
00:42:220 (1,2,3,4,5,6) - 都拉弯点,会好看很多
00:51:139 (7) - 漏clap
00:55:193 (2) - 在00:55:395 (3) - 开始,并且加上finish
00:55:193 (2,3) - 不错,对称的确会美观,只可惜你2对不上节奏
00:56:409 (3) - 头尾都加上finish
01:00:464 (1) - finish
01:04:315 (4,5,6) - 都加上whistle (whistle通常用来强化这个音.可以用在歌曲感情部分深的地方/起伏处
01:02:895 (1,2,3) - 不知道normal能不能这样摆,但是善良点比较好lol
01:08:572 (5) - 这种的确不好看啊...;_;扭成一团我想没多少人会喜欢,而且扭曲得太厉害还会导致看不清滑条轨迹.
01:17:491 (4,5,6) - 这里就挺好的,但把6换成←↙↓这样弯的滑条就完美了
01:19:923 (3,5) - 如果弧度不是很大的滑条,一般都是放中间的,你放在边缘的话最好还是拉成弯点的
01:23:976 (1) - 在01:25:598停,顺便调调绿线
01:39:383 (1,2,3) - 折滑条最好红点放在滑条的正中间开始折.你这样折的话红点放在1/4处,曲度要在30~45度之间才好看
01:54:179 - 加上break time

第二个kiai time也只是因为滑条不够弯所以显得有点...拉弯点就不错了

[Insane]
00:03:706 (6) - 头finish
00:03:706 (6,7,1) - 不好看
00:04:516 (1,2,3) - 这样也不太好看,这种情况一般是这样叠
00:31:274 (3) - 这种滑条还可以这样折
00:37:962 (6) - 不合节奏,在00:38:166起,带到00:38:571还是正确的带过方式
00:40:193 (7,8,2,3) - 叠好
00:40:193 (7,8,2,3) - 全都对称小跳会好很多

[Other]
不错,你进步很快,多看看正常图学梗就可以了.
Topic Starter
qkenan

Zero__wind wrote:

Normal
00:03:707 (1) - 加finish?
这首歌的节拍【主歌部分关系不大 因为节奏很弱】副歌部分 我觉得不应该是两条一个clap的拍子 应该是 normal normal clap soft这种节奏型
比如从副歌开始的地方举例吧 首先 副歌部分应该在绿线上调成Normal的hitsound 少部分需要用soft的直接改sampleset 不需要再加绿线 然后假设现在所以hitsound都是Normal的了 00:29:653 (2) - 头上的finish 保留 尾巴改成soft 00:30:058 (3) - 去掉clap 00:30:463 (1) - 头加clap 尾去掉clap并改成soft 00:31:679 (3) - 去掉clap 00:32:085 (4) - 头加clap 尾去掉clap并改成soft 基本上就是这种感觉 后面的就循环这个节拍就可以 一定要注意碎拍子要调成soft 不然会很乱
第二段副歌的节奏如法炮制 希望你学会了
[Normal]

根据建议将两段副歌的音效修改成了 N-N-NClap-S效果拔群~

当初觉得最后一段继续24clap太吵,又不知道怎么放音效,所以随便放的S-SWhistle-S-SClap,和上面的节奏型意外地有些相像,不过相对弱了很多,听起来还不错的样子就这样了

[Insane]

基本都改好啦,之前有过Zweiii同学的意见,在我看到你的mod之后已经没那么惨不忍睹了lol

音效还没插lol 懒逼
Topic Starter
qkenan

lkx_shore wrote:

看了Zero__wind的mod,我感觉我也得蛋疼一次
接下来说的东西可能听起来会不爽,但也请认真思考

作图可以跟什么音轨?
1.人声
2.鼓点
3.曲中其他乐器

问:Easy/Normal该跟什么轨?

答:统一1.0x间距,Easy可以1/1摆满,Normal 1/2适当摆摆

问:我跟了会人声又跟了会鼓点,这样可以吗?

答:可以,只要听起来自然

一个图的滑条风格最好保持一致,一部分全放弯滑条一部分全放直滑条看起来怪奇怪的.
当然你也可以不保持一致,类似happy30那种摆法也可以.
但我感觉你还不太会统一风格.所以还是得从最基础的学起.

kiai time的线一定要对齐,否则unrank
00:29:652开始,在00:57:220结束
01:26:409开始,在01:53:976结束
01:57:220开始,在02:15:057结束

怎样让弯滑条美观?让我们来包note,就像这样
一个note,在外圈旁边拉滑条,让滑条的边绕着外圈,这样就是包note


[Normal]
00:03:707 (1) - 加finish (finish的用法有很多,大白线加finish就是其中一种
00:10:193 (2) - 加finish
00:11:815 (2) - 滑条尾部的clap呢?
00:12:626 (3) - ^
00:12:626 (3,4) - 这样是不是美观点?多用这种滑条.
00:14:045 (5) - 拉到00:14:449就好停了
00:20:734 (5) - 把4拉好,然后把4旋转180度再ctrl+g,哦对,这里别折回了.不然打1的时候会很绕
00:25:598 (6) - NC
00:27:220 (8) - 在00:27:625开始
01:23:165 (5) - 没拉好 不明白?是要拉直吗?
01:32:895 (3) - 用滑条在这起,带到01:33:301 no~我觉得原地挺好
01:47:286 (1) - ..
01:53:165 (1) - nc,折返跳一般加nc提示
01:58:030 (6) - 很绕手 努力想出来的梗了啦
02:11:003 (6) - ^
02:11:814 (2,3) - 砍了重做吧
00:29:045 (1,2,3) - 这样堆起一坨是不好看的...你可以这样摆来试试

kiai time部分的美观性比以前好多了.可在我的标准看来还不过关.多试试拉弯滑条吧

00:36:139 (3) - 漏了clap.2/4clap一般情况下一个都不能漏 已换用别的SE
00:42:220 (1,2,3,4,5,6) - 都拉弯点,会好看很多
00:51:139 (7) - 漏clap 已换用别的SE
00:55:193 (2) - 在00:55:395 (3) - 开始,并且加上finish
00:55:193 (2,3) - 不错,对称的确会美观,只可惜你2对不上节奏 ok
00:56:409 (3) - 头尾都加上finish
01:00:464 (1) - finish
01:04:315 (4,5,6) - 都加上whistle (whistle通常用来强化这个音.可以用在歌曲感情部分深的地方/起伏处 已换用别的SE
01:02:895 (1,2,3) - 不知道normal能不能这样摆,但是善良点比较好lol ok
01:08:572 (5) - 这种的确不好看啊...;_;扭成一团我想没多少人会喜欢,而且扭曲得太厉害还会导致看不清滑条轨迹.
01:17:491 (4,5,6) - 这里就挺好的,但把6换成←↙↓这样弯的滑条就完美了
01:19:923 (3,5) - 如果弧度不是很大的滑条,一般都是放中间的,你放在边缘的话最好还是拉成弯点的
01:23:976 (1) - 在01:25:598停,顺便调调绿线
01:39:383 (1,2,3) - 折滑条最好红点放在滑条的正中间开始折.你这样折的话红点放在1/4处,曲度要在30~45度之间才好看
01:54:179 - 加上break time

第二个kiai time也只是因为滑条不够弯所以显得有点...拉弯点就不错了

[Insane]
00:03:706 (6) - 头finish
00:03:706 (6,7,1) - 不好看 no
00:04:516 (1,2,3) - 这样也不太好看,这种情况一般是这样叠
00:31:274 (3) - 这种滑条还可以这样折 已经改成其他的梗了,不过这样的折法学习到了
00:37:962 (6) - 不合节奏,在00:38:166起,带到00:38:571还是正确的带过方式
00:40:193 (7,8,2,3) - 叠好
00:40:193 (7,8,2,3) - 全都对称小跳会好很多 已经忘了你在看到这4个时它是什么样了,我貌似改过很多次,现在的看来还不错

[Other]
不错,你进步很快,多看看正常图学梗就可以了.

[Other]

又是辛苦的一天哪~~
Pururut
irc mod~
SPOILER
21:55 XiaoP_GJ: 0.0
21:56 qkenan: 0.0
21:56 XiaoP_GJ: -v-
21:56 qkenan: =ω=
21:57 XiaoP_GJ: 好无聊- -
21:57 XiaoP_GJ: 啥都打不动
21:57 qkenan: 我刚下了2G歌包,正在挨个往游戏里拖w
21:58 XiaoP_GJ: - -
21:58 qkenan: 打不动就来帮我mod图
21:58 XiaoP_GJ: 我游戏30G了...
21:58 qkenan: 我只有15G
21:59 XiaoP_GJ: - -
21:59 XiaoP_GJ: 我不会MOD图
21:59 XiaoP_GJ: 我对音效一窍不通- -
21:59 qkenan: _(:з」∠)_
22:00 qkenan: 除了音效,也可以提点别的意见啦
22:00 XiaoP_GJ: 简称骗kds吗- -
22:00 qkenan: 2wpc总有点自己对图的看法的吧
22:00 qkenan: 排布啊,节奏啊
22:00 XiaoP_GJ: np给我- -
22:00 qkenan: 任何建议都是有益的,谈何骗kd呢
22:00 *qkenan is listening to Simple Plan - Astronaut
22:12 qkenan: 呼呼,I难度正好是ar8
22:12 XiaoP_GJ: 拙计
22:12 XiaoP_GJ: HD水平- -
22:13 qkenan: hd不好打,你可以直接dt
22:15 XiaoP_GJ: 跪
22:15 XiaoP_GJ: DT打不了
22:15 qkenan: _(:з」∠)_
22:21 XiaoP_GJ: tags里面要加上GD作者的ID- -
22:21 qkenan: 哦哦
22:22 XiaoP_GJ: 另外我建议hard AR+1 OD+1
22:22 XiaoP_GJ: 跪了
22:23 XiaoP_GJ: 你用的1/3拍?
22:23 qkenan: 没啊
22:23 qkenan: 我还驾驭不了那么高端的节拍
22:23 XiaoP_GJ: http://puu.sh/1DwN0
22:24 qkenan: 也许是你手滑了?
22:24 qkenan: 我真没用1/3
22:24 XiaoP_GJ: 跪了
22:24 XiaoP_GJ: 又出那种按不了的BUG了
22:24 qkenan: 今天的新bug?
22:25 XiaoP_GJ: 一直都是这样
22:25 qkenan: 进出edit就bug?
22:25 XiaoP_GJ: 没
22:25 XiaoP_GJ: 没事了
22:25 XiaoP_GJ: 下面那些没用的蓝线可以删了- -
22:26 qkenan: 那是当初插节奏时的进度……插一段就加个bookmark
22:26 XiaoP_GJ: 现在可以删了- -
22:26 qkenan: 哦
22:30 XiaoP_GJ: 00:43:639 这个note感觉没放好
22:31 XiaoP_GJ: 距离感觉有点不对
22:32 XiaoP_GJ: 我第一次打的时候这里有点难受
22:32 qkenan: 好,我用旋转重做下,当时貌似是目测着做三角跳的(躺
22:33 XiaoP_GJ: 可以考虑改成两个小四角
22:36 qkenan: 嗯……后面也有三角跳,那就改掉这个
22:49 XiaoP_GJ: 看QQ
22:49 XiaoP_GJ: 游戏搞着搞着就打不得字
22:50 qkenan: 看到了,正在改~
lkx_Shore
困......上次忘了再回来检查....我还是再看看全图.

mark


随便看了下.

