forum

DJ S3RL feat. Sara - Feel The Melody [Osu|Taiko]

posted
Total Posts
175
Topic Starter
XinCrin
This beatmap was submitted using in-game submission on viernes, 22 de febrero de 2013 at 15:10:48

Artist: DJ S3RL feat. Sara
Title: Feel The Melody
Tags: trance rave Kin [Te][Amo]
BPM: 175
Filesize: 5888kb
Play Time: 02:41
Difficulties Available:
  1. Easy (2,53 stars, 143 notes)
  2. Hard (4,99 stars, 317 notes)
  3. Kin's Taiko Muzukashii (4,77 stars, 600 notes)
  4. Kin's Taiko Oni (4,89 stars, 836 notes)
  5. Normal (3,72 stars, 165 notes)
  6. TeA's Insane (4,84 stars, 349 notes)
Download: DJ S3RL feat. Sara - Feel The Melody
Information: Scores/Beatmap Listing
---------------
My 2th Ranked map

Special Thanks to Aleks719 for a better timing


Mapset :
SB by me : 100 %
Easy by me : 100 %
Normal by me : 100%
Hard by me : 100%
Insane by [Te][Amo] : 100%
Taiko Muzukashii by Kin : 100 %
Taiko Oni by Kin : 100 %
Sylphi
Hi, XinCrin.
I mod this beatmap by your request.

[General]
- Where is sb\sound.png? if you not use sb\sound.png, remove sb\sound.png.

[Normal]
00:31:600 (1) - Add finish and Remove new combo

[Hard]
00:28:001 (1) - How about 4th point move to 112, 192?
00:31:600 (1) - Add finish and Remove new combo
01:00:392 (4) - Move to 280, 76
01:30:555 (3) - Apply reverse section (Ctrl + G)
02:43:221 (1) - Unsnapped spinner end

Auu... sorry for short mod.
Topic Starter
XinCrin

Underflow wrote:

Hi, XinCrin.
I mod this beatmap by your request.

[General]
- Where is sb\sound.png? if you not use sb\sound.png, remove sb\sound.png. Opps , Fixed

[Normal]
00:31:600 (1) - Add finish and Remove new combo Ok

[Hard]
00:28:001 (1) - How about 4th point move to 112, 192? Nope , As I leave unnecessary
00:31:600 (1) - Add finish and Remove new combo Fixed
01:00:392 (4) - Move to 280, 76 Fixed , I realized my alignment
01:30:555 (3) - Apply reverse section (Ctrl + G) Ok
02:43:221 (1) - Unsnapped spinner end Fixed

Auu... sorry for short mod.
Thanks for modding :D
kajiyatta
hi, from PM ( because of M4M, I'll mod it first than other requests)
General
if you aim to Ranked, you should make a diff which has less than 3.00 star difficulty.
Normal
Placement
00:42:569(4) make beautiful?
01:06:905(2) maybe this? I suppose it's more better flow.
01:08:618(1) ^
01:40:152(2) 1 grid down?
Hit Sonud
01:29:628(1) add whistle at head? the slider starts red line, so a bit confused for newbie.
01:33:811(1)^

Hard
Placement
00:24:745(3) Ctrl+G? I expect jumpping.
00:44:968(3)^
02:08:430(4)^
00:40:341(2) maybe this? it's more beautiful I suppose
00:52:166(1,2,3) like this?
00:59:707(2,3,4) it's ok you ignored DS, but I feel a bit weird... and to be liner, (2) should be 1 grid down.
Hit Sonud
00:46:339(5) add clap at end?
sorry for short modding. overall fine I suppose, it's nice flow and hit sounds. here is my star!
Deni



General

Hi, ingame request ! (^∇^)

Normal

00:22:003 (1,2,3) - 1 , 2 and 3 actually don't follow the beat as they should. On the reverse arrow there is no beat but on the white tick before, maybe try using slider and circle.
00:27:487 (1) - Same here...
01:27:813 (1) - This slider isn't perfectly symmetrical, I fixed it for you...
Here is the code:
168,296,87813,6,0,P|220:328|256:280|256:280|296:328|348:296,1,200,2|2,0:0|0:0,0:0:0
01:38:781 From here on we have the same problem with the sliders again...

Hard

02:43:221 (1) - This spinner should end on the same time as Normal 02:44:249

That's it! If you have any questions ask them via PM or ingame!
Topic Starter
XinCrin
Thanks kajiyatta

kajiyatta wrote:

hi, from PM ( because of M4M, I'll mod it first than other requests)
General
if you aim to Ranked, you should make a diff which has less than 3.00 star difficulty. Added the easy diff.
Normal
Placement
00:42:569(4) make beautiful? Ok , i like
01:06:905(2) maybe this? I suppose it's more better flow. Ok
01:08:618(1) ^ ^
01:40:152(2) 1 grid down? Fixed
Hit Sonud
01:29:628(1) add whistle at head? the slider starts red line, so a bit confused for newbie. Really follow the music, I do not think there is a problem
01:33:811(1)^ ^

Hard
Placement
00:24:745(3) Ctrl+G? I expect jumpping. No . simply a hard, want not spamming with many jumps
00:44:968(3)^ Here if it plays well
02:08:430(4)^ Nope ><
00:40:341(2) maybe this? it's more beautiful I suppose
00:52:166(1,2,3) like this? I like :)
00:59:707(2,3,4) it's ok you ignored DS, but I feel a bit weird... and to be liner, (2) should be 1 grid down. yes , I Like the anitjump and Moved
Hit Sonud
00:46:339(5) add clap at end? Ok , follow my patterns with the claps
sorry for short modding. overall fine I suppose, it's nice flow and hit sounds. here is my star!

Thanks for modding and the Star :)


Thanks Deni

Deni wrote:




General

Hi, ingame request ! (^∇^)

Normal

00:22:003 (1,2,3) - 1 , 2 and 3 actually don't follow the beat as they should. On the reverse arrow there is no beat but on the white tick before, maybe try using slider and circle. If you have any doubt as to the rhytm I've been in these parts, I heard the song at 25% speed and noticed that if I am following the correct rhytm
00:27:487 (1) - Same here... Same
01:27:813 (1) - This slider isn't perfectly symmetrical, I fixed it for you... Oops , Fixed
Here is the code:
168,296,87813,6,0,P|220:328|256:280|256:280|296:328|348:296,1,200,2|2,0:0|0:0,0:0:0
01:38:781 From here on we have the same problem with the sliders again... Same

Hard

02:43:221 (1) - This spinner should end on the same time as Normal 02:44:249 I'm sorry , Fixed

That's it! If you have any questions ask them via PM or ingame!

Thanks for modding
:)
Wreath
from my queue
hi, xin-san :oops:
sorry for late... :(

[General]
  1. looks fine
[Hard]
  1. 00:31:776 - remove this, its not so good
  2. 00:38:976 (2) - how about this? http://puu.sh/1yjny
  3. 01:06:405 (2) - stack on 01:06:576 (3) -
  4. 02:43:262 (1) - unsnapped stuff
    if you want this, you should change a beat snap divisor to 1/4
[Normal]
  1. 01:32:805 (4) - try this http://puu.sh/1yjU7
[Easy]
  1. 01:06:893 (2,6) - try this, looks much beautiful~ http://puu.sh/1ykE1
  2. 02:14:436 (3,4,1) - ^
    243,169,134436,2,0,P|175:205|107:169,1,160
    107,330,135807,2,0,P|175:294|243:330,1,160
    318,359,136836,6,0,P|354:375|390:359,1,80,8|0,0:0|0:0,0:0:0
  3. 02:22:664 (1,2) - ^
    337,29,142664,6,0,P|352:64|336:100,1,80,8|0,0:0|0:0,0:0:0
    256,100,143350,2,0,P|188:64|120:100,1,160
  4. 02:37:064 (3,1) - ^
    338,128,157064,2,0,P|270:164|202:128,1,160
    188,285,158436,6,0,P|256:249|324:285,1,160
overall nice work!
good luck :oops:
Topic Starter
XinCrin

Wreath wrote:

from my queue
hi, xin-san :oops:
sorry for late... :(

[General]
  1. looks fine
[Hard]
  1. 00:31:776 - remove this, its not so good I did not understand you tried to say here
  2. 00:38:976 (2) - how about this? http://puu.sh/1yjny Ok , I like
  3. 01:06:405 (2) - stack on 01:06:576 (3) - Nope , I like how it was
  4. 02:43:262 (1) - unsnapped stuff Fixed
    if you want this, you should change a beat snap divisor to 1/4
[Normal]
  1. 01:32:805 (4) - try this http://puu.sh/1yjU7
No, I'll leave it like this

[Easy]
  1. 01:06:893 (2,6) - try this, looks much beautiful~ http://puu.sh/1ykE1 No
  2. 02:14:436 (3,4,1) - ^ Ok , I Like
    243,169,134436,2,0,P|175:205|107:169,1,160
    107,330,135807,2,0,P|175:294|243:330,1,160
    318,359,136836,6,0,P|354:375|390:359,1,80,8|0,0:0|0:0,0:0:0
  3. 02:22:664 (1,2) - ^ ^
    337,29,142664,6,0,P|352:64|336:100,1,80,8|0,0:0|0:0,0:0:0
    256,100,143350,2,0,P|188:64|120:100,1,160
  4. 02:37:064 (3,1) - ^ Nope , i don't like
    338,128,157064,2,0,P|270:164|202:128,1,160
    188,285,158436,6,0,P|256:249|324:285,1,160
overall nice work!
good luck :oops:
Thanks for modding and the STAR
Wreath

XinCrin wrote:

[Hard]
  1. 00:31:776 - remove this, its not so good I did not understand you tried to say here
very short break is pointless, unless if you have a reason
ah... seems i didnt update >.>
Topic Starter
XinCrin

Wreath wrote:

XinCrin wrote:

[Hard]
  1. 00:31:776 - remove this, its not so good I did not understand you tried to say here
very short break is pointless, unless if you have a reason
ah... seems i didnt update >.>
No problem , Thanks for mod again :D
Drazors
Easy
00:34:321 (3) - Feel Awkward with Circle. I think you can change it into a slider (2 beats)
00:51:121 (4) - Feel Awkward for this thing too. Try to make it sync with the rhythm.

Normal
No Problem :)

Hard
OD : +1. I think it's very challenging if the value of OD is 7.
00:59:693 (2,3,4) - It's very short spacing. You can make a jump section with this three circle.
00:40:150 (1,2,3) - This three things, make it 1.3x Spacing. Because when I'm on this section. I can't snapped those things.

Sorry for Short mod.
Topic Starter
XinCrin

razorleaf wrote:

Easy
00:34:321 (3) - Feel Awkward with Circle. I think you can change it into a slider (2 beats) Ok , I like
00:51:121 (4) - Feel Awkward for this thing too. Try to make it sync with the rhythm. Fixed

Normal
No Problem :)

Hard
OD : +1. I think it's very challenging if the value of OD is 7. Is only one hard not an insane
00:59:693 (2,3,4) - It's very short spacing. You can make a jump section with this three circle. Nope , i like my anitjumps
00:40:150 (1,2,3) - This three things, make it 1.3x Spacing. Because when I'm on this section. I can't snapped those things. No, is a diff. for players with a little more experience, a newbie will not happen but if an average player

Sorry for Short mod.
Thanks for modding , I'll mod your map today
Kei
Another special mod in spanish! for Xin :3

[Normal]

  • 00:21:978 (1,2,3,4,1,2,3,4) - Esta seccion le hace falta muchos hitsounds en mi opinion. Te sugiero que agregues claps o algo para que suene menos monotono :< creo que lo que quisiste hacer es enfatizar el kiai que empieza justo despues de esto pero creo que no es excusa para dejar esto tannn vacio.
  1. 00:27:464 (1) - Detalle bastante nazi: deberias mover este slider a x:164 y:236 para hacer un blanket perfecto entre la curva del slider anterior, o sea, hacer que encaje este slider con la curva anterior, asi:
  2. 00:38:436 (1) - ^ Lo mismo. Creo que quedaria mejor si queda mas haciendo simetria con el slider anterior. Para eso movelo un grid a la izquierda :<
  3. 00:39:464 (2,3,4) - estas notas fluyen raro. Estan ubicadas muy raro y hace que el flow se sienta.. no se.. incomodo, por asi decirlo. Yo te recomiendo que intentes hacer un pattern mas asi, e intentes en demas partes que sean parecidas intentar hacer que el mapa se sienta mas natural de jugar, y que las notas no esten forzosamente en cierto lugar solo para hacer un pattern vistoso, tal cual dijo mancuso una vez sobre otro mapa:
  4. 00:42:550 (4) - ^ Lo mismo que arriba. este spacing se siente forzoso y incomodo de jugar en mi opinion. Ahora ya está, pero creo que habria sido mejor si tenias mas en cuenta el flow del mapa. En este caso, fluiria mejor si haces ctrl+g a este slider pero ya esta.
  5. 01:32:778 (4) - Como no usaste en ninguna otra parte sliders con tantos repeat te recomiendo que lo hagas en un slider que dure lo mismo pero con 2 repeats solamente. Como no tienes tampoco una dificultad facil me parece que seria buena idea. Los beginners se podrian confundir creyendo que tiene menos repeats.
  6. 01:37:064 (4) - En el final de este slider se escucha un sonido fuerte, como para finish asi que te recomiendo agregar uno ahi.
  7. 01:47:007 (3) - Otro slider que se siente forzado a estar ahi para hacer solo un pattern de blanket lindo imo. Te recomendaria mejor mover este slider a x:112 y:220 (donde comienza y termina 01:44:264 (1)) y despues mover 01:48:378 (4) aproximadamente a x:212 y:220 y luego mover la nota entre la curva de (4) como ya habias hecho antes. Me parece que se siente mejor.
  8. 02:14:093 (4) - Algo nazi tambien: Mejor intenta mover esta nota mas hacia aca para asi hace blanket con el siguiente slider y ademas se siente mas natural de jugar (imo):

