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Shounen Radio - neu [Osu|Taiko]

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Topic Starter
Cygnus
This beatmap was submitted using in-game submission on 28 March 2013 at 20:31:46

Artist: Shounen Radio
Title: neu
Source: pop'n Music 15 ADVENTURE
Tags: wac jun wakita niente LKs OnosakiHito Kokatsu
BPM: 198.48
Filesize: 4327kb
Play Time: 02:19
Difficulties Available:
  1. Bronze (3.6 stars, 171 notes)
  2. Chrome (4.99 stars, 539 notes)
  3. Gold (5 stars, 821 notes)
  4. Koka's Taiko Muzukashii (4.78 stars, 627 notes)
  5. Ono's Taiko Inner Oni (4.89 stars, 924 notes)
  6. Platinum (5 stars, 896 notes)
  7. Rust (2.35 stars, 147 notes)
  8. Silver (4.94 stars, 321 notes)
  9. Taiko Oni (4.94 stars, 888 notes)
Download: Shounen Radio - neu
Information: Scores/Beatmap Listing
---------------
hi
quiz-chan_DELETED
Again these diff names... hehehe :D
Osu Tatakae Ouendan
QUICK MOD.
its mostly on how the notes look and not on actual playability, since i can't really find much
[Chrome]
00:37:805 (1,2,3) - you didn't use this spacing before, so what's up with this.
01:01:384 (2,3,4) - it doesn't look nice if 2 overlaps 4
01:03:198 (1,2,3) - ^(1,3)
01:04:407 (1,2,3,1,2,3,1,2,3,1,2,3) - something feels off about the pattern. playable but i don't know the sliders feel like they're going in a random direction. have the second move to the right, something like the one below

then readjust the rest, to make the entire pattern look like its going clockwise. EXTREMELY OPTIONAL
01:26:172 (1,2,1,2) - they're badly overlapping each other. don't make them overlap that much, although its playable, i think it doesn't look nice
01:44:914 (1,2) - move a little lower perhaps, to the right, still following distance snap
01:46:728 (1,2,1,2) - badly overlapping. you may overlap the slider heads, but not almost all of the slider bodies.
02:09:401 (4,5,6,7,1) - dude how'd a hit circle stream get here its not in line with the rest of the map. change to slider
02:18:167 (1,2,3,4,5) - make it easier, like lessen the amount of sliders or something.
Topic Starter
Cygnus
OTO's Mod
[Chrome]
This diff is considered [Hard]. Renamed to [Silver]

00:37:805 (1,2,3) - you didn't use this spacing before, so what's up with this.
This is what we call style. ^^ I guess this is fine, really.

01:01:384 (2,3,4) - it doesn't look nice if 2 overlaps 4
Looks fine for me though.

01:03:198 (1,2,3) - ^(1,3)
This one too.

01:04:407 (1,2,3,1,2,3,1,2,3,1,2,3) - something feels off about the pattern. playable but i don't know the sliders feel like they're going in a random direction. have the second move to the right, something like the one below
I don't really see any problem with this one. But I readjused the spacing.

01:26:172 (1,2,1,2) - they're badly overlapping each other. don't make them overlap that much, although its playable, i think it doesn't look nice
You're probably right with the bad overlap, but they're fun to play imo. I'm not basically running for visual entertainment, I go mostly on the gameplay itself.

01:44:914 (1,2) - move a little lower perhaps, to the right, still following distance snap
Fixed this one. Many people has been complaining of thinking that this was 1/2 spacing although I followed proper Distance spacing. lol

01:46:728 (1,2,1,2) - badly overlapping. you may overlap the slider heads, but not almost all of the slider bodies.
They don't for me :< I'm trying to make a little rotation over these sliders.

02:09:401 (4,5,6,7,1) - dude how'd a hit circle stream get here its not in line with the rest of the map. change to slider
Alright, changed to a reverse slider.

02:18:167 (1,2,3,4,5) - make it easier, like lessen the amount of sliders or something.
Dude, this is Hard. The current diff is perfect for Hard.
LKs
.
Topic Starter
Cygnus

LKs wrote:

it's 40% finished now
Cant wait to see :D
Mismagius
do NOT use slider 1/4 jumps and things like this:



other than that the map is pretty good. i'll be watching this because i like neu
Topic Starter
Cygnus

Blue Dragon wrote:

do NOT use slider 1/4 jumps and things like this:
Okay okay ^^ I might use slider 1/4 jumps like what v2b did too though. ^^



other than that the map is pretty good. i'll be watching this because i like neu
LKs
http://puu.sh/195C3

no finishs added. you can do it for me


edit: Gave KD to lan wings since his testplay and suggestions are all helpful.
Lan wings
LKs神图让人欲罢不能
SPOILER
18:11 LKs: 你们又mp
18:11 Lan_wings: 0.0
18:11 Lan_wings: 你现在试图么?
18:11 LKs: 不急
18:11 LKs: 我一会走了
18:11 LKs: p/1804826
18:11 LKs: 给你个link
18:12 Lan_wings: 干嘛的
18:12 LKs: map
18:12 LKs: 你有空下就行
18:12 Lan_wings: 下了后呢?
18:12 Lan_wings: 这是神音效?
18:12 LKs: 不是
18:12 LKs: 我做的GD而已
18:12 Lan_wings: 哦
18:12 Lan_wings: 好像还没有你的难度
18:13 Lan_wings: 你的难度不是叫gold么
18:13 LKs: 对
18:13 LKs: 我给你的link里有
18:15 Lan_wings: 看到了
18:15 Lan_wings: 是要试图?还是mod
18:15 LKs: 玩玩说感觉就行了
18:16 Lan_wings: 哦
19:24 *Lan_wings is playing Shounen Radio - neu [Gold]
19:30 Lan_wings: 00:34:782 (9,10,11,12) - 像这种slider后连打空半拍的异常蛋疼
19:34 Lan_wings: 00:37:805 (1,2) - 还有这种前面用这种排法的都是1/4``这里突然1/2会有点坑
19:35 Lan_wings: 其他没啥问题了
20:25 Lan_wings: 00:29:340 (1,2,1,2) - 这堆``拉开点会好很多
20:25 Lan_wings: 00:32:364 (3,4,5,6) - 像这样的反而会更容易打``堆一起我打的话直接当1/4撸过去的``因为看不清
20:26 Lan_wings: 00:50:652 (5,1) - 这里也稍微有点坑
20:26 Lan_wings: 01:44:159 (15,1) - 这个也很难控制
20:33 LKs: hi
20:33 Lan_wings: 0.0
20:34 LKs: 00:34:782 (9,10,11,12) -
20:35 LKs: 这空拍还用改吗
20:35 Lan_wings: 不改也可以
20:35 Lan_wings: 01:44:159 (15,1) - 但是这个改了比较好
20:36 LKs: ok
20:36 LKs: 00:50:652 (5,1) -
20:36 LKs: 这个不好读图?
20:36 Lan_wings: 这个再拉近一点就好
20:36 LKs: 嗯
20:36 Lan_wings: 跟2反而跳点都没关系
20:36 Lan_wings: 一开始我差点以为这里是1/3的
20:36 LKs: lol
20:36 LKs: 你想多了
20:37 LKs: 但这些你打第二遍就没事了?
20:37 Lan_wings: 这摆法的确容易让人这样想啊
20:37 Lan_wings: 我都97acc fc了
20:37 LKs: 00:49:594 (2,1) -
20:37 LKs: 因为这里
20:37 Lan_wings: 还能有啥事0.0
20:37 LKs: 嗯
20:37 LKs: 这个我弄近点
20:37 Lan_wings: 这里前面两个都是slider啊
20:38 LKs: 我把间距一致反而不好读 懂
20:38 Lan_wings: 不同的情况啊
20:39 Lan_wings: 同样的节奏不同的slider circle组合如果用同样的DS有时候会很坑
20:39 LKs: 那干脆不要变化这里
20:39 Lan_wings: 00:51:559 (5,1) - 像这里反而没有那么坑
20:48 LKs: 没板子test有点蛋碎
20:48 LKs: 想试试flow无法感知
20:48 LKs: 话说你可以去post一下我给你KD
20:48 Lan_wings: ?
20:48 Lan_wings: 怎么给
20:49 LKs: mat可以给
Topic Starter
Cygnus
Thanks LKs ang Lan wings. I'll check the diff later when I get home from school. ^^
Topic Starter
Cygnus
LKs's Gold
  1. Okay, first things first, I fixed your combo colors.

  2. There are some overlaps in the diff that I doesn't really fit the taste imo, like the overlaps in 00:13:621 - and so on. It would be okay to make an overlap as long as the first anchor doesn't overlap with any object.

  3. 00:44:002 (8,9,10) - These circles seem to be breaking the previous round pattern. It feels like they're just randomly placed for the sake of getting away from the pattern.

  4. 00:44:455 (1,2,1,2,1,2) - The sound pattern is okay but the way they look don't. Try making a way to make the visual better here please.

  5. 00:54:431 (1,2,3,4,5,6) - Don't stack these circles please, not a good place for stacking.

  6. 00:57:756 (3) - This slider would be better if you could make this one a beat blanket.

  7. 01:33:427 (1) - No, just no. It's badly overlapped. :O

  8. Lastly, it would be better if you tone down the difficulty of the map. To be short, I think it would be better to reduce number of notes especially on the streams. It's overpowering my Platinum and it feels like this diff is more than just an Insane.
Berncastell
diff:Platinum

Notes placed,Accuracy, and stream very good
LKs

Philippines wrote:

LKs's Gold
  1. Okay, first things first, I fixed your combo colors. thanks

    and I'm not going to fix the following issues. I checked all of them and I don't see any ugly, plays weird or confusing pattern. the only reason should be you have different understand of arrangement. you can refuse the if you can't make yourself accept it
  2. There are some overlaps in the diff that I doesn't really fit the taste imo, like the overlaps in 00:13:621 - and so on. It would be okay to make an overlap as long as the first anchor doesn't overlap with any object.

  3. 00:44:002 (8,9,10) - These circles seem to be breaking the previous round pattern. It feels like they're just randomly placed for the sake of getting away from the pattern.

  4. 00:44:455 (1,2,1,2,1,2) - The sound pattern is okay but the way they look don't. Try making a way to make the visual better here please.

  5. 00:54:431 (1,2,3,4,5,6) - Don't stack these circles please, not a good place for stacking.

  6. 00:57:756 (3) - This slider would be better if you could make this one a beat blanket.

  7. 01:33:427 (1) - No, just no. It's badly overlapped. :O

  8. Lastly, it would be better if you tone down the difficulty of the map. To be short, I think it would be better to reduce number of notes especially on the streams. It's overpowering my Platinum and it feels like this diff is more than just an Insane.