Easy现在好像是规定要用1/1.
Normal还说得过去,可以不用理
Zero's hard的质量不错,但还是有unrank的梗(22号下午我再mod),总体难度偏向简单insane.(这作图技术进步速度好像飞升啊)
Insane的话...你现在阅历已经多很多了,我推荐你现在remap.
旧的in不要动(随便改个名扔一边)要是新做的质量比以前的好,你就把新做的in替换掉旧的.

GL
Topic Starter
qkenan

lkx_shore wrote:

困......上次忘了再回来检查....我还是再看看全图.

mark


随便看了下.

Easy现在好像是规定要用1/1.
Normal还说得过去,可以不用理
Zero's hard的质量不错,但还是有unrank的梗(22号下午我再mod),总体难度偏向简单insane.(这作图技术进步速度好像飞升啊)
Insane的话...你现在阅历已经多很多了,我推荐你现在remap.
旧的in不要动(随便改个名扔一边)要是新做的质量比以前的好,你就把新做的in替换掉旧的.

GL
其实我现在看自己的Insane也觉得很烂
remapremapremapremapremapremapremap

↓里面有一个我做的GD,应该能算Hard了吧?
求鉴定,我觉得是我目前力所能及的最好的水平了
http://osu.ppy.sh/s/70149
lkx_Shore
其实我现在看自己的Insane也觉得很烂
remapremapremapremapremapremapremap

↓里面有一个我做的GD,应该能算Hard了吧?
求鉴定,我觉得是我目前力所能及的最好的水平了
http://osu.ppy.sh/s/70149[/quote]


觉得烂是好事,因为水平在进步,加油
Nanika133
A small mod :D
As usual, only suggestions, I don't force you...

Normal:
00:11:409 (1) - Stack it maybe on 00:10:193 (2)?
00:29:044 (1,2,3) - Don't like how it is, more spacing between the notes?
00:42:220 (1,2) - Symmetry please.
01:15:058 (6) - Take it down Like that maybe
01:29:653 (2) - Appreciatively x:156 y:64
01:38:774 (6) - Up
01:49:923 (3) - Bad flow, move it to the left


Normal:
00:17:084 (1,2) - Exchange their places.
00:39:382 (2,3,4) - Don't stack please
01:37:355 (5,6,7,8,9,10) - Really weird jumps
01:59:652 (9) - Stack or put it away


Insane:
00:08:773 (1,2,3) - Align them maybe?
00:51:948 (4) - Why not round like 00:50:530 (1)?
01:47:286 (1) - ^ because I see it more like a rugby ball...
02:05:125 (4) - Symmetry

That's all :D
Hope I was usefull
Topic Starter
qkenan

Nanika133 wrote:

A small mod :D
As usual, only suggestions, I don't force you...

Normal:
00:11:409 (1) - Stack it maybe on 00:10:193 (2)? ok
00:29:044 (1,2,3) - Don't like how it is, more spacing between the notes? Sorry,because Normal must keep the same spacing
00:42:220 (1,2) - Symmetry please. ok
01:15:058 (6) - Take it down Like that maybe I stretched it
01:29:653 (2) - Appreciatively x:156 y:64 Considering about the symmetry,some early notes moved to fit them
01:38:774 (6) - Up Sorry,because Normal must keep the same spacing
01:49:923 (3) - Bad flow, move it to the left ok


Normal: Maybe you mean the diff of 'Zero's Hard' ? I'll tell him
00:17:084 (1,2) - Exchange their places.
00:39:382 (2,3,4) - Don't stack please
01:37:355 (5,6,7,8,9,10) - Really weird jumps
01:59:652 (9) - Stack or put it away


Insane:
00:08:773 (1,2,3) - Align them maybe? ok
00:51:948 (4) - Why not round like 00:50:530 (1)? cuz this slider is not as long as that,so it can only be shaped like current
01:47:286 (1) - ^ because I see it more like a rugby ball... fixed
02:05:125 (4) - Symmetry ok

That's all :D
Hope I was usefull
Thanks for your advice XD
Sherry
hi, sorry to have written in Japanese.

Easy
SPOILER
00:12:625 (1) - 00:14:247 (2) 次のcircleへの方向が悪いので、カーブを直す

00:15:057 (3) 下に移動した後、上方向は変わりすぎなので左上ぐらいにする

00:17:490 (3) ずれているので、もう少し下 or 右下に配置 (move circle to lower right)

01:26:409 (1)  01:23:976 (1) にあわせて中央にしましょう (move center)

01:26:409 (1) - 01:28:030 (1) きれいに重ねたほうがいいと思います。 01:28:030 (1)を右に移動?(overlay)

Normal

SPOILER
-----
General
00:06:949 (1) - 00:11:004 (4)
00:23:571 (4) - 00:26:815 (7)
00:30:463 (1) - 00:34:923 (4)
01:02:895 (1) - 01:05:530 (3)
01:09:383 (1) - 01:16:680 (3)
配置がゆがんでいます。(Rearrangement)
-----

00:11:409 (1) ニューコンボを消す (remove new combo)

00:12:626 (3) ニューコンボ (new combo)

00:15:463 (1) - 00:17:085 (3) 重ねる、難しくなるようなら配置を変える

00:45:869 (5) new combo
00:47:896 (1) remove new combo
00:48:301 (2) new combo

00:54:787 (1) このサークルを消して一休みするなどを所々いれるといいかもしれません。 (remove circle and next new combo)

02:06:545 (7) new combo?
02:08:166 (1) remove new combo?
02:10:193 (3) new combo?
02:11:612 (1) remove new combo?

02:12:220 (2) どうせなら中央揃え ( not center )

Zero's Hard

SPOILER
-----
General
コンボが長い (it long combo)
00:02:693 (1) - 00:03:706 (1) スタートはじめにこれは難しすぎます。Hardの難易度ではありません。 (this is Insane which is not Hard)

00:04:112 (2) - 00:04:517 (3) 遠い違和感のあるジャンプです (it far ,not jump)
00:08:166 (3) - 00:08:368 (4) 同じ ( same)
少し距離を短くするといいかもしれません。 (it over 2.0x please change under 2.0x)
-----

Insane
SPOILER
-----
General
1. 全体的にジャンプ単発が多い。 近い単発と遠い単発で差をつけるときれいになると思います。

2. 重ねたほうがいいところが数多くあります。見直してみてください。  ex( 00:09:381 (3) - 00:11:003 (2) )
-----

New
SPOILER
-----
General
Insaneと難しさおよび開始のパターンが同じです。 作りかけ? (change Difficulty)
-----
Topic Starter
qkenan

Sherry wrote:

hi, sorry to have written in Japanese.

Easy
SPOILER
00:12:625 (1) - 00:14:247 (2) 次のcircleへの方向が悪いので、カーブを直す ok

00:15:057 (3) 下に移動した後、上方向は変わりすぎなので左上ぐらいにするまあ、そんなにはないと思います

00:17:490 (3) ずれているので、もう少し下 or 右下に配置 (move circle to lower right)正確な場所がよくわからないので、ちょっとそう移動しました

01:26:409 (1)  01:23:976 (1) にあわせて中央にしましょう (move center) ok

01:26:409 (1) - 01:28:030 (1) きれいに重ねたほうがいいと思います。 01:28:030 (1)を右に移動?(overlay) ok

Normal

SPOILER
-----
General
00:06:949 (1) - 00:11:004 (4)
00:23:571 (4) - 00:26:815 (7)
00:30:463 (1) - 00:34:923 (4)
01:02:895 (1) - 01:05:530 (3)
01:09:383 (1) - 01:16:680 (3)
配置がゆがんでいます。(Rearrangement)
-----

00:11:409 (1) ニューコンボを消す (remove new combo) ok

00:12:626 (3) ニューコンボ (new combo) ok

00:15:463 (1) - 00:17:085 (3) 重ねる、難しくなるようなら配置を変える ok

00:45:869 (5) new comboこのかずのNotesはやり直しました
00:47:896 (1) remove new combo ^
00:48:301 (2) new combo^

00:54:787 (1) このサークルを消して一休みするなどを所々いれるといいかもしれません。 (remove circle and next new combo)いいえ、SEがありますから

02:06:545 (7) new combo?
02:08:166 (1) remove new combo?
02:10:193 (3) new combo?
02:11:612 (1) remove new combo?All fixed

02:12:220 (2) どうせなら中央揃え ( not center )このぐらいでは大丈夫だと思います

Zero's Hard
  • これ、GDなのでGuestにお伝えします
SPOILER
-----
General
コンボが長い (it long combo)
00:02:693 (1) - 00:03:706 (1) スタートはじめにこれは難しすぎます。Hardの難易度ではありません。 (this is Insane which is not Hard)

00:04:112 (2) - 00:04:517 (3) 遠い違和感のあるジャンプです (it far ,not jump)
00:08:166 (3) - 00:08:368 (4) 同じ ( same)
少し距離を短くするといいかもしれません。 (it over 2.0x please change under 2.0x)
-----

Insane
SPOILER
-----
General
1. 全体的にジャンプ単発が多い。 近い単発と遠い単発で差をつけるときれいになると思います。実はこれ、試作品なのでこのままで置くと思います。あまり変更したくないです

2. 重ねたほうがいいところが数多くあります。見直してみてください。  ex( 00:09:381 (3) - 00:11:003 (2) )ok
-----

New
SPOILER
-----
General
Insaneと難しさおよび開始のパターンが同じです。 作りかけ? (change Difficulty)原因は上の言うのです
-----
  • Modしてくれてありがとうございます
Zero__wind
这你妹=。= 日文?
我看不懂啊……还好我不需要看懂的样子

Nanika133 wrote:

SPOILER
Normal: Oh my diff is so simple that it looks like a Normal =.=
00:17:084 (1,2) - Exchange their places. nope, I want to make those notes clockwise
00:39:382 (2,3,4) - Don't stack please changed placement
01:37:355 (5,6,7,8,9,10) - Really weird jumps attcually it was decortely designed =.=
01:59:652 (9) - Stack or put it away stacked properly
fixed
Thx for your mod~

Sherry wrote:

SPOILER
Zero's Hard

-----
General
コンボが長い (it long combo) fixed, Add NC totally again fromthe start to the end
00:02:693 (1) - 00:03:706 (1) スタートはじめにこれは難しすぎます。Hardの難易度ではありません。 (this is Insane which is not Hard) changed pattern

00:04:112 (2) - 00:04:517 (3) 遠い違和感のあるジャンプです (it far ,not jump) hmm, I intended to make gap-jumps like this, so.. sorry for not changing
00:08:166 (3) - 00:08:368 (4) 同じ ( same) ^
少し距離を短くするといいかもしれません。 (it over 2.0x please change under 2.0x) the BPM is not high and the sv neither, so 2.5x is not that unfriendly I think. I've got some friends playtested this and it worked out fine for players who are not pro
-----
fixed
Thx for your mod~
My diff has been updated by qkenan
So~ welcome more mods~
Banana
Hi~ Banana here from QQ (啦啦啦

[General]

normal:
PreviewTime: 28746
Tags:Astronaut Simple Plan
other:
PreviewTime: 28804
Tags:Astronaut Simple Plan Get Your Heart On! Zero__wind

Astronaut 以及 Simple Plan 已经是Artist 和Title了 从tag中删除
专辑名填tag, Source 留空


已经用不到的bookmark可以考虑删了 我强迫症犯了挑一下

[New]