    Dentro de todo, me gusta y está bien. No me gusta que hiciste varios patterns forzosos/raros de jugar en cuanto al flow, pero lo demás me parece bien :D
[Hard]
  1. 00:27:807 - Se que estas siguiendo el violin pero ignorar un tick blanco grande como este se siente y se oye muy mal asi que te sugiero que agregues una nota aqui.
  2. 00:31:236 (5,6,7) - Otro spacing forzoso como hiciste en tu Normal. Debes hacer que se sienta todo mas natural. Para mi este spacing se siente mucho mejor asi que te lo sugiero:
  3. 00:36:207 (1) - Este slider se ve desprolijo, podrias hacer un blanket con el asi imo:
  4. 00:37:578 (4) - ^
  5. 00:51:293 (3) - Esta forma de slider se ve muy rara o.o no me parece que encaje bien en esta parte por como se ve su forma ni con la cancion asi que te sugiero que intentes algo diferente, una curva simple me parece mejor.
  6. 00:53:178 (1,2,3) - Mas spacing forzosos :< Te sugiero este:
  7. 00:59:693 (2,3,4) - Estas tres notas sueltas... se sienten raro... que tal si haces un jump entre ellas para incrementar un poco la dificultad ya que es la diff mas dificil del mapset?
  8. 01:32:435 (1,2,3) - Mal flooowww >< mira, te recomiendo esto ya que se siente mas natural como te digo, imo:
  9. 01:34:664 (3) - En mi opinion, fluye mucho mejor si haces ctrl+g a este slider.
  10. 01:41:521 (2) - Algo nazi tambien. Este blanket esta algo mal hecho. Deberias mover este slider mas por aca para que se vea bien:
  11. 02:43:236 (1) - Este spinner es muy corto y queda muy mal en mi opinion. Yo te recomiendo que lo saques y pongas simplemente una nota con finish en donde comenzaba este spinner, o sea aqui.

    Honestamente no me gusto la diff. Basicamente me salté el resto del map a partir de 1:40 porque son tooodos los mismo problemas de flow, blanket, sliders. Deberias buscarlos por ti mismo!
Mucha suerte con este mapa! esta bien, solo que no me gusta que forzas el flow, es raro, pero se arregla con mods. :D
Topic Starter
XinCrin

Kei wrote:

Another special mod in spanish! for Xin :3

[Normal]

  • 00:21:978 (1,2,3,4,1,2,3,4) - Esta seccion le hace falta muchos hitsounds en mi opinion. Te sugiero que agregues claps o algo para que suene menos monotono :< creo que lo que quisiste hacer es enfatizar el kiai que empieza justo despues de esto pero creo que no es excusa para dejar esto tannn vacio. No , Realmente no es eso , solo que en esa parte imo el clap ni el whistle , porque si te das cuenta en esas partes el sonido es monotono en la misma cancion , asi que simplemente lo dejo como esta.
  1. 00:27:464 (1) - Detalle bastante nazi: deberias mover este slider a x:164 y:236 para hacer un blanket perfecto entre la curva del slider anterior, o sea, hacer que encaje este slider con la curva anterior, asi: Ok , Se ve mejor
  2. 00:38:436 (1) - ^ Lo mismo. Creo que quedaria mejor si queda mas haciendo simetria con el slider anterior. Para eso movelo un grid a la izquierda :< Fixed
  3. 00:39:464 (2,3,4) - estas notas fluyen raro. Estan ubicadas muy raro y hace que el flow se sienta.. no se.. incomodo, por asi decirlo. Yo te recomiendo que intentes hacer un pattern mas asi, e intentes en demas partes que sean parecidas intentar hacer que el mapa se sienta mas natural de jugar, y que las notas no esten forzosamente en cierto lugar solo para hacer un pattern vistoso, tal cual dijo mancuso una vez sobre otro mapa:
    Ok , tomare muchisimo en cuenta este consejo
  4. 00:42:550 (4) - ^ Lo mismo que arriba. este spacing se siente forzoso y incomodo de jugar en mi opinion. Ahora ya está, pero creo que habria sido mejor si tenias mas en cuenta el flow del mapa. En este caso, fluiria mejor si haces ctrl+g a este slider pero ya esta.
  5. 01:32:778 (4) - Como no usaste en ninguna otra parte sliders con tantos repeat te recomiendo que lo hagas en un slider que dure lo mismo pero con 2 repeats solamente. Como no tienes tampoco una dificultad facil me parece que seria buena idea. Los beginners se podrian confundir creyendo que tiene menos repeats. Nah , no entendi como ya te dije si hay diff easy. asi que no creo que haya problemas con esto
  6. 01:37:064 (4) - En el final de este slider se escucha un sonido fuerte, como para finish asi que te recomiendo agregar uno ahi. No , realmente siento como si la musica disminuye , asi que no pongo nada aqui
  7. 01:47:007 (3) - Otro slider que se siente forzado a estar ahi para hacer solo un pattern de blanket lindo imo. Te recomendaria mejor mover este slider a x:112 y:220 (donde comienza y termina 01:44:264 (1)) y despues mover 01:48:378 (4) aproximadamente a x:212 y:220 y luego mover la nota entre la curva de (4) como ya habias hecho antes. Me parece que se siente mejor. Ok , Me gusta creo que se ve mejor
  8. 02:14:093 (4) - Algo nazi tambien: Mejor intenta mover esta nota mas hacia aca para asi hace blanket con el siguiente slider y ademas se siente mas natural de jugar (imo): Claro , me parece menos nazi

    Dentro de todo, me gusta y está bien. No me gusta que hiciste varios patterns forzosos/raros de jugar en cuanto al flow, pero lo demás me parece bien :D
[Hard]
  1. 00:27:807 - Se que estas siguiendo el violin pero ignorar un tick blanco grande como este se siente y se oye muy mal asi que te sugiero que agregues una nota aqui. Ok , creo que se entiende mejor
  2. 00:31:236 (5,6,7) - Otro spacing forzoso como hiciste en tu Normal. Debes hacer que se sienta todo mas natural. Para mi este spacing se siente mucho mejor asi que te lo sugiero: Fixed
  3. 00:36:207 (1) - Este slider se ve desprolijo, podrias hacer un blanket con el asi imo: Arreglado
  4. 00:37:578 (4) - ^
  5. 00:51:293 (3) - Esta forma de slider se ve muy rara o.o no me parece que encaje bien en esta parte por como se ve su forma ni con la cancion asi que te sugiero que intentes algo diferente, una curva simple me parece mejor. Una curva simple fluye mejor , Arreglado
  6. 00:53:178 (1,2,3) - Mas spacing forzosos :< Te sugiero este: Claro , fluye mucho mejor
  7. 00:59:693 (2,3,4) - Estas tres notas sueltas... se sienten raro... que tal si haces un jump entre ellas para incrementar un poco la dificultad ya que es la diff mas dificil del mapset? Bueno , realmente eran unos anitjumps supongo pero ok , uso los antijumps
  8. 01:32:435 (1,2,3) - Mal flooowww >< mira, te recomiendo esto ya que se siente mas natural como te digo, imo: Ok
  9. 01:34:664 (3) - En mi opinion, fluye mucho mejor si haces ctrl+g a este slider. Claro , funny
  10. 01:41:521 (2) - Algo nazi tambien. Este blanket esta algo mal hecho. Deberias mover este slider mas por aca para que se vea bien:
  11. 02:43:236 (1) - Este spinner es muy corto y queda muy mal en mi opinion. Yo te recomiendo que lo saques y pongas simplemente una nota con finish en donde comenzaba este spinner, o sea aqui. Bueno lo dejo asi por el momento no creo que sea demasiado corto , con el autoplay da 5000 y minimo debe ser 1000 segun las reglas , pero si alguien mas me lo dice lo cambiare de otra manera

    Honestamente no me gusto la diff. Basicamente me salté el resto del map a partir de 1:40 porque son tooodos los mismo problemas de flow, blanket, sliders. Deberias buscarlos por ti mismo!
;_; , Buscando ....

Mucha suerte con este mapa! esta bien, solo que no me gusta que forzas el flow, es raro, pero se arregla con mods. :D
Gracias Kei por el mod muy detallado , tienes pinta de proxima MAT ;)
riffy
hi~hi~

me gusta el IRC mod
09:47 -Bakari-: hey
09:47 *-Bakari- is editing [http://osu.ppy.sh/b/197225 DJ S3RL feat. Sara - Feel The Melody [Hard]]
09:48 -Bakari-: 00:23:693 - why this beat is ignored? I think it's quite loud and fits with your pattern >.</
09:48 XinCrin: Thanks :D
09:49 -Bakari-: 00:25:064 - same here. probably you can just start 00:25:236 (4) - 1/2 earlier, right?
09:49 XinCrin: IRC mod ?
09:49 XinCrin: ok wait me pls
09:49 -Bakari-: Yea.
09:50 -Bakari-: Mod is going to be short, anyway ♥
09:50 XinCrin: :D
09:51 -Bakari-: 00:40:493 (3,4,5) - spacing changes here without any notice. Quite confusing, imo. >.</
09:52 XinCrin: mmm
09:52 XinCrin: Fixed
09:53 -Bakari-: 00:55:236 - i'm not sure if there's should be clap hitsound. But there's should be note.
09:54 -Bakari-: 00:57:978 - claps are ignored here. :<
09:55 XinCrin: no, I like this now --- 00:55:578 -
09:55 XinCrin: the clap is not ignored
09:56 -Bakari-: but tick is not enough! >.</
09:56 XinCrin: rings clap slider-tick
09:56 XinCrin: Ok
09:56 XinCrin: wait me
09:56 XinCrin: changing ...
09:57 -Bakari-: Hard diff = me gusta
09:58 -Bakari-: But is it hardest diff in mapset? I think you need Insane. >.</
09:59 XinCrin: - Bakari - speak in spanish :d
09:59 XinCrin: I'm not good at insane
09:59 -Bakari-: and one more thing for Hard diff. pretty nazi, but still.. work a bit with your sliders, some blanket-sliders looks
09:59 -Bakari-: really wrong :V
10:00 -Bakari-: but [Te][Amo] is good at Insane diffs ♥
10:00 XinCrin: yeah
10:00 XinCrin: maybe he
10:01 -Bakari-: I like Hard diff ♥
10:01 XinCrin: Tea maybe , I do the insane
10:01 XinCrin: Oh Thank you
10:02 -Bakari-: el normal
10:03 -Bakari-: 00:27:464 (1,2) - i'd separate those sliders. [http://puu.sh/1yPzQ this way]
10:03 -Bakari-: It will separate vocals from music and rhythm is easier to understand
10:05 -Bakari-: probably you should use A BIT more 1/2s to make this looooong song really interesting for Normal players? :)
10:05 XinCrin: ok wait me
10:05 XinCrin: pls
10:06 -Bakari-: don't hurry! I will save chat log for you :3/
10:08 XinCrin: Ok , Fixed
10:08 -Bakari-: 01:38:778 (1,2) - same as 00:27:464 (1,2). Well they sound pretty similar. :)
10:08 XinCrin: I think that makes it more fun
10:09 -Bakari-: oh, sure! Trying something different to make map funnier. I like your style.
10:09 XinCrin: Here if no changes
10:09 XinCrin: I prefer to keep a steady pace
10:10 XinCrin: because if you use another way
10:10 XinCrin: I take the pace of that part
10:10 XinCrin: of the music
10:10 -Bakari-: ok, one last thing here
10:11 XinCrin: what ?
10:11 -Bakari-: 00:54:378 - start mapping here, maybe? It's just TOO LONG after spinner, imo.
10:11 -Bakari-: yea, mixing music and vocals again.
10:13 XinCrin: yes
10:13 XinCrin: looks , maybe so :
10:13 XinCrin: http://osu.ppy.sh/ss/520207
10:13 XinCrin: because putting circles
10:14 XinCrin: can be difficult
10:14 XinCrin: for beginner
10:14 -Bakari-: but wait
10:14 -Bakari-: this is Normal :V
10:15 XinCrin: 4 circles then ?
10:15 -Bakari-: 2 circles one slider? :)
10:17 XinCrin: maybe so ? :
10:17 XinCrin: http://osu.ppy.sh/ss/520210
10:18 XinCrin: I suppose it could be better
10:18 XinCrin: but that?
10:18 -Bakari-: looks great
10:19 XinCrin: ;)
10:19 -Bakari-: well mapped. Actually many many times better than my 4th map ♥
10:19 XinCrin: d:
10:19 XinCrin: D:!!
10:19 XinCrin: noo
10:19 XinCrin: Thanks for understand my style
10:20 XinCrin: few people can understand
10:20 XinCrin: I like to make fun
10:20 XinCrin: :P
10:20 -Bakari-: btw, Easy looks perfect to me
10:20 XinCrin: :D
Topic Starter
XinCrin