    I guess you just focus on its stars too muchand and can't stop thinking "oh, it seems having too many streams!".
    this is my first testplay on this diff and you've also seen lan wings' screenshot(I can't pass platinum). It's standard insane without huge jumps and well designed at BPM of almost 200.
also as MAT I'd suggest you adjust the pattern Blud Dragon mentioned.
Topic Starter
Cygnus
  1. 01:33:427 (1) - The rest is fine for me but srsly, this is a no, really. The overlap is too ugly, there are a lot more patterns that fir this one, but please, don't overlap this slider in this way.

LKs wrote:

also as MAT I'd suggest you adjust the pattern Blud Dragon mentioned.
Okay, I will change this later ~
Wishy
Those 1/4 play and look fine, if they are not a MUST CHANGE, don't change them.
Emdyion
@Phillipines: You still need a Chrome?
Topic Starter
Cygnus

Emdyion wrote:

@Phillipines: You still need a Chrome?
ye! try to balance the spread between silver and gold though. :O Try making something more like Insane [minus]
Emdyion
*looks at your Chrome diff* WHOA SINCE WHEN WAS THIS GOLD

I'll try to make a diff for this. School work is my top priority though, so it may take a while. ;D
Mismagius

Wishy22 wrote:

Those 1/4 play and look fine, if they are not a MUST CHANGE, don't change them.
this is exactly the reason why so many shit maps are ranked every day
LKs
wut this is graveyarded
Topic Starter
Cygnus
;_; stillwaiting for emdyion's. Or is he making one? D:
LawlietAsakura
I love this map.
Topic Starter
Cygnus
Nevermind. I finished chrome in 1 hour XD hahahah.No hit sounds yet though
LKs
oh it'd be best if you write which diffs is mine..
also do I need to add hitsound? I actually forgot If i have added it lol

Edit: lol i mean to edit creator's words:

Hitsoundings in Rust, Normal, Silver, and Platinum are done.. [Gold] by LKs
(like this)

EDIT2:

http://puu.sh/1CfHs

added a few hmm
Topic Starter
Cygnus

LKs wrote:

oh it'd be best if you write which diffs is mine..
also do I need to add hitsound? I actually forgot If i have added it lol
well okay okay. Provide me your diff with the hit sound first then ill change gold to LKs's gold XD
Topic Starter
Cygnus
Okay, all hit sounds are done. Map open for modding ~ Let's go!
Mirage
epic map
GGBY
good stream,dont change them

If i hope it will be ranked. what should i do?
Topic Starter
Cygnus

GGBY wrote:

If i hope it will be ranked. what should i do?
you play them :D lol
BeatofIke
Mod Request via In-Game. This map is very hard to mod to be honest!

[Rust and Bronze]
  1. All Clear!
[Sliver]
  1. 01:15:741 (3) - Unsnapped circle.
[Chrome]
  1. 00:18:157 (4) - Unsnapped circle.
  2. 01:20:581 (4) - Unsnapped circle.

[Gold]
  1. 01:19:523 (7) - Unsnapped circle.
  2. 01:20:430 (15) - Unsnapped circle.
  3. 01:20:581 (16) - Unsnapped circle.
  4. 01:52:927 (3) - Unsnapped circle.
  5. 01:53:003 (4) - Unsnapped circle.
  6. 01:53:078 (5) - Unsnapped circle.
  7. 01:53:154 (6) - Unsnapped circle.
  8. 01:53:305 (8) - Unsnapped circle.
  9. 01:53:607 (4) - Unsnapped circle.
[Platinum]
  1. You have an unsnapped circle at 00:29:342 (9).
Otherwise I can't find anything else! Your map is genius!
Topic Starter
Cygnus
oh lol. fixed XD
pimp
mod as requested

general

its a nice map, but there is too many hitsounding inconsistency, needs recheck

rust

the 1st kiai does not have enough hitsounds, consider using the same as the end

00:03:947 (1,2,1,2) - whistle in the slider ends?
00:08:482 (3) - remove whistle?
00:08:784 (1) - finish intead of whistle makes more sense imo, move the whistle to slider end?
00:09:993 (2,1,2) - same as 00:03:947
00:18:458 (1) - same as 00:08:784 (1)
00:23:295 (1) - clap in the repeat?
00:25:108 (3) - clap here for consistency to 01:42:496 (2) -
01:21:335 (1,2,1,2) - this part is too simple comaring to all the others here, does not looks like the rhythm changed, and it ruined your clap pattern here
01:31:009 (2) - moving this to somewhere around x312 y318 would make more sense imo
01:39:473 (3) - remove clap at start to reduce the clap spam here
01:44:310 (2) - ^

bronze

01:45:519 (1) - i think this claps in long white ticks sounds bad, try whistle instead
01:47:937 (1) - ^
02:19:074 (2,3) - move them a bit to right?

silver

this difficulty does not have enough hitsound (mostly claps), even the easier diffs has more than it

chrome

try to reduce the clap spam in 1st kiai, does not fits imo, replace some of them for whistle?
01:10:453 - this part is not hitsounded
01:40:682 - ^

gold

same things about hitsound

platinum

same

good luck :D
Topic Starter
Cygnus
I'm trying to decrease the amount of hit sounds to avoid too much noise especially on those streamy parts. D:
Jayel
Hi, Philippines~!!

From my queue~~!!

[Rust]
00:13:016 (2) - If this diff is "Easy" or "Normal", you'd better keep the distance between the two other notes consistent.

Nothing else.

[Bronze]
Nothing to see.

[Silver]
01:39:473 (1) - This one looks weird, why don't you replace it with spinner?
01:58:820 (1) - ^

[Chrome]
Nothing to see.

[Gold]
Why isn't there any break time?

01:16:498 (1,2,3,4) - I think this pattern is not easily recognizable...

[Platinum]
00:18:458 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Not recognizable pattern.
01:22:242 (11) - NC here.

Well, you've mapped this pretty well.. Nothing much to be fixed from me..
Alright, good luck~!!
Topic Starter
Cygnus
Followed your suggestion in Rust (missed that :O Thanks!)
Added New Combo in Platinum ~

I guess it's just that. XD
LKs

Jayel wrote:

Hi, Philippines~!!

[Gold]
Why isn't there any break time?

01:16:498 (1,2,3,4) - I think this pattern is not easily recognizable... it's fine imo
thanks
qkenan
Red = Unrankable
Blue = It should be modified
Black = My suggestion
Mod from qkenan's queue _(:з」∠)_
Nice mapset,sorry for my poor mod


General

  1. Rust, Bronze and Silver all did goog job.Sorry for skipped Platinum because it's too difficult.

Gold

  1. 00:23:143 (5,6,1) - Difficult to read, place them closer?

Chrome

  1. 00:12:563 (5) - Unnecessary jump.Suggest to place as ③circle
  2. 00:23:295 From this on,the pattern of '4x1/4 repeat slider+1/4circle' feels not good...I cant say that all people like it but I prefer
  3. 3x1/4+1/2Circle.Obviously you have your thought so you can also just ignore what i said.
  4. 01:44:310 (1) - Not suitable to use 4x1/4 repeat slider as previous sliders being 3x1/4.
  5. 01:47:635 (2,1) - ^

That's all.Good luck for rank.I think it will attract some fanatical fans.
Hinsvar
Hi there.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>Rust
  1. 00:09:389 - Whistle to keep the hitsound pattern?
  2. 00:15:435 - Whistle? This place feels seriously empty without it.
  3. 00:16:493 - ^
  4. 00:16:946 - ^
  5. 00:17:853 - ^
  6. 00:20:272 - ^
  7. 00:44:758 - ^
  8. 00:45:060 - ^
  9. 00:45:664 - ^
  10. 00:47:781 - ^
  11. 00:48:687 - ^
  12. 00:52:315 - ^
  13. 00:52:920 - ^
  14. 00:54:129 (1) - ^
  15. 00:54:733 - ^
  16. 00:55:943 - ^
  17. 00:56:547 (3) - ^
  18. 00:59:570 - ^
  19. 01:00:175 - ^
  20. 01:01:384 - ^
  21. 01:01:989 - ^
  22. 01:03:198 - ^
  23. 01:04:105 - ^
  24. 01:05:616 - ^
  25. 01:06:825 - ^
  26. 01:23:149 (2) - Clap?
  27. 01:25:568 (2) - ^ (Feel free to ignore all of these suggestions; they're mostly going on my own hitsound logic. Also apply them to similar parts on other diffs if you followed them.)
>Bronze
  1. 00:32:212 - Replace finish with whistle?
  2. 01:40:682 (1,3) - Keep one of these sliders, remove one of them and use the remaining slider to replace the removed one so it will be symmetrical? I think it looks... weird, now.
  3. 02:00:029 (1) - Whistle and finish?
  4. 02:15:749 (3) - Make this repeat only once and add a circle at 02:16:656?
>Silver
  1. 00:32:363 (3) - It's hard to tell if this slider has two repeats... I think you should do something about it.
  2. 00:32:968 (1) - Move the finish from the head to the tail?
  3. 01:11:662 (1,2,3,1,2,3,1) - Isn't a pattern like this hard to read because of the hitbursts overlapping the objects?
  4. 01:16:498 (1,2,3,1,2,3,1) - And the sliders are overlapping each other here... This one is easier after reading it the first time, but still...
  5. 01:43:101 (1,2) - Umm, yeah, I seriously think that the 1/2 sliders with two repeats on this map are just confusing, just like these two...
  6. 01:49:751 (3) - ^
>Chrome
  1. 00:22:085 (7,1) - I seriously think that stacking an object after a stream is going to break the flow. Unstack?
  2. 00:23:295 (1,2) - Err, why is (2) located near (1)'s head and not (1)'s tail instead... (Applies to similar patterns like this.)
>Gold
  1. 00:12:110 (1,2) - The spacing change from 0.6x to 1.2x (this kind of spacing was used for notes with 1/1 spacing between them) is very hard to read, IMO...
  2. 00:23:143 (5) - NC to denote the change from 1/2 to 1/4?
  3. 00:37:125 (8,1) - Is there any need to space these two circles this far? It's only going to be confusing and too tricky. (This applies to similar patterns.)
  4. 01:02:593 (1) - Yeah, like on Silver, the bits about sliders with two repeats...
  5. 01:03:500 (1) - ^
  6. 01:13:475 (4,1) - Swap NC?
  7. 01:16:196 (1) - Remove NC?
  8. 01:35:845 (1,2,3,4,5,6,7,8) - I mistook this as a 1/4 stream the first try I'm reading it... I don't know if it's just me that's not good enough, or if this 1/2 stream is just that tricky.
  9. 01:39:624 (2,3,4) - And I also got tricked of thinking of this 1/4 triplet as 1/2. Maybe because of those 1/2 streams that are similarly spaced?
>Platinum
  1. 00:08:482 (1) - Wouldn't the suddenly quickening slider mess players?
  2. 00:12:110 (1) - ^
  3. 00:54:733 (1,2,3,4,5,6,7,8,9) - What's with this pattern... I don't know anymore if I just suck and couldn't read this or what.
  4. 01:23:754 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^
  5. 01:28:590 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^
  6. 02:16:807 (15) - Stack it above 02:17:260 (5) somehow?
>Taiko Oni
  • First time on Taiko modding...
  1. 00:04:854 (5) - k?
  2. 00:12:261 (41) - ^
  3. 00:12:714 (43,44) - Make (43) K (big kat), then remove (44)?
  4. 00:14:377 (3) - k?
  5. 00:15:586 (8) - ^
  6. 00:16:644 - Add d?
  7. 00:16:795 (13) - k?
  8. 00:18:911 (24) - d?
  9. 00:19:062 (25) - k?
  10. 00:20:272 (32,33,34,35) - k d d k?
  11. 00:43:095 (2,3) - Swap (k d)?
  12. 00:44:002 (6) - k?
  13. 00:44:909 (11,12,13,14) - d k k d?
  14. 00:45:816 (16,17) - Swap?
  15. 00:48:536 (29,30) - ^
  16. 00:49:594 (36) - d?
  17. 00:50:804 (41) - ^
  18. 00:51:106 (42,44) - k?
  19. 00:53:373 (55,56) - Swap?
  20. 00:53:827 (57) - k?
  21. 00:54:431 (60) - d?
  22. 00:55:187 (64) - k?
  23. 00:55:943 (67,68,69,70,71) - k k d k d?
  24. 00:57:454 (74) - k?
  25. 00:58:059 (77) - d?
  26. 00:58:361 (78,80) - k?
  27. 00:59:721 (85) - ^
  28. 01:00:779 (90) - d?
  29. 01:01:082 (91) - k?
  30. 01:01:989 (95,96,97) - k d k?
  31. 01:03:349 (103,104) - Swap?
  32. 01:03:802 (105,108) - k?
  33. 01:06:221 (116) - ^
  34. 01:07:430 (123,124,125,126,127) - k d k k d?
  35. 01:08:337 (128,130) - k?
  36. 01:09:546 (134,138) - ^
  37. 01:32:520 (5,6) - Swap?
  38. 01:32:974 (7,8) - ^
  39. 01:34:032 (11) - k?
  40. 01:34:787 - ^
  41. 01:35:241 - d?
  42. 01:36:450 (22) - k?
Nothing to do on Ono's diff, I guess... *rolls*