这次挑细节(slap 不是 就是把没注意的高级玩意拿出来说一下..
00:04:517 (2) - blanket包的时候稍微花点功夫修一下 而且这个滑条尾巴和上一个combo的(5)靠的比较近 视觉暂留什么应该是懂的 于是我改成了这样,包圆弧可以参考收缩那个圈
再啰嗦两句 mod接多了找泡的时候 没什么可挑的话 排列细节看着舒服的话比较容易泡
00:07:963 (6) - 既然是绕圆弧了 干脆把上面的复制粘贴然后转180°跳一下?这边似乎跳着打着舒服
00:08:976 (8) - 咱也直白点..嗯 不喜欢这种stack 而且在一句结尾的时候移动方向突然反着拐回去有点不合适 推荐的位置是下一个combo的(5)
00:16:679 (2) - 我不喜欢这种stack 嘛 用的好确实打起来会有乐趣 不过移动角度应该是比stack这种排列上的东西优先度高 有那么多地方可以放为什么一定是stack 比如这里 我就想把它放到 x:488 y:231 去
嘛 倒是可以理解成咱用stack用的不好所以才这么说 ...
细节问题:00:16:476 (1) - stack的话 可以把这个删了然后重新摆 滑条也是 这边开头拉过去然后ctrl+g 我强迫症又犯了

突然想起来有点事..然后这次先不要给kd 下次我补起来再说
Topic Starter
qkenan

Banana wrote:

Hi~ Banana here from QQ (啦啦啦

[General]

normal:
PreviewTime: 28746
Tags:Astronaut Simple Plan
other:
PreviewTime: 28804
Tags:Astronaut Simple Plan Get Your Heart On! Zero__wind

Astronaut 以及 Simple Plan 已经是Artist 和Title了 从tag中删除
专辑名填tag, Source 留空
fixed

已经用不到的bookmark可以考虑删了 我强迫症犯了挑一下啦啦啦~_(:з」∠)_

[New]

这次挑细节(slap 不是 就是把没注意的高级玩意拿出来说一下..
00:04:517 (2) - blanket包的时候稍微花点功夫修一下 而且这个滑条尾巴和上一个combo的(5)靠的比较近 视觉暂留什么应该是懂的 于是我改成了这样,包圆弧可以参考收缩那个圈 fixed,有时候懒了就没做到非常贴切._.
再啰嗦两句 mod接多了找泡的时候 没什么可挑的话 排列细节看着舒服的话比较容易泡 还没见过泡的路过
00:07:963 (6) - 既然是绕圆弧了 干脆把上面的复制粘贴然后转180°跳一下?这边似乎跳着打着舒服180°直接成对角跳了诶……只稍微增大了这两个slider的间距
00:08:976 (8) - 咱也直白点..嗯 不喜欢这种stack 而且在一句结尾的时候移动方向突然反着拐回去有点不合适 推荐的位置是下一个combo的(5)no,‘sel~f’,这样跳未尝不可,而且之前是2/2的Slider,之后还有一个空拍,并不难
00:16:679 (2) - 我不喜欢这种stack 嘛 用的好确实打起来会有乐趣 不过移动角度应该是比stack这种排列上的东西优先度高 有那么多地方可以放为什么一定是stack 比如这里 我就想把它放到 x:488 y:231 去no,这点小地方堆叠真不算什么啊……
嘛 倒是可以理解成咱用stack用的不好所以才这么说 ...
细节问题:00:16:476 (1) - stack的话 可以把这个删了然后重新摆 滑条也是 这边开头拉过去然后ctrl+g 我强迫症又犯了待定

突然想起来有点事..然后这次先不要给kd 下次我补起来再说
PROGUY
Hi there, from my mod queue.

[General]
I noticed that the spinner at 02:15:056 (1) in all diffs (except Zero's Hard) ends at 02:16:679. I think it would be better if it ended at 02:18:301 instead.

[Easy]
00:50:733 (1) Copy and paste this slider here?
00:54:787 (1) Move the start of this spinner to 00:55:598?
01:16:679 (4) New combo.

[Normal]
00:15:869 (2) Move this to (92, 70), like this: http://osu.ppy.sh/ss/555264
00:17:085 (3) Why not stack this on top of 1? Decrease the stack leniency if you don't want the "stack effect" to occur.
00:20:733 (5,6) Distance between them is x1.11. Please move them closer a little.

[Insane]
00:55:395 (1) Move start of spinner to 00:55:598 and add a circle here with same position as 00:54:786 (1)?
01:11:814 (6) New combo.
01:12:219 (1) Remove new combo.
01:22:557 (2,3) Ctrl + G.

I hope this helps! Good luck! :)
Topic Starter
qkenan

PROGUY wrote:

Hi there, from my mod queue.

[General]
I noticed that the spinner at 02:15:056 (1) in all diffs (except Zero's Hard) ends at 02:16:679. I think it would be better if it ended at 02:18:301 instead.:arrow:i made the spinner earlier

[Easy]
00:50:733 (1) Copy and paste this slider here? :arrow: remapped
00:54:787 (1) Move the start of this spinner to 00:55:598?:arrow:
01:16:679 (4) New combo.:arrow:ok

[Normal]
00:15:869 (2) Move this to (92, 70), like this: http://osu.ppy.sh/ss/555264:arrow:ok
00:17:085 (3) Why not stack this on top of 1? Decrease the stack leniency if you don't want the "stack effect" to occur.:arrow:ok
00:20:733 (5,6) Distance between them is x1.11. Please move them closer a little.:arrow:ok

[Insane]
00:55:395 (1) Move start of spinner to 00:55:598 and add a circle here with same position as 00:54:786 (1)?
01:11:814 (6) New combo.
01:12:219 (1) Remove new combo.
01:22:557 (2,3) Ctrl + G.:arrow:Sorry I deleted this diff,the previous ’new' replaced it as Insane

I hope this helps! Good luck! :)
THX for you mod
CrestRising
Hi there, from my queue.
* = Slightly more suggested than others.

[General:]

  • * Unsnapped timing points (in the format: current timing points => correctly snapped timing points) These may or may not apply to all difficulties, but they were in some and they need to be snapped:
    00:28:804 => 00:28:841
    01:00:425 => 01:00:463
    01:57:119 => 01:57:220
    02:15:020 and/or 02:15:108 => 02:15:057
    I think it would lead to a better introduction if the difficulties started at 00:03:301 instead, since that's where the guitar starts. Just a thought.
[Easy:]

  • 00:09:787 (2) Maybe have a 1 beat slider and then a circle a beat later, instead of a 2 beat slider.
    00:11:003 (3) Extend this by a beat? It kind of feels odd having a three beat gap, coming from 2 beat gaps earlier.
    * 00:27:625 (1) I feel that it would be much better if this was extended to 00:29:652
    01:20:733 (3,4) Its generally not a good idea to have more than one repeat on a slider in an Easy or Normal. Also, you could have made these symmetrical, if you decide to keep it that way.
    * 01:28:030 (1,2,3) Keep it in a triangle like 01:26:409 (1,2,3) for the sake of consistency.
    01:37:760 (5) Just a thought, but you could make a diamond shape with this, 2,3, and 4 like this (Not perfect, but you'll get the idea).
    01:41:814 (1,2) I think that 2 should be the new combo, not 1.
    01:45:057 (1,2) ^
    01:56:409 (1,2) Kind of like I suggested in the beginning, deleting these two might lead to a better introduction from the break.
    * 02:00:057 (3,1) I think a better rhythmic pattern would be (circle-2 beat slider-circle) instead of (2 beat slider-1 beat slider). If this is done right, it would still take up the same amount of space.
[Normal:]

  • 00:03:503 If you are going to keep the introduction, I suggest that you add a circle here since you're following the lyrics and there's a lyric here so without one (or without something to occupy the space), it doesn't feel right.
    00:12:626 (1,2,3,1,2,3,4) Just a thought, but it might be better if you continued to follow the guitar here to keep consistency with the verse.
    00:18:706 It would follow the guitar better if you added a circle here. It feels too empty without one and doesn't feel right.
    00:38:976 (3,4) See 01:20:733 (In Easy)
    00:43:841 (3,4) Maybe this might be a better rhythm?
    00:56:409 (5) You should probably change the rhythm to a 1 beat slider and then a circle a beat later instead of a 2 beat slider.
    01:04:314 (1) Something doesn't fit right with the rhythm. I suggest than you delete this slider, and add two circles (at 01:04:112 and 01:04:517 )
    01:09:383 (1,2,3,4) See 00:12:626 Above
    01:16:680 (3) Kind of nazi, but I think it might look better if this was on the same y-axis as 2.
    01:19:923 (3) Maybe make a zig-zag type pattern like this?
    01:44:044 It might improve the rhythm if there was a circle here, and then 01:45:058 (1) was left with just a circle at the start point instead of a 1/2 repeat slider.
    01:51:545 (1) I don't feel like this spinner fits too well.
    01:56:410 (1) Like I've said previously, it might improve the introduction from the break if this was deleted, or at least just leave a circle at the endpoint.
    01:57:220 (1,2,3,4,5,6) and 02:00:058 (1,2,3,4) I think it might be better if these were consistent in rhythm, but it might be fine as is. It was just bugging me.
    * 02:05:734 (5,6) These should probably be stacked to keep consistency with 02:04:112 (2,3)
[Zero's Hard:]

  • 00:02:693 (1,2,3,1,2) If you're going to keep the introduction, I suggest that you keep these at the same distance spacing. Also, the new combo for the blue combo should start at 3, not 1.
    00:06:544 (2,3) This jump isn't really necessary, imo.
    * 00:13:436 (3) It would be much better if this ended at the red tick (a 1/4 beat earlier) instead of the blue tick.
    00:36:949 (5) Might be better if it was something like this instead? (The screenshot is not intended to be perfect, it is just to give you a general idea.)
    * 00:39:382 (2) Please use a normal distance spacing between 1 and 2. It give the impression that 3 is a 1/2 beat away as well, making it really awkward.
    00:52:760 (4) Basically the same general idea as ^ But I'm not quite sure...
    00:59:449 (1,2,3,1,2) See 00:02:693 Above
    01:26:004 (2,3) Maybe you forgot to use the same spacing here as the spacing between 1 and 2?
    01:45:868 (1) I was expecting this to be around a similar y-axis as 3 and 4 according to the pattern set by 01:43:841 (2,3,4,1) and 01:44:449 (1,2,3,4) -
    * 01:49:720 (3) I think it would flow more smoothly with the rhythm if this was deleted.
[Insane:]

  • 00:03:706 (1) If you are going to keep the introduction, I think it would look better you would continue the zigzag pattern here from 00:02:693 (1,2,3,4,5)
    00:06:139 (1,2) This seems weird stacked. Maybe either unstack this or stack this with 3.
    00:06:747 (4) I'm not sure if that big of a jump is needed. You can use the 1.8X distance space if you want, but it might not be too important, I just thought I might as well point that out.
    00:12:625 (1,2) Maybe just stack with 3?
    00:29:145 (2) This isn't needed, so I suggest that you just remove it. (Although I do personally like it as is)
    00:30:564 (4) ^
    * 00:32:895 (2,3) Imo, it would sound better if these were shortened to the red ticks. It sounds too weird when ending on the blue ticks.
    * 00:39:787 (4,5,6) There is no reason (that I could see) why the endpoints should be silenced, ESPECIALLY when it wasn't done on 00:39:382 (3)
    00:39:382 (3) to 00:55:598 This feels too empty. Add something please.
    * 01:36:139 (1,2,3) See 00:39:787 Above, except that 5 obviously doesn't need to be silenced so you can ignore the last part.
    Honestly, I think you over mapped it a little with all those unneeded triplets (like the ones discussed earlier). Try and only use them where you see them fit with the music/rhythm (if they are all going with the rhythm, then sorry about that. :( )
Sorry for taking so long, I was kind of busy. Good luck with mapping. :)
Topic Starter
qkenan
Reply to CrestRising's Mod

CrestRising wrote:

Hi there, from my queue.
* = Slightly more suggested than others.