-Bakari- wrote:

hi~hi~

me gusta el IRC mod
09:47 -Bakari-: hey
09:47 *-Bakari- is editing [http://osu.ppy.sh/b/197225 DJ S3RL feat. Sara - Feel The Melody [Hard]]
09:48 -Bakari-: 00:23:693 - why this beat is ignored? I think it's quite loud and fits with your pattern >.</
09:48 XinCrin: Thanks :D
09:49 -Bakari-: 00:25:064 - same here. probably you can just start 00:25:236 (4) - 1/2 earlier, right?
09:49 XinCrin: IRC mod ?
09:49 XinCrin: ok wait me pls
09:49 -Bakari-: Yea.
09:50 -Bakari-: Mod is going to be short, anyway ♥
09:50 XinCrin: :D
09:51 -Bakari-: 00:40:493 (3,4,5) - spacing changes here without any notice. Quite confusing, imo. >.</
09:52 XinCrin: mmm
09:52 XinCrin: Fixed
09:53 -Bakari-: 00:55:236 - i'm not sure if there's should be clap hitsound. But there's should be note.
09:54 -Bakari-: 00:57:978 - claps are ignored here. :<
09:55 XinCrin: no, I like this now --- 00:55:578 -
09:55 XinCrin: the clap is not ignored
09:56 -Bakari-: but tick is not enough! >.</
09:56 XinCrin: rings clap slider-tick
09:56 XinCrin: Ok
09:56 XinCrin: wait me
09:56 XinCrin: changing ...
09:57 -Bakari-: Hard diff = me gusta
09:58 -Bakari-: But is it hardest diff in mapset? I think you need Insane. >.</
09:59 XinCrin: - Bakari - speak in spanish :d
09:59 XinCrin: I'm not good at insane
09:59 -Bakari-: and one more thing for Hard diff. pretty nazi, but still.. work a bit with your sliders, some blanket-sliders looks
09:59 -Bakari-: really wrong :V
10:00 -Bakari-: but [Te][Amo] is good at Insane diffs ♥
10:00 XinCrin: yeah
10:00 XinCrin: maybe he
10:01 -Bakari-: I like Hard diff ♥
10:01 XinCrin: Tea maybe , I do the insane
10:01 XinCrin: Oh Thank you
10:02 -Bakari-: el normal
10:03 -Bakari-: 00:27:464 (1,2) - i'd separate those sliders. [http://puu.sh/1yPzQ this way]
10:03 -Bakari-: It will separate vocals from music and rhythm is easier to understand
10:05 -Bakari-: probably you should use A BIT more 1/2s to make this looooong song really interesting for Normal players? :)
10:05 XinCrin: ok wait me
10:05 XinCrin: pls
10:06 -Bakari-: don't hurry! I will save chat log for you :3/
10:08 XinCrin: Ok , Fixed
10:08 -Bakari-: 01:38:778 (1,2) - same as 00:27:464 (1,2). Well they sound pretty similar. :)
10:08 XinCrin: I think that makes it more fun
10:09 -Bakari-: oh, sure! Trying something different to make map funnier. I like your style.
10:09 XinCrin: Here if no changes
10:09 XinCrin: I prefer to keep a steady pace
10:10 XinCrin: because if you use another way
10:10 XinCrin: I take the pace of that part
10:10 XinCrin: of the music
10:10 -Bakari-: ok, one last thing here
10:11 XinCrin: what ?
10:11 -Bakari-: 00:54:378 - start mapping here, maybe? It's just TOO LONG after spinner, imo.
10:11 -Bakari-: yea, mixing music and vocals again.
10:13 XinCrin: yes
10:13 XinCrin: looks , maybe so :
10:13 XinCrin: http://osu.ppy.sh/ss/520207
10:13 XinCrin: because putting circles
10:14 XinCrin: can be difficult
10:14 XinCrin: for beginner
10:14 -Bakari-: but wait
10:14 -Bakari-: this is Normal :V
10:15 XinCrin: 4 circles then ?
10:15 -Bakari-: 2 circles one slider? :)
10:17 XinCrin: maybe so ? :
10:17 XinCrin: http://osu.ppy.sh/ss/520210
10:18 XinCrin: I suppose it could be better
10:18 XinCrin: but that?
10:18 -Bakari-: looks great
10:19 XinCrin: ;)
10:19 -Bakari-: well mapped. Actually many many times better than my 4th map ♥
10:19 XinCrin: d:
10:19 XinCrin: D:!!
10:19 XinCrin: noo
10:19 XinCrin: Thanks for understand my style
10:20 XinCrin: few people can understand
10:20 XinCrin: I like to make fun
10:20 XinCrin: :P
10:20 -Bakari-: btw, Easy looks perfect to me
10:20 XinCrin: :D
Thanks you -Bakari - and the STAR :D
NewRulerNA
hi

[General]
  1. fine
[Easy]
  1. 00:25:750 - add note here. 00:24:378 have note in upbeat, and you can give note on here. so add circle is better.
  2. 00:28:836 (4,5,6) - these flow can be better.
    try this.
  3. 01:31:921 (1) - here can also be better.
  4. 02:41:864 (1) - gradually lower the volume. this volume change does not follow song.
[Normal]
  1. 00:45:978 (4,1) - you may say nazi....but here has bad balance.....
    try this way
  2. 01:32:778 (4) - this reverse confuse beginner.
    here makes sense, but it will confuse beginner in Normal.
    I suggest to use 3/2 slider. here does not need highlight imo.
  3. 02:41:864 (1) - same as Easy
[Hard]
  1. 00:33:978 (3,4) - not like this symmetry and flow.
    try this
  2. 00:46:664 (1,3) - will be good to make the same angle of the slider.
    like this
  3. 02:43:235 (1) - same as Easy.
that's all

gl
Topic Starter
XinCrin

NewRulerNA wrote:

hi

[General]
  1. fine
[Easy]
  1. 00:25:750 - add note here. 00:24:378 have note in upbeat, and you can give note on here. so add circle is better. Ok , follow the rhytm
  2. 00:28:836 (4,5,6) - these flow can be better. Ok , I like
    try this.
  3. 01:31:921 (1) - here can also be better.
    No, really takes away a lot of the way of my style :P
  4. 02:41:864 (1) - gradually lower the volume. this volume change does not follow song.
Fixed

[Normal]
  1. 00:45:978 (4,1) - you may say nazi....but here has bad balance..... Fixed

    try this way
  2. 01:32:778 (4) - this reverse confuse beginner.
    here makes sense, but it will confuse beginner in Normal. Maybe it is a bit difficult for beginners, but if I put in 3/2 takes away all the rhythm
    I suggest to use 3/2 slider. here does not need highlight imo.
  3. 02:41:864 (1) - same as Easy Fixed
[Hard]
  1. 00:33:978 (3,4) - not like this symmetry and flow. Ok , I like too
    try this
  2. 00:46:664 (1,3) - will be good to make the same angle of the slider.
    Fixed
    like this
  3. 02:43:235 (1) - same as Easy. Fixed
that's all

gl
Thanks for modding :)
EmPao
Hi~ XinCrin :)

from your request

[General]
Fine.

[Easy]

01:37:407 (3) - add finish
01:49:750 (1) - add NC ? (before a long break time , it's better)
02:20:264 - add a note here or http://puu.sh/1zpCu (the same rythm at 00:51:121)

[Normal]

01:32:778 (4) - the slider may confuse player , how about http://puu.sh/1zq4E ?
01:49:750 (5) - add NC ?
02:14:435 (1) -(NAZI) x384 y160 for symmetry

[Hard]

01:03:636 - add a note here
01:33:293 (3) -(NAZI) x212 y68 for symmetry

Good diff :D

That's all.

Nice map~
Good Luck :3
cirno-_old
Why u no map insane? :(

I'm also mapping a S3RL map <3

Normal
00:28:150 (2) - Possible move 2/4 to the right?
On second thought, it's fine the way it is.

Hard
01:11:350 (1) - I think this slider could look better

I'm not going to nazi anything to justify a mod. That's all I could find. No kudosu necessary. But take a star :)
meiikyuu
mod request from pm

Easy
  1. 00:24:721 (4) - make better curve around 3 please:
    SPOILER

    heres code if you want
    404,60,24721,2,0,P|388:116|340:156,1,120
  2. 00:43:578 (1) - remove NC here and NC on next note instead
  3. 02:03:121 (1) - ^
  4. 02:05:521 (1) - ^
  5. 02:08:607 (2) - move to x:244 y:328 for better flow
  6. 02:37:064 (3) - move to x:336 y:128 to neater appearance below 2
Normal
  1. 00:31:578 (4) - move to x:56 y:264 so that it is in the center of the slider (3) . it looks a bit funny the way it is now
  2. 00:54:378 (1,2) - turn these 2 notes into one slider
  3. 02:33:635 (1) - add finish at beginning of slider
Hard
  1. 00:23:864 (1) - there's too many points on the slider, and that unnecessary red one lol. make a neater curve like this:
    SPOILER
    (sorry i accidently removed NC xD)
  2. 01:48:378 (1) - NC is not necessary
  3. 02:35:350 (5,1) - the jump between these 2 notes is rather large compared to all the other jumps around it...x.x

fun to play ^^ good luck!
Topic Starter
XinCrin
To EmPao

EmPao wrote:

Hi~ XinCrin :)

from your request

[General]
Fine.

[Easy]

01:37:407 (3) - add finish Sure , sounds better
01:49:750 (1) - add NC ? (before a long break time , it's better) Nah , I am maintaining a consistency in all my diffs.
02:20:264 - add a note here or http://puu.sh/1zpCu (the same rythm at 00:51:121) Ok , play better and same rhythm

[Normal]

01:32:778 (4) - the slider may confuse player , how about http://puu.sh/1zq4E ? I really did not plan to change, but after talking with a MAT he change, Fixed
01:49:750 (5) - add NC ? Nope , I explained above
02:14:435 (1) -(NAZI) x384 y160 for symmetry Fixed

[Hard]

01:03:636 - add a note here Nah , hear the voice of the girl very long, it is well with my long slider
01:33:293 (3) -(NAZI) x212 y68 for symmetry Moved

Good diff :D

That's all.

Nice map~
Good Luck :3
Thanks for you useful mod

To cirno-

cirno- wrote:

Why u no map insane? :(

I'm also mapping a S3RL map <3

Normal
00:28:150 (2) - Possible move 2/4 to the right?
On second thought, it's fine the way it is.

Hard
01:11:350 (1) - I think this slider could look better Fixed

I'm not going to nazi anything to justify a mod. That's all I could find. No kudosu necessary. But take a star :)
Fixed in the hard , kd is necessary imo , Thanks for modding



To meiikyuu

meiikyuu wrote:

mod request from pm

Easy
  1. 00:24:721 (4) - make better curve around 3 please: Ok , looks better
    SPOILER

    heres code if you want
    404,60,24721,2,0,P|388:116|340:156,1,120
  2. 00:43:578 (1) - remove NC here and NC on next note instead Fixed
  3. 02:03:121 (1) - ^ ^
  4. 02:05:521 (1) - ^ ^
  5. 02:08:607 (2) - move to x:244 y:328 for better flow good flow , Fixed
  6. 02:37:064 (3) - move to x:336 y:128 to neater appearance below 2 Ok
Normal
  1. 00:31:578 (4) - move to x:56 y:264 so that it is in the center of the slider (3) . it looks a bit funny the way it is now No, I really like the blanket that has the slider with the circle
  2. 00:54:378 (1,2) - turn these 2 notes into one slider Sure , plays better
  3. 02:33:635 (1) - add finish at beginning of slider Added , I forgot to put it
Hard
  1. 00:23:864 (1) - there's too many points on the slider, and that unnecessary red one lol. make a neater curve like this: I did not realize , Fixed
    SPOILER
    (sorry i accidently removed NC xD)
  2. 01:48:378 (1) - NC is not necessary yeah , you're absolutely right . Removed
  3. 02:35:350 (5,1) - the jump between these 2 notes is rather large compared to all the other jumps around it...x.x Okay , Fixed

fun to play ^^ good luck!
Served me well, fix almost anything , Thanks for modding
jonathanlfj
i think its this one that you asked me to mod?
i will just get going then :)

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
nice bg ><

[Easy]
00:30:207 (5,6) - put the circle first and then the repeat slider, goes better with the beat in the music
00:55:578 (1) - start this at 00:54:893 and make it a repeat slider, the finish sound goes well with the music there
01:38:778 (1,2) - i think you intended to center these? they are not centered exactly atm
01:48:378 (4,5) - lower the two by 1 grid (being perfectionist here)
02:00:721 (1) - take off the finish at the end of the slider, doesnt sound all that fitting
02:29:178 (2) - blanket this note better