Well, guess that's it...? I don't really know what should I say here anymore...

Good luck on the way 8-)
Topic Starter
Cygnus
Followed All Except:
>Bronze
  1. 01:40:682 (1,3) - Keep one of these sliders, remove one of them and use the remaining slider to replace the removed one so it will be symmetrical? I think it looks... weird, now. Not a fan of symmetrical, sorry :O
>Silver
  1. 00:32:968 (1) - Move the finish from the head to the tail? eh? That sounds bad. D:
  2. 01:11:662 (1,2,3,1,2,3,1) - Isn't a pattern like this hard to read because of the hitbursts overlapping the objects? That's why the Approach Rate was born. XD
  3. 01:16:498 (1,2,3,1,2,3,1) - And the sliders are overlapping each other here... This one is easier after reading it the first time, but still... ^
  4. 01:43:101 (1,2) - Umm, yeah, I seriously think that the 1/2 sliders with two repeats on this map are just confusing, just like these two... Eh. I don't see this reasonable enough. Sorry :O
  5. 01:49:751 (3) - ^ ^
>Chrome
  1. 00:22:085 (7,1) - I seriously think that stacking an object after a stream is going to break the flow. Unstack? No. It's 1 1/1 long, it's enough for the players to read it's an anti-jump. And besides this is an Insane, what do you expect? XD
  2. 00:23:295 (1,2) - Err, why is (2) located near (1)'s head and not (1)'s tail instead... (Applies to similar patterns like this.) No thank you. This is basically a new pattern. You guys just have to deal with it.
>Platinum
  1. 00:08:482 (1) - Wouldn't the suddenly quickening slider mess players? No. I've seen a lot of test plays. none of them mentioned this.
  2. 00:12:110 (1) - ^ ^
  3. 00:54:733 (1,2,3,4,5,6,7,8,9) - What's with this pattern... I don't know anymore if I just suck and couldn't read this or what. you sucked. lol just kidding XD I don't see anything wrong here. D:
  4. 01:23:754 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^ New patterns, yes. XD
  5. 01:28:590 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - ^ ^


The rest are followed XD THANK YOU SO MUCH! XD
LKs

qkenan wrote:

Gold

  1. 00:23:143 (5,6,1) - Difficult to read, place them closer?
i think it's fine

Hinsvar wrote:

>Gold
[list][*]00:12:110 (1,2) - The spacing change from 0.6x to 1.2x (this kind of spacing was used for notes with 1/1 spacing between them) is very hard to read, IMO... it is spacing change but it's clear
[*]00:23:143 (5) - NC to denote the change from 1/2 to 1/4? i don't think needed hmm, since the spacing you can see clearly
[*]00:37:125 (8,1) - Is there any need to space these two circles this far? It's only going to be confusing and too tricky. . it's fun to play and it's not rarely used in Insane maps. generally speaking stream put this way could be more interesting than tedious-even-spacing 8+8 streams(This applies to similar patterns.)
[*]01:02:593 (1) - Yeah, like on Silver, the bits about sliders with two repeats... hmm, it's okay?
[*]01:03:500 (1) - ^
[*]01:13:475 (4,1) - Swap NC? if you've noticed the 3 sliders located at the lower area of the screen are all light blue and the 3 opposite are all dark blue
[*]01:16:196 (1) - Remove NC? same reason
[*]01:35:845 (1,2,3,4,5,6,7,8) - I mistook this as a 1/4 stream the first try I'm reading it... I don't know if it's just me that's not good enough, or if this 1/2 stream is just that tricky. ..i have nothing to confend cause what you said was exactly your feeling. but I still think this the best way those notes could be placed. 00:18:458 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - those are previous prompt and the approach circle could also tell you they are 1/2, i don't wanna change them
[*]01:39:624 (2,3,4) - And I also got tricked of thinking of this 1/4 triplet as 1/2. Maybe because of those 1/2 streams that are similarly spaced? ^ sry, I can't really change them /list]
RikiH_
Hi! m4m from your queue!

General

Well, the last part of the song and the map is hell. So why don't you use red combos instead of pink and orange? It would give moe the sense of "hell". If you know what I mean. rofl
Why in Rust you used orange and pink in the whole song and not only in the final part?

Rust

00:32:968 (1) - Hits HP bar
00:46:874 (1,2) - They are overlapped, it's difficult to read a pattern like this for a newbie player so try to change it
01:06:825 (3) - In this part the flow is really strange, maybe put this slider in this way
01:31:009 (2) - 5% volume?
01:35:845 (1,2,1,2) - You can surely adjust this and make it symmetric with the center

Bronze

00:27:376 (2) - Why a clap here on the red line?
00:37:805 (1,2) - Same about claps. Probabily it's just my impression but they sound a bit odd
00:45:060 (4) - This curve is nearly invisible, curve this slider more or remove the curve
00:51:710 (3,4) - ^
00:54:431 (2) - 1 grid down looks better
01:09:546 (3,1,2) - Always the curves

Silver

01:08:034 (1) - Well, it seems you made this slider randomly, at least make it symmetric :lol:
01:16:498 (1,1,1) - I'm not totally sure if this is rankable. If it is keep it because is epic. If it isn't change it

Epic diff. Epic sliders. Epic patterns. But please fix that goddamn slider!

Chrome

00:19:969 (2) - Ctrl+g on this? Maybe it can flow better

Gold

00:08:482 (1,2,3) - I don't know... This jump is unreadable when a player plays this map for the first time. If you want to fix put 2 on x:462 y:213
00:33:119 (2,3,4,5) - These streams are a torture xD I don't think you will fix but if you want, please unstack 5. And do the same with the following streams like this until 00:36:444 (5)
00:37:125 (8,1) - This can confuse players
01:16:498 - You know what I mean. I also think they are copied from the other map...
01:45:141 (10,1) - This can confuse players too
01:52:170 (3) - Why is this under the stream D:
01:59:349 (8,1) - ...
02:08:418 (8,1) - You know

Platinum

00:15:133 (2,3,4) - Please remove finishes from 2 and 4, they are too loudy! (or at least decrease their volume)
00:17:551 (2,3,4) - Same
02:19:376 (17) - Add a NC

Okay, I can't mod taiko lol.
Epic map. I love your maps because they are really hard. I want this ranked. And don't make mistakes like you did with the other map! I'll give you a star, good luck!
LKs

RikiH_ wrote:

Hi! m4m from your queue!

Gold

00:08:482 (1,2,3) - I don't know... This jump is unreadable when a player plays this map for the first time. If you want to fix put 2 on x:462 y:213
00:33:119 (2,3,4,5) - These streams are a torture xD I don't think you will fix but if you want, please unstack 5. And do the same with the following streams like this until 00:36:444 (5) ?.?
00:37:125 (8,1) - This can confuse players nah for advanced players this kind of pattern has been used not sometimes. just regarding [EX] in v2b's neu 00:30:550 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
01:16:498 - You know what I mean. I also think they are copied from the other map... hmm I don't really got you. what?
01:45:141 (10,1) - This can confuse players too you will misread this as 1/2 while listening to the music?
01:52:170 (3) - Why is this under the stream D: moved out of the stream
01:59:349 (8,1) - ... refer to my pre post, you can see my explanation
02:08:418 (8,1) - You know
http://puu.sh/1QqOm
Topic Starter
Cygnus

RikiH_ wrote:

Hi! m4m from your queue!

General

Well, the last part of the song and the map is hell. So why don't you use red combos instead of pink and orange? It would give moe the sense of "hell". If you know what I mean. rofl I think the current one is better. It'll be harder to read if i use red.
Why in Rust you used orange and pink in the whole song and not only in the final part? Are you sure? :p

Rust

00:32:968 (1) - Hits HP bar not a problem :O
00:46:874 (1,2) - They are overlapped, it's difficult to read a pattern like this for a newbie player so try to change it Nope. I think it's perfect. lol
01:06:825 (3) - In this part the flow is really strange, maybe put this slider in this way I don't see the problem here.
01:31:009 (2) - 5% volume? this is not 5%? What? D:
01:35:845 (1,2,1,2) - You can surely adjust this and make it symmetric with the center i tried my best. heh

Bronze

00:27:376 (2) - Why a clap here on the red line? I think it's fine.
00:37:805 (1,2) - Same about claps. Probabily it's just my impression but they sound a bit odd Odd is great. yes (:
00:45:060 (4) - This curve is nearly invisible, curve this slider more or remove the curve curved a bit more
00:51:710 (3,4) - ^ curved XD
00:54:431 (2) - 1 grid down looks better no, nazis are better XD
01:09:546 (3,1,2) - Always the curves ??