[General:]

  • * Unsnapped timing points (in the format: current timing points => correctly snapped timing points) These may or may not apply to all difficulties, but they were in some and they need to be snapped:
    00:28:804 => 00:28:841
    01:00:425 => 01:00:463
    01:57:119 => 01:57:220
    02:15:020 and/or 02:15:108 => 02:15:057 :arrow:fixed
    I think it would lead to a better introduction if the difficulties started at 00:03:301 instead, since that's where the guitar starts. Just a thought.
[Easy:]

  • 00:09:787 (2) Maybe have a 1 beat slider and then a circle a beat later, instead of a 2 beat slider. :arrow:ok
    00:11:003 (3) Extend this by a beat? It kind of feels odd having a three beat gap, coming from 2 beat gaps earlier.:arrow:ok
    * 00:27:625 (1) I feel that it would be much better if this was extended to 00:29:652
    01:20:733 (3,4) Its generally not a good idea to have more than one repeat on a slider in an Easy or Normal. Also, you could have made these symmetrical, if you decide to keep it that way. :arrow:ok
    * 01:28:030 (1,2,3) Keep it in a triangle like 01:26:409 (1,2,3) for the sake of consistency.:arrow:i think make them a little different better
    01:37:760 (5) Just a thought, but you could make a diamond shape with this, 2,3, and 4 like this (Not perfect, but you'll get the idea).:arrow: yeah,sure
    01:41:814 (1,2) I think that 2 should be the new combo, not 1.:arrow:no,combo followed by vocal also ok
    01:45:057 (1,2) ^:arrow: ok
    01:56:409 (1,2) Kind of like I suggested in the beginning, deleting these two might lead to a better introduction from the break.:arrow:not big problem
    * 02:00:057 (3,1) I think a better rhythmic pattern would be (circle-2 beat slider-circle) instead of (2 beat slider-1 beat slider). If this is done right, it would still take up the same amount of space. :arrow:ok
[Normal:]

  • 00:03:503 If you are going to keep the introduction, I suggest that you add a circle here since you're following the lyrics and there's a lyric here so without one (or without something to occupy the space), it doesn't feel right.:arrow:ok,remapped
    00:12:626 (1,2,3,1,2,3,4) Just a thought, but it might be better if you continued to follow the guitar here to keep consistency with the verse. :arrow:vocal better
    00:18:706 It would follow the guitar better if you added a circle here. It feels too empty without one and doesn't feel right. :arrow:ok
    00:38:976 (3,4) See 01:20:733 (In Easy) :arrow:ok
    00:43:841 (3,4) Maybe this might be a better rhythm? :arrow:ok
    00:56:409 (5) You should probably change the rhythm to a 1 beat slider and then a circle a beat later instead of a 2 beat slider. :arrow:ok
    01:04:314 (1) Something doesn't fit right with the rhythm. I suggest than you delete this slider, and add two circles (at 01:04:112 and 01:04:517 ) :arrow: no
    01:09:383 (1,2,3,4) See 00:12:626 Above :arrow:I can't hear guitar here XD
    01:16:680 (3) Kind of nazi, but I think it might look better if this was on the same y-axis as 2. :arrow: ok
    01:19:923 (3) Maybe make a zig-zag type pattern like this? :arrow: yeah~
    01:44:044 It might improve the rhythm if there was a circle here, and then 01:45:058 (1) was left with just a circle at the start point instead of a 1/2 repeat slider. :arrow: Oh,that's Nice!
    01:51:545 (1) I don't feel like this spinner fits too well. :arrow:ok,shorten it
    01:56:410 (1) Like I've said previously, it might improve the introduction from the break if this was deleted, or at least just leave a circle at the endpoint. :arrow: not big problem
    01:57:220 (1,2,3,4,5,6) and 02:00:058 (1,2,3,4) I think it might be better if these were consistent in rhythm, but it might be fine as is. It was just bugging me. :arrow: fixed
    * 02:05:734 (5,6) These should probably be stacked to keep consistency with 02:04:112 (2,3) :arrow:ok
[Insane:]

  • 00:03:706 (1) If you are going to keep the introduction, I think it would look better you would continue the zigzag pattern here from 00:02:693 (1,2,3,4,5) :arrow: no, for jump
    00:06:139 (1,2) This seems weird stacked. Maybe either unstack this or stack this with 3. :arrow: remapped
    00:06:747 (4) I'm not sure if that big of a jump is needed. You can use the 1.8X distance space if you want, but it might not be too important, I just thought I might as well point that out. :arrow: shortened the distance
    00:12:625 (1,2) Maybe just stack with 3? :arrow: no need to do so
    00:29:145 (2) This isn't needed, so I suggest that you just remove it. (Although I do personally like it as is) :arrow: moved
    00:30:564 (4) ^ :arrow: no
    * 00:32:895 (2,3) Imo, it would sound better if these were shortened to the red ticks. It sounds too weird when ending on the blue ticks. :arrow: the ends have been slienced
    * 00:39:787 (4,5,6) There is no reason (that I could see) why the endpoints should be silenced, ESPECIALLY when it wasn't done on 00:39:382 (3) :arrow:some time points for slilence removed
    00:39:382 (3) to 00:55:598 This feels too empty. Add something please. :arrow:yeah,added
    * 01:36:139 (1,2,3) See 00:39:787 Above, except that 5 obviously doesn't need to be silenced so you can ignore the last part.
    Honestly, I think you over mapped it a little with all those unneeded triplets (like the ones discussed earlier). Try and only use them where you see them fit with the music/rhythm (if they are all going with the rhythm, then sorry about that. :( ) :arrow:In fact I'm considering about the problem,I'll try to pay attention to it
Sorry for taking so long, I was kind of busy. Good luck with mapping. :)
Thx for your mod !
yanlu
Hi~ :)
mod from my Mod Queue~

[overall]
offset要不要設在 1273 比較符合你現在nc的配置而且是跟著人聲下

不過有些nc還是有點亂...
一般來說一次或兩次長白線下個nc
不過如果有跳或是其他特別變化可以在加nc來提示

關於BG的大小...1024*768比較適合
還有你沒有bg2.bg3...就叫"BG"好嗎lol
幫你稍微切了.但因為這圖本身解析不高所以...
[Insane]

00:06:544 (3,4)- 突然的跳?
00:08:976 (8)- 放在7下面會擋也沒有規律 所以對玩家來說很不好讀
00:11:003 (5,6)- 6既然前面是空拍 不如繼續下在白線上(note)
00:15:057 (7)- 同00:08:976 (8)- 所說,建議不要擋住 而且這裡是否該NC..?
00:16:476 (1,2)- 沒有疊好阿
00:19:720 (2)- 擋
00:22:355 (2)- 擋...做的跟3同方向不是很好嘛"
00:23:976 (5,1)- 接的很奇怪
00:25:395 (3,4)- 突然跳
00:31:476 (7)- 放別的地方吧
00:42:016- 感覺空拍 而且..下一個距離這麼遠OAQ?!
00:43:637- 可以加個note
00:45:057 (2)- 改成跟1一漾長的slider
00:47:185 (2)- 刪掉? 然後00:46:881- 加個note
00:50:632 (2)- 多餘的...dele?
00:51:745- 為何要降低vol...
01:17:490 (4)- 間距不對..
01:18:503 (7)- ..擋
01:16:273 (7)- ^
01:16:476- add note
01:25:902 (2)- dele
01:32:084 (3)- 擋...為什麼你都喜歡這麼遮呢;<
01:32:490 (5,1)- 突然的跳
01:47:591 (5)- 不必要的note
01:51:949 (1,2,1,1,2,3,1,1,2,3,1)- 這是怎麼弄的0.0...教教我w
(想法很好可是...沒必要因為finish而nc orz)
01:54:179- 01:55:193- 刪掉break time? (在時間軸右鍵)
01:55:598 (1,2,3)- 呃....不知道怎麼說=A=
02:12:625 (1,2,3,4,1,1,2,3,1,1,2,3,1)- 同前面

排版需要再多試試>_< 加油有進步空間!!
[Zero's Hard]

00:04:720 (2)- dele改成00:04:922- 的note
00:06:341 (1,2,3)- 不好讀(擋住了)..可以試排在別的地方
00:07:355 (5)- 後移然後 00:07:355- note?
(或是00:06:949 (4)- 反折一次)
00:12:017 (4)- 往後移然後原來的地方加個note
00:13:030 (1,2,3)- 試試(刪掉1.2然後3後面)做成這樣.. http://puu.sh/1JQcs

呃..這個難度下節奏要再加油

要吃飯了...有空再mod吧 >_<

有任何問題歡迎問我~
good luck!
Zero__wind

yanlu wrote:

[Zero's Hard]

00:04:720 (2)- dele改成00:04:922- 的note 没有改=。=想保持和后面一致的空拍-跳的结构
00:06:341 (1,2,3)- 不好讀(擋住了)..可以試排在別的地方 这个其实是为HDmod设计的=。=none的话……都能打hard了 这点遮挡还带NC的应该大丈夫吧 而且我完全是顺手摆的=。=顺时针转个圈而已
00:07:355 (5)- 後移然後 00:07:355- note?
(或是00:06:949 (4)- 反折一次) 这个提案我觉得比上面的好
00:12:017 (4)- 往後移然後原來的地方加個note 这个还要下面那条我都按着你说的改了 然后发现你是想跟歌词里的单词发音……但是我跟的是伴奏=。=所以不太想打乱了节奏型……
00:13:030 (1,2,3)- 試試(刪掉1.2然後3後面)做成這樣.. http://puu.sh/1JQcs
非常抱歉没有接受yanlu神麻婆的建议!大概因为我们做得完全是两张图吧……不过还是飞非常感谢!
Banana
书接上回(你够了..拖这么久居然还敢过来

[Insane]
00:31:679 (7) - 会被前面的击打判定挡住arrow,会被挑unrankable
00:39:990 - 完全消音slider尾巴也是会被挑unrankable...
(嘛,rules这么麻烦我只是提一下..妥协一下改40%好了)
01:53:926 - 没用到的绿线