[Normal]
00:24:721 (3) - NC to follow the later patterns in this section
00:54:721 (2) - add finish to the end
01:37:064 (4) - ^ or whistle
02:28:493 (3,4,5,1) - this section should have a similar rhythm as 02:27:121 (3,1,2) for consistency e.g.
[Hard]
This difficulty can be more fun with more small jumps here and there (especially in your polygon formations), but its up to you; i do recommend AR8 though as this is the highest difficulty and at 175bpm
00:38:436 (1) - clap on end
01:13:750 (4) - make this a slider ending at 01:13:921 and add a note at 01:13:664, its more challenging and fun
01:29:178 (4) - reverse the whistle placement on this slider, sounds better imo
02:11:521 (5) - a clap here would sound nice
02:33:464 (5) - ^
02:41:436 (4) - add a note to form a triplet (its similar to what you hear at 01:13:921)

great mapset, good luck on ranking ^_^
puush is down again i think, if u dont see the pic then wait a bit i guess...
Topic Starter
XinCrin

jonathanlfj wrote:

i think its this one that you asked me to mod?
i will just get going then :)

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
nice bg ><

[Easy]
00:30:207 (5,6) - put the circle first and then the repeat slider, goes better with the beat in the music Yeah , expect this
00:55:578 (1) - start this at 00:54:893 and make it a repeat slider, the finish sound goes well with the music there Oh really i like , Done
01:38:778 (1,2) - i think you intended to center these? they are not centered exactly atm no , is the distance spacing
01:48:378 (4,5) - lower the two by 1 grid (being perfectionist here) Fixed
02:00:721 (1) - take off the finish at the end of the slider, doesnt sound all that fitting I didn't realize , Finish removed in the tail
02:29:178 (2) - blanket this note better Fixed

[Normal]
00:24:721 (3) - NC to follow the later patterns in this section I'm following some combos consistent with the music
00:54:721 (2) - add finish to the end Added
01:37:064 (4) - ^ or whistle I prefer a soft sound. A whistle is well
02:28:493 (3,4,5,1) - this section should have a similar rhythm as 02:27:121 (3,1,2) for consistency e.g. Fixed
[Hard]
This difficulty can be more fun with more small jumps here and there (especially in your polygon formations), but its up to you; i do recommend AR8 though as this is the highest difficulty and at 175bpm
00:38:436 (1) - clap on end Sure
01:13:750 (4) - make this a slider ending at 01:13:921 and add a note at 01:13:664, its more challenging and fun No, just leave it like this
01:29:178 (4) - reverse the whistle placement on this slider, sounds better imo I keep notes about patterns, maybe you did not notice
02:11:521 (5) - a clap here would sound nice Ok , follow my patterns with claps
02:33:464 (5) - ^ ^
02:41:436 (4) - add a note to form a triplet (its similar to what you hear at 01:13:921) Do not quite understand you tried to say

great mapset, good luck on ranking ^_^
puush is down again i think, if u dont see the pic then wait a bit i guess...
Thanks for modding , your mod is very useful :)
jonathanlfj

XinCrin wrote:

jonathanlfj wrote:

02:41:436 (4) - add a note to form a triplet (its similar to what you hear at 01:13:921) Do not quite understand you tried to say
srry i wasnt clear enough, i meant to place a note at 02:41:436 since there is a sound there...well i guess you wont like it anyways since its trying to be consistent with the suggestion at 01:13:750 (4) which you didnt like

anyways good luck~
Topic Starter
XinCrin

jonathanlfj wrote:

jonathanlfj wrote:

02:41:436 (4) - add a note to form a triplet (its similar to what you hear at 01:13:921) Do not quite understand you tried to say
srry i wasnt clear enough, i meant to place a note at 02:41:436 since there is a sound there...well i guess you wont like it anyways since its trying to be consistent with the suggestion at 01:13:750 (4) which you didnt like

anyways good luck~
Oh , ok i understand , I'll fx tomorrow i going to sleep now :D
Guy
hi! M4m~

 

Easy


 ● 00:30:550 (6) - This slider placement is not good. hit HP bar slider end, you should move this slider.
 ● 00:33:978 (2) - 1grid right? blanket (2)'s slider start.
 ● 02:03:121 (4) - a little different slider placement. copy 02:02:093 (2) - and Ctlr+H , Ctrl+G. try it.

 

Normal


 ● Circle size 3? i fell better it for me
 ● AR-1. HP,AR,OD=4 the best
 ● 00:31:578 (4) - not good blanket, move to x:60 y:260?
 ● 00:55:578 (1,2) - why not symmetric here?
 ● 01:11:350 (4) - 1grid left, and make perfect symmetric slider.
 ● 01:38:778 (1,2) - same reason 00:55:578 (1,2) -
 ● 02:41:178 (3) - 1grid right

 

Hard


 ● There is not the big problem. good diff

That's all~ nice mapset!
good luck ;)
B2IN
Hi~ XinCrin :3

[General]
fine
[Easy]
00:30:550 (6) - down a bit. overlap with hp bar and invisible repeat arrow.
[Normal]
00:24:721 (3) - this slider need new combo.
00:28:150 (2,3) - 00:29:521 (1,2) - this part not 1/1 beat.you should make before beat . then 00:28:150 (2) - move to 00:28:321 and re-spacing
00:29:521 (1) - same as above. move to 00:29:350 and re-spacing.
00:38:436 (1) - add finish on slider start. sounds better.
00:48:721 (4) - remove finish on slider end.
01:41:521 (3) - nc
01:47:007 (3) - ^

[Hard]
00:36:721 (2) - ctrl + G . interest more than this.
00:38:436 (1) - add finish on slider start. sounds better.
00:41:178 (1) - remove finish on slider start.
00:49:407 (1) - add finish on slider start.
00:50:778 (1) - third point move to x408 y36 will better with blanket 00:50:607 (4).
01:01:750 (3) - make same as 01:01:064 (1).
01:12:378 (2,3,4) - this pattern has problem. try this

GL ~
Topic Starter
XinCrin
To Guy

Guy wrote:

hi! M4m~

 

Easy


 ● 00:30:550 (6) - This slider placement is not good. hit HP bar slider end, you should move this slider. Fixed ><
 ● 00:33:978 (2) - 1grid right? blanket (2)'s slider start. Okay
 ● 02:03:121 (4) - a little different slider placement. copy 02:02:093 (2) - and Ctlr+H , Ctrl+G. try it. Yes , Fixed

 

Normal


 ● Circle size 3? i fell better it for me No , i always use 4 in all my diffs. normal
 ● AR-1. HP,AR,OD=4 the best Not necessarily. That depends on the amount of notes in the diff.
 ● 00:31:578 (4) - not good blanket, move to x:60 y:260? ok , Moved
 ● 00:55:578 (1,2) - why not symmetric here?
 ● 01:11:350 (4) - 1grid left, and make perfect symmetric slider. Fixed
 ● 01:38:778 (1,2) - same reason 00:55:578 (1,2) -
 ● 02:41:178 (3) - 1grid right Moved

 

Hard


 ● There is not the big problem. good diff

That's all~ nice mapset!
good luck ;)
Thanks Guy :)

To B2IN

B2IN wrote:

Hi~ XinCrin :3

[General]
fine
[Easy]
00:30:550 (6) - down a bit. overlap with hp bar and invisible repeat arrow. Fixed above
[Normal]
00:24:721 (3) - this slider need new combo. No, no it's necessary . I have some combos consistent with the music
00:28:150 (2,3) - 00:29:521 (1,2) - this part not 1/1 beat.you should make before beat . then 00:28:150 (2) - move to 00:28:321 and re-spacing Yeah , sounds better , Fixed
00:29:521 (1) - same as above. move to 00:29:350 and re-spacing. Done
00:38:436 (1) - add finish on slider start. sounds better. There is a party going consistently, no force or a big change of voice or music
00:48:721 (4) - remove finish on slider end. No have D:
01:41:521 (3) - nc I explained above
01:47:007 (3) - ^ ^

[Hard]
00:36:721 (2) - ctrl + G . interest more than this. it's fun , Done :D
00:38:436 (1) - add finish on slider start. sounds better. same as in normal
00:41:178 (1) - remove finish on slider start. Done
00:49:407 (1) - add finish on slider start. Okay
00:50:778 (1) - third point move to x408 y36 will better with blanket 00:50:607 (4). not is possible
01:01:750 (3) - make same as 01:01:064 (1). It is the same, only when you change your position varies slightly
01:12:378 (2,3,4) - this pattern has problem. try this I don't Like , Sorry

GL ~
Thanks for modding , :)
caren_sk
hi

hard

i dont care~!
01:35:693 (2) -
caren_sk

caren_sk wrote:

hi

hard

i dont care~!
01:35:693 (2) -
http://puu.sh/1zYtIl
sorry miss edit(quote) ...
lilacivina
Hi~ XinCrin


[General]
pretty well
[Easy]
00:30:207 (5,6) - switch the notes of 5 and 6, it seems better :)
02:16:836 (1) - repeat this slider might be more fun :D
02:19:578 (2) - here also can repeat the slider, too. And might need to delete the note 02:20:264(3)

[Normal]
02:15:807 (3,4) - use the 3/2 slider and repeat once to replace the 1 slider and 1 circle might be more close to the rhythm

[Hard]
well done! I thought that there is no big problem to me at least :P

Wish your map be ranked as soon as possible, keep going!
dosyeru
hi, from in game chat.
I'm glad if you take up any of the following.

Easy

Beautiful diff. I have alomost nothing to say.

00:21:893 - it's not a big problem, but this green line is not necessary. you can set up the same sound volume by using the red line.
I mean, remove this green line, and then change the sample sound and volume of the red line, N to NC1, and 100% to 60%.
00:27:464 - make NC start from here
02:43:236 - I think you can extend this spinner to 02:44:436

Normal

basically fine :)

00:21:893 - the same one as other diff.
01:40:150 (2) - 1 grid down, y=356
make these (1,2) sliders be the same y coord
02:43:236 - the same one as other diff.

Hard

00:21:893 - the same one as other diff.
00:24:378 (2) - move this slider1 grid left (x=316), so that it looks better blanket.
00:34:836 (1,2) - reverse a note and a slider. It fits in the melody more. IMO
00:53:178 (1,2,3) - if you move these notes to more left (for example, x=182), it's the better flow.
01:40:150 - add NC because of the same pattern of NC at 01:45:636
01:41:178 - remove NC
01:41:521 - add NC
01:46:664 - remove NC
01:47:007 - add NC
02:18:378 (4,1) - the same things as 00:34:836 (1,2)
02:19:064 (3,4) - ^
02:43:236 -the same one as other diff.
UnitedWeSin
Hello Xincrin~
Modding via M4M. <3

[General]

In general about this mapset, I think one of the largest things holding it back is certainly slider aesthetics. I'm not sure if a lot of the slider shapes were intentional or not, but either way they need a lot of work so I'll focus this mod mainly on that. It shouldn't be your intention to make ugly sliders, it will make your mapset less enjoyable to play.
I'll point out examples and try to provide suggestions.


Your slidertick clap is different from your standard clap. You should make them the same if you want the upbeat claps to be consistent.

Also, go through and make sure you have finishes on important downbeats to accent new verses in each map.

[Easy]

00:21:978 (1,2) - Do you want these to blanket? The 1 is not designed to blanket very well, you should copy and paste the 00:24:721 (4) here. The 4 is designed to blanket.

00:24:721 (4) - Move to 404,60 to fix blanket.

00:27:464 (2,3) - Very ugly with the flat edge against the circle when we had it nicely blanketed before by the 00:26:436 (1). I suggest flipping the 3 here and having it flow from the 2.

With this you can also have the 4 being symmetrical with the 00:30:550 (6) in that they can both be on the same Y coordinate and be separated by the 5.

00:32:950 (1,2) - The 1 is a nice symmetrical slider but it needs slight adjustment in order to blanket the 2 perfectly. Use the approach circle to make it perfect.
360,236,32950,6,0,P|316:212|288:248|252:264|204:232,1,160,4|0,0:0|0:0,0:0:0
252,164,33978,2,0,P|240:128|204:108,1,80,8|0,0:0|0:0,0:0:0

00:46:664 (1,2,3) - Here's a before and after to show you:
Before:

After:

All I did was adjust the end points on the first slider slightly until distance snap with the 2 allowed the blanket to be perfect like this. Then I copy pasted and rotated it to make the 3 there.
116,128,46664,6,0,P|196:168|200:236,1,160
124,208,47693,1,8,0:0:0
52,176,48036,2,0,P|46:86|103:49,1,160

00:49:407 (1) - No finish?
00:54:893 (1) - No finish on head?

00:57:636 - Why do you finish here? That's not at all the end/start of a phrase.
If anywhere it should be at 01:00:378.

01:08:607 (1,2) - Since this blanket looks terrible I recommend just moving the 2 down and have it flow off the tail of the 1.
It looks much better.

01:12:036 (1,2) - Again terrible blanket. ;_;

Why is it not like that?

Most of these aesthetic errors require just slight alterations of the slider points >.<
I'll just list more spots where slight adjustments could make a world of difference.
01:30:550 (3,4)
01:33:293 (2,3)
02:00:721 (1,2,4)
02:05:521 (3,1)
02:29:521 (3,4)
02:38:436 (1,2) - The 1 is far too sharp to blanket, just copy the previous 02:33:636 (1) that blanketed really nicely.
Aesthetics need to be fixed in all of these places.

01:38:778 (1,2) - You should make these less sharp. They don't look very nice.

02:00:721 - New combos are off here. You NC on every other downbeat until 02:08:264 (1) which breaks that pattern. You should make sure new combos are following a constant pattern throughout the map.