Silver

01:08:034 (1) - Well, it seems you made this slider randomly, at least make it symmetric :lol: nah D:
01:16:498 (1,1,1) - I'm not totally sure if this is rankable. If it is keep it because is epic. If it isn't change it There's a new combo and the approach circle is pretty obvious so it is rankable XD

Epic diff. Epic sliders. Epic patterns. But please fix that goddamn slider! So do you mean I should fix all my sliders? XD

Chrome

00:19:969 (2) - Ctrl+g on this? Maybe it can flow better no :O sorry

Gold

00:08:482 (1,2,3) - I don't know... This jump is unreadable when a player plays this map for the first time. If you want to fix put 2 on x:462 y:213
00:33:119 (2,3,4,5) - These streams are a torture xD I don't think you will fix but if you want, please unstack 5. And do the same with the following streams like this until 00:36:444 (5)
00:37:125 (8,1) - This can confuse players
01:16:498 - You know what I mean. I also think they are copied from the other map...
01:45:141 (10,1) - This can confuse players too
01:52:170 (3) - Why is this under the stream D:
01:59:349 (8,1) - ...
02:08:418 (8,1) - You know

Platinum

00:15:133 (2,3,4) - Please remove finishes from 2 and 4, they are too loudy! (or at least decrease their volume) they're fine
00:17:551 (2,3,4) - Same Same
02:19:376 (17) - Add a NC sure

Okay, I can't mod taiko lol.
Epic map. I love your maps because they are really hard. I want this ranked. And don't make mistakes like you did with the other map! I'll give you a star, good luck! yes yes XD Thank you! :)
-Neipezi
hi~! ramdom mod

[Rust]
CS -1?

[Bronze]
CS -1?
00:03:947 (1) - Add a slide head Finishi
02:09:703 (1) - ^

[Silver]
00:03:947 (1) - Add a slide head Finishi
00:34:177 (4) - NC add?

[Chrome]
00:03:947 (1) - Finishi add
00:05:157 (5) - NC add?

[Platinum]
01:13:475 (17) - Here to add a new combo you want to see?
01:15:894 (17) - ^
01:18:312 (17) - ^
01:20:731 (17) - ^
01:23:149 (11) - ^
01:25:567 (17) - ^
01:27:986 (11) - ^
01:30:404 (17) - ^
01:49:751 (1,2,3,4) - finishi remove, too bad.

good lucky! Renked hope!
(ノ・ω・)ノ /me run
Topic Starter
Cygnus
[Rust]
CS -1? No thank you. I know it's suitable for an Easy diff but I'm trying to make a good spread here, so no :O

[Bronze]
CS -1? Same reason with your suggestion on Rust.
00:03:947 (1) - Add a slide head Finishi sure
02:09:703 (1) - ^ sure

[Silver]
00:03:947 (1) - Add a slide head Finishi yes
00:34:177 (4) - NC add? sure

[Chrome]
00:03:947 (1) - Finishi add sure
00:05:157 (5) - NC add? no thank you.

[Platinum]
01:13:475 (17) - Here to add a new combo you want to see? no to all
01:15:894 (17) - ^
01:18:312 (17) - ^
01:20:731 (17) - ^
01:23:149 (11) - ^
01:25:567 (17) - ^
01:27:986 (11) - ^
01:30:404 (17) - ^
01:49:751 (1,2,3,4) - finishi remove, too bad. i want it though :O i just lowered the volume to avoid so much noise.

Thanks for the mod! XD
Raging Bull
Hi. Mods are suggestions, if you disagree please explain instead of saying "no'

Rust:
00:13:621 (1) - Finish on slider start? You cna hear it in music
01:50:356 (1,2) -
01:52:774 (1,2) -
01:53:983 (1,2) - I think for these you should Ctrl+G it. I find it really unappealing when slider starts on ticks 2 or 4 cause it's on the up beat so the slider doesn't feel like it has extra power from the music to accompany a "click" thing. Lol god I hate explaining these cause I can't ever word it correctly. Orz. I hope you can understand. (Plus it makes people see your blanket better!)
02:00:029 (1,2,1,2,1,2) - ^

Bronze:
00:12:110 (4,5) - Maybe like this instead? http://puu.sh/1TB74 It avoids that whole thing I mentioned above and I think it follows music better since you have that kind of "hold" feeling at 00:12:412.
01:05:314 (2) - Uh I could be wrong but remove whistle at slider end?
01:58:820 (1) - Remove NC? Not sure why you put it there especially since you have a consistent nc pattern already.

Silver:
I know everyone loves high AR these days, but perhaps you should lower it by one tick? I think jump from AR5 to 8 is pretty high.
00:08:482 (5) - I think removing one repeat and adding a note with finish has a better feel. Instead of slider ending and finish happens, you can click it, especially since it's on downbeat too.
00:13:470 (5) - again with the whole downbeat thing, however I don't wanna ruin your combo so I won't mention adding a note instead. Perhaps add finish hitsound to it instead of whistle? You can hear it in music.
00:22:236 (5) - Remove note? I feel like it is unnecessary since there is nothing in the music when I removed it.
00:54:733 (1,2,3) - This combo kinda ruins the NCing pattern you have there. Maybe this pattern? http://puu.sh/1TByK It keeps your NCing consistent and clicking at (instead if slider ending) 00:55:338 (1) and 00:56:547 (5) is a lot better since it sounds more like a "clickable" beat.
01:16:498 (1,1,1) - Okay so I'm not sure, but this is probably unrankable because you can barely tell it's a slider because the slider body is pretty much covered and I think this is even a normal/hard. Even val's crayon had this on the hardest diff and he changed his combo. Perhaps moving these sliders so it only covers half or 1/4 of the body? Although I prefer if it wasn't blocked at all.
I kinda suggest you make this...a whole lot easier. The jump from Bronze to Silver is pretty damn high. You have some jumps and kick sliders and patterns that could be very hard to read. Plus you kinda have a E N I I I I mapset.

Chrome:
00:08:482 (8) - Remove one repeat and add a note on downbeat with finish? Sounds better than having a slider end and a finish happens. Doesn't sound appealing.
00:13:621 (1) - Add finish?
00:20:876 (1,2,3,4,5,6,7,8,9) - Perhaps change this stream into 2 1/4 with 2 repeats instead and keep the next stream? Jump from Silver to Chrome is pretty big (lol jesus I don't even know what diff this is) and I think that much stream in the beginning could be tough.

Okay....I'm just gonna skip this cause I really don't know what kind of difficulty this is suppose to be because this is a huge ass jump from Silver to Chrome.

TL;DR. You really should make another easier Chrome (God I have to stop saying Chrome, but whatever Hyper is suppose to be) because I find it such a high jump from silver to that. I also took a look at Gold/Platinum and you really really can/should make Chrome easier. If you end up making Chrome easier you can call me for recheck.

Oh! And in OP please tell me what diff is what. All I know is Rust and Bronze and Silver.
Sonnyc
I'm soooooooooooo sorry for the delay ;_;

Rust:

00:16:039 (1) - Make this 1/1 rhythm like what you did before. Being consistent here will be better.
01:09:168 (1) - Start at 01:09:244?
01:21:335 (1) - End at 01:22:696, follow the music.
01:23:754 (1) - Similar with ^
01:37:055 (1) - Delete NC? Since this is just a square..
01:39:171 (2) - Delete Clap?
02:16:958 (1) - Clap at the end? and delete at the start,,

Bronze:

00:32:968 (1) - Clap at the end for pattern
00:35:386 (1) - ^
01:47:937 (1) - Clap didn't sound well imo
02:13:028 (2) - Imo, breaking this to 2 notes will fit the song

Silver:

01:16:498 (1) - Add finish somewhere here?

Chrome:

00:52:920 (5) - Break the distance by moving 2 grid left to make spacing of (1,2,3,4,5)'s circle the same.
01:06:825 (3) - 1 Grid left. Similar reason above
01:07:732 (6) - 1 Grid right. ^
01:15:894 (1) - Deleting Finish at the end will be better
01:31:009 (4) - Add Finish for consistency of all diffs

Platinum:

00:20:574 (3) - Delete Finish
01:14:080 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Quite not sure about this pattern. To make this super readable, I prefer a NC for the start of every triplets. Also do the same in other patterns..

Gold:

-- Nothing :3

I see what you've meant when requesting. This map is really awesome, and I can feel(?) your efforts putted in~

Star~x2
Stefan
Yep.

[Rust]
00:08:482 (3) - Remove it.. there is really no need to add some extra notes in this Diff.
00:18:155 (3) - ^
00:30:247 (3) - ^
00:36:596 (2,3) - Remove these Slider and make a 1/1 Slider from 00:36:596 to 00:37:200.
00:46:874 (1,2) - This is an very very ugly overlap.. use this instead: http://puu.sh/1UCVM
344,124,46874,37,2,0:0:0
340,60,47176,2,0,P|394:80|406:136,1,120
472,136,48083,6,0,P|448:188|388:200,1,120,2|0,0:0|0:0,0:0:0
352,328,49292,1,0,0:0:0
01:09:168 (1) - Extend the Spinner to 01:09:168 (1) and remove Whislte, it should not be too short since it is the lowest Diff.
01:26:172 (1,2) - Make this.. http://puu.sh/1UD98 To hit a Single 1/2 Circle might be hard and is too hard to hit as 300 for a Beginner.
01:39:171 (2) - Remove it.. Same Reason as I told at the Begin.
01:39:473 (2) - Remove Clap from the Start Point.
01:48:844 (2) - Remove it.. Same Reason as I told at the Begin.
01:54:285 (2) - Replace it for a Circle at 01:54:588.
02:03:958 (2) - ^
02:16:051 (3) - Remove it..
02:18:167 (3) - I find the Repeat bad, remove it and place at the End a Circle.

[Bronze]
00:25:411 (4,1) - Again this Overlap.. why? :< I really find those pattern ugly. Try to curve it at least.
01:09:244 - I am missing a Circle here.. :c

[Taiko Oni]
01:05:918 (115) - k
01:26:248 (2) - I suggest to remove this Circle, there should be a short break since you start to map a new "part" of the Song. I guess you get what I mean.

[Ono's Taiko Inner Oni]
Seems fine. The only thing I dislike are the 1/4 part from 00:42:642 to 01:10:453, but however, there are some parts which you really should change:
00:53:146 (2,1,1,2) - No.. just.. no.. Change this part somehow by your own purpose, or use my Idea: http://puu.sh/1V6kO
01:07:657 (1) - Remove it, completly.

[Silver]
00:39:014 (4) - I find the last Repeat very bad.. Make this: http://puu.sh/1V6Rm
01:00:175 (5) - Move it to 76;192 and move the last white Slider Point two grids up. Blanket should be fine then.

[Platinum]
00:18:458 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This is totally unreadable.. Also, I heard such things aren't even rankable.
01:08:186 (1,1) - I don't see why to make two seperate Spinner here. Make it as one.
01:13:022 (13) - NC would not bad at all. ^
01:15:441 (13) - ^
01:17:859 (13) - ^
01:20:277 (13) - ^
01:24:660 (9) - NC to keep it consistent.