00:52:354 (7) - 我十分想吐槽没stack好的各种note 删了再放一个 如果是和滑条尾巴stack 滑条从要stack的地方出发重新拖一次然后选中ctrl+g 这种细节自行check
01:41:003 (1) - 反人类
[Zero's Hard]
音效音量有必要再调整 第一条kiai前后没理由差这么多 后面稍微大了 前面小了很多
01:17:490 - 若干无用绿线
00:06:341 (1) - (1,2,3)等边三角形?
00:24:382 (6) - 这么一串都whistle好吵,长白线的地方加个绿线改s音效
00:50:125 (4) - 往右下移 (5)反向
00:52:760 (4) - 一样的间距 节奏不同 前面00:39:179 (1,2) 看起来还不太容易坑 这边各种stack就ng了 改起来也不是很难建议还是改了
01:17:490 (1) - 反人类
01:27:220 (2) - ng的间距(大概看了下 这里开始有很多读图不清楚的地方 请test三次然后self check)
[Normal]
00:02:693 (1) - 作为normal其实可以直接1/1滑条
00:13:233 (2) - whistle怎么断了?红线也得放 (最偷懒的whistle下发是全红线我会乱说)
00:49:922 (4) - edit有一种功能叫旋转 crtl+shift+r 120°
01:04:314 (1) - 可以考虑将开头改圈 然后原来尾巴的地方拖一滑条到下一个滑条的位置 节奏变化太大的normal会不好刷ss
01:57:220 - 烧了这根草
[Easy]全部绿线改一倍速然后sv1.2
01:55:357 - 烧草



喵...
Topic Starter
qkenan
Reply to yanlu's mod

yanlu wrote:

Hi~ :)
mod from my Mod Queue~

[overall]
offset要不要設在 1273 比較符合你現在nc的配置而且是跟著人聲下 :arrow:虽然nc跟人声,但是节奏还是跟的吉他,所以不打算动

不過有些nc還是有點亂...
一般來說一次或兩次長白線下個nc
不過如果有跳或是其他特別變化可以在加nc來提示 :arrow:我会注意的

關於BG的大小...1024*768比較適合
還有你沒有bg2.bg3...就叫"BG"好嗎lol :arrow:随手写的名字而已lol
幫你稍微切了.但因為這圖本身解析不高所以... :arrow:原图分辨率还是很高的,我自己加了黑边之后才修成现在的分辨率,现在osu对bg的支持也很奇怪有时候会拉伸有时候又不会……所以先这样不动好了……
[Insane]

00:06:544 (3,4)- 突然的跳? :arrow:稍微改近了一些
00:08:976 (8)- 放在7下面會擋也沒有規律 所以對玩家來說很不好讀 :arrow:没觉得有啥不好读……毕竟之前都是1/2节奏啊
00:11:003 (5,6)- 6既然前面是空拍 不如繼續下在白線上(note) :arrow: Added
00:15:057 (7)- 同00:08:976 (8)- 所說,建議不要擋住 而且這裡是否該NC..? :arrow: 已NC,但是不打算改遮挡
00:16:476 (1,2)- 沒有疊好阿 :arrow:试着对准了一些……不过已经不大看得出来了吧?
00:19:720 (2)- 擋 :arrow:no
00:22:355 (2)- 擋...做的跟3同方向不是很好嘛" :arrow: 放在了Slider头上
00:23:976 (5,1)- 接的很奇怪 :arrow:诶?
00:25:395 (3,4)- 突然跳 :arrow:修整了前几个note的spacing,统一了一下
00:31:476 (7)- 放別的地方吧 :arrow:no
00:42:016- 感覺空拍 而且..下一個距離這麼遠OAQ?! :arrow:就是远才空了一拍……
00:43:637- 可以加個note :arrow:ok
00:45:057 (2)- 改成跟1一漾長的slider :arrow:ok
00:47:185 (2)- 刪掉? 然後00:46:881- 加個note :arrow:ok
00:50:632 (2)- 多餘的...dele? :arrow:ok
00:51:745- 為何要降低vol... :arrow:感觉配合Slider会好听一点…
01:17:490 (4)- 間距不對.. :arrow:fixed
01:18:503 (7)- ..擋 :arrow:no
01:16:273 (7)- ^ :arrow:fixed
01:16:476- add note :arrow:ok
01:25:902 (2)- dele :arrow:ok
01:32:084 (3)- 擋...為什麼你都喜歡這麼遮呢;< :arrow:因为接下来世界是几个连着的1/2嘛,而且这个梗也不是第一次了
01:32:490 (5,1)- 突然的跳 :arrow:改近了一点
01:47:591 (5)- 不必要的note :arrow:deleted
01:51:949 (1,2,1,1,2,3,1,1,2,3,1)- 這是怎麼弄的0.0...教教我w 间距放大就是每摆一个circle就加0.1x的ds,缩小则反之……感觉是没什么用处的小技巧呢……
(想法很好可是...沒必要因為finish而nc orz) 应该……不要紧吧?
01:54:179- 01:55:193- 刪掉break time? (在時間軸右鍵) :arrow:no,我有很强烈的“这里一定是break!”的感觉_(:з」∠)_
01:55:598 (1,2,3)- 呃....不知道怎麼說=A= :arrow:改了
02:12:625 (1,2,3,4,1,1,2,3,1,1,2,3,1)- 同前面

排版需要再多試試>_< 加油有進步空間!! 谢谢~我会努力的!


要吃飯了...有空再mod吧 >_<

有任何問題歡迎問我~
good luck!

  • Thx for your mod !
Reply to Banana's mod

Banana wrote:

书接上回(你够了..拖这么久居然还敢过来

[Insane]
00:31:679 (7) - 会被前面的击打判定挡住arrow,会被挑unrankable :arrow:
00:39:990 - 完全消音slider尾巴也是会被挑unrankable...[/color](嘛,rules这么麻烦我只是提一下..妥协一下改40%好了):arrow:fixed
01:53:926 - 没用到的绿线 :arrow:fixed

00:52:354 (7) - 我十分想吐槽没stack好的各种note 删了再放一个 如果是和滑条尾巴stack 滑条从要stack的地方出发重新拖一次然后选中ctrl+g 这种细节自行check :arrow: 谨遵指导
01:41:003 (1) - 反人类 :arrow:fixed

[Normal]
00:02:693 (1) - 作为normal其实可以直接1/1滑条 :arrow: 直接删掉了,决定从吉他声开始
00:13:233 (2) - whistle怎么断了?红线也得放 (最偷懒的whistle下发是全红线我会乱说):arrow:SEfixed
00:49:922 (4) - edit有一种功能叫旋转 crtl+shift+r 120° :arrow:ok
01:04:314 (1) - 可以考虑将开头改圈 然后原来尾巴的地方拖一滑条到下一个滑条的位置 节奏变化太大的normal会不好刷ss :arrow:虽然有变化,但是是滑条所以没啥影响吧
01:57:220 - 烧了这根草 :arrow:fixed
[Easy]全部绿线改一倍速然后sv1.2 改了……但是似乎节奏也不对了……
01:55:357 - 烧草 ok

喵...
  • Thx for your mod !
69653863
Mod request from our queue ヽ( ・∀・)ノ
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

General
  1. Storyboard lyrics contains unecessary transparency. Crop them as minimal as they could.
  2. Some of the storyboard lyrics blends too much to BG and render it rather invisible, fix please. Maybe try adding drop shadow/glow/stroke or smf like that?
Easy
  1. 00:29:652 - end - Slider ends are unsnapped. Seems that you make an SV change and then changed it after you make the sliders, so now it rendered wrong. Be careful when utilizing SV changes, ok.
  2. 00:03:706 (1) - RNC
  3. 00:04:517 (2,1) - Stack these?
  4. 00:24:382 (4) - Curve assymetric. Fix please.
  5. 00:35:328 (4) - ^
  6. 00:53:166 (3) - Clap on slider start?
  7. 01:55:193 - Remove break here?
Normal
No problems found.

Zero's Hard
  1. 00:16:274 (5) - Drum finish on slider end?
  2. 00:23:166 (5) - Drum finish on slider start?
  3. 00:24:382 (6) - Whistle sounds unfitting here o3o
  4. 00:27:625 (8) - ^
  5. 00:39:179 (1,2,3) - Totally no, this is jump annd then anti-jump. Breaks flow too much here
  6. 00:46:882 (3) - Move to 00:47:084 - and remove repeat?
  7. 01:21:139 (7,8) - Again, whistle sounds unfitting.
  8. 01:26:409 (1,2) - spacing
  9. 01:26:409 (1,2,3) - overlap o3o
  10. 01:50:733 (1,2,3,4,1,2,3,4,1) - confusing imo
  11. 02:11:003 (3,4) - spacing
Insane
No problems found.

I love the song :3 so I'm giving you my star o3o
(╯ ´ ・ω ・`)╯ 彡

Good luck!
-Neipezi
Hi From Mod team/M4M(Taiko/Osu), guest diff (Taiko/Osu/CTB)
Please ignore my modding!

[Easy]
00:29:652 - ~ End - To align the slide line.

[Normal]
00:09:383 (1) - NC remove
00:10:193 (2) - NC
00:18:098 (1) - Arrow Remove?
00:19:922 (5) - NC?
01:00:869 (2) - Slide the tail Clap add
01:02:895 (1) - Slide head Clap add
01:04:314 (1) - Slide the tail Clap add
01:06:139 (1) - Clap
01:07:761 (4) - Slide head Clap add
01:09:383 (1) - ^
01:12:625 (2) - Clap
01:13:030 (3) - Slide head Clap and tail Finish
01:19:923 (3) - Slide head Finish
01:20:734 (4) - Clap
01:22:356 (1) - Slide head Clap
01:23:166 (3) - Slide head Finish
02:13:436 (6) - NC and Silde all finish?

[Hard]
01:49:720 (3,4) - Interval
very good :D

[Insane]
01:16:780 (2) - remove? (Nothing bit)
Then please Clap work.

Ranked Hope!
Topic Starter
qkenan

inverness wrote:

Mod request from our queue ヽ( ・∀・)ノ
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

General
  1. Storyboard lyrics contains unecessary transparency. Crop them as minimal as they could.
  2. Some of the storyboard lyrics blends too much to BG and render it rather invisible, fix please. Maybe try adding drop shadow/glow/stroke or smf like that? :arrow: I'll look for some time to make it.Modifying pictures takes time.
Easy
  1. 00:29:652 - end - Slider ends are unsnapped. Seems that you make an SV change and then changed it after you make the sliders, so now it rendered wrong. Be careful when utilizing SV changes, ok. :arrow: I'll pay attention.All fixed
  2. 00:03:706 (1) - RNC :arrow: ok
  3. 00:04:517 (2,1) - Stack these? :arrow: ok
  4. 00:24:382 (4) - Curve assymetric. Fix please. :arrow: fixed
  5. 00:35:328 (4) - ^ :arrow: fixed
  6. 00:53:166 (3) - Clap on slider start? :arrow: yeah,I just forgot :P
  7. 01:55:193 - Remove break here? :arrow: not necessary
Normal
No problems found.

Insane
No problems found.

I love the song :3 so I'm giving you my star o3o
(╯ ´ ・ω ・`)╯ 彡

Good luck!
Thx for you and your mod~

-Kirito wrote:

Hi From Mod team/M4M(Taiko/Osu), guest diff (Taiko/Osu/CTB)
Please ignore my modding!