[Normal]

00:23:350 (2,3) - Did you mean for the 3 to blanket the 2? It's not. ;_;
Why not do something like stack the 00:21:978 (1) on the 00:26:093 (4) and the 2 on the 3? Like this:

That would play and look really nice.

00:32:950 (1) - This slider looks super awkward. Did you want it to blanket the 00:33:978 (2)? It would look much better that way IMO.

It's just a minor adjustment. Use the approach circle.

00:35:693 (1,2) - Blanket could use adjusting.

00:38:436 (1) - No finish on head? :O

00:57:293 (4,1) - Why is the 1 way off to side? It ruins the blanket. And you have the exact same pattern after it, 00:58:664 (2,3) - , which is a blanket. :O

01:00:378 - NC should be here for consistency. Finish should also be there and not 01:01:064.

01:03:121 (1) - Again this would look a lot better and would fit the song and the surrounding sliders better if it were less sharp.
01:27:807 (1) - ^ This one could blanket the 2,3 really nicely if it weren't so sharp.

01:44:264 (1,2,3,4) - These feel really randomly placed after you had the 01:38:778 (1,2,3,4) in a nice symmetrical pattern. It really kills the magic here. I suggest placing these in a similar symmetrical pattern.

02:05:521 (4) - Should be less sharp to fit the curve of the slider end of 02:04:835 (3).

02:12:378 (2) - Fix this slider just like the one at 00:32:950 (1). It's ugly and doesn't fit.

[Hard]

This plays very nicely. :)

00:36:207 (1) - Please don't use this slider. ;_; It's so ugly.

That's just a slight adjustment....
No spacing was changed.......
00:37:578 (4) - ^ Just copy paste.

00:55:578 (1) - Why so sharp?

I don't think the super sharp sliders fit the song at all.

01:39:293 (2) - Slider so super weird. ._.

01:39:807 (3,4) - Make these sliders blanket perfectly.

02:05:178 - NC here and not 02:05:521 to stay consistent with 02:02:436.

02:23:178 (2) - What is this fitting to? :O

It's a really great map, lots of fun to play, but I think these sliders are so strange that it's holding it back quite a bit. I didn't at all list every spot where it's a problem.
This mapset would be exceptional if it had beautiful/flowing sliders and blankets. Just my opinion I guess. Now it just looks sloppy. You may have intended it to look this way, but if that's the case then I'd have to say it has been miss-mapped.

Anyways, I hope this was helpful. :)
I enjoy playing the hard. I'll leave star <3.
[Yue]
IRC MOD
04:58 [Yue]: IRC mod entonces
04:58 [Yue]: ACTION is editing [http://osu.ppy.sh/b/197737 DJ S3RL feat. Sara - Feel The Melody [Easy]]
04:58 XinCrin: ok
05:00 [Yue]: General
05:00 [Yue]: nada encontrado
05:00 [Yue]: pasemos a la easy xd
05:00 okay con el poder del AIbat *.*
05:00 XinCrin: Comenzemos
05:00 [Yue]: XD
05:00 [Yue]: ayer encontre
05:00 [Yue]: el AIbat
05:01 XinCrin: "" o.o
05:01 [Yue]: me parece
05:01 [Yue]: o estas usando 1/4 en easy?
05:01 [Yue]: asdas
05:02 XinCrin: da.. debe ser por error que lo subi en 1/4 , pero ninguna nota esta en 1/2 o 1/2
05:02 XinCrin: 1/4*
05:02 [Yue]: si
05:02 [Yue]: o3o
05:03 [Yue]: 00:34:664 (3) -
05:03 [Yue]: podrias hacer un slider desde ahi esta 00:35:007 -
05:03 [Yue]: porque como ya te habia dicho
05:03 [Yue]: siento vacios
05:03 [Yue]: algunos lugares
05:03 [Yue]: y ahi creo que encaja muy bien
05:04 XinCrin: nah , mejor un circle
05:04 XinCrin: si uso un slider
05:04 XinCrin: pierdo todo el flow que estoy siguiendo en la diff
05:04 [Yue]: o3o
05:04 [Yue]: bueno si tu lo dices
05:05 XinCrin: ;)
05:07 [Yue]: 01:27:807 (1,2) -
05:07 [Yue]: si trataste de hacer (1) y (2)
05:07 [Yue]: en el mismo lugar
05:07 [Yue]: fallaste por milimetros
05:08 [Yue]: te daras cuenta si selecionas y haces un control+g
05:08 [Yue]: 01:38:778 (1,2) -
05:09 [Yue]: igual
05:09 [Yue]: claro que solamente si esque quisiste hacer eso
05:09 [Yue]: xd
05:09 XinCrin: si te daras cuenta es el spacing
05:09 XinCrin: nunca quedaran
05:09 XinCrin: exatamente al medio
05:09 [Yue]: pero puedes mover las 2 notas al mismo punto o3o
05:09 [Yue]: nose si me entiendes D:
05:10 XinCrin: no no entiendo muy bien
05:10 [Yue]: orz
05:10 XinCrin: a que te refieres
05:10 [Yue]: aver
05:10 [Yue]: te mando
05:10 [Yue]: push
05:10 XinCrin: ok
05:12 [Yue]: waa
05:12 [Yue]: no se como explicarte ;w;
05:12 XinCrin: osea te refieres a que vayan centrados a la cuadricula o alineados ?
05:12 [Yue]: mm
05:12 [Yue]: asd
05:13 [Yue]: nada
05:13 [Yue]: mejor olvidalo
05:13 XinCrin: ya solo dime , yo veo si lo entiendo
05:13 [Yue]: esque
05:13 [Yue]: no se como explicarlo
05:13 [Yue]: :c
05:14 XinCrin: bue ... , no creo que afecte en algo la jugabilidad del mapa
05:14 XinCrin: asi que no problem
05:14 XinCrin: continue pls .....
05:14 [Yue]: si si
05:15 [Yue]: sigo buscando algo
05:15 [Yue]: 02:32:950 (2,3,1) -
05:16 [Yue]: no se.. blanket en easy
05:16 [Yue]: como que..
05:16 [Yue]: no va D:
05:16 [Yue]: 02:31:578 (2,3,1,2,3) -
05:16 [Yue]: creo que es demasiado para una easy
05:16 [Yue]: creo que deberias mover 02:33:636 (1) -
05:16 [Yue]: asi otro lado
05:17 XinCrin: creo que no comprendes mi estilo
05:17 [Yue]: si pero
05:17 [Yue]: es dificil
05:17 XinCrin: mi estilo consiste en mover al jugador por todos lados
05:17 [Yue]: asi en una easy
05:17 XinCrin: como para divertirlo
05:17 XinCrin: pero si hago que el slider regrese
05:17 [Yue]: con muchas notas
05:17 [Yue]: no no
05:17 [Yue]: dije
05:17 [Yue]: que lo moviras
05:17 XinCrin: mmm
05:17 [Yue]: a otro lado
05:17 [Yue]: D:
05:18 XinCrin: ahh
05:18 [Yue]: movieras*
05:18 XinCrin: tengo un amigo que aun no es muy principiantes , aunque las easys faciles las pasa
05:19 XinCrin: hare un test con el
05:19 [Yue]: ok
05:19 [Yue]: no soy bueno en hitsounds
05:19 [Yue]: solamente te puedo hablar de combos, posicionamiento
05:19 [Yue]: y esas cosas
05:20 XinCrin: okay
05:20 [Yue]: bueno.. no vi otra cosa mas relevante
05:20 XinCrin: :)
05:20 [Yue]: solo que dejaste muchos espacios blancos :c
05:20 XinCrin: te contradices un poco
05:20 XinCrin: primero me dices que muchas notas es muy dificil
05:20 [Yue]: y como que dejas segundos si jugas
05:21 [Yue]: jugar*
05:21 [Yue]: para eso
05:21 [Yue]: existe
05:21 [Yue]: los sliders
05:21 [Yue]: largos
05:21 [Yue]: asi no habra muchos espacios blancos
05:21 [Yue]: y sera tan dificil
05:21 XinCrin: no se si te diste cuenta pero la cancion es rapida , ni tampoco suave
05:22 XinCrin: se veria muy aburrido estar jugando puros sliders largos en una cancion rapida
05:22 [Yue]: mmm
05:22 XinCrin: intente hacer slider largos
05:22 [Yue]: entonces no deberia aver easy
05:22 [Yue]: maybe
05:22 [Yue]: normal
05:22 [Yue]: nose..
05:22 [Yue]: bueno imo
05:23 XinCrin: el BPM alto que tiene el mapa , hace que la normal vaya a tener 3 strellas y media de difiicultad
05:23 XinCrin: y deberia tener 3 estrellas como minimo para que sea ranked :P
05:23 [Yue]: u.u
05:24 XinCrin: Vamos no te desanimes vamos a normal .....
05:24 [Yue]: si ahi voyu
05:24 [Yue]: voy*
05:26 [Yue]: 02:00:721 (1,2,3,4) -
05:26 [Yue]: nice
05:26 [Yue]: luego
05:26 [Yue]: 02:03:464 (1,2,3) -
05:26 [Yue]: crei que (3) iva a ser como (1)
05:26 [Yue]: pero no es asi
05:26 [Yue]: bueno.. el ritmo esta bien
05:27 [Yue]: pero.. no se.. como que.. esperabas que (3) fuera como (1) y no es asi :c
05:27 [Yue]: podrias mover (1) hacia otro lugar.. es solamente una recomendacion
05:27 XinCrin: aver .....
05:28 [Yue]: o cambiar la forma del slider.. no lose
05:31 [Yue]: recuerdo que la ves pasada encontre
05:31 [Yue]: algunos pequeños errores
05:31 [Yue]: para ya no estan
05:31 [Yue]: :<
05:31 [Yue]: pero*
05:31 XinCrin: mods e.e
05:32 [Yue]: tu hard parece insane
05:32 [Yue]: tu normal una hard
05:32 [Yue]: y tu easy una normal
05:32 [Yue]: :<
05:32 XinCrin: normal
05:32 XinCrin: una hard
05:32 XinCrin: D:
05:32 XinCrin: imposible
05:32 XinCrin: hard = insane ( nada que ver )
05:32 [Yue]: dije parece
05:32 XinCrin: porque mi normal parece una hard ?
05:33 [Yue]: por algunas partes
05:33 XinCrin: por cuales ?
05:33 [Yue]: espera
05:33 XinCrin: me podrias mencionar
05:33 XinCrin: ?
05:33 [Yue]: si si
05:33 [Yue]: espera
05:33 [Yue]: un ratito
05:33 [Yue]: o3o
05:33 XinCrin: ok
05:34 XinCrin: porque use algunos sliders en 1/2 ?
05:34 [Yue]: o3o
05:34 [Yue]: si tambien
05:35 [Yue]: junto con notas
05:35 [Yue]: o3o
05:35 XinCrin: no hay ningun problema con eso
05:35 [Yue]: 00:40:150 (1,2,3,4) -
05:35 [Yue]: en la hard
05:35 XinCrin: es una normal , no hay problema e usarlas
05:35 [Yue]: lose
05:35 [Yue]: o3o
05:35 [Yue]: imo imo
05:35 [Yue]: imo
05:35 [Yue]: http://puu.sh/1Aequ
05:35 [Yue]: tal ves algo asi (?
05:35 [Yue]: o algo mas creativo x.x
05:36 [Yue]: 00:40:150 (1,2,3,4) -
05:36 XinCrin: Ok, de acuerdo contigo
05:37 [Yue]: 00:54:378 (1,2,3,4) -
05:37 [Yue]: estan chuecas D:
05:37 [Yue]: seleciona, luego control+g y te daras cuenta o3o
05:38 [Yue]: control+h*
05:38 [Yue]: asdasda
05:38 [Yue]: espera
05:38 [Yue]: error
05:38 [Yue]: mio
05:38 [Yue]: fuck D:
05:38 [Yue]: me confundi
05:38 [Yue]: orz
05:38 XinCrin: no estan alineadas
05:39 XinCrin: generalmente hago las estrellas rombos o cuadrados con el compose - > create polygon ...
05:39 XinCrin: para que sean perfectas
05:39 [Yue]: o3o
05:40 [Yue]: 01:07:921 -
05:40 [Yue]: no va con el ritmo
05:40 [Yue]: esperaba un slider
05:40 XinCrin: Sigo el vocal y el instrumental a la vez
05:40 [Yue]: desde ahi esta 01:08:264 -
05:41 [Yue]: y creo que 01:08:436 -
05:41 [Yue]: esta de mas
05:41 XinCrin: I agree!
05:41 [Yue]: imo deberias borrarla 01:08:436 -
05:41 XinCrin: esto me enseño mancuso
05:41 XinCrin: cuando borrar una nota
05:41 XinCrin: que no sigue ritmo
05:41 XinCrin: escucha la musica en 25 %
05:42 [Yue]: si
05:42 [Yue]: eso hago
05:42 [Yue]: o3o
05:42 XinCrin: si sigo tu criterio de eliminar esa nota por el ritmo que tu sigues entonces borraria la mayoria del mapset xD
05:42 [Yue]: nope
05:42 XinCrin: como te digo hay tres tipos de mappers :
05:43 XinCrin: Los que siguen la musica
05:43 XinCrin: Los que siguen el instrumental
05:43 XinCrin: y Los que siguen los dos
05:43 XinCrin: y bueno yo estoy en el tercero
05:43 [Yue]: yo del primero o3o
05:43 XinCrin: Por eso tienes una confuncion con mi estilo :P
05:43 [Yue]: orz
05:43 XinCrin: haha me equivoque
05:44 XinCrin: era musica = instrumental
05:44 XinCrin: vocal
05:44 XinCrin: y los dos
05:44 [Yue]: si si
05:44 [Yue]: ya me parecia raro
05:44 [Yue]: xD
05:44 [Yue]: tome vocal como musica
05:44 [Yue]: o3o
05:44 XinCrin: haha
05:45 XinCrin: entonces tu sigues vocal
05:45 [Yue]: sip
05:45 [Yue]: claro que cuando
05:45 [Yue]: no hay voz
05:45 [Yue]: debo seguir el instrumental
05:45 [Yue]: o3o
05:45 XinCrin: ademas tu no estas acostumbrado al tipo de musica que yo mapeo
05:45 XinCrin: thecno , rave .....
05:45 [Yue]: anime ftw
05:46 XinCrin: me gustan algunas canciones pero no me gusta mapear anime
05:46 XinCrin: mucho
05:46 XinCrin: en las guest diff si
05:46 XinCrin: pero para mis mapas no
05:46 [Yue]: XD
05:47 XinCrin: en cambio tu mapeas musicas lentaaaaaas
05:47 [Yue]: a bueno
05:47 [Yue]: las canciones
05:47 [Yue]: eran asi xD
05:47 [Yue]: no es mi culpa ;w;
05:47 XinCrin: e.e
05:48 XinCrin: ya no nos salgamos del tema
05:48 XinCrin: Sigue ...
05:48 [Yue]: 02:33:464 (5) -
05:48 [Yue]: muevelo al centro
05:48 [Yue]: y no abajo de (3)
05:48 [Yue]: se vera mejor
05:48 XinCrin: No , se ve muy mal imo
05:49 XinCrin: le quita lo divertido
05:49 [Yue]: bueno
05:49 [Yue]: asi como esta para mi se ve mal :c
05:50 XinCrin: espera com sn 5 notas creo que hare una estrella
05:50 [Yue]: o3o
05:50 [Yue]: :3
05:50 [Yue]: eso es todo xin
05:50 [Yue]: la verdad
05:50 [Yue]: ahora veo tus mapas
05:50 [Yue]: casi perfectos
05:50 [Yue]: xd
05:51 XinCrin: O..O
05:51 XinCrin: no me mientas ¬¬ xD
05:52 [Yue]: de verdad
05:52 [Yue]: D:
05:52 [Yue]: este mod
05:52 [Yue]: no hice nada
05:52 [Yue]: orz
05:52 [Yue]: o tal ves porque no modeo hace mucho (?
05:53 XinCrin: hace un mes que no modeas ?
05:53 XinCrin: aunque creo que eso seria si pasaria 1 año
05:53 XinCrin: o 2
05:53 XinCrin: como Krisom
05:53 XinCrin: que anda modeando despues de muchiiiiiiiiiiisimo tiempo
05:54 [Yue]: o3o
05:54 [Yue]: :okay:
05:55 XinCrin: no te preocupes , es porque no modeas mucho
05:55 XinCrin: o no andas tan pegado a los mapas
05:56 XinCrin: y bue.. debe ser por razones de studio o algo ....
05:56 [Yue]: xD
05:56 [Yue]: soy noob
05:56 [Yue]: asi de simple
05:56 [Yue]: xD