I wasn't motivated anymore to mod it, I will continue my Mod later. However, what I can say so far:
- I really dislike Rust. I find it too hard for beginner since you got parts like 01:26:172 (1,2) which makes it way harder to play for them.
- What I found very interesting is that Bronze is mapped really nice. I wondered after I finished the Mod for Bronze.
- Ono's Taiko Diff is nice, but uh.. Inner is actually harder as a normal Oni. And personally I find your Oni harder as Ono's one.

Later, I will mod Silver, Chrome and Gold since I don't think that I will find anymore at the Rest of the Mapset.
Topic Starter
Cygnus

Raging Bull wrote:

Hi. Mods are suggestions, if you disagree please explain instead of saying "no'

Rust:
00:13:621 (1) - Finish on slider start? You cna hear it in music ok
01:50:356 (1,2) - ok, but 2 doesn't need an Insane so I didn't add
01:52:774 (1,2) - no, i don't think it fits imo.
01:53:983 (1,2) - I think for these you should Ctrl+G it. I find it really unappealing when slider starts on ticks 2 or 4 cause it's on the up beat so the slider doesn't feel like it has extra power from the music to accompany a "click" thing. Lol god I hate explaining these cause I can't ever word it correctly. Orz. I hope you can understand. (Plus it makes people see your blanket better!) i think the current one is better than what you suggested. I'm keeping my own style atm.
02:00:029 (1,2,1,2,1,2) - ^ Same as above.

Bronze:
00:12:110 (4,5) - Maybe like this instead? http://puu.sh/1TB74 It avoids that whole thing I mentioned above and I think it follows music better since you have that kind of "hold" feeling at 00:12:412. i'm trying to emphasize the drum beat here so i'm gonna have to say no.
01:05:314 (2) - Uh I could be wrong but remove whistle at slider end?
01:58:820 (1) - Remove NC? Not sure why you put it there especially since you have a consistent nc pattern already. there's a need for whistle if you listen closely to the music.

Silver:
I know everyone loves high AR these days, but perhaps you should lower it by one tick? I think jump from AR5 to 8 is pretty high. okay, sure XD
00:08:482 (5) - I think removing one repeat and adding a note with finish has a better feel. Instead of slider ending and finish happens, you can click it, especially since it's on downbeat too. you kind of have a point here but i still think the current one is fine.
00:13:470 (5) - again with the whole downbeat thing, however I don't wanna ruin your combo so I won't mention adding a note instead. Perhaps add finish hitsound to it instead of whistle? You can hear it in music. fixed hit sound.
00:22:236 (5) - Remove note? I feel like it is unnecessary since there is nothing in the music when I removed it. the drum beat ends here if you'll listen closely.
00:54:733 (1,2,3) - This combo kinda ruins the NCing pattern you have there. Maybe this pattern? http://puu.sh/1TByK It keeps your NCing consistent and clicking at (instead if slider ending) 00:55:338 (1) and 00:56:547 (5) is a lot better since it sounds more like a "clickable" beat. i don't think this is necessary. And the current one is fine and better so I hope you understand.
01:16:498 (1,1,1) - Okay so I'm not sure, but this is probably unrankable because you can barely tell it's a slider because the slider body is pretty much covered and I think this is even a normal/hard. Even val's crayon had this on the hardest diff and he changed his combo. Perhaps moving these sliders so it only covers half or 1/4 of the body? Although I prefer if it wasn't blocked at all. i asked a BAT about it and they said it was fine. And based on my opinion, you could see a color change if you'll look closely and there's an approach rate to guide the players.
I kinda suggest you make this...a whole lot easier. The jump from Bronze to Silver is pretty damn high. You have some jumps and kick sliders and patterns that could be very hard to read. Plus you kinda have a E N I I I I mapset. I believe the jump is fine. I've seen some maps get ranked with a really weird diff spread but I'm afraid I can't mention them here. Ask me in-game XD

Chrome:
00:08:482 (8) - Remove one repeat and add a note on downbeat with finish? Sounds better than having a slider end and a finish happens. Doesn't sound appealing. It sounds appealing to me. D:
00:13:621 (1) - Add finish? ok
00:20:876 (1,2,3,4,5,6,7,8,9) - Perhaps change this stream into 2 1/4 with 2 repeats instead and keep the next stream? Jump from Silver to Chrome is pretty big (lol jesus I don't even know what diff this is) and I think that much stream in the beginning could be tough. fixed but didn't follow all of your suggestions on this.

Okay....I'm just gonna skip this cause I really don't know what kind of difficulty this is suppose to be because this is a huge ass jump from Silver to Chrome.
why did you think the spread was bad when all the rest say it's fine? :( D:

TL;DR. You really should make another easier Chrome (God I have to stop saying Chrome, but whatever Hyper is suppose to be) because I find it such a high jump from silver to that. I also took a look at Gold/Platinum and you really really can/should make Chrome easier. If you end up making Chrome easier you can call me for recheck. The only difference is that silver has no streams with average jumps and chrome has average jumps mixed with streams. You really can't expect a really perfect spread when we're talking about streamy songs. This map already has 6 diffs and I think it is enough to express a good diff spread.

Oh! And in OP please tell me what diff is what. All I know is Rust and Bronze and Silver.
Hardest > Easiest
Platinum > Gold > Chrome > Silver > Bronze > Rust

Sonnyc wrote:

I'm soooooooooooo sorry for the delay ;_;

Rust:

00:16:039 (1) - Make this 1/1 rhythm like what you did before. Being consistent here will be better. no thank you.
01:09:168 (1) - Start at 01:09:244? it appears better if it starts here and i did this so players can get more scores!! XD
01:21:335 (1) - End at 01:22:696, follow the music. i'm trying to make a hit sound pattern here so i think it's fine if i won't follow the music since this slider is ending on a downbeat.
01:23:754 (1) - Similar with ^ ^
01:37:055 (1) - Delete NC? Since this is just a square.. ok
01:39:171 (2) - Delete Clap? it's necessary here so i won't remove it.
02:16:958 (1) - Clap at the end? and delete at the start,, removed clap.

Bronze:

00:32:968 (1) - Clap at the end for pattern no thank you
00:35:386 (1) - ^ ^
01:47:937 (1) - Clap didn't sound well imo ok
02:13:028 (2) - Imo, breaking this to 2 notes will fit the song no thank you

Silver:

01:16:498 (1) - Add finish somewhere here? ok

Chrome:

00:52:920 (5) - Break the distance by moving 2 grid left to make spacing of (1,2,3,4,5)'s circle the same. ok
01:06:825 (3) - 1 Grid left. Similar reason above i don't see the point.
01:07:732 (6) - 1 Grid right. ^ ^ ??
01:15:894 (1) - Deleting Finish at the end will be better then the finish pattern would be ruined? D:
01:31:009 (4) - Add Finish for consistency of all diffs missed. fixed XD

Platinum:

00:20:574 (3) - Delete Finish no thank you
01:14:080 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Quite not sure about this pattern. To make this super readable, I prefer a NC for the start of every triplets. Also do the same in other patterns.. this would break the flow of the patterns in my opinion.

Gold:

-- Nothing :3

I see what you've meant when requesting. This map is really awesome, and I can feel(?) your efforts putted in~

Star~x2

Stefan wrote:

Yep.

[Rust]
00:08:482 (3) - Remove it.. there is really no need to add some extra notes in this Diff. there's a drum beat here and i'm emphasizing them so no, i won't remove it.
00:18:155 (3) - ^ can't you hear them? D:
00:30:247 (3) - ^ ^
00:36:596 (2,3) - Remove these Slider and make a 1/1 Slider from 00:36:596 to 00:37:200. sorry, i don't feel like doing this one. :O
00:46:874 (1,2) - This is an very very ugly overlap.. use this instead: http://puu.sh/1UCVM this is more of an opinion. I think the overlap is fine so no change. D:
344,124,46874,37,2,0:0:0
340,60,47176,2,0,P|394:80|406:136,1,120
472,136,48083,6,0,P|448:188|388:200,1,120,2|0,0:0|0:0,0:0:0
352,328,49292,1,0,0:0:0
01:09:168 (1) - Extend the Spinner to 01:09:168 (1) and remove Whislte, it should not be too short since it is the lowest Diff. extend to what? Removed whistle.
01:26:172 (1,2) - Make this.. http://puu.sh/1UD98 To hit a Single 1/2 Circle might be hard and is too hard to hit as 300 for a Beginner. there's an approach circle to guide them so i guess this is not a problem.
01:39:171 (2) - Remove it.. Same Reason as I told at the Begin. no :(
01:39:473 (2) - Remove Clap from the Start Point. ok
01:48:844 (2) - Remove it.. Same Reason as I told at the Begin. no
01:54:285 (2) - Replace it for a Circle at 01:54:588. no
02:03:958 (2) - ^ no, sorry i really don't like it
02:16:051 (3) - Remove it.. ^
02:18:167 (3) - I find the Repeat bad, remove it and place at the End a Circle. ok

[Bronze]
00:25:411 (4,1) - Again this Overlap.. why? :< I really find those pattern ugly. Try to curve it at least. i find them awesome :<
01:09:244 - I am missing a Circle here.. :c nope, i am not. :O

[Taiko Oni]
01:05:918 (115) - k k
01:26:248 (2) - I suggest to remove this Circle, there should be a short break since you start to map a new "part" of the Song. I guess you get what I mean. ok

[Ono's Taiko Inner Oni]
Seems fine. The only thing I dislike are the 1/4 part from 00:42:642 to 01:10:453, but however, there are some parts which you really should change:
00:53:146 (2,1,1,2) - No.. just.. no.. Change this part somehow by your own purpose, or use my Idea: http://puu.sh/1V6kO
01:07:657 (1) - Remove it, completly.

[Silver]
00:39:014 (4) - I find the last Repeat very bad.. Make this: http://puu.sh/1V6Rm fixed but didn't follow your suggestion D:
01:00:175 (5) - Move it to 76;192 and move the last white Slider Point two grids up. Blanket should be fine then. i don't see the problem here. I think it's better to leave it as is.