[Easy]
00:29:652 - ~ End - To align the slide line. :arrow: Yeah,All fixed

[Normal]
00:09:383 (1) - NC remove
00:10:193 (2) - NC :arrow: not necessary
00:18:098 (1) - Arrow Remove? :arrow: no,to follow the guitar
00:19:922 (5) - NC? :arrow: ok
01:00:869 (2) - Slide the tail Clap add
01:02:895 (1) - Slide head Clap add
01:04:314 (1) - Slide the tail Clap add
01:06:139 (1) - Clap
01:07:761 (4) - Slide head Clap add
01:09:383 (1) - ^
01:12:625 (2) - Clap
01:13:030 (3) - Slide head Clap and tail Finish :arrow: Finish Added
01:19:923 (3) - Slide head Finish :arrow: Finish Added
01:20:734 (4) - Clap
01:22:356 (1) - Slide head Clap
01:23:166 (3) - Slide head Finish :arrow: Finish Added
02:13:436 (6) - NC and Silde all finish? :arrow: ok
:arrow: Sorry but I don't like the clap for normal here,'cuz I think them a little too noisy

[Insane]
01:16:780 (2) - remove? (Nothing bit) :arrow: ok
Then please Clap work.

Ranked Hope!
Thx for you and your mod~
Cancel
Mod Request

  • General

    Offset: 2070 (Sounds much better.). Do not forget to resnap the timing points!
Thats really all i can say.

Good Luck!
BounceBabe
Hi from the Queue!

General SB

"In this search" is correct lyrics of "Lyric_In the search for someone else .png"
"I'm deafened by the silence" is the correct lyrics of "Lyric_I'm deaf from all the silence .png"
I suggest to make the lyrics white or more bright since you cant see the text fully


Easy

00:07:760 (1) - Remove NC
00:21:544 (1) - ^ add on next element
00:49:922 (5) - NC
00:51:544 (1) - Remove NC
00:49:922 (5) - NC remove next
01:50:328 (5) - ^

Normal

00:54:382 (4) - Stack this with the preview circle
00:56:409 (1) - Remove NC

Hard

00:02:895 (2,3) - Ctrl + G them to make a better transition
00:37:760 (3,4) - Delete these and put the next slider here 00:37:760 - to fit up with the vocal 00:38:976 - Then add a circle here
00:42:220 (1) - Imo this is a too big jump, Ctrl + G it and move it up

00:59:651 (2,3) - Like 00:02:895 (2,3) -
01:07:355 (1) - Spacing, dont make such an antijump
01:45:868 (1) - Move this a bit lower, since its going into the HP Bar
02:12:828 (1,2,3,1) - This is totally invisible, move them up or down where you can see them better
02:15:159 (1) - Let this spinner end at 02:18:301 - since you did on other diffs too


Insane


00:39:280 (2) - Delete this note, doesnt fit
00:42:220 (1,2,3) - I suggest to make a 1/2 reserved slider instead of this pattern
00:51:747 (5) - Vocal starts at 00:51:949 -
00:53:267 (4) - Delete this circle, doesnt fit here
01:09:280 (2) - ^
01:12:321 (3) - ^
01:29:652 (1,2,3,4) - Sorry but did you map here totally blind? This doesnt fit at all and breaks the flow fully
02:05:632 (4) - Delete this circle
02:07:862 (2) - ^
02:11:105 (6) - ^

Send me a PM once youre done
Topic Starter
qkenan

BounceBabe wrote:

Hi from the Queue!

General SB

"In this search" is correct lyrics of "Lyric_In the search for someone else .png"
"I'm deafened by the silence" is the correct lyrics of "Lyric_I'm deaf from all the silence .png"
:arrow: these fixed
I suggest to make the lyrics white or more bright since you cant see the text fully :arrow: after I replied to inverness's mod, I've made the lyrics brighter and surrounding with little light.I don't think lyrics need to be bright enough, becauze it might disturb the playing

Easy

00:07:760 (1) - Remove NC
00:21:544 (1) - ^ add on next element
00:49:922 (5) - NC
00:51:544 (1) - Remove NC
00:49:922 (5) - NC remove next
01:50:328 (5) - ^ :arrow: All done

Normal

00:54:382 (4) - Stack this with the preview circle
00:56:409 (1) - Remove NC :arrow: all done

Hard :arrow: I'm waiting for the guest's response
SPOILER
00:02:895 (2,3) - Ctrl + G them to make a better transition
00:37:760 (3,4) - Delete these and put the next slider here 00:37:760 - to fit up with the vocal 00:38:976 - Then add a circle here
00:42:220 (1) - Imo this is a too big jump, Ctrl + G it and move it up

00:59:651 (2,3) - Like 00:02:895 (2,3) -
01:07:355 (1) - Spacing, dont make such an antijump
01:45:868 (1) - Move this a bit lower, since its going into the HP Bar
02:12:828 (1,2,3,1) - This is totally invisible, move them up or down where you can see them better
02:15:159 (1) - Let this spinner end at 02:18:301 - since you did on other diffs too

Insane


00:39:280 (2) - Delete this note, doesnt fit
00:42:220 (1,2,3) - I suggest to make a 1/2 reserved slider instead of this pattern :arrow: fixed
00:51:747 (5) - Vocal starts at 00:51:949 - :arrow: fixed
00:53:267 (4) - Delete this circle, doesnt fit here
01:09:280 (2) - ^
01:12:321 (3) - ^
01:29:652 (1,2,3,4) - Sorry but did you map here totally blind? This doesnt fit at all and breaks the flow fully :arrow: ok
02:05:632 (4) - Delete this circle
02:07:862 (2) - ^
02:11:105 (6) - ^ :arrow: all unnecessary circles removed
Send me a PM once youre done
Thx for your mod !
Zero__wind

Banana wrote:

SPOILER
书接上回(你够了..拖这么久居然还敢过来
[Zero's Hard]
音效音量有必要再调整 第一条kiai前后没理由差这么多 后面稍微大了 前面小了很多 后面比前面大才是对的 因为verse1根本没有鼓点而verse2有 不是么
01:17:490 - 若干无用绿线 又加了几条 这样就有用了 不知道当时怎么会做乱套了
00:06:341 (1) - (1,2,3)等边三角形? fixed
00:24:382 (6) - 这么一串都whistle好吵,长白线的地方加个绿线改s音效 还好 我已经特意为了whistle降低音量了
00:50:125 (4) - 往右下移 (5)反向 fixed
00:52:760 (4) - 一样的间距 节奏不同 前面00:39:179 (1,2) 看起来还不太容易坑 这边各种stack就ng了 改起来也不是很难建议还是改了 fixed
01:17:490 (1) - 反人类 大改
01:27:220 (2) - ng的间距(大概看了下 这里开始有很多读图不清楚的地方 请test三次然后self check) 改了一个地方 其他的还好 我从来都会自己测很多次的 而且是开HD测
Thx for your mod

inverness wrote:

SPOILER
Zero's Hard
  1. 00:16:274 (5) - Drum finish on slider end? you're right I think I mistapped a W as an E
  2. 00:23:166 (5) - Drum finish on slider start? nope, I don't feel like that
  3. 00:24:382 (6) - Whistle sounds unfitting here o3o =.= I think it's alright, I lower the volume of it after all
  4. 00:27:625 (8) - ^ also not changing
  5. 00:39:179 (1,2,3) - Totally no, this is jump annd then anti-jump. Breaks flow too much here Q^Q they used to stack, and was critisized, and they seperate, still NG...I'll reconsider abotu the jump. Not coming up with good ideas now
  6. 00:46:882 (3) - Move to 00:47:084 - and remove repeat? atually you got the same opinion with me. I was just thinking about changing it like this
  7. 01:21:139 (7,8) - Again, whistle sounds unfitting. not changing
  8. 01:26:409 (1,2) - spacing changed pattern
  9. 01:26:409 (1,2,3) - overlap o3o now they might be OK
  10. 01:50:733 (1,2,3,4,1,2,3,4,1) - confusing imo not really, theyre just clockwise
  11. 02:11:003 (3,4) - spacing
changed pattern
Thx for your mod~

-Kirito wrote:

SPOILER
[Hard]
01:49:720 (3,4) - Interval this is consistent to the former jumps, with 2.50x
very good :D ^_^
Thx for your mod~

BounceBabe wrote:

SPOILER
Hard

00:02:895 (2,3) - Ctrl + G them to make a better transition sorry I don't feel like that
00:37:760 (3,4) - Delete these and put the next slider here 00:37:760 - to fit up with the vocal 00:38:976 - Then add a circle here
00:42:220 (1) - Imo this is a too big jump, Ctrl + G it and move it up[/color] yeah your're right, fixed in another way
00:59:651 (2,3) - Like 00:02:895 (2,3) - also not changing, sorry
01:07:355 (1) - Spacing, dont make such an antijump
01:45:868 (1) - Move this a bit lower, since its going into the HP Bar change the slider's shape a bit and now it's fine
02:12:828 (1,2,3,1) - This is totally invisible, move them up or down where you can see them better I suppose it's only for the HDmod player the notes with differnet combo color with the slider may not be so confusing in Hard diff I think.
02:15:159 (1) - Let this spinner end at 02:18:301 - since you did on other diffs too[/color] fixed, honestly I didn't even notice this consistency problem
[b]
[/color]
Thx for your mod~
all done
BounceBabe
Overall its fine now, will put this on his list then
Gero
Hello M4M Mod :3

[Easy]

(*) 00:04:517 (3) - This note is not making a perfect blanket, would recommend to move x:300 and Y:168
if you do this check the snap distance of the following notes
(*) 00:05:328 (4) - BAD FLOW , This note might confuse new players would recommend moving to another part.
(*) 00:08:571 (2) - another BAD FLOW return to the place where they had placed notes, bad flow, plays very badly recommend moving forward and not backward
(*) 00:19:112 (1) - ^
(*) 00:11:814 (5) - you could form a nice pattern if you moved the slider ax: 306 Y: 180 looks better :3
(*) 01:39:382 (1,2,3,1) - personally hate this for an easy :S

[Normal]

(*) 00:05:328 (4) - This note is being covered by this 00:04:112 (2) -
(*) 00:34:923 (4) - ^
(*) 00:18:706 (2) - I do not like to recommend anything this pattern moving from place
(*) 00:26:815 (8) - This note move it to X: 447 Y: 176 to form a perfect stack
(*) 00:48:301 (2,3,4) - this is not a perfect stack Check it please

[Hard]

(*) 00:02:693 (1,2,3,1,2,3) - I think this is too uncomfortable to play u.u
(*) 00:22:557 (2,3,4,5) - I LIKE THIS *W*
Nice Diff Zero :3 :D

Good Lucky For The Map ;)
Topic Starter
qkenan
Reply to Gero's mod

Gero wrote:

Hello M4M Mod :3

[Easy]

(*) 00:04:517 (3) - This note is not making a perfect blanket, would recommend to move x:300 and Y:168
if you do this check the snap distance of the following notes :arrow: fixed
(*) 00:05:328 (4) - BAD FLOW , This note might confuse new players would recommend moving to another part. :arrow: moved to left
(*) 00:08:571 (2) - another BAD FLOW return to the place where they had placed notes, bad flow, plays very badly recommend moving forward and not backward :arrow: as the previous notes moved so these remain current position
(*) 00:19:112 (1) - ^ :arrow: Anyway I changed
(*) 00:11:814 (5) - you could form a nice pattern if you moved the slider ax: 306 Y: 180 looks better :3 :arrow: fixed
(*) 01:39:382 (1,2,3,1) - personally hate this for an easy :S :arrow: not big problem

[Normal]

(*) 00:05:328 (4) - This note is being covered by this 00:04:112 (2) - :arrow: It seems not being covered ?
(*) 00:34:923 (4) - ^ :arrow: moved a little
(*) 00:18:706 (2) - I do not like to recommend anything this pattern moving from place :arrow: moved a little
(*) 00:26:815 (8) - This note move it to X: 447 Y: 176 to form a perfect stack :arrow: fixed
(*) 00:48:301 (2,3,4) - this is not a perfect stack Check it please :arrow: I tried to stack them and seems ok

Good Lucky For The Map ;)
Thx for your modding
Guy
hi~ m4m!