No modeaba en 1 mes y soy noob aun.. espero haber ayudado en algo :c

Suerte con el map :3!
DakeDekaane
Hi /o/

Mod time as requested

[General]

No tengo mucho que decir acerca de esto, hay unos pequeños problemas que alcance a captar, la mayoria son relacionados con los sliders, muchos de ellos podrían hacer blankets que se verían demasiado bien, necesitas pulirlos solamente, podría pasarme el día entero checando cada uno, pero dejaré que tu lo hagas a su tiempo y con calma, ya arreglandolos debería estar listo para otros pequeños ajustes, y de ahi, al rank.

Siguiendo con los sliders, en este tipo de canciones, al usar sliders con puntos rojos, estos se juegan mejor si el punto rojo esta en un slidertick o exactamente en donde debiera haber alguna nota, como 01:03:121 (1) en la diff Normal, ya que el cambio de direccion del slider añadido al ritmo de la musica es muy agradable al jugar.
Por ejemplo 00:35:693 (1) en la diff Easy
actual
sugerido
Asi que mayormente me dedicare a sugerir algunos cambios de ritmo.

[Easy]
00:27:464 - 00:31:578 ¿Por qué no intentas usar aqui el mismo patron que en 00:21:978 - 00:26:093? es el mismo ritmo y queda mejor, en mi opinion
01:34:664 (3) - Acorta el slider hasta 01:35:178 y quitale el whistle del inicio, y posiblemente hacer que se repita, como los otros dos anteriores
02:28:493 (1,2) - Podrías voltear estos, es decir, que el circulo vaya primero y el slider despues

[Normal]
00:37:407 - Intenta algo asi, se juega mejor.

00:54:378 (1,2) - Acomodalas de tal manera que el flujo vaya hacia 00:55:578 (1), asi como estan ahorita es algo extraño, y haz el angulo mas abierto.
01:32:778 (4,5) - Aqui solo haz el angulo mas abierto entre estos sliders.

[Hard]
Nada raro encontrado.

Eso es todo de mi parte y suerte o/
Cristian
Avisame cuando termines ese arreglo, para yo modearlo. :p
HellDawn
Hard

00:23:350 (5,6) - It would be better if you put slider (1/2) to here instead of 2 circles for the follow the song
00:35:007 (2,6) - this pattern doesnt suit with slider to combo so you should collimate. Like this ;

SPOILER
84,156,34836,5,0,0:0:0
120,84,35007,2,0,P|152:60|192:56,1,80,0|0,0:0|0:0,0:0:0
196,136,35350,1,8,0:0:0
256,188,35521,1,8,0:0:0
316,136,35693,1,0,0:0:0
308,56,35864,1,0,0:0:0

00:38:436- finish ?

Normal

01:40:150- 1 grid down

Easy

So boring because of clap clap clap at least we can use whistle some part lets see

00:43:921- ^
00:45:293- whistle at begininng
00:46:664- ^
00:48:036- ^
00:49:407- ^
00:50:778- ^ at the end
00:52:150- ^
use whistles all diff :/

Nice mapset and nice song.
Topic Starter
XinCrin

HellDawn wrote:

Hard

00:23:350 (5,6) - It would be better if you put slider (1/2) to here instead of 2 circles for the follow the song I keep a steady rhythm in these sections
00:35:007 (2,6) - this pattern doesnt suit with slider to combo so you should collimate. Like this ; There is an almost perfect star , is ugly imo]:P

SPOILER
84,156,34836,5,0,0:0:0
120,84,35007,2,0,P|152:60|192:56,1,80,0|0,0:0|0:0,0:0:0
196,136,35350,1,8,0:0:0
256,188,35521,1,8,0:0:0
316,136,35693,1,0,0:0:0
308,56,35864,1,0,0:0:0

00:38:436- finish ?

Normal

01:40:150- 1 grid down Done

Easy

So boring because of clap clap clap at least we can use whistle some part lets see

00:43:921- ^
00:45:293- whistle at begininng
00:46:664- ^
00:48:036- ^
00:49:407- ^
00:50:778- ^ at the end
00:52:150- ^
use whistles all diff :/
no change, because I don't like the whistle in this map
Nice mapset and nice song.
All mod Update , Continue pls :)
Topic Starter
XinCrin
To dosyeru

dosyeru wrote:

hi, from in game chat.
I'm glad if you take up any of the following.

Easy

Beautiful diff. I have alomost nothing to say.

00:21:893 - it's not a big problem, but this green line is not necessary. you can set up the same sound volume by using the red line.
I mean, remove this green line, and then change the sample sound and volume of the red line, N to NC1, and 100% to 60%. Fixed
00:27:464 - make NC start from here Okay
02:43:236 - I think you can extend this spinner to 02:44:436 mm , no , i don't like

Normal

basically fine :)

00:21:893 - the same one as other diff. Removed
01:40:150 (2) - 1 grid down, y=356 Moved
make these (1,2) sliders be the same y coord
02:43:236 - the same one as other diff. Same

Hard

00:21:893 - the same one as other diff. Fixed
00:24:378 (2) - move this slider1 grid left (x=316), so that it looks better blanket. Moved , nice flow
00:34:836 (1,2) - reverse a note and a slider. It fits in the melody more. IMO Nope , my rhtyhm is other
00:53:178 (1,2,3) - if you move these notes to more left (for example, x=182), it's the better flow. Moved
01:40:150 - add NC because of the same pattern of NC at 01:45:636 Fixed
01:41:178 - remove NC Fixed
01:41:521 - add NC Fixed
01:46:664 - remove NC Fixed
01:47:007 - add NC Fixed
02:18:378 (4,1) - the same things as 00:34:836 (1,2) Same
02:19:064 (3,4) - ^ ^
02:43:236 -the same one as other diff. Same again

To UnitedWeSin

UnitedWeSin wrote:

Hello Xincrin~
Modding via M4M. <3

[General]

In general about this mapset, I think one of the largest things holding it back is certainly slider aesthetics. I'm not sure if a lot of the slider shapes were intentional or not, but either way they need a lot of work so I'll focus this mod mainly on that. It shouldn't be your intention to make ugly sliders, it will make your mapset less enjoyable to play.
I'll point out examples and try to provide suggestions.


Your slidertick clap is different from your standard clap. You should make them the same if you want the upbeat claps to be consistent.

Also, go through and make sure you have finishes on important downbeats to accent new verses in each map.

[Easy]

00:21:978 (1,2) - Do you want these to blanket? The 1 is not designed to blanket very well, you should copy and paste the 00:24:721 (4) here. The 4 is designed to blanket. Okay , looks better

00:24:721 (4) - Move to 404,60 to fix blanket. Nope , is ugly imo

00:27:464 (2,3) - Very ugly with the flat edge against the circle when we had it nicely blanketed before by the 00:26:436 (1). I suggest flipping the 3 here and having it flow from the 2. No, if I do this, the following will undermine blankets

With this you can also have the 4 being symmetrical with the 00:30:550 (6) in that they can both be on the same Y coordinate and be separated by the 5.

00:32:950 (1,2) - The 1 is a nice symmetrical slider but it needs slight adjustment in order to blanket the 2 perfectly. Use the approach circle to make it perfect. I need a screenhot , I can't change so because maybe i don't like
360,236,32950,6,0,P|316:212|288:248|252:264|204:232,1,160,4|0,0:0|0:0,0:0:0
252,164,33978,2,0,P|240:128|204:108,1,80,8|0,0:0|0:0,0:0:0

00:46:664 (1,2,3) - Here's a before and after to show you: it's fine
Before:

After:

All I did was adjust the end points on the first slider slightly until distance snap with the 2 allowed the blanket to be perfect like this. Then I copy pasted and rotated it to make the 3 there.
116,128,46664,6,0,P|196:168|200:236,1,160
124,208,47693,1,8,0:0:0
52,176,48036,2,0,P|46:86|103:49,1,160

00:49:407 (1) - No finish? Added , I forget
00:54:893 (1) - No finish on head? ^

00:57:636 - Why do you finish here? That's not at all the end/start of a phrase. The singer makes an increase or voice strength: eeee (Finish)
If anywhere it should be at 01:00:378.

01:08:607 (1,2) - Since this blanket looks terrible I recommend just moving the 2 down and have it flow off the tail of the 1. Not ugly. It's my style and I would not change
It looks much better.

01:12:036 (1,2) - Again terrible blanket. ;_; Okay , Fixed

Why is it not like that?

Most of these aesthetic errors require just slight alterations of the slider points >.<
I'll just list more spots where slight adjustments could make a world of difference.
01:30:550 (3,4)
01:33:293 (2,3)
02:00:721 (1,2,4)
02:05:521 (3,1)
02:29:521 (3,4)
02:38:436 (1,2) - The 1 is far too sharp to blanket, just copy the previous 02:33:636 (1) that blanketed really nicely.
Aesthetics need to be fixed in all of these places.

All Fixed

01:38:778 (1,2) - You should make these less sharp. They don't look very nice. No it's possible

02:00:721 - New combos are off here. You NC on every other downbeat until 02:08:264 (1) which breaks that pattern. You should make sure new combos are following a constant pattern throughout the map. not necessarily, we must follow the downbeats or music

[Normal]

00:23:350 (2,3) - Did you mean for the 3 to blanket the 2? It's not. ;_; I don't like , sorry
Why not do something like stack the 00:21:978 (1) on the 00:26:093 (4) and the 2 on the 3? Like this:

That would play and look really nice.

00:32:950 (1) - This slider looks super awkward. Did you want it to blanket the 00:33:978 (2)? It would look much better that way IMO. Fixed

It's just a minor adjustment. Use the approach circle.

00:35:693 (1,2) - Blanket could use adjusting.

00:38:436 (1) - No finish on head? :O Okay

00:57:293 (4,1) - Why is the 1 way off to side? It ruins the blanket. And you have the exact same pattern after it, 00:58:664 (2,3) - , which is a blanket. :O

01:00:378 - NC should be here for consistency. Finish should also be there and not 01:01:064. No ,and follow the downbeats ? ><

01:03:121 (1) - Again this would look a lot better and would fit the song and the surrounding sliders better if it were less sharp.
01:27:807 (1) - ^ This one could blanket the 2,3 really nicely if it weren't so sharp.