[Platinum]
00:18:458 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This is totally unreadable.. Also, I heard such things aren't even rankable. How so?
01:08:186 (1,1) - I don't see why to make two seperate Spinner here. Make it as one. Listen to the music closely.
01:13:022 (13) - NC would not bad at all. ^ this would break the flow of the curve because of colors in my opinion. I hope you guys would respect me if I won't agree.
01:15:441 (13) - ^
01:17:859 (13) - ^
01:20:277 (13) - ^
01:24:660 (9) - NC to keep it consistent. nope. sorry :<

I wasn't motivated anymore to mod it, I will continue my Mod later. However, what I can say so far:
- I really dislike Rust. I find it too hard for beginner since you got parts like 01:26:172 (1,2) which makes it way harder to play for them. i'm sorry you don't like it D:
- What I found very interesting is that Bronze is mapped really nice. I wondered after I finished the Mod for Bronze. Thank you XD
- Ono's Taiko Diff is nice, but uh.. Inner is actually harder as a normal Oni. And personally I find your Oni harder as Ono's one. Uhm, so what do i do now? D: (sorry i'm a new taiko mapper) XD

Later, I will mod Silver, Chrome and Gold since I don't think that I will find anymore at the Rest of the Mapset. ok ok XD thank youuuu!!
Raging Bull
Fair enough, though I still say Chrome should have more kick sliders instead of circle streams. I'll check it again in a few days, im busy orz
Topic Starter
Cygnus

Raging Bull wrote:

Fair enough, though I still say Chrome should have more kick sliders instead of circle streams. I'll check it again in a few days, im busy orz
Thank you! XD I hope you can mod it asap so I can have a MAT to get it checked. (or I think I should now?)
Raging Bull
Maybe the spread isn't bad overall, but jump from silver to chrome is.


Silver:
01:15:894 (1,1,2,3,1,2,3,1) - I still say change this. At the very least, make half the slider body visible. I mean seriously...Val's hardest diff in crayon even changed it a little bit.

Chrome:
Well if you truly want streams + jump in this diff, I'll do my best.
00:21:632 (1,2,3,4,5,6,7) - Perhaps shorten this stream to 5 notes then? Could be tough for a 7 note stream instead especially at practically 200 bpm stream when silver had no streams.
00:31:759 (1,2,3,4,5,6,7,8) - Maybe just change this stream into 2 1/4 kick sliders with 2 repeats? Stream is long and same reason, no stream at silver and 200 bpm stream.
00:44:455 (1,2,3,4,5,6,7,8) - Perhaps change these anti jump 1/2 into 1/2 sliders with probably moderate jump distance? You've done this later on and I think it's a lot easier than clicking every 1/2 at high bpm. That or add some 1/2 sliders in.
00:48:083 (1,2,3,4,5,6,7,8) - ^?
01:11:662 (1,2,3,4,1,2,3,4) - I think this pattern here is a little tougher to follow than 01:14:080 (1,2,3,4,1,2,3,4) - , perhaps switch patterns around so that they can understand the beat first?
01:15:894 (1,2) - I think something like screenie would have a more natural movement. The pattern is kinda moving in a counter clockwise position, but when we get to 01:15:894 (1), the pattern makes you move clockwise instead. If you do it in screenie, it keeps the counter clockwise motion.
01:16:498 (1,2,3,4,1,2,3,4) - Maybe like screenshot? http://osu.ppy.sh/ss/600206 I think it's awkward to move forward and backward in a tight horizontal motion. Having a little more vertical-ness motion in there plays better for me imo. Plus the motion is now more clockwise motion instead of strictly moving back and forth. orz
01:18:917 (1,2,3,4,1,2,3,4) - ^?
01:21:335 (1) Till break - Personally I find the triples you added here are very tough. The repeat slider and note jump plays awkwardly to me because of how much 1/4 slider with repeat there are and hell I can't even read that first time (not low ar orz.) I really think you should consider spacing at least the note closer and not make it a 3x jump. Maybe just space slightly farther with 1.5DS instead. At least it'll be easier to hit. I personally liked your consistent pattern of 1/2 slider + note instead. It plays much better.
01:28:590 (1,2,3,4,1,2,3,4,1,2,3,4) - Maybe timeline like this instead? http://puu.sh/1Y5iE . 1,2 are stacked, 3 is spaced with 1.6DS. 3 times. http://osu.ppy.sh/ss/600231 I think the very quick triple + note is a lot tougher this time, so maybe we can simplify it a bit and make the triple into 2 1/2 notes and the third note a jump, to keep it consistent with your 01:21:335 patterns. (which I still strong suggest to change it orz) Please still keep in mind you have other streamy diff...so I think you can really make it easier on this diff.
01:39:473 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Please no. Make this have more kick sliders and not a 16 note 200 BPM stream when Silver has no note stream. Something like this at least?http://puu.sh/1Y5sO It's still harder than Silver since players will need to time it right to hit next slider then the small stream at the end.
01:44:914 (3,4,5,6,7,8,9,10) - Change these into 2 1/4 sliders with 2 repeats? Simplify the stream since you already had a stream at 01:43:101 (1,2,3,4,5,1,2,3,4,5) and then later at 01:45:821 (2,3,4,5,2,3,4,5,2,3,4,5). Give the players a break at least with the two kick sliders.
01:58:820 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Sorry, same suggestion, this stream is way too long. Same suggestion as 01:39:473.
02:09:703 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Pretty iffy about this long ass amount of kick sliders. Could be a little tougher to read, maybe it can be simplified by changing every 4th kick slider like in the screenshot? http://puu.sh/1Y5DV (Ignore NC, it was randomly placed) At least this way, players only need to click 3 kick sliders then click 4th slider, and enough time to readjust and start pattern all over again.

Gold/LKs:
02:00:029 (1,3,5) - I prefer it better if you move slider to the left or right just a little bit just to show there's another slider there. It doesn't have to be a big movement like 2,4,6.
02:02:750 (1,3,5) - ^?

Platinum:
Dunno at least have OD8? Two streamy maps and both OD7 is so boring. Have a bit more variety at least I suppose \:D/
00:28:282 (2,3,4,5,6,7,8,9,10,11,12) - This plays rather weird to me, I prefer it more if the pattern leads into the next one instead of having to jump to the next note. (3 to 4. 5 to 6. etc) I prefer if you just do something like having all triples there. This combo could be rather tough to hit too at high bpm.

I can't really mod streamy maps because well....besides note placement, which really isn't hard in stream maps, it's hard to mod streams in general.

no kds. Just fix chrome up thats all I say.
Stefan
Well, I looked over the rest of the Mapset, but couldn't find anything else. Also, as some people already said, it's really hard to mod. Take a Star.
Topic Starter
Cygnus

Raging Bull wrote:

Maybe the spread isn't bad overall, but jump from silver to chrome is.


Silver:
01:15:894 (1,1,2,3,1,2,3,1) - I still say change this. At the very least, make half the slider body visible. I mean seriously...Val's hardest diff in crayon even changed it a little bit. I've asked other people about it and they don't have any issues about it when they played it.

Chrome:
Well if you truly want streams + jump in this diff, I'll do my best.
00:21:632 (1,2,3,4,5,6,7) - Perhaps shorten this stream to 5 notes then? Could be tough for a 7 note stream instead especially at practically 200 bpm stream when silver had no streams. changed to sliders ~
00:31:759 (1,2,3,4,5,6,7,8) - Maybe just change this stream into 2 1/4 kick sliders with 2 repeats? Stream is long and same reason, no stream at silver and 200 bpm stream. it's just 9 note stream. I guess this was is fine :O
00:44:455 (1,2,3,4,5,6,7,8) - Perhaps change these anti jump 1/2 into 1/2 sliders with probably moderate jump distance? You've done this later on and I think it's a lot easier than clicking every 1/2 at high bpm. That or add some 1/2 sliders in. [color=#0000FF]I love this one :< I think it's okay since this part is the slow part of the song.[/color]
00:48:083 (1,2,3,4,5,6,7,8) - ^? ^
01:11:662 (1,2,3,4,1,2,3,4) - I think this pattern here is a little tougher to follow than 01:14:080 (1,2,3,4,1,2,3,4) - , perhaps switch patterns around so that they can understand the beat first? I think players can review this one if they find it weird. But I really think this one is quite a simple challenge since this is more like an Insane-.
01:15:894 (1,2) - I think something like screenie would have a more natural movement. The pattern is kinda moving in a counter clockwise position, but when we get to 01:15:894 (1), the pattern makes you move clockwise instead. If you do it in screenie, it keeps the counter clockwise motion. I don't see the problem here to be honest D:
01:16:498 (1,2,3,4,1,2,3,4) - Maybe like screenshot? http://osu.ppy.sh/ss/600206 I think it's awkward to move forward and backward in a tight horizontal motion. Having a little more vertical-ness motion in there plays better for me imo. Plus the motion is now more clockwise motion instead of strictly moving back and forth. orz still no change D:
01:18:917 (1,2,3,4,1,2,3,4) - ^? uhh, no change sorry orz
01:21:335 (1) Till break - Personally I find the triples you added here are very tough. The repeat slider and note jump plays awkwardly to me because of how much 1/4 slider with repeat there are and hell I can't even read that first time (not low ar orz.) I really think you should consider spacing at least the note closer and not make it a 3x jump. Maybe just space slightly farther with 1.5DS instead. At least it'll be easier to hit. I personally liked your consistent pattern of 1/2 slider + note instead. It plays much better. I don't see why you hate this :< They actually play a lot easier than the first ones.
01:28:590 (1,2,3,4,1,2,3,4,1,2,3,4) - Maybe timeline like this instead? http://puu.sh/1Y5iE . 1,2 are stacked, 3 is spaced with 1.6DS. 3 times. http://osu.ppy.sh/ss/600231 I think the very quick triple + note is a lot tougher this time, so maybe we can simplify it a bit and make the triple into 2 1/2 notes and the third note a jump, to keep it consistent with your 01:21:335 patterns. (which I still strong suggest to change it orz) Please still keep in mind you have other streamy diff...so I think you can really make it easier on this diff. no change here too. Since this is the last part of this rhythm so I think it's gonna be fine if I add some little triplet stream challenge here. D:
01:39:473 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Please no. Make this have more kick sliders and not a 16 note 200 BPM stream when Silver has no note stream. Something like this at least?http://puu.sh/1Y5sO It's still harder than Silver since players will need to time it right to hit next slider then the small stream at the end. This is actually easy to hit since the spacing is low. D:
01:44:914 (3,4,5,6,7,8,9,10) - Change these into 2 1/4 sliders with 2 repeats? Simplify the stream since you already had a stream at 01:43:101 no :< This stream is fine imo(1,2,3,4,5,1,2,3,4,5) and then later at 01:45:821 (2,3,4,5,2,3,4,5,2,3,4,5). Give the players a break at least with the two kick sliders.
01:58:820 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Sorry, same suggestion, this stream is way too long. Same suggestion as 01:39:473.
02:09:703 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Pretty iffy about this long ass amount of kick sliders. Could be a little tougher to read, maybe it can be simplified by changing every 4th kick slider like in the screenshot? http://puu.sh/1Y5DV (Ignore NC, it was randomly placed) At least this way, players only need to click 3 kick sliders then click 4th slider, and enough time to readjust and start pattern all over again.

Same reason as above. I don't see the point why you see the gap so high. The diff spread is fine imo D: :<

Gold/LKs:
02:00:029 (1,3,5) - I prefer it better if you move slider to the left or right just a little bit just to show there's another slider there. It doesn't have to be a big movement like 2,4,6.
02:02:750 (1,3,5) - ^?