[General]


  •  
  1. i think you wrong BPM. BPM is 148.000
don't forget change bpm after resnap all notes.

[Insane]


  •  
  1. 00:06:747 (4) - move to x:196 y:288. more beautiful placement.
     
  2. 00:08:368 (7,8) - move to x:28 y:140. ^
     
  3. 00:11:206 (6) - like this?
     
  4. 00:15:057 (1) - this placement is strange. move to 00:14:449 (6) - slider's end.
     
  5. 01:01:882 (4) - stack in 01:01:274 (2) -
     
  6. 01:33:706 (4,6) - Incomplete stack.
     
  7. 01:46:476 (2) - add clap slider end.
     
  8. 01:50:530 (2) - Incomplete stack.
[Zero's Hard]


  •  
  1. 00:09:382 (5,6) - not match with song. suggestion
       00:09:382 - 1/2 slider and 1 repeat,
       00:09:990 - add note.

     
  2. 01:12:220 (3) - add clap of slider end.
     
  3. 01:22:760 (4,6) - hide repeat allow by (4)'s hit burst. maybe unrankble staff.
[Normal]


  •  
  1. 00:09:383 (1) - remove NC
     
  2. 00:10:193 (2) - NC
     
  3. 00:11:409 (5) - Incomplete stack.
     
  4. 01:45:057 (1,2) - bad spacing
[Easy]


  •  
  1. 00:02:895 - ~ 00:28:841 - why you not use hitsound? you used whistle in Insane diff.
     
  2. 01:26:409 (1) - add finish.
     
  3. 01:54:326 - remove green line.
that's all~
good luck ;)
Topic Starter
qkenan
reply to Guy's mod

Guy wrote:

hi~ m4m!

[General]


  •  
  1. i think you wrong BPM. BPM is 148.000
don't forget change bpm after resnap all notes. :arrow: current BPM is just 148

[Insane]


  •  
  1. 00:06:747 (4) - move to x:196 y:288. more beautiful placement. :arrow: ok
     
  2. 00:08:368 (7,8) - move to x:28 y:140. ^ :arrow: ok
     
  3. 00:11:206 (6) - like this? :arrow: no, for jump
     
  4. 00:15:057 (1) - this placement is strange. move to 00:14:449 (6) - slider's end. :arrow: no,I want to put it there
     
  5. 01:01:882 (4) - stack in 01:01:274 (2) - :arrow: ok
     
  6. 01:33:706 (4,6) - Incomplete stack. :arrow: ok
     
  7. 01:46:476 (2) - add clap slider end. :arrow: ok
     
  8. 01:50:530 (2) - Incomplete stack. :arrow: ok
[Normal]


  •  
  1. 00:09:383 (1) - remove NC :arrow: ok
     
  2. 00:10:193 (2) - NC :arrow: ok
     
  3. 00:11:409 (5) - Incomplete stack. :arrow: ok
     
  4. 01:45:057 (1,2) - bad spacing :arrow: fixed
[Easy]


  •  
  1. 00:02:895 - ~ 00:28:841 - why you not use hitsound? you used whistle in Insane diff. :arrow: Added
     
  2. 01:26:409 (1) - add finish. :arrow: ok
     
  3. 01:54:326 - remove green line. :arrow: ok
that's all~
good luck ;)
Thx for you mod~
Zero__wind

Gero wrote:

SPOILER
[Hard]
(*) 00:02:693 (1,2,3,1,2,3) - I think this is too uncomfortable to play u.u changed to another way
(*) 00:22:557 (2,3,4,5) - I LIKE THIS *W* glad for that~
Nice Diff Zero :3 :D thx~
Thx for your mod~

Guy wrote:

SPOILER
[Zero's Hard]


  •  
  1. 00:09:382 (5,6) - not match with song. suggestion
       00:09:382 - 1/2 slider and 1 repeat,
       00:09:990 - add note.
    fixed, nice suggestion
     
  2. 01:12:220 (3) - add clap of slider end. you're right, I missed that
     
  3. 01:22:760 (4,6) - hide repeat allow by (4)'s hit burst. maybe unrankble staff.
yeah, that is a problem, I did small placement changes to the notes, and now it may be better. Hope it iwill be OK now.
Thx for your mod~
Dark Fang
HAI

[General]

about KIAI Time in your Insane diff, why don't you end at 01:53:976 - like other diffs?
unify your combo colours in Insane diff
01:26:409 - 100% volume is too loud. reduce volume please

[Easy]

00:06:544 (2) - adjust this slider to be cover around (1) circle
00:42:625 (2) - too close from 00:41:003 (3) - . move right a little distance with next notes
01:34:517 (3) - this slider looks unbalanced from whilom notes. move to (316,140) please. that looks more pretty
01:37:355 (4) - well... honestly I don't like this pattern.. so it's just suggestion. this circle too close from start of triangle
01:59:247 (2) - same opinion as 00:06:544 (2) - try cover around that circle perfectly
02:10:193 (1,2,3) - that pattern looks bad. you can try make more pretty. cuz this diff is Easy

[Normal]

00:20:733 (2) - that overlap pattern is good idea! but you use that pattern. accordingly distance is inconsistent. consider that
01:57:220 (1,2,3) - it's great idea. but that's too hard use in this diff. suddenly became difficult than before
02:00:057 (1,2,3) - same opinion as above

[Zero's Hard]

00:04:517 (1,2) - that pattern will be confuse players. I recommend remove (1) circle and adjust timeline like this
00:11:003 (1,2) - same opinion as above. players confused by this pattern cuz note color and distance.
00:12:017 (4) - adjust this slider be cover round 00:10:598 (7) - this circle. feel like this ?
01:23:166 (6) - well... this slider's arrow was covered by 01:22:760 (4) - circle's hit effect. that's too difficult for change. if you have no idea. refer this
02:12:828 (1,2,3) - eh... that's so confusion pattern for play. don't overlap with slider
well.. this is good map. but as we can see, that jumps too difficult for Hard diff - that looks like Insane - .consider that, reduce difficulty

[Insane]

if you use Stack Leniency 5, your map will be more pretty.or 10 Leniency is your plan?
01:36:139 (1,2,3) - that's good idea too. but that pattern too suddenly to read for players. consider that.
01:57:625 (2) - use Ctrl + G ? I think if you try this, that flow more good for play.
02:02:084 (1,2) - same opinion as 01:36:139 (1,2,3)
Unsnapped inherited timing points
SPOILER
01:25:560 -
01:25:661 -
good map :)

I like this band lol
Topic Starter
qkenan
Reply to Dark Fang's mod

Dark Fang wrote:

HAI

[General]

about KIAI Time in your Insane diff, why don't you end at 01:53:976 - like other diffs? :arrow: oh my mistake,fixed
unify your combo colours in Insane diff :arrow: fixed
01:26:409 - 100% volume is too loud. reduce volume please :arrow: fixed

[Easy]

00:06:544 (2) - adjust this slider to be cover around (1) circle :arrow: fixed
00:42:625 (2) - too close from 00:41:003 (3) - . move right a little distance with next notes :arrow: ok
01:34:517 (3) - this slider looks unbalanced from whilom notes. move to (316,140) please. that looks more pretty :arrow: fixed
01:37:355 (4) - well... honestly I don't like this pattern.. so it's just suggestion. this circle too close from start of triangle :arrow: moved a little
01:59:247 (2) - same opinion as 00:06:544 (2) - try cover around that circle perfectly :arrow: fixed
02:10:193 (1,2,3) - that pattern looks bad. you can try make more pretty. cuz this diff is Easy :arrow: fixed

[Normal]

00:20:733 (2) - that overlap pattern is good idea! but you use that pattern. accordingly distance is inconsistent. consider that :arrow: fixed
01:57:220 (1,2,3) - it's great idea. but that's too hard use in this diff. suddenly became difficult than before :arrow: sorry I think it's fine
02:00:057 (1,2,3) - same opinion as above :arrow: ^


[Insane]

if you use Stack Leniency 5, your map will be more pretty.or 10 Leniency is your plan? :arrow: seems almost no big changes...anyway followed your advice
01:36:139 (1,2,3) - that's good idea too. but that pattern too suddenly to read for players. consider that. :arrow: Since it's Insane then not big problem
01:57:625 (2) - use Ctrl + G ? I think if you try this, that flow more good for play. :arrow: fixed
02:02:084 (1,2) - same opinion as 01:36:139 (1,2,3) :arrow: as above
Unsnapped inherited timing points :arrow: fixed
SPOILER
01:25:560 -
01:25:661 -
good map :) thx~

I like this band lol
Thx for your modding~
Akiyama Mizuki
I can't find problem ._. sorry
Zero__wind

Dark Fang wrote:

HAI

[Zero's Hard]

00:04:517 (1,2) - that pattern will be confuse players. I recommend remove (1) circle and adjust timeline like Sorry I love this gap-jump pattern, not changing
00:11:003 (1,2) - same opinion as above. players confused by this pattern cuz note color and distance. neither
00:12:017 (4) - adjust this slider be cover round 00:10:598 (7) - this circle. feel like I see, fixed
01:23:166 (6) - well... this slider's arrow was covered by 01:22:760 (4) - circle's hit effect. that's too difficult for change. Tenporarily changed sv from 0.75x to 1.0x for the slider and everything's alright now
02:12:828 (1,2,3) - eh... that's so confusion pattern for play. don't overlap with slider[/color] Although I think they're only for HD mod players... but changed because this is pointed more than once.
well.. this is good map. but as we can see, that jumps too difficult for Hard diff - that looks like Insane - .consider that, reduce difficulty It will be fine imo, because the basic difficulty setting in F4 is low I think. I prefer to make a Hard diff which is easy to pass but challenging to FC, so I made this.
Thx for your mod~
MoodyRPG
I want to be an Astronaut o/

General
  1. Disable the letterbox during breaks
Easy
  • - 01:43:436 (4) - I'm not really fan with these type of sliders, try something like this
    - 01:49:922 (4) - This note is making a overlap with the previous object, maybe move in another place?
    - 01:51:544 (2) - You forgot to add a clap here?
    - 02:10:193 (1) - Replace this whistle for a finish, sounds better
Normal
  • - 00:54:990 (3) - This pattern is hard to be a Normal, my suggestion is delete this note
    - 01:23:976 (1) - Move this spinner to the red tick
    - 01:41:003 (3) - Make this slider consistent with the others sliders
    - 01:44:044 (3) - Ups, another note, as I said is hard to newbies players in my opinion, remove it
    - 02:10:193 (1) - Replace this whistle for a finish
Zero's Hard
  • - 01:19:922 (5) - The others notes have the same spacing too, why you make this slider with the same spacing?, also add a new combo
Insane
  • - 01:42:220 (2) - Reduce the spacing here, the rhythm is too quick
    - 01:43:841 (2) - Same ^
    - 01:57:625 (2) - ^
Map needs more work, but for now good luck :)
Kawayi Rika
Hi ~ qkenan ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Insane]


  1. 01:26:409 (1) - Move to X:334 Y:29,looks better.
  2. 01:33:098 (2,4,6) - These note spacing looks weird,increase some pls,like this.
  3. 01:47:693 (5) - Make no touch parttern with 01:47:287 (4),like this.