01:44:264 (1,2,3,4) - These feel really randomly placed after you had the 01:38:778 (1,2,3,4) in a nice symmetrical pattern. It really kills the magic here. I suggest placing these in a similar symmetrical pattern.

02:05:521 (4) - Should be less sharp to fit the curve of the slider end of 02:04:835 (3).

02:12:378 (2) - Fix this slider just like the one at 00:32:950 (1). It's ugly and doesn't fit.

[Hard]

This plays very nicely. :)

00:36:207 (1) - Please don't use this slider. ;_; It's so ugly. You have reason , changed to simple circular slider

That's just a slight adjustment....
No spacing was changed.......
00:37:578 (4) - ^ Just copy paste.

00:55:578 (1) - Why so sharp?

I don't think the super sharp sliders fit the song at all.

01:39:293 (2) - Slider so super weird. ._. mmm , no , i don't like

01:39:807 (3,4) - Make these sliders blanket perfectly. Yap

02:05:178 - NC here and not 02:05:521 to stay consistent with 02:02:436. Fixed

02:23:178 (2) - What is this fitting to? :O Okay

It's a really great map, lots of fun to play, but I think these sliders are so strange that it's holding it back quite a bit. I didn't at all list every spot where it's a problem.
This mapset would be exceptional if it had beautiful/flowing sliders and blankets. Just my opinion I guess. Now it just looks sloppy. You may have intended it to look this way, but if that's the case then I'd have to say it has been miss-mapped.

Anyways, I hope this was helpful. :)
I enjoy playing the hard. I'll leave star <3.
Really you will gradually know my style and how I like to just play with the mapping. To be even a beginner did a great mod, but most put on how the sliders. For your next mods just try not to look at ways of slider, if not also other things like hitsounds, NC, and other more

Thanks for useful mods :)
Topic Starter
XinCrin

DakeDekaane wrote:

Hi /o/

Mod time as requested

[General]

No tengo mucho que decir acerca de esto, hay unos pequeños problemas que alcance a captar, la mayoria son relacionados con los sliders, muchos de ellos podrían hacer blankets que se verían demasiado bien, necesitas pulirlos solamente, podría pasarme el día entero checando cada uno, pero dejaré que tu lo hagas a su tiempo y con calma, ya arreglandolos debería estar listo para otros pequeños ajustes, y de ahi, al rank.

Siguiendo con los sliders, en este tipo de canciones, al usar sliders con puntos rojos, estos se juegan mejor si el punto rojo esta en un slidertick o exactamente en donde debiera haber alguna nota, como 01:03:121 (1) en la diff Normal, ya que el cambio de direccion del slider añadido al ritmo de la musica es muy agradable al jugar.
Por ejemplo 00:35:693 (1) en la diff Easy
actual
sugerido
Asi que mayormente me dedicare a sugerir algunos cambios de ritmo.

[Easy]
00:27:464 - 00:31:578 ¿Por qué no intentas usar aqui el mismo patron que en 00:21:978 - 00:26:093? es el mismo ritmo y queda mejor, en mi opinion No quiero ser muy monotono , prefiero cambiar un poco el estilo para que no sea muy aburrido
01:34:664 (3) - Acorta el slider hasta 01:35:178 y quitale el whistle del inicio, y posiblemente hacer que se repita, como los otros dos anteriores Si tienes mucha razon , Arreglado como lo sugieres
02:28:493 (1,2) - Podrías voltear estos, es decir, que el circulo vaya primero y el slider despues No , hay un ritmo en el instrumental que hace que quede bien

[Normal]
00:37:407 - Intenta algo asi, se juega mejor. Lo hice de una manera parecida , pero lo cambie

00:54:378 (1,2) - Acomodalas de tal manera que el flujo vaya hacia 00:55:578 (1), asi como estan ahorita es algo extraño, y haz el angulo mas abierto. mmm , realmente no , pero lo tomare en cuenta si alguien mas me lo dice
01:32:778 (4,5) - Aqui solo haz el angulo mas abierto entre estos sliders. Hecho

[Hard]
Nada raro encontrado.

Eso es todo de mi parte y suerte o/
Gracias por el mod :) also all mods updated , Continue pls :D
Cristian
[Easy]
meh

[Normal]
02:24:207 (4) - A la primera jugada todos se confundiran con este slider...
02:32:264 (5) - La posicion del tercer punto esta mal puesto, arreglalo plox
lkx_Shore
[Hard]
02:38:778 (2) - emmm,i think this slider is too distorted...

[Normal]
00:48:036 (3) - too distorted +1.
01:34:664 (2) - change into

[Easy]
02:16:836 (1) - slider head add clap

good map,why not find a bubbled at now?

Good luck to you

and sorry for my poor english ;_;
Topic Starter
XinCrin
A Cristian

Cristian wrote:

[Easy]
meh

[Normal]
02:24:207 (4) - A la primera jugada todos se confundiran con este slider... No lo creo , sigue el ritmo de la musica , pero lo tendre en cuenta si alguien mas me lo dice
02:32:264 (5) - La posicion del tercer punto esta mal puesto, arreglalo plox Hecho !

Gracias Kuri *:*

To lkx_shore

lkx_shore wrote:

[Hard]
02:38:778 (2) - emmm,i think this slider is too distorted. Fixed

[Normal]
00:48:036 (3) - too distorted +1. This shape is nice , imo
01:34:664 (2) - change into Done

[Easy]
02:16:836 (1) - slider head add clap Added , Thanks

good map,why not find a bubbled at now?

Good luck to you

and sorry for my poor english ;_;

Thank you both for the mod :)
Cristian
Yo que tu buscaria MAT ahora mismo.
Topic Starter
XinCrin

Cristian wrote:

Yo que tu buscaria MAT ahora mismo.
D: , mm

2 Razones :

Ninguno disponible
No estoy seguro que aun pueda recibir bubble , necesitaria mas mods ;)
bomber34
you asked for it :3

[Hard]
  1. 00:50:607 (4,1) - the flow is choppy. I would use a different angle for (1). Like starting (1) on X: 440 Y: 56. Other possibility would be using ctrl + g on (1) and placing (2) somewhere else.
  2. 01:12:378 (2,3) - that plays not that well. (2,3) have a to short spacing imo compared to previous part. I would use ctrl + g on (3) since the upcoming small jump (1.3x DS) fits better than the 0.75x DS
  3. 02:29:864 (5,1) - The transition between these two would be better if (1) got ctrl + g but then comes the question if the upcoming jump (1,2) does fit. Personal i think it is ok since slider to slider jumps like this are easy.
nice diff lol so many ctrl + g suggestions xD

[Normal]
  1. 01:36:035 (3) - X: 320 Y: 248 and fix spacing to (4) then. That has a nicer flow in my opionion because the movement from (2) to (3) is more soft then
  2. 02:02:435 (3) - i guess it is more for personal reasons but i like it more under the two sliders on Y: 252
[Easy]
  1. 01:02:093 (2) - Y: 176 maybe? Both ways are possible but maybe you like this
  2. 02:14:436 (3) - flow feels better with ctrl + g on it but then you get a problem with (4) orz ... dunno what to say
Nice mapset :3 Really good ^^
good luck with ranking :>
Topic Starter
XinCrin

bomber34 wrote:

you asked for it :3

[Hard]
  1. 00:50:607 (4,1) - the flow is choppy. I would use a different angle for (1). Like starting (1) on X: 440 Y: 56. Other possibility would be using ctrl + g on (1) and placing (2) somewhere else. No, I really like the player moves in those parts
  2. 01:12:378 (2,3) - that plays not that well. (2,3) have a to short spacing imo compared to previous part. I would use ctrl + g on (3) since the upcoming small jump (1.3x DS) fits better than the 0.75x DS Done , I like
  3. 02:29:864 (5,1) - The transition between these two would be better if (1) got ctrl + g but then comes the question if the upcoming jump (1,2) does fit. Personal i think it is ok since slider to slider jumps like this are easy. In this section I maintain a constant distance, not to make it so difficult, because it's a hard, and not an insane
nice diff lol so many ctrl + g suggestions xD

[Normal]
  1. 01:36:035 (3) - X: 320 Y: 248 and fix spacing to (4) then. That has a nicer flow in my opionion because the movement from (2) to (3) is more soft then Done ;)
  2. 02:02:435 (3) - i guess it is more for personal reasons but i like it more under the two sliders on Y: 252 I like working at the center of the grid, to be more organized
[Easy]
  1. 01:02:093 (2) - Y: 176 maybe? Both ways are possible but maybe you like this Okay , nice flow
  2. 02:14:436 (3) - flow feels better with ctrl + g on it but then you get a problem with (4) orz ... dunno what to say Done and move next notes
Nice mapset :3 Really good ^^
good luck with ranking :>

Thanks for modding
:)
BeatofIke
Hello Xin! Mod Request from In-Game! Sorry for the delay!

[General]
-> Blanklet your sliders better.

[Easy]
00:21:978 (1) - Blanklet this slider better.
SPOILER
112,240,21978,6,0,P|72:204|72:140,2,120,4|0|0,0:0|0:0|0:0,0:0:0
00:25:750 (1,2,3) - Make this a triangle pattern. Move circle 1 (x:240 y:232) and circle 2 (x:224 y:312).
SPOILER
240,232,25750,5,0,0:0:0
224,312,26093,1,0,0:0:0
00:46:664 (1) - Blanklet this slider better.
SPOILER
120,132,46664,6,0,P|192:168|200:240,1,160
00:50:436 (3,4) - Blanklet these sliders better.
SPOILER
216,300,50436,2,0,P|256:312|291:302,1,80,8|0,0:0|0:0,0:0:0
344,240,51121,2,0,P|280:144|180:184,1,240,8|0,0:0|0:0,0:0:0
00:54:893 (1) - Not symmetical.
SPOILER
196,292,54893,6,0,P|256:248|316:292,1,160,4|0,0:0|0:0,0:0:0
01:05:864 (1) - Blanklet this slider better.
SPOILER
176,312,65864,6,0,P|144:272|144:272|84:276|56:220,1,160,4|0,0:0|0:0,0:0:0
01:12:036 (1,2) - Blanklet these slider better.
SPOILER
176,324,72036,6,0,P|136:336|100:324,1,80,0|8,0:0|0:0,0:0:0
20,312,72721,2,0,P|64:252|144:256,1,160,2|0,0:0|0:0,0:0:0
01:30:550 (3) - Blanklet this slider better.
SPOILER
160,36,90550,2,0,P|128:80|128:80|72:56|32:100,1,160,2|0,0:0|0:0,0:0:0
-> Yeah. So many imperfect blanklets. I'm so Nazi!

[Normal]
-> Looks Good!

[Hard]
-> Looks Good!

Good Map indeed!
Topic Starter
XinCrin

BeatofIke wrote:

Hello Xin! Mod Request from In-Game! Sorry for the delay!

[General]
-> Blanklet your sliders better.

[Easy]
00:21:978 (1) - Blanklet this slider better.
SPOILER
112,240,21978,6,0,P|72:204|72:140,2,120,4|0|0,0:0|0:0|0:0,0:0:0
00:25:750 (1,2,3) - Make this a triangle pattern. Move circle 1 (x:240 y:232) and circle 2 (x:224 y:312).
SPOILER
240,232,25750,5,0,0:0:0
224,312,26093,1,0,0:0:0
00:46:664 (1) - Blanklet this slider better.
SPOILER
120,132,46664,6,0,P|192:168|200:240,1,160
00:50:436 (3,4) - Blanklet these sliders better.
SPOILER
216,300,50436,2,0,P|256:312|291:302,1,80,8|0,0:0|0:0,0:0:0
344,240,51121,2,0,P|280:144|180:184,1,240,8|0,0:0|0:0,0:0:0
00:54:893 (1) - Not symmetical.
SPOILER
196,292,54893,6,0,P|256:248|316:292,1,160,4|0,0:0|0:0,0:0:0
01:05:864 (1) - Blanklet this slider better.
SPOILER
176,312,65864,6,0,P|144:272|144:272|84:276|56:220,1,160,4|0,0:0|0:0,0:0:0
01:12:036 (1,2) - Blanklet these slider better.
SPOILER
176,324,72036,6,0,P|136:336|100:324,1,80,0|8,0:0|0:0,0:0:0
20,312,72721,2,0,P|64:252|144:256,1,160,2|0,0:0|0:0,0:0:0
01:30:550 (3) - Blanklet this slider better.
SPOILER
160,36,90550,2,0,P|128:80|128:80|72:56|32:100,1,160,2|0,0:0|0:0,0:0:0
-> Yeah. So many imperfect blanklets. I'm so Nazi!

[Normal]
-> Looks Good!

[Hard]
-> Looks Good!

Good Map indeed!
Use all the codes you suggested, because they look better. Thanks for nazi- mod :P , I'm not good at doing good blankets
Aurele
Okay, let's go!
Since I am slow a bit, BeatofIke may have already said some things on my mod.

In General,
You should add a blank sliderslide. The current sliderslide seems to be very loud and it would be better if it has nothing. If you need help to find a blank.wav, poke me in-game.