Platinum:
Dunno at least have OD8? Two streamy maps and both OD7 is so boring. Have a bit more variety at least I suppose \:D/ OKAY!!
00:28:282 (2,3,4,5,6,7,8,9,10,11,12) - This plays rather weird to me, I prefer it more if the pattern leads into the next one instead of having to jump to the next note. (3 to 4. 5 to 6. etc) I prefer if you just do something like having all triples there. This combo could be rather tough to hit too at high bpm. I don't see a problem here?? D: Sorry orz

I can't really mod streamy maps because well....besides note placement, which really isn't hard in stream maps, it's hard to mod streams in general. ikr

no kds. Just fix chrome up thats all I say.
LKs
http://puu.sh/20jPW

fixed raging bull's mod
Raging Bull
Please gladly list me streams some streams in Silver then. I'm not trying to be an ass, but you already have two stream diffs (plat/gold) I don't see any reason why you can't lower the amount of streams in Chrome just a little bit.
Topic Starter
Cygnus
Fixed a stream in [Chrome] after a short discussion with Raging Bull! Thanks!! XD

Updated. Let's go! (:
wcx19911123
as your request

[General]
fine

[Rust]
00:08:784 - how about changing whistle to finish? sounds better imo
00:13:016 (2) - how about shift+w and ctrl+e on this note? sounds better imo
00:18:458 - same as 00:08:784 -
01:31:009 (2) - how about moving it to x:256 y:372? looks better imo

[Bronze]
00:18:458 - same as Rust

[Silver]
00:38:259 (2) - why not use 1.0x spacing here? the current spacing doesn't fit the song imo
01:17:405 - move this newcombo to 01:17:254 - , and move 01:18:312 - this newcombo to 01:18:161 - , it'll be easier to read the stack stuffs
01:23:754 (1,2,1,2) - how about change the pattern to this: http://puu.sh/21kmn, flow is much better
01:50:809 - I'd like to add a note here

[Chrome]
00:08:784 - add finish?

[Platinum]
00:13:621 - add finish?

[Gold]
I suggest HD-1, streams with high HD is too crazy..orz
02:07:209 (3) - I suggest delete this note, and replace 02:07:133 (2) - this note, cuz 02:07:209 - here's no vocal

no much to say, call me back when it's ready :3
Topic Starter
Cygnus

wcx19911123 wrote:

as your request

[General]
fine

[Rust]
00:08:784 - how about changing whistle to finish? sounds better imo didn't remove whistle. added finish ^^
00:13:016 (2) - how about shift+w and ctrl+e on this note? sounds better imo sure
00:18:458 - same as 00:08:784 - added finish
01:31:009 (2) - how about moving it to x:256 y:372? looks better imo i think the current one is fine, so no change :O

[Bronze]
00:18:458 - same as Rust added finish

[Silver]
00:38:259 (2) - why not use 1.0x spacing here? the current spacing doesn't fit the song imo fixed
01:17:405 - move this newcombo to 01:17:254 - , and move 01:18:312 - this newcombo to 01:18:161 - , it'll be easier to read the stack stuffs great idea!!
01:23:754 (1,2,1,2) - how about change the pattern to this: http://puu.sh/21kmn, flow is much better the rotation will not be emphasized if i do this so no thank you.
01:50:809 - I'd like to add a note here added

[Chrome]
00:08:784 - add finish? added whistle and finish

[Platinum]
00:13:621 - add finish? fixed

no much to say, call me back when it's ready :3 sure!! XD THANKS! :D
LKs

wcx19911123 wrote:

01:31:009 (2) - how about moving it to x:256 y:372? looks better imo

[Gold]
I suggest HD-1, streams with high HD is too crazy..orz ok
02:07:209 (3) - I suggest delete this note, and replace 02:07:133 (2) - this note, cuz 02:07:209 - here's no vocal ok

no much to say, call me back when it's ready :3

http://puu.sh/23iPh
Topic Starter
Cygnus
Updated. Let's do this again! (:
Haruka_old
The taiko difficulties received only two [poor] taiko mods... both from people who can't even play taiko difficulties of this level whatsoever. If you play through the first 10 seconds of both taiko diffs, there is something so painfully obvious about the diffs. I'm astounded that no modder even picked this up since it is so obvious, let alone a MAT who is about to bubble this. The difficulty curve (or lack thereof) between the taikos is horrible.

I'm almost certain that OnosakiHito himself didn't even test play the other taiko in the set because I would have expected him to notice this. The inner oni plays like an oni compared to the oni Philippines made; that's how messed up the difficulty spread is between the taikos. Even saying this is shameful since Philippines' taiko is so insanely dense that this should be unrankable. Where are the rests that should be between those very long streams? Is this the next Shinsekai? If anything, the taiko oni should at least be renamed to inner oni and Ono's diff should be renamed to oni.

After wcx bubbles, I'm going to get a BAT who is experienced in taiko to check this so I would recommend other BATs to wait please.

Edit: Philippines did some self-editing to his taiko diff to lower the density, so the diff is no longer as dense as before in regards to streams. His diff is still really poor imo and desperately needs more mods. kdkdk kdk kdk kdk kdkdk Also, you can completely remove the "taiko" title from the names of both taiko diffs since we have the in-game symbols. In this case, you can rename the diffs to: [Oni] and [Ono's Inner Oni].
Edit 2: Tested Philippines' latest oni and the difficulty curve is much better now. I'm still promising him that experienced taiko BAT though since the diff could still use quite a few pointers for quality, but it's surely rankable now.
-[ ix Ishida xi ]-
As Philippines's request, I test the diff Taiko Oni.

Anyway, I think it's difficulty is more like Inner Oni or Oni+, that's a problem, just not that serious.

The kiai time is better to be reedited or reversed, I have to say that it sounds really not that good.

The other parts are fine but kiai time I think.

:|



I think it's okay now !

:)
Topic Starter
Cygnus
Okay, I fixed Taiko Oni and I'm pretty sure it's fine now. XD
wcx19911123
all fine
bubbled
Topic Starter
Cygnus
Thanks!! XD
Topic Starter
Cygnus
Popped the bubble myself for some reasons:
  1. Changed unicode artist that spboxer3 provided: 少年ラジオ
  2. There's a little misplaced note in [Platinum]: 00:13:621 (1) (Fixed)
  3. Still need taiko mod before I say this map is ready. (Discussed with some XAT)
On the other hand, all diffs are still open for modding and improvement. Feel free to post whenever you please. XD
HeatKai
Here's da mod for both taiko.I can't really explain well for taiko mod.

[Taiko Oni]
  1. 00:16:039 (39) - k , keep it constant like before even the next one is a different pattern.
  2. 00:17:551 (45) - k
  3. 00:17:853 (46) - d
  4. 00:17:702 (46) - this shouldn't be here,it should be here 00:18:004 - a normal d
  5. 00:18:155 (48) - k
  6. 00:24:353 (11,12) - k
  7. 00:35:386 (1) - k
  8. 00:43:851 (4) - delete this.
  9. 02:13:633 (3) - k
[Ono's Taiko Inner]
  1. 00:45:816 (1) - d
  2. 01:01:384 (2,3,1) - this 3 must d,all of it have the same beat from the music.
  3. 01:11:359 (8,9) - k
  4. 01:37:357 (3) - k
Good luck!
Topic Starter
Cygnus
Fixed all since I know nothing about Taiko. loljk But yeah, i followed everything.
Jdle
my suggestions for taiko oni..
intro: add some notes or make the beat better?
change "ddddkdkd" patterns to a better one?
01:11:662 - 01:31:009 = add some 1/6 notes here?
last chorus.. there is a lot of don streams and misuse of don.. change it?
:)
Topic Starter
Cygnus
Fixed some. And no, i don't want any 1/6 (300 BPM ftw!! XD)
YTYuyu
i'm here for the taiko mod :D.

[Oni]
00:08:784 (15) - make this a K because it'll sound more effective as it shows emphasis in the cymbals.
00:15:133 (38) - i'm feeling a d here because although the sound of the drums is the same, it follows the pitch of the BGM if you listen carefully.
00:17:551 (48) - do the same thing here for consistency.
00:17:853 (49) - k here. you'll follow the sound of the cymbals and it'll be consistent with 00:18:155 (51) - .
00:44:758 (6,7,8) - k d k here because the k's follow that sound in the BGM, whereas the d doesn't so it follows up the transition in this part.
00:47:781 (19) - k here. there's a hold in the BGM, so i think that doing this would fit with the song IMO, and it'll be consistent with the other k's in this part.
00:52:920 (40,41) - this should be switched IMO. i think doing this makes the transition while playing feels smoother and it follows the BGM a lot nicer and better during gameplay as well IMO.
00:59:570 (64,65,66) - this plays inconsistently with the previous patterns, so make this a d k d pattern for consistency with the previous patterns.
01:03:198 (77,78) - switch these 2 around. same reason as above.
01:04:105 (80,81) - ^
01:04:709 (82) - d here. same reason as above.
01:49:902 (2,4) - do d's here. i feel that doing constant k's in this part don't look exciting, and plus there no cymbals around that area from what i hear.

[Inner Oni]
00:13:621 (2,6,10,14) - i think if you make these D's or K's, it'll look more exciting to play for players during gameplay because the current pattern doesn't feel that exciting to follow IMO.
00:18:458 (1,5,9,13) - same as above, but make these k's instead.
00:20:876 (1,6) - ^
01:02:291 (1) - k here because it'll be consistent with the other patterns that follow that sound in the BGM.
01:08:337 (2) - ^
01:08:941 (2) - same above, but make this a d.
01:37:357 (3,4) - k k here for consistency with the other patterns like i said before.
01:49:902 (2,4) - i'm suggesting D's here because from what i hear, there's no cymbals on the 1/2 ticks IMO.

well that's all i got. GL on the rank :D.
OnosakiHito

Haruka wrote:

I'm almost certain that OnosakiHito himself didn't even test play the other taiko in the set because I would have expected him to notice this. The inner oni plays like an oni compared to the oni Philippines made; that's how messed up the difficulty spread is between the taikos. Even saying this is shameful since Philippines' taiko is so insanely dense that this should be unrankable. Where are the rests that should be between those very long streams? Is this the next Shinsekai? If anything, the taiko oni should at least be renamed to inner oni and Ono's diff should be renamed to oni.
Uh... yes, I had no time to watch through the second Taiko difficultie yet. I didn't even know it was bubbled before. It's good that you pointed that out.
I will watch through the remap and Byakugan's mod really soon. Going also to ask some more people to check the difficulties.

But there is one thing I want to mention about the diff-naming: Inner is just an - as the name says - hidden Oni in Taiko no Tatsujin, which is often mapped harder as the previous Oni but not set by Namco as the hardest difficultie overall. So the naming would be still right.

Anyway, going to check tomorrow everything.
Kokatsu
Taikomod, as requested in #taiko, if I remember right, lol.