[Zero's Hard]


  1. 00:39:179 (1,2,3) - Too weird jump with 1/2,1/1 rhythm in hard diff.
  2. 01:05:733 (3) - Unsnapped slider (end point).
  3. 01:22:760 (4,6) - Overlapping with slider body,looks much better,like this.
  4. 01:26:206 (3) - Not perfect stack on 01:24:382 (8) - end point.

[Normal]


  1. 00:42:220 (1,2) - Try make a symmetry to here.
  2. 01:23:976 - Add a note to here and spinner should start on 01:24:382.

[Easy]


  1. 00:29:652 - Missing Add finish to here,also Add new combo pls.
  2. 01:29:652 (1,2,3) - Spacing error.
  3. 01:52:355 (4) - Add new combo to here,fits with lyrics.

OK ~ Hope this can help you ~

Good luck with rank ~
;)
Zero__wind

MoodyRPG wrote:

SPOILER
Zero's Hard
- 01:19:922 (5) - The others notes have the same spacing too, why you make this slider with the same spacing?, also add a new combo fixed
Thx for your mod~

Kawayi Rika wrote:

SPOILER

[Zero's Hard]


  1. 00:39:179 (1,2,3) - Too weird jump with 1/2,1/1 rhythm in hard diff. when they stack, NG... no they jump, NG either... OK then they become obeying DS now =.=
  2. 01:05:733 (3) - Unsnapped slider (end point). oops! How did I do this
  3. 01:22:760 (4,6) - Overlapping with slider body,looks much better,like this. OK fixed, though I'm really afraid of the overlapping with the reverse arrow
  4. 01:26:206 (3) - Not perfect stack on 01:24:382 (8) - end point. fixed
Thx for your mod~
Topic Starter
qkenan
reply to MoodyRPG's mod

MoodyRPG wrote:

I want to be an Astronaut o/

General
  1. Disable the letterbox during breaks
Easy
  • - 01:43:436 (4) - I'm not really fan with these type of sliders, try something like this :arrow: fixed
    - 01:49:922 (4) - This note is making a overlap with the previous object, maybe move in another place? :arrow: just a little,no big problem
    - 01:51:544 (2) - You forgot to add a clap here? :arrow: fixed
    - 02:10:193 (1) - Replace this whistle for a finish, sounds better :arrow: fixed
Normal
  • - 00:54:990 (3) - This pattern is hard to be a Normal, my suggestion is delete this note :arrow: ok
    - 01:23:976 (1) - Move this spinner to the red tick :arrow: I'm not sure what you mean...so no change
    - 01:41:003 (3) - Make this slider consistent with the others sliders :arrow: fixed
    - 01:44:044 (3) - Ups, another note, as I said is hard to newbies players in my opinion, remove it :arrow: No,I think even it being a little hard but exactly fits the rhythm.And I really like this pattern
    - 02:10:193 (1) - Replace this whistle for a finish :arrow: fixed

Insane
  • - 01:42:220 (2) - Reduce the spacing here, the rhythm is too quick :arrow: fixed
    - 01:43:841 (2) - Same ^ :arrow: fixed
    - 01:57:625 (2) - ^ :arrow: fixed
Map needs more work, but for now good luck :)

Thx for your mod~

SPOILER

Kawayi Rika wrote:

Hi ~ qkenan ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Insane]


  1. 01:26:409 (1) - Move to X:334 Y:29,looks better. :arrow: fixed
  2. 01:33:098 (2,4,6) - These note spacing looks weird,increase some pls,like this. :arrow: fixed
  3. 01:47:693 (5) - Make no touch parttern with 01:47:287 (4),like this. :arrow: fixed

[Normal]


  1. 00:42:220 (1,2) - Try make a symmetry to here. :arrow: fixed
  2. 01:23:976 - Add a note to here and spinner should start on 01:24:382. :arrow: fixed

[Easy]


  1. 00:29:652 - Missing Add finish to here,also Add new combo pls. :arrow: fixed
  2. 01:29:652 (1,2,3) - Spacing error. :arrow: fixed
  3. 01:52:355 (4) - Add new combo to here,fits with lyrics. :arrow: ok

OK ~ Hope this can help you ~

Good luck with rank ~
;)

Thx for Kawayi Rika's mod~
Sonnyc
Easy:

00:15:057 (3) - Delete Whistle
00:21:544 (1) - Whistle should be at the end
01:42:625 (2) - NC starting here will be better, considering the slider pattern

Normal:

00:23:976 (5) - NC
01:09:991 (2) - I suggest to put NC at here, since you follow lyrics from here
01:10:396 (3) - Whistle
01:10:802 (4) - Whistle at the reverse
01:29:247 (1) - Why 1.20x?

Zero's Hard:

01:38:976 (2,3) - Slider?
02:11:408 (4) - NC

Sorry, nothing major founded

Insane:

00:35:733 (3) - Make this a line with (1,2)
00:54:179 (6) - Place at the end of (5)
01:33:909 (5) - ctrl+G for consistency of mapping
01:52:355 (1,1) - I can't hear these clearly. Maybe raise volume
Topic Starter
qkenan

Sonnyc wrote:

Easy:

00:15:057 (3) - Delete Whistle
00:21:544 (1) - Whistle should be at the end
01:42:625 (2) - NC starting here will be better, considering the slider pattern

Normal:

00:23:976 (5) - NC
01:09:991 (2) - I suggest to put NC at here, since you follow lyrics from here
01:10:396 (3) - Whistle
01:10:802 (4) - Whistle at the reverse
01:29:247 (1) - Why 1.20x?

Insane:

00:35:733 (3) - Make this a line with (1,2)
00:54:179 (6) - Place at the end of (5)
01:33:909 (5) - ctrl+G for consistency of mapping
01:52:355 (1,1) - I can't hear these clearly. Maybe raise volume
All fixed

Thx for your mod~
Zero__wind

Sonnyc wrote:

Zero's Hard:

01:38:976 (2,3) - Slider? Sorry I intended to do so, I think they're already fine now
02:11:408 (4) - NC maybe not, because it's in the sentence with the former objects

Sorry, nothing major founded Also thx for your effort
kajiyatta
M4M request from your queue
General
almost suggestions
Easy
Placement
00:11:003(4,5) a bit curved like this?
00:41:003(3) to be nice flow , maybe like this?
00:42:220(1,2) swap NC?
01:36:139(1,2,3,4,5) to avoid stack seems good for newbie, e.g)
Rhythm
01:00:463 unnecessary green line
Hit Sonud
01:00:463(1) add finish at head
01:12:625(5 add finish at end
02:15:157(1) to become a lower volume better.

Normal
Rhythm
00:55:193(2,3,4) abit werid for me, so maybe it will be better
Hit Sonud
02:03:301(1) delete whistle at end and add finish
02:15:260(1) same as Easy

Zero's Hard
nice diff :3
Placement
00:39:382(2) I suppose this huge jump seems a bit difficult.
01:11:003(6) maybe this part doesn't need jump because the vocal & music seems calm.
Rhythm
01:38:976(2,3) delete these notes and replace slider better imo
Hit Sonud
01:45:868(1) maybe add finish or clap at head?

Insane
Placement
00:50:125(6) Ctrl+G?
01:36:544(2) ^
01:13:436(7,1) swap NC
Rhythm
01:41:358 unnecessary green line
01:47:541 ^
01:47:642 ^
01:51:848 ^
01:53:672 ^
02:15:057 ^
00:11:049(6,7) maybe like this?
Hit Sonud
01:19:923(4) whistle→finish
01:57:220(1) add a fnish at head

overall fine. good luck & star~
Zero__wind

kajiyatta wrote:

Zero's Hard
nice diff :3 thx~
Placement
00:39:382(2) I suppose this huge jump seems a bit difficult. Yeah, the jumps are gone
01:11:003(6) maybe this part doesn't need jump because the vocal & music seems calm. I just want to keep a consistent pattern
Rhythm
01:38:976(2,3) delete these notes and replace slider better imo hmm, I don't feel like to do this changing, as either of them is OK
Hit Sonud
01:45:868(1) maybe add finish or clap at head? a finish is OK, I want the claps be added regualarly
Thx for your mod~
Zero__wind
24号至28号失踪5天
http://puu.sh/1RyPk
这个是最新的修改稿
目测回来之后要改图致死
Topic Starter
qkenan

Zero__wind wrote:

24号至28号失踪5天
http://puu.sh/1RyPk
这个是最新的修改稿
目测回来之后要改图致死
我不会接很多mod的XD……当然你自己的图收到的mod另算w

kajiyatta wrote:

Reply to Kajiyatta's mod
M4M request from your queue
General
almost suggestions
Easy
Placement
00:11:003(4,5) a bit curved like this? ok
00:41:003(3) to be nice flow , maybe like this? ok
00:42:220(1,2) swap NC? unnecessary..
01:36:139(1,2,3,4,5) to avoid stack seems good for newbie, e.g) ok
Rhythm
01:00:463 unnecessary green line ok
Hit Sonud
01:00:463(1) add finish at head
01:12:625(5 add finish at end
02:15:157(1) to become a lower volume better. all fixed

Normal
Rhythm
00:55:193(2,3,4) abit werid for me, so maybe it will be better ok
Hit Sonud
02:03:301(1) delete whistle at end and add finish ok
02:15:260(1) same as Easy ok

Insane
Placement
00:50:125(6) Ctrl+G? unnecessary
01:36:544(2) ^ ok
01:13:436(7,1) swap NC ok
Rhythm
01:41:358 unnecessary green line
01:47:541 ^
01:47:642 ^
01:51:848 ^
01:53:672 ^
02:15:057 ^ all fixed
00:11:049(6,7) maybe like this? Sorry but I keep the current
Hit Sonud
01:19:923(4) whistle→finish ok
01:57:220(1) add a fnish at head ok

overall fine. good luck & star~
Thx for your mod~
popner
第一张图的话,没什么好说的,注意版面做干净一点(我看到有slider重叠),打起来舒服即可。

SB歌词有一些off screen了。

No kd for now. 稍后我来mod。

[Insane]
00:07:557 (5,6) - 把这个往右移到这里避免重叠:
00:31:679 (7) - 和上面类似,移到这里来:
00:32:895 (2,3) - 滑条尾不要用消音,可以改用30
00:43:841 (7,8,9) - 这个三连在音乐中没有支持,节奏上会很奇怪。建议改成1/2的
00:46:071 (4,6,8) - nazi - 没叠好
01:08:368 (7,8) - 和01:07:760 (6)叠到了,可以往下移一些
01:26:814 (2,3,4) - 同00:43:841 (7,8,9)
01:32:693 (1) - 如果把01:32:693 (1,2,3,4,5,6)作为一个整体的梗来看的话,把(1)ctrl+g一下比较好
01:36:139 (1,2,3) - 同00:32:895 (2,3)
01:37:304 - 这里的绿线貌似是多余的
01:40:395 (5,6,1,2) - 如果不是要专门摆梗的话,建议不要重叠,拉开了放
01:41:814 (1) - 同00:32:895 (2,3) 剩下的就不提了


Edit:我还没mod完
Zero__wind
难道有戏
lkx_Shore
Where is your 1stmap rank
Zero__wind

lkx_Shore wrote:

Where is your 1stmap rank
BanchoBot
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