Easy
  1. 00:21:978 (1) - Seems like you can do a better blanket here by moving the last node one grid at the right. That's not something really big, but aesthetically, it could look better by doing it.
  2. 00:26:436 (3) - To be honest, this slider sounds a bit late since it has a loud note to 00:26:093, which could have sounded better if you move the slider there or even, there's another possibility of moving it to 00:26:607 to emphasize the violin, but I don't think it would be good if this slider starts on a red tick.. Well, if you do that, delete the circle (1) and enlarge the slider to the downbeat. (the place where the circle was before)
  3. 00:30:207 (4,5) - Oh gosh okay, I've found this while doing the recheck and to be honest, never put a circle after a slider like that. The reverse arrow is placed on a red tick and then, you add a circle after that, it doesn't sound good at all. Since you had a good sound with this slider, you should put the next slider to the emplacement of the circle (4) and the circle (4), you place it where the end of the previous slider was. In other word, reverse both objects together, it will sound way more better than it is right now.
  4. 00:32:950 (1) - That's not a bad thing, but I don't really like the emplacement of this slider with the previous slider. It does't make a good mouse-move. In other word.. starting the slider in the other way of the previous slider, can be a bit weird for some players. I will give you two examples about it.
    Examples
    Example of a "bad flow"



    Example of a "good flow"



    -------------------------------------------------------------------------
    So actually, you should reverse the beginning and the end of the slider to make a better deplacement between these sliders. I've thought you could do something like this:



    Since it will make some spacing problems after this slider, it would be good if you replace the three circles by a simple 1/2 slider. It will be easier for beginners and it will sound also good.
  5. 01:04:493 (4) - Since you've added a new combo to 00:59:693 to emphasize the sentence: "All night long", it would be good to add a new combo to this circle. Since it will be a little useless to add a new combo only for two circles, I guess it would be good if you keep the consistency by adding a new combo at this place.
  6. 01:08:607 (1,2) - At this place, you should make a better blanket since right now, there's a little space with this slider and the next one. You should try to make a better blanket, here's what I was thinking:
    Example


    If you really want the code for this slider, here it is.
    Ok, on the screenshot, we can see that it ends on a blue tick, but the one in the code doesn't.
    408,116,69293,2,0,P|468:140|484:208|452:252|400:268|400:268|380:268|360:264|360:264|312:328,1,320
  7. 01:12:721 (2) - Again a little blanket issue, but this one will be easier to fix. You could try to make a better blanket, even if it sounds nazi: Move the last node one grid down. I guess it makes a better blanket with the middle and the end of the previous slider.
  8. 01:30:550 (3) - Okay, for the vocal, you should add a new combo at this place, after that, delete the new combo to the next (1) and then, add a new combo to the next object. Here's a picture to help you:
  9. 01:37:407 (3) - The other difficulties has a whistle hitsounds instead of a Finish. The finish may sound a bit loud at this place, so that's why I am suggesting you to replace it by a whistle to make it softer and consistent with your other difficulties.
  10. 02:00:721 (1) - This slider is obvious not symmetrical. It would have been better if it was since it makes a blanket with the wiggles and the beginning of the slider (1) and the end of the slider (4).
  11. 02:03:807 - I am completely not sure if you should skip this sound since it has a strong and loud song. Also, I really think it looks a bit odd since it has nothing.. You could maybe do something like that; Which is pretty simple.
  12. 02:14:093 (2,3) - This blanket is completely not good, we can see the space that separate both objects and it would look better if you make a blanket with these. Here's an example of blanket you could do:
  13. 02:18:550 (4,1) - At this place, it would sound better if it was almost the same thing as 02:12:378 (2,3,1) - . It sounds almost the same thing, so why making the same sound different? (Ok, it can depend if the song is very repetitive, but this one isn't)
  14. 02:25:407 (2,3) - Don't you think it would look better if you make a little blanket with the previous slider? I actually thought it would be good since this slider starts with a straight form, but instead of keeping it straight, you could make it a little more curved to make a blanket with the previous slider. Here's an example of what I've did with the slider:
  15. 02:32:607 (1,2,3) - It would be more simple for beginners (Even if it's already easy), you could delete these circles and replace them by a 1/2 slider with a reverse arrow. It will make the same purpose of the three circles, but it will be more easier with the reversing arrow.
  16. 02:38:436 (1) - To be honest, I thought it would have copy/paste the same slider as the previous one.. Some of your patterns does that, so yeah. It just looks weird since the second slider has a really curved form.
That's a pretty good difficulty, I've mostly suggested you blanket suggestions to make your blanket better since some of them has big spaces which doesn't make a good blanket. Anyways, there's no inconsistency with hitsounds, so that's alright. With a little recheck, I saw one inconsistency.

Normal
  1. 00:26:093 - There's too much repetitive sliders here, the proof, there's four slider that has the same purpose (To reverse on a red line) and to be honest, it can be a bit annoying to hear. Since there's a strong sound at 00:26:093 (Which is also the end of a sentence), you should delete this slider to replace it by a simple circle. It will emphasize more the end of the sentence and the strong sound than a slider. After that, to make sure it keeps following the sounds and your previous sliders, add a slider to 00:26:607 and finish it to 00:27:121. Here's an example in case you just got confused: (Ignore the emplacement of these objects)
  2. 00:30:207 (5,6) - That makes a good flow, but the problem here, is you could have made a better blanket with these objects. You can perfectly see the imperfection here: http://osu.ppy.sh/ss/528192 . Si, at this point, I am suggesting you to make a better blanket, but the way I've made it, it could be offscreen, so for that, I've moved it a bit. On the picture you could also see that I've added new combos to both objects, ignore it. It's just to show you how I've blanket'd it.
    Example with code

    [HitObjects]
    168,268,30207,2,0,P|128:128|0:148,1,300
    76,220,31578,1,4,0:0:0
  3. 00:34:321 (3) - Let's make another blanket here. But this one, it will make a blanket with the previous slider (Which is the end of the slider 1 of the same combo). Well, all you have to do here, is to move it three grid to your right and one grid up. It will make a better blanket like that.
  4. 00:42:550 (4) - This slider should have been aligned with the circle (2) of the same combo, but I think I know why you've did that and I will give you some suggestions. Well first, is it like that because you wanted to make a blanket with the previous circle? If yes, I will help you. Well first, align this slider on the same x:axis of the circle (2), after that, all you have to do, is reform the slider to make a blanket with the previous circle. Here's an example of what I've did:
  5. 00:57:293 (4,1) - Compared to the two next objects, these objects are not making a pretty good blanket and I think you should do it. This will be easy to do, just move the slider (1) closer to the circle (4), maybe you would have to reform it after that, make sure the spacing is consistent on your next objects.
  6. 01:03:121 (1) - To be honest, this slider has a really odd form. I know you wanted to make some curves, but you could make it better! Right now, with the red node, it looks like both curves are really close to each other, which shouldn't. Clic on the spoilerbox, the slider will look good and smoother with what you wanted to do: (You could also try to make this slider smoother 01:05:864 (1) - )
    Example with code


    [HitObjects]
    340,108,63121,6,0,P|312:56|256:80|256:80|200:56|172:108,1,200,4|0,0:0|0:0,0:0:0
  7. 01:12:721 (2) - I am sure you've forgot to add a whistle here since most of your previous whistles are on a downbeat. (The downbeat is the place which you normally don't add claps. The place you add claps is called upbeats. But this one is a bigdownbeat :D) You should keep the consistency by adding a whistle here!
  8. 01:31:064 - I really think you should add a whistle here, since it has a strong song with the word "to another place", it would be good if you try to emphasize it more. You should also do the same thing to 01:36:550 since it's almost the same thing but, it's "when I hear the bass"
  9. 01:37:064 (4) - I was doing my recheck and then, I see this slider. Isn't this slider a bit unsymmetrical? Well, I think it is. Move this slider one grid left (It sounds so nazi!) but anyways, you can also look the insymmetrical by doing Ctrl+H, that's a but obvious.
  10. 01:56:778 - Can you move this break at its default time? Seems like you've touched it and I don't think it's necessary to end it in a certain place.
  11. 02:12:378 (2) - This slider looks a bit weird, to be honest. The curved part doesn't looks pretty much curved. Can you try to make it like it was more curved, please?
  12. 02:25:064 (5) - I think this circle belongs to the next combo. It would be also good if this combo start with a the vocal, which at this place it's "Can you feel my music and the melody" so basically, you should add a new combo here and at the next object, delete it. So the objects will emphasize the vocals. Even if the vocal starts to 02:24:721, you can't add a new combo at the end of a slider, so add it to the circle (5). (Here's an example 02:35:693 (1) - , that's the same exact thing of what I meant for this suggestion)
  13. 02:33:293 - You should add a clap here to keep the consistency with your upbeats hitsounds. I know you haven't added one because of the two sliderticks, but you should keep the consistency by adding a clap at the end of the slider.
That's a pretty good difficulty, just make sure your blankets are looking good!

Hard
  1. 00:30:207 (3) - By moving the second node a bit, you could make a better blanket with the slider (1) which has an already curved form. The blanket is currently looking good, but you can make it better!
  2. 00:34:321 (4) - The flow here isn't pretty good. I've played your map in the editor mode and I didn't liked the flow here.. Since it's mostly aligned with the previous slider, the flow isn't good. To make it better, you could move the slider (4) to x:140 y:344. Also, it would look better aesthetically. If you do that, make sure to rearrange the spacing for the next objects since it may be a bit off. Here's what it could look like:
  3. 00:35:007 - I will point this alot of time because actually, it doesn't sound good and it doesn't play pretty well. There's actually too much 1/4 at this part, and you should make it easier. So at this point, delete this object (Which I think it's a slider.) (When I mod, I delete what I think it doesn't fit well and I add a bookmark, so I can look back to explain the point. So since there's nothing here, I don't know what was the previous object). So, you delete this object and you add a circle to 00:35:178. With these five circles, you can make what ever pattern you want, I suggest you to make a star pattern or a star form. (No, it's not the same thing.)
  4. 00:40:493 (3) - I suggest you to delete this circle since there's no sound that you could emphasize. Also, like said on the previous point, there's too much 1/4, so it would be better if you delete this object and add nothing at this place.
  5. 00:42:721 - Same thing as said on the previous point, but this once, you can delete this one and maybe the next one. Since they both don't emphasize anything, you could delete them. But also, you could keep the second slider to make it fit with the next slider. (If you got confused a bit, just delete this circle since it just.. doesn't belong here? :3)
  6. 00:56:778 (3,4,5) - These three circles seems to be very straight, compared to these curved sliders. You could maybe make a round form over the previous slider. Look on the spoilerbox for an example. Also, if you do that, make sure to rearrange the spacing of your next objects.
  7. 00:57:636 (1) - This slider isn't symmetrical and you should try to make it more symmetrical.
  8. 01:05:178 (5,1) - The slider (1) doesn't sound pretty good at this place. I don't really think a slider could be good after the downbeat. I suggest you to add a reverse arrow to the slider (5), add a whistle on the reverse arrow and a Finish at the end of the slider. So it could replace the previous slider. After that, to keep the consistency with your claps, add a note and a clap to 01:06:207. You could maybe stack it with the next circle?
  9. 01:09:293 (3) - Why is this slider aligned with the previous circle? shouldn't it look like the copy/pasted slider of the previous slider? Actually, to make a better pattern here, copy/paste the slider 01:08:607 (1) - and do Ctrl+J, Ctrl+G and of course, delete the new combo if there's a new combo. So it will look like that:
  10. 01:13:750 (4) - I think it would look better and will flow better if you move this circle on the opposite side. (Up to Down). It will fit with the previous slider. But you can ignore this suggestion since it's good the way it is.
  11. 01:35:178 (1,2) - With the screenshot I will show you, can you try to make a better overlap here? You would need to change the form of the slider (2) a bit to make it better. Here's what i've did:
  12. 02:02:950 (4) - What do you think of adding a reverse arrow here and deleting the next circle? I guess it will be easier if you delete the circle (4) and replace it by the end of the slider (When it's reversing).
  13. 02:04:835 (4) - Like I've explained it to you, there's too much 1/4 objects, which can make it boring after. I would like you to maybe, delete this slider and then add a reverse arrow to the previous slider or maybe, you could replace this slider with a simple circle. Just try to make a little break at 02:05:007. Also, since there's no sounds at 02:05:178, I don't think a circle will be needed here.
  14. 02:15:978 (5) - It would be good if you can delete this slider and have nothing at this point, like explained for the points above.
  15. 02:22:150 - It sounds a bit empty here and I think it would be better if you do the same thing as you've done at some points. (For an example, 01:49:235 (1,2,3,4) - ) You could try to add three circles or even a slider that has a reverse arrow. Just add something that could make this point less empty.
Edit for combos on Hard:
  1. 00:34:836 (1) - With one of the suggestions I've suggest you, you should delete this new combo and you should add a new combo to the next object. By doing this, it will fit better with the vocals and also the star pattern (If you ever do it) will be isolated.
So, that was my mod. I hope it was useful for you!
Good luck for the ranking of this map!

Go Xin~
Kin
why you change my taikin as kin's taiko :(
Yuzeyun
http://puu.sh/1BkJU

NOT SUITABLE AT ALL FOR TAIKO even in easy it's fast
show more
Please sign in to reply.

New reply