Anyways, one of the problems Haruka pointer out is still there: huge difference in density in some parts. In Kiai, Ono's diff is clearly more dense (and contains more complex streams), but in no-Kiai parts, the regular Oni just has more notes, which leads to some weird comparison, if played directly after another. I don't want to change these parts for you, but both of you should aim to balance this out: Ono needs a higher density and Philippines a lower one.

General


IMO, hitsoundscol. needs to change between Kiai and non-Kiai. These parts are just too different concerning the intensity of the music, so I see no reason for keeping the same vol. for the whole song. I would suggest the following:
00:03:947 - 00:23:295 and 00:42:642 - 01:11:662: 50% These parts are really not "heavy" and currently, the 60% drown the music without reason.
00:23:295 - 00:42:642 (first Kiai) and 01:11:662 - end: 70~80% These parts - in comparison - are just soo much more intense, also take into consideration that drums are only aduible in these parts. It might be a high contrast between 50 and 70%, but I feel it's fine. Currently, I can barely hear the hitsounds in these parts and that feels wrong.
It would also be nice if both Taikos could have the same Kiai.

Oni


00:22:388 (1) - I feel that this place doesn't call for a spinner, leaving it blank just sounds soo much better. This also amphesizes the upcoming Kiai by having that blank stanza. Consider removing it.
00:24:504 (12,13,14,15,16) - ddddk here would fit much better, since it stresses the transition by increasing the ddk triplets you had before by a longer stream.
00:35:991 (6,7,8,9,10,11,12,13) - The current transition from following drums (stream) and following the vocals (1/2 notes) is mixed up. It would be better if you could clearly seperate these stuff from one another. To do so, delete (11) and you could also use a don for (12).
00:39:316 (31,32,33) - With previous kdd and kkd, another kkd here sounds weird. More accurate to the music would be kdk.
00:41:281 (49) - Make this don. This way, the upcoming kats will sound heavier and this pattern will be a copy of the previous one, which fits quite well here.
01:49:751 (1,2) - According to the music, this two notes should be dons.
01:50:809 (5) - Maybe don here? It feels better IMO.
01:56:855 - you need a don here. You only use doubles twice in the whole song and it doesn't fit compared to the rest of all these uneven patterns.
01:58:215 (26,1) - Both notes as kats would sound neat here. The don-heavy line is meh. :/
01:59:274 (6,7) - If you did above, use a don for (6) and a kat for (7) here to continue the kat-pattern.
02:09:098 (1,2) - Same as above.
02:16:202 - Same as above.
02:17:562 (26,1) - Same as above.
02:18:621 (6,7) - Same as above.
02:19:301 (14,15) - Delete (14) and use a big don for (15)? I feel that the last note in this song needs to be stressed.

Inner Oni


00:22:690 (1,2,1,2) - d k d k would create a better transition into the streams, IMO.
00:24:957 (2) - After ddkkd I would expect a kat here.
00:30:096 (2,1) - 1 stanza earlier, you used k d, but now d k? Since it's basically the same music, you should use the same pattern (or something little differen), so use k d or k k here.
00:30:852 (1,1,1,1,1) - dkkkd sounds nice here, IMO.
00:42:944 - This part from here just sounds horrible. These d k d k d k patterns are just random. I would like to see some remapping of this part, more according to the music.
01:11:662 - From here, the part clearly lacks density. There are some awesome opportunitiers to add triplets, but you just mapped the crashes. Consider adding some notes here.
01:38:264 (1,2,3,4,5,6,7,8,9,10,11,12) - To create more tension here, I would like to see a whole drumline on 1/2. This stresses the actual beat of the music and leads nicely into the streams.
01:47:635 (3,4) - Delete (4) and use a kat for (3), this is closer to the actual music.
01:57:611 (1,1,2,1) - This was just so hard to catch, since you use such a long even pattern just before and (1,1) are part of it. Either delete the note just before (01:57:535 (2) ) or use an uneven pattern (e.g. d kkd sounds nice aswell, just move 01:57:686 (1) 1 tick later)
01:58:215 (1,1,1,1,1,1) - dkdkd k fits better here.
02:06:075 (1,1,2,1) - As above.
02:07:284 - This speedup is unnecessary and confusing. I didn't get that the big note was right after the stream. Pleas estick to x1,0 SV.
02:11:517 (1,1,2,1,2,1) - Basically, the same as above. Avoid mixing in these even pattern into long streams.
02:19:301 (4,1) - Delete (4) and use a big don for (1)?

All I can say for now, I can recheck if you worked over the no-drum parts to see what you've done with it.

Good luck with rank. :)
Topic Starter
Cygnus
Just a note, Haruka already told me the dense thing was already fine after the remap that I did. ^^ I will work on your mod when later. XD I gotta go for now.
Kokatsu

Philippines wrote:

Just a note, Haruka already told me the dense thing was already fine after the remap that I did. ^^ I will work on your mod when later. XD I gotta go for now.
Sure, the density of the map itself is fine, but - concerning the spread - it's not (at least IMO).
Haruka_old

Philippines wrote:

Just a note, Haruka already told me the dense thing was already fine after the remap that I did. ^^ I will work on your mod when later. XD I gotta go for now.
I didn't say it was fine ._. I said it was more plausible than what you had previously OTL

OnosakiHito wrote:

But there is one thing I want to mention about the diff-naming: Inner is just an - as the name says - hidden Oni in Taiko no Tatsujin, which is often mapped harder as the previous Oni but not set by Namco as the hardest difficultie overall. So the naming would be still right..
Ah, thanks for informing me; I didn't know that. I have to say though, despite what classifies as an Inner Oni in TnT, I think we as a community have sort of adapted the term Inner Oni as a denser and more demanding (harder) Oni, as can be seen in many taiko mapsets. This is osu! after all, so we're not strictly limited to what constitutes Taiko no Tatsujin. I guess it is similar to the way Insane and and Extra standard difficulties differentiate from each other, so think of Inner Onis as an Extra in taiko (at least from what I have gathered and what I believe).
Cyclohexane
Alright, I've checked the taiko difficulties out of sheer curiosity for this, and I just have to speak up here.

Both taiko difficulties are quite similar in terms of difficulty, especially when you look at the number of notes ; A difference of 21 notes exactly, which is extremely few. The only thing that makes Ono's diff harder is the long streams towards the end. The patterns generally aren't even really challenging, and as such I'd have to say the difficulty difference between both maps is slim.

Too slim for ranking.

Indeed, if you recall the new Taiko rule that enforces better spread (which, as a side note, I am against, but rules are rules), it states that one difficulty has to be easier than the other, understandably significantly so. I would thus heavily recommend a Muzukashii/easier difficulty on this to help spread. Yes, you will end up with many difficulties since you have (too?) many standard difficulties, but it will bring more quality to your map in the end.

(Making one or two taiko diffs and compensating by having a standard easy is taking the cheap way out; don't do it. Standard translates to Taiko horribly.)


EDIT: I'll try to get some help from the staff here to determine if the map is rankable in this state or not.
Topic Starter
Cygnus
Uhh, can anyone make a muzukashii diff? I'm not really good at making taiko maps. This would be my very last taiko map i swear. Lol
Kokatsu

Philippines wrote:

Uhh, can anyone make a muzukashii diff? I'm not really good at making taiko maps. This would be my very last taiko map i swear. Lol
..Okay.

I'll post it once I'm done.
OnosakiHito
Yeah, I agree to most things people said in the last hours.
Also I applied nearly everything kokatsu suggested

SPOILER

Kokatsu wrote:

Inner Oni


00:22:690 (1,2,1,2) - d k d k would create a better transition into the streams, IMO. High pitch is too strong to be not mapped.
00:24:957 (2) - After ddkkd I would expect a kat here. Low sound here, while here we have a high one: 00:25:411
00:30:096 (2,1) - 1 stanza earlier, you used k d, but now d k? Since it's basically the same music, you should use the same pattern (or something little differen), so use k d or k k here. applied.
00:30:852 (1,1,1,1,1) - dkkkd sounds nice here, IMO. I didn't used such pattern in the whole map before.
00:42:944 - This part from here just sounds horrible. These d k d k d k patterns are just random. I would like to see some remapping of this part, more according to the music. I agree, the map was done before it got requested. So at this time I didn't thought much about it. Applied!
01:11:662 - From here, the part clearly lacks density. There are some awesome opportunitiers to add triplets, but you just mapped the crashes. Consider adding some notes here.
01:38:264 (1,2,3,4,5,6,7,8,9,10,11,12) - To create more tension here, I would like to see a whole drumline on 1/2. This stresses the actual beat of the music and leads nicely into the streams. Done.
01:47:635 (3,4) - Delete (4) and use a kat for (3), this is closer to the actual music. Nah, I will just keep it.
01:57:611 (1,1,2,1) - This was just so hard to catch, since you use such a long even pattern just before and (1,1) are part of it. Either delete the note just before (01:57:535 (2) ) or use an uneven pattern (e.g. d kkd sounds nice aswell, just move 01:57:686 (1) 1 tick later) applied
01:58:215 (1,1,1,1,1,1) - dkdkd k fits better here. done something similiar
02:06:075 (1,1,2,1) - As above. done
02:07:284 - This speedup is unnecessary and confusing. I didn't get that the big note was right after the stream. Pleas estick to x1,0 SV. deleted
02:11:517 (1,1,2,1,2,1) - Basically, the same as above. Avoid mixing in these even pattern into long streams.
02:19:301 (4,1) - Delete (4) and use a big don for (1)?

All I can say for now, I can recheck if you worked over the no-drum parts to see what you've done with it.

Good luck with rank. :)
01:41:438 - ddddkkk got changed to ddkkddd. Sounds better and follows more the sound of the song.

DOWNLOAD: http://puu.sh/27z4E

Also Philippines asked me to make the Muzukashii but forgot to edit the post. Told him that weeks ago to have one. Haha
I will contact you once I know if I can map it or not, so you can take this job. I have still much modding stuff to do + TWC.

Thank you guys for your help!
Kokatsu
Okay, finished. (lame copypaste kiai. <3)

http://puu.sh/27DGo

Please add "Kokatsu" to all of your tags.
Topic Starter
Cygnus
Since Kokatsu already made a muzu, i will have to cancel my GD request to Ono. Sorry :O
Also, you might want to help me gather some mods Kokatsu. lol XD
OnosakiHito
Dont forget, my diff is called Ono's Taiko Oni
Topic Starter
Cygnus
Will fix it after the next mod.

EDIT: Nevermind. Done with all mods. Changed diff names a bit. XD
Kokatsu

Philippines wrote:

Also, you might want to help me gather some mods Kokatsu. lol XD
Okay.

I want my Kudos for my mod anyways. ;__;
Topic Starter
Cygnus
Oh forgot. Sorry. Orz ;_;
Nessuka
This is a work of art
Topic Starter
Cygnus
Makes me wanna add some lyrics.. Storyboarding again.. ~ Should I?
OnosakiHito
Ono's Taiko Oni please. -w-+
I don't want it as Kokatsu does. I have my own system for how calling the difficulties.